I love artsy games. Some times it’s nice just to sit back and play a casual game that is a visual treat. Gris is one of these games. Like many other games before it, it offers tight gameplay, but short and sweet experience. There’s really no story here, and you have to make what you can of the story based on context only. You play as a woman who loses her voice to a dark force that seems to swallow up all the color in the world. It’s your job to get that color back and your voice. That’s the only thing I got out of this entire game story-wise. I wanted something more, there are games that have told breathtaking stories on just context alone such as Journey, but what’s here is fine.
The game is broken up into three levels based on colors. In the color Red, you gain the ability to weigh things down. You jump around platforms and have to figure out various platforming puzzles. Using your abilities you must navigate the area to acquire stars to unlock the next section and finish the level. These are rather clever and I never got stuck, but I was challenged. I had to think and it quickly clicked after a few tries throughout the game on most puzzles. The controls are great and not floaty or slippery. The girl has a nice momentum with the ability to glide, double jump, and swim which is all acquired throughout the game.
The second level, Green, is probably the easiest and most laid back level. There aren’t many platforming puzzles, but there are challenges instead that require good timing. You find a woodland creature companion part way through and you use him for a few challenges, but this level was not difficult. I acquired the double jump ability here and this opened up more challenges.
The final level, Blue, is a mixed underwater and upside down platforming and the levels are labyrinthine and challenging. I didn’t get too lost in this level, but I did wander around a little more than I wanted to. You have to use everything you learned to beat this level and that includes platforming challenges that combine all of your abilities and precise timing. This game isn’t quite a breeze as it did work my brain a bit which is nice. Throughout the game, there are a couple of scripted chase scenes with the dark void that took your voice which changes the pace up a bit, but overall it’s very nicely paced and I was able to play all 3 hours in one sitting and was sucked in.
While the game lacks in story it makes up for in gameplay with challenging platforming, some puzzles, and a gorgeous watercolor art style that is just a joy to look at every second you are in the game. This is Gris‘ main draw is the eye-catching art style. I wanted to know more about this mysterious girl, but we just got platforming instead. Oh well, as it stands it’s a must-play for fans of games like Journey or The Unfinished Swan. I had a blast, and while the game itself wasn’t memorable, the art style is striking enough to remember.
Bullet time. While The Matrix made it popular amid pop culture, Max Payne started it all in the video game realm. You play as a cop, Max Payne, who is framed for murder of another NYPD cop. Your wife and newborn child are also murdered and you are trying to get revenge on the people who did it. The story isn’t anything amazing, but Max Payne’s voice actor, and the well done writing, keep you hooked long enough to find out what happened behind the scenes. The game is told in a comic noir graphic-novel style and it suits the game well. The cut scenes are imaginative and different, and don’t look cheap or like the developers were trying to take short cuts.
Outside of the story, the gameplay is all about shooting because that’s literally it. Max runs around with various weapons such as Barrettas, Ingrams, shotguns, grenade launchers, Molotov cocktails, grenades, and assault rifles to mow down the Mafia and corrupt cops. Bullet time is the main gameplay element here and when activated Max does a jump dodge in the direction you move and you can see him dodging bullets in real-time. This is actually a mechanic you must master as most situations require you to use it to stay alive. You can’t stand in one spot or you will be dead in a few hits and there’s no cover system. I had to quicksave every 2-3 minutes as well because the game is so difficult. It’s cool to jump dodge around a corner, but once Max lands there’s a delay in him getting up and you are completely vulnerable to gunfire. I had to make sure I jump dodged behind cover or across a hallway so I wouldn’t die the second the bullet time finished. You can also activate bullet time and just run your meter down so you can run and gun with it too.
There are very few scenarios in which you do more than press buttons. One scene has Max driving a crate crane around an area, but it’s nothing special, and there are some interactive objects that trigger comic cut scenes, but 95% of the game is just shooting. The weapons themselves feel good and I felt I had to switch up weapons depending on the situation to make my life easier. The locales are varied, but they are a bit too stale and boring for my taste. They don’t quite capture the noir feeling of the comic cut scenes, but there is one level early on called Ragna Rock that was a gothic cult house that reminded me a lot of Vampire: The Masquerade – Bloodlines, so that’s a good thing. The game really does feel like a first-generation PS2/Xbox game, but it’s very polished. The game flows nicely, but the difficulty is all over the place, you will die dozens and dozens of times in this game.
The visuals are clean and look nice even 20 years later. I installed a texture upgrade patch and some other things to make the game upscale to 4K nicely and play on modern hardware, and it looks pretty good. Even in the original, the facial textures are nice and very realistic, and the over aesthetic of the game stands out over most shooters of its time. The voice acting is great, and I finished the game in about 7 hours. After you finish it there’s literally nothing else to do as the multiplayer mode was scrapped. It’s a fantastic single-player game that holds up well even today despite its insane difficulty and unbalanced gameplay. The story isn’t anything special, but Max is a great character to dive into and it makes for a fun evening.
Batman has seen a great run over the last decade or so with Christopher Nolan’s film trilogy, the Arkham game trilogy, and now a story-driven adventure game. Batman tells a story I have personally never heard with the game digging into Bruce Wayne’s darker past and finally revealing the truth about his parents and discovering their past. The game isn’t’ afraid to kill off characters and actually become quite violent, and I was hooked every last minute, but it’s not the story or characters that have issues, but Telltale’s tired way of telling these stories.
I’ll have to give them credit, they cleaned up the graphics engine a bit and the button prompts and commands look sleeker, especially during action sequences, but the game is still an interactive movie, probably more so than any other Telltale adventure game. Rarely do you get to actually control Batman or Bruce and only during investigative scenes to link clues together. This is one gameplay element that’s used multiple times and I like it, but it’s not really a puzzle either. You walk around examining clues and can link two of them together to figure out what happened at a crime scene. It’s easy and obvious which clues go together, so some better puzzle solving would have been nice.
The second gameplay segment is dialog choices and most are timed just like previous Telltale games, but I feel the smaller dialog choices have less of an impact. The game will tell you when someone will notice or remember what you said, but unlike The Walking Dead, I don’t know when that comes into play. The Walking Dead is done so well I can recall what I said in a previous decision that made that character act the way they do, now either the writing is so good it’s that seamless or it was an afterthought. I want to know when my choices change things, even the little ones. There are times when you have to make two large choices that obviously will affect the story, but these are immediate changes that you see in front of you.
The third gameplay segment is quick-time events, but they’re sleek and feel part of the action. Of course, these are incredibly easy and I never once messed up as the game gives you plenty of time to hit the button prompts to see the well-choreographed fight scenes play out that are actually quite cool. Outside of those three gameplay segments, there’s no other gameplay present. Puzzles are seriously lacking as they gave the Arkham games some brainpower behind all that fighting and I feel the game could have been better enjoyed more as a game with these put in.
Thankfully, you’ll just mow through the 5 episodes that take less than an hour each to complete because the story is so good. Seeing the origins of Harvey Dent become Two-Face, The Joker, Catwoman, Gordan, and seeing Bruce face his own dark past is just cool especially for a Batman fan such as myself. It tells a story that no other medium has told and that’s what got me hooked. I don’t want another origin story as to how Bruce became Batman, I don’t want to see him fight more villains and fight his inner demons. The dredging up the past and seeing Bruce and Batman actually fail and become nothing is fantastic and makes Batman seem vulnerable and adds depth to the story arc.
Overall, Batman: The Telltale Series is a must-play for any Batman fan. I don’t think non Batman fans will care for this game, especially when knowing more about the lore and arc of the series makes the game that much more interesting. The visuals are decent, but I’m tired of seeing Telltales comic looking graphics and they are dated and full of bugs and problems still. I ran into graphical glitches, crashes, and at one point my Xbox shut down mid-game for no reason. The voice acting is top-notch and the overall production values are good, but I’m tired of Telltale’s way of telling stories in the same manner for every game. Smaller dialog options are lost in the seamless transition between scenes and only the larger choices stand out which is a shame. Towards the end of the game, I stopped caring about which choices I made outside of the large ones because I wasn’t seeing any differences. Even at the last dialog scene with Alfred in episode 5, the game said “Alfred will remember that” but why? It’s the last scene with him and it won’t make a difference if he remembers it or not. With that said, this is a great story and not much else.
Coming from being a dedicated fan of one manufacturer and switching to a new one can be jarring, but sometimes it can bring in a breath of fresh air. Recently I looked at my Note8 thinking about the Note 9 and realized how little of a difference there is between the two, and about $400. Samsung’s phones have gotten more expensive over the years and have become so pricey that I now have to start putting down payments on my upgrades which I never did before. Then after I decide to wait it out for a while along comes OnePlus. I’ve heard of them before, and most of us have, but they were a flash in the pan that didn’t last very long.
Here we are at the end of 2018 and OnePlus comes out swinging with features that both Samsung and Apple have not done yet or haven’t done right, and that’s what gets you sales. The biggest attraction by far is the on-screen fingerprint sensor and the best screen notch to date, and not to mention it’s 1/3 the price of other phones. The same hardware packed into the Note 9 with a fraction of the price? Yes, please!
The 6T is a very sexy device and probably one of the nicest I have ever seen. The extreme bezeless display is just amazing to look at and has a look even Samsung can’t get right with their Edge displays. We finally have a phone with about 95% screen and that’s a big deal. Gone are the days of physical buttons and large bezels for cameras and sensors. OnePlus managed to pack ambient light, camera, notification LEDs, and everything else into a tiny spot on the front of the phone that is just about the same width as the notification bar. It’s really a sight to behold and looks so damn good with the AMOLED display. OnePlus did not cut any corners here and this is clearly a luxury phone that tops some of the big dogs already.
The entire phone is also made of glass so it feels high-end and features a volume rocker, power button, and a volume slider that allows you to physically silence or set your phone on vibrate, and I can’t say how nice this feature is enough. I got so tired of taking my phone out to silence it and this feels like a great addition. The phone has a USB-C connection and a vertical rear camera and flash. It looks sleek, minimal, and attractive at every corner, and it’s still slim with a large 3,700 mAh battery.
Underneath It All
If you go inside the hardware we have heavy-duty state of the art hardware that makes this a high-end phone. For starters, the Snapdragon 845 is present with the Adreno 630 GPU for insanely smooth high-end gaming, and thanks to OnePlus’s OxygenOS the Android experience is buttery smooth and games never see any slowdown or suffer from poor OS optimization which is something that Samsung and a lot of other manufacturers suffer from at least in a small amount. The $580 model also comes with 8GB of RAM which makes switching apps and loading them lightning fast and they instantly load. This is also in part with being the first Android phone to launch with Android Pie 9.0 which has insane optimizations and feels on par with Apple’s iOS which is well known for being fine-tuned to their hardware.
Gone are the days of 32 and 64GB of storage so we get 128GB and 256GB options on the 6T which is more than enough, and the exclusion of an SD card slot is a little disappointing, but OxygenOS has the option of using OTG (On-The-Go) storage built into the OS so your USB-C flash drives will come in handy there. The phone also has no headphone jack, but at this point, most phones are leaning that way and it does save space inside the phone. This isn’t a deal breaker for me at all as I don’t use headphones with my phone hardly ever. I do have to mention that this phone does not have wireless charging which was a bummer and probably the biggest disappointment with this phone, but it makes up for it with the fastest charge time I have ever seen. In my first test, my phone was at 30% and charged to 90% in just 30 minutes. I couldn’t believe what I was seeing, so a full charge would be about an hour or less which is insane. Even on my Note8 a full charge from 0-100 was almost 2 hours on fast-charge and it was a smaller battery. With that said, you have to use OnePlus’s proprietary charger cables and plugs.
The phone features a 16MP+20MP rear camera dual-lens camera and a 16MP front facing camera which is kind of unheard of. It can actually shoot 4K at 60FPS which the Note 9 can do but only for 5 minutes. The photos are incredibly sharp and vibrant and I am not disappointed at all with this setup. Camera enthusiasts won’t be disappointed.
A Smooth Ride
There are quite a few options in OxygenOS that just kept impressing me and this is clearly the most innovative and optimized Android OS variant I have ever used. I actually didn’t need my third party home launchers for once which was nice. There are plenty of options to change themes, accent colors, icon packs, and the Shelf is a great alternative to Samsung’s Edge Bar as you can swipe left and have a whole area full of neatly organized widgets that allow you to add weather, app shortcuts, contacts, and various other things. I use it a lot and it’s much easier than searching for apps in the drawer.
OnePlus’s Game Mode works well and while not quite as robust as Samsung’s it feels more optimized and has some options Samsung doesn’t like various ways notifications display and what part of the hardware you actually want to be optimized rather than a universal setting. It has more options rather than features which is fine by me. OnePlus also added a night mode and reading mode which will make apps appear in black and white and change the darkness based on the ambient light.
OnePlus is also the next phone to use something similar to Samsung’s Always On Display as the 6T has a gorgeous AMOLED screen. However, it utilizes this feature better as the actual notifications will now pop up with text while the phone is off rather than just an icon which is really awesome. The Ambient Display is also not always on to conserve battery life but allows you to tap the screen to show it or when you pick up your phone. These are quality of life features that other manufacturers aren’t thinking of.
There are some nice gesture features such as drawing letters on the screen while it’s off to launch apps, and the navigation bar is fully customizable. You can hide it, and even use gestures to navigate the phone which I am currently using and it’s incredible. Swipe up on the bottom left corner for back, bottom right for forward, and up the center for recent apps. It works so well and I haven’t run into any issues with it.
Overall, the OnePlus 6T is the phone we’ve needed in 2018 when the big guys aren’t innovating anymore. Each year phones are less and less dissimilar and the prices are skyrocketing. OnePlus brings us premium luxury features at a budget price, and it knocks every single feature out of the park that it does have. Sure, it’s missing a 3.5mm headphone jack, wireless charging, and a higher resolution screen, but in the end, it doesn’t matter as it does everything else the others are doing better and bringing new things to the table. In-screen fingerprint scanning, ultra-fast charging, a nearly invisible notch, and a gorgeous camera as nothing to scoff at.
I’m not really big on gaming headset as I don’t need to use them often as I have my own place, but when I do I want something amazing, something that can deliver the quality and power of large speakers inside some cans. After having the Razer Man O’ War for about 18 months I switched over to some wired headphones and moved brands. Why Kingston? Well, the reviews are great and it’s plug and play, which may say iffy to some, but it works out well in the end.
Some people want fancy software, RGB lighting, and crazy controls, but Kingston went a different route here. Most PC headsets are not compatible with a console, but these are thanks to a proprietary USB 7.1 audio card built in the cable with Dolby. Now the downside is that these are only stereo headphones with the 3.5mm jack adapter, but they still sound amazing. The USB part has a three-part equalizer for flat, bass boost, and vocal. For gaming and movies, you can activate the Dolby 7.1 surround sound with just a button allowing the headphones to control everything and no need for any software.
The mic is completely removable which is a nice feature and works just how you would expect. There’s a button to mute the mic on the control box, but for consoles, you will need to remove it completely to mute it through the hardware. Outside of these features the headset itself is extremely comfortable and feels like a cloud sitting on your head. Instead of adjustable bands, we get a tension-sensitive soft band under a hard outer band. This means the band adjusts to your head shape easily without any fiddling. The earcups are super soft and no sound escapes. Since these are wired headphones I had to figure out where to clip the control box which wound up going on my keyboard cable to keep it nearby and so I can access the controls easily. The cord behind that is rather long which is needed for console use.
Here’s the big question: How does 7.1 audio sound in games and movies? Well, it works surprisingly well. The built-in sound card does a good job decoding the audio and making it sound incredible. I could hear gunshots behind me, people talking next to me, and explosions sounded epic and amazing. Games with 7.1 options sound even better and more realistic, but sadly there aren’t many games with this built-in.
With that said the HyperX Revolver S is a solid wired headset without the flash and fancy software accompanying most headsets these days. They are extremely comfortable, give an amazing sound output that is crisp and clear, and also have great 7.1 audio capabilities. There are a few minor gripes like the control box being in a weird spot on the cable, only three equalizer settings, and missing software for those who like to fine tune, but what’s here works surprisingly well straight out of the box and being plug-and-play. This is a versatile headset for any gamer, but sadly the 7.1 only works through USB and the 3.5mm jack is strictly stereo. For the price point, you get bang for your buck that you won’t get with most other headsets.
Skateboarding games have always been one of my favorite genres. They’re intense, require an insane amount of skills and coordination, and are just so much fun to play. I started all the way back to the original Tony Hawk’s Pro Skater and ended at Skate 3. From there the genre pretty much died, but OlliOlli revived the series a bit and I fell in love with the first game.
The second is no different, and that’s both good and bad. On the plus side, the game feels smoother, there are more tricks, the entire game is more responsive, and there are more modes and new levels and themes. The downside is that it’s pretty much the same game with no real evolution of the series.
Career mode is where you will spend most of your time. Here you have six different goals varying in tricks, scores, and special spots. Using the left analog stick you can push down and then up to pop the board up and flick it around to do tricks. Holding it down over a rail will allow you to grind. To properly land a trick you must press X right before landing or they will all be sloppy. This trick system is similar to Skate’s and is a great evolution of the button combo system.
Sadly, you can’t do grabs and there’s no vert skating. Half-pipe rounds would have been fun and it’s sad that the sequel doesn’t really add all that much. There are two other modes which are trick spot and just a leaderboard tracker. They’re fun but aren’t different from the career mode really.
The game looks nice with fun music, awesome 2D sprites, a great Hollywood/Los Angeles theme and it’s just super smooth. With all that said, OlliOlli2 is a great entry for newcomers and veterans will find enough new stuff in the career mode to consider a purchase.
The Galaxy Tab S2 was the best tablet I have ever owned. It’s sleek, powerful, includes a familiar Samsung Android OS, had a beautiful screen, and I never had a single issue with the tablet. That was 3 years ago, and I felt it was time to upgrade. While I understand the Tab S3 isn’t the dramatic change that the S2 was from the original Tab S to me at least, it’s a marginal difference to justify an upgrade, especially if you are growing tired of your S2 or realize, like I did, that Samsung is no longer supporting it.
When I took the tablet out of the box the differences were noticeable right away. While it’s shaped the same way, is the same size, and looks familiar, it’s made completely out of glass so that plastic feeling is gone. It’s also half the weight and thickness of the S2 which is insane as the S2 was the thinnest tablet around for the longest time. The Tab S3 also includes the S Pen for the first time since the Note 10.1 tablet. The S Pen is large and full-sized unlike the pens for the Note phone series, and it doesn’t go into the tablet. This is a bit of an issue because you always have a loose pen floating around unless you buy a case for the tablet that can hold the pen.
Once I turned on the tablet, it was a familiar experience. The Noughat OS is exactly like the S2 with a few added features. Sadly, I noticed that Samsung Themes is absent from this tablet as well and seems to be exclusive the newer Samsung phones. I did notice that everything ran a bit smoother and was more responsive overall.
The biggest change of all would be the sound and screen. The S3 features four speakers for surround sound by AKG which sounds fantastic. As I was playing games or watching videos I could hear the sound differential change with each speaker and was a huge change from the S2’s stereo speakers. The screen features HDR which was the first tablet to do so. Watching HDR videos on Netflix or just high res videos, in general, look fantastic on this screen and almost looks better than Samsung’s high-end phones. I can’t stress enough how great everything looks on this tablet, these two features alone are worth the upgrade.
Let’s get under the hood of this beast. While there are more powerful tablets on the market, the Tab S3 is one them. The S3 boasts the Snapdragon 820 SOC with a quad-core CPU running at 2.15Ghz. We get 4GB of LPDDR4 RAM and an Adreno 530 GPU. It’s not the biggest leap over the S2 and disappointed a lot of people, but as a whole, it’s a worthy upgrade and still more powerful than the S2. It has a 13MP rear camera and a 5MP front facing which is just fine. Who really takes photos with their tablet? I took maybe a dozen with my S2 over the last 2 and a half years and it never got used. Thankfully the S3 has a flash on the back this time so your photos will turn out a bit better.
I benchmarked the S3 with 3DMark Sling Shot Extreme, and it did fairly well with the Vulkan and OpenGLES 3.1 API. As you can see when the system is pushed fairly hard it can maintain a solid 30FPS so it’s ready for games for the next few years.
Overall, the Tab S3 is a fantastically powerful and feature packed tablet. It’s a worthy upgrade from the S2 or if you want an all-new tablet this is a great one to jump into. With a gorgeous screen, HDR support, a versatile S Pen, quad speakers, and a slim design, there’s nothing wrong here at all. While the SOC isn’t as powerful as I’d have hoped, it’s not enough to deter me from recommending this.
The original Walking Dead was a fantastic adventure game. It was well written, tense, memorable, and had amazing characters. The dialog choices kept the game moving and you always felt like you were in control of every moment. Season Two adds to this while taking place moments after the end of the first game.
This time around you play solely as Clementine. Right off the bat, I can tell you that your choices from the first season hardly impact Season Two. I imported my save, but I didn’t see many changes or choices I made from Season One affect anything here. We get an all-new cast, setting, and goal for Season Two that kept me going until the end.
Clementine is a child, but her raw character shows in this season thanks to what she went through. Going from an innocent child to a hardened killer isn’t easy, and it makes Clementine such a likable character. Adults respect her for how mature she is, she can make adult decisions, but she still has some vulnerabilities that a child would have at her age. The new characters come across strong, just like Season One, but I felt a slight disconnect from them. Something about these new characters didn’t quite click as well. A lot are introduced early on so this might be the reason.
Throughout the game, we are seeing Clem get to a word-of-mouth safe haven called Wellington as on the way she meets new friends, makes new enemies, and has to escape dire circumstances. I feel that this time around the game is more of an interactive movie rather than a game. There are hardly any gameplay moments and there’s zero puzzle solving. The action sequences are somewhat entertaining, but the horrific moments of terror are far and few between this time around. The few spots you can walk around an area feel pointless as all you do is go to the only interactive object to progress. Gameplay is seriously lacking here, but that’s not really a bad thing.
The dialog options are still strong and many choices had me wanting to go back and change my choice, but that’s good. I always thought what would happen if I chose something else as some choices are designed to unfold later and some are immediate. The pacing of this game is also slower and less balanced. There are many slow moments of downtime and dialog build-up. Sometimes 20 minutes would go by with nothing but dialog options and is a stark contrast from the first game.
I did notice the visuals are slightly improved with better lighting and more detailed textures, but overall the game engine is seriously aging and doesn’t hold up to other games. Season Two is still a memorable game with great characters, excellent writing, and tense moments. If only it were paced better and had more gameplay.
Game of Thrones is one of my favorite TV shows of all time, and for good reason. It was memorable characters, well-written scripts, fantastic actors, and so many gripping plot twists it will make your head spin. How do you copy this in a 5-hour game? Telltale somehow managed to do it, with some flaws, and I left wanting more.
You play as House Forrester who are aligned with the Starks in the North not seen in the show. They are trying to come out from under Roose Bolton’s foot as the Boltons were assigned as wardens of the North after Ned Stark died in the first season. Ramsay Snow is constantly coming back to the house to “babysit” them and this is some of where the major turning points happen.
You follow 5 characters in the game as our viewpoints change. Mira Forrester is in King’s Landing trying to gain Lady Margery’s favor before she becomes queen. Then there’s Ethan Forrester who is the new lord of House Forrester after his father dies in the hands of the Frey’s ambush. Then there’s Edward Tuttle who was the original Lord’s Steward and gets sent to the Wall. Asher Forrester is off in Essos trying to gain Daenarys’s favor for an army. With all these different viewpoints it feels just like the show with everyone spread out.
This is a much more story driven Telltale game, and I know that sounds silly, but there’s maybe 5% gameplay here and not even any puzzles. There’s some combat quick time events, and few times where you walk around an area looking at things, and then the many many dialog options, with some being meaningless to some having full swing of the entire story.
I won’t’ get into details about the story as that will spoil it, but I was kept in for the whole game. The acting from the original characters who do appear is nice as well as great acting for the new characters. The new characters are memorable and hold their own, and feel like they would fit right into the Tv show. As the episodes pick up you spend less time with each character as all the choices you made culminate into the finale. Some choices were rather difficult to make as you decided who lived or died or how you acted towards someone. This was especially brilliant as I thought I was doing the right things sometimes when it turned out it was hurting me more.
In the end, the point of the game is to gather a large enough army to fight back the Whitehills who the Boltons assigned to watch over House Forrester. All your choices will mean the difference between a house that lives or dies. I didn’t find the game really ever dull, but the scenes where I had control felt pointless. Rarely did it ever feel relevant such as in a scene where Mira is searching for a letter in Tyrion’s office and guards are running down the hall, and she was trying to not get caught.
The game does end with a sequel in mind, but I don’t know if that’s ever coming, not all the characters’ stories were fulfilled which is a shame. The visuals are downright ugly and still use Telltale’s decade-old engine which needs an overhaul. The mobile version of the game is still riddled with bugs and poorly optimized with frequent slowdown, crashes, freezes, and bugs. The audio was terrible as in the last 2 episodes it was somehow compressed to sound like PS1 audio. Overall though, the game is well worth a playthrough for fans of the show, just don’t get the mobile version.
Monument Valley is one of the most memorable mobile games I have ever played. The game helped show that mobile games have a place with many of the great console games. It was smart, beautiful, unique, and a blast to play. It felt like a mix between echochrome’s (PSP) gameplay and Journey’s (PS3) art style.
With Monument Valley 2, I got really excited to play this. I expected more and new at the same time. That’s not entirely what we got. We just got new really. MV2 is an extremely short game and not very challenging. The MC Escher style puzzles were a breeze to get through, which is a shame, as the first game had a few head-scratchers. Using various switches, you push, pull, spin, and align the various platforms through optical illusions to get the character to the door. At the end of each stage, the player can swipe their finger around to create a star that goes into the heavens, the meaning of this is unknown.
In the first game, we understood it was a journey, but this time around all I know is the character is a mother who is seeing her child off for her adventure and they reunite, that’s it. I like subtle stories, but this one was too subtle. At least a few new elements are thrown in such as controlling two characters at once, it creates a tad bit more of a challenge.
The game still looks amazing with gorgeous art direction, music, and heartwarming colors. It’s just a shame it’s in such a short package with no challenge. I still recommend playing this game, but I sure did want many more puzzles than the dozen we got.