Release Date: 1/21/2008
Available Exclusively On
I checked out EO because of its concept: Underwater scuba diving and interacting with animals. Well, this wasn’t really executed as well as it could have been. You can dive into the ocean and swim around fish and sea life and hold down A and wiggle the Wiimote to pet it, or poke it, or even grab it and if it likes you you’ll learn a new thing about that animal. The problem here is that it’s like two lines of info and it takes three days to learn all of the information about the animal. This to me felt really stupid and kind of leaned more toward kids since that’s all they can probably take in.
Now the graphics are pretty amazing. The game is pretty much one of the only semi-next-gen games on the Wii but plays nothing like one. The way the light filters through the water and the physics are spot on. There are a few other things like taking clients underwater and showing them a certain fish they want to see, you can play with dolphins, but that’s all there really is to this game. Yes the music is amazing and you can even use your own MP3s off the SD card (gasp!), but there’s nothing really exciting about EO to win it a must buy. You’ll probably see everything the game has to offer in a couple of hours and that’s great for a rental. You can also customize your character but the options are so thin I didn’t even bother with it.
The biggest gripe here is the ocean isn’t so endless. You can only move spots after you’ve done 100% research on all animals in that area. The area is also very small and cramped. Go ahead and play this game if you just want to look at pretty stuff but don’t expect much gameplay.