We as humans tend to dwell on death and what lies beyond. It’s only natural as we simply don’t know. Behind the Frame explores this concept with an emotional tug-of-war of a story, but you really need to pay attention, and a lot of the story is more between the lines and not what’s really being shown in front of you. There’s a lot of assumption that you know what’s happening when the main character looks shockingly off in the distance based on the previous scene. It’s done fairly well too.
Most of Behind the Frame is puzzle solving. It takes a dark twist halfway through and it surprised me. Your goal is to acquire all five missing colors on your paint palette to finish your painting. To do this each color is locked away behind a chapter puzzle. These got rather complex towards the end, but nothing you can’t figure out without exploring and finding that key item that gives you that “AHA!” moment. Some puzzles are as simple as matching colors on a painting to memorization. Nothing is overly complex and it does eventually come together. The painting itself is a matter of scribbling enough in the empty space and it will auto-fill. Nothing extraordinary there. There are some other small tasks like making food which is as simple and dragging items around.
There isn’t a lot of context on the main character’s life itself through any reading of notes or anything. It’s pretty much learning about her past and her connection with her neighbor. The game has gorgeous anime-Ghibli-inspired art with a few small cut scenes thrown in. I never got tired of looking at the game, but it is confined to mostly her apartment. Every so often you “dive” into a painting, but it’s usually just for story context. There were a few panoramic scenes that were breathtaking. I actually felt like I stepped into a painting myself a few times.
In the end, the game is over in about 90 minutes or less depending on how long it takes you to solve the more complex puzzles in the final chapters. Without having to solve these this game is over in an hour. The story does unfold quite a bit towards the end and without voice acting it gets a lot of emotions across and I have to give the developers credit for that. Most of these short indie games don’t have any meaning behind them. They have some clever gameplay ideas or neat visuals and nothing beyond that. Behind the Frame actually tugged at my heart strings a bit and got me thinking at the end which is more than I can say for 60-hour-long AAA titles. If you want a puzzle-filled emotional evening with great visuals and fun gameplay mechanics then look no further.
Gimmicks that use various types of hardware are nothing new since the days of the Wii made that mainstream, but very few games use your camera outside of a home console for gameplay. While it’s wholly gimmicky and can be played with a controller, the game uses your webcam to see your eyes blinking to determine when to change scenes in the game or interact with objects. Not often does the gimmick feel like it’s influencing something important, but when it does it works well.
You play as a boy named Benjamin Brynn floating along the river of death in a boat with a wolf as a ferryman. He’s to be taken to a being in a large tower whom he has to sell his life story so he can pass on and the ferryman can be paid. You start out as a child and you eventually learn your mother is an accountant and failed music composer and wants you to follow in her footsteps. Each scene is full of mostly black with just what you can remember being in view. Sometimes an eye will appear on objects for you to blink at and interact with. When a metronome appears you can blink and jump to the next scene or try to hold your eyes open and see the scene to the end. Most of the time I couldn’t do it (it’s very dry where I’m at here in the summer).
You slowly progress through the story only to find out that you need to retell the story correctly. I won’t spoil anything as to how or why, but the only times the blinking gimmick felt right was when you had to close your eyes to focus on someone talking. With headphones on this is a great effect. The game does a great job detecting your eyes even in low light, and I was using a laptop webcam which isn’t that great. There isn’t much else to this game. It’s an interactive adventure with interesting visuals. The whole game reminded me a lot of That Dragon, Cancer, but I can’t connect to this game as much as it’s shorter and at the time I was expecting my first child so that game hit home quite a bit. A big fear is your child being born with some sort of debilitating disease.
You’ll most likely not really feel the game’s impact until the last 20 minutes when things get really dark and sad. It didn’t make me tear up, but it was really sad for sure. You can finish the game in about 90 minutes, but I did connect with the character to an extent, but not wholly. The scenes rush by too fast and you’re meant to understand the moral of the story more than connect with the characters and get behind their motives and feelings. I feel a game like this misses the mark due to its short run time, but the gimmick would get tiring for more than 90 minutes.
Overall, Before Your Eyes is a charming game with a lot of heart and a fun gimmick that works well when it wants to. It’s a very short game and doesn’t let you really connect with the characters enough. It’s forgettable in the end, and not as memorable as some other short adventure titles I’ve played in the past, but it’s fun and worth a look.
With most consoles gaining ground with their subscription platforms and Microsoft killing it with Xbox/PC Game Pass, Apple and Google both grabbed that idea and did their own thing. Google Game Pass just isn’t that great, but Apple Arcade features many exclusive big-budget titles. While the platform has a trickle of game releases, this was a solid year for the paltform. It helps show that Apple cares about quality mobile gaming and controller support.
Punishing Gray Raven
Gray Raven is a fantastic action game with stunning visuals for a mobile game. It has fun characters, a fast-paced and crazy fun combat system, and overall features a nice anime style story. While it’s nothing mind-blowing compared to console games, it is still a great feat on the system with controller support to boot.
Due to the lack of console exclusives now I had to add some categories. This new one is all about which system just had the best year. This can include really well-done hardware upgrades, great console exclusives, the least amount of terrible launches, the least amount of bad controversy, new software upgrades that are a major deal.
The Switch had a rock solid year despite chip shortages. The Switch Lite and even the bigger version were avaiable all year in stores — the only console you could pick up all year. The Switch OLED launched in October with a higher price point, but a more premium feel and a fantastic OLED screen. There were also rock solid exclusives releasing nearly every month and many of them reviewed well and were worth owning. We didn’t get many awful launches, and bluetooth audio was added as a feature this year as well which was a huge deal. There was some great official accessories released like the Skyward Sword HD Joy-Cons. Overall, this was just a positive time to be a Switch owner.
Space rock operas aren’t something you see in gaming much and The Artful Escape is a visual and auditorial treat for the senses. You play as a young boy who is living in the shadows of his late uncle who was a famous folk singer in the town he lives in. He feels forced to follow in his footsteps when he actually is a metalhead at heart. You are sent on an acid trip of a space rock opera through a universe of weird space creatures and worlds. You meet a man named Lightman (voiced by Carl Weathers of Rocky and The Predator fame) who is the most famous person in this universe and shreds like no other. He wants to help you overcome your fear of being yourself and you go on a journey together to impress the Tastemaker who is the ultimate deciding creature in this universe.
Don’t think too much into the story as it’s mostly filler for just a sidescrolling walking simulator with light rhythm mechanics. You move always to the right and can hold down a button to shred your guitar. It sounds awesome and I never got tired of hearing the licks repeat, and each planet has its own licks, but the visual flair and usefulness of these are never explained and despite being able to just hold down the button and shred while you slide down slopes, jump over platforms, and bounce on things some times the background interacts and the background music will swell as you jump and shred. It’s cool when it does and sometimes gave me goosebumps because the music is so good, but 75% of the time I was just holding down the button not sure when it will trigger an interaction.
At the end of each stage, you come across a boss of sorts that displays a Simon Says-style rhythm pattern. There’s zero challenge here as you don’t need to memorize anything as you can play as the buttons appear. You also don’t get penalized for messing up and that note just starts over. I found this mechanic fairly pointless and just filler as some of these sessions are only a few notes long. It sounded and looked cool, but that was it. There’s pretty much zero gameplay here. The sidescrolling and shredding are literally an excuse to turn this story into a game. I also loved the art. There are crazy creature designs lots of vaporwave aesthetics going on with a menagerie of lights and colors all over the place. Sadly, that’s all the game really offers. While the voice acting is also good, the dialog isn’t anything exciting and I didn’t care at all about any of the characters. The game is so short that you don’t get any time to really invest in these characters.
So what we get is a three-hour adventure with great visuals and music, but boring gameplay mechanics that only enhance the game in rare moments. I also found the engine is poorly optimized as even on high-end hardware the game dipped well below 60FPS in some areas with lots of lighting effects going on. Turning everything down to low didn’t help much, so this is clearly an optimization issue. With that said, The Artful Escape is great for metalheads who want to chill out for a few hours and enjoy the visual treat, but otherwise, you aren’t missing much here. This sadly is just another adventure game where the developers think it’s cute or revolutionary to forgo any gameplay and solely focus on the visuals and music, but they forget this is a game first.
When I think of casual games I usually think of games that are relaxing, stress-free, usually offer a good story and characters, and have a great world to explore. With mobile games, this is true as well, but I feel that despite how great Assemble with Care is it’s held back by the casual game constraints too much. The mechanics and idea of taking apart devices and fixing them is an itch that games like House Flipper and PC Building Simulator scratch, and when I saw Assemble with Care I thought it was going to be the same. The fact that a voiced narrative is included was just a bonus.
You play as a female hobbyist repair woman who travels to Belariva for a vacation and relaxation when she ends up getting involved in the town’s squabbles. She runs into a mayor and his daughter and a cafe owner and her sister. She is the key to getting each party to resolve their family issues and of course, her tinkering helps that. The story itself is well voiced and UsTwo games are well known for gorgeous visuals and unique gameplay, but the game falls short here. Every chapter, out of thirteen, has a device you need to disassemble and fix and it’s really neat. I couldn’t wait to get the next device as they did get slightly more intricate as you went on, but the game handicaps itself by allowing snapping of parts that are allowed only in one spot so it’s not really a puzzle anymore. The biggest challenge came in disassembly as there’s not much to tell you how to do this.
Various devices range from a GameBoy Advance SP, a watch, a music box, a record player, a portable cassette player, and others. You get everything you need laid out in fronts of you such as a screwdriver and cables or various parts to repair the item. Long pressing allows you to take things apart and there is a swiping motion for screwing things in and out. You can rotate the device as every side needs to be inspected. Most of these puzzles can be completed in just a few minutes and each chapter has voice dialogue at the beginning and end.
The art is great in both the story stills and the 3D graphics of the objects. Bright watercolor drawings and flat pastel textures just pop on the screen. I didn’t want the game to end, however. I felt like more chapters could be added as the story isn’t memorable but entertaining and a bit touching. I still wanted to know the fate of each party’s families and for less than an hour of gameplay, UsTwo did a great job with the storytelling. Sadly, once the game is over there’s no reason to go back at all. The puzzles will never change and they’re way too easy to be replayed. I wish the puzzles weren’t as easy and had more intricate and smaller parts or just something more complicated.
When it comes to “vise” type controller for phones there’s been an increasing demand for quality now that mobile games are pretty much console quality. We still get nice simple games, but sometimes we want our console experience to be super portable. It used to be that Apple took quite a while to catch on to official controller support. It wasn’t until iOS 13 that Bluetooth controllers for officially supported. They have been available on Android for nearly a decade, but the cheap Chinese devices never quite held up. So there are two animals you can tame. The traditional controller with a phone clip or the vise style controllers. I personally prefer the vise as it feels more like the Switch or a traditional handheld console. I always felt the controller and clip were super heavy and view angles got weird.
Within the last couple of years, major gaming companies are making official controllers for phones. With games like Call of Duty: Mobile, PUBG, and GRID: Autosport, there’s a reason why. These games play phenomenally better with controllers. The Kishi isn’t perfect, but it does a great job giving us quality where we need it. The vise actually folds into itself which is something I can’t say for cheap Chinese devices which I have used. They have this weird sliding mechanism that’s spring-loaded and just felt too rigid and universal. This controller is hand-tailored for iPhones and using my iPhone 12 Pro Max was a dream with this controller.
The first issue I ran into is that unfolding the device is a pain. There are two pull tabs that are oriented awkwardly and don’t have a nice snap or click when they unlatch. You have to pull the simultaneously and just let the controller kind of fall apart and some wiggling is required. The controller is basically two halves of a controller that is connected with a soft rubber band that is anchored with plastic pieces at the end that have a peg that allows for stretching. There’s a rectangle backpiece in the middle that has support pegs that rest on the back of the phone. It feels tight and I never felt like the device didn’t stretch enough or too far. There are spacers for smaller iPhones so the band still gets tight. You insert your phone into the lightning port side and slide the other half on and it just pulls tight and it works. The right side is solid, but the left side has a bit of giving and wiggle, but this is because there’s no port to keep it in place, but I never noticed this while gaming ever.
The controller feels solid in the hands and like a handheld system. Of course, ergonomics are only half the battle and the other half is how the buttons feel. The alternate analog placement (Xbox style) feels amazing. These are some damn fine analog sticks and I felt they weren’t too loose or tight. They click nice and are just full-size analog sticks that feel similar to an Xbox One controller. The D-Pad is weird, but at least it rolls and rocks and isn’t separated like the Switch or PS4. You can easily use this with fighting games is my point. The face buttons are similar to the Switch but feel a tad stiff. They aren’t loud and clicky like Moga controllers are, but you eventually get used to it. I noticed that after a week they loosened up a tad. The Kishi has triggers similar to the Xbox and two shoulder buttons. The shoulder buttons are stiff as well and the analog triggers are a little loose for my taste, but you get used to them and they aren’t a deal-breaker.
There are three other buttons: one for recording and taking screenshots, a home button, and a menu button. They are located below each analog stick and are out of the way. Other than that my next favorite feature is the passthrough charging but it’s oriented at the bottom and out of the way of your hands. This allows for longer tethered gaming sessions. You can use a power bank in your pocket or sit near an outlet, it’s great. When you’re done the controller easily snaps back together, but only after you figure out how. You have to orient the tabs inside just right or it won’t go together. It took me too much time trying to figure this out, but essentially the small gray tabs on the inside need to touch and you know it’s oriented correctly. Then the back plastic piece just snaps on to keep the halves together. It’s a rather compact thing when it’s all said and done and easily fits into small pockets.
With that said there’s not much left to say. There is an app that upgrades the firmware, but mine didn’t need it. Other than that if the game supports controllers it will recognize this device. I have yet to play a game that supports controllers that won’t see the Kishi. The only issue was Real Racing 3, but there’s been a long-time glitch that requires you to put the game in airplane mode to use controllers, so that’s not Kishi’s fault. For the price point, you’re paying for quality and this is well worth $100. I know console controllers are $40 cheaper, but this thing is a bit more complicated to make and has more moving parts. I think it’s well worth the money and turns your iPhone into a portable handheld gaming device.
UsTwo’s next game is a small adventure game where you play as a girl named Alba who is trying to save the local wildlife reserve from corporate hotel moguls. You run around the island trying to gain 50 signatures on a petition to give to the mayor in hopes it will stop the construction. The main gameplay loop of the game is taking photos of 62 different animals on the island via your phone and scanning them with an app. Other objectives include picking up trash, restoring birdhouses and feeders, and rescuing animals from toxic chemicals.
The island is broken up into small areas so it’s easier to navigate and find where you need to go. Side quests have a green arrow and main objectives have gold ones on the map. The entire game is broken up into three days and you will complete most of the game within two hours fairly easily. Sadly, most of the game is running around back and forth between areas with very little to actually do. Picking up trash and fixing items is about all there is to do here. You can also replace photos on info boards, but most everything is done during the main story as you will come across every area at some point. You can talk to most of the townsfolk, but they have nothing important to say except to waste your time as per NPC regulations. They don’t even offer side quests which feel odd.
I did enjoy taking photos of the animals as tracking them was a lot of fun, but sometimes there is just one bird you can’t find somewhere to complete a side objective and it’s quite irritating and frustrating. While the idea of respecting nature and animals is a great message to get across in a game I felt nothing for the characters as there wasn’t enough time to do any world-building. For most of the game, you’re just trying to get the 50 signatures and nothing really happens until the last 20 minutes of the game. For such a large island I felt there could have been more to do with maybe some mini-games or more side objectives. Even adding more animals that aren’t 90% birds would have been nice as well. Animals are categorized as a rarity, but I don’t see how this has any bearing as there’s no point or rating system for finding these animals. Hell, there isn’t even an achievement for finding all the animals in the game!
The game at least looks really pretty and the low-poly art style with bright vivid colors is great. The game has good lighting effects and the sound effects of animals everywhere are a nice touch. Alba controls well as she runs around the island and I didn’t run into any bugs or crashes of any kind. However, on my iPhone 12 Pro Max, I still ran into frequent slowdown especially when zoomed in on the phone. This phone is more than capable of running this game at 60FPS stable, but it needs better optimization. You will end up seeing what the entire game offers in the first 30 minutes of the game, but that’s not to say this game is boring. Two hours is probably just the right length, to be honest as any more and it would overstay its welcome due to the lack of things to do. I highly recommend this game to young players for the message it delivers and any gamer for just a relaxing and chill game.
Well, this is an awkward position I thought I would never be in. A lifelong Android user switching to an iPhone. Both sides would ask why and I have many reasons for the switch. For one, Samsung hasn’t impressed me outside of their ungodly priced fold phones since the Note 5 was released. Every phone since has been almost the same with just newer parts inside. While technically, Apple is guilty of this as well, I feel their ecosystem evolves and changes and improves within itself while it almost seems every phone manufacturer is held back by Android itself.
I switched over mostly for the games as Apple always gets the better games whether they are console ports or not. Apple Arcade is a huge step up over Google Play Pass any day. I also haven’t done a phone review in a few years because what’s the point? Every Android phone is basically the same these days minus any gimmicks. I feel I’m well qualified to do this review as a contrast and comparison as I have had nothing but Android phones for the last decade. My first phone was a Motorola Droid back in 2010 and that review is on this site now. The last iOS device I had that wasn’t an iPad was an iPod Touch 4 which is also on this site. So, this is my first ever iPhone and it has been a very interesting transition.
The Unboxing and Setup
Well, I was shocked that I walked out of a T-Mobile store in Portland while I was on vacation with a brand new sealed iPhone 12 Pro Max, and it was blue by the way. A gorgeous color for the phone. My wife also made the switch about 3 weeks ago, but she’s gone back and forth between the two companies since the iPhone 4S came out. As I opened the box and did the usual SIM swap and started the phone up I felt I was in for a rough transition. I had so many paid games and apps on Android, how was I ever going to switch over? Sure, I had some paid games on iOS from my iPad I had a couple of years ago, but a phone?
Well, the unboxing was pretty underwhelming even for an Apple device and I checked my first box for things I don’t like about the iPhone and Apple in general: No charging adapter is included. The second checkmark was a lightning cable to USB-C. You can’t use just regular USB-C cables, but only these cables. Apple’s stupid proprietary crap strikes again and I hate it. I had to order a set of cables and chargers on Amazon as my Samsung Galaxy Note20 Ultra cable won’t work and it didn’t even recognize charging on the adapter.
With that out of the way, I tried doing the Android to iPhone transfer app and it’s complete garbage of course. The iPhone said it would take over an hour to transfer 8GB of mostly just photos over and that’s unacceptable with a good wifi connection and fast speeds. There is also no way to stop the process as you must shut the phone down and reboot. I then ran across the app just freezing and locking up and even after I selected just texts and smaller files to transfer it never transferred anything in the end. Wonderful. The rest of the setup was easy enough, but I found another thing I hate about Apple. Their security is good but too strict on the user. I realized I had a passcode on my iPad and I was trying to figure it out and just couldn’t after signing in. I wanted to reset the password and I was told it could take days or weeks as my request has to be manually processed to make sure it’s me. Excuse me what? I just spent over $1,000 on your device and you can’t let me reset my password like everyone else automatically? Even worse, if I didn’t remember my iPad passcode I was boned for good as Apple can’t reset these. Why? Thankfully I remembered my iPad pin lock passcode and I had the Apple account password saved in Google Passwords so I was safe there, but I just really hate their security on the user’s end. It’s just too blasé.
After the initial setup, I took a good look at the phone itself. It’s sleek, sexy, and well-designed like always. The iPhones started to look ugly around the 5th generation era up until it was redesigned again with the iPhone X. I’m glad the aluminum back is back as well as the sides. I hate the glass backs as it makes the phone more fragile. Samsung loves this for some reason and I’ve always hated it. The phone feels like an iPhone again. Round edges and no curves around the sides. It’s sleek and uniform and I really do like it. The blue color is subtle yet fits the design well, but these big-ass camera bumps will always be ugly.
Hello iOS, My Old Friend
Once I was plunked onto the home screen I sighed. It’s the same! Nothing has changed in 13 years. While that’s true on the surface I know iOS has evolved a lot in other ways since the 4th generation. While even then I could make folders Apple thought to finally give us something similar to the Android app drawer with the App Library that is accessed by swiping all the way left. It auto-organizes into categories and you can search, which is nice but very limited. Apple also finally allowed widgets which have always been a big selling point for Android phones. They work well, but since this is a newer implementation not a lot of apps support it. It’s nice to finally have my email, weather, news, and calendar all on one screen rather than switching through apps or that horrible swipe-down window thing they did a while back.
However, there are still no themes, alternate third-party home screens, or anything like that you can get on Android. I can’t truly make the phone look unique without jailbreaking it. Not even colors! I can only change the wallpaper and that is it. I understand Apple has their own thing going and it’s their OS and their own phones, but let us do what we want! At least create an official theme store on the App Store. I could change the always-on image, theme, and many other things on my Note20 and that will greatly be missed, probably the biggest thing that will be missed. While some people feel it’s a hassle and is too much, it’s a staple of the Android ecosystem.
Let’s talk about ringtones as well. What’s with this Garage Band nonsense? I either have to buy ringtones on the iTunes Store or import them with a third-party app. Zedge is the go-to app for ringtones on Android and it still sucks on iOS. It’s such a hassle I just wound up buying some ringtones and I’m upset you can’t change ringtones for each app like you can on Android, only system apps. Unless the developer created special ringtones for you to pick you have to hear the same sound as everyone else. Get with the program in terms of customization already Apple, it’s not that hard.
As I dove into the settings I felt simply lost. Even five days later I’m still trying to find things and noticing stuff that needs to be adjusted. Part of this is Apple’s incredible security as I am now able to choose whether apps can track me, or use GPS, and I have complete control and am told what each app wants to do. That’s amazing! Android is still lacking in this matter and it’s still too much of an afterthought over there, but Apple has nailed it and they keep all of these app developers in check with it. I feel the system settings need a serious overhaul as these haven’t ever changed, not even once. They keep the same categories and just add more stuff inside. While most of it seems security-related at least there are a lot of options and you do have control over what every app does. Screen Time was a recent thing a few years back and even this is something not available on Android phones. Everything is well categorized, but there’s just so much here that it can feel overwhelming.
Apple took out the fingerprint scanner and now relies on Face ID and I have to say it just works really well. Compared to Samsung it’s a joke how bad Samsung’s facial recognition is. Even their in-screen fingerprint scanner is finicky and doesn’t always unlock when you want it to. Face ID just works fast and I haven’t had any issues with it in any lighting condition. However, I do hate that I have to still swipe my phone after unlocking it. This is a dumb thing that needs to change already.
There’s an App for That
While Android phones still sell ten to one over iPhones everyone caters to Apple. Anything and everything is on the App Store and it all runs and feels better on iOS over Android. While most apps work fine on Android you still get compatibility issues across devices. The upside to the App Store is it’s all made for one device essentially and most apps just feel better. I ran apps on this phone that have been on Android for years and I noticed features that didn’t exist on Android or they just ran better or looked better. You also don’t get as much garbage on the App Store and it’s at least filtered out better. The App Store is just better looking and sleeker than the Google Play Store. You get front-page feeds, articles, and lists that make it feel like a store. While Google Play is sleeker and better designed it’s still essentially a mess of apps all over the place. Apple does a good job siphoning apps into your interests and keeps the good stuff away from the garbage. Not to mention Apple Arcade is a much better value than Google Play Pass. There are so many console ports that are top-notch quality because it’s just one phone you have to develop for. Android gaming is so hit or miss because if you run a lower-end phone you’re not going to be able to play much, and Apple gets all the timed exclusives. While there are quality games on Android, and pretty much every mainstream game, there are so many on iOS and they just run and feel better.
A lot of the time with games on Android I would be locked out of higher graphics settings because my phone is too new and it takes months for the developers to fix it. Another issue would be higher quality assets won’t download because the phone is too new as well. I also would have crashes, or the game just simply wouldn’t be available for my phone for some strange reason despite being the most popular and newest device on the market. Android users get locked out of a lot of stuff if a developer doesn’t enable the app to be compatible with certain devices.
That’s the joy of iOS – everything just works. There are always crashing issues on Android with something or something on the phone that is somehow broken, in beta, or needs to be fixed and is ignored. Google leaves everything up to the phone manufacturers to add or fix anything they didn’t do in the latest Android build. That also leads to phone updates. With iOS, you get them the day Apple makes them available. I can’t tell you how sick and tired I was of waiting months or sometimes a year after Google released the latest Android build. There is so much waiting and even then there are things always wrong with the latest build with Android. I used to have to reformat my phones after each major Android update. Then there’s the blockade of the mobile provider as Samsung might have the build ready but it might take 3 months for T-Mobile or Verizon to approve the OTA update. While it’s gotten better over time, I still have to wait months for the next update and Samsung only supports their phones for 2 years and then they stop updating. With iOS, you get support until that architecture just can’t be supported anymore.
So with that said if you have the latest iPhone, you know every game will have the best graphics settings and run the best. It’s that simple. With Android, there are low-end devices, mid-tier, and high-end all with different results. Android phones also use off-the-shelf parts and literally up until the last 2-3 years Android OS has finally stopped getting laggy and constantly freezing over time. iOS is snappy and always feels fast and rarely ever freezes or crashes. A lot of times apps would just freeze and crash or completely stop working on my Note20 Ultra. It was rare, but it shouldn’t happen at all. Sometimes a new phone would cause my emails to not come through, I’d have mobile data connectivity problems, wifi calling wouldn’t work properly, or something along those lines every single time. With iOS, you have a worry-free experience all around.
Please Die iTunes
My #1 complaint about the iPhone still stands to this day and it hasn’t gotten easier. You still can’t transfer files and photos over with any type of ease unless it was already on an iOS device. I spent an entire afternoon trying to figure out how to transfer photos over from my old phone. I know there’s the iTunes method, but you have to keep everything in a single folder and there’s no sub-folder option. I’d essentially have to reorganize everything. I can’t drag and drop, and third-party transfer software is still limited. It’s all complete nonsense and it shouldn’t be this hard for just photos. I wound up just storing them all in the cloud in the end because unless you transfer everything to iCloud you’re pretty much screwed if you want it on your phone. With Android, you can copy anything over to the phone or SD card with easy like any removable storage. I thought by now at least regular media would be easy to transfer over. iTunes still sucks, it hasn’t changed one iota in the last decade, and it’s still limiting.
To Stay or Not to Stay
With less than a week with my iPhone, I have to say I’m really impressed. Very little needed transferring as any of my old accounts on apps still support Google even on iOS. I will say that Apple Maps is awful and I still prefer Google Maps and the same goes for Chrome. While it’s not as feature-rich on iOS as on Android it’s still miles better than Safari. There are some built-in apps that are great like iMovie, Clips, the AR measuring app, and Pages. Apple has always been the best at productivity software and there’s nothing like this on Android at all. Google itself has barebones offerings like Google Docs and Notes, and every other manufacturer is laughable in comparison. These built-in apps are top-quality and incredibly useful.
The thing is iOS feels polished and stable while Android still feels like an ever-evolving OS because it is. It started out very rough and because of the open-endedness and hundreds of different phones, it took much longer for Google to get where it is than Apple. Even 10 years later Google still isn’t where Apple is in terms of controlling and keeping a lock-down on their ecosystem. I have to learn every new Android phone because each manufacturer has its own version of the OS and this can get tiresome after so long. Each major Android update seems to offer and do less and less while Apple still has major features implemented into each major update. While I love the customization and overall openness of Android I am not such a die-hard fan that I refuse to see its issues. Android has a long way to go still before it becomes as well-established and polished as iOS. On the games front, iOS feels like its own platform like Nintendo. Android has always felt like a third-rate generic video game system platform and that has never changed. Sure, you can run emulators easier which is a huge selling point for mobile gamers, but iOS is just a better-polished platform. It feels like the phone version of Nintendo. Complete control, top-notch quality, and they don’t play games with developers. It’s Apple’s way or the highway and sometimes that’s for the best.
I miss not being able to charge apps to my phone bill, customization is still very limited, and overall the majority of the OS hasn’t changed at all while Android feels like night and day compared to 10 years ago. But is that a good thing? Apple hit its stride and was happy with it while Android 2.0 felt like some beta OS that you sign up for funsies. If I don’t complain about Google themselves I can point my finger to phone manufacturers. Samsung’s software has gotten much better over the years, but there are still problems. OnePlus is less bloated than Samsung, but their phones are always all over the place. LG relies on gimmicks and Google themselves can’t even make a solid stable phone with their own OS. Google’s phones always feel like Kickstarters. This type of varied quality control is literally the bane of Android’s existence and what’s stopping it from completely taking over iOS for good despite having a majority of the market. I feel if Google made a bold decision and kept Android for themselves they could seriously compete and fine-tune Android just for their own phones, but instead, they’re using off-the-shelf parts like everyone else with lesser results. The fact that Samsung is the flagship for Android is strange indeed.
So, the question remains. Will I stay with iPhone? It’s too early to tell, but so far unless Samsung or Google does something truly impressive with Android I don’t have a real reason to go back. When you think about it all though we are really at a plateau in terms of raw power from smartphones and the features they can have. In the end, most people won’t notice a speed difference between the two systems, and I don’t see the point of even benchmarking my iPhone here. It plays games well and most at 60FPS. We’re getting to a point where video game consoles are at. They’re all the same with different OS and controllers. The lines are blurring as barriers are being broken down every year.
Quality of Life Differences
This is what both OSs come down to. What quality of life things have I noticed over the week of having the iPhone. For starters, I can’t say it enough – organization on the iPhone is bare bones. Why cant’ we at least alphabetize the apps in folders? On Android, you can even rename the apps and change the icons! On the plus side, controllers work better with iOS and Apple really pushes and advertises games that have controller support. I used a Razer Kishi with my iPhone and every game that supports controllers had zero lag with it. I do like how the contacts can have more details within them such as how each person is related to you and you can even create an emergency medical ID that gets sent to emergency responders if it’s supported in your area. I like the swipe-down shortcut drawer as this is usually only a feature on Samsung devices, but it’s customizable here with large buttons and works well. Dark Mode also works much better on iOS than Android. Every app just works with it while it has to be implemented into each app on Android. I got so tired of half my apps not supporting dark mode or glitching.
I also prefer how Apple Pay works over Google Pay. Double-clicking the power button brings up the wallet and most shopping apps support it within. I never used Google Pay because it was such a hassle and it fought with Samsung Pay. Samsung Pay was a permanent weird swipe-up tab at the bottom of the phone and most of the time I’d accidentally bring it up. You also have to manually keep NFC on which sucks battery life there’s no shortcut for Google Pay and it doesn’t work within apps.
With that said, hate it or love it, and despite some limitations, what’s here limited or not just simply works. You can’t say that with Android even 10 years of being a user. Something’s always broken on Android no matter what phone manufacturer you go with, and while I’ve used everything from OnePlus, Samsung, LG, and Motorola, I have to say it’s nice to not have to worry about that anymore.