I don’t know how many times I can say this. Trippy visuals aren’t indicative of an interesting or enjoyable game. They can only take a game so far before you want something else. Karma is a game that solely relies on weird and abstract visuals because it feels like the developers had an interesting story idea but had no idea how to implement it or tell the story. You play as a Thought Bureau agent who is like a cop that dives into the minds of suspects to see the truth of what they did. The first chapter of the game is pretty grounded and is the best-paced part of the whole story. You get some trippy visuals in the beginning, and then we are back to what seems like reality with narration while we walk through a pretty interesting-looking town. People have CRT TVs for heads with their faces on the screens, and it feels like an oppressive dystopian world to be in.
This is a great first impression and first chapter. It was nailed perfectly. You wake up and walk around a bit, and nothing makes sense. You are in a lab or factory, it seems, that produces people. It’s very odd, and you are supposed to be confused and unsure as to what is going on. Once you strap yourself in a chair and move on, the game starts to make no sense anymore. This is where I feel the developers didn’t know how to finish this story. There is one scene in the beginning when you are investigating an office, and this felt fine. You solve a few puzzles to find four-digit codes to open drawers to move on. The puzzles are pretty decent in this game, and I was able to figure out most of them by just deducing what I had on screen and trying logical things.
This is another game that can’t tell its overcomplicated story in just 4 short hours. Instead, we have just a walking simulator with a few puzzles and other half-baked ideas. You get a camera at one point and must use it to take pictures of eyeballs to open doors, but this feels half-baked. The areas are super tiny. One single area has you leading a creature around a specific path to get it to stop so you can take a photo of its face to kill it. This all feels half-baked, like they were neat ideas that had to be quickly shoved into a single scene. Once you get past the 5-10 minutes of gameplay, you endure the sluggish walking pace of more trippy visuals, such as flying through space, moving a cube through simulated cyberspace, walking through offices full of piles of CRTs, etc. The weird scenes are incredibly artistic and interesting, but in the end they don’t add any value to the story.
I wanted Karma to be so much better. There’s an interesting premise here. One of my favorite scenes involves one of the suspects showing us how this dystopian oppressive world works. Office workers sit and stamp things for dozens of hours and drink a company-made “energy drink” to keep them awake while propaganda plays on a giant projector in front of them. You then read an email about how all of your breaks are now taken away to “help the company growth” these types of scenes have a lot of impact, but they are so few and so brief that they left me wanting more. Many other scenes just don’t add value, such as the “hub” area of each suspect you dive into. In front of you is a giant monolith in a vast ocean, and you walk up to a podium with an important object on it, then warp to another scene. What’s the point of this area?
As you can see, Karma is an interesting game to look at, but not one to experience and especially play. The puzzles are interesting, and it leaves you wanting more when the game jerks this away from you and forces an hour of trippy visuals and story that doesn’t make any sense. Even at the end of the game I barely understood what was going on. Characters are bawling their eyes out, and there’s a lot of dialogue that feels abstract and doesn’t make sense. I was sitting there just thinking, “What the hell is happening, and why is this happening?” That’s not a good thing to think at the end of a game. Overall, play Karma if you want an interesting night of confusion and trippy visuals. It’s a shame the curious dystopian world isn’t explored more.
***My guide made it to the sidebar of r/PSP subreddit. Check it out!***
“Come Out And Play”
March 24, 2005, was a very important day to me. It was one of the most memorable as well. In 2004, when I saw an article for the reveal of the PSP, I lost my mind. It looked so futuristic. Sony created a handheld? No! It was mind-blowing and shook the entire game industry to its core. Sony is daring to challenge the almighty GameBoy and DS lines? Nintendo is no longer the dominant handheld maker.
I saved up my allowance for 6 months to get the Value Pack launch unit, which I still have to this day. I remember waiting in line at Game Crazy for 30 minutes before they opened, along with a few other excited people. I remember the employees playing their system inside (I remember talks of Lumines), and I also remember putting down my final deposit and coming up a single cent short. I didn’t want to lose my place in line, so I had my youngest sister run out to my mom for a penny when the guy behind me gave me one. I remember the joy and sheer excitement I felt when I saw my box get scanned and handed to me. Thankfully, we lived a few blocks away, so when I got home, I tore the box open (not literally), and I had Ridge Racer to play. I remember the sheer beauty of the LCD display and the widescreen picture blowing me away.
My Monster Hunter Portable 3rd PSP-3000 and launch unit 1000
The look of the system is striking still to this day, but in retrospect, the PSP had a rough life, and there were a few issues for each iteration, as not a single one was perfect. This is a guide to information on each iteration, their strengths and weaknesses, custom firmware, hacking, settings, and various other things regarding the system in 2022. The PSP has a vast library of games, and I honestly prefer it over the Vita. It held strong from 2005–2009 before sales and releases declined greatly. During those four years, the system saw some amazing things happen to it.
PSP-1000
The PSP-1000 was the launch unit. This is my favorite unit out of any iteration. Not just because of my nostalgia for it, but because it’s the only one that feels truly solid and well built. It has more aluminum parts, a stronger UMD door, and a bigger battery. Overall, the 1000 units will feel the most solid in your hand. The biggest weakness is the ghosting on the original LCD. These screens were pretty new back in the day, so no one really noticed the ghosting. What was there to compare it to? LCD TVs were insanely expensive, as were monitors for PCs. This stemmed from the panels having a low refresh rate. There were also issues with dead pixels. Sony had to send reps out to nearly every game store to explain to them that they wouldn’t warranty out screens with dead pixels, as this was expected with the technology at the time. My launch unit had a few, but some people had full lines out of the box.
If you find a launch unit, they usually come with a value pack box. While this is meaningless today, it was a great deal back in the day. Most units are loose, however, and they used to have the most hackable motherboards, but that’s irrelevant today.
Strengths
Best build quality of any unit
Best UMD door
Biggest battery
Most compatible with every custom firmware
Shell swaps
Weaknesses
Terrible screen with ghosting, dead pixels, and dull colors
Lacks the larger RAM that newer systems have
No USB charging
No Bluetooth
No TV Out
How do I make it a better experience?
IPS Panel Mod
You can easily make this PSP the best of any unit by just modding the IPS screen. Sadly, this isn’t exactly a drop-in mod. You need to solder a bridge between two points on the motherboard; otherwise, the screen will be shifted to the left and off-center. They are at least cheap, being less than $25, and are a breeze to install. It takes all the ghosting and “screen door” effects away and makes it the best panel out of any unit. The below shot is my board variation, but there are two others I will also list.
My own work is shown here. You need a magnifier to really do this mod
PSP Hacking: A Brief History
“Hello World”
Out of respect for the community, I wanted to put a little history behind the PSP hacking scene. I was there from day one. I remember that the Japanese 1.0 firmware PSPs had already been easily hacked, and Sony had fixed this between the US launch and the 1.50 firmware that the launch units shipped with. There was the MagicGate swap, in which you had to swap your sticks in the middle of loading a specific file to exploit a loophole. Dark Alex was the father of PSP hacking, and without him, we wouldn’t be here today.
ISO Compressor
He created the first ISO compressor called DAX ZISO due to the very small storage sizes for Memory Stick PRO DUOs back in the day. Remember, readily available MicroSD card converters from China weren’t a thing yet. You had to get either a genuine Sony card or a cheaper SanDisk or Lexar card. When the PSP launched, it only had a 32MB card for saves. That was it. Eventually, 64/128/256MB cards became available, and then after the first year, 1GB cards were around $70-$80. 2GB cards and even 4GB were available, but they were $200+. It’s stupidly absurd to think about 2022, but that was the state of removable storage media in the early 2000s. For a teenager with broke parents, I had to save all of my allowances to finally get a yellow 1GB SanDisk card, and I remember ordering it from Newegg, where it came in a giant box. I was stoked. I could finally put a single compressed PSP game on my memory stick. Yeah, laugh it up, but without insane compression methods, we couldn’t even play a single full-size game.
Pandora/JigKick
The Pandora battery was something I never explored, as I didn’t have the knowledge or know-how and was too scared to destroy my precious PSP that I had saved up for 6 months to attempt. This allowed you to restore a hard brick no matter what firmware you had used on the battery’s PCB. Dark Alex teamed up with the incredible Prometheus Team to create this magic.
From the PSPDev Wiki about JigKick batteries:
JigKick (also widely named Pandora) Battery is a PSP battery with its serial number changed to 0xFFFFFFFF.
You can either Hardmod a battery or Softmod it.
Hardmod is when you make a JigKick Battery by opening it up and removing a pin, this can be done to ANY battery.
Softmod is when you make a JigKick Battery by using a program. But it has to be suitable. New Batteries cannot be softmodded.
Hacking Tools
He also created the PSAR dumper used to unpack and decrypt Sony’s firmware. The creation of the TA-082 motherboard was a headache for the scene and was used in PSP-2000 models for 2.71. The great HEN CFW was created for these boards. The owners of this board could breathe a sigh of relief. He also created an update flasher that users could easily jump between 1.50 and 3.11 firmwares.
Dark Alex was involved in legal issues with Sony, and he left the scene right around its peak but emerged with team M33 to create the M33 firmwares most of us all remember and use the most.
Custom Firmware
For a short rundown in the history of custom firmware from Dark Alex to PRO you can check it out here. Today, Ark-4 is the most updated and recent custom firmware to replace all PRO firmwares from the past. It’s most customizable and easier than ever to install.
Once you install the custom firmware above, you will want some plugins to help with the quality of life for everyday PSP use. This won’t cover niche things like RemoteJoy or oddball hacks. These plugins are quick and easy, and they just make using the PSP a nicer experience.
Below are some of the most popular plugins with links. For a great source of almost every CTF theme available, you can visit PSPunk. These are some of my favorite below, but you can head to the ARK-4 wiki and check out all plugins that are supported.
This is essentially the biggest and most popular plugin for the PSP. CXMB allows you to use custom themes and is a good way to figure out how to install every other plugin.
This is one of the most useful plugins ever made, and it only became useful after removable storage expanded and got larger. I don’t recommend an SD card over 64GB, as the read speed of the PSP is very slow.
TempAR is superior to CW Cheat and is basically a Game Shark or Game Genie for hacked PSPs. It also works on PS1 games. TempAR offers advanced features like memory searching and debugging, and is easier to use for complex cheats, while CWCheat can be buggy and slower. Here is a guide and installation. A link to the cheat database is here. It’s being updated regularly.
Always wanted more than just the three standard (or four on hacked PSPs) brightness options? This gives you fine-tuning from 0-100 and allows you to set stages and even a default brightness upon boot in a config file.
This allows you to use Sony’s built-in software emulator to play PSX games. It’s an incredibly finicky plugin and needs exact versions for each firmware. When you load your game, you will be presented with pretty much every version of POPs from the previous firmware. There’s no reason to select anything but 6.61 unless there’s a compatibility issue. Use version 3 with ARK-4 since it uses the PRO API insead of ME (V4i). You also need this CDDA enabler plugin.
This simple plugin expands the clock on the XMB to show the day of the week, extended time, and various other clock-related things via a text edit.
MicroSD to Memory Stick Pro DUO Adapter
One of the first things you need to do is get a MicroSD adapter. They’re cheap on eBay or Amazon for less than $10, and they allow higher capacities than the MSPD. These aren’t made anymore and can be quite expensive due to camera collectors’ prices, so the adapter is needed. A 64GB one should be sufficient and allow you to put 50–60 games on it. more than enough. Cards over 128GB aren’t recommended as it slows down the XMB UI by having to read all the games when you open the games folder. It can sometimes take a couple of minutes, if you have any more than this, to open the folder. Also, avoid dual-slot adapters, as they are awful and of low quality. It also doesn’t matter what speed the SD card has. Even the slowest SD card is 10x faster than the read/write speed of the PSP these days. What will matter is using a USB 3.0 or lightning adapter to transfer stuff to the SD card, so you want a fast card for that purpose.
Battery
Update: 04/2025
It seems Ostent has created the best battery on the market with a new Ostent OS battery. Here’s a video guide on every battery currently on the market and how they perform.
There’s an issue with PSPs having swelling batteries that started a couple of years ago. If you have an original battery do not throw it away! You can mod the battery using the good Sony board inside and swap out the cell. Aftermarket batteries today are pretty terrible and barely work, but if you have an original it’s like finding gold. Here’s a guide on how to do the cell swap yourself.
If you don’t have an original battery there are a few Chinese brands floating around such as Ostent, Cameron Sino, Tomee, and Insten are the big names you will see. The best one to get is the Cameron Sino battery for any unit with my own testing and some other research by the community, however, there isn’t enough info to designate a definitive battery brand. Mileage has varied wildly and this is still a weird and challenging issue the community is tackling. There’s a PSP battery guide on the subreddit with people actively doing testing. The general consensus is that they are all pretty much garbage with charges lasting less than an hour, to dead on arrival, to leaking, to just not charging at all, and reporting stupidly inaccurate battery life. But, some people claim great results.
Accessories
There were a ton of accessories for the PSP. The most noteworthy ones are listed below, but you also had the same stuff that the Gameboys had. Magnifying lenses, various cases, both hard and soft, rubber grips, screen protectors, various charging cables, AV out cables (2000 and up), grips, stands, cleaning cloths, car adapters, UMD holders—you name it. The list goes on, and most of these are still easy to find today thanks to Chinese sellers.
Cases
Official Sony Soft Case
The case that came with the 1000 Value Pack is the one I use on my unit. These held up well over time due to not using cheap vinyl or plastic. It won’t survive a big fall, but it helps keep dust and scratches off the unit.
Wrist Strap
The official white wrist strap came with the launch Value Pack, and many people said it made the PSP look like a “woman’s purse.” While their insecurities within themselves clearly reflect the look of their handheld console, it’s a striking accessory with well-made leather. These also held up well over the years.
Logitech PlayGear Pocket Case
I had this case for quite a while, and it was popular because you could print out inserts for the inside of the case. I printed up tons of these and made my parents mad because I used up the ink a lot. Fun Times.
Camera Go!/Chotto Shot
The PSP was the first handheld system to do AR with the Chotto Shot from Japan. Only a few games support this, but it was cool to take photos on your PSP back in the day. It turned it into a cheap point-and-shoot.
There were two camera models released. The better camera was released in Japan as the Chotto Shot and was 1.3 megapixels, while later on, the Camera Go! was released in Europe and the US with a meager 0.3 megapixels for Invizimals. The Japanese camera is more sought-after and can fetch higher prices.
Chotto Shot 1.3MP
Camera Go! 0.3MP
My personal Chotto Shot. Bought this on PlayAsia back in 2009 for $60
GPS
One of the strangest accessories for the PSP was an unofficial GPS receiver. I believe it came with a UMD for the software and required a subscription, but this was the kind of potential the PSP had, and no one really carried it. It was truly a Swiss army knife of potential thanks to the accessory port, disc drive, expandable storage, wifi, and power. It’s a shame no one took advantage of this.
A good paring with a battery bank or modern chargers is a USB-A to C charger adapter. These must be plugged into an A to C cable as they won’t work with C to C.
External Battery Chargers
External battery chargers were big back in the day, as people would buy multiple batteries. After a while, third-party batteries started cropping up. They were bigger and offered “battery cover extensions” as well as various snap-in grips or backpack packs, so you would game for 10 hours, I guess. I never understood the extended battery thing. It’s not meant to be played for hours on end, by design. The PSP got four hours of life on the most demanding games (I remember getting four hours playing God of War: Chains of Olympus and nearly beating the game before my battery died), but they were there if you needed them. I personally just swapped out a second third-party battery at my job and got 6–8 hours on two standard-size batteries.
In 2026, your best bet would be to buy a regular battery bank with some sort of barrel jack or USB mini-B adapter, as all the accessories back in the day have long gone bad. I also wouldn’t use the official Sony wall charger unless you’ve re-charged an official Sony battery.
Sound Systems
Yep, these were things, and they were everywhere. There were so many different types, and I’m not sure if Sony even released an official sound system. I personally had the Logitech one, as it was the sturdiest and had pass-through charging. These were made because of the PSP’s UMD video and MP3 player capabilities, but most of us at that point had an iPod or another MP3 player. The PSP was a pretty basic and crude MP3 player even after all of its updates. The UMD video format quickly died, and I never could understand this even back in the day. I watched two DVD rips on this thing and gave up. The visible screen matrix made watching movies at sub-480p really annoying, and it was eye-straining. However, you now see more UMD videos on retro game stores than games. In 2022, these are nothing more than cool, weird thrones to sit your PSP atop.
Variant: A PSP console that has a different shell color or a unique design Bundle: Standard color PSP systems with pack-in games and content Note: Every video game-specific system usually came in a bundle with the game. These bundles won’t be listed to reduce redundancy
Photos for variants are thanks to consolevariations.com
Official Variants
Ceramic White – EU/JP
Ice Silver – EU/JP
Piano Black – All Regions
Champagne Gold – Japan
Rose Pink – Europe
Blue – EU/JP
Red Bull – Europe
Coca Cola – Japan
Metal Gear Solid: Portable Ops – Japan
Signature Tsukimi – Japan
Signature Kachofugetsu – Japan
Official Bundles
Loco Roco – Europe
Grand Theft Auto: Vice City Stories – Europe
Daxter – Europe
Pursuit Force – Europe
Rain Wonder Trip – Japan
PSP-2000
“Dude Get Your Own”
This did not go down well. What was Sony thinking?
This unit was the first iteration of the system. It was also dubbed the Slim & Lite as it was 30% smaller and fixed the screen ghosting issue, as well as having a brighter screen and video output. There were more colors and pack-in bundles with this version, probably more than any other. This was the peak of the PSP life cycle, so Sony really pushed it hard. There were over a dozen colors combined from all regions, as well as super rare and more interesting special versions in Japan. If you don’t want to mod your 1000 screen, then this is the next best option, as it doesn’t feel as cheap as the 3000. It’s a good middle ground if you really want a large variety of colors. Sadly, the 2000 is the middle child with no real improvements available yet. Hopefully an IPS screen will be available at some point.
Strengths
Smaller and lighter
Brighter screen with less ghosting
Video output
USB charging
Extra RAM for faster load times from UMDs
Larger variety of versions and colors
Shell swaps
Weaknesses
Build isn’t as high quality as the 1000 model
Smaller battery
No Bluetooth
Still has some ghosting
Official Variants
Ice Silver – All Regions
Piano Black – All Regions
Ceramic White – Japan
Rose Pink – All Regions
Mint – Japan
Lavender Purple – All Regions
Felicia Blue – All Regions
The Simpsons – All Regions
Blue – Japan/US
Deep Red – Japan
Spider-Man – All Regions
God of War: Chains of Olympus – US
Bronze – Japan
Monster Hunter 2 – Japan
Star Wars – US/Canada
Crisis Core: Final Fantasy VII – Europe/Japan
Star Ocean – Japan
Official Bundles
Assassin’s Creed: Bloodlines – US
Buzz: Brain Twister – Europe
1Seg – Japan
Madden NFL 09 – US/Canada
Crisis Core: Final Fantasy VII – Europe
LocoRoco + The Sime 2 – Europe
Daxter – US
PSP-3000
“Everywhere Just Got Better”
I wound up skipping the 2000 when they came out and got a 3000 unit shortly after release. The 3000 unit was the last regular PSP to be released and had a lot of cost-cutting measures. It was an extremely cheap feeling, but it had the best screen and offered USB charging. The 3000 is the most readily available unit on the second-hand market and the one you will find more frequently on eBay from Japanese sellers. However, there were still awesome special editions, mostly released in Japan, that were available. Like my Monster Hunter Portable 3rd one.
Strengths
Even smaller and lighter
Best and brightest screen of the three and better contrast
The 3000 model now has IPS screen options! This will remove the scanline issue from the original screen. While the PSP 3000 does have the best screen, as there’s virtually no ghosting, the scanlines really bother some people. Another video by Total Kommando shows how the laminated IPS screen loses a lot of contrast and color accuracy in favor of brightness. Remember kids, brighter isn’t always better.
Instead it’s recommended to get a non-laminated IPS screen. You can tell if a screen is laminated as it won’t have an attached glass piece. You will see some sold by Hispeedido who are well known for good quality screens for the Game Boys. The new screen from Hispeedido has fixed the refresh rate issue with PS1 games. You can find them on AliExpress or some retro game shops online.
Official Variants
Pearl White – All Regions
Piano Black – All Regions
Mystic Silver – US
Winning Eleven 2010 – EU/JP/US
Blossom Pink – Japan
Carnival Vibrant Blue – Japan
Camouflage – Japan
Hanna Montana – Russia
Dissidia: Final Fantasy – Japan
White and Blue – Japan
Kingdom Hearts: Birth by Sleep – Japan
Carnival Radiant Red – Japan
One Piece – Japan
Uta no Prince – Japan
Red and Black – Japan
Carnival Bright Yellow – Japan
Carnival Spirited Green – Japan
Turquoise Green – US/Canada
Gundam vs Gundam – Japan
Hatsune Miku – Japan
Metal Gear Solid: Peace Walker – US/Canada
Marine Blue – Japan
Black and Red – Japan
AKB48 – Japan
Dissidia 012: Duodecim Final Fantasy Chaos & Cosmos – Japan
Green Lantern – US
Official Bundles
Dissidia: Final Fantasy – US
Monster Hunter Portable 3rd – Japan
Poka Poka Airou Village Monster Hunter Diary – Japan
Jill Stuart – Japan
Hanna Montana – US/Europe
Rock Band Unplugged – US/Canada
BlueInvizimals – US/Canada
Silver Ratchet & Clank: Size Matters – US/Canada
Killzone + Tekken: Dark Resurrection – Europe
LittleBigPlanet – Europe
Black Ratchet & Clank: Size Matters – US/Canada
Cars 2 + FIFA 12 – US
Monster Hunter Portable 2G – Japan
Black Invizimals – Europe
Buzz – Europe
PES 2010 – Europe
Mod Nation Racers – Europe
Tomb Raider: Legend – Europe
My Monster Hunter Portable 3rd New Hunter’s Pack is straight from Japan. You can still get like new complete systems there on eBay.
PSP-E1000
Also known as the PSP Street, the E1000 unit was released in PAL regions only and is the least liked system of them all. Sony stripped a lot of features, including wifi, which isn’t a big deal today, but back then you couldn’t play multiplayer games at all with this thing, among other cut features. These are mostly sought-after by collectors. It’s also the most expensive to buy because of the limited quantities that were produced. Unless you collect, don’t bother with this unit.
Strengths
Same screen as the 2000
Smaller and slimmer than the 1000 unit
Weaknesses
Cheap build quality
No wifi
Mono speaker
Lacks color variants
No USB charging
No Bluetooth
No brightness setting
Non-removeable battery
No shell swaps
How do I make it a better experience?
Same as the above minus the screen mod. The E1000 is pretty much ready to go without any issues. Horray!
Official Variants
Ceramic White – All Regions
Piano Black – All Regions
Official Bundles
God of War: Chains of Olympus + Grand Theft Auto: Liberty City Stories – Europe
Gran Turismo + Grand Theft Auto: Liberty City Stories – Europe
Cars 2 + Geronimo Stilton Return to the Kingdom of Fantasy – Europe
Gran Turismo + LittleBigPlanet – Europe
Cars 2 + Phineas and Ferb: Across the 2nd Dimension – Europe
FIFA 2010 – Europe
LEGO Harry Potter – Europe
Jak & Daxter: The Lost Frontier + Cars 2 – Europe
Cars 2 – Europe
PSP GO
Also known as the N100 model, the PSP GO cut a lot of features in favor of a sleeker and more radical form factor, but it was too little, too late. Sony claimed there would be some sort of program for UMD owners to get a digital version of their games, but they couldn’t figure it out, and it failed. The GO is incredibly expensive these days due to its unique form factor and is usually mostly in pretty rough condition. It also requires different settings when hacking with custom firmware due to the internal storage. There was also the change in removable media format to the Memory Stick Micro, which is pretty much insanely priced these days. Sadly, there’s no alternative to the external storage option, and no adapters have ever been made. You’re stuck with just 16 GB.
To help stave off angry fans, Sony launched the PSP Mini program, which included small download-only games. A couple of months later, support was added for the PS3 and, at launch, for the Vita. There were quite a few mini games released, but most were pretty terrible.
Strengths
Solid build quality
Extremely fun and unique form factor
Bluetooth
Video output
Docking station available
16GB internal storage
Double internal RAM for faster UMD load times
Weaknesses
Smaller screen size
No UMD drive
Uses a new proprietary charging port
New external removable storage format is incredibly expensive and only went up to 32GB
Only two colors
No shell swaps
Non-removeable battery
How do I make it a better experience?
Replace Scratched Up Lens
These units usually come with really scratched-up lenses, but the problem is that they are glued to the LCD underneath. Thankfully, LCD replacements are cheap on AliExpress and cost around $15. You can also easily get the backside of the shell replaced as well, but currently, there are no front faceplate replacements.
Everything else is the same as above, minus most of the accessories. The PSP had an official cradle/base (which I have myself) to turn the system into a desk clock and grips, but that was about it. The cradle goes for a ton of money these days and is probably the most expensive and sought-after accessory for the PSP. There are two variants floating around. A seemingly genuine one with a barrel jack plug and TV-out and a possible Chinese knock-off that feels light and plasticky with a USB mini-B port
The PSP Go now has a cheap SD card mod, but the downside is that it’s internal and requires cutting of the inside of the shell. It’s a 10 minute install and I did installed two of them with no issues. They cost about $13 and allow you to completely bypass the expensive proprietary M2 cards.
The PSP Go now has USB C adapters for both data and charging. I highly recommend these over soldering a new USB-C port. It’s not worth risking the damage done to board and having to modify the shell.
Official Variants
Black – All Regions
White – All Regions
Official Bundles
Gran Turismo – US/Canada
SOCOM: U.S. Navy SEALs – Fireteam Bravo 3 + LittleBigPlanet + Ratchet & Clank: Size Matters – US/Canada
The Games
If you didn’t already guess, the PSP launched with proprietary optical disc media. This was a flaw in the PSP design as it used up more battery life and more moving parts, which meant more failures, and it also created longer load times, but there was no other cheap way to gain gigabytes of storage. The Nintendo DS cards maxed out at 512 MB, and this wouldn’t do for Sony. They needed something that prevented them from charging $50+ for games and made manufacturing an expensive nightmare for publishers. To also prevent pirating, Sony was future-proofing their system in that regard as well, along with the proprietary removable storage. The PSP UMD, or Universal Media Discs (they were not universal), were small GameCube-size CDs inside a plastic housing. Sony claimed this helped protect the disc from scratches, but others were saying this was to prevent disc copying as they couldn’t be inserted in any disc drive. And it worked. There were no issues with pirating PSP games—physically anyway.
Not long after custom firmware came around, people started ripping discs straight to their hard drives via USB. In the pirate community, there’s no if, but when, and it didn’t take long. Within months, ISO files of PSP games were floating around the internet forums and various torrent sites. Was this an oversight on Sony’s part? Probably.
No, this doesn’t exist, but I thought it was funny. There was a rumored external UMD drive being worked on by Logitech that never came to be, probably due to copyright and patent issues, and mostly a lack of interest.
Unless you want to physically collect PSP games, there’s no reason to even bother using your UMD drive. In fact, not using it will protect the drive from wear, but if you have a UMD, it’s good to pop one in here and there to make sure it still works and to prevent parts from sticking. Some UMD drives are starting to have horrible grinding or scraping noises due to the lubricant drying up. A simple application of lithium grease on the worm drive usually helps with this. The drives got cheaper as you moved up the line. The 1000 unit has the most solid drive with a full metal slot, while the 3000 is just a door you smash onto the UMD and is mostly plastic.
Solid 1000 UMD drive
Cheap smashy 3000 UMD drive
The Best Mainstream Games
So, let’s open up with the games most people will recommend first, or what most mainstream gaming sites like IGN’s top 25 or something will always recommend. When you Google “best PSP games,” these are the ones that will most commonly pop up. Think of this as your starting list to get your appetite wet before diving into the “hidden gems.”
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The 3rd Birthday (All Regions) – It’s okay. A spiritual successor to the Parasite Eve series on PS1. It’s a confusing and convoluted story with somewhat overcomplicated gameplay, but it was one of the last AAA budget PSP games and one of the last releases in general. It also looks damn good. Overall, it’s worth playing for its weirdness.
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Ace Combat: Joint Assault
Ace Combat Series (All Regions) – A definitive mix of arcade and sim dogfighting. These were spin-offs from the PS2 series. Both look great and play exceptionally well.
After Burner: Black Falcon (All Regions) – I don’t care for this game, but it was really popular when it was released due to the many arcade game fans.
Ape Escape: On the Loose
Ape Escape/Academy Series (All Regions) – Ape Escape: On the Loose was a launch title for the PSP and sold very well. The typical mini-games and charm are here that you loved from the PS1 games.
Assassin’s Creed: Bloodlines (All Regions) – A very faithful spin-off of the first game. It really feels like a full-fledged mini Assassin’s Creed game with an entire small open area to explore and the same great gameplay we loved from the first game. It looks great too and is considered to have one of the better stories of the AC series.
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BlazBlue: Continuum Shift II
BlazBlue Series (All Regions)– Some of the best-looking fighters on the PSP. These were faithful ports from the PS3 versions. They were packed with content and looked amazing and ran very well.
Burnout Legends
Burnout Series (All Regions) – Easily regarded as one of the best racing games on PSP due to the blistering framerate. Legends was a technical marvel back in the day and were one of the most anticipated post-launch titles for the system. Both games look great and feel like faithful ports of their console counterparts.
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Call of Duty: Roads to Victory (All Regions) – While a very rudimentary WWII shooter in the same style as Finest Hour or Frontline, Roads to Victory isn’t a terrible shooter, but it’s incredibly basic. A quick play-through is satisfying as there aren’t many shooters on the PSP due to that pesky single analog nub.
Castlevania: The Dracula X Chronicles (All Regions) – A highly regarded remake of Rondo of Blood, this is some of the best 2D platforming you will get on PSP.
Coded Arms
Coded Arms Series (All Regions) – This isn’t the most exciting series, but it’s heavily talked about as it was the first-ever first-person shooter on PSP, and I pre-ordered it. Despite how generic it is, and the procedurally generated levels, it plays well and has solid controls and visuals, it’s just basic.
Crisis Core: Final Fantasy VII (All Regions) – Oh man, Final Fantasy was at its peak hype was back in the mid-2000s. The Final Fantasy VII saga (that feels like it’s still going on today) was all about a Japanese mobile game, the movie, and this game. There’s a large divide with some people flat-out hating the game, but it’s worth a try even if you aren’t a Final Fantasy VII nut. It has some of the best visuals the system has to offer as well.
Crush (All Regions)- A puzzle game being talked about a lot? This is by far one of the most unique puzzle games released on PSP or ever to be quite honest. Use both 2D and 3D planes to solve puzzles by “crushing” the plane you are on to reach new platforms and pathways. It’s a must-play for any puzzle fan.
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Darkstalkers Chronicle: The Chaos Tower (All Regions) – This is one of the best fighting games on the system and was a fantastic and surprise launch title. It’s a port of the Dreamcast game and does an amazing job as well. A must-have for any fighting fan.
Daxter (All Regions) – It’s no surprise that a new Jak and Daxter game popped up on the PSP as the series was still going strong around this time. In fitting irony, tiny Daxter has his own adventure on PSP. It’s a solid and charming platformer and will make any Jak and Daxter fan happy.
Dead Head Fred (All Regions)- A weird and bizarre platformer that fits the PSP ecology. While the camera is a bit of an issue, the game oozes charm, character, and fantastic voice acting. It’s a fun romp that looks great too.
Death Jr. II: Root of Evil
Death Jr. Series (All Regions) – An incredibly unique platformer series that had charm and fun characters, but had camera issues that knocked it down a few pegs. It still has that “PSP DNA” that many games helped form in the early years of the system’s life and is worth a play.
Disgaea 2: Dark Hero Days
Disgaea Series (All Regions)- There were two PS2 ports to the PSP and all to critical acclaim plus an original title. If you love Final Fantasy Tactics or turn-based strategy games then these are for you. Disgaea is well known for its humor, eccentric characters, and crazy story.
Dissidia: Final Fantasy
Dissidia: Final Fantasy Series (All Regions) – Of course, pretty much anything Final Fantasy is going to be talked about and recommended quite a bit. The Dissidia series is strange as it was almost a Super Smash Bros. clone but with Final Fantasy characters, and of course, it was over-complicated. It’s a weird game, and with this one, unless you like Final Fantasy, you probably won’t get into this. Tons of fan service.
DJ Max Portable
DJ Max Series (All Regions) – Originally released in Korea and Japan this was a fantastic rhythm game with addicting gameplay and music videos playing in the background. It replicates the Japanese rhythm arcade experience in handheld form. It blew up with many people importing the games and it finally came to the US with DJ Max Portable 3 and Fever. There are many versions and collector’s editions released in Asia territories.
Dragon Ball Z: Shin Budokai – Another Road
Dragon Ball Z Series (All Regions) – Yep, Dragon Ball Z fighting games were a huge hit on the PSP and most were damn good and looked great too. I remember my cousin being obsessed with these games on his PSP back in the day.
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Echochrome (All Regions) – This debut made everyone go nuts at E3 2006. Essentially this is MC Escher: The Game. A very clever and unique puzzle game based on perspective kind of like Crush. The strikingly simple visual style helped push sales and is considered one of the best puzzle games ever made.
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FIFA 09
FIFA Series (All Regions) – This series is generally considered strong the PSP. The last few entries were mediocre, but 09 and 10 were the best.
Final Fantasy
Final Fantasy Series (All Regions) – I’m talking about the core Final Fantasy RPGs here and not the spin-offs. Some people regard the ports of Final Fantasy 1, 2, and 4 to be the best out there in terms of content and sprite work. These ports were fantastic and a lot of people’s first time experiences with these games. There was also an ambitious 3D game called Type-0 that was only released in Japan until it was upgraded to HD for home consoles. It looked stunning. There was even an amazing port of Tactics as well. The PSP was a fantastic home for Final Fantasy.
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God Eater: Burst
God(s) Eater Series (All Regions) – This Monster Hunter clone based on the anime was wildly popular on PSP. I couldn’t really get into it, but there is a solid game here, and the series went on the other consoles thanks to its popularity. One trivia fact is that the title was changed to Gods (plural) for the West as to not offend religious folks.
God of War: Ghost of Sparta
God of War Series (All Regions) – Well, you can’t have a Sony console without a God of War game showing you what it can do and then no one ever topping it and making you upset. Chains of Olympus was probably the single most anticipated PSP game ever next to Gran Turismo. I pre-ordered it the day it was announced and played through the entire game at work on launch day. It was gorgeous, it felt like the PS2 games, and it was the first game to overclock the PSP to 333MHz achieve what it did. Ghost of Sparta somehow topped all of this and is considered one of the best games in the series.
Gran Turismo (All Regions) – As stated above, Gran Turismo was a myth, a legend. The one PSP game to come out and somehow unlock hidden power no one would ever be able to achieve. To have the ultimate racing sim in the handheld form to never be topped again. While it took the entire life of the PSP for the game to come out, what we got was a solid racing sim that felt like the PS2 games we grew to love. The game upset people due to a lack of a career mode. It felt like Sony said, “Meh, just release it anyways the PSP is nearly dead”.
Grand Theft Auto: Vice City Stories
Grand Theft Auto Series (All Regions) – This is probably the most played PSP series by far. When Rockstar announced a “port” of GTA3 for PSP it drove sales up and people lost their minds, but how would it work with only one analog nub? Well, it kind of didn’t, but it was still faithful to the PS2 game. The later side story was well received and the DS port of Chinatown Wars was fantastic. There was a long rumor of a San Andreas Stories that never saw the light of day.
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Hatsune Miku: Project Diva Extend
Hatsune Miku: Project Diva Series (Japan) – The popular rhythm game saw the same treatment as DJ Max. Lots of people importing. The series has grown to become a fantastic and addictive game and has spread to many other consoles. The PSP versions had great visuals, catchy Japanese pop tunes, and overall addictive rhythm gameplay that only seemed possible o the PSP.
Hot Shots Golf: Open Tee 2
Hot Shots Golf/Everybody’s Golf Series (All Regions) – The Hot Shots series saw a lot of love on the PSP. Both entries are solid entries and tons of arcade golfing fun.
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Jak & Daxter: The Lost Frontier (All Regions) – The last entry to the beloved Jak & Daxter series was on PSP and PS2 despite the PS3 being out for some time at this point. It wasn’t anywhere near as memorable as the original trilogy, but it was a fun game and well worth a playthrough.
Jeanne d’Arc (All Regions) – Considered by many to be the best turn-based strategy game on the PSP and one of the best ever made. This original game had a great story, deep strategy, and just overall tons of content.
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Killzone: Liberation (All Regions) – While many expected a first-person shooter killer app we got a top-down shooter instead, but a damn fine one at that. The game feels like Killzone and looks great too. There is some strategy to the game, and while the story is lame, it’s all about the fun gameplay.
Kingdom Hearts: Birth by Sleep (All Regions) – Yeah, this was to be expected. The mid-2000s was the peak of Kingdom Hearts and this was easily one of the most anticipated games for the system. It look fantastic and was actually a lot of fun and felt like its PS2 counterparts.
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The Legend of Heroes: Trails in the Sky
The Legend of Heroes: Trails in the Sky Series (All Regions) – A much-beloved port of the two chapters and they are great on PSP. This is by far one of the best JRPGs on the system due to its wonderful story and great characters.
LEGO Star Wars II: The Original Trilogy
LEGO Series (All Regions) – The LEGO series was a huge hit on the PSP thanks to its portability. Harry Potter, Indiana Jones, Pirates of the Caribbean, and Star Wars all made it to the system and they looked nearly as good as the PS2 games. These are some of the finest platformers on the system even if you don’t care about the IPs.
LittleBigPlanet (All Regions)- One of the only PS3 series to make it onto PSP, this game had it all. Downloadable levels, a level editor, and a vast campaign and it looked fantastic. It’s one of the best 3D platformers on the system.
LocoRoco 2
LocoRoco Series (All Regions) – The tiny yellow singing balls were a huge hit for the early days of the system. The quirky Japanese gameplay was bright and fun and the game looked great too. While the physics got a little weird, the series is part of what makes up the “PSP DNA”.
Lumines II
Lumines Series (All Regions) – The launch title that really helped set the standard for the “PSP DNA”. It was a much talked about game with its unique rhythm and puzzle gameplay mash and was also an instant hit. The series later went on to continue on other systems.
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Madden NFL 06
Madden NFL Series (All Regions) – Of course one of the most popular sports franchises of all time wouldn’t miss the opportunity to cash in on the PSP. This is one hit-or-miss series on this system. The quality is all over the place so the best thing to do is try them all.
Manhunt 2 (All Regions) – One of the most controversial games on the system due to Jack Thomspon’s violent video game crusade of the mid-2000s. The game was censored blurring out kill scenes that were later patched out for those with hacked PSPs. It’s a solid stealth horror game and one of the most violent on the system.
Marvel: Ultimate Alliance
Marvel: Ultimate Alliance Series (All Regions) – Top-down dungeon-crawling superhero games were all the rage in the mid-2000s and Marvel was doing them the best.
Me & My Katamari (All Regions) – Riding off the success of the first two games on PS2 this was a solid entry to the franchise and worked surprisingly well despite the lack of a second analog stick. It’s one of the best “PSP DNA” games out there.
Medal of Honor: Heroes 2
Medal of Honor: Heroes Series (All Regions) – The other WWII shooter. Surprisingly this series had the more solid foothold on PSP and the most solid entries. Quick and fun objective-based first-person shooting action. Both games back to back are a ton of fun.
Mega Man Series (All Regions) – Capcom hit the ball home twice in a row with two solid platformer entries. Both are considered some of the best entries in the franchise.
Metal Gear Ac!d Series (All Regions) – Hideo’s card-based strategy spin-off was received with mixed reception, but strategy fans loved it. The first game is really rough but improves with the second. The series shipped with weird 3D glasses too.
Metal Gear Solid Series (All Regions) – Probably one of the most popular games on the system and a huge seller. Peace Walker was an official entry while Portable Ops was more of a handheld tailored affair with a follow-up re-release. This is seriously one of the best series of games on the system and helped define the PSP for what it is today. Not to mention the stunning visuals.
MLB 10: The Show
MLB: The Show Series (All Regions) – Probably some of the best sports games on the system and the most consistent with quality. Sony’s exclusive licensed baseball game was a huge hit on the PSP and looked good doing it.
Monster Hunter: Freedom 2
Monster Hunter Series (All Regions) – The Monster Hunter series blew up in the mid-2000s thanks to strong entries on the Wii. Portable 3rd is considered one of the best games in the series, but sadly never made it the West. These games are best played in Ad-Hoc co-op. I had many fun nights with a co-worker playing Portable 3rd.
Mortal Kombat: Unchained (All Regions) – Being a massive Mortal Kombat fan I was stoked to hear the announcement of Unchained. A port of Deception with all content intact? Sadly, there were to main factors that kept this game from achieving the greatness of Deception. No online play and horribly compressed sound. It is still one of the best fighters on the system.
MotorStorm: Arctic Edge (All Regions) – Considered by many to be one of the best-looking PSP games and one of the best racers on the system. The fast-paced arcade action was a ton of fun and sadly was the final entry in the franchise.
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NBA 2K10
NBA Series (All Regons) – Now there’s a lot of different developers under the NBA license. There was EA’s NBA Live and Street, 2K’s NBA 2K series, Midway’s Ballers and Sony’s own series. The entire license was all over the court in terms of quality. I actually enjoyed Street quite a bit as I loved the console series, but there’s qualities to them all and you should give them all a shot.
Need for Speed: Most Wanted 5-1-0
Need for Speed Series (All Regions) – These were probably the most popular racing games on the system and sold a butt-ton because Need for Speed was the Call of Duty of racing back in the day. Neither entry is amazing, but they all have their qualities and are all worth checking out
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Patapon 2
Patapon Series (All Regions) – The Patapon series was part of the PSP’s DNA and was incredibly unique and there wasn’t anything else like it on other systems. A turn-based strategy game fused with rhythm-based gameplay was addictive and fun and was a huge hit. I personally got frustrated with the first game and never continued, but I do want to go back and try again. It has striking visuals and cute characters.
Phantasy Star Portable 2
Phantasy Star Portable Series (All Regions) – Phantasy Star was a huge hit on the GameCube and continued on the PSP. While most popular in Japan, the series had an online co-op, but the single-player campaign was also there. It’s a fun pseudo-MMO and the closest we ever got to one on the PSP.
Prince of Persia Series (All Regions) – The Prince of Persia franchise was at its peak in the mid-2000s with The Two Thrones having just been released and the trilogy concluding. The PSP received a fantastic port of that game as Rival Swords, and a decent albeit buggy port of Warrior Within. There was also a port of Forgotten Sands that was completely unique for the PSP.
Pro Evolution Soccer 2013
Pro Evolution Soccer Series (All Regions) – There were many entries on the PSP, and like all the other yearly sports titles, the quality varied. It’s best to play them all and find out which one suits your taste the best.
Pursuit Force
Pursuit Force Series (All Regions) – A surprisingly short-lived series, it was so popular the game got a fun sequel. Tons of popcorn Hollywood action scenes and great visuals. Nothing to really complain about.
Puzzle Quest: Challenge of the Warlords (All Regions) – One of the few mainstream puzzle games. Puzzle Quest kickstarted the match 3 RPG mash-up genre we know today on mobile phones. It was incredibly addictive as I remember clocking in 30 hours on the campaign before completion and I couldn’t put it down.
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Ratchet & Clank: Size Matters (All Regions) – One of the biggest profile games for the system, Size Matters smashed down on the Earth with a bang. It was everything we loved in the series and somehow managed to make playing with one analog nub fine. It looked great and captured all the fun from the PS2 games.
Resistance: Retribution (All Regions) – Another high-profile Sony exclusive. With PS3 games doing well, the PSP version was a third-person shooter and controlled well and looked amazing. While the story was nothing special it was the great gameplay that made this stand out from the crowd and show the PSP could do shooters.
Ridge Racer
Ridge Racer Series (All Regions) – One of the most high-profile racing games of all time just due to the fact that it was one of the biggest launch titles for the system and a return to a dormant franchise. The game looked stunning, probably the best-looking game at launch, and I remember picking up my pre-order two days before the PSP launch and reading the entire manual over several times. It was exciting and played so well. Perfect controls and tons of content. A sequel was released everywhere but in the US and was mostly just an upgraded version of the first game with new content.
Rock Band Unplugged (All Regions) – This was one of the oddest games to release on the system. A game that is normally totally reliant on external peripherals, but somehow made the game work by switching instrument tracks and using the same button timing system as other rhythm games on the PSP. It was tons of fun and was a full Rock Band experience with DLC songs and all.
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Secret Agent Clank (All Regions) – Two Ratchet features on a portable?! It was crazy talk. Like Daxter, Clank got a pint-sized adventure all on his own and actually was overall better than Size Matters. The charm was there, the more interesting gameplay, and it just felt tailor-made for the PSP.
Shin Megami Tensei: Persona 3 – Portable
Shin Megami Tensei Series (All Regions) – These were probably some of the biggest RPGs on the system. Person 3 Portable FES was a direct port of the PS2 game with added features and content. It was, and still is, the definitive Persona 3 experience. There were both PS1 ports and a Devil Summoner game exclusive to Japan.
Silent Hill: Origins
Silent Hill Series (All Regions) – It was a huge surprise that the PSP would get two Silent Hill spin-offs. Shattered Memories was a reimagining of the first game with more action and less horror, and Origins was a traditional game and was fantastic and looked stunning. I enjoyed the crap out of Origins and plan to back to it again.
SOCOM: US Navy SEALs: Fireteam Bravo 2
SOCOM: U.S. Navy SEALs Series (All Regions) – SOCOM making a showing on the PSP was brave. No one thought it could work, but it was one of the most popular franchises on the system. With four entries, more than even the home consoles, the series was rock solid. Playing through all Fireteam Bravo games will give you a fantastic tactical shooter experience.
SoulCalibur: Broken Destiny (All Regions) – Nearly every high-profile fighting franchise made it onto the PSP. Broken Destiny was a full-fledged original entry and featured Kratos as a guest fighter. It looked great and played well, but sadly there was no online play.
Star Wars Battlefront: Elite Squadron
Star Wars Series (All Regions) – There were quite a few Star Wars games on the system from LEGO to three whole Battlefront games!. There were also mediocre ports of The Force Unleashed and a Clone Wars game. Overall, the quality was all over the place, but you should check them all out.
Street Fighter Alpha 3 MAX (All Regions) – Considered by many as the definitive version of the game, the PS1 port is a fantastic entry and looks great to boot. It was the only Street Fighter game we got and thankfully it was a good one. Japan got Zero 3 which was a favorite for importers.
Syphon Filter: Dark Mirror
Syphon Filter Series (All Regions) – Syphon Filter is one of my favorite video game series of all time. I played the hell out of the first two games as a kid. My dad and I would rent it every weekend until we eventually just bought them and memorized every enemy placement, weapon, and could eventually get through each game without ever getting hit. The level design was just so fantastic, and when the series got revived for PSP I was so stocked. It was a pre-order for me and I even wrote my own walkthrough guide for them both. That’s how much I love this series. It showed how to do shooters right on the PSP despite its limitations. These are considered the best shooters on the system bar none.
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Tactics Ogre: Lets Us Cling Together (All Regions) – Despite the strange name, Tactics Ogre is considered by many to be superior to Final Fantasy Tactics in both story and gameplay. While this game didn’t sell very well it is one of the most beloved PSP exclusives mainly because it’s a remake of the SNES game. If you want to sink into a deep game with a lot of story this is one of the best on the system to do it.
Tekken: Dark Resurrection
Tekken Series (All Regions) – Tekken 6 and Dark Resurrection are one of the best fighters on the PSP. The visuals are stunning, the controls are great, and it’s just an overall solid 3D fighter which there weren’t many good ones on the system.
Tiger Woods PGA Tour
Tiger Woods PGA Tour Series (All Regions) – Just like any sports franchise on the PSP the quality was all over the place. While Tiger Woods 07 would be considered the best overall, you need to try them all to really find out what you like. They’re still solid titles on the system with some great graphics and packed campaigns.
Tomb Raider: Anniversary
Tomb Raider Series (All Regions) – Both Tomb Raider ports are some of the best on the system. These are nearly identical to their PS2 counterparts with fantastic controls and excellent visuals.
Tony Hawk’s Underground 2 Remix
Tony Hawk Series (All Regions) – Underground 2 Remix was an amazing game on the system. It ran well, looked good, controlled perfectly, and was packed full of content. I played this game religiously when I was able to pick it up for cheap. It’s just one of the best games on the system. Period. Project 8 was decent, but not the kind of quality that Remix was.
Twisted Metal: Head-On (All Regions) – An ambitious launch title for the PSP. Just one more franchise to come out of the woodwork for the little system that took the world by storm. It was one of the only online infrastructure games back in the day as well.
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Valkyria Chronicles II (All Regions) – Sadly, the sequel to the popular strategy game was a PSP exclusive and has remained so. An odd choice for sure, but it’s one of the best strategy games on the system and is rock solid all the way around.
Valkyrie Profile: Lenneth (All Regions) – A port of the PS1 game, Lenneth is one of the best RPGs on the system. It has beautiful art, fun characters, and stellar gameplay. The PSP was truly an RPG lover’s dream machine and has some of the highest quality ports of any system to date.
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Wipeout Pure
Wipeout Series (All Regions) – Wipeout Pure was one of the best launch titles for the PSP and featured a hidden web browser for DLC. I remember leeching off of a neighbor’s Wifi (we didn’t have any wifi devices in 2005 yet) and just thought it was so school despite how terrible the experience was. The series was colorful, had a great framerate, and just looked good.
WWE Smackdown vs RAW 2007
WWE Smackdown vs RAW Series (All Regions) – I’m not a wrestling fan by any stretch of the measure, but this was a very popular series on PSP. 2006 suffered from insanely long load times on the UMD and every entry has varying levels of quality in different areas like any other sports series. Play them all to find your favorite.
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X-Men Legends II: Rise of Apocalypse (All Regions) – Seriously, this is one of the best dungeon crawlers on PSP and there aren’t many. Tons of characters, content, and the graphics were great.
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Ys VI: The Ark of Napishtim
Ys Series (All Regions) – 2D 16-bit RPGs were a staple for the PSP thanks to many ports from the SNES. Ys had a few solid entries on the system.
The Best “Hidden Gems” or Underrated Games
I want the term “hidden gems” to go away. This term just isn’t relevant anymore as every single retro game from niche and obscure to the mainstream has been documented and probably reviewed numerous times on YouTube. Even the Phillips CD-i and Nokia N-Gage aren’t obscure or hidden anymore. If they were then they wouldn’t be $400 on eBay because they would be “hidden”. This term was more relevant 15 years ago when you walked into a retro game store and someone suggested said game to you. You then took it home and realized how fun it was and why you overlooked it. That’s a hidden gem.
Thanks to the internet that term lost all meaning and the same goes for “underrated”. I prefer the term underappreciated. Underrated in terms of critical reception maybe, but most gamers cherish the underdog so nothing is really underrated anymore, but can still be underappreciated because a casual onlooker may not like the screenshots or understand it from a first glance. Games like Gunpey or Beaterator for PSP may be new to you but just Google those games. Tons of YouTube videos, and top-something lists with them in it. Because of the internet, nothing can truly be hidden anymore. Once something is dug up everyone rushes to go buy it to stick it in their collection.
The following games are underappreciated due to one factor or another. Not enough marketing, low budget, low print run, bad release timing, too hard to understand at first glance, not a big hit with critics, a niche genre, or many other reasons.
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7th Dragon 2020-II
7th Dragon Series (Japan) – A fun Japanese-only RPG with great graphics and fun gameplay. There is a fan translation patch available.
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Activision Hits Remixed (All Regions) – Fans of 8-bit consoles will have a blast here. Well emulated classics for Atari 2600. Includes 44 games.
Adventures to Go! (All Regions) – A really good dungeon crawler that wasn’t American made.
ATV Offroad Fury Pro (All Regions) – Probably the best in the MX/ATV lineup on PSP in terms of visuals, physics, and content. It was a rock-solid well-balanced racing game, but other entries are worth taking a look at too.
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Beatorator (Europe) – A well-made music creator from Rockstar Games and producer Timbaland
The Bigs
The Bigs Series (US) – Usually left in the dust by EA’s MLB series, The Bigs was a better baseball game on PSP, but sadly just couldn’t find the sales to keep it up.
Bleach: Heat the Soul 5
Bleach: Heat the Soul Series (Japan) – While incredibly redundant this was a smash hit on PSP in Japan and attracted many importers. There are subtle differences between all seven games so playing them all is the only way to find out what you prefer.
Bomberman (EU/JP) – While it didn’t have any online replay it was the most faithful in the series for consoles up to that point and was a solid entry.
Brandish: The Dark Revenant (US) – Released very late and long after the death of the PSP (2015!) Brandish gave us one last dungeon crawler that was surprisingly fun and well made.
Brave Story: New Traveler (All Regions) – This was actually quite a high-profile RPG since it was released early in the PSP’s life, but no one paid attention. It had great visuals, fun combat, and an entertaining story.
Brothers in Arms: D-Day (All Regions) – While the game was a big clunky it had fantastic visuals and played quite well. All three major WWII shooter players made it onto the PSP, which is quite a surprise in hindsight.
Bust-A-Move Deluxe (All Regions) – This is one of the coziest puzzle games on PSP. While it doesn’t do anything new or exciting it delivers the same great Bust-A-Move gameplay we all love with bright colorful visuals.
Buzz!: Master Quiz
Buzz! Series (Europe) – No, it’s not a game about Kevin McAlister’s brother. A Europe exclusive franchise, Buzz! is a fun trivia game series for people who love that kind of thing. No crazy button peripherals here, but multiplayer is a blast.
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Cake Mania: Baker’s Challenge (US) – If you love time management games like Diner Dash then this game is up your alley. It was released as part of the “PSP Minis” library.
Capcom Classics Collection Reloaded
Capcom Classics Collection Series (All Regions) – A good amount of classic Capcom games were released on two different UMDs. Games like 19xx, Street Fighter II, Ghosts and Goblins, Mercs, Exed Exes, and many others were well put together and run great here.
Cars
Disney/Pixar Cars Series (All Regions) – Yep, I’m dead serious. The Cars series was pretty solid on PSP and offered a fun arcade racing experience. It looked good and played surprisingly well. Because of the kids-only relationship with Cars, no one really gave it the time of day.
Chili Con Carnage (All Regions) – A crazy over-the-top third-person shooter with lots of humor injected in. It had an unfair checkpoint system, but other than that, it was a solid action title.
Class of Heroes 2
Class of Heroes Series (All Regions) – A “labyrinth crawler” with surprising depth and a fun cast of characters. You’ll definitely sink dozens of hours into the entire series.
Crash of the Titans
Crash Series (All Regions) – Crash Bandicoot didn’t do too well after his PS1 outings. The Crash games that came after were mediocre to just okay at best. The PSP Crash games are decent fun, but nothing amazing. They scratch that itch for a platformer and a kart racing game on the PSP, but nothing more.
Crazy Taxi: Fare Wars (All Regions) – A fun and faithful port of both Dreamcast games. While the graphics haven’t improved much it will satisfy the arcade racing craving you might have. There was even online multiplayer at the time.
Crimson Gem Saga (All Regions) – A sequel to Astonisha Story, and a much better game overall, and it offers some wonderful characters and turn-based strategy gameplay. If you finished up Tactics Ogre and Final Fantasy Tactics then this could be your next time sink.
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Dante’s Inferno (All Regions) – A cut-down version of the console game content-wise, but the gameplay is rock solid and feels similar to God of War. The console version was short enough as it was, but some boss fights are stripped down to cut-scenes instead. Despite that, the gameplay itself holds up for a few hours of fun.
Dead to Rights: Reckoning (All Regions) – Released alongside the console game Dead to Rights II, the series had one last go before finally disappearing into the ether. It’s a decent third-person shooter all around.
Def Jam: Fight for NY – The Takeover (All Regions) – Def Jam: Fight for NY is one of the best fighting games ever made. Hate the hip hop part of it all you want, all though it features tons of “golden era” hip hop artists from the 90s-mid 2000s, The Takeover was released a year after the console versions with great visuals, solid controls, and tons of content. Easily one of the best fighters on PSP.
Diner Dash: Sizzle & Serve (All Regions) – A port of the DS version, this is Diner Dash greatness through and through. While the DS version is superior thanks to its touch screen controls, it works fine here.
Downstream Panic! (All Regions) – A mix between LocoRoco and Worms. This is truly one of the most unique puzzle games on the system and was criminally overlooked.
Driver ’76 (All Regions) – A prequel to Driver: Parallel Lines for PS2, this is a fun and action-packed driving game. Lots to really like here.
Dungeon Siege: Throne of Agony (All Regions) – a big boy dungeon crawler on a handheld? Many were skeptical, but it really shined and is one of the better dungeon crawlers on the system albeit very rudimentary and basic.
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Every Extend Extra (All Regions) – Tetsuya Mitzuguchi was at his peak in the mid-2000s. Riding off the success of Lumines his next music-based game didn’t make as large of a splash but was still excellent. This is a bigger version of a freeware game he released for PC back in 2004. He also went on to create the excellent Meteos for DS.
Exit
Exit Series (All Regions) – A very unique puzzle-platformer that had that “PSP DNA”. The game was colorful and tons of fun and had downloadable levels. One of the better puzzle games for the system for sure.
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Fat Princess: Fistful of Cake (All Regions) – While this was better played with other people, Fat Princess is a cartoony and whimsical tower defense-like game that fits well on the PSP.
FlatOut: Head On (All Regions) – This is what all FlatOut fans wanted. A good portable experience. Spectacular crashes, a great sense of speed, and awesome graphics. It’s one of the better racing games and was sadly completely overlooked by most.
Football Manager Handheld Series (Europe) – If you love spreadsheets you will love this game. Jokes aside, there are many fans of the Football Manager series and it’s pretty decent on the PSP despite the control limitations. If you want some deep strategy involving your favorite sport there’s nothing quite like it on the system.
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G-Force (All Regions) – A surprisingly good movie tie-in. No joke. While the game is easy it has charm and will keep you interested until the end.
Ghost in the Shell: Stand Alone Complex (All Regions) – Like the anime or not, this was only the second FPS game to be released on PSP right after Coded Arms and before Metroid Prime: Hunters on DS came out. This one kind of did it better. It had a less generic feel to it and did well for the hardware’s limitations.
Gitaroo Man Lives! (All Regions) – A faithful port of the PS2 game. This quirky Japanese rhythm game is in the same lane as Parappa the Rapper. Great tunes and a fun game all around.
Gladiator Begins (All Regions) – A sequel to the PS2 game Colosseum: Road to Freedom this really took me by surprise. I didn’t even see this one come out until years after. It’s a solid Gladiator sim and has solid controls and great visuals.
Gradius Collection (All Regions) – There weren’t many shmups for the PSP, but Gradius Collection is probably the best. Five Gradius games on one UMD and all run great. What more could you want?
Grand Knights History (Japan) – Sadly, this never saw a western release just like Princess Crown, but there is a complete fan translation. Vanillaware has a unique art style and fantastic 2D gameplay. This turn-based strategy game oozes color and personality and is one of the best on the system.
GripShift (All Regions) – One of the best arcade racers on the PSP. Fast-paced action, crazy tracks, and the level editor was a huge hit.
Guilty Gear Judgement
Guilty Gear Series (All Regions) – Three solid fighters on PSP and were all upgrades to previous entries in the series, but that’s okay. Great visuals, excellent controls, and overall just added on to the solid lineup of great 2D fighters.
Gun: Showdown (All Regions) – A stripped-down version of the console games, but not in a negative way. They took the best parts of the console games and stuck them on the PSP. There isn’t an open-world here, but it’s best you will get to Red Dead Redemption in portable form.
Gunpey (All Regions) – Another of Tetsuya’s weirdness, but more on the Rez end of bizarre. It doesn’t meld the magic of music and puzzles like Lumines did, but you should play this more for its oddball magic than the gameplay.
Gurumin: A Monsterous Adventure (All Regions) – This is seriously one of the best action games on the PSP hands down. It received raving reviews, but no one paid attention because of its quirky Japanese exterior and cutesy visuals. I think we’ve all learned that cute visuals don’t make a bad or easy game. Incredibly charming and addictive throughout.
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Half-Minute Hero (All Regions) – Probably the most unique and original JRPG on the system. You literally have to beat the game in 30 seconds. Level-up, battle, buy equipment, and more all within a 30 second time limit. It’s hard to explain, but it’s something that must be experienced. It’s also pretty funny.
Hammerin’ Hero (All Regions) – It may be simple, but its charm is what will get you. This is one solid platformer with that fun Japanese flair from the early 2000s.
Harvest Moon: Hero of Leaf Valley
Harvest Moon Series (All Regions) – Three games came to the PSP, and while not critical successes they are decent sim life fun. A PS1 port also made it over. If you already love the series or want something similar to Animal Crossing this is the closest you will get.
Harvey Birdman: Attorney at Law (All Regions) – A hilarious FMV game based on the Adult Swim show. There’s tons of humor and video game cameos thrown in. It’s really short but super entertaining.
Hexyz Force (All Regions) – The story won’t blow you away or have you weeping tears, but the gameplay and item management here is stupendous. A really fun tactical RPG that was sadly missed by most.
Hot Pixel (All Regions) – Yep, you guessed it. This is the PSP’s answer to WarioWare. Lots of fun and silly microgames and just as much of a blast as the WarioWare series. It’s too bad no one bought it.
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The Idolm@ster Shiny Festa: Funky Note
The Idolmaster Series (Japan) – These were huge hits in Japan ending up in the second spot in the sales charts upon release. There are three different versions with different lead idols, but what’s inside are super addictive and charming rhythm games in the same spirit as the Hatsune Miku series. Thankfully there are fan translations now.
Indiana Jones and the Staff of Kings (All Regions) – This original Indiana Jones title is a stripped-down version of the PS2 game, but it’s rock-solid action with great visuals.
Infected (All Regions) – This was one of the first post-launch releases and was highly anticipated. This third-person shooter had a unique gameplay loop and online feature. Shooting a hole in a zombie would allow you to use your blood and infect others and start a chain reaction to rack up points.
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Jackass: The Game (All Regions) – This was based on the movie at the time and featured acting from the original cast. The mini-games are fun, the action is dumb, and it’s pretty hilarious and was done surprisingly well.
James Bond 007: From Russia with Love (All Regions) – The only James Bond game that made it to PSP. Various developers have been able to perform amazing feats of programming for handheld Bond games and the PSP looks fantastic and plays well.
Juiced 2: Hot Import Nights
Juiced Series (All Regions) – Another really fun arcade racing series. Looks good too.
Justice League Heroes (All Regions) – One of the few good dungeon crawlers on PSP. Marvel had one of the best and DC’s take isn’t too bad. Great graphics help too.
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Kenka Bancho: Badass Rumble (All Regions) – A Japanese game that made a surprising debut in the West. Kenka Bancho is a fantastic beat ’em up with lots of boss fights and plenty of action.
The King of Fighters Collection: The Orochi Saga (All Regions) – For a system that didn’t have the best D-pad for fighters it sure did get a lot of them. This is a fantastic collection of Kind of Fighters games from the past and they run well and look great. It had a bunch of extra content to unlock too.
Kingdom of Paradise (All Regions) – This game is reminiscent of PS2 action games of yesteryear such as Genji, Onimusha, and others of its ilk. It’s a bit clunky, but still fun and captures that moment of nostalgia.
Knights in the Nightmare (All Regions) – A really high-profile SRPG on DS ported to PSP and was well done. Be warned that the game has a steep learning curve and can be hard as balls. There are multiple endings and should be great for people wanting a deep strategy game to sink into.
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Lemmings (All Regions) – A fantastic port of the original game with 36 new levels and the ability to download user-made levels. While that isn’t possible anymore what’s here is awesome. If you love deep puzzles this is a game for you.
The Lord of the Rings: Tactics (All Regions) – Another good strategy game on PSP. It’s crazy how many good strategy games this system got. The game looks good and is a strange one-off game for the system that you can’t get anywhere else.
Lunar: Silver Star Harmony
Lunar Series (US/JP) – The Lunar series was ported with care and quality. The first game was released only in the US while the second game was Japan exclusive. It’s a real shame there was no Western release, but they are both excellent games still.
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M.A.C.H.: Modified Air Combat (Europe) – This air combat sim was exclusive to Europe and played well and looked great. There were a surprising number of combat sim games on PSP and this was among the best.
MediEvil: Resurrection (All Regions) – A remake of the original game. This was very well done minus the camera issues, but it looked good and is one of the “PlayStation DNA” games that got ported to the system.
Mercury Meltdown
Mercury Series (All Regions) – This is one of the best puzzle games on PSP. The physics are awesome and the clever puzzle designs are addictive. Color coding to open gates and switches, tilting the world to move the mercury and split it apart. It’s a unique game that really needs another entry.
Metal Slug XX
Metal Slug Series (All Regions) – While XX was its own game, the Anthology has all six games and are fantastic ports and play well. The D-pad isn’t the most ideal, but the fact that all six games exist on one UMD is unreal.
Miami Vice: The Game (All Regions) – What. A good movie tie-in game?! Yeah, it’s a surprisingly solid third-person shooter that was heavily overlooked due to the terrible movie and the whole tie-in stereotype. It’s not a super interesting game, but there are very few shooters on PSP to begin with.
Michael Jackson: The Experience (All Regions) – This is an interesting take on the game. While the console versions were motion-based, the PSP one had chibi Michael and button presses similar to Hatsune Miku. It’s not the best version, but it has all the same tracks and is a lot of fun if you are a Michael Jackson fan.
Midnight Club: L.A. Remix
Midnight Club Series (All Regions) – Two console racing games ported with grace on the PSP. While LA Remix has some slowdown unless you overclock your system they both play well. The PSP had tons of great arcade racers and these are no exception.
ModNation Racers (All Regions) – An ambitious if generic kart racer that has a good amount of content and colorful visuals. It’s safe and fun.
MX vs ATV Untamed
MX vs ATV Series (All Regions) – The PSP was not short of racing games and the long-running motocross series made it over in two releases. Both are good for a different reason so I suggest trying them all out.
Myst (EU/JP) – Never released in the US. Myst is one of the few adventure games on the system and this is a fine port of the PC classic.
N
N+ (All Regions) – If you like Super Meat Boy you will love N+. A sadistic platformer with over 200 levels mixed from other versions as well as a level editor with sharable maps.
Namco Battle Anthology
Namco Museum Series (All Regions) – This was a popular series that came back from PS1. Five volumes and a Battle Anthology. A lot of classic Namco titles if that’s your thing.
NCAA Football 09
NCAA Football Series (US) – Probably the best football series on PSP. Even though it’s college football, the NCAA series has long been regarded as superior to Madden.
NFL Street 3
NFL Street Series (US) – Ports of the arcade NFL games. This whole Street series has been highly regarded among fans and should really come back. EA’s strongest time in sports was with their EA BIG lineups such as SSX, NBA Street, FIFA Street, Freekstyle, and Def Jam.
NHL 07 (All Regions) – Easily the best hockey game on the system, and sadly there weren’t many options. EA didn’t release another version despite their other sports titles getting yearly releases.
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Obscure: The Aftermath (All Regions) – This horror title doesn’t do anything new. Solve puzzles and kill monsters with multiple characters while you unravel a story. Fairly dated gameplay-wise, but it fits right in on the PSP.
Outrun 2006: Coast 2 Coast (All Regions) – Probably one of the very top arcade racers on PSP. It looks amazing and clearly given time and care to feel right on the system.
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Pac-Man World 3 (All Regions) – The Pac-Man World series has always been fairly decent, and World 3 on PSP is just as strong as the console versions. What sets World 3 apart from the first two games is its hilariously serious tone in its story.
Pangya: Fantasy Golf (All Regions) – A spin-off of the Korean MMO game, this right here is the single best golf game on PSP. Colorful visuals, a quirky story, lots of content, and great ball physics. It feels like a complete package and less like a port.
Parappa the Rapper (All Regions) – This is probably one of the highest regarded PSP games, but despite raving reviews it just didn’t sell. It’s a fantastic port of the PS1 classic and looks great too.
Pinball Hall of Fame: The Williams Collection
Pinball Hall of Fame Series (All Regions) – The best pinball games on PSP. Two collections allow you to play them in Tate mode. What more could you ask for?
Pipe Mania (Europe) – This puzzle game is really colorful and addictive. Its simple approach is what makes it so accessible and fun.
Power Stone Collection (All Regions) – Ports of the Dreamcast games and well done too. Power Stone is a great fighting game, but better over multiplayer Ad-Hoc.
PQ: Practical Intelligence Quotient
PQ: Practical Intelligence Quotient Series (All Regions) – A really fun and weird puzzle game similar to Brain Age, but more 3D and interactive. It really has that weird “PlayStation DNA” attached to it.
Prinny: Can I Really Be the Hero?
Prinny Series (All Regions) – A spin-off of the Disgaea series, and surprisingly a platformer. This is highly considered one of the best platform games on the system, but it’s really hard and has terrible voice acting.
Puyo Pop Fever
Puyo Pop Series (Japan) – You can’t go wrong with portable Puyo Pop. The Fever series was a fantastic way to play this one the go.
R
R-Type Command (All Regions) – Another weird IP to go tactical. One of the best tactical games on PSP, and it’s surprising as R-Type is not a slow methodical game.
Race Driver 2006 (All Regions) – An absolute blast of a racing sim. One of the best on the system, and one of the best looking games on the system period.
S
Shrek Smash N’ Crash Racing (All Regions) – Yep. It’s a Shrek game. Yes, it’s actually decent. While no Mario Kart competitor it looks decent and has some fun tracks and fun Shrek characters. You could do a lot worse with the license…and boy did they.
The Sims Series (All Regions) – Fantastic spin-offs of the main PC version. These games hold up surprisingly well and are hand-tailored for mobile play. If you already love The Sims or want some sort of relaxing game on PSP these are it.
Smash Court Tennis 3 (All Regions) – Probably the single best tennis game on PSP and there were a few. Great visuals, controls, and overall content.
Sonic Rivals Series (All Regions) – The only Sonic games to come to PSP. These are considered some of the better games in the series according to Sonic fans. While not perfect they are miles better than most of the 3D turds Sega was pumping out in the mid-2000s.
Space Invaders Extreme (All Regions) – A freaking amazing remix of the Space Invaders game. Like Pac-Man Championship Edition it keeps the addictive formula but turns the volume up to 11.
Split/Second (All Regions) – While it tries hard to capture the magic of the console games, the PSP does a decent job. Not the best racer on the system, but it’s still fun and looks great.
SSX On Tour (All Regions) – A rock-solid entry in the SSX series and looks and feels great on PSP. It’s also the only snowboarding game on the system. Thankfully it’s good.
Star Ocean: First Departure
Star Ocean Series (All Regions) – Great ports of the PS1 games. Safe ports though without many new enhancements, but they’re solid 2D RPGs.
Star Trek: Tactical Assault (All Regions) – Another odd strategy license. While not the best tactical game on the system it does a decent job. I just wish it used the license more.
T
Tales of Series (All Regions) – While the West only got Radiant Mythology there were a bunch of ports in Japan. A solid RPG and the sequel is great too.
Test Drive Unlimited (All Regions) – Quite a risk of a release due to Unlimited’s reliance on constant internet connection. The game is still a solid single-player experience and looks awesome.
Thrillville Series (All Regions) – The only amusement park sim on PSP and both games are great. They look good and have a smattering of content to keep you coming back.
TOCA Race Driver 2
TOCA Race Driver Series (Europe) – One of the best racing sims on PSP and was only released in Europe. They look amazing and have great physics.
Tokobot (All Regions) – A criminally underlooked game and one of the best looking too. Lots of fun puzzles here and hours of fun.
Tom Clancy’s EndWar (All Regions) – A genic but fun hex tactical game. The series isn’t the real-time strategy graphical powerhouse that the consoles got. This is more about the strategy than the visuals.
Toy Story 3 (All Regions) – The console version was a surprisingly solid platformer with charm and great visuals. The PSP version is no different. Don’t let the Pixar name fool you either. This is a solid movie tie-in game.
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UFC Undisputed 2010 (All Regions) – A surprisingly solid entry for PSP. Great visuals, controls, animations, and content. Sadly it was the one and only.
Ultimate Ghosts’N Goblins (All Regions) – One of the best platformers on PSP, but also the hardest. The difficulty that the series is well known for is here too.
Untold Legends: The Warrior’s Code
Untold Legends Series (All Regions) – Originally a launch title for the PSP it’s a decent dungeon crawler albeit generic. Nothing amazing but it will scratch that dungeon crawler itch.
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Valhalla Knights
Valhalla Knights Series (All Regions) – An interesting and unique RPG, but has some flaws and issues. If you can look past all of that you will enjoy the series quite a bit.
Virtua Tennis 3
Virtua Tennis Series (All Regions) – A great tennis series all around and there really isn’t a bad one. It’s just a matter of what your preferences and tastes are. You know you have a good library when you get a choice between good tennis games.
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Warhammer 40,000: Squad Command
Warhammer Series (All Regions) – Both games are surprisingly good. Just another great tactics game to add to the PSP’s lineup. If you love the Warhammer license you will really love these games.
The Warriors (All Regions) – A fantastic port of the Rockstar action game. Even if you don’t know anything about the movie its based on you will really enjoy this game.
What Did I Do to Deserve This, My Lord?!
What Did I Do to Deserve This, My Lord?! Series (All Regions) – A humorous and unique game where you play the bad guy and have to create dungeons to stop the hero. It looks simple but has a lot of spirit.
Wild Arms XF (All Regions) – A fun hex-based SRPG with a lot of dialogue, cut scenes, and story.
World Championship Poker 2 Featuring Howard Lederer (All Regions) – Not sure who Howard is, but this is probably the only good poker game on PSP. The graphics are rough, but it has fun poker gameplay.
Worms: Open Warfare Series (All Regions) – Worms was just another awesome strategy game on PSP. It’s insane how many awesome ones there were. Both games are worth playing and have fun levels and great humor.
X
Xyanide: Resurrection (EU/JP) – A direct sequel to the Xbox shmup. It has great visuals and just overall plays well. There weren’t many shmups on the PSP.
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Yggdra Union: We’ll Never Fight Alone (All Regions) – Overall a solid port of the GBA game with upgrades. This is just another solid SRPG with great visuals.
Z
Z.H.P. Unlosing Ranger VS Darkdeath Evilman (All Regions) – A fun roguelike SRPG with great humor and colorful visuals. Heavily overlooked.
The late Benoit Sokal’s vision is something I have yet to experience. Syberia is considered one of the best point-and-click adventures of all time despite its flaws. Like other games in the genre, such as Sanitarium and The Longest Journey, Syberia gave PC gamers beautiful visuals, intriguing characters, and rich worlds to explore. This remastered classic does just that by giving new gamers a fresh take on an older classic, flaws and all. The series is now a four-part saga that starts here with its humble beginnings.
You play as an American attorney. Kate Walker is tasked by her agency to get an automaton factory signed over to a new toy company. You must seek out its owner, and this leads you on an epic journey through various towns with interesting people. Kate eventually awakens an automaton engineer who is able to drive a wind-up train to where she needs to go. The train needs constant winding, so it conveniently stops in these towns. The towns usually have mini mysteries to solve or predicaments to correct so Kate can move on with her journey. She either needs more info on where to find Hans Voralberg, who is the living descendant of the factory owner. There’s a lot of humanity in this game. From the strange university with its weird Stoker council to the obsessed automaton in the mines who wants to desperately reimagine an opera he saw long ago. The dystopian Soviet Russia vibes also add to the atmosphere here. The game feels sterile and falsely joyful. Remnants of this sadness litter the environment, akin to soldiers dispatched to abandoned facilities to await their demise.
Syberia does a fantastic job feeling like an actual adventure. However, the puzzles are few and far between, and a couple can be rather obtuse, while the majority have no challenge. There’s a lot of backtracking in the main “hub” areas of each town and just a lot of walking. Talking consists of selecting questions, and that’s it. The pre-rendered cutscenes were not redone, looking incredibly dated. These are in full widescreen with a proper aspect ratio but should have been redone or just done in engine. The remade visuals look fantastic with beautiful sweeping vistas, great lighting, and good-looking textures. There are some quirks left over from the era, such as needing to have animations finish before doing something else, some graphics glitches, and object hunting. Most objects will have a circle appear over them if you get close, but these can be missed sometimes, leading to a lot of wandering around.
You can platinum this game in one go, and it can be finished in about 4-5 hours with a guide. Once you complete the game, there’s no reason to really revisit unless you have nostalgia for the original. The remaster adds some interesting DualSense features, like having Kate’s phone conversation play through the controller speaker, but there’s not much else to this game. If you love adventure games, then give this a try. Here’s to hoping the second game will get remade as well.
Have you ever been afraid of your basement or a basement in your childhood? The answer is almost always yes. My parents rented a couple of houses in my youth that had basements. We had an unfinished basement in one of them, and it was scary. I never went down unless someone was with me. Growing My Grandpa! feeds into this fear as you are a child who is having counseling sessions with the school counselor. She speaks of her grandpa as an entity and presence rather than a living person. As you have these five sessions, you experience flashbacks to the basement and what the girl was seeing.
The atmosphere in this game is nailed perfectly. From the foreboding and haunting music tracks to the way lighting is done, it is subtle but really pulls you into the experience. For such a small indie title with pre-rendered screens, it’s astonishing how well this is all done. This is a point-and-click adventure game, so you naturally move around the half dozen screens or so and explore. The girl is originally sent down to clean up trash after her grandfather passes away, but the trash keeps regenerating, and you end up finding other things. There are puzzle elements involved, and you soon find out that your grandpa was a scientist experimenting on genetics in the basement. You uncover many science docs explaining the backstory and what was going on down there, as well as some truly horrific photos and images.
At the end of each day you must feed and grow your grandpa. He starts out as a fibrous and blob-like figure. When it’s time to teach your grandpa how to speak or feed him, the game enters into a first-person view of the feeding hole, and the creature’s mouth appears. It’s truly disturbing despite how simple the pixel art and the animations are. It’s very visceral and raw and not over the top. You can feed him food items found in the basement or other items like batteries and soap to acquire keys and other things, but you must hide these in the food items. You can only feed him so many items per day, so you have to be careful what to feed him. This is a puzzle in and of itself. Then there’s teaching grandpa how to speak. You will find vocabulary words throughout the basement and can teach him a few words a day. As grandpa learns more words, his “inner body” will come out and have more sophisticated conversations with you. This leads to one of two endings. Either focus on feeding and unlocking the mystery or focus on talking with grandpa. There aren’t enough weeks in the game to do both.
While the quest requires a couple of playthroughs, as your first time is spent stumbling through the five days trying to find everything you can, there are a couple of annoying things about this. First, picking up garbage is incredibly tedious each day. Every drawer and area with trash has about a dozen pieces that need to be dropped into a trash can. It’s fun the first time. By the 30th it gets really old. The regenerating trash also is never explained and feels more like an excuse to include some sort of tactile gameplay. It’s also really easy to lock yourself out of an ending by not knowing what foods are in the entire game and where all the vocab cards are. It’s not a deal breaker, but I honestly would just focus on enjoying the game’s atmosphere and art rather than focusing really hard on a specific ending.
With that said, Growing my Grandpa! is a surprisingly raw and dark game that doesn’t overcomplicate the gameplay and allows room for plenty of surprises, scares, and mystery. The entire game makes you feel uneasy and…wrong. Like you’re not supposed to be here. From the unnerving vocabulary teaching minigame which involves hovering the mouse of a grid while the creature struggles to annunciate every vowel and in the end ends up sounding otherworldly and gross. Not many games are brave enough to do this, often hiding behind descriptions or cryptic imagery to get the point across. With its short play time, it makes for a great afternoon of spooky gaming, and unburying this weird mystery is a real treat.
Indie horror games are not always great. In fact, most are pretty bad. There appears to be a trend of focusing on going viral instead of earning positive word-of-mouth through genuine quality. Either relying on tropes such as the “meme monster,” like Poppy Playtime, or having convoluted lore, like with the SCP series. The Inn-Sanity tries to be a self-contained horror title only trying to be good. It’s one of the better “Unreal Jank” horror titles I have played with the, probably by now, overused PS1 graphics aesthetic that mostly misses the point of them. You play as someone who visits an Inn (Sanity Inn…get it? Ha, ha). During the night there seems to be a Cthulhu mythos-style end-of-the-world scenario. You end up meeting a goth girl, who has the only voiced lines in the game, as you both try to survive the hotel and get to the roof while working with a security guard who is always hiding in the security room in the lobby. You only get phone calls from him. There’s also a monster lurking in the hotel, murdering everyone.
It’s a pretty cool setup, and the pacing of the story is surprisingly good. I played the game all the way through in one sitting because I wanted to see it to the end. The monster is pretty cool and scary-looking, and the scenarios you are put in are easy to deal with but still intense. There’s also a mad murdering priest wandering the hotel, killing anyone who he thinks is infected and not “pure.” The stealth sections involving the monster aren’t hard. The AI is pretty dumb, and one scene had me gathering gas in the parking garage, but the monster wound up always staying at the opposite end where there aren’t any cars. It was a breeze. Every mission will require you to go out into the halls and either up or down stairs to find someone or a supply. One puzzle has you following colored pipes to their proper PSI number to turn on the water to the hotel. It was a fun puzzle and had some intense moments.
There are some intriguing elements thrown in, like being able to call various numbers on the hotel room phone to get some lore in the game. You can turn on the radio every day and hear what’s going on with the outside world. Small things like this that could be expanded upon make for a great way to make a small enclosed area more interesting. We want to know what’s going on outside and how other people are doing too. There’s enough of a world built here to convince you to investigate more, and that’s really hard to pull off in such a short run time. The girl’s voice acting is spotty. It follows the typical “cutesy anime girl” voice trope and I honestly do not like that at all. Some may be okay with it. Some lines are delivered pretty well while others are completely off in tone and intensity. She is supposed to be a beacon of light and the only human thing in this entire world and she just doesn’t feel serious enough for this.
Once you get back to your room, you are advancing the story between the girl and yourself. You keep passing out and waking up in the bathroom, not knowing why. You have strange dreams, and some choices will affect what ending you get with the girl. The story is always moving and changing, and you never get bored or feel stuck anywhere. There are some downsides to this game being very low budget. The animations are pretty bad; everything is a weird mix of high and low poly, so it has an inconsistent look. The game is also rather short, ending at around 3 hours. While I enjoyed my time with the game, I feel that these good puzzles, branching dialogue trees, and choices could be put to more use. The developers are talented and know how to make a great horror game. With a bigger budget I feel they could do something really great. This is easily one of the better super cheap indie horror titles on Steam and will get you genuine scares and entertain you the entire way through.
Short stories in the Silent Hill universe aren’t unheard of. Many people are unaware of their existence, except for the most dedicated fans. The comics and graphic novels on Game Boy Advance and PSP are not quite there, but they are interesting side stories. Silent Hill is more than just a town. It’s an experience. This version is set in Germany. You play as a teen named Anita who is inside an abandoned apartment complex exploring her past and trying to find her friend Maya. Silent Hill games usually explore the real world and then the “Otherworld.” In this game, if you can even call it that, there are clear inspirations taken from Silent Hill: Shattered Memories. This is the first SH game to be set in first person and the second to use a smartphone as a main gameplay device.
Your phone is used for its flashlight. It’s not as extensive as Shattered Memories with apps and features. Every so often your friends will text you, and you just press X to reply. The game is incredibly linear with only one clear path forward. The apartment complex is dark and dirty and does a good job of creating a horror atmosphere, but this isn’t Silent Hill. The series is never stuck inside of a building through the entire game. In fact, the only “outside” you encounter is going onto the roof and balcony a few times. This is by far the least interactive game in the series outside of the graphic novels. You will walk around examining objects, triggering cut scenes, and then entering the “Otherworld” apartment complex, which involves an annoying chase sequence from a monster. The only way you would know that the game is connected to Silent Hill is the monster track in the background and the orange hellish metal design everywhere during the chase scenes, and a single mention of the game in a note on a table. You need to run through a maze of doors and hallways to escape. They aren’t fun and have no combat.
There are a couple of puzzles in the game that are actually pretty good, but it’s the only gameplay in the entire game that’s interactive. The most jarring element here is the inconsistent visual design. Anita’s model is incredibly rough and ugly. She looks worse than the rest of the game, and then there are the live-action cut scenes of a Japanese girl (Maya) talking to you in flashbacks. Sadly, the scenes were obviously shot in Japanese, but there’s only an English dub available. The actual story and message of suicide and bullying are interesting. There’s something here. Anita will walk through rooms full of sticky notes everywhere that have hateful words. We get flashbacks of her cutting her wrists, etc. These darker elements are what make Silent Hill so great. The exploration of the darkest parts of the human psyche, but instead of going with that, The Short Message drops the ball every time it picks it up. Exploring the apartment complex doesn’t bring about any scares. Lights turn off, bulbs pop, there’s weird noises, and that’s about it. The monster chasing you is the only monster in the entire game and you rarely get to see it.
What’s left is a three-hour slog through what feels like a tech demo or proof of concept. Clearly Konami didn’t like it enough to make it into a full game. Hexadrive has some good ideas here, and I wouldn’t mind seeing that they could do with a full Silent Hill game. With the series making a full return, we need more developers on board now that Team Silent has been disbanded. I recommend playing this only if you’re a Silent Hill completionist and hardcore fan, but otherwise there’s not much here for anyone else.
War. War never changes. Oh wait, wrong game. Clears throat Is a man entitled to the sweat on his brow? A famous quote from Andrew Ryan. The creator of Rapture. An underground utopia, or dystopia, that’s a playground for the rich. Using Adam and Eve to alter your genes and add power like fire, ice, shock, and bees. You arrive serendipitously via plane crash over the Atlantic ocean. You work your way through Rapture while being guided by a man named Atlas. There are Little Sisters, children who harvest Adam from dead Splicers, and Big Daddies that protect them. There’s quite a bit going on, and while this is a spiritual successor to System Shock, it was revolutionary for its time. Sadly, many younger gamers, like myself, had never heard of System Shock as it wasn’t a blockbuster seller.
Sadly, the remaster does the bare minimum. Only making the game playable exactly as is, just in a higher resolution and frame rate. 2K Games took the PC version with the updated DirectX 10 lighting and shadows and threw it on consoles. We get developer commentary and some combat trials, but the age of the game is also present. A full remake would have been better. While the story is well known amongst gamers of the HD era, the gameplay hasn’t aged quite as well. There are many quality of life improvements that could have been made. For example, the combat isn’t the best. The reticle is a massive circle, and while guns feel pretty decent, the Plasmids are frustrating to aim. Plasmids like Shock Bolt and Incinerate converge on a pinpoint, and you waste so much Eve trying to hit enemies. There are also an awful lot of passive and combat tonics that feel mostly useless for such a short game.
While the 17 year old me didn’t really notice any of this when I played it on launch day for my Xbox 360 at the time, the game’s near perfection at the time is showing some cracks. The levels are cramped and incredibly linear, making combat hard. Many of the areas are way too dark, making it hard to see enemies and hit them at the speed they move at. It’s not the worst ever, but it’s annoying, and a remake could have remedied this. You get six guns in the game, but not all of them are useful. The Napalm launcher is something I rarely used, and the same goes for the grenade launcher. The areas are too cramped for these destructive weapons, and you end up taking a lot of damage. You will switch between the shotgun, revolver, and Tommy gun the most as your main weapons. The crossbow is the closest to a sniper rifle that you will get. Each weapon has three different ammo types. There are explosive, shock, anti-personnel (good against humans), and armor-piercing (used against Big Daddies). The combat system is fine but pretty flawed. You can upgrade each weapon twice to add things like damage and recoil reduction.
You can change your equipped plasmids and tonics at Gene Banks. You use Adam taken from Little Sisters at Adam machines to buy these. There are just too many. I used the Research one for taking photos of enemies to increase damage dealt to them. Once I get everyone researched, this tonic is useless to me. There are tonics to reduce security timers, making hacking easier, reducing the cost of vendors, etc. You can only get five slots for each track. Then there are up to three levels for each tonic. There’s too much. I felt for the short length maybe half the amount of plasmids and tonics would have been fine. You will find your favorites and pretty much stick with those through the entire game. You can finish the game in about 6 hours or less. Other vendors are for ammo and items for healing and such. There are many different healing items, from snacks to first aid kits and seemingly useless alcohol. Hey, there’s a tonic to reduce the drunkeness effect of those as they restore Eve. It’s an excuse to look around. Every container has something. Eventually you will unlock crafting at the U-Invent station to make ammo and some tonics that can’t be bought or found. Looting can be fun, but it distracts from the main story and gameplay loop.
There are just too many systems at play here for such a short game. These are all good ideas, and they work fine, but do we need five plasmid tracks (you can equip up to 15 passive tonics and five for combat) and a crafting ability? Ammo is scarce and becomes a pain to find on harder difficulties. You will need to loot every enemy and container to scrounge. This is fine, but is this now a survival horror game? The best parts of the game are the scripted events. There are few boss fights outside of the disappointing one at the end. The Big Daddys act as mini bosses themselves. They won’t attack you until you attack first. There are Bouncer and Rosie types, each with different types of attacks. Finding the 122 audiotapes throughout the game gives you backstory and fills in lore since there’s a lack of NPCs to talk to. These are logs of residents from before the city fell apart. Each level is themed after someone who ran that area, such as Cohen, who is all about theater. There’s the casino, the outdoors simulation area of Arcadia, the central core area of Hephaestus, etc. The areas are all distinct and interesting to look at despite being very cramped and their design feeling more like a video game than an actual city. It’s obvious no one could actually live in this place; it just doesn’t make any sense.
Despite not being ported over to a new Unreal Engine, the UE3 assets hold up surprisingly well thanks to the fantastic Art Deco style the game went for and have become iconic. The visuals were state of the art at release, but just increasing the resolution doesn’t do much here. The hacking mini-game gets old fast (assemble pipes) and could have been changed or removed. The enemies and characters are also well designed and iconic, but the game has definitely aged. Some areas are not so graceful, such as the combat, level design, and RPG elements. Enjoy the game for a fun evening that’s a great roller coaster ride and explore. Don’t focus too much on collecting, and just enjoy this as a stylish shooter.
Another game, another year. This is one of the hardest decisions I have to make ever year on this website and 2025 was easily one of the best years for gaming in a long time.
Clair Obscur: Expedition 33
Clair Obscur just does everything right in a genre that has been falling off over the last decade. Taking Wester RPG elements and fusing then with Japanese RPG gameplay makes for a really fun and interesting game. A story that gripping all way until the end and characters that are memorable and fun.
Every year we get new characters that we either love or hate and at least one more is added to the pantheon of fantastic video game characters. This year was not exception.
Atsu isn’t just a great new character she helps push the stereotypical envelope of female video game protagonists a bit further with an interesting story and someone who grows, understands her limits, and makes mistakes. This gives Atsu something that the player can relate to and fall in love with. Atsu is another fantastic character to add the PlayStation lineup.
Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…