Release Date: 7/15/2014
Also Available On
Mobile games have come a long way. Same goes for mobile MMOs or similar games. Kritika is the only mobile MMO style game where I actually enjoyed the combat and didn’t nearly fall asleep while playing. While it is free-to-play with heavy-handed microtransactions; you can easily climb the levels without paying a dime.
There’s not really a story here and you really won’t care. After picking one of two available classes from the start (another is available after one character reaches level 15). Gameplay elements are slowly unlocked as you reach higher levels. Things like enhancing items, crafting, battle arenas, and various other gameplay elements will be thrown at you regularly. This helps with everything feeling stale too early on.
Once you get into the action you will actually smile. The game has lightning fast and cool looking combat. The control layout is nice for a touch screen and after a few rounds I was pulling off 200 hit combos like nothing. Of course, you will slowly unlock better skills as you level up. This all may sound solid there is one huge problem that keeps this game back quite a bit.
The big issue here is backtracking and monotony. Doing the same levels on different difficulties gets tiresome fast. Thankfully the levels can be beaten in less than two minutes a piece so it’s not so bad in short 30-minute bursts. Some people may not be able to stand this, but I didn’t mind it as much as I thought I would because I was leveling up pretty fast.
Like all other free-to-play games, you only get what you pay for. There are treasure chests that you can open which have different items in them. The keys are earned through rewards by logging in or beating levels. Some chests can only be opened by using Karats which can only be bought with real money or slowly earned in game (almost none at all actually). Same goes for avatar items. I like dressing up my character in cool garments as much as the next person, but just one outfit can cost $20. That’s a damn rip-off.
Outside of all the usual free-to-play restraints, the enhancement and crafting system works fairly well and I like how I can take my items that are useless and merge them into my good item to raise the stats.
All in all, the graphics are fairly decent for a mobile game, but the textures could use some work. If you don’t have a strong connection you will get FPS drops quite frequently as well. The combat is solid if repetitive, but if you just play in short bursts I’m sure you won’t mind.