
Publisher: D3
Developer: Infinite Int.
Release Date: 8/12/2010
Available On
The first Puzzle Quest was amazing, and it just had a lot of charm, a great story, and good characters. There was just something magical about that game. Puzzle Quest 2 is a disappointment. The core gameplay is still intact, but it’s repetitive, has a toss-away story, and just lacks the charm of the first game.
You play as a generic character who is trying to free the town from the evil orcs, goblins, and whatnot, and it’s not very interesting at all. The first game had a nice overhead map you moved around on, but you walk around with stiff two-frame animations, and it’s not as appealing as the first game. Even the dialog is uninteresting and just feels like unnecessary filler.
The puzzle part is the best part of the game, and it’s still the same. You can use your weapon to attack, but you must get the first gems and reach the amount the attack requires. There are different colored gems, and matching three adds to the amount the magic spell requires. Getting four-of-a-kind grants you another turn, and getting five-of-a-kind grants you another turn but lands a wild card. Skulls are used to attack the enemy, and there is great depth and strategy involved, and it’s still highly addictive. Trying to find the right combination of spells will make you unstoppable, but there isn’t a huge selection, and unlocking the spells can take forever.
You can level up (thus the RPG elements), but it never feels like it does much because of how unbalanced the game is. You’ll have a regular foe with 184 HP rather than a boss with only 72. It’s weird, but you keep coming back for the addictive puzzling. Another downfall is that there are hardly any useful items in the game. Finding stronger armor, weapons, and shields should increase in quality as you progress, but halfway through the game, you’re still finding stuff from the beginning. There isn’t a large variety either, and using mana potions and health potions is almost useless since just playing through the puzzle board is good enough.
There are some new ideas thrown in, such as “mini-games.” These vary from looting treasure, picking locks, breaking down doors, etc. Looting is really fun since there are only four types of symbols. Getting treasure is fun since you can drop matches so many times and match rare chests that give you “rare” items, but they don’t seem rare at all. Breaking down doors requires you to match door icons; picking locks seems a bit overcomplicated, and I could never figure it out, but they are a nice touch.
Despite the charm being gone, Puzzle Quest 2 manages to be good only because of the puzzle game it was created from, but even hours into the game, you will get sick of it and may not even finish the story. The game just feels half-baked, and I know it could have been so much better. However, if you loved the first game or just love puzzle games, this is a great game for anyone.






























Yep! The fact that I forgot about this game until you made a comment proves that.