Wild West games blew up in the mid-2000s. Games like Read Dead Revolver and Call of Juarez really pushed the genre forward. Gun was a highly anticipated open-world game that was being watched by Grand Theft Auto fans. I remember reading about this game in magazines leading up to its release and being disappointed with how linear and simple it was. You play Colt White who is just living day-to-day life with his father, Ned White when he dies and you get sent on a mission to avenge him which leads to a road of greed and death. The story is really simple and short. It’s honestly very one-dimensional, but the voice acting is solid with major actors like Tom Skerret and Ron Perlman.
The majority of the game is made up of shooting. As the title implies, guns are the main focus of the game. You have an array of weapon types such as six-shooters, lever-action rifles, sniper rifles (bolt-action), melee, throwables, and bows. You slowly unlock these weapons as you play the story and you can also upgrade them at the shopkeep. You can acquire more gold by finding it out in the wild or completing side missions. Side missions are the second bulk of the game ranging from bounties, poker games, and overall just shooting up more bad guys. There’s no variation in mission type outside of the names. In the end, you’re killing someone or rescuing a horse.
Horseback riding is a major gameplay element here and it’s done surprisingly well for the time. They’re treated kind of like cars in GTA. They have health meters which are also tied to stamina. Overwork your horse and it will die. You can trample enemies with the horse which is great for clearing out large groups, and they are needed to travel between the two towns. This is one disappointment I have with the game. It’s surprisingly linear and the open-endedness is an illusion. This is just one large map full of brown dust, canyons, a couple of rivers, and a meadow. The game is very dull and void of any life, unlike GTA which feels vibrant and constantly moving. There’s just the wind and twanging background music playing. The towns maybe have three or four people walking around and there are no interiors to speak of. It’s a very empty world indeed.
I highly recommend just blowing through the story mode in the 4-5 hours it takes and forgoing most upgrades. Despite having this shop system they are pretty much pointless. Sure, it helps to have more damage or quicker reloads, but the quickdraw allows you to kind of cheat and constantly use it as long as you’re killing enemies to refill it. Empty the meter. Shoot about five enemies, and empty it again. I never really saw the need for most of the upgrades. This will alleviate the pain of completing these dull side missions.
The shooting in Gun is mostly stiff and awkward. It’s not amazing. There is a sticky auto-aim and you can aim down your sights with rifles, but the camera zooms too far in and you can’t follow anyone up close. Stealth is pretty much pointless outside of a single-story mission because enemies can somehow see and hear you a mile away. The explosives were surprisingly useless as well. Enemies can stand just in front or behind an explosion and they aren’t affected. This is really terrible. There are some missions that have you mounting a cannon and you have to hit everything dead on. There is no splash damage for explosions in this game. It makes no sense.
Overall, the game is very linear, ugly, and pretty repetitive. The side missions don’t add any variation, the upgrade system can be skipped entirely, and the open world is void of life. The only redeeming value of this game is the great voice acting, many cut-scenes, and short length. The story isn’t even anything noteworthy either and the same goes for the characters. With the short length, they have no time to expand or grow on us. We get no backstory. Just the here-and-now and that means nothing when characters die. I would only recommend this game if you’re itching for a Western game and need to go back in time, but this game really did not live up to the hype upon release.
Many people use video game reviews to determine how to spend their hard-earned dollars. While as an adult I don’t take this as seriously and I now make my own money I am more forgiving of games that aren’t perfect. As kids or teens, we have limited money and are usually picked through gaming magazines to determine if that one game was worth the money because we only got a few a year. For me, it was only during Christmas time that my parents bought games. I mostly rented mine throughout my childhood and teen years. Even for rentals, I was picky as I didn’t want to be stuck on my weekend with a dud of a game. Even a 7/10 or 3.5/5 would be considered a waste of time. Throughout the early 2000s, I had a PS2 exclusively and I was stuck with that system. This was the last generation in which AAA title after AAA title would be considered fantastic and with so many exclusives it was hard to keep up with. The HD era of gaming would see budgets balloon to insane heights and game releases slowed down as a result.
In my eyes, 7/10 or 3.5/5 games are mostly ignored. These aren’t always considered hidden gems either. Some are, but some are just considered forgettable. Not awful or good, but just passes under everyone’s radar. These aren’t the “so bad it’s good” type of games either. A few of these games have cult followings while a few I had only heard of while compiling this list and some I played myself growing up. I compiled this list from Metacritic with games between 74-70. I feel that’s the true blue 7 range. 79 and 78-rated games usually only have about 25% of the critics giving it a 7 to bring an otherwise 8 score down some. These games are at least rated by half the critics as 7/10. While I know a lot of people don’t listen to critics and some might feel this game should be rated higher or lower is subjective. Like it or not, critic reviews drive sales and it may be the reason why you might find a few games on this list you’ve never heard of, thought was talked about worse than you remember, or something along those lines.
Radiata Stories – 2005
This game was liked for its sense of humor and almost parody of the genre, but the weak story and repetitive side quests brought the game down some. The series would see a spiritual successor on the DS.
Most Recent Entry: Radiant Historia: Perfect Chronology – 2017 (3DS)
Smash Court Tennis: Pro Tournament – 2002 Smash Court Tennis: Pro Tournament 2 – 2004
The game was liked for its realism and decent visuals but was let down by a lack of content. It had a lot of different shot types and a fun career mode, but that’s about it. It wasn’t as good as Virtua Tennis or Mario Tennis. After three entries Namco scrapped the series.
The game was praised for its imaginative design and graphics, but it felt like a bit of a chore to play sometimes. All around rough around the edges, but charming enough to keep you engaged.
EverQuest Online Adventures – 2003
This era of console MMOs had growing pains. Consoles finally had broadband access but lacked storage space to store large open worlds and stream them. While Final Fantasy XI saw major success others wanted to cash in on that. EverQuest was a valiant attempt, but felt dumbed down and streamlined with repetitive quests. The servers shut down in 2012, but you can still play with fan servers.
Genji: Dawn of the Samurai – 2005
Being released late in the console’s life meant people expected great things out of the system. Genji looked good but felt rough around the edges and slightly clunky. It didn’t do any one thing particularly well, but it wasn’t bad either. The series would see one final entry to show the power of the PS3 and that would be lights out for the series due to poor sales.
Most Recent Entry: Genji: Days of the Blade – 2006 (PS3)
Steambot Chronicles – 2006
A very late release on the PS2, Steambot was praised for its customization, but it was brought down by the molasses pace of the game and everything is rolled out at a snail’s pace. The sequel would be canceled and only a smaller portable version would be released later.
Most Recent Entry: Steambot Chronicles: Battle Tournament – 2008 (PSP)
Tourist Trophy – 2006
Being released so late on the PS2, Polyphony Digital had mastered the hardware. This was the Gran Turismo of superbikes and was a one-shot project for the team. It was praised for its visuals and insanely good physics but had a really steep learning curve even Gran Turismo enthusiasts scoffed at.
Armored Core 3 – 2002 Armored Core: Nexus – 2004
Armored Core‘s home was on PlayStation. The series would see stumbles along the way. The game was praised for its hardcore mech mechanics, but had a steep learning curve and didn’t have a good sense of scale compared to games like MechWarrior. This continued throughout the series alienating new comers and not adding much outside of customization. It would see its final entry in 2013 and hasn’t been seen in the last decade.
Most Recent Entry: Armored Core: Verdict Day – 2013 (PS3, X360)
Way of the Samurai – 2002
Way of the Samurai was well-liked for its story, but had a very low budget and felt clunky and rough through every release. It would get three more sequels before being shelved for the last decade.
Most Recent Entry: Way of the Samurai 4 – 2012 (PS3, PC)
Shin Megami Tensei: Devil Summoner – Raidou Kuzunoha vs. The Soulless Army – 2006
The Devil Summoner sub-series of SMT is considered the most hardcore. This game was praised for its world-building and atmosphere, but of course, the barrier to entry was high thanks to its incredible difficulty. It also had a boring combat system and overall mediocre game mechanics.
The Atelier series has a huge fan base. There have been over a dozen games in the series and are continuing to be released to this day. Eternal Mana was praised for its alchemical mixing gameplay but had repetitive missions and too much backtracking for most people’s liking.
Most Recent Entry: Atelier Sophie 2: The Alchemist of the Mysterious Dream – 2022 (PS4, PC)
Kessen II – 2001 Kessen III – 2005
The Kessen series was the thinker’s Dynasty Warriors. The third and final entry in the series gave you direct control of your troops in battle, but it was criticized for being reduced to silly button-mashing. The second game was praised for its story, but just felt clunky and had too many mistakes. It’s an interesting series to go back to, however, be warned that the game gets repetitive quick and requires some patience.
Naruto: Ultimate Ninja 2 – 2007
IN 2007 there were few people still holding on to their PS2s and Ultimate Ninja 2 was late to the party. It felt last-gen, it had a generic feeling of combat, and despite its huge roster, gamers were ready for the next-gen Naruto fighting game. The series would continue for years until its final entry in 2016.
Most Recent Entry: Naruto Shippuden: Ultimate Ninja Storm 4 – 2016 (PS4, XONE, PC, NS)
Pride FC: Fighting Championships – 2003
THQ was kind of cannibalizing its own sales for the UFC series. Pride FC was the only game and was praised for its gritty realism, but lacked content.
Sled Storm – 2002
When you saw that EA Sports BIG logo it meant quality. These were some of the best sports games to ever be released. Sadly, Sled Storm was constantly compared to SSX and felt dated due to kind of being a remaster of the PS1 game. It’s still a lot of fun but feels like an early PS2 title.
Formula One 2001 – 2001
Sony’s hat into the F1 arena was a successful one. It was constantly praised as having the best physics engine out of the genre, but the series took a long time to gain its footing. This was an early PS2 title so the visuals weren’t very impressive since it was a cross-gen title with the PS1. The series would go on for some time and die on the PS3.
Most Recent Entry: Formula 1: Championship Edition – 2007 (PS3)
Lumines Plus – 2007
While no game in the series has been bad, releasing a PSP game two years late on a system that already received a next-gen release is a bad move. Lumines Plus didn’t add any new content and was already two years old at this point. If you had a PSP or Xbox 360 then this wasn’t worth picking up.
Most Recent Entry: Lumines Remastered- 2018 (NS, PS4, PC, XONE)
Super Bust-A-Move 2 – 2002
While not an inherently bad game, the series was growing stale at this point. It didn’t add anything new to the mix as the formula is already perfect. If you owned any previous version you had no reason to buy another unless you wanted more levels.
Most Recent Entry: Bust-A-Move: Journey – 2017 (AND, iOS)
Cold Winter – 2005
This was one of those cult classic types of games. PS2-exclusive shooters were never really amazing due to the limited hardware needed to top the Xbox and PC, but they really tried. At this point, the game felt dated visually and gameplay-wise. It was praised for its spy theme and great voice acting, but the corridor shooter felt dated compared to Halo 2.
Wild Arms Alter Code: F – 2005 Wild Arms 5 – 2007
Remakes aren’t a new phenomenon. Alter Code: F was a remake of the PS1 classic, but didn’t bring anything new, especially for how late it was released in the console’s life. RPGs were evolving fast and this was left in the dust. Wild Arms 5 felt repetitive and tiresome at this point despite the fun characters and story. The series would get one final entry on the PSP in 2007.
Most Recent Entry: Wild Arms XF – 2007 (PSP)
Xenosaga II: Episode II – Jenseits von Gut und Bose – 2005
Xenosaga is considered one of the best RPG series on the system, but the second game was radically different. It was half the length of the first game but felt like an anime movie rather than a game. The combat system was dumbed down and overall felt like a weird experiment that turned a lot of people away and many didn’t pick up the third game because of this.
Most Recent Entry: Xenosaga: Episode III – Also Sprach Zarathrusta – 2006 (PS2)
The rhythm game plague of the mid-2000s was a nightmare. We had some solid entries, but a lot of cashing in. The DDR franchise was no exception as it found its home on the PS2 for many years until finally dying on the Wii in 2011. SuperNOVA was criticized for focusing on party play over single-player gameplay and fell flat due to this. If you played one game in the series you’ve played them all.
Most Recent Entry: Dance Dance Revolution II – 2011 (Wii)
ESPN Winter X-Games Snowboarding – 2000
A very early title for the system means it didn’t look too impressive. It was praised for its realistic physics, but it lacked content overall. The Xtreme Sports era of the late 90s to early 2000s was beaten to death and peaking at this point. It would go on to receive one more game in the series before being axed.
SingStar 90s – 2007 SingStar Pop – 2007 SingStar Pop Vol. 2 – 2008 SingStar Queen – 2009
Oh man, I remember this series during the rhythm game plague. I had a girlfriend at the time seriously into these games and I just didn’t get it. I was a shy kid who never sang. A lot of games ranged from great to average. None of them were ever bad, but what else can you do with just a mic? These four games were probably the most mediocre of the bunch and seeing as they came out long after the PS2’s life those who were still hanging on were the type to buy these games on a yearly basis. These games were critiqued for not capturing the era/genre they were inspired by and fell flat in that regard. The series finally died off about five years ago.
Most Recent Entry: SingStar Celebration – 2017 (PS4)
Lethal Skies II – 2003
Not quite up to the quality that was Ace Combat,Lethal Skies switched developers with every entry and fell flat in a lot of aspects. It was liked for its content and visuals but felt just average with basic mission types and nothing very exciting. It also had a slow sense of speed compared to Ace Combat. Due to poor sales, this would be the final game in the series.
Gungriffon Blaze – 2000
Always compared to MechWarrior, Gungriffon saw a small spattering of fans, but this early PS2 title didn’t look too hot. It only had five missions so it was over in a couple of hours. This really hurt the game outside of the overall solid gameplay. It would see one final entry exclusive to the Xbox.
Most Recent Entry: Gungriffon: Allied Strike – 2004 (Xbox)
Shadow Hearts – 2001
A much-beloved series that was home on the PS2. The first game had some interesting gameplay with its Judgement Ring system, but it had a shallow story and uninteresting characters. This would later be improved in the sequels. It received two sequels and hasn’t been seen since.
Most Recent Entry: Shadow Hearts: From the New World – 2005 (PS2)
EyeToy: Groove – 2003 EyeToy: AntiGrav – 2004
The birth of motion control craze was born on the PS2. Sony released the EyeToy which was an average device that required bright lights to work. I had only AntiGrav and was most impressed when it did work. Some games were fun and some weren’t. Groove felt really slow and AntiGrav lacked a combo system. Very average, but playable. The whole series died off long after the PS3 came out.
Most Recent Entry: EyeToy Play: PomPom Party – 2008 (PS2)
God Hand – 2005
This is another cult classic. There are many fans of this game due to the studio behind it. Clover Studio is known for Okami and all of their games oozed charm and originality. God Hand was just clunky and rough around the edges, but the over-the-top action and humor reeled some players in.
Soul Nomad & The World Eaters – 2007
A very late release from NIS, Soul Nomad was considered Disgaea for babies. It also emphasized room strategy over combat and many didn’t like that. It at least had a lot of charm and has a small dedicated following. It was later released in 2021 with an HD upgrade.
Primal – 2003
Primal has a huge following and had a lot of hype behind it. It was a AAA story-driven game that was praised for its characters and story but was a confusing mess of lock and key puzzles and gameplay that was mostly uninteresting. It’s not a bad game but didn’t live up to the hype.
Star Wars: Racer Revenge – 2002
Racer Revenge was a highly anticipated sequel to the above-average pod racer. Sadly, the game felt, sounded, and look dated from the start. It felt fast and controlled well, but that was about it. It was later released for PS4 in 2016.
Tribes: Aerial Assault – 2002
Tribes have a large fan base. The open map FPS multiplayer shooter was a huge success. It tried to achieve the same thing on consoles and Aerial Assault got the job done. It looked great and felt like Tribes, but the lack of online play and voice chat meant couch competitions were needed. The series would see its final entry a decade ago.
Most Recent Entry: Tribes: Ascend – 2012 (PC)
SOCOM: U.S. Navy SEALs: Combined Assault – 2006
At this point in time, the PS3 was around the corner and the SOCOM series was exhausted. The first three games were great, and it was still a fun multiplayer shooter. In fact, it was the only shooter that was popular online on PS2 that could match Halo numbers. Combined Assault felt like an expansion to the third game and only included 10 maps. It didn’t do anything really new. The series would finally come to an end in 2011.
Most Recent Entry: SOCOM 4: U.S. Navy SEALs – 2011 (PS3)
Bujingai: The Forsaken City – 2004
A one-shot action adventure that star the Japanese musician Gakt. I actually played this one myself and while it oozed style it didn’t match the smooth controls of Devil May Cry. It was a clunky game with poor-level design. It looked good but fell flat everywhere including a nearly non-existent story.
Siren – 2004
I personally love any horror game from the 90s and mid-2000s. There’s a certain charm that lets the clunky gameplay work with the scares. Siren had the scares and interesting story, but the course the clunkfest it was and its slow pace scared gamers away. It would later get a better-received episodic sequel.
Most Recent Entry: Siren: Blood Curse – 2008 (PS3)
The Getaway – 2003
The Getaway was a AAA-hyped-up blockbuster with a cinematic story. While the story wasn’t anything special, the acting was praised and the gameplay was ambitious. It just wasn’t much fun to play. It felt stiff and overly serious in places. It also pushed the PS2 way too hard. It belonged on the Xbox. Surprisingly, the sequel faired a bit better, but the series died after that.
Most Recent Entry: The Getaway: Black Monday – 2004 (PS2)
Ys: The Ark of Napishtim– 2003
Ys is an RPG that needs no introduction. It’s one of the most beloved series out there. The Ark of Napishtim was a highly anticipated sequel but fell flat due to its short length and formulaic gameplay. It’s not bad, but nothing groundbreaking, and didn’t push the series forward. It later got a remaster on PSP.
This was an expansion of the original game and it was never released on Xbox. Asking full price for a game that came out 6 months prior made people turn away. However, the series lives on to this day and is an incredibly popular Musou game.
Having released late into the PS2’s life, the Tales Of series trucked on. Many games in the series are all over the place, but by this point the series was growing formulaic and stale and fans wanted a refresh of the series. It still lives on to this day.
Most Recent Entry: Tales of Arise – 2021 (PS4, PC, PS5, XONE, XSX)
Silpheed: The Lost Planet – 2000
Silpheed didn’t get too many games, but the PS2 entry was praised for its stunning visuals, but lacked exciting gameplay to follow. Many kept saying it felt better in the arcades than at home. The series got one final entry as a paltry mobile game in 2011.
Most Recent Entry: Silpheed Alternative AM – 2011 (AND)
Super Dragon Ball Z – 2005 Dragon Ball Z: Budokai Tenkaichi – 2005
The Dragon Ball Z series was a yearly mega-hit and still is. These two games were PS2 exclusives and offered a great cast and the feeling of the show, but lacked gameplay, variety, and depth.
Most Recent Entry: Dragon Ball: The Breakers – 2022 (PC, NS, XONE, XSX, PS4)
Legend of Kay – 2005
Legend of Kay has a cult following. It was a light-hearted mascot platformer of the day but felt like it was geared toward kids too much and had an awful performance and camera. The Anniversary release is a bit better.
Most Recent Entry: Legend of Kay Anniversary – 2015 (MAC, NS, PS4, PS3, WIIU, PC, X360)
Yes, it was released very late in the PS2’s life and it might be why it was reviewed so poorly. However, I absolutely loved this game’s soundtrack. The Japanese operas were amazing. I have the limited edition hanging on my wall to this day. Despite the amazing soundtrack and interesting characters, the game dragged on too long and there wasn’t enough exploration. The first game was welcomed thanks to its simple combat and fun item farming but also suffered from a lackluster story. It felt very linear. The series would come to an abrupt end in 2014.
Most Recent Entry: Ar nosurge: Ode to an Unborn Star – 2014 (PS3, Vita)
The King of Fighters 2000/2001 – 2003
A lack of overall content is what hurt this compilation. It also didn’t have an online play which was expected on the console at this point. It’s still a solid port of the arcade game just not up to snuff for a console game.
Most Recent Entry: The King of Fighters XV – 2022 (PC, PS5, PS4, XSX)
G1 Jokey 3 – 2003
For some reason, horse racing games had a following. My own sister was one of them and loved Gallop Racer. While I never got into the games they did look interesting. G1 Jokey was the rival to Gallop Racer. This game was much harder to get into and had a steeper learning curve. It looked great, but many kept comparing the two. The series came to an end in 2011.
As an early PS2 game the particle effects were impressive but all we had was a fireworks sandbox with little gameplay or variety. It looked pretty, but that was about it.
The Red Star – 2007
The Red Star was a sleeper hit that was released late in the PS2’s life. It wasn’t anything special. Just a decent beat ’em-up with multiplayer that was released for only $20. It was later released for PSP, PS3, and iOS.
Dynasty Warriors is a game of spotting the difference. An incredibly popular Musou series. In fact, it’s considered the best in the genre. However, these two games came out in the same year. Come on Koei. Despite the sheer amount of content in each game if you’ve played one you have played them all. The series lives on today albeit with much lower quality.
While praised for its unique take on dice rolling and math. The game was rather one note and lacking in the visuals department. It’s one of those unique PlayStation games that you can only get on these systems.
Sega SuperStars – 2004 Sega SuperStars Tennis – 2008
Yep, you know the drill. A gimmicky set of mini-games for a motion device that’s fun for a couple of hours and gets old quickly. Sadly, this one didn’t even offer multiplayer. The series died off a few years later as a tennis game. It’s fun for kids but that’s about it. It would later spawn a sequel that was cross-gen and fell flat compared to other mascot tennis games.
Arc the Lad; Twilight Spirits – 2003
Arc the Lad is a cult favorite PS1 RPG. The PS2 entry was highly anticipated and while it excels in storytelling it doesn’t offer anything but average gameplay and a lack of memorable dungeons. Overall, it’s still a solid entry but there are better RPGs on the system. Sadly, the series would come to an abrupt end and hasn’t been seen since.
Most Recent Entry: Arc the Lad: End of Darkness – 2004 (PS2)
Disney Golf – 2002
If you like Disney and golf this is your game. While it looked colorful and even sounded the part, the game was very arcade-like and too easy for adult gamers. It’s still charming and relaxing enough to play for adults.
Mobile Suit Gundam: Zeonic Front – 2002
The Gundam license has been used for games since the 8-bit era and continues on to this day. This particular PS2 exclusive just so happened to be almost great. Its strategy elements were praised, but the action was clumsy with terrible AI. It’s worth a look for hardcore fans.
The game had shallow combat and gameplay, but creating your own creatures and watching them come to life had a lot of charm. If you can look past the average combat then you have one of the most unique games on the system. This game oozes that signature PlayStation charm.
CMT Presents: Karaoke Revolution – Country – 2006
Well, take it or leave it with the title. This was Konami’s challenge to Sony’s SingStar and it was quite popular for a while. It relied on the gimmicky motion controls of the time but died out eventually in 2011.
The series made a radical reboot on the PS2 and was loved quite well. It looked good, played fast, and had some crazy combos, but the game was insanely hard. I remember renting this as a kid and turning it in the next day. It was brutal after the second stage. A cult classic and well-loved among fans.
Most Recent Entry: Shinobi – 2011 (3DS)
Bloody Roar 3 – 2001
The Bloody Roar series has never been considered great. A fun series for newbie fighters. The third game looked amazing at launch but was too simple compared to other 3D fighters at the time. The series lived on for a couple more years and we haven’t seen it since.
Most Recent Entry: Bloody Roar Extreme – 2003 (Xbox)
MotoGP 4 – 2006
The game came out too late and was overshadowed by the previous game’s impressive Xbox outing. While the Xbox was long dead by 2006, the weaker system tried its best and the physics were great, but the super bike scene was hyper-competitive around this time. Thankfully, the series still lives on with lots of ups and downs.
This game was a surprise when it was released. Being an obvious Mario Kart clone the Star Wars IP was the last anyone would think that could create a good kart racer. The game had a great sense of speed, felt and looked like a Star Wars game, and was a lot of fun. There just isn’t a lot of content.
State of Emergency – 2002
The game was praised for it’s frantic and chaotic action, but had repetitive missions and was very one-note. It has a cult following because of Rockstar’s name attached to it. It saw a late sequel that fell under everyone’s radar.
Most Recent Entry: State of Emergency 2 – 2006 (PS2)
P.T.O. IV: Pacific Theater of Operations – 2003
This marine strategy game is quite bland, but the tactics themselves work well. It’s not an exciting game, and there’s a very small niche group of gamers who like these types of games. This was an attempt at a reboot for the series that failed pretty hard. It should have been on PC or Xbox.
Resident Evil Outbreak – 2004
The Outbreak series was an interesting concept. While it’s better received today as back in 2004 we had just been blessed with Resident Evil 4 so any game that went backward was looked down on. The online component, visuals, and improved controls were appreciated but the story was uninteresting.
Suzuki TT was considered a low-budget effort at the superbike craze of the mid-2000s. While you had the end of Tourist Trophy and MotoGP, this was at the lower end. Its authenticity was appreciated, but it had twitchy handling and only a single track. The series went on for a few more years though.
Most Recent Entry: Suzuki TT Superbikes: Real Road Racing Championship – 2009 (PS2, PS3)
Sub Rebellion – 2002
This weird exclusive was well-liked for its challenging gameplay, but low production values plagued the game and it felt quite generic. It’s still a fun shooter and unique to the system.
Gallop Racer 2001 – 2001 Gallop Racer 2004 – 2004
Gallop Racer was the gold standard for horse racing games. Yeah…well…if that’s your thing. My sister was really into this series, and while it was very niche, the series continued on for a few years and was praised for fun betting systems and being able to breed your own horses.
.hack//Outbreak: Part 3 – 2002 .hack//Quarantine: Part 4 – 2003
At the halfway mark people were tired of the padded-out nature of the .hack series. While it’s a beloved series today the game was split up into four parts that would take around 20 hours per game to finish. You really had to love the anime or the gameplay here to truck on.
Most Recent Entry: .hack//G.U. Last Recode – 2017 (PS4, PC)
Wizardry: Tales of the Forsaken Land – 2001
An early PS2 game that took the PC games and brought them to consoles. It’s buried under an awful UI and dated gameplay, but fans of the old dungeon crawler will get lost in the world here. Just push past the ugliness and there might be a gem in there somewhere.
Most Recent Entry: Wizardry: The Five Ordeals – 2021 (PC)
Dual Hearts – 2002
This is an Atlus game so you know there’s a cult following. This one-shot PS2 RPG was unique and quirky but was marred by technical problems such as heavy slowdown and other issues. It’s still charming and has that unique PS2 feel to it.
Enthusia: Professional Racing – 2005
This was Konami’s attempt at a Gran Turismo killer. If the game were put on Xbox it might have done better. Everyone praised the game for the effort put into it, and I clearly remember seeing this game hyped up in magazines, but falling flat due to a lack of content. The career mode was over fairly quickly compared to other racing sims at the time.
Hot Shots Tennis – 2007
Releasing very late in the system’s life no one really paid attention to this series anymore. The game was light-hearted and fun, but too easy. The series would get one final game on the PSP a few years later.
Most Recent Entry: Hot Shots Tennis: Get a Grip – 2010 (PSP)
Killzone – 2004
Oh boy, this game needs no introduction really. This was the infamous Halo killer. One of the most hyped-up games in video game history. I remember getting this game for Christmas of 2004 and was ready for it. Sadly, the game fell flat quite a bit, however not all was lost. The game did look good for the underpowered system despite the low framerate. The weapons were unique, and the Nazi-Esque dystopian world was praised, but the story and character fell flat. The game suffered from long reload animations that were impressive, but unnecessary. It was far from the fast-paced and tight gunplay that was Halo 2. Online play was decent and fun, but this game was very slow. The weapons had weight which was good, but the gray color pallete was also not very appealing. It was also very short on top of all of this. In the end, it was an impressive effort and Guerrilla went on to be one of Sony’s flagship developers and the series did improve.
Most Recent Entry: Killzone: Shadow Fall – 2013 (PS4)
AirBlade – 2002
Namco made an attempt to throw their hat into the Xtreme Sports ring. Everyone wanted that Tony Hawk fame. While the game looked good and had its own style, it just didn’t have the same flawless gameplay as the Tony Hawk series.
Fatal Fury: Battle Archives Volume 2 – 2008
The better of the two volumes, and the final game in the series. Sadly, SNK hasn’t returned to the full Fatal Fury game formula and has focused on The King of Fighters ever since.
Okage: Shadow King – 2001
Considered a dumbed down RPG for kids, Okage oozed charm and had pleasant visuals, but also had a clunky menu system and was seen as too easy. It’s still an early PS2 with that unique PlayStation feeling.
Mana Khemia 2: Fall of Alchemy – 2008
This was NIS’ answer to the Atelier series. While better than the first game, it’s a game that’s better than the sum of its parts. Not a single thing is done very well, but if you love your anime JRPGs then this is something that might be worth your time. This would end up being the final game in the series after a port to the PSP.
Growing up, I wasn’t into Star Trek, and I also didn’t have a gaming PC. The computer we had for the family was for website development and it didn’t run any type of 3D applications well. PC gaming was pretty much out of my mind until the mid-2000s, but I also passed this up on PS2. I just felt Star Trek was a boring grown-up show and didn’t care at all. I now love the series and have caught up to halfway through the Voyager series so the characters and flow of the story actually made sense to me.
You play as a brand new Hazard Team thrown together by Tuvok to surgically strike enemy ships. The Voyager gets stuck in space and can’t repair itself or warp out due to something dampening its engines. It’s your job to find out what this is. It plays out just like a Star Trek episode. There is great voice acting from the show’s cast which is really nice. There are a fair amount of cut scenes, but of course, this isn’t anything stellar or memorable. It’s interesting enough to get you through the five hours it takes to finish the campaign and that’s all.
What is nice is the Star Trek experience is here. Weapons that feel like they fit in the universe, you get to explore parts of the ship, and it’s nice to see a 3D interactive world of something you see on TV a lot. Missions are varied thanks to the environments that change up. Sadly, there are no worlds you are plopped down in. Just lots of different types of ships and a few different enemy types. These range from Klingons that we all know to new original species just for this game. This is a typical id Tech 3 shooter with nothing special to it. Enemy AI is pretty dumb and the game is extremely linear. There are no puzzles or thrills. Just blast your way past wave after wave to get to the next cut scene.
There are two different types of ammo types. You pick up ammo crystals for one and regular blue energy for the other. There are nine different weapons in the game including your phaser which has unlimited ammo and does the least amount of damage. The weapons, while original and cool looking, aren’t anything special and their alt-fire modes are pretty bland. I understand this was the early days of shooters, but Half-Life proved you can have a small arsenal and make them have weight and feel unique. It got to the point that I just stuck to two different weapons at all times because the enemies are just bullet sponges. They swarm you head-on and don’t take cover or dodge or strafe. I could stand in one corner and just knock them all out and advance to the next room. The game is fairly easy because of this.
There are only two boss fights in this game and they are both pushovers because you can exploit their dumb AI. Throughout most of the game you have AI companions that do a decent job killing everything, but they usually just stand around and can’t die anyway. There is a single stealth section that felt completely pointless as the AI is so dumb you can walk right behind them and they won’t notice you. Gameplay-wise there’s literally nothing else. Just lots of elevator switches and control panels to press.
Visually the game looks the part artistically. You won’t mistake this for another game, but the graphics themselves are obviously really dated and didn’t look the best even when it was released. However, you know what you’re getting into with a two-decade-old game. It still looks clean and there is a lot of detail in making this look and feel like Star Trek. It’s worth a short play-through on a late-night gaming session, but it’s mostly forgettable.
Grand Theft Auto was an unstoppable juggernaut in the early to mid-2000s. With the rise of the PSP and its new near PS2 quality visuals, it was a perfect match for the series. Liberty City Stories wasn’t simply a GTA3 port, but a whole new story and set of missions set within the same world. The exact copy of GTA3’s Liberty City is ripped out of the PS2 and copied on the PSP with grace and detail. I felt like I was playing GTA3 the entire time through my 10-hour campaign, but it came with caveats.
When you jump into a car for the first time LCS has that classic GTA feel. Arcadey physics, campy humor, and unrealistic everything else. You can run people over, get 5-star police wanted ratings, jump off cliffs, and do everything else you could do in GTA3. It’s a sight to behold on such a small system. Driving is probably the most enjoyable aspect of LCS including the missions that have you driving the most. When you jump out of the car is when things go awry.
Combat is abysmal in this game and really brings it down. Since there is no right analog stick you must rely on a lock-on system that just doesn’t work. Half of the time if you aren’t facing an enemy shooting at you there will be no lock-on causing cheap deaths. There is no cover system, so missions are tailored toward the console with slightly better controls. It’s impossible to gun down two dozen enemies while also only being able to take 4-5 shots before dying. This is the most infuriating thing about LCS and really brings the score down. I had to use cheats to finish the game. I died maybe 10-15 times on several missions even with cheats! Having only a few enemies is manageable and some missions felt tailored towards the PSP controls and some didn’t. There were missions I really thought were fun, but then I’d be thrown into a multi-part mission and die a dozen times on the last part just to have to restart all over again. It also doesn’t help that you don’t make much money in this game quickly so every time you die or get arrested your weapons are gone. For some missions I was stuck with no money and had to have a weapon so I had to use a weapon cheat. The game’s flow was not thought out very well.
At least the story and characters are entertaining. While not as fleshed out as later games in the series Toni Cipriani and his fellow employers are all classic GTA-style characters and I enjoyed seeing them on screen. The radio stations are back and are one of my favorite parts of the game. Driving around listening to the hilarious commentary is gold. Due to the small volume space on the PSP disc, there isn’t much of it. I would start to hear repeated stuff about a quarter of the way through the game which is a shame, but the game supports custom soundtracks which are nice. There is a multiplayer mode, but it’s nothing really special. You and a buddy can basically wreak havoc over ad-hoc. You can participate in races, taxi, and first responder missions, but there’s nothing special here that wasn’t in GTA3 or is PSP exclusive.
The visuals of the game are pretty impressive, but there is a lot of slowdown and pop-ups. LCS pushes the system to its limits, and the amount of detail is crazy. There are reflections when it rains, tons of traffic and pedestrians, and large buildings loom over the horizon. The sound is great as well as it feels like a living breathing city despite how little interaction there is. But, on the surface, after the story is over there’s no real reason to come back unless you just want to ride around causing mayhem.
Overall, LCS is an incredible technical feat but is brought down by a mission structure not tailored for the handheld’s control system. It’s way too easy to die with missions that require sometimes dozens of enemies firing at you all at once, which leads to dozens of restarts and endless frustration. There’s a lot of slowdown and pop-in, and the radio stations start repeating after only a couple of hours, but that’s just the roughness of the original GTA open-world games. They weren’t perfect but were enjoyable thanks to their sense of freedom and great writing and character design. I recommend playing LCS, but keep the cheat sheet handy as you will need it since there are no difficulty options.
Max Payne 2 was released a little over a year from the original and a surprising amount of fat was cut from the original. It’s the same game, but more refined and updated and feels more tightly woven than its predecessor. A lot of problems were fixed, but new ones arose as well. The narrative continues right after the first game with Max still trying to avenge the death of his wife and child, still trying to get to the bottom of The Inner Circle, and a new love blooms: Mona Sax.
The game starts off similarly to the first game, we get some weird trippy dream sequences, but they aren’t nearly as awful with zero platforming this time. Once you are in control of Max you can instantly feel the difference. He has more weight, his animations are smoother, and gunplay overall just feels punchier and sharper. More weapons were introduced with many old ones coming back. The new M4 and Kolishnokov weapons are a great addition, but unnecessary. One assault rifle is good enough as well as the addition of the HP5, but the Ingrams do just fine for a sub-machine gun. While the older weapons pack more of a punch the new weapons just feel like they were added just to add to the weapon count, less would have been fine. A new dedicated projectile button has been added so you can throw grenades and molotovs without equipping them.
Bullet Time has been refined and fixed as well. Max can now spin around in a 360-degree motion while dodging and the bullets impact harder and there’s less of a delay when you shoot. There is also better feedback on enemies when hit as they stumble more and drop their weapons so you know they’re dead in bullet time. Max can also stay lying down while continuing to empty a clip so the delay in getting up doesn’t make you completely vulnerable as the first game did. The difficulty has been dialed way back and I died a lot less than in the first game. All these great fixes and additions make Max Payne 2 the better of the two games already.
When it comes to level design, Max Payne 2 has more interesting levels like a creepy funhouse, a sprawling mansion, a construction site, and some apartment slums, but there’s a lot of backtracking and I feel the overall scope of the game feels claustrophobic. The variety is better, but you explore those few areas longer and I just feel I wanted to see more of New York inside this noire world Max lives in. Also, gone are the boss fights so the game feels better paced and I felt a tempo of gameplay going that the first didn’t have. However, the game is much shorter clocking in at 4-5 hours. There aren’t any collectibles or anything like that so once you fly through the game it’s over and there’s no reason to ever go back honestly.
Max Payne 2 is a memorable ride. The story is still told in those awesome comic strips, and I feel at the end of the game we get to know Max and Mona well enough to understand their characters and want them on screen more. Their love story is a great centerpiece for this Mafia revenge tale and it makes Max and Mona feel more human. There’s still a cliffhanger at the end of the story, and a third Max Payne game didn’t come until a decade later, but what we get is one of the best single-player shooters of the PS2/Xbox era. It’s tightly compacted and solid and while it’s short, sometimes that means quality and that is rare even to this day.
Bullet time. While The Matrix made it popular amid pop culture, Max Payne started it all in the video game realm. You play as a cop, Max Payne, who is framed for the murder of another NYPD cop. Your wife and newborn child are also murdered and you are trying to get revenge on the people who did it. The story isn’t anything amazing, but Max Payne’s voice actor, and the well-done writing, keep you hooked long enough to find out what happened behind the scenes. The game is told in a comic noir graphic-novel style and it suits the game well. The cut scenes are imaginative and different and don’t look cheap or like the developers were trying to take shortcuts.
Outside of the story, the gameplay is all about shooting because that’s literally it. Max runs around with various weapons such as Barrettas, Ingrams, shotguns, grenade launchers, Molotov cocktails, grenades, and assault rifles to mow down the Mafia and corrupt cops. Bullet time is the main gameplay element here and when activated Max does a jump dodge in the direction you move and you can see him dodging bullets in real-time. This is actually a mechanic you must master as most situations require you to use it to stay alive. You can’t stand in one spot or you will be dead in a few hits and there’s no cover system. I had to quicksave every 2-3 minutes as well because the game is so difficult. It’s cool to jump dodge around a corner, but once Max lands there’s a delay in him getting up and you are completely vulnerable to gunfire. I had to make sure I jump dodged behind cover or across a hallway so I wouldn’t die the second the bullet time finished. You can also activate bullet time and just run your meter down so you can run and gun with it too.
There are very few scenarios in which you do more than press buttons. One scene has Max driving a crate crane around an area, but it’s nothing special, and there are some interactive objects that trigger comic cut scenes, but 95% of the game is just shooting. The weapons themselves feel good and I felt I had to switch up weapons depending on the situation to make my life easier. The locales are varied, but they are a bit too stale and boring for my taste. They don’t quite capture the noir feeling of the comic cut scenes, but there is one level early on called Ragna Rock which was a gothic cult house that reminded me a lot of Vampire: The Masquerade – Bloodlines, so that’s a good thing. The game really does feel like a first-generation PS2/Xbox game, but it’s very polished. The game flows nicely, but the difficulty is all over the place, you will die dozens and dozens of times in this game.
The visuals are clean and look nice even 20 years later. I installed a texture upgrade patch and some other things to make the game upscale to 4K nicely and play on modern hardware, and it looks pretty good. Even in the original, the facial textures are nice and very realistic, and the aesthetic of the game stands out over most shooters of its time. The voice acting is great, and I finished the game in about 7 hours. After you finish it there’s literally nothing else to do as the multiplayer mode was scrapped. It’s a fantastic single-player game that holds up well even today despite its insane difficulty and unbalanced gameplay. The story isn’t anything special, but Max is a great character to dive into and it makes for a fun evening.
Third-person action games were big on PS2 thanks to games like Devil May Cry. They were some of the largest games you could find on the system, and Bujingai followed that trend. The story is nonsensical and has almost no point existing. You’re following a former master around who has been possessed by a demon and has taken your girlfriend or something lame like that. Having almost no story isn’t a great way to start a game either.
One of the big draws with this game was the fact that the Japanese rockstar Gackt was involved, and I mean about as involved as showing up and grunting. Advertising someone as big as Gackt was at the time and only having him grunt and shout is a complete waste of talent. He has zero lines of dialogue and probably finished his whole recording session in a few hours. There isn’t even any music by Gackt in here which is lame. With that said, the game is all about hacking and slashing and there’s plenty of that.
The game consists of a quick and heavy attack as well as dodging and a defense meter that auto-blocks attacks until the meter is run down. 90% of the regular enemies are brain dead and are a cakewalk to slice through. As enemies die you acquire orbs which are used to upgrade various stats. You also have spells that are hidden throughout levels and can be passive or active. I rarely used these and most are not that powerful, but the passive attack increase spell wound up being the most useful. Lau, the main character, has some really nice animations and the game is very flashy, but there are so many flaws that make this game a frustrating nightmare to play.
Something as simple as platforming is bogged down by an awful camera and finicky jumping mechanics. The character jumps in the direction the camera is facing and the direction can’t be altered mid-air. This led to dozens of minutes just trying to get across a few platforms. You can wall run, glide, and wall jump but they add to the chore and headache that is platforming in this game. The combat solely relies on the lock-on mode as the camera can’t keep up with the action. This proves extremely annoying during boss fights, and the final nail in the coffin is the uninterruptable animations that cause endless deaths and pointless damage being taken. Lau will spin and slice, but one button press is a series of animations that must be played out before you can even dodge. Even if you time your attacks in between the enemies’ most of the time you will still take damage because you can’t stop the attack. This also goes for the fall-down animations that take forever and recovery is just as slow.
The level design is also very bland with generic Japanese folklore-inspired enemies and repeated bosses. There’s not a soul in this game as it just feels like a cookie-cutter Japanese game that tried to get sales with Gackt’s name. I honestly didn’t feel like there was any benefit to playing this game the entire time I played and I couldn’t even finish the game due to how incredibly difficult it ended up being by just fighting the animations and camera. I got to the second to last boss and had to just give up after 2 hours of trying. It also doesn’t help that orbs aren’t given out often enough to allow you to upgrade fully before reaching the final 8th stage. I like how if you die you just restart the area you’re in instead of the entire level, but it means nothing if you can’t progress.
As it stands, Bujingai is a forgettable game with almost no point in existing. If you’re itching for a hardcore hack and slash that requires precise timing then this might be for you, but there isn’t even a decent story to complete and even Gackt fans have nothing to really gain here.
Ghost Recon has always been a part of my childhood as it was one of my dad’s favorite games. While we only had the inferior PS2 versions, they were kind of fun to play and really challenging. The slow pace of crawling through enemy territory and deciding the best way to take them all out without dying after 3 shots could sometimes be quite rewarding especially since this is what the series was popular for. GRAW carries this over on the PC version specifically while the Xbox 360 version is faster-paced. I personally think this is a much inferior version and the slower pace feels dated and boring.
After so many Ghost Recon games, it was exciting to get a new game in the series on the brink of brand new technology. While the PC version sure looks great, it uses a slightly different engine and is in a first-person perspective rather than a third like the Xbox 360 version. Everything just feels completely different such as enemies not staying tagged with the orange diamonds and this became a real big problem. You get a drone in this game but it’s tied to a tactical map rather than viewing it in real-time overhead. You can use basic commands to send squad members to an area and take out enemies, but you’re so blind and the angle of the camera for the map is really strange and distorts your perspective. Many times my men died because I didn’t know what was ahead and unless you play at a snail’s pace you’re going to die a lot.
That also goes for your character. Two or three shots and you die and the checkpoints are so infrequent and spread apart that it leads to many frustrations. The PC version should have a manul quick save feature and it doesn’t. The character walks like a geriatric on a crutch or sprints as fast as a turtle. The maps are bland and void of any type of action or ambiance. Just plain walls, silos, warehouses, and blown-up cars. Once I did get a few bad guys tagged I would send my guys out, but stray too far and the tags disappear which is really pointless. Just on the training map alone, I died maybe 6 or 7 times because it’s just so hard to see what’s coming up in a large open map. I need something like, I don’t know, my drone’s tags to stay up and I see where every bad guy is and either skip some or avoid certain areas.
At least giving commands is rather simple as using the mouse wheel or number row tells your guys to stop, follow, attack, or carry out commands set on the map. However, the AI is weird as sometimes my guys would pop people I never even saw and then not engage on tagged targets I told them to attack. They would just stand there and stare and sometimes get shot up and tell me that the target isn’t reachable. With all of this combined, this makes for a buggy and frustrating mess of a game that doesn’t exist on the Xbox 360 version. The snail’s pace alone isn’t fun and is boring and bland and takes away all the character and amazing pace of the console version. Why Ubisoft tried to make the PC slower is beyond me as I wanted the 360 version just with better visuals maybe? Even the art style is completely different despite most of the maps and missions being the same.
Overall, GRAW on PC is a huge letdown as Ubisoft thinks we want a slower more boring game? It feels more like Rainbow Six than Ghost Recon and carries with it too many of the issues from past Ghost Recon games. Get rid of the slow pace and animations, make the AI better, and stop making up crawl around a massive map trying to pick off targets. It’s just not fun at all. Some people may love this, such as those who actually like boring tactical shooters that play at a crawl, but GRAW on PC just doesn’t cut it and shouldn’t exist when a superior version exists on Xbox 360.
The PlayStation is well known for its artsy games and games that push the boundaries of the medium. Team Ico already did this with Ico for the PlayStation 2 and then again with Shadow of the Colossus. Pushing the PS2 beyond its limits they were able to create a huge world with massive colossi that must be wrangled and toppled in hopes to save a nameless girl from an endless sleep. You play as a boy only known as Wander and with your trusty sword, bow, and horse Agro, you follow the light from your sword to each colossus to figure out how to take them down.
Each colossus is a puzzle unto itself that requires using the environment, wits, skill, and thinking. One colossus may require agitating it and having it expose a weak point at which you use your bow to make a graspable part low enough to reach. You then climb the colossus, with some being climbing puzzles, and stab each weak point while they buck and try to toss you off. You can hang on by holding R2 and using X to jump. It’s not as easy as it sounds as letting go of R2 can drop you to your death or make you start a climbing puzzle all over again. The controls have slightly improved with the remaster, but the animations are irritating, and sluggish, and towards the end of the game the frustration really starts to set in.
While the game doesn’t run at 10FPS like in the PS2 version, trying to do more advanced combat and relying on quick controls is not possible and it gets really frustrating at around colossus 12 or 13. One colossus is a small bull that must be chased off a cliff to knock off its armor and then jumping on it just right from that cliff to land on its back is no easy feat. The issue here is that Wander just doesn’t have the agility to dodge attacks as no matter how much I rolled or jumped the bull always hit me. I missed the cliff jump the first time and I died before making it back up to try again. Wander’s get-up animations are incredibly slow with around 7 seconds passing before he gets up. Some colossi can hit you again and kill you quickly if you don’t know what to do. Outside of combat the animations to jump around and grab on are wonky as long climbing puzzles towards the end have to restart if you so much as get a jump at the wrong angle. You can adjust Wander mid-jump so he will go in that direction until he hits the ground.
Outside of taking down these massive colossi, there’s literally nothing else to do. This large open world is completely void of life outside of some birds and it’s my biggest gripe about this game. As beautiful as it is I wanted more, as the story in itself is pretty bare-bones and vague in terms of what’s going on, even towards the end. I feel like this world could have been fully lived in with lore and people whether they’re alive or dead. It takes around 10 minutes to get to each colossus and that time is spent controlling Agro who has sluggish animations and terrible controls still and staring at a barren wasteland. I understand it’s cursed, but it could have been more.
The visual upgrade is probably the most noticeable as it looks amazing with flowing grass, Nvidia HairWorks on the colossi, HDR lighting, and high-resolution models and textures. On my 65″ LG OLED TV it just pops using the PS4 Pro. That’s also another thing, the game has framerate issues and doesn’t look as good in the original PS4, so the Pro is the way to go here.
Overall, Shadow of the Colossus is well worth a purchase for newcomers and anyone who played the previous two versions. The visual upgrade alone and higher framerate are well worth it and I feel this is the version that the developers originally envisioned, but just couldn’t pull off with the technology at the time. Shadow of the Colossus is a piece of gaming history. Pushing gaming conventions to their limits as well as an underpowered piece of hardware, and a vision that was bigger than life, Shadow of the Colossus is a must-play for any PlayStation fan.
The very first game I ever pre-ordered. I have never been more excited about a game in my life. Watching gameplay trailers on a PC from 1997 on a 19″ CRT monitor while I stash away allowance bit by bit to get the Premium Pack for PS2. 2004 was an exciting year for gaming and for Mortal Kombat. With Deadly Alliance receiving mostly positive reviews, but a lot of criticism from reviewers, Deception turned everything to 11 and added interactive arenas, more game modes, and online fighting. Yes, the online part was the biggest selling point of Deception.
This is the direct sequel to Deadly Alliance. Quan Chi and Shang Tsung have failed to take over and Onaga The Dragon King has decided to rise from Outworld and claim everything as his. A man named Shujinko is now the game’s lead (the first of many to come in later games) who must stop the Dragon King and reverse the actions he made during the Konquest mode that helped give Onaga his power.
Let’s talk about Konquest mode first as most people will dive into it right away. It’s awful and should never have existed. It’s an expansion on Konquest from Deadly Alliance in which Raiden just walks along a path and each “level” is a training tutorial for all the characters. This is an adventure mode where you get quests, find the treasure for the Krypt, hidden secrets, and find out the back story to Deception, as well as meet many MK fighters and surprises. Sounds great on paper right? Well, it’s horribly executed as one of the worst attempts at a free-roaming RPG/adventure hybrid I’ve ever seen. Shujinko runs around in supersonic fast forward motion, the realms are void of any life, they are terribly laid out, and the worlds rely on a grid system to figure out where every secret and item is. The problem is that the map is useless with no actual grid on the map so you run around for 10 minutes trying to find D2 or H8 only to realize it’s locked away and you can’t go there until you complete the Konquest.
That’s the main downfall of Konquest. Quests aren’t logged and the entire game has to be played with a guide. It would take dozens and dozens of hours to figure everything out yourself as locations to solve quests and even chests are incredibly cryptic or specific. Some chests with Krypt keys only appear on certain days of the month and times and you would never know without a guide. You can meditate to make time move by faster, but this whole entire game mode is just frustrating, messy, and irritating. Doing the actual main quests is fine as there’s always a large green pillar of light pointing where to go, but talking to a random character and getting a one-sentence quest saying to find a gem is not how quests should be done.
On top of all this, the world is terribly laid out. They try to force a look onto each realm such as Chaosrealm having magic portals that project to you various little floating islands that are “chaotically” made up and don’t make sense. Orderrealm is just a giant circle floating in the sky with “order” to the layout and it looks nice and dystopian. It’s a little corny with the way the worlds are represented, but it’s kind of cool to finally explore these areas despite there being nothing to do in them. The visuals are also abysmal as this looks like an early PS2 game that launched, even a little worse than that. Horrendous textures and models, awful voice acting, and laughable animations. It looks like an amateur game developer made this in a weekend.
Outside of Konquest is when things are much better when you actually get to fighting. If any game were to use realistic martial arts it’s Mortal Kombat. This fighting system and this era of games aren’t most peoples’ favorite. The realism is nice with some good animations and each character having two martial arts and a weapon style. You can branch into these styles with long combo strings, but that’s where the issue lies. This realistic slower fighting style is in contrast to the fast-paced action of the 2D games. The characters look like stiff plastic dolls and the combat is all about memorized combos. It’s fun, and it works with Mortal Kombat, but it’s also not the best way to play these games. The slower fighting pace means more strategy is involved and a new Breaker system has been added to quickly get out of combos.
The interactive environments are some of the coolest features of Deception as they are basically fatalities within a stage. There are yellow lines that indicate when a player can get knocked out and take damage to a new tier and red lines that will kill the player. The arenas are large enough to where a game of tug-of-war always ensues and it makes playing tenser, especially online. Do you just knock them into the trap or play with them so you can do a fatality? Speaking of fatalities, each character has two unique ones some are great and some are lame. Li Mei, for example, has two fatalities that are just boring. Super punches to the chest and you explode? Yawn. Kick your head off? Seen it before. Some others are rather runny and unique, but there are also Hara Kiris that allow the loser to do a fatality on themselves taking the glory away from the opponent. Whoever inputs their code first gets to take the fun.
Outside of combat, you can play Puzzle Kombat which is just Street Fighter Puzzle with MK characters. At the end of each round there is a fatality unique to the player, but getting your power level up means you can perform a special move that each character has. It can be played online as well and is super addicting and can be a game on its own. The last mode is Chess Kombat which is one of the most unique modes to ever grace a fighting game. Just like a game of chess, you can pick which character is what piece and you play chess, but instead of just knocking a piece over you fight it out MK style. Each piece gets a certain amount of health so pawns of the least amount of health. It’s a great twist that adds more skill to the game and can also be played online. It’s a ton of fun and I hope this mode returns to future games.
Besides the Krypt where you can unlock various stuff for fans like promo videos, behind-the-scenes art, and various goodies, there’s not much else. Online play is incredibly smooth with a full lobby where you can talk to other players in, challenge players, and you have a win/loss ratio next to your name. I never had any connection drops and playing online extends the longevity of the game tenfold.
I also want to talk about the new characters. Since MK4, Midway has had trouble adding interesting new characters and that trend continues for the third time. Dairou and Havik are just boring awful characters that don’t have any personality or soul. They feel forced and I’d rather have a classic character put in than these two.
Overall, MK: Deception is a fantastic fighting game that is only hampered by slower combat, and a horrible Konquest mode that must be played to unlock half the game’s roster and extra costumes. Puzzle and Chess Kombat are excellent modes that add dozens of hours of fun, and online play is always welcome.
Note: As of May 31, 2014, you can no longer play Deception online due to GameSpy servers being shut down. Even then, not a single person played this online past 2006-2007. As Armageddon and other fighters came out Deception’s user base quickly fell after the first 18 months and never went back up. Get a buddy to play next to you instead.