Writer: Andrew Kreisberg
Artist: Roger Robinson
Release Date: 07/2012-09/2012
Darksiders II is a fantastic game. It’s had become a trend to slowly release comics up to a game’s release, but Death’s Door proves why this is such an issue. The main reason is that most of the game’s story can’t be spoiled before its release thus limiting the comic’s story. Death’s Door feels pointless and empty. Each of the 5 issues is only 13 pages full of maybe 10 sentences each. Sure the art is good but the story is seriously lacking and there’s absolutely zero character development. We don’t even know who Death is or the other Horsemen and the entire story is about some artifact that Death is trying to get back from an angel. Completely pointless and just plain forgettable.
What this comic also shows is that they need to be released after the game’s release. This gives the writers more freedom to advance or even divert from the game’s story while also incorporating and talking about it. Death’s Door at least looks decent but it’s also nothing special. Nearly every page is one piece of art with a few words that Death is narrating. It’s all a bunch of foreshadowing and riddles. The entire comic doesn’t make any sense even for people who have played the games. Sure we know who the characters are, but this series just doesn’t do the Darksiders franchise justice.