Release Date: 11/21/2012
Also Available On
I get really excited when Tegra games come out so it can take advantage of my shiny Nexus 7. However, a majority of them are pretty bad. Bladeslinger has a lot of potentials but falls flat by relying on a cheap microtransaction system…after charging an entry price. Bladeslinger has a weak story and poor voice acting; not even the excellent graphics can save this game.
The game actually has a pretty unique one hand fight system that works fairly enough, but the camera has some issues. Slashing the screen makes your character charge toward enemies and perform melee attacks, while tapping will shoot your gun. Two fingers make you dodge while holding two fingers is for blocking. This seems pretty straightforward, but the camera swings all over the place when swapping enemies. Buttons pop up on the side to show you where the other enemies are and tapping them will make you go to that character if this seems too complicated for you can use traditional touch controls. The combat is very simple and pretty basic. You can upgrade your melee moves by completing challenges to unlock further upgrades.
Everything is bought with in-game gold, but you don’t get that much for fights. Using spell cards to give you a power boost or even health is very expensive. This is where the microtransactions come in. 99 cents only get’s you 3,000 gold which isn’t all that much. A remedy costs over 400. The increments are cheaply laid out where $3 will get you a bit more, while $10 also throws in soul fragments which are skill points. There’s even a $100 pack which should be illegal. After paying $3 for the game why charge me for everything? These microtransactions break most good free-to-play games, it’s going to be the downfall of the mobile game market.
Outside of all that the levels are very linear and the same enemies repeat constantly. It’s hard to judge when they’re going to attack because there’s no cue, it just happens. This is where I had to give up, and when I realized how cheap this game was: During the first boss fight I ran out of gold for health, and I didn’t have enough health to beat him. Each hit took a pixel of health away so this also forces you to buy spell cards which cost a lot of gold. What was I to do? Plunk down $5 for a gold pack to beat that boss. I even tried blocking, hitting a few times, and blocking again but before I can kill him he whittles my health down during blocks. Dodging didn’t work because I couldn’t get more than one hit in before I had to dodge again making the battle last almost 20 minutes. This is terrible game design and the developers should be ashamed.
With this being episode 1, I won’t be visiting part 2 either. All 6 chapters can be quickly beaten if you plop down $20 or so to blaze through it. The game looks great with high-resolution textures and great lighting effects, but you won’t care about you realize how much of a scam this game is. Unless you are seriously desperate for a new Tegra game, go ahead but expect to open your wallet some.