Better known as the God of Wind, Fujin joins Raiden as one of the last surviving gods of Earth. Their counterparts were defeated in a war of the heavens between Shinnoks forces and the Elder Gods. He now prepares for the final battle between the forces of light and Shinnoks hell – spawned warriors of darkness.
Once again, a repeating pattern in MK4. Fujin is another character similar to Raiden. While this seems great, this makes the third god in MK4. Fujin is a god of wind so a lot of his attacks involve that element. He’s a very floaty character with a lot emphasis on mid-range leg based attacks. I didn’t care much for Fujin as he felt like a Raiden rip-off at the time. He has always been on the back burner ever since. Despite this he had some of the coolest fatalities in MK4. Just take a look at the video below.
*All Fatality videos are set to the specific characters’ section. Just press play!
While maintaining his long ponytail Fujin didn’t change much in Armageddon. His fighting style was further locked in with jumpy leg based attacks and wind based special moves. However, he was put on the back burner and felt like a generic character in Armageddon.
A free roaming sorcerer, powerful in the black arts, Quan Chi uses his abilities to free the now evil Elder God Shinnok from his confines in the Netherealm. In exchange for his services, Shinnok has granted Quan Chi the position of arch-sorcerer of his now expanded Netherealm.
Quan Chi is a more interesting character than he is a fighter. He’s evil, vicious, cruel and down right sick, and it showed more in later games when he had a more primary role. Quan Chi is a fan favorite because he’s a polar opposite of Shang Tsung. While he is a sorcerer he’s calm and collected and more of a trickster. His signature use of skulls in combat is also what defined combined with his pale skin, bald head, and flaunty costumes. As a fighter he was a great mid-range character.
Returning in Deadly Alliance was a given as this was the next game to MK4. In Deadly Alliance he was a front runner and a main character in the story. The story showed just how ruthless Quan Chi can be, and his fighting style impacted that even more. The strategic use of skull attacks and his mind control moves really made his a great fighter for strategists. One thing I really have to mention is just how lame Quan Chi’s Fatality is in Deadly Alliance. It is actually one I remember the most as I was so upset about it. Sure it was kind of funny but where’s the gore? It’s a cheap lazy fatality that took an artists all of five minutes to create.
In Armageddon, Quan Chi was upgraded from Deadly Alliance with just some tweaks and fine tuning. Overall, he was still a good character to fight as and anyone who used him a lot in Deadly Alliance would love how he fights in Armageddon.
Returning in the MK reboot from 2011 was a no brainer. Here Quan Chi is fully utilized with his mind trick moves and skull attacks. He’s fast and is great for people who like to combo with pop-up attacks. His personality really shines through with his enjoyment in controlling people’s’ minds and torturing him such as his X-Ray move in which he makes you injure yourself. His fatalities are awesome and one is a remake of his MK4 fatality in which he rips off the opponent’s leg and beats him incessantly with it. He’s a hilarious character.
The fact that Quan Chi has returned again shows that he is one of the most frequently returning characters outside of the original MK trilogy, and is the only character in MK4 to move past Armageddon. In MKX Quan Chi is just undeniably ruthless. However, it starts to show that this is his weakness. His thirst for power takes over him, but it doesn’t let up in his fighting. His fatalities are better than ever, it just shows how much care and love Netherealm put into Quan Chi.
Once a general in Shinnok’s armies, Reiko lead the forces of darkness into the battle against the Elder Gods. Once thought killed during that onslaught, he resurfaces and joins the battle against Earth’s forces.
A mostly average character, Reiko was supposed to be a human ninja type character. He uses throwing stars and really had a generic look and wasn’t a big favorite amongst fans. I for one, did not like Reiko one bit, I may have liked him less than Kai or Jarek. MK4 was just not very successful in the new character department. It felt like Midway ran out of steam after UMK3 with all the excellent new characters.
While having a complete costume rehaul in Armageddon, Reiko has more of a barbarian/general look as he is the leader of Shinnok’s army against Earthrealm. He wields a giant hammer and has a slower fighting style that is close to mid-range. He still felt generic in Armageddon despite playing a large role in the Konquest mode. If you didn’t like him in MK4, you wouldn’t like him here.
Meat’s backstory in Armageddon, actually revealed during his game ending, stated that he was a horrific experiment created by Shang Tsung. He escaped the sorcerer’s clutches before he could be fully completed. The official strategy guide for the game describes Meat as being “a fun character who assists Shinnok,” although this relationship is not made clear in the story.
In his Armageddon ending, it is said that while the other fighters focused on each other, Meat rushed past them up the pyramid. Once he defeated Blaze, he gained the power to shape-shift. Since he had the ability to become anyone he pleased, Meat lost his sense of identity and slipped into obscurity
Meat was one of the most pointless character in the MK universe. By beating 15 matches with every character once you could play as a bloody skeleton using whoever you choose. While he wasn’t a specific character with a back story he was well liked by fans. Since he doesn’t have his own move set I can’t really rate him, but it’s worth a mention since he was made into a full character in Armageddon.
Meat was the returning oddball “character” from MK4, and it pleased fans that he was remembered. Finally having his own move set it turned out he actually wasn’t a very fun character to fight after all. He was a copycat of various other moves from different characters and walked around with a meat cleaver as his weapon style. Not much thought was put into Meat, but the homage had more sentimental value than anything.