Many people use video game reviews to determine how to spend their hard-earned dollars. While as an adult I don’t take this as seriously and I now make my own money I am more forgiving of games that aren’t perfect. As kids or teens, we have limited money and are usually picked through gaming magazines to determine if that one game was worth the money because we only got a few a year. For me, it was only during Christmas time that my parents bought games. I mostly rented mine throughout my childhood and teen years. Even for rentals, I was picky as I didn’t want to be stuck on my weekend with a dud of a game. Even a 7/10 or 3.5/5 would be considered a waste of time. This was the last generation in which AAA title after AAA title would be considered fantastic and with so many exclusives it was hard to keep up with. The HD era of gaming would see budgets balloon to insane heights and game releases slowed down as a result.
In my eyes, 7/10 or 3.5/5 games are mostly ignored. These aren’t always considered hidden gems either. Some are, but some are just considered forgettable. Not awful or good, but just passes under everyone’s radar. These aren’t the “so bad it’s good” games either. A few of these games have cult followings; a few I had only heard of while compiling this list and some I played myself growing up. I compiled this list from Metacritic with games between 74-70. I feel that’s the true blue 7 range. 79 and 78-rated games usually only have about 25% of the critics giving it a 7 to bring an otherwise 8 score down some. These games are at least rated by half the critics as 7/10. While I know many people don’t listen to critics and some might feel this game should be rated higher or lower is subjective. Like it or not, critic reviews drive sales and it may be the reason why you might find a few games on this list you’ve never heard of, thought was talked about worse than you remember, or something along those lines
Dr. Mario / Puzzle League– 2005
The game is addictive fun. Both games are something you can pick up and play for a few minutes or hours. However, the presentation was rather bland and there wasn’t a lot of content. Your reliance on the formula is what kept you coming back.
Most Recent Entry: Dr. Mario World – 2019 (AND, iOS)
Classic NES Series: Zelda II: The Adventure of Link – 2004 Classic NES Series: Castlevania – 2004
The Classic NES Series on GBA are highly collectible but necessary. Did we really need these games as full physical releases in 2004? Probably not. While the Wiiware store was yet to come, the only other way to play these was through the original consoles or emulators. While the ports are fine, they are just that. There aren’t any extra features or enhancements.
GT Advance 3: Pro Concept Racing – 2003
The third and final game in the racing sim series on GBA. It was an incredibly impressive third outing with even better visuals, smooth framerate, and great physics. The downside was the lack of content. At this point, you can play any of the three games and it would be hard to spot the difference.
Spyro: Season of Ice – 2001 Spyro: Attack of the Rhynocs – 2003
The Spyro Season games were a great attempt to put the purple dragon in a top-down isometric adventure and still capture the charm of the PS1 classics. It did a great job of this but felt a bit tedious and repetitive. Season of Flame would improve on some features a year later. Attack of the Rynocs removed the platforming and made the game more of an RPG which worked for the most part, but felt like a step backward.
A fun and cute puzzle game that gets the job done, but isn’t very addictive and can be really frustrating. A lot of people loved the visuals but didn’t stick around very long to see it through until the end.
Driver 2 Advance – 2002
Trying to make an open-world game on the GBA is pretty much impossible. Driver 2 looks good and has decent missions, but the performance is spotty and it just doesn’t know what it wants to be most of the time. It’s still a decent 3D title on the system.
Most Recent Entry: Driver: Speedboat Paradise – 2015 (AND, iOS)
Lady Sia – 2001
While the gameplay and platforming might be pretty average, the game looks great which is why it got as much attention as it did. Sadly, the sales didn’t pan out, but this is one of the most unique-looking games on the system.
It’s Mr. Pants – 2005
Another unique-looking game for the system with a questionable title. The puzzle elements are very trial and error which brings the experience down some, but the game is better than the sum of its parts. Puzzle fans will get a kick out of this one.
Blender Bros. – 2002
A cute and charming platformer that has a cult following. The gameplay itself might feel too easy at times, but overall gets the job done. Despite the great art direction, the game was also really short. It was later released on Steam in 2020.
Dragon Ball Z: Supersonic Warriors – 2004
Another half-decent DBZ fighting game. This was the first and only outing on the GBA. It looked great but had very simple controls and a fighting system. It was best played with another person. The direct sequel would be released on DS.
A good-looking WWE game that got the job done with simple controls. There wasn’t much content either, but it was a good entry for wrastlin’ fans on the go.
Most Recent Entry: WWE 2K Battlegrounds – 2020 (NS, PS4, XONE, PC)
Fire Pro Wrestling 2 – 2002
While it’s considered the best wrestling game on the GBA it didn’t add much from the original game. It still had a large roster and a fun gameplay system, but that was about it.
Most Recent Entry: Fire Pro Wrestling World – 2017 (PC, PS4)
Sword of Mana – 2003
This was one of only three games I ever bought new for my GBA as a young teen. I picked this up because I wanted a long game to play on my GBA that would take a while to finish. Thankfully, for me at least, the game was rather easy and had a decent length. It looked good and had great music, but many criticized the game for being too simple and easy compared to the SNES game.
Most Recent Entry: Echoes of Mana – 2022 (AND, iOS)
Shaman King: Master of Spirits 2 – 2005
The final game in the GBA franchise, Master of Spirits 2 looked great and had solid gameplay, but for newcomers, it threw you into the middle of the story without any explanation. It was also not well-liked for how repetitive it was. This was mostly for fans of the anime.
Yu-Gi-Oh!: Worldwide Edition – Stairway to the Destined Duel – 2003
It may not look like much and has a steep learning curve, but it has longevity and strategy that will keep you busy. You also really need to like the source material to even bother here. This isn’t for the casual card dueling fan.
The GBA got an exclusive Flash game which is cool and it got the concept right. The Flash’s combat is very fast-paced, but it’s very average and by the numbers beat ’em up.
Most Recent Entry: Justice League VR: The Complete Experience – 2017 (PC, PS4)
Hamtaro: Ham Ham Heartbreak – 2003
Do you remember the Hamtaro anime? I sure do, and it was popular with the nerdy girls at school. The games actually aren’t all that bad. They’re cute, fun, and have nice visuals that complement the show. This game just has a lot of trial and error that irked some players. The series stuck to just the handhelds and would come to an end in 2008.
Most Recent Entry: Hi! Hamtaro: Little Hamsters Big Adventures – Ham-Ham Challenge – 2008 (DS)
Ballistic: Ecks vs. Sever – 2002
The weird choice of putting a movie license exclusively on the GBA is what gives this series a cult following. 3D FPS games on the GBA are a novelty and not much as improved in this sequel. It was praised for the great gunplay and controls, but the muddy visuals brought it down a few pegs.
While it wasn’t a true 3D platformer the isometric gameplay hindered the gameplay overall. I personally found the level design to be confusing and poorly laid out, but it kept the series’ charm we’ve all grown to love. I also found the visuals a bit buddy and so did others.
If you want a deep strategy game on the go this one is great. However, due to the heavy anime-themed story you need to like that or the source material at the very least to enjoy this. The series is incredibly popular and lives on to this day.
Most Recent Entry: Super Robot Wars 30 – 2021 (PC, PS4, NS)
Defender of the Crown – 2002
A rework of the original 80’s PC game. It’s a good strategy game, but you will have to stomach the boring visuals to get through it. It was a good port but didn’t bring anything new from the original and excluded multiplayer which is a real shame here.
Most Recent Entry: Defender of the Crown: Heroes Live Forever – 2007 (PC)
Wings – 2003
Another classic PC game ported to GBA. It looked good and the dog fights were fun, but it lacked variety and felt repetitive after a short time. It’s still a very unique game on the system.
The Scorpion King: Sword of Orsiris – 2002
While the movie is infamous for its terrible effects and acting, the GBA game is actually a rather good platformer. It was just critiqued for being overtly hard and not having a good checkpoint system.
Aero the Acro-Bat – 2002
A fun platformer that was ported from the 16-bit era of consoles. It does the job well, but is too simple and short providing little replay value.
CT Special Forces – 2004
This series has a cult following due to having three solid entries on the GBA and being quite good for what is it. It’s mindless platforming fun with pretty much no story, but it works. It would get one final FPS game in 2005 and then disappear.
Most Recent Entry: Special Forces: Nemesis Strike – 2005 (PS2, PC, Xbox)
Shrek: Hassle the Castle – 2002
Yep, I’m just as surprised as you are. A good Shrek game?! Apparently, this one had multiple difficulty levels so kids and avid gamers could play it with some challenge. It had charming visuals and played well. Overall, you need to be a Shrek fan to really like this, but it’s there. The series struggled to provide a single decent game and ended with a mobile game a few years back.
Most Recent Entry: Shrek Sugar Fever – 2017 (AND, iOS)
Phalanx – 2001
A port of the SNES game with good results. It was simple yet very difficult and it irked players in this regard. If you love your SNES side-scrolling shooters then this should be a fun one for you.
Game & Watch Gallery 4 – 2002
The final game in the long-running series. At this point, it felt like it was being milked to death or could have been a complete collection. The games are solid fun, but you either love these or hate them. They are simple pick-up and play high-score games with a single goal. Many felt it was too dated for the GBA and for the price point.
Rampage: Puzzle Attack – 2001
A fun puzzle game despite the license, however the lack of battery backup saves and addictive gameplay means you will have fun but get bored after a while.
Most Recent Entry: Rampage: Total Destruction – 2006 (GC, PS2, Wii)
Zone of the Enders: The Fist of Mars – 2002
Going from an action game to a slower strategy game is risky, but it had to be done on the system’s limited hardware. First of Mars had some good strategy elements, plus it looked pretty good but didn’t offer multiplayer to extend replay value.
Most Recent Entry: Zone of the Enders: The 2nd Runner – MVRS – 2018 (PS4, PC)
Ultimate Muscle: The Kinnikuman Legacy – The Path of the Superhero – 2003
This bizarre Saturday morning cartoon wrestling game was quirky and hilarious despite its simple design. Thankfully the multiplayer kept people coming back for more, but the lack of depth kept it from shooting to the stars.
Contra Advance: The Alien Wars EX – 2002
The Contra series has had so many ups and downs. It’s insane. While the SNES port plays and looks good on the system, the hardware itself would bring the overall experience down. The zoomed-in view makes the game even harder than it needs to be and an overall lack of extra content.
Most Recent Entry: Contra Returns – 2021 (AND, iOS)
Wing Commander: Prophecy – 2003
A surprising port of the PC game, Prophecy played surprisingly well but suffered from poor controls and muddy visuals. Many applauded the effort, and it didn’t go to waste. A space sim on the GBA is a daunting task.
Turbo Turtle Adventure – 2002
The GBA was no stranger to puzzle games, and this weird one didn’t stand out. It had some fun elements and addictive nature, but the trial and error really got to people and brought the experience down some.
DK: King of Swing – 2005
While not the only DK game on GBA it was the only unique one. Using the shoulder buttons to swing across vines rather than run was pretty fun. Its downside was its own control gimmick. The game became frustrating fast and many would need a lot of patience to finish it.
Most Recent Entry: Mario vs. Donkey Kong: Tipping Stars – 2015 (3DS, WIIU)
Gekido Advance: Kintar’s Revenge – 2003
A lot of people love this game. It’s one of the few fighting games on the system, but it doesn’t come from a larger franchise. It’s considered one of the best-looking games on the system and plays really well. Sadly, it lacks content and modes.
Sega Arcade Gallery – 2003
Yeah, you can play these on other consoles with better iterations of them, but for the GBA these were four of Sega’s most popular arcade games. They played and ran very well, but that was it. It was just four short arcade games with nothing else to keep you coming back.
Columns Crown – 2002
This was Sega’s last attempt at a unique game in the series without it being a port. The cutesy anime-style graphics won people over, but it didn’t change the overall gameplay formula much. It just felt like a coat of new paint.
CIMA: The Enemy – 2003
Despite the generic-sounding name, this was a good attempt from Natsume to bring a turn-based RPG to the system. It was well-liked but it suffered from a wonky interface and complicated controls.
ESPM Final Round Golf 2002 – 2001
The one and only ESPN-branded golfing game. It was a good attempt on the GBA however it wasn’t very challenging and lacked content compared to the Tiger Woods games.
Professor Layton is a series I have been curious about, but could never get into. When this game came out I rented it from GameFly and sent it back the same day. It was frustrating right off the bat and I couldn’t solve a single puzzle by myself. These are probably some of the toughest puzzles you will ever come across in a game. I don’t mean regular puzzles in a 3D space, but full-on college-level logic puzzles. Math questions, pattern recognition, optical illusions and they’re all insanely tough. You do some slider puzzles, the occasional jigsaw, and process of elimination questions. The game is insanely hard and you will need a walkthrough for this one.
The base of the game plays out like a point-and-click adventure. You enter the town of St. Mystere to find the elusive Golden Apple and acquire its wealth. in the meantime, you are confronted by the townsfolk who strangely present you with puzzles at every turn. There are 120 puzzles in the main game with 15 unlocked as Layton’s challenges. There are an additional 25 puzzles as weekly downloads, but the service has since shut down. These can be unlocked with cheat hacks as they are in the game code. Layton’s Challenges are unlocked by finding pieces to every puzzle. One is sorting items in either Layton or Luke’s room and their reaction is a hint on whether it belongs to them or not. Another is assembling a gizmo and finding all pieces to a jigsaw puzzle. These are found by solving optional hidden puzzles outside of the story ones.
You can tap around on the screen for coins that are used to unlock hints, and you will need as many as you. You tap on the village folk to advance the story or solve their puzzles. If you missed any optional puzzles in a given chapter they are returned to the puzzle room so you don’t have to worry about not finding them. These don’t include optional hidden puzzles found by tapping around the screen, however. You can get through the story and solve all of these later at your leisure. You do get objectives at the top screen. Usually to go to a certain area or talk to a specific character. There are some really good-looking full-motion anime cut scenes peppered throughout the game will full voice acting. It’s low-quality audio due to the limited size of the DS carts, but it still looks good.
The game isn’t hard in terms of exploration. You’re limited to maybe a couple dozen screens over the course of the story and it’s laid out in such a way that you will memorize where everything is pretty fast. The story itself is cute and charming, predictable and forgettable, but works within the game’s world. Layton and Luke are great characters with depth and their personalities shine through here. I just wish the puzzles weren’t so damn hard. There is no difficulty ramping, and there are no mini-games for breaks. It’s just 120 puzzles that I either knew the answer to and doubted myself, didn’t understand the puzzle until I saw the logic behind the answer, was always off by one number, or almost had something. Most of these puzzles are well designed in terms of cleverness, a lot of the time the answer is right in front of your face in form of trick questions, but only those who are avid logic puzzle solvers will truly enjoy this game.
With a walkthrough, I did solve all 120 puzzles, and maybe 20 of those I solved on my own. It’s that damn hard and it’s a surprise as this game seems marketed toward children, and I’m sure many bought this and had no clue what to do. These are college-level puzzles that only serious brainiacs can solve. Sadly, you’re locked behind the puzzle and can’t advance. There’s no way to pay your way out or see the solution. You get three hints and a lot of them don’t help much. You just need to know that these are real puzzles that are serious. There is a scoring system in form of Pacarats, but these mean nothing and don’t unlock anything. It’s really just a score. Every time you fail a puzzle the potential score you can get for that puzzle drops. So, don’t worry about this system too much.
Overall, I liked the art and characters, the story was cute, and when I did solve a puzzle on my own it was satisfying, but the majority are just way too hard. There are no mini-games, breaks of any kind, or anything to change up the gameplay. Sure, the puzzles themselves have different uses for the touch screen. Write in stuff, and use the touch screen as a notepad to solve math problems or trace patterns, but other than that it’s just used to tap around the screen on static images. I’m hoping future games dial the difficulty way down and save the hard crap for the optional challenges.
Many people use video game reviews to determine how to spend their hard-earned dollars. While as an adult I don’t take this as seriously and I now make my own money I am more forgiving of games that aren’t perfect. As kids or teens, we have limited money and are usually picked through gaming magazines to determine if that one game was worth the money because we only got a few a year. For me, it was only during Christmas time that my parents bought games. I mostly rented mine throughout my childhood and teen years. Even for rentals, I was picky as I didn’t want to be stuck on my weekend with a dud of a game. Even a 7/10 or 3.5/5 would be considered a waste of time. This was the last generation in which AAA title after AAA title would be considered fantastic and with so many exclusives it was hard to keep up with. The HD era of gaming would see budgets balloon to insane heights and game releases slowed down as a result.
In my eyes, 7/10 or 3.5/5 games are mostly ignored. These aren’t always considered hidden gems either. Some are, but some are just considered forgettable. Not awful or good, but just passes under everyone’s radar. These aren’t the “so bad it’s good” type of games either. A few of these games have cult followings while a few I had only heard of while compiling this list and some I played myself growing up. I compiled this list from Metacritic with games between 74-70. I feel that’s the true blue 7 range. 79 and 78-rated games usually only have about 25% of the critics giving it a 7 to bring an otherwise 8 score down some. These games are at least rated by half the critics as 7/10. While I know a lot of people don’t listen to critics and some might feel this game should be rated higher or lower is subjective. Like it or not, critic reviews drive sales and it may be the reason why you might find a few games on this list you’ve never heard of, thought was talked about worse than you remember, or something along those lines
Naruto: Clash of Ninja – 2006 Naruto: Clash of Ninja 2 – 2006
This oddball Gamecube exclusive Naruto game was a beat ’em up rather than a fighting game. It was released very late in Gamecube’s life, but it was a popular series for the younger crowd. It was simple yet fun.
Most Recent Entry: Naruto X Boruto Ninja Tribes – 2020 (AND, iOS)
1080 Avalanche– 2003
A great follow-up to the Nintendo 64 classic, however, there isn’t much here. The game can be finished in a few hours and there’s no reason to go back to it. Nintendo has yet to resurrect this series.
Pokemon Colosseum – 2004
This a small update to the Pokemon Stadium gameplay. It looked the part and kept fans interested, but wasn’t anything drastic or exciting. The series would be killed off with the final entry on the Wii.
Most Recent Entry: Pokemon Battle Revolution – 2007 (Wii)
Sonic Adventure 2 Battle– 2001
This was essentially an updated version of the Dreamcast game. With two new characters, it was essentially the same which disappointed fans of the original. If you haven’t played the original then this is a good jumping-off point. The series would see more re-releases and never get a true sequel.
Most Recent Entry: Sonic Frontiers – 2022 (PC, PS4, XONE, XSX, PS5, NS)
Swingerz Golf– 2002
A one-and-done Hot Shots rival by Eidos. It had the same wacky characters but wasn’t anything new in the golfing department. It’s still a cute alternative to Sony’s series.
Lost Kingdoms– 2002
A unique, yet strange series on the GameCube was quickly forgotten about. The card battling system was fun and the game had a great world to explore but was rough around the edges. The sequel improved on a lot of this.
Most Recent Entry: Lost Kingdoms II – 2003 (GC)
Phantasy Star Online Episode III: C.A.R.D. Revolution– 2004
The Phantasy Star series is a popular series for Sega and has been on many consoles in many forms. It’s still going on today, but the odd choice to have an online game on GameCube was strange indeed. This version used a card battling system. Critics praised the music but kept comparing the game to Culdcept.
Most Recent Entry: Phantasy Star Online 2: New Genesis – 2020 (PC)
Cubivore: Survival of the Fittest– 2002
This is one of the quirkiest and oddest games on the system. It’s also one of the rarest. It’s also an Atlus game so it has a cult following. It’s cute, unique, and fun, but incredibly simplistic to the point of boredom.
NBA Courtside 2002– 2002
Nintendo attempted to have its own NBA franchise on its system. It would be the last in the series that started on the N64. It was lambasted for its real-life inconsistencies but praised for its visuals and gameplay.
Mario Party 4 – 2002 Mario Party 6– 2004
The series was growing very stale at this point. It’s also a game that’s only fun with other people. The single-player was criticized and the lack of innovation was apparent.
Most Recent Entry: Mario Party Superstars – 2021 (NS)
Billy Hatcher and the Giant Egg – 2003
One of the most unique games on the GameCube and from Sonic Team. It’s a cult classic that fetches a high price as well. It was loved for its unique charm, gameplay, and visuals, but had some iffy controls that some couldn’t get past.
Wario World– 2003
While it garners high praise today, it was considered second-rate to Mario‘s mainline adventures. People considered it too easy and short in comparison but praised its quirkiness and weirdness.
Harvest Moon: Another Wonderful Life – 2005
While the series has seen more downs than ups, Another World Life was an expansion of the original game. The cute graphics stay, and some new additions are added, but this was mostly for newcomers and not original owners who won’t find much value here.
Most Recent Entry: Harvest Moon: One World – 2021 (PC, NS, PS4)
The DS was made for rhythm games. The touch screen is a perfect way to implement fun new ideas as physical interaction with music is usually a good mix. Ontamarama tries this with cute visuals and using the touch screen combined with buttons. Sadly, it doesn’t pan out quite how the developers wanted. The game is just too distracting and causes artificial inflation in difficulty when the actual rhythm part never gets very hard.
The combination of using the face buttons plus the touch screen isn’t designed very well here. You have to tap the Ontamas that pop up on the touch screen to fill the buttons scrolling across the bar. Using just directional buttons to trigger the actual note. This just doesn’t work. While you tap the creatures you can’t keep your eye on the scrolling bar too. Slower notes work fine and you will notice this during the first few songs of the story mode. However, adding other things like needing to double tap notes, drawing circles around groups of Ontamas, and avoiding black Onatamas that lower your performance is just too much.
Eventually, songs get so infuriating because this combo just not working out. The songs aren’t hard themselves if only I could keep an eye on both things. There is also stuff happening on the top screen that I can’t even look at for a second. I also felt the circle drawing wasn’t forgiving enough. If you draw the circle too big it won’t register and the same for too small. Often times I just barely made it through the song before failing. There’s no way practice can make this game better unless you memorize each button placement and note, and that’s now a good way to master a rhythm game. It should be about mastering the mechanic and having your reflexes honed.
It would be kind of worth it if the songs were good. These are just loud clashings of instruments that don’t sound good. There are no catchy beats or tunes. It’s just generic-sounding music and just sounds like awful noise. If the music was really good then trying to master this frustrating system might be worth it. Now, I’m not saying the game is horrible. It’s a unique take on the genre and the developers really tried to do something new and when it works it’s a lot of fun. The visuals are cute, but the story is complete nonsense and silly. Sadly, there are only about a dozen tracks, so once you beat story mode that’s pretty much it.
I can see how this game didn’t sell well and failed. It isn’t the near perfection of Elite Beat Agents with its licensed music or Guitar Hero with its unique peripheral. The DS didn’t have a fantastic run of rhythm games, but they were all unique and tried something new and I can appreciate that. I feel if you really want to scratch a rhythm itch then pick this up for a challenge, but don’t play it for the music.
Match three puzzle games are a weakness for me. As long as there are some good visuals and addictive gameplay I’m hooked. Meteos is a unique take on this as the game lets you drag blocks anywhere in their column and you can match three horizontally or vertically. This allows the game to drop blocks at a breakneck pace. You need to strategize and line blocks up, but that’s not all. To clear them the matched blocks launch themselves and all blocks above them into the air. Continue matching blocks below that set and it will exit the screen and clear.
Of course, there are some items that help you clear the stage such as a giant hammer and bombs, but if the game is going too slow for you there’s a speed-up dial as well. The main mission mode has three different stages. In each one, you have to work your way to the final bass, Meteo. Each and every planet has a different tile set and way to clear blocks. One planet required matching two sets nearby in order to get the blocks to launch. Some planets will launch every set all the way up in exchange for making the entire round faster. This is a simple concept, but it’s hard to master. Match three games like this always require strategy, but I found that some luck comes into play here. I would restart one round nearly a dozen times only to win really quickly thanks to blocks falling in a certain pattern that allowed me to keep my screen clear.
Every time you defeat a boss it’s really satisfying. The fast speed of needing to look ahead and make sure blocks are always lined up gets tough, but you learn over time. I wish you had power-ups like in some games like this, but what’s here is fine. There are a couple more modes such as an endless mode and a custom mode. Modes are ideal for games like this that don’t have a ton of missions like Puzzle Quest. However, I really do feel a more robust mission mode would have been better. After about an hour I wanted to stop. The game is only fun in short bursts due to its arcade-like nature. While the game can be addictive at times when you actually win it can also be exhausting because of the fast pace and luck-based nature of each match.
For an early DS title, the game looks good. There are some nice effects, and lots of colors and the touch screen responds well to the small blocks. I did find some tilesets were hard on the eyes, but I did eventually get used to them. Overall, Meteos is a fun puzzle game on the system and takes the genre in new directions despite the lack of a more robust mission mode.
Many people use video game reviews to determine how to spend their hard-earned dollars. While as an adult I don’t take this as seriously and I now make my own money I am more forgiving of games that aren’t perfect. As kids or teens, we have limited money and are usually picked through gaming magazines to determine if that one game was worth the money because we only got a few a year. For me, it was only during Christmas time that my parents bought games. I mostly rented mine throughout my childhood and teen years. Even for rentals, I was picky as I didn’t want to be stuck on my weekend with a dud of a game. Even a 7/10 or 3.5/5 would be considered a waste of time. This was the last generation in which AAA title after AAA title would be considered fantastic and with so many exclusives it was hard to keep up with. The HD era of gaming would see budgets balloon to insane heights and game releases slowed down as a result.
In my eyes, 7/10 or 3.5/5 games are mostly ignored. These aren’t always considered hidden gems either. Some are, but some are just considered forgettable. Not awful or good, but just passes under everyone’s radar. These aren’t the “so bad it’s good” type of games either. A few of these games have cult followings while a few I had only heard of while compiling this list and some I played myself growing up. I compiled this list from Metacritic with games between 74-70. I feel that’s the true blue 7 range. 79 and 78-rated games usually only have about 25% of the critics giving it a 7 to bring an otherwise 8 score down some. These games are at least rated by half the critics as 7/10. While I know a lot of people don’t listen to critics and some might feel this game should be rated higher or lower is subjective. Like it or not, critic reviews drive sales and it may be the reason why you might find a few games on this list you’ve never heard of, thought was talked about worse than you remember, or something along those lines
Greg Hastings Tournament Paintball – 2004
Paintball is an odd choice for a game, but it worked. It was a popular Xbox LIVE title that blended FPS gameplay with the fun of paintball. It was low budget but worked. The series would eventually die out in 2010 due to low sales.
The UFC series is incredibly popular. Maybe a B-tier sports title. It made its home on Xbox with stunning visuals, but people complained of the short length and lack of overall content.
Most Recent Entry: UFC 4 – 2020 (PS4, XONE)
Dai Senryaku VII: Modern Military Tactics – 2005
The Dai Senryaku is a hardcore Japanese tile-based strategy game and it was weird to see this series become an Xbox exclusive for a while. It was praised for its monumental amount of content, but this is a very niche crowd that’s mostly kept on PC. It was criticized for its ugly visuals and sound, however.
Most Recent Entry: Dai Senryaku Perfect 4.0 – 2018 (NS, PS4, PC)
Ultra Bust-A-Move– 2004
It seems every system had its own exclusive Bust-A-Move. The Xbox couldn’t even escape it. It’s the same game we’ve all played before. While slightly more colorful and childlike than other versions, it’s fun and you can play online.
Most Recent Entry: Bust-A-Move: Journey – 2017 (AND, iOS)
Apex– 2003
An interesting attempt at becoming the best racing sim on Xbox. It was liked for its great visuals and varied tracks but had very little content and no online mode.
Transworld Snowboarding – 2002
A one-and-done by Atari, Transworld was trying to grab at that Xtreme Sports cash and couldn’t catch on. SSX was the dominating snowboard title. While this one looked good it just couldn’t hang with the rest.
NFL Fever 2003 – 2002 NFL Fever 2004 – 2003
The third and final entry at a Madden killer, NFL Fever looked dated and on a budget. It was praised for gameplay that tried to be different, but many people couldn’t look past the dated looks.
Phantom Crash – 2002
This was a decent attempt at a mech game on Xbox before MechWarrior came out. It looked great but had a steep learning curve and was a bit on the dry side gameplay-wise. The sequel would later move to the PS2 and then end due to low sales.
Most Recent Entry: S.L.A.I.: Steel Lancer Arena International – 2005 (PS2)
Dead or Alive Xtreme Beach Volleyball– 2003
This is a game that really needs no introduction. You ogle at Dead or Alive girls in bikinis playing mini-games. It was every teenage boy’s dream to get a hold of this game without their parents knowing. I wound up playing the sequel by renting it secretly from Gamefly as a teen. The series is fine. It spawned a couple of later sequels and remains mostly the same. Shallow gameplay and perving out.
Most Recent Entry: Dead or Alive: Xtreme – Venus Vacation – 2019 (PC)
Voodoo Vince – 2003
Microsoft was really pushing to get a mascot platformer on their system. While none of them were stellar Voodoo Vince was one of the most original. It was angst and mature enough to reel in the adults and teens while providing fun challenges. It had a wonky camera and some weird elements that turned people off. It got a remaster in 2017.
Most Recent Entry: Voodoo Vince Remastered – 2017 (PC, XONE)
Gunvalkyrie – 2002
This was one of Sega’s contracted games with Microsoft. It was a shooter similar to Panzer Dragoon, but involved puzzles. It looked good and felt unique, but there was something off and janky about the whole ordeal.
NBA Inside Drive 2003 – 2002 NBA Inside Drive 2004 – 2003
Microsoft really wanted to have exclusive sports franchises on their systems but they all felt the second rate. While NBA Inside Drive wasn’t awful it didn’t evolve as fast as the competition. It looked great, but everything else was falling behind. The series didn’t last any longer and was canceled.
Sega GT Online – 2004
A mostly online-only update to the Sega GT series. This $20 entry was great for newcomers, but previous players could import their save. It was too little for the final game in the series but was decent arcade fun.
The House of the Dead III – 2002
This was another contracted game from Sega. One of their promised 12 games. The improved graphics were awesome, and it was classic House of the Dead gameplay, but felt dated and was really short.
Most Recent Entry: The House of the Dead: Remake – 2022 (NS, PC, PS4, XONE, XSX)
Dungeons & Dragons Heroes – 2003
Heroes was well-liked for its fun co-op gameplay, but wasn’t fun solo and wasn’t very deep. The series struggled during this time on consoles and various reboots were hit or miss.
Most Recent Entry: Dungeons & Dragons: Dark Alliance – 2021 (PC, PS5, XSX, PS4, XONE)
Hunter the Reckoning: Redeemer – 2003
Being the final game in the series and exclusive to Xbox, Redeemer was a slick-looking hack-and-slash but had a terrible camera and an unpleasantly boring story. I remember playing the demo of Wayward on my PS2 over and over again and never got a chance to play this one.
ToeJam & Earl III: Mission to Earth – 2002
Another Sega exclusive on the system, this brought the beloved Sega Genesis/Mega Drive series back in 3D! It felt a bit wonky with some control issues, repetitive gameplay, and overall weirdness that either sat well with you or didn’t.
Most Recent Entry: ToeJam & Earl: Back in the Groove! – 2019 (PS4, MAC, NS, PC, XONE)
Breakdown – 2004
This is one of the first Xbox games I ever played. It’s a weirdly ambitious title with a lot of realistic gameplay elements thrown inside of a poorly balanced and frustrating mess. The unique elements and interesting story are worth it if you can stomach the problems.
Raze’s Hell – 2005
An attempt at a cutsey yet mature game full of great visuals and humor, but it doesn’t excel a lot in the gameplay department. It’s a unique game and has that “Xbox needs to have ‘X’ type of game” feeling that the system had in its hayday.
Blood Wake – 2001
A weird vehicle combat game with no online play. It doesn’t exceed anywhere, and looks too realistic to be memorable. It looked great, but that was mostly it.
Blinx: The Time Sweeper – 2002
Microsoft’s Ratchet & Clank. This was supposed to be the platformer with ‘tude, but didn’t sell very well. It came off at too kid-friendly and the adult manly console. It also didn’t help that the game was very dated and became a linear collect-a-thon. The sequel would radically change the series, but still wasn’t enough. It wouldn’t see the light of day after this.
Most Recent Entry: Blinx 2: Masters of Time & Space – 2004 (Xbox)
Quantum Redshift – 2002
This was Microsoft’s answer to Wipeout or F-Zero. It looked amazing, but fell short in gameplay. It’s fun, and not broken at all, but it doesn’t stand out from the other games. There’s no soul here.
Xyanide – 2006
This was a late entry shmup offering. The cheap price point was appealing and it looked great, but was hard as nails and very short. A lone sequel would appear on PS2 and PSP the following year, and surprisingly absent from the Xbox.
Most Recent Entry: Xyanide: Resurrection – 2007 (PS2, PSP, PC)
Steel Battalion: Line of Contact – 2004
The infamous Steel Batallion controller is a serious collectible. This game brought the series online and was best played there. It’s very niche and didn’t sell well. The series would be rebooted for Kinect and become a collosal disaster.
Most Recent Entry: Steel Battalion: Heavy Armor – 2012 (X360)
Fuzion Frenzy – 2001
A party game for a launch title is a bit risky but makes sense. Many people visit during console launches and this is a great game to play with everyone. It’s a cult classic and has been added as backwards compatible on every Xbox system. While shallow and lacking in content it’s a must play with real people.
America’s Army: Rise of a Soldier – 2005
The popular yet niche series officially endorsed by the U.S. of A and Uncle Sam. This realistic shooter wasn’t your yearly Call of Duty. It was slow paced and tactical and while dry and dull at times it made you think.
Many people use video game reviews to determine how to spend their hard-earned dollars. While as an adult I don’t take this as seriously and I now make my own money I am more forgiving of games that aren’t perfect. As kids or teens, we have limited money and are usually picked through gaming magazines to determine if that one game was worth the money because we only got a few a year. For me, it was only during Christmas time that my parents bought games. I mostly rented mine throughout my childhood and teen years. Even for rentals, I was picky as I didn’t want to be stuck on my weekend with a dud of a game. Even a 7/10 or 3.5/5 would be considered a waste of time. Throughout the early 2000s, I had a PS2 exclusively and I was stuck with that system. This was the last generation in which AAA title after AAA title would be considered fantastic and with so many exclusives it was hard to keep up with. The HD era of gaming would see budgets balloon to insane heights and game releases slowed down as a result.
In my eyes, 7/10 or 3.5/5 games are mostly ignored. These aren’t always considered hidden gems either. Some are, but some are just considered forgettable. Not awful or good, but just passes under everyone’s radar. These aren’t the “so bad it’s good” type of games either. A few of these games have cult followings while a few I had only heard of while compiling this list and some I played myself growing up. I compiled this list from Metacritic with games between 74-70. I feel that’s the true blue 7 range. 79 and 78-rated games usually only have about 25% of the critics giving it a 7 to bring an otherwise 8 score down some. These games are at least rated by half the critics as 7/10. While I know a lot of people don’t listen to critics and some might feel this game should be rated higher or lower is subjective. Like it or not, critic reviews drive sales and it may be the reason why you might find a few games on this list you’ve never heard of, thought was talked about worse than you remember, or something along those lines.
Radiata Stories – 2005
This game was liked for its sense of humor and almost parody of the genre, but the weak story and repetitive side quests brought the game down some. The series would see a spiritual successor on the DS.
Most Recent Entry: Radiant Historia: Perfect Chronology – 2017 (3DS)
Smash Court Tennis: Pro Tournament – 2002 Smash Court Tennis: Pro Tournament 2 – 2004
The game was liked for its realism and decent visuals but was let down by a lack of content. It had a lot of different shot types and a fun career mode, but that’s about it. It wasn’t as good as Virtua Tennis or Mario Tennis. After three entries Namco scrapped the series.
The game was praised for its imaginative design and graphics, but it felt like a bit of a chore to play sometimes. All around rough around the edges, but charming enough to keep you engaged.
EverQuest Online Adventures – 2003
This era of console MMOs had growing pains. Consoles finally had broadband access but lacked storage space to store large open worlds and stream them. While Final Fantasy XI saw major success others wanted to cash in on that. EverQuest was a valiant attempt, but felt dumbed down and streamlined with repetitive quests. The servers shut down in 2012, but you can still play with fan servers.
Genji: Dawn of the Samurai – 2005
Being released late in the console’s life meant people expected great things out of the system. Genji looked good but felt rough around the edges and slightly clunky. It didn’t do any one thing particularly well, but it wasn’t bad either. The series would see one final entry to show the power of the PS3 and that would be lights out for the series due to poor sales.
Most Recent Entry: Genji: Days of the Blade – 2006 (PS3)
Steambot Chronicles – 2006
A very late release on the PS2, Steambot was praised for its customization, but it was brought down by the molasses pace of the game and everything is rolled out at a snail’s pace. The sequel would be canceled and only a smaller portable version would be released later.
Most Recent Entry: Steambot Chronicles: Battle Tournament – 2008 (PSP)
Tourist Trophy – 2006
Being released so late on the PS2, Polyphony Digital had mastered the hardware. This was the Gran Turismo of superbikes and was a one-shot project for the team. It was praised for its visuals and insanely good physics but had a really steep learning curve even Gran Turismo enthusiasts scoffed at.
Armored Core 3 – 2002 Armored Core: Nexus – 2004
Armored Core‘s home was on PlayStation. The series would see stumbles along the way. The game was praised for its hardcore mech mechanics, but had a steep learning curve and didn’t have a good sense of scale compared to games like MechWarrior. This continued throughout the series alienating new comers and not adding much outside of customization. It would see its final entry in 2013 and hasn’t been seen in the last decade.
Most Recent Entry: Armored Core: Verdict Day – 2013 (PS3, X360)
Way of the Samurai – 2002
Way of the Samurai was well-liked for its story, but had a very low budget and felt clunky and rough through every release. It would get three more sequels before being shelved for the last decade.
Most Recent Entry: Way of the Samurai 4 – 2012 (PS3, PC)
Shin Megami Tensei: Devil Summoner – Raidou Kuzunoha vs. The Soulless Army – 2006
The Devil Summoner sub-series of SMT is considered the most hardcore. This game was praised for its world-building and atmosphere, but of course, the barrier to entry was high thanks to its incredible difficulty. It also had a boring combat system and overall mediocre game mechanics.
The Atelier series has a huge fan base. There have been over a dozen games in the series and are continuing to be released to this day. Eternal Mana was praised for its alchemical mixing gameplay but had repetitive missions and too much backtracking for most people’s liking.
Most Recent Entry: Atelier Sophie 2: The Alchemist of the Mysterious Dream – 2022 (PS4, PC)
Kessen II – 2001 Kessen III – 2005
The Kessen series was the thinker’s Dynasty Warriors. The third and final entry in the series gave you direct control of your troops in battle, but it was criticized for being reduced to silly button-mashing. The second game was praised for its story, but just felt clunky and had too many mistakes. It’s an interesting series to go back to, however, be warned that the game gets repetitive quick and requires some patience.
Naruto: Ultimate Ninja 2 – 2007
IN 2007 there were few people still holding on to their PS2s and Ultimate Ninja 2 was late to the party. It felt last-gen, it had a generic feeling of combat, and despite its huge roster, gamers were ready for the next-gen Naruto fighting game. The series would continue for years until its final entry in 2016.
Most Recent Entry: Naruto Shippuden: Ultimate Ninja Storm 4 – 2016 (PS4, XONE, PC, NS)
Pride FC: Fighting Championships – 2003
THQ was kind of cannibalizing its own sales for the UFC series. Pride FC was the only game and was praised for its gritty realism, but lacked content.
Sled Storm – 2002
When you saw that EA Sports BIG logo it meant quality. These were some of the best sports games to ever be released. Sadly, Sled Storm was constantly compared to SSX and felt dated due to kind of being a remaster of the PS1 game. It’s still a lot of fun but feels like an early PS2 title.
Formula One 2001 – 2001
Sony’s hat into the F1 arena was a successful one. It was constantly praised as having the best physics engine out of the genre, but the series took a long time to gain its footing. This was an early PS2 title so the visuals weren’t very impressive since it was a cross-gen title with the PS1. The series would go on for some time and die on the PS3.
Most Recent Entry: Formula 1: Championship Edition – 2007 (PS3)
Lumines Plus – 2007
While no game in the series has been bad, releasing a PSP game two years late on a system that already received a next-gen release is a bad move. Lumines Plus didn’t add any new content and was already two years old at this point. If you had a PSP or Xbox 360 then this wasn’t worth picking up.
Most Recent Entry: Lumines Remastered- 2018 (NS, PS4, PC, XONE)
Super Bust-A-Move 2 – 2002
While not an inherently bad game, the series was growing stale at this point. It didn’t add anything new to the mix as the formula is already perfect. If you owned any previous version you had no reason to buy another unless you wanted more levels.
Most Recent Entry: Bust-A-Move: Journey – 2017 (AND, iOS)
Cold Winter – 2005
This was one of those cult classic types of games. PS2-exclusive shooters were never really amazing due to the limited hardware needed to top the Xbox and PC, but they really tried. At this point, the game felt dated visually and gameplay-wise. It was praised for its spy theme and great voice acting, but the corridor shooter felt dated compared to Halo 2.
Wild Arms Alter Code: F – 2005 Wild Arms 5 – 2007
Remakes aren’t a new phenomenon. Alter Code: F was a remake of the PS1 classic, but didn’t bring anything new, especially for how late it was released in the console’s life. RPGs were evolving fast and this was left in the dust. Wild Arms 5 felt repetitive and tiresome at this point despite the fun characters and story. The series would get one final entry on the PSP in 2007.
Most Recent Entry: Wild Arms XF – 2007 (PSP)
Xenosaga II: Episode II – Jenseits von Gut und Bose – 2005
Xenosaga is considered one of the best RPG series on the system, but the second game was radically different. It was half the length of the first game but felt like an anime movie rather than a game. The combat system was dumbed down and overall felt like a weird experiment that turned a lot of people away and many didn’t pick up the third game because of this.
Most Recent Entry: Xenosaga: Episode III – Also Sprach Zarathrusta – 2006 (PS2)
The rhythm game plague of the mid-2000s was a nightmare. We had some solid entries, but a lot of cashing in. The DDR franchise was no exception as it found its home on the PS2 for many years until finally dying on the Wii in 2011. SuperNOVA was criticized for focusing on party play over single-player gameplay and fell flat due to this. If you played one game in the series you’ve played them all.
Most Recent Entry: Dance Dance Revolution II – 2011 (Wii)
ESPN Winter X-Games Snowboarding – 2000
A very early title for the system means it didn’t look too impressive. It was praised for its realistic physics, but it lacked content overall. The Xtreme Sports era of the late 90s to early 2000s was beaten to death and peaking at this point. It would go on to receive one more game in the series before being axed.
SingStar 90s – 2007 SingStar Pop – 2007 SingStar Pop Vol. 2 – 2008 SingStar Queen – 2009
Oh man, I remember this series during the rhythm game plague. I had a girlfriend at the time seriously into these games and I just didn’t get it. I was a shy kid who never sang. A lot of games ranged from great to average. None of them were ever bad, but what else can you do with just a mic? These four games were probably the most mediocre of the bunch and seeing as they came out long after the PS2’s life those who were still hanging on were the type to buy these games on a yearly basis. These games were critiqued for not capturing the era/genre they were inspired by and fell flat in that regard. The series finally died off about five years ago.
Most Recent Entry: SingStar Celebration – 2017 (PS4)
Lethal Skies II – 2003
Not quite up to the quality that was Ace Combat,Lethal Skies switched developers with every entry and fell flat in a lot of aspects. It was liked for its content and visuals but felt just average with basic mission types and nothing very exciting. It also had a slow sense of speed compared to Ace Combat. Due to poor sales, this would be the final game in the series.
Gungriffon Blaze – 2000
Always compared to MechWarrior, Gungriffon saw a small spattering of fans, but this early PS2 title didn’t look too hot. It only had five missions so it was over in a couple of hours. This really hurt the game outside of the overall solid gameplay. It would see one final entry exclusive to the Xbox.
Most Recent Entry: Gungriffon: Allied Strike – 2004 (Xbox)
Shadow Hearts – 2001
A much-beloved series that was home on the PS2. The first game had some interesting gameplay with its Judgement Ring system, but it had a shallow story and uninteresting characters. This would later be improved in the sequels. It received two sequels and hasn’t been seen since.
Most Recent Entry: Shadow Hearts: From the New World – 2005 (PS2)
EyeToy: Groove – 2003 EyeToy: AntiGrav – 2004
The birth of motion control craze was born on the PS2. Sony released the EyeToy which was an average device that required bright lights to work. I had only AntiGrav and was most impressed when it did work. Some games were fun and some weren’t. Groove felt really slow and AntiGrav lacked a combo system. Very average, but playable. The whole series died off long after the PS3 came out.
Most Recent Entry: EyeToy Play: PomPom Party – 2008 (PS2)
God Hand – 2005
This is another cult classic. There are many fans of this game due to the studio behind it. Clover Studio is known for Okami and all of their games oozed charm and originality. God Hand was just clunky and rough around the edges, but the over-the-top action and humor reeled some players in.
Soul Nomad & The World Eaters – 2007
A very late release from NIS, Soul Nomad was considered Disgaea for babies. It also emphasized room strategy over combat and many didn’t like that. It at least had a lot of charm and has a small dedicated following. It was later released in 2021 with an HD upgrade.
Primal – 2003
Primal has a huge following and had a lot of hype behind it. It was a AAA story-driven game that was praised for its characters and story but was a confusing mess of lock and key puzzles and gameplay that was mostly uninteresting. It’s not a bad game but didn’t live up to the hype.
Star Wars: Racer Revenge – 2002
Racer Revenge was a highly anticipated sequel to the above-average pod racer. Sadly, the game felt, sounded, and look dated from the start. It felt fast and controlled well, but that was about it. It was later released for PS4 in 2016.
Tribes: Aerial Assault – 2002
Tribes have a large fan base. The open map FPS multiplayer shooter was a huge success. It tried to achieve the same thing on consoles and Aerial Assault got the job done. It looked great and felt like Tribes, but the lack of online play and voice chat meant couch competitions were needed. The series would see its final entry a decade ago.
Most Recent Entry: Tribes: Ascend – 2012 (PC)
SOCOM: U.S. Navy SEALs: Combined Assault – 2006
At this point in time, the PS3 was around the corner and the SOCOM series was exhausted. The first three games were great, and it was still a fun multiplayer shooter. In fact, it was the only shooter that was popular online on PS2 that could match Halo numbers. Combined Assault felt like an expansion to the third game and only included 10 maps. It didn’t do anything really new. The series would finally come to an end in 2011.
Most Recent Entry: SOCOM 4: U.S. Navy SEALs – 2011 (PS3)
Bujingai: The Forsaken City – 2004
A one-shot action adventure that star the Japanese musician Gakt. I actually played this one myself and while it oozed style it didn’t match the smooth controls of Devil May Cry. It was a clunky game with poor-level design. It looked good but fell flat everywhere including a nearly non-existent story.
Siren – 2004
I personally love any horror game from the 90s and mid-2000s. There’s a certain charm that lets the clunky gameplay work with the scares. Siren had the scares and interesting story, but the course the clunkfest it was and its slow pace scared gamers away. It would later get a better-received episodic sequel.
Most Recent Entry: Siren: Blood Curse – 2008 (PS3)
The Getaway – 2003
The Getaway was a AAA-hyped-up blockbuster with a cinematic story. While the story wasn’t anything special, the acting was praised and the gameplay was ambitious. It just wasn’t much fun to play. It felt stiff and overly serious in places. It also pushed the PS2 way too hard. It belonged on the Xbox. Surprisingly, the sequel faired a bit better, but the series died after that.
Most Recent Entry: The Getaway: Black Monday – 2004 (PS2)
Ys: The Ark of Napishtim– 2003
Ys is an RPG that needs no introduction. It’s one of the most beloved series out there. The Ark of Napishtim was a highly anticipated sequel but fell flat due to its short length and formulaic gameplay. It’s not bad, but nothing groundbreaking, and didn’t push the series forward. It later got a remaster on PSP.
This was an expansion of the original game and it was never released on Xbox. Asking full price for a game that came out 6 months prior made people turn away. However, the series lives on to this day and is an incredibly popular Musou game.
Having released late into the PS2’s life, the Tales Of series trucked on. Many games in the series are all over the place, but by this point the series was growing formulaic and stale and fans wanted a refresh of the series. It still lives on to this day.
Most Recent Entry: Tales of Arise – 2021 (PS4, PC, PS5, XONE, XSX)
Silpheed: The Lost Planet – 2000
Silpheed didn’t get too many games, but the PS2 entry was praised for its stunning visuals, but lacked exciting gameplay to follow. Many kept saying it felt better in the arcades than at home. The series got one final entry as a paltry mobile game in 2011.
Most Recent Entry: Silpheed Alternative AM – 2011 (AND)
Super Dragon Ball Z – 2005 Dragon Ball Z: Budokai Tenkaichi – 2005
The Dragon Ball Z series was a yearly mega-hit and still is. These two games were PS2 exclusives and offered a great cast and the feeling of the show, but lacked gameplay, variety, and depth.
Most Recent Entry: Dragon Ball: The Breakers – 2022 (PC, NS, XONE, XSX, PS4)
Legend of Kay – 2005
Legend of Kay has a cult following. It was a light-hearted mascot platformer of the day but felt like it was geared toward kids too much and had an awful performance and camera. The Anniversary release is a bit better.
Most Recent Entry: Legend of Kay Anniversary – 2015 (MAC, NS, PS4, PS3, WIIU, PC, X360)
Yes, it was released very late in the PS2’s life and it might be why it was reviewed so poorly. However, I absolutely loved this game’s soundtrack. The Japanese operas were amazing. I have the limited edition hanging on my wall to this day. Despite the amazing soundtrack and interesting characters, the game dragged on too long and there wasn’t enough exploration. The first game was welcomed thanks to its simple combat and fun item farming but also suffered from a lackluster story. It felt very linear. The series would come to an abrupt end in 2014.
Most Recent Entry: Ar nosurge: Ode to an Unborn Star – 2014 (PS3, Vita)
The King of Fighters 2000/2001 – 2003
A lack of overall content is what hurt this compilation. It also didn’t have an online play which was expected on the console at this point. It’s still a solid port of the arcade game just not up to snuff for a console game.
Most Recent Entry: The King of Fighters XV – 2022 (PC, PS5, PS4, XSX)
G1 Jokey 3 – 2003
For some reason, horse racing games had a following. My own sister was one of them and loved Gallop Racer. While I never got into the games they did look interesting. G1 Jokey was the rival to Gallop Racer. This game was much harder to get into and had a steeper learning curve. It looked great, but many kept comparing the two. The series came to an end in 2011.
As an early PS2 game the particle effects were impressive but all we had was a fireworks sandbox with little gameplay or variety. It looked pretty, but that was about it.
The Red Star – 2007
The Red Star was a sleeper hit that was released late in the PS2’s life. It wasn’t anything special. Just a decent beat ’em-up with multiplayer that was released for only $20. It was later released for PSP, PS3, and iOS.
Dynasty Warriors is a game of spotting the difference. An incredibly popular Musou series. In fact, it’s considered the best in the genre. However, these two games came out in the same year. Come on Koei. Despite the sheer amount of content in each game if you’ve played one you have played them all. The series lives on today albeit with much lower quality.
While praised for its unique take on dice rolling and math. The game was rather one note and lacking in the visuals department. It’s one of those unique PlayStation games that you can only get on these systems.
Sega SuperStars – 2004 Sega SuperStars Tennis – 2008
Yep, you know the drill. A gimmicky set of mini-games for a motion device that’s fun for a couple of hours and gets old quickly. Sadly, this one didn’t even offer multiplayer. The series died off a few years later as a tennis game. It’s fun for kids but that’s about it. It would later spawn a sequel that was cross-gen and fell flat compared to other mascot tennis games.
Arc the Lad; Twilight Spirits – 2003
Arc the Lad is a cult favorite PS1 RPG. The PS2 entry was highly anticipated and while it excels in storytelling it doesn’t offer anything but average gameplay and a lack of memorable dungeons. Overall, it’s still a solid entry but there are better RPGs on the system. Sadly, the series would come to an abrupt end and hasn’t been seen since.
Most Recent Entry: Arc the Lad: End of Darkness – 2004 (PS2)
Disney Golf – 2002
If you like Disney and golf this is your game. While it looked colorful and even sounded the part, the game was very arcade-like and too easy for adult gamers. It’s still charming and relaxing enough to play for adults.
Mobile Suit Gundam: Zeonic Front – 2002
The Gundam license has been used for games since the 8-bit era and continues on to this day. This particular PS2 exclusive just so happened to be almost great. Its strategy elements were praised, but the action was clumsy with terrible AI. It’s worth a look for hardcore fans.
The game had shallow combat and gameplay, but creating your own creatures and watching them come to life had a lot of charm. If you can look past the average combat then you have one of the most unique games on the system. This game oozes that signature PlayStation charm.
CMT Presents: Karaoke Revolution – Country – 2006
Well, take it or leave it with the title. This was Konami’s challenge to Sony’s SingStar and it was quite popular for a while. It relied on the gimmicky motion controls of the time but died out eventually in 2011.
The series made a radical reboot on the PS2 and was loved quite well. It looked good, played fast, and had some crazy combos, but the game was insanely hard. I remember renting this as a kid and turning it in the next day. It was brutal after the second stage. A cult classic and well-loved among fans.
Most Recent Entry: Shinobi – 2011 (3DS)
Bloody Roar 3 – 2001
The Bloody Roar series has never been considered great. A fun series for newbie fighters. The third game looked amazing at launch but was too simple compared to other 3D fighters at the time. The series lived on for a couple more years and we haven’t seen it since.
Most Recent Entry: Bloody Roar Extreme – 2003 (Xbox)
MotoGP 4 – 2006
The game came out too late and was overshadowed by the previous game’s impressive Xbox outing. While the Xbox was long dead by 2006, the weaker system tried its best and the physics were great, but the super bike scene was hyper-competitive around this time. Thankfully, the series still lives on with lots of ups and downs.
This game was a surprise when it was released. Being an obvious Mario Kart clone the Star Wars IP was the last anyone would think that could create a good kart racer. The game had a great sense of speed, felt and looked like a Star Wars game, and was a lot of fun. There just isn’t a lot of content.
State of Emergency – 2002
The game was praised for it’s frantic and chaotic action, but had repetitive missions and was very one-note. It has a cult following because of Rockstar’s name attached to it. It saw a late sequel that fell under everyone’s radar.
Most Recent Entry: State of Emergency 2 – 2006 (PS2)
P.T.O. IV: Pacific Theater of Operations – 2003
This marine strategy game is quite bland, but the tactics themselves work well. It’s not an exciting game, and there’s a very small niche group of gamers who like these types of games. This was an attempt at a reboot for the series that failed pretty hard. It should have been on PC or Xbox.
Resident Evil Outbreak – 2004
The Outbreak series was an interesting concept. While it’s better received today as back in 2004 we had just been blessed with Resident Evil 4 so any game that went backward was looked down on. The online component, visuals, and improved controls were appreciated but the story was uninteresting.
Suzuki TT was considered a low-budget effort at the superbike craze of the mid-2000s. While you had the end of Tourist Trophy and MotoGP, this was at the lower end. Its authenticity was appreciated, but it had twitchy handling and only a single track. The series went on for a few more years though.
Most Recent Entry: Suzuki TT Superbikes: Real Road Racing Championship – 2009 (PS2, PS3)
Sub Rebellion – 2002
This weird exclusive was well-liked for its challenging gameplay, but low production values plagued the game and it felt quite generic. It’s still a fun shooter and unique to the system.
Gallop Racer 2001 – 2001 Gallop Racer 2004 – 2004
Gallop Racer was the gold standard for horse racing games. Yeah…well…if that’s your thing. My sister was really into this series, and while it was very niche, the series continued on for a few years and was praised for fun betting systems and being able to breed your own horses.
.hack//Outbreak: Part 3 – 2002 .hack//Quarantine: Part 4 – 2003
At the halfway mark people were tired of the padded-out nature of the .hack series. While it’s a beloved series today the game was split up into four parts that would take around 20 hours per game to finish. You really had to love the anime or the gameplay here to truck on.
Most Recent Entry: .hack//G.U. Last Recode – 2017 (PS4, PC)
Wizardry: Tales of the Forsaken Land – 2001
An early PS2 game that took the PC games and brought them to consoles. It’s buried under an awful UI and dated gameplay, but fans of the old dungeon crawler will get lost in the world here. Just push past the ugliness and there might be a gem in there somewhere.
Most Recent Entry: Wizardry: The Five Ordeals – 2021 (PC)
Dual Hearts – 2002
This is an Atlus game so you know there’s a cult following. This one-shot PS2 RPG was unique and quirky but was marred by technical problems such as heavy slowdown and other issues. It’s still charming and has that unique PS2 feel to it.
Enthusia: Professional Racing – 2005
This was Konami’s attempt at a Gran Turismo killer. If the game were put on Xbox it might have done better. Everyone praised the game for the effort put into it, and I clearly remember seeing this game hyped up in magazines, but falling flat due to a lack of content. The career mode was over fairly quickly compared to other racing sims at the time.
Hot Shots Tennis – 2007
Releasing very late in the system’s life no one really paid attention to this series anymore. The game was light-hearted and fun, but too easy. The series would get one final game on the PSP a few years later.
Most Recent Entry: Hot Shots Tennis: Get a Grip – 2010 (PSP)
Killzone – 2004
Oh boy, this game needs no introduction really. This was the infamous Halo killer. One of the most hyped-up games in video game history. I remember getting this game for Christmas of 2004 and was ready for it. Sadly, the game fell flat quite a bit, however not all was lost. The game did look good for the underpowered system despite the low framerate. The weapons were unique, and the Nazi-Esque dystopian world was praised, but the story and character fell flat. The game suffered from long reload animations that were impressive, but unnecessary. It was far from the fast-paced and tight gunplay that was Halo 2. Online play was decent and fun, but this game was very slow. The weapons had weight which was good, but the gray color pallete was also not very appealing. It was also very short on top of all of this. In the end, it was an impressive effort and Guerrilla went on to be one of Sony’s flagship developers and the series did improve.
Most Recent Entry: Killzone: Shadow Fall – 2013 (PS4)
AirBlade – 2002
Namco made an attempt to throw their hat into the Xtreme Sports ring. Everyone wanted that Tony Hawk fame. While the game looked good and had its own style, it just didn’t have the same flawless gameplay as the Tony Hawk series.
Fatal Fury: Battle Archives Volume 2 – 2008
The better of the two volumes, and the final game in the series. Sadly, SNK hasn’t returned to the full Fatal Fury game formula and has focused on The King of Fighters ever since.
Okage: Shadow King – 2001
Considered a dumbed down RPG for kids, Okage oozed charm and had pleasant visuals, but also had a clunky menu system and was seen as too easy. It’s still an early PS2 with that unique PlayStation feeling.
Mana Khemia 2: Fall of Alchemy – 2008
This was NIS’ answer to the Atelier series. While better than the first game, it’s a game that’s better than the sum of its parts. Not a single thing is done very well, but if you love your anime JRPGs then this is something that might be worth your time. This would end up being the final game in the series after a port to the PSP.
The original release of Doom 3 was a huge deal. It was a technical marvel with fantastic new lighting effects and textures that could fill the latest GPU and all of your RAM. It split fans due to the slower pace and focus on jump scares (that honestly don’t really work these days anymore) and a bigger focus on the story (if you can call it that). The game retains the same dark visuals and monsters from before, but being the first game in full 3D it had a lot of problems.
The first thing you will notice is that this release has no visual upgrades outside of some texture filtering and anti-aliasing and slightly better lighting. The textures still look muddy and the models are still low-poly. With this being the third official release of this game I’m surprised more work hasn’t been done to it. You play as a marine who is stationed on Mars when things suddenly go wrong. The first couple of levels is probably the best since they slowly introduce the gameplay to you and have better-designed levels. Zombies emerge from the dark, and your flashlight is a lifeline. It does have a short battery but recharges within seconds.
The main issue with Doom 3 is its much slower pace in every part of the game. The movement is slow (you have adrenaline that’s used for limited sprinting which is annoying), and the weapons reload slowly (why is there reloading anyway?). Not to mention the weapons just plain suck. The pistol is useless outside of the first couple of levels. I never touched it after this. The machine gun is useless in later levels, and everything else just feels slow. Enemies feel slow as well. The environments are also cramped with too many enemies spawning at once and I constantly backed into walls and got stuck in corners trying to get away. Very rarely does the game ever feel like a classic Doom game with more open areas.
The level design is also terrible. The game is way too long as it is and it’s just boring hallways after hallway finding PDA access cards, running back and forth activating switches, and trying to open doors. nearly eight grueling hours of this. It felt like a chore after the first two. Eventually, you do get to Hell, but it’s such a short level with a boss fight at the end, but it still suffered from cramped areas and nothing new except a couple of enemies that finally show up such as the Hell Knight and Arch-Vile which are some of the toughest enemies in the game. I mostly stuck to the strategy of using guns that shot the fastest such as the Cell machine gun being the most powerful with the chaingun being second. I used the shotgun through most of the mid-section of the game until I got the cell rifle.
There are a few boss fights in the game that all play out the same, and in the end, the entire game is just one long boring chore. It’s fun at first, but if you are a veteran of classic Doom games then most of you may just shut this off early. This is my third play-through of this game and it’s less enjoyable each time. I originally played this on Xbox, and then PC, and then dabbled in it a bit on Xbox 360 and never finished it. Now I completed it on Switch.
Speaking of the Switch the game plays fine, but there is some slow down in the larger areas and it doesn’t always stay at 60FPS. In handheld mode, the game runs fine as well, and you have the option to turn off flashlight shadows to help, but overall it’s great to just have another FPS on the Switch. These don’t come around often. Included is the Resurrection of Evil expansion which I already finished once on Xbox and a new Lost Mission short campaign which I will get around to eventually. It’s nice that there’s some new content. Overall, this could have easily been a remake from the ground up or a mode that made it feel faster-paced like the classic games. If you are itching for a mid-2000s FPS game then go ahead. Don’t come into this thinking it’s like the newer Doom reboots. This game was a specific era of id Software at its lowest point (Quake 4, Rage)
Growing up, I wasn’t into Star Trek, and I also didn’t have a gaming PC. The computer we had for the family was for website development and it didn’t run any type of 3D applications well. PC gaming was pretty much out of my mind until the mid-2000s, but I also passed this up on PS2. I just felt Star Trek was a boring grown-up show and didn’t care at all. I now love the series and have caught up to halfway through the Voyager series so the characters and flow of the story actually made sense to me.
You play as a brand new Hazard Team thrown together by Tuvok to surgically strike enemy ships. The Voyager gets stuck in space and can’t repair itself or warp out due to something dampening its engines. It’s your job to find out what this is. It plays out just like a Star Trek episode. There is great voice acting from the show’s cast which is really nice. There are a fair amount of cut scenes, but of course, this isn’t anything stellar or memorable. It’s interesting enough to get you through the five hours it takes to finish the campaign and that’s all.
What is nice is the Star Trek experience is here. Weapons that feel like they fit in the universe, you get to explore parts of the ship, and it’s nice to see a 3D interactive world of something you see on TV a lot. Missions are varied thanks to the environments that change up. Sadly, there are no worlds you are plopped down in. Just lots of different types of ships and a few different enemy types. These range from Klingons that we all know to new original species just for this game. This is a typical id Tech 3 shooter with nothing special to it. Enemy AI is pretty dumb and the game is extremely linear. There are no puzzles or thrills. Just blast your way past wave after wave to get to the next cut scene.
There are two different types of ammo types. You pick up ammo crystals for one and regular blue energy for the other. There are nine different weapons in the game including your phaser which has unlimited ammo and does the least amount of damage. The weapons, while original and cool looking, aren’t anything special and their alt-fire modes are pretty bland. I understand this was the early days of shooters, but Half-Life proved you can have a small arsenal and make them have weight and feel unique. It got to the point that I just stuck to two different weapons at all times because the enemies are just bullet sponges. They swarm you head-on and don’t take cover or dodge or strafe. I could stand in one corner and just knock them all out and advance to the next room. The game is fairly easy because of this.
There are only two boss fights in this game and they are both pushovers because you can exploit their dumb AI. Throughout most of the game you have AI companions that do a decent job killing everything, but they usually just stand around and can’t die anyway. There is a single stealth section that felt completely pointless as the AI is so dumb you can walk right behind them and they won’t notice you. Gameplay-wise there’s literally nothing else. Just lots of elevator switches and control panels to press.
Visually the game looks the part artistically. You won’t mistake this for another game, but the graphics themselves are obviously really dated and didn’t look the best even when it was released. However, you know what you’re getting into with a two-decade-old game. It still looks clean and there is a lot of detail in making this look and feel like Star Trek. It’s worth a short play-through on a late-night gaming session, but it’s mostly forgettable.
The Sega Saturn has always been a system that felt like unobtanium to me. It’s expensive, fiddly, has a very obscure and small library, most of the good games are Japanese imports, there are very few accessories and they are big and expensive, and on top of all that, the games are insanely priced. Saturn games are some of the highest-priced games of any system. These days there are things like optical disc emulators, RAM cart hacks, and things like the Satiator that allow you to run games through the video CD port. A lot of people are defensive and go to bat for their favorite way to emulator games on native hardware. I get it. There is no correct way to do it with each having strengths and weaknesses. I went with the TerraOnion MODE due to its high build quality and support as well as its multiple storage options.
I will run through an install of TerraOnion MODE, but unlike most install videos or articles I want to talk about snags and problems I ran into that other people might discover. I want this to be a comprehensive resource for beginners to just buy a Saturn second-hand and know what to get and how to set things up correctly. I will also talk about proper video setup, and again like various disc emulators, there are numerous ways to get good quality video out of the Saturn.
“When you have Sega Saturn, nothing else matters”
Do I want a Japanese, European, or US console? For disc-based gaming, this matters as the Saturn is region locked. There are also Saturns with a power supply mounted to the lid (VA0 model) but are not that common. Most disc emulators work on any console since it unlocks the region locking, but thankfully most hacks for the Saturn have every version in mind. Usually, you can rest easy without seeking out a specific model, unlike the Dreamcast.
Japanese Saturn
So, even if your Saturn doesn’t read discs this is a great option for you. There are also other mods like the ReSaturn that replace the power supply completely if yours is failing. It’s a good idea to open up your Saturn and check the capacitors on the PSU for leakage.
There are also new shell mods you can swap your guts into if your Saturn is in bad shape cosmetically. Overall, these are some mods to consider and systems to look out for when shopping for a Saturn.
It Needs to Look Good
The first thing you probably want to invest in after getting a Saturn system is the video output. There are two main things you need to consider. Good S-Video or Component cables and a good upscaler. I went with the Retrotink 2X Pro and HD Retrovision component cables. Yes, these are expensive but worth their weight in gold. I have never seen a retro console look so crisp and nice as this setup. While that’s the high-end of things there are also cheaper ways to hook up your Saturn and that also includes the TV you’re playing on.
Of course, this is mostly if you’re gaming on a newer HD TV. Buying cheap composite or S-video upscalers on eBay isn’t going to get you good results. Even plugging the console into the back of your TV would be better than those awful upscalers. However, there are cheaper routes and that might be to just buy a CRT TV. They are going up in price due to retro collectors, but you can get many locally for free. While the tube itself might be aged it’s the most authentic experience.
With that said, there are other upscalers that do a good job like an OSSC, but these can be a little much for just casual players who want a good picture. Cables are a huge thing as well. Don’t get cheap S-video cables off of eBay. Most S-video cables actually don’t have the Chroma/Luma in the actual S-video part and are empty. Most are fake that just feed in composite. If you have a Retrotink you can find fake cables by plugging into the S-video and it will be in black and white or won’t display correctly under the S-video input. A correctly wired cable won’t do this. There are some better-known brands out there like KMD. I own one for my N64 and it displays S-video correctly. If you can find them, proper S-video cables won’t have a yellow plug.
Good KMD S-video cables
Optical Disc Emulators – Pros and Woes
These range from carts to full-on boards, and while there are plenty of good choices I’m going to cover the TerraOnion MODE. It’s a very well-made board with both positives and negatives to it, but overall I am very please with it. I’ve had it for two weeks now and figured out some kinks and bugs using various hardware and software that I thought people might run into. A lot of these issues I had to figure out myself as there just isn’t enough info out there.
Installing the MODE is pretty straightforward, but new casual users may be a bit scared to dive into this. If you already did some other mods listed before like the ReSaturn or checked the PSU for leaking caps then you clearly shouldn’t have an issue up until this point. The Saturn is a very single device in the end. Just a disc drive, motherboard, and power supply. Literally only three components in this thing. One thing I do recommend when installing the MODE is StoneAge Gamer’s 3D printed bracket mount. I personally also don’t see the need to use an actual hard drive in this thing and I will get to that later, but they also make an adapter to allow easy access to the drive.
The Optional Power Cable
Now one snag I ran into when installing was for the “optional” power cable. It’s needed for running mechanical drives as the Saturn doesn’t have enough juice to power them, but I recommend installing the cable regardless just to relieve strain off of it. The installation shows pushing the leads into the power supply clip but doesn’t explain how. I watched a few videos and no one has covered this. When you push the power supply down into the motherboard the pins will push a metal “pincher” to the left of the pins. If you press the PSU down slowly you will see this in action. The leads need to get “pinched” by this. I tried sticking them in while the PSU is installed and it just won’t work. You need to fully lift the front side of the PSU and stick the leads into the correct spots. Hold them firmly down and then press the PSU down onto the pins and the “pincher” will firmly hold those wires in place. The other alternative is to just solder the wires directly on the pincher area.
Firmware Updates and Freezing on Boot
Other than that snag the installation went smoothly and I had no issues. Now comes the majority of issues with the software. When I botted up the MODE there wasn’t any explanation on how it actually works. My Saturn booted straight into the CD player mode and I didn’t understand why. Without changing settings you need to put the lid on! I then got into the MODE and it froze up and wouldn’t do anything. After several reboots, the MODE would just read games and freeze. I then updated the firmware and this worked. Remember, the MODE will only auto-detect firmware on SD cards and USB drives. I couldn’t get into the menu to access the update on my 2.5″ laptop drive so that was a major issue. I don’t know what caused the freezing but this fixed it.
Action Replay Flash Carts Not Working
This was one of the biggest headaches I had. The Action Replay 4M carts you can get everywhere are supposed to work with the MODE, but mine didn’t. I didn’t have one with the physical switch, but the auto-switching one. When you plug one of these in their menu takes priority over an ODE because it’s technically just a disc. While this is fine and it works it’s irritating to have to quit the menu of the flash cart to get into the ODE menu. You have to erase the boot menu from the flash cart and make it a standard “dummy” cart. With MODE this is fine as there are manual save backups. You can now easily just fill up your save RAM and then back it all up on the MODE for more games. I will walk you through the process of making an Action Replay an annoying free dummy cart.
The first thing you need to do is download a boot loader called Pseudo Saturn Kai. This is a “game” you can put on an SD Card and launch from the main menu of the MODE. It’s important to download and install the tools cue/iso so you can actually erase the entire menu. This is found in the full version of the download. The lite version for “other” ODEs just erases the firmware, but still boots to PSK every time. We also don’t want to boot into another menu. Remember, you can always restore the flash cart back to the way it was through this utility as well. Just remember what firmware version your flash cart had.
Load up the utilities and go to the save manager and press the R button and go to erase boot menu. This will now turn your cart into a standard RAM cart. Mine works flawlessly for 1MB and 4MB games. I tested nearly every game that uses one and didn’t have any issues.
My Flash Cart Isn’t Being Recognized
This is common and it probably isn’t the cart itself. When you insert the cart to erase the menu you might notice that the detection of the cart in yellow text flashes or it seems the cart is wiggly. This is usually a dirty RAM slot or one that’s too loose or too tight. There are two screws in the RAM slot and you can try tightening it first to see if that works, but if not you need to loosen it. Sega didn’t solder the RAM slot to the board so 6 to 7 turns with a screwdriver on each screw should help until they’re really loose. Mine had this issue as I would load up games and it would only see the cart sometimes despite the cart working fine. Loosening the screws fixed this and I no longer had to set the cart in softly, head-on and not at an angle, or pull it out a couple of millimeters. It’s not the best fix, but it’s better than sticking paper between the cart and the slot.