The original PlayStation library was fantastic. There were many huge million-dollar sellers, and there were many quirky and underrated hidden gems throughout. From Western platformers to Eastern JRPGs the PlayStation had it all. However, many of these great games never saw sequels on the PS2, and some didn’t get sequels until much later on. I’m going to talk about several games that should get a sequel and why.

1. Parasite Eve II – 2000
Parasite Eve was a fantastic Resident Evil clone, but it had a great protagonist and its own unique spin on the genre. It was scary, a little weird, and beautiful all at the same time. While we got a “sequel” on the PSP called The Third Birthday, it was a big letdown and didn’t do the series justice.
![37365-Parasite_Eve_2_[Disc1of2]_[NTSC-U]-7](https://binarymessiah.files.wordpress.com/2017/09/37365-parasite_eve_2_disc1of2_ntsc-u-71.jpg)

2. Intelligent Qube – 1997
Intelligent Qube was a very strange puzzle game, but worked really well and was so different it wowed fans, but not enough to sell units. It was a commercial flop, but when you actually sit down with this game you can’t put it down. Having a small man push giant blocks around on screen is so addicting, even on a black background. It’s a great game to wind down with and relax.


3. Strider 2 – 2000
Strider was a fast-paced 2D platformer with buttery smooth controls and great level design. The moves looked cool, the character was cool, and the gameplay was rich with attitude. Why did Strider 3 never happen? We may never know, but there has been a remastered version of Strider released so maybe there’s hope later on?
![37629-Strider_2_[NTSC-U]-2](https://binarymessiah.files.wordpress.com/2017/09/37629-strider_2_ntsc-u-21.jpg)

4. Skullmonkeys – 1998
Skullmonkeys was a great-looking stop motion-style platformer with quirky humor and fun gameplay. It had the same quality that Nintendo put into their platformers but was not a commercial hit. Is it the unpopularity of platformers today? Or something more? We probably will never know.


5. Bushido Blade 2 – 1998
A slower-paced one-hit-kill fighting game that is ultra-realistic was unheard of back in the day. While many fighting fanatics detested Bushido Blade, many liked it still. It was very unique for its time and was a commercial success. While the sequel was hokier and less serious than the original, the reason for no Bushido Blade 3 is crazy. With today’s technology, we could get realistic gore similar to Mortal Kombat X.

![37207-Motor_Toon_Grand_Prix_[NTSC-U]-1](https://binarymessiah.files.wordpress.com/2017/09/37207-motor_toon_grand_prix_ntsc-u-11.jpg?w=150)
6. Motor Toon Grand Prix – 1996
When you think of Gran Turismo you don’t think of bouncing cartoon cars and colorful visuals. Kazanuri Yamauchi made a cartoony racing game before his ultra-realistic racing sim. Motor Toon was a flop financially, but critics loved the game. It was full of life, beautiful, and looked so good on the PS1. Now is probably a great time to pull this one out of the garage.


7. Gex 3: Deep Cover Gecko – 1999
While Gex varied in terms of issues and problems, it was still a quirky and fun platformer that made the PS1 stand out from the N64. Gex looked good and had unique levels that were quite fun to play through. Gex 4 would be a great debut on the PS4, and with today’s visuals it could really stand out.


8. Jet Moto 3 – 1999
Jet Moto was a fast-paced and good-looking racing game. Water sports games are pretty much dead these days, but Jet Moto 4 could do well on the PS4. The water effects could look insane and with realistic physics, it would be golden.


9. Pandemonium 2 – 1997
Pandemonium was an off-beat platformer with insane levels and kooky characters, but it was a blast. Would the weirdness turn gamers off these days? Not quite sure, but a third sequel would be something I would look forward to.


10. Disruptor – 1996
The guys behind Spyro, Resistance, and Ratchet & Clank started out with a first-person shooter in vain of Doom and Duke Nukem. It was a wonderful shooter with interesting enemies and great level design, and the guns were really unique. This could easily be done today and given its own identity to stand out amongst the average shooters.
