Gimmicks that use various types of hardware are nothing new since the days of the Wii made that mainstream, but very few games use your camera outside of a home console for gameplay. While it’s wholly gimmicky and can be played with a controller, the game uses your webcam to see your eyes blinking to determine when to change scenes in the game or interact with objects. Not often does the gimmick feel like it’s influencing something important, but when it does it works well.
You play as a boy named Benjamin Brynn floating along the river of death in a boat with a wolf as a ferryman. He’s to be taken to a being in a large tower whom he has to sell his life story so he can pass on and the ferryman can be paid. You start out as a child and you eventually learn your mother is an accountant and failed music composer and wants you to follow in her footsteps. Each scene is full of mostly black with just what you can remember being in view. Sometimes an eye will appear on objects for you to blink at and interact with. When a metronome appears you can blink and jump to the next scene or try to hold your eyes open and see the scene to the end. Most of the time I couldn’t do it (it’s very dry where I’m at here in the summer).
You slowly progress through the story only to find out that you need to retell the story correctly. I won’t spoil anything as to how or why, but the only times the blinking gimmick felt right was when you had to close your eyes to focus on someone talking. With headphones on this is a great effect. The game does a great job detecting your eyes even in low light, and I was using a laptop webcam which isn’t that great. There isn’t much else to this game. It’s an interactive adventure with interesting visuals. The whole game reminded me a lot of That Dragon, Cancer, but I can’t connect to this game as much as it’s shorter and at the time I was expecting my first child so that game hit home quite a bit. A big fear is your child being born with some sort of debilitating disease.
You’ll most likely not really feel the game’s impact until the last 20 minutes when things get really dark and sad. It didn’t make me tear up, but it was really sad for sure. You can finish the game in about 90 minutes, but I did connect with the character to an extent, but not wholly. The scenes rush by too fast and you’re meant to understand the moral of the story more than connect with the characters and get behind their motives and feelings. I feel a game like this misses the mark due to its short run time, but the gimmick would get tiring for more than 90 minutes.
Overall, Before Your Eyes is a charming game with a lot of heart and a fun gimmick that works well when it wants to. It’s a very short game and doesn’t let you really connect with the characters enough. It’s forgettable in the end, and not as memorable as some other short adventure titles I’ve played in the past, but it’s fun and worth a look.
Growing up, I wasn’t into Star Trek, and I also didn’t have a gaming PC. The computer we had for the family was for website development and it didn’t run any type of 3D applications well. PC gaming was pretty much out of my mind until the mid-2000s, but I also passed this up on PS2. I just felt Star Trek was a boring grown-up show and didn’t care at all. I now love the series and have caught up to halfway through the Voyager series so the characters and flow of the story actually made sense to me.
You play as a brand new Hazard Team thrown together by Tuvok to surgically strike enemy ships. The Voyager gets stuck in space and can’t repair itself or warp out due to something dampening its engines. It’s your job to find out what this is. It plays out just like a Star Trek episode. There is great voice acting from the show’s cast which is really nice. There are a fair amount of cut scenes, but of course, this isn’t anything stellar or memorable. It’s interesting enough to get you through the five hours it takes to finish the campaign and that’s all.
What is nice is the Star Trek experience is here. Weapons that feel like they fit in the universe, you get to explore parts of the ship, and it’s nice to see a 3D interactive world of something you see on TV a lot. Missions are varied thanks to the environments that change up. Sadly, there are no worlds you are plopped down in. Just lots of different types of ships and a few different enemy types. These range from Klingons that we all know to new original species just for this game. This is a typical id Tech 3 shooter with nothing special to it. Enemy AI is pretty dumb and the game is extremely linear. There are no puzzles or thrills. Just blast your way past wave after wave to get to the next cut scene.
There are two different types of ammo types. You pick up ammo crystals for one and regular blue energy for the other. There are nine different weapons in the game including your phaser which has unlimited ammo and does the least amount of damage. The weapons, while original and cool looking, aren’t anything special and their alt-fire modes are pretty bland. I understand this was the early days of shooters, but Half-Life proved you can have a small arsenal and make them have weight and feel unique. It got to the point that I just stuck to two different weapons at all times because the enemies are just bullet sponges. They swarm you head-on and don’t take cover or dodge or strafe. I could stand in one corner and just knock them all out and advance to the next room. The game is fairly easy because of this.
There are only two boss fights in this game and they are both pushovers because you can exploit their dumb AI. Throughout most of the game you have AI companions that do a decent job killing everything, but they usually just stand around and can’t die anyway. There is a single stealth section that felt completely pointless as the AI is so dumb you can walk right behind them and they won’t notice you. Gameplay-wise there’s literally nothing else. Just lots of elevator switches and control panels to press.
Visually the game looks the part artistically. You won’t mistake this for another game, but the graphics themselves are obviously really dated and didn’t look the best even when it was released. However, you know what you’re getting into with a two-decade-old game. It still looks clean and there is a lot of detail in making this look and feel like Star Trek. It’s worth a short play-through on a late-night gaming session, but it’s mostly forgettable.
I’m not the biggest Postal fan as I didn’t grow up with it. With Postal 4 being another turd in the series, I can easily say this is the best game in the whole series despite being a spin-off. It takes the meta-humor, gore, and whacky character designs of the main series, puts them into a Doom clone, and does it quite well. You are put into the shoes of the main protagonist who falls asleep on this couch and end up playing the levels of his nightmares. There are plenty of locales, fun weapons, and tons of enemies.
You start the game out like you do in the main games. You are in a lively neighborhood and go, postal because your TV is broken. The game ramps up the difficulty quite nicely as this first level has simple enemies like redneck shotgun MAGA hat-wearing enemies, dogs, and innocent people to slaughter. These people give you Wal-Mart bags that give you health. Later on, you run into floating fat enemies that chuck McDonald’s burgers and cups at you. Mind you they don’t use the actual names in the game, but you can easily tell what they’re making fun of.
Later levels bring on various enemies and there are three main bosses in the game. There are three different campaigns to play in. You eventually go through the desert, asylum, sewer, forest, and swap levels to eventually get to the F4 Expo campaign to take on Leon Dusk (har har) and his space program. Each level consists of mostly linear hallways to shoot through but there are many blocked doors that require certain items or colored keys. Finding these can sometimes be a bit of a pain as the levels can be quite long and labyrinthine and the level design overall isn’t the best among these Doom clones. I honestly felt a lot of the time that the pacing was off with arenas being way too large for the loadout you get (you frequently lose your entire arsenal and have to gain it back again) and it can sometimes feel overwhelming just in terms of getting your bearings. The enemy designs are well done as you know what enemies are weak against what types of weapons. You have enemies that mob you, strong enemies that stand back, and some with long-range weapons.
The humor in this game is a bit different from the main entries as it stays meta and makes fun of current global issues. Coronavirus (it’s literally a boss), various memes like Elon Musk, the toilet paper shortage, and various one-liners that poke fun at what’s been going on for the last five years globally. No racism, sexism, chauvinism, or anything like that is needed to be a fun game. The game pokes fun at things rather than promoting them. Anyone saying “Twitter will end this game” is just creating fake outrage. It’s funny no matter who you are and isn’t offensive. The developers got with the times and actually had to make an effort to be humorous. What a crazy idea right?
With that aside, the game does get really repetitive after the first campaign is over. Previous enemies cycle in, the same 8 weapons can only do so much, and most of them are pretty basic weapons, but a few are unique like the Pussy Blower that shoots cats out and you can recall them to do damage on the way back. Most other weapons are just clever or funny renditions of normal weapons with alt-fire modes. You do get items to use such as slowing down time, refilling a weapon’s ammo, and refilling health, and you also get a piss button. Peeing on things is useless unless you have fire or nitrogen bottles to burn or freeze enemies with your pee. Yeah, it’s pretty funny. There is also an Akimbo item which is probably the most valuable in the game.
Overall, Brain Damaged has excellent art direction and retro visuals that harken back to the 64-bit era of games like Quake II and Unreal Tournament. The controls are great, the game is fast-paced, the weapons and enemy designs are awesome, there is varied level design, and the humor is actually funny and not offensive just to be offensive. There are plenty of nods to video games, gaming culture, and world events from the last five years that everyone can relate to. If you can get past the repetitious design and so-so-level design problems then you will have a great 5-6 hours on your hands.
The first Shadow Warrior was a lot of mindless fun that brought back the craziness of the original DOS game. It did a good job throwing great visuals, crazy monster designs, cool weapons, and that fast-paced feeling of classic FPS action. Shadow Warrior 2 really sets the series back by trying to do too much and not doing any of it very well. First off the story is just stupid and pointless. You are once again, doing jobs for the Chinese mafia and you end up stuck in some sort of family drama of a woman’s soul who gets trapped in your head and you must reunite her with her body. It’s pretty dumb and uninteresting including the barely passable voice acting and lame jokes.
After DOOM came out in 2016 it set the standard pretty high for rebooting classic 90s FPS games. Shadow Warrior 2 misses the mark in almost every way. One thing it does get right is are the awesome monster and enemy designs and cool levels as well as plenty of interesting weapons, but less is more and Shadow Warrior 2 doesn’t implement this practice. For starters, the game is incredibly repetitive and poorly balanced. You repeat the same themed levels just to meet different objectives. A couple of levels were literally repeated twice over and I just hated it. There are three different themes at play here. There’s Hell with demons and monsters, the real world with assassins and ninjas, and then a weird cyber world with robots, drones, and mechs. The monster designs are pretty awesome, but there’s no strategy to each enemy like in DOOM. In that game, you know what weapons work well against each enemy and can strategize on the fly, but here you just empty all your weapons as fast as you can starting with the most powerful.
I really hate this as this leads to more useless filler such as weapons upgrades. These are just mindless stats that boost weapons and there’s no strategy here either. There are so many of them and I literally just equipped the highest leveled ones and got rid of the rest. It honestly never mattered. Some enemies are immune or weak to certain elements, but I didn’t bother with this either. I’m not going to sit and sort through dozens upon dozens of upgrades for different enemy types. DOOM did this right with just a couple of weapon upgrades per weapon and you knew how you wanted to use these. Less is more. Then there are just the insane amount of weapons. There are different styles that match each area such as a demon, real-world, and cyber weapons. Sure they look cool, but they all mostly felt the same. They had no personality or uniqueness to them. I just picked the most powerful ones and spaced my arsenal out with one of each type. Then there are the pointless powers. I rarely ever used these as I was so busy mowing down enemies and trying not to get killed. They’re not even useful. Spikes to hold a single enemy down and it doesn’t work on larger enemies? Invisibility? Why?
So combat is pretty mindless and there’s no strategy here and the story is pretty silly and pointless. This leads to the fact that you get side quests and trials. I didn’t even bother with these. The game starts feeling like a chore less than halfway through the game. The thing is I started this game back when it came out and shelved it for years because it was just so boring and monotonous after the first few missions. I had it installed on my PC this entire time and I finally just plowed through the story in about 7 hours and I didn’t have a lot of fun. Sure, sometimes when you get the right weapon and gib a group of enemies it’s pretty satisfying. The bosses are pretty cool and felt good to take down, but these are little bites in a giant cake that just don’t taste very good. The developers should have stuck with a more linear design and fewer weapons and upgrades. Other than that the visuals are really good and the art style is great.
Assassin’s Creed II is by far one of the biggest sequels in video game history. When it came out everyone was blown away by the scope and ambition put into this game. It made the first game feel like a concept demo. It felt like just the core of the first game was present and so much was built on top of that game. The world was five times as big, there were new mission types, cinematic story missions, and tons of overall additions and improvements, however, the game did suffer on its own for various reasons.
This game starts the epic saga of Ezio Auditore De Firenze. One of the most iconic video game characters of all time. It was a surprise that Ubisoft scrapped Altair and his story so quickly, but we are greeted with 15th century Italy and various historical characters that appeared during that time such as Catarina Sforza, and Leonardo Di Vinci, and Machiavelli. The story itself is fairly easy to follow and has a few twists, but most of all have a really surprising ending. Ezio works his way up as an assassin knocking down templars to retrieve the Apple of Eden and keep it from the templar’s hands. The main villain, Rodrigo Borgia, is a nasty snake and overall all the characters are well written and I wound up really liking most of them.
First off, the overall way you maneuver has been improved slightly, but more things have been added. While you can swan dive into haystacks and climb ladders, the entire game has been built with parkour free-running in mind. You can climb every building and stay off the streets by staying on the rooftops. Overall, the system was impressive back in the day, but it has a lot of quality of life issues. The overall parkouring feels too sticky. Ezio will jump around like a rabbit sometimes so fine-tuning your turns is difficult to forget any type of mid-jump changes. Once you get close to a wall or object Ezio will climb and quick button presses just aren’t responsive. I would start climbing a wall and then try to tap the descent button, but instead, he would just fall to the ground. Other instances had guards chasing me while I was trying to round a corner and Ezio would cling to the wall and get stuck or jump onto the wall or object nearby instead. This can get incredibly frustrating as the system just doesn’t allow fine tuning or sudden changes.
That’s not to say the parkour system is bad. When you have a good line of sight it works well or you just want to climb broadly over a building. There were other instances in which precise jumping became a chore during Assassins Tomb missions. There is a fast walk button and holding down the run button together allows Ezio to scale things quickly. If you are holding that run button after each jump Ezio will just go in that direction whether there’s something to grab on to or not. For small jumps across beams, I had to let go of the run button after each jump to re-align myself for the next jump. Quickly parkouring around just isn’t possible due to this finicky system.
Some other frustrations stem from combat. Firstly, the system is mostly the same as the first game as it can be easy due to the whole system being a parry-fest. You can whack away at enemies, but instead, just hold the block button and parry when enemies strike and it’s a one-hit-kill city. Once I acquired my wrist blades I didn’t even use my sword anymore and never once used my secondary dagger weapons. This is a flaw in the combat itself and needs serious overhauling. It makes open combat boring and sometimes too easy. What is challenging, and annoying, is trying to lose guards and become anonymous. Sure you can blend into crowds, benches, and haystacks, and you can now hire prostitutes or mercenaries to distract guards and get them off your tail, but the combat plus finicky parkour system makes losing guards incredibly frustrating. You have to lose their line of sight by rounding corners or jumping off buildings and if you can get far enough away it will create a search radius. You can hide in that radius or continue escaping. There is an anonymity meter and once it’s solid red every guard will recognize you and it’s a frustrating mess of finding a town crier to bribe and take 50% of the meter away.
With those two major things out of the way that leaves content itself. The sad thing about all this new content is that it’s meaningless in the end. There are no rewards for any of it except for achievements or completion’s sake. There are 73 viewpoints to find which are actually fun as most of these are climbing puzzles on their own. Now it does still feel like overkill as each viewpoint only reveals the surrounding buildings and not much else. I felt there were just too many. There are races, assassin contracts, courier missions, and fights. These are boring and pointless and just there to add in filler. You can really tell this is where the Ubisoft plague of too much crap to do in a game starts. The only rewarding side content is The Truth puzzles. There are 20 hidden glyphs throughout the game and finding them will grant you puzzles to solve. These get increasingly hard, absurdly hard in fact, in which the clues become obtuse and impossible to decipher. However, what’s revealed is a cool video.
The story missions themselves are mostly varied with various tasks such as assassinations, tailing, fights, horseback riding, and the occasional scripted mission. I really liked the story and characters enough to stick around and wound up completing all viewpoints, The Truth puzzles, and finding all the codex pages which max out your health. I do need to mention the various gadgets you get which are mostly useless. Poison darts can make enemies go berserk and attack each other, but you also have smoke bombs, throwing knives, a pistol, and that’s about it. I mostly used the throwing knives to take out rooftop guards and smoke bombs were great to get away from large groups of enemies to become anonymous. In fact, they’re required to reduce frustration.
The visual upgrade for The Ezio Collection is minimal. There aren’t any actual improvements outside of some draw distance gain, anti-aliasing, and texture filtering. The lighting is slightly improved as well, but not by much. The game runs incredibly well through with no slowdown, but I did run into a few crashes and glitches. I wish we got a full remaster or remake, but what’s here is fine. It’s crazy how well this plays so many years later and just shows how far ahead the game was at the time. There are a lot of quality-of-life improvements that need to be done and most of the core mechanics have frustrations you will need to forgive or workaround, but the story and characters are worth sticking around for. There is also a lot of bloated side content that has no meaning or rewards including fully upgrading your villa which literally just generates more income and isn’t used for anything besides dying armor, buying weapons, and armor itself. The assassin and templar tombs are a lot of fun as well.
Adventure games seem to be making a comeback which is a great thing. My fondest memories of PC games are adventure games with The Longest Journey being my favorite of all time. They are basically interactive novels with visuals, and sometimes voice acting, to help illustrate the story. Norco is one of the better modern adventure games of late but still fails in a few spots.
The story itself has moments of clarity, but like most text-heavy adventure games of late, it becomes a convoluted mess with few characters to care about and a disappointing ending. You play as two different characters – a mother and a daughter. You play as the mother, Catherine, in the past playing events that lead up to the present daughter’s events. The daughter is chasing her mother’s ghosts and trying to recover belongings that a corporation took from her. These belongings are supposed to have answers as to why this corporation targeted your family. The whole game is set in a 20-minutes-into-the-future borderline post-apocalyptic New Orleans. There isn’t too much world-building, but a lot of poetic metaphoric dialogue that a lot of games right now think is clever and interesting, but just compounds the fact that a more normal cohesive story is what makes adventure games memorable.
There are a few moments where you might enter a combat mini-game, but these are far and few between and it seems almost impossible to fail these. Various typical adventure game elements are lightly sprinkled throughout like inventory items, backtracking, code memorization, but surprisingly no puzzles really. A lot of important clues and context will be shown in green during dialog and talking to your party can give you hints which is helpful. I rarely couldn’t figure out where to go. The explorable areas are just still images that you can move your mouse around and click on things to interact with. The entire game is from a first-person perspective. There is a small mini-map in the corner that lets you click around to various “rooms” you’ve unlocked and then there’s a larger map to jump around to the main areas.
The best part about the game is the art and abstract character design. There is some weird imagery here and I really enjoyed the pixel art. The entire game gives off a great sense of atmosphere and foreboding helplessness. You meet weird characters, an occult, strange objects, and overall the game just pulls off a great sci-fi setting, but just the setting. As the game progresses the entire reason why you’re doing any of this is lost and it just devolves into just abstract poetry and makes no sense. Sometimes things seemed normal and there was decent character building, but it just wasn’t enough to push it to that top-tier adventure game level. I still didn’t care about anyone in the game enough as right when things seemed to pick up the game dropped the ball with more abstract poetry, weird imagery, and unanswered questions.
Overall, Norco has great art and super weird characters and settings, but the overall story is just a convoluted mess that devolves into poetic abstractness that seems to be plaguing adventure titles today. I love fantastical stories, but please make them make sense. Poetry isn’t making your game more clever, deep, or interesting. It just takes away from a cohesive narrative and likable characters.
I love adventure games, especially ones that do something interesting or unique for the genre. Mostly I love adventure games with fantastical stories and great characters. Graphics usually comes last with these kinds of games. Kentucky Route Zero does have an interesting art style and is signature for Annapurna, but it doesn’t really add anything to the game either. The first couple of acts of the game start out well enough and are easy to follow, but the game’s story quickly devolves into visual novel-level walls of text and pointless stories that lead to nowhere.
You play as an antique shop delivery driver who needs to make one last delivery before the shop closes to 5 Dogwood Drive. You start out at a gas station on a highway and a strange man tells you about taking “the Zero” out to the address. You soon meet an electronics repair woman and end up seeing strange stuff on a TV. You follow clues to get the Zero and this is where act two leads you. Once in act two, the game’s pace stays sharp and breezy. There’s nothing to really play here as you mostly just click around leading the characters to icons to read more dialogue and text. There are no puzzles, combat, scripted events, etc. This is a straight-up borderline text adventure. Once you hit act three things slow way down and then there are the pointless interval chapters in between each act. One chapter was 30 minutes of nearly endless boring dialogue that didn’t add to the main story at all. It was painful to read it all and I actually read novels in real life regularly. It’s dry and dull and not interesting in the slightest.
Each act has several scenes and they are usually rather short. Once you click on each icon and read all the dialogue you will advance to the next scene. There are at least a lot of locales and the visuals are striking in some scenes. There’s little spoken dialogue, but I actually quite liked the songs here. They were very sad and helped set the tone of the entire game. This also isn’t a horror adventure either. It’s just super weird and I wish I could have followed the story or cared about any of the characters. If the dialogue wasn’t so damn boring I would care more. In some areas, I straight up just skipped through the dialogue because it was either really abstract and poetic that didn’t add anything to what was going on or just super uninteresting. Many people will probably shut the game off after act two as that’s when things really slow down and drag.
I want to say that the ending was worth all the hours of reading, but it wasn’t. It made no sense to me and the entire trip to the address almost felt like it was an afterthought. I would say I don’t want to spoil anything, but there’s not much here to spoil. There’s so much character and world-building that the actual adventure is eventually forgotten about and said world-building is dull. There are a lot of slice-of-life moments talking about real-life personal situations from the past and then there will be some sort of narrative poetic thing for a while and back to two random characters talking about how much they like a certain food. Normally this is great, but in this game, it doesn’t add anything as I have to already care about the characters to want to read this stuff.
Overall, Route Zero starts out great and quickly drags on into a dull and uninteresting visual novel with interesting visuals. There isn’t a satisfying ending and the intervals between acts are pointless and dull. There is zero gameplay involved and mountains of text to click through. This would normally be fine if the actual characters and scenes were interesting. Some may like the abstractness of some of the writing while most others will fall asleep.
Undertale took the gaming industry by storm. Its Earthbound inspired humor, innovative combat system, and fun characters drew huge crowds and garnered great sales. The 16-bit RPG was short in length but large in spirit. It’s hard to make you really like a game and remember it in less than five hours, but Toby Fox managed to do it.
You play as a human who wakes up in an underground world run by demons. These demons need one more human soul to break the barrier between our world and theirs. It’s a simple story, but it’s the characters you meet along the way that make up for the overall lacking scope of the game. Sadly. there’s no deep lore, no real backstories to any characters, but the here and now is well done and the dialog is sharp, witty, and fun. The game mocks standard JRPGs and Zelda games all the way through. The beginning tutorial dungeon doesn’t wait to get around to it. Pushing boulders onto blocks just to have one that’s sentient and makes the task harder for you. A lot of different puzzle-solving elements are found anywhere else in the game, but puzzles do exist and they can be quite challenging.
The combat system is the most unique aspect of Undertale. You can attack, but the entire system is mini-game-focused. There is a meter on-screen and you need to press the attack button when it’s in the center. Different weapons move this bar faster or have multiple hits. The enemy attacks are all skill-based. It’s essentially your own fault if you die. The center of the screen shows a white box and your heart is the object that you need to move around to essentially dodge various bullet-hell style mini-games. Spirling projectiles, daggers, flames, you name it. There are several dozen various attacks and each enemy and boss is unique with their own. The game’s other system is its moral system and you can be a pacifist and not kill a single enemy thanks to the Act command. You can try and figure out how to weaken the enemy through charm or talking and spare it via the Mercy command. If the enemy’s name is yellow you can automatically spare it. This is an interesting concept and leads to two different endings based on whether you’re a pacifist or not. If you choose that route you don’t get any XP to level and just get gold which can be used to buy better armor and weapons.
There are a few towns you can visit to shop, but a funny tidbit is you can’t sell anything in the game and the shop owners comment they don’t want your junk. There is one town you can sell at, however, so make sure you save all your old items to score big towards the end of the game. There are also a few side quests you can complete, but these are cryptic and require holding on to certain items throughout the game. The tip here is to save everything in your box near the save points. Don’t drop anything. When you’re not fighting you can solve puzzles, as stated earlier, and these range from mini-games to various switch-based puzzles. Backtracking is thankfully minimal unless you want a certain item at a shop that you couldn’t afford previously.
The sheer variety of the gameplay is astounding. Not a single battle is the same and not any boss battle plays out the same. Sometimes you have to fight, sometimes having a specific item makes the fight easier or ends it instantly. Levels aren’t labyrinthine and difficult to navigate and random battles are minimal as leveling up isn’t quite necessary. At the end of the game, I was level 12 and had the most powerful armor and weapon. Due to the variety and constant changing of the way the game is played it never gets dull or boring. I played through the entire game in one sitting because I wanted to see the ending and the game was just so fun and interesting. I can’t remember the last time I sat through an RPG like this and was this hooked.
The visuals are incredibly charming. They are clearly inspired by Earthbound and each character has a whacky 90s 16-bit era style to them that I adore. The soundtrack is also amazing and I listen to it often outside of the game. Toby Fox did an amazing job with this game and it’s something you only get once in a lifetime. There hasn’t been this unique of a Western JRPG 16-bit clone that I can remember. Undertale is the perfect RPG. No grinding, fun characters, great writing, charming visuals, fantastic music, and constantly changing gameplay with a unique battle system that has never been done before. If I were to pick something to gripe about it would be the cryptic nature of the items you need to find or hold on to as there are no hints as to needing said item at all. You just end up with a character asking for something or maybe accidentally using an item during a boss fight and having it do something.
The seventh generation of consoles was really rough. While we did get some awesome games there were a ton of experiments as developers struggled with rising development costs and complicated hardware tech. With the rise of HD gaming, being games rendered in 720p or higher, there was also the struggle to evolve genres with this newfound hardware. First-person or third-person shooters struggled probably the most in this era as open-world games were evolved and, mostly, well done with games like Grand Theft Auto IV, The Elder Scrolls Oblivion, Skyrim, and Saints Row. Shooters were stuck in the past gameplay and design-wise. Corridor shooters with no story or interesting characters, and not to mention lacking an identity which helped make up for the lack of the latter. Your favorite shooters like Doom and Quake didn’t really have a good story or characters, but they had an identity that helped them stand apart from other shooters. The look, feel, weapons, and overall design were unique to that game. This just didn’t happen with the PlayStation 3 and Xbox 360 shooters, and if it did, it was rare. We’re going to take a look at the worst and best shooters in this generation of consoles and why the genre stalled and didn’t really evolve much until the next generation cycle.
This will be a multi-part series due to the number of games. The next feature will talk about the worst FPS games of this generation.
Call of Duty was at its peak when it was released as a launch title for the Xbox 360. This was a huge console seller, and despite the “2” in its name, this wasn’t the second game. A few console exclusive releases came before this one, but this was a true follow-up to the original PC game. While not quite as good, it was still cinematic and it felt like there was some thought and love put into it, unlike future sequels. Call of Duty 2 looked amazing on Xbox 360 and was one of the best online shooters for a good year or so.
Prey
The development hell this game went through has been well documented and is one of the most tragic video game franchises of all time. Prey was a fantastic shooter that had its own identity among so many clones and boring games stuck in the past. The interesting use of portals, fun weapons, and a creepy alien atmosphere and setting were a lot of fun. Prey is so good it has high replay value and I replay this game every few years it’s so enjoyable. It was one of the first games to introduce me to the HD era of gaming on Xbox 360 and I have fond memories of this one.
The Call of Juarez series is forgettable yet enjoyable. It’s a fine shooter series, minus The Cartel, with varied themes and overall solid gunplay. The story and characters are absolute trash, but this has fun gameplay that makes up for that. Bound in Blood is set during the American Civil War where you play two brothers on a mission for…something. Gunslinger is based during the Wild West era in the late 1800s. Both can be bought for cheap and Gunslinger even found its way over to the Switch. They are fun enough to even be worth playing through again every once in a while.
Tom Clancy’s Rainbow Six Vegas Series
I remember this was the first reboot of the Rainbow Six franchise for quite some time. I rented both games when they came out and quite enjoyed the campaigns. They looked fantastic and had some great bombastic set pieces. The multiplayer wasn’t half bad either, and I really wish the series would go back to this style of tactical gameplay. The games are worth playing today for a fun weekend shooter and I don’t have much to complain about other than weird difficulty spikes.
Battlefield 2142
Battlefield was already a huge franchise before debuting on consoles with Modern Combat. 2142 was a long-awaited sequel to 1942 that was set with a realistic military theme rather than WWII. The same gameplay proceeded, but with the power of PCs at the time we got massive maps, more modes, vehicles, and just classic Battlefield gameplay. While it did have a rough launch the game was eventually smoothed out and there are still people even playing today.
While the third sequel was released after everyone was sick of WWII shooters, and during a console transition, it was still a solid if forgettable experience. At this point, these games were being phoned in but still had a AAA quality to them that made them worth playing. Call of Duty 3 feels very dated compared to today’s shooters, and it was the last WWII shooter the series would dip its toes in for many years. The online multiplayer was fun for a while, but the game suffered from needing to be ported to last-gen consoles. Your typical WWII shooter stuff is here like planting charges, moving up waves of enemies, grenades that bounce around like rubber, and incredibly linear levels.
By far some of the finest shooting you’ll play during the HD era of gaming. The Resistance series was helmed by the Spyro the Dragon and Ratchet & Clank creators Insomniac Games. Originally teased as I8 during E3 2006 the series had tons of hype. It looked next-gen and felt like it upon release with Fall of Man. The series has a decent story, but the classic Insomniac weapons are what makes the game so fun. Each weapon has a unique alt-fire and each weapon is carefully crafted to be needed for certain situations so you’re always switching up your weapons which is one of the most key things in shooters that almost no one seems to understand. The games look absolutely fantastic even for today’s standards. This is a trilogy that every shooter fan must play.
S.T.A.L.K.E.R. Series
The S.T.A.L.K.E.R. series was never released on consoles, but it has a huge following on PC. The sequels Call of Pripyat and Clear Skies just improved the game more. The series is a hardcore survival shooter where you must preserve every bullet and item for healing. Running and gunning will get you killed and it can be very daunting and intimidating to play. It’s for the hardcore only. The game released a buggy mess, but over time players have modded the game to near perfection and is one of the best post-apocalyptic open-world games to date. Some of the developers later went on to form 4A Games and create the Metro series.
The Darkness is based on the comic of the same name. The original game is one of my favorite shooters of all time. The atmosphere, story, characters, graphics, and the ability to use your demons on your shoulders to command minions and mutilate people were so much fun. The sequel was good, but felt more arcade-like and had less of a slower-paced haunting atmosphere, and didn’t feel as bleak. The sequel is still tons of fun and retains the same great voice acting, but has a less memorable story.
Metroid Prime 3: Corruption
Metroid Prime 3 was a huge juggernaut for the Wii upon release and was one of the few really good shooters that the system got that wasn’t a port of some sort. Improved graphics, great use of the motion controls, and overall just classic Metroid gameplay and clearly the best in the series. Corruption was a big system seller and is easily one of the best shooters of the HD era of gaming. Even though the Wii lacked the horsepower of the PS3 and Xbox 360 Corruption still looked fantastic on the aging hardware.
The Halo series peaked with the Xbox 360. Halo 3, Halo 4, Reach, ODST, and Combat Evolved: Anniversary were great games. While I don’t really care for ODST or Halo 4, the series reached its best with Halo 3 and remains one of the best shooters of that era. The games still pushed the 360 to its limits graphically and remained the top multiplayer game through its entire life cycle. The series hasn’t seen this many releases since, but you can now play these games remastered on PC and Xbox One which is awesome. They are still fun to play on the original hardware just to see what it was like back in the day. When a Halo game launched it sold consoles big time and everyone played Halo at least once during this time.
Team Fortress 2 was a huge deal on consoles. Despite never receiving updates and being shut down and abandoned the game had lots of players. I played this game for many hours on Xbox 360. I would come home on my lunch breaks from work just to get a few rounds in. The game looked good and ran very smoothly on consoles, but I just wish it got the features or some maps that the PC version got for at least a couple of years. While I wouldn’t bother playing on consoles these days, the PC version is still alive and well and one of the most played multiplayer games to date.
While originally only released for PC, The Orange Box was a huge hit giving console gamers Valve’s best work for one cheap price. The games ran and looked great on the dating hardware, and I was a huge fan of The Orange Box. Upon release, I didn’t have a PC that could play these games and I was so excited when this was finally released. I did play Half-Life 2 on an older computer as well as Episode One and loved them to death, but they didn’t look great. With achievements, there was a ton of replay value here, and it’s still worth a pick-up if you don’t play PC games.
Crysis is famous for being a go-to benchmark game for PC hardware. I remember seeing this game for the first time at E3 2006 and it blew me away. The textures, lighting, physics, and everything that went into this game were truly ahead of its time. So much so that Crytek had to demo the game running in SLI mode with two graphics cards to get it running. There wasn’t a single GPU that could run the game at 60FPS maxed out at the time. I remember when I got my first real gaming computer in 2010 I was blown away I could finally run Crysis. Even then it pushed my laptop to its limits and I still couldn’t run it at maxed-out settings. The second game was highly anticipated and my laptop couldn’t run it above 30FPS maxed out. Crysis 3? Forget it, but I did end up playing the game at 20FPS. These games didn’t have a great story or characters but instead had incredibly tight gunplay fantastic visuals and decent weapons.
Unreal Tournament 3
There’s no coincidence that UT3 looks exactly like Gears of War. It has the same color palette and even similar character design. UT3 wasn’t nearly as popular as UT2004. I remember I just couldn’t get into it as much as I did UT2004. Something felt off about the way the game felt. I didn’t have a PC that could run this game at the time so I picked it up for PS3 years after release and it was mostly dead then. The game just felt so far away from Unreal Tournament that I couldn’t play it, but it was still a solid multiplayer shooter for PS3 and PC at the time and was solid despite feeling different.
The series is by far one of the best that graced the HD era of consoles. Quality shooters at this level were rare and I remember just how hyped I was for the game upon release. I remember getting so excited and counting down the minutes for the demo to drop on Xbox LIVE. I bought this on launch day and it was one of the most memorable gaming experiences I ever had. I was also hyped for BioShock 2, but it wasn’t as memorable. A good game, but was too safe. Infinite got me as hyped as the first game, if not more, and I even went to the midnight launch at GameStop for it. This is an incredible series and thankfully they have all been re-released on newer consoles.
Frontlines: Fuel of War
I remember seeing this one at BlockBuster along with other generic-looking military shooters at the time. I passed it up numerous times despite the decent reviews. At first glance, it looks dull and boring, but it has great gunplay and fun multiplayer. While the former no longer exists there’s still a fun weekend campaign here and you can pick up the game at bargain bin prices these days. There’s no reason not to pick this one up. Just don’t expect a deep story or any type of character development.
Bad Company was a smart departure of the series and helped reboot the series for consoles. The two games actually featured fun and interesting characters with witty dialog, and of course, the gameplay was tight and tons of fun. Both games also featured impeccable sound design with the sound of bullets changing inside buildings and somewhat destructible environments. The multiplayer portion was insanely popular and a lot of fun. Especially the Conquest mode. Servers are gone now, but you have two entertaining campaigns here worth playing over a weekend.
The third and final installment in this highly anticipated series. Brothers in Arms was considered the “grown-up” WWII franchise as it wasn’t as arcade-like as the other games. It required strategy, a bit of thinking, and you could command your squad. It also was the only WWII shooter that had gore in it. Hell’s Highway had a mostly forgettable experience, but it sure was fun and a blast to play through. It really stands out from the crowd at a time when WWII shooters were waning and becoming a flea on the industry’s hide. Well worth a weekend playthrough despite the servers being shut down.
Specifically, Far Cry 2, 3, and Blood Dragon were released during the seventh generation of consoles. I didn’t care for Far Cry 2. I bought in a bargain bin purchase as BlockBuster was shutting down and found it dull and boring. However, in hindsight, it’s not quite that bad. Far Cry 3 is by far still the best game in the series as Vaas is a strong antagonist and remains so to this day. Blood Dragon is one of the most fun and unique spin-offs ever. Being a love letter to 80’s sci-fi action movies like Terminator, Robocop, and Blade Runner, you can shoot T-Rex’s, and everything has a Tron/Cyberpunk feel to it. It’s very short, but has witty dialogue and is just so unique. Some consider it the best game in the franchise. These Far Cry games were the peak of the series and it has been falling fast ever since.
Every once in a while we get a decent Bond game. Quantum of Solace, based off of the same movie, was a sleeper hit and was surprisingly entertaining despite how forgettable it was. It felt like a bond game. It was fast-paced, had great feeling weapons, and didn’t overstay its welcome. This is probably the best Bond game of the HD era as Blood Stone was a bore-fest. Well worth a bargain bin purchase for a fun evening.
Cryostasis isn’t an action-packed shooter. It’s more of an adventure game where you unravel a mystery on a derelict ship. The game has a haunting atmosphere and you must really use your bullets wisely here. It was a graphical powerhouse when it released and pushed PCs to their limits. I remember my gaming laptop at the time struggled to run this game. It used, at the time, brand new DirectX 11 visuals which made it look “next-gen” and beyond anything the PS3 or Xbox 360 could muster up. Sadly, it’s been pulled from Steam for some time now, but keys do exist online at various retailers. It’s worth a playthrough for something more unique and interesting.
While the first game was released during the sixth generation of consoles on PC (PS2/Xbox) it did get an “HD” release on PS3 and Xbox 360 but wasn’t nearly as good as the PC version due to lowered graphics and framerate issues. However, F.E.A.R. 2 and 3 were made with these consoles in mind. While the story of the series is convoluted and pointless, the second game had quite a bit of excellent cinematic moments and some creepy segments. While mostly forgettable it was fun. The third game had solid gunplay, but pretty much took out the creep factor entirely. The first game remains the best in the series and is a classic. It pushed PC hardware to its limits and made me want a gaming PC at the time.
Killzone is a strange beast. It’s not exactly the most polished shooter out there. The first game on PS2 was an absolute technical mess despite trying new things like long realistic reload times and pushing that poor system beyond what it could do. Killzone 2 was pretty much the biggest hype around the PS3 with the questionable pre-rendered demo shown at E3 2006 and being pretty impressive upon release. I remember it was a reason I wanted and bought a PS3 in 2009. The game looks great even today and has fantastic gunplay despite a forgettable and pointless story. The third game was more polished but felt more forgettable due to bland-level design and a continued pointless story with lame characters (I really can’t stand Rico), and it had a great multiplayer suite. The first game got an HD release in the Killzone Trilogy. Some of the best shooting you’ll play during this console cycle.
While Dark Athena isn’t quite as memorable or impactful as Escape from Butcher Bay the former game was included as an HD version with this game. Dark Athena was mostly more of the same, but with less memorable locales and it didn’t do enough that was new to make it stand out more. Still, the Riddick games remain some of the most interesting shooters of that generation and are worth a play through whether you like the movies or not. They have a great atmosphere, fun gunplay, and stealth mechanics.
The Conduit Series
A very much hyped FPS series on the Wii, The Conduit was a fun sci-fi shooter with interesting guns, but it was pretty run-of-the-mill as shooters go. We didn’t get many non-on-rails shooters on the Wii so when they came along they were a big deal. The Conduit was fun to play as it used the Wii hardware well and looked good too. It was nice to not get another military shooter and it’s probably why the game stood out from the crowd.
Originally released for Wii and then later on PS3 using the Move controller, Extraction was a sleeper hit and considered one of the best games in the series. Sure, it was another Wii on-rails shooter, but it had atmosphere and had some great scenes (cutting off your hand in space for example) and just felt tight and fast-paced. I picked this up new when it came out and replayed it a few times. It has high replay value thanks to its short length and entertaining shooting and scenes.
ARMA Series
The ARMA series is a PC exclusive military simulator and probably one of the most realistic out there. There is a huge mod community behind all three games, and they look fantastic. When I talk about simulators I mean it. A single bullet could kill you and the maps are large and expansive, there’s no hand-holding here. You must cooperate with your squad and everything from physics to not knowing where the hell enemy fire is coming from exists here. It’s some of the most rewarding cooperative squad-based gameplay in existence and it can only be experienced on PC.
Operation Flashpoint: Dragon Rising
Similar to ARMA, but with a little more user-friendly and arcade-like gameplay thrown in. It’s a long-running franchise and it still requires tight cooperation with squad-mates. I picked this up at a bargain bin for PC but didn’t realize how much was involved and never got past the first mission. I appreciated the visuals, the realism, but non of my friends are gamers, so I was stuck playing solo and it wasn’t very fun.
Borderlands was a game no one saw coming. It pretty much created the “looter-shooter” genre that is so popular today. I picked the first game up when it was released and played it solo. It was a lot of fun and had a lot of character, but later games were pretty much the exact same. If you played one Borderlands you played them all. These games are best played with a friend, but the interesting NPCs and weapons keep you coming back despite the dull environments and visuals. The Pre-Sequel is one I couldn’t get through, but it’s not bad. There is also the Telltale Games adventure Tales from the Borderlands which is fantastic and worth a playthrough.
Who would have thought this would be one of the best-selling shooters of all time and continue on for over a decade? Who thought that it would be the most played multiplayer game for that long as well. The first two games in the series were fantastic. Bombastic and well-designed campaigns and revolutionary multiplayer for the time. Both games had impeccably designed maps and the ranking and unlock system became addictive. Tight gunplay, clans, and state-of-the-art visuals helped sell these games. Modern Warfare 3 was just more of the same and people were starting to tire of the series by this point. Surprisingly, the Wii and DS had decent ports as well that were tailored for the hardware.
The first Black Ops game is still the best. The different setting of the Cold War was a nice change of pace and the multiplayer and zombies introduction made it stand out from the crowd. The second game was decent but had the best zombies mode. Black Ops is an interesting experimental side series of the main Modern Warfare series. It was darker, grittier, and had more of a government conspiracy theme to it. There are also great ports to Wii and DS as well. The series has been all over the place since and to be honest feels redundant at this point.
I remember picking this up new shortly after release. Despite being a co-op shooter you really didn’t need to communicate with people to enjoy it. I didn’t have a PC that could run either game at the time so Xbox 360 it was. It played and looked great on the system and had some of the most realistic-looking zombies at the time. Each character felt unique and you really had to pick a way to play and that included the weapons. The maps were well laid out and the fast-paced horde shooter stood out from games like Dead Rising and Resident Evil.
MAG
The now-defunct Zipper Interactive developers of the mega-blockbuster SOCOM series decided to take advantage of the PS3 hardware and pit 256 players against each other in a realistic military shooter. The idea was sound on paper, but what we got was a buggy mess. This is about as generic as shooters get. Despite the occasional fun moment running into dozens of enemies in a game that was mostly unheard of outside of PC space, the game just flopped. The level-up system was clever, but the game didn’t sell enough to iron out all the bugs and glitches and sloppy animations. If the game had more time in the oven it could have been bigger than Call of Duty.
I remember being so hyped for this game. While it wasn’t as good as AVP2, it looked amazing, in fact, one of the best-looking games at the time taking full advantage of DirectX 10 on PC, and had a pretty sweet triple campaign all around. The multiplayer was pretty boring, but you felt like the Predator and Alien, but sadly, the Marine campaign was the worst of the three. It’s worth a play-through today.
Fallout 3 was one of the most played games for me of all time. I spent nearly 100 hours between the main game and all four DLCs. The best character in the game was the world. Everything told a story. A skeleton in a washer, text on a computer, a note left on a desk in an empty vault. There was so much detail crammed into this game you could get lost exploring for dozens of hours without completing a single mission. The guns felt good, the game looked mostly decent at the time, but it was a super buggy mess in general. New Vegas was even better with a crafting and ammo system and had a better story and characters to boot. New Vegas looked incredibly dated when it launched and was also a buggy disaster, but eventually got patched and the modding community is insane. It’s one the most modded games of all time and is a must for anyone playing on a PC. Both of these games are full of life and character and if you like RPGs or just great storytelling, you must play them.
Bulletstorm was made by the guys behind the excellent cult classic Painkiller series and some developers from Gears of War. What we got was a bombastic and crazy shooter that wanted combos of carnage to rack up a score and killstreak. It was so fun using your lasso, tossing people up in the air, shooting them down, and even kicking them into environmental death traps. The story and characters were stupid, but it didn’t matter. The game looked fantastic using an advanced version of Unreal Engine 3 and tapped both consoles max power. This is a must-play, and the newly remastered version is the best way to go.
Homefront isn’t just another Call of Duty clone. This one tried to create a story with characters and mostly succeeded. Set in an alternate timeline where North Korea basically takes over the world, you are a rebel group trying to stop them. The beginning scene is one of the most memorable in gaming history. Seeing soldiers execute people and having your bus crash. The cinematic gameplay is tons of fun while it lasts. There’s a lot of humanity pumped into the game so it’s not just another game of Whack-a-Mole. The multiplayer wasn’t good enough to keep the game alive, but the campaign is one entertaining evening.
This was probably one of the most anticipated games of the HD generation. Warren Specter’s return to one of the most popular PC games of all time was a huge welcome. Despite major technical issues, this was one of the first games to use DirectX 11 on PCs and I remember my poor gaming laptop just couldn’t do it. The game looked dated, and pretty awful on consoles, but it gave us tons of choices to approach various situations. Stealth, non-lethal, guns blazing, hacking to get more info to make conversations go your way. It was all up to you. Despite a bland story and uninteresting characters, there was enough here to keep you moving along.
This was kind of a sleeper hit. Despite having an awful story that was almost non-existent and stupid characters, the crafting system and overall open world of killing zombies was a blast. It looked great too at the time and had decent gunplay. Despite the game being a lot of fun while playing it you won’t remember any of it after a while. It’s a very forgettable experience, but it’s not a bad game. There is a clunkiness to the game and lots of bugs and glitches even after a few patches, but it’s one of the only good open-world zombie games out there. Totally skip the “sequel”.
Hard Reset didn’t make it to consoles, but it is a sleeper hit hardcore FPS on PC. The story is lame and pointless, but the cyberpunk graphics, weapons, enemies, and overall atmosphere were fantastic. The ads on the streets trying to sell you products, the weird nearly broken server bots, and the overall color palette of the game are amazing. Sadly, it’s still a linear corridor shooter and can be downright brutal difficulty-wise even on normal. It’s not for the faint of heart.
Red Orchestra Series
Red Orchestra is a multiplayer-only WWII simulator that a lot of people don’t know about because it was never released on consoles. In 2006 Ostfront 41-45 was a major hit on PC with fantastic visuals and realistic gameplay. Get into a tank with several other players and coordinate each part of the tank just like in real life. Weapons fire so accurately that you even had bullet drops and weapons would jam. It was an amazing experience and only got better with Red Orchestra 2 released in 2011. RO2 had a single-player campaign, but it was plagued with crashes and bugs, and sadly, the series has never been as big as Call of Duty despite the care and effort that went into it.
Payday Series
The Payday series is fairly popular as a fun co-op heist game. It’s addictive and can get quite involved and there’s plenty of DLC. The first game wasn’t as good as the second and felt a lot more low-budget and amateurish compared to how great Payday 2 is. The game won’t blow you away visually, but there’s a lot of fun here with tightly made maps, well-balanced classes, and tons of maps to play. If you want a co-op shooter to play with friends it doesn’t get much better than this.
Serious Sam 3 was a long-awaited and highly anticipated game. While it’s mostly well known in the PC and Xbox space, this was the first game to grace Nintendo and Sony consoles. The game had state-of-the-art tech for PC and pushed my poor gaming laptop beyond its limits upon release. It looked great and was a lot of fun during the first play-through. Sadly Serious Sam games are incredibly repetitive wave shooters and it gets old fast. There’s a lot of humor though, and it still looks great today.
Syndicate
Barely related to the series before, Syndicate went from a tactical strategy game to a fast-paced first-person shooter by EA. The game had a lame story and wasn’t very memorable, but it was a lot of fun to play. It had quick gunplay, tight controls, and looked pretty damn good to boot. Sadly, it drowned in the plethora of shooters in the early ’10s and was quickly forgotten and never sold well. Thus, knowing EA and knew IPs, chucked it in the bin to be forgotten forever. It was also one of the last games developed by Starbreeze Studios.
Counter-Strike: Global Offensive
One of the few times Counter-Strike has been released on consoles, Global Offensive is still played to this day and is the latest version of Counter-Strike. There are still worldwide championships, eSports tournaments, and overall toxicity in the community raining high. Lawsuits, arrests, and SWATTING, Global Offensive is still one of Valve’s juggernaut franchises going strong. There’s a reason for this. It has impeccable map design, solid gunplay that’s well balanced, and the newer loot box system is addictive to those who can’t keep their wallets closed. There are constant updates made to the game and if you haven’t jumped in yet don’t worry, the servers are alive and active with hundreds of thousand of players daily.
Stealth-action games aren’t released very often, and Dishonored was a fantastic mix of stealth and FPS gunplay. The fantastical abilities of Blink and the use of various pistols and knives made the game a ton of fun. The interesting story and characters also helped, but the freedom was awesome too. You could stealth your way through everything or blast your way. The choice was yours. You can also choose to knock out or kill your enemies. There’s also a loot system so you can buy upgrades and ammo and various healing items. The game was dated visually when it was released, but it still had a wonderful art style.
Metro is one of my favorite game series of all time. It was developed by ex-S.T.A.L.K.E.R. creators and they built an amazing atmosphere and weapons system. While the first game’s stealth was flawed and frustrating it still told a chilling tale and had a haunting atmosphere and creepy monster designs. The weapons felt clunky and unreliable and home-built like they might in a post-apocalyptic setting. The game looked and ran best on PC, but the Xbox 360 version was adequate and was the first I played upon release. Later, Last Light pushed my gaming laptop to its limits and didn’t run very well, but it looked absolutely stunning. It looked really dated on PS3 and Xbox 360, but at least it was running well. These are some of the most original shooters for this generation as they weren’t straight-up Call of Duty clones and had no multiplayer!
The seventh generation of consoles was really rough. While we did get some awesome games there were a ton of experiments as developers struggled with rising development costs and complicated hardware tech. With the rise of HD gaming, being games rendered in 720p or higher, there was also the struggle to evolve genres with this newfound hardware. First-person or third-person shooters struggled probably the most in this era as open-world games were evolved and, mostly, well done with games like Grand Theft Auto IV, The Elder Scrolls Oblivion, Skyrim, and Saints Row. Shooters were stuck in the past gameplay and design-wise. Corridor shooters with no story or interesting characters, and not to mention lacking an identity which helped make up for the lack of the latter. Your favorite shooters like Doom and Quake didn’t really have a good story or characters, but they had an identity that helped them stand apart from other shooters. The look, feel, weapons, and overall design were unique to that game. This just didn’t happen with the PlayStation 3 and Xbox 360 shooters, and if it did, it was rare. We’re going to take a look at the worst and best shooters in this generation of consoles and why the genre stalled and didn’t really evolve much until the next generation cycle.
This will be a multi-part series due to the number of games. The next feature will talk about the best FPS games of this generation.
TimeShift had a lot of hype leading up to its release. It looked great and seemed to have this cool sci-fi setting with some unique and cool-looking weapons. It had a suit that could shift time and allow you to solve puzzles and work your way through enemies. In the end, the game was a bore-fest corridor shooter with a few open areas. It had some cool effects like the rain and good-looking textures, but it felt like a shooter from the early-2000s. The time-shifting abilities felt like filler and the puzzles were nothing but a joke. The game enemies repeated throughout the game and the weapons, while looking cool, felt like pop-guns with no real feel or impact. I remember renting this from BlockBuster when it was released for Xbox 360 and was just utterly bored. It was so forgettable that when I replayed it last week I didn’t remember a single thing except for the rain effects.
Turning Point: Fall of Liberty
My god was this game just terrible. I rented this from BlockBuster upon release for Xbox 360 and it was supposed to be a cool World War II shooter with some sci-fi and history changes. With Nazi Germany winning the war you are a soldier stuck in the middle. Instead of having a great story and characters, the game just felt as generic as can be. The guns felt weak, the environments were ugly and boring, and the game had so many glitches and an insane amount of slowdown that it made it nearly unplayable. With the steep fall of WWII-based shooters that the industry was sick of, Turning Point needed something different and cool to make it as people were turning to realistic military shooters. The game was just so gray and ugly and didn’t have its own identity. It didn’t sell well and was panned by critics for good reason.
Another shooter with a lot of potentials. This game brought you giant mythological creatures that were taking over a city! Yes! No more boring soldiers, but they just had to screw it up. Developed by the not-so-talented Spark Unlimited, Legendary had decent graphics and cool boss designs, but the shooting itself was awful. There was no feel to them or an identity to the game. Even the story was just barely passable and entertaining enough to push you through the game. This was by far one of the worst games of this generation period. It had a horrible slowdown, glitches, and just didn’t feel good to play at all. I rented this from BlockBuster for Xbox 360 upon release as well and I don’t even think I finished it. That’s how bad it was.
Shadowrun
Shadowrun was a highly anticipated FPS online-only multiplayer game set in the Shadowrun universe. Upon release, however, it was pretty much dead on arrival. The lack of content for the full-price tag pretty much killed the game and it felt like a generic last-generation shooter. There was nothing unique about this game nor did it feel like it was in the Shadowrun universe at all. It felt like a cheap cash grab as were the majority of multiplayer-only games that kicked off in this generation cycle. The servers have long since shut down, but if you really are curious you could play with bots or someone next to you.
This was actually quite an impressive game before release. I remember being super excited about the demo. The game looked fantastic and actually next-gen. There were great lighting effects, good textures, and the guns felt okay…at first. Upon release, the game was literally just a single map with objectives thrown in it. It felt like a multiplayer setup and just didn’t belong as a single-player experience. The gimmick was that you could drop down anywhere in the map on a parachute, and it looked good doing it. Lots of gunfire below you, explosions, and the sound design were pretty good too. The weapons just didn’t feel right, they were poorly balanced, the difficulty was all over the place, and it didn’t run very well. This “open-ended level design” that EA toted was a joke. It was a lazy excuse to shoehorn multiplayer maps into a single-player experience.
Jericho had so much potential and it’s one of those games I’m really mad that never turned out well. Clive Barker only did one other game and it was fantastic. Undying is a classic. Jericho was just so good leading up to release. The atmosphere, Clive’s classic monster style, and graphics looked great, and upon release, it was an utter disaster. Switching between numerous squad members was just too clunky and you want to talk about corridor shooters? This is more like a hallway shooter. The levels were too small to move around in for the number of enemies thrown at you and the number of squad members you had to manage and switch between. The game’s difficulty was all over the place, but it was nice to look at. The game bombed hard and didn’t sell really at all and Clive Barker has yet to embark on another video game adventure again.
Hellgate: London
Hellgate was a long-anticipated MMO for PC but was surrounded by controversy. You could play the game offline, but to access new content you had to pay a monthly fee. The game was just ugly, clunky, claustrophobic, and the RPG elements just weren’t implemented well. It felt low budget despite the coverage it got and just didn’t feel finished upon release. You can still play the game today as Hellgate Global is owned by a Korean-based publisher now. It was released on Steam in 2018, but almost no one plays.
BlackSite was a game I was personally excited for as I thought it would be an awesome reboot of the 2005 Area 51 game which was fantastic. This game turned out to be just like the other games mentioned. Dull, boring, cookie-cutter, and with no identity. It looked ugly, had lots of glitches, and slow down, and there wasn’t a single redeeming quality to the game. The guns were dumb, the story and characters were pointless, and even the aliens were boring. How could you mess up an IP like this? I remember playing the demo on Xbox 360 before release and it was a decent demo as it showed the only interesting part of the entire game.
Soldier of Fortune: Payback
While not inherently awful, Payback brushes the line between mediocrity and bad, however. The game did have decent graphics and good gore effects. So good in fact that Australia banned the game. Besides all of that, the game was generic, boring, and the weapons felt like pop-guns. There was no character to the shooting, no feeling, no weight, no nothing. The game’s trial-and-error difficulty balancing was terrible as well and not even multiplayer could save this one. The series hasn’t had the best history and mostly lives in “bad game” territory.
Turok
Turok is another game that borderlines bad and awful. Being the second reboot of the franchise, this version barely resembles the amazing Nintendo 64 games. Instead, we get a boring and generic shooter through equally dull jungles and concrete buildings and even messes up dinosaur encounters. The story is bad, the characters and voice acting are bad, and there’s not much worth playing here unless you’re a die-hard Turok fan and want to see what the hoopla was all about. Don’t get me wrong, this was a highly anticipated game because of its positive history, but this wasn’t it man.
This was a game I skipped upon release due to the terrible reviews it got. I later played in 2020 and was highly disappointed. It had a lot of potentials. The few morsels of the decent story were when the game explored the effect of the Haze serum on soldiers and how they would hallucinate in battle. The use of the serum to overload you during gameplay was a neat idea, but the game looked dated even upon release and felt dated. The weapons were boring, the enemies repeated forever, and there were a lot of game-breaking glitches and slowdown. This game wasn’t even decent or barely passable, it was downright terrible and not worth your 6 hours.
Secret Service
Oh man, this game is laughable. I doubt it sold barely anything. Not only was it a budget shooter, but it felt like something from the early 2000s. It was ugly, boring, generic as can be (white dudes in suits and sunglasses generic) and there are zero reasons to even sniff in this game’s general direction. The idea of being a secret service agent was unique at the time as there aren’t any games that did that, but instead of an interesting story with well-written characters and maybe some unique gameplay with scripted events you just get a corridor shooter mowing down bland enemies with weightless guns.
I had the honorable displeasure of finishing this game on PC years after release. While it did have a few good scenes that depicted PTSD from ‘Nam soldiers, it was just such a terrible game. All the classic signs are here: awful story and characters, stereotypes, boring and generic gunplay, guns that have no weight, ugly visuals, slowdown and glitches, and too linear. Rebellion isn’t that great of developers anyways given their pretty bad track record, but you think after how bad the first was they would tighten it up a bit. There are zero reasons to ever give this series a minute of your time other than sheer curiosity. There are much better military shooters in this era out there.
Can you tell the difference between these two? I sure can’t. Only release 2 years apart this is one of the most generic shooters ever made for the Xbox 360 and PC. It’s so boring and generic I can barely remember the game I played years ago on PC without looking it up. Everything is gray, ugly, and the weapons feel weightless and boring to use. I do remember the game has awful difficulty spikes and was a chore to play through. The multiplayer didn’t redeem the series either and the PS3 version of the first game wound up being canceled due to poor sales. The studio had such faith in the sequel that it wound up being a digital-only release.
Painkiller: Resurrection
Yes, this was a PC-only release, as the series home is on PC, but how can you screw up such a high-profile classic? Painkiller may not have been very innovative, but it had a rocking soundtrack, really fun weapons, level, and enemy variety, and just felt good to play. It was a “wave shooter” like Serious Sam and less like Doom and Quake. This sequel just didn’t work and was completely broken gameplay-wise. The levels were awful, the guns weren’t fun to use, and the graphics were incredibly dated. Just how do you mess something like this up? Sadly, the series is dead and the low sales of this game are probably why.
Rogue Warrior
Rogue Warrior wasn’t just a low-budget FPS that littered the scene in the day. This was a somewhat high-profile shooter with a retired Navy Seal helping design the game and Mickey Rourke cussing his way through the game. What we got was just a broken mess that wasn’t finished. The story and characters were lame stereotypes and used cussing as a way to make the story feel mature. The guns felt bad, the controls didn’t work right, animations were broken, there was lots of slowdown and glitches and crashes. It was just a hot mess and it was a tale as old as time back in the late ’00s.
What could probably be known as one of the most anticipated games of the seventh generation of consoles, Perfect Dark Zero had a lot of hype behind it. It was a beloved Nintendo 64 franchise debuting on a next-gen console. It looked next-gen leading up to release, but once we finally got a hold of it the game felt like it was stuck in the ’90s. Dated gameplay, boring missions, pointless story, and the stealth gameplay were pretty much ruined. I don’t understand the high scores this game got outside of people just being excited about the game or possibly being paid by Microsoft. Even the multiplayer couldn’t save this one. There’s no redeeming value in this game other than it existed on the N64 at one point.
Call of Juarez: The Cartel
The Call of Juarez series is a causality of the HD era. It came and went in that single generation and this game is what killed it off. The previous games were forgettable but enjoyable experiences. Quick weekend rentals and nothing more or bargain bin purchases. The Cartel was an absolute disaster and it’s sad as it had a lot of hype around it. The game was pretty much unfinished with game-breaking bugs, glitches, and slowdown. This was a by-product and a common scenario of the struggle to bring games to the HD gaming era. This game just didn’t work out and was quickly forgotten about.
The Walking Dead: Survival Instinct
This game was heavily hyped as was the whole The Walking Dead franchise. It was at its peak in the late ’00s with The Walking Dead adventure game by Telltale Games launching the franchise into the stratosphere in the video game world. With the success of that series, everyone wanted their hands in the franchise’s honey pot, but there wasn’t a single good game that came from it. Survival Instinct was dreadful. It was ugly, boring, and despite using Norman Reedus in the game his likeness wasn’t used very well. The game followed the TV series pretty closely, and instead of the tense atmosphere from that show, we got a boring arcade-like shooter.
I have never seen a game series so consistently terrible as the Sniper series. Both of the first two games were boring and generic as can be for military shooters. The game looked great on PC as it used the Crytek engine, but it ran poorly and looked pretty bad on consoles. There were some great sniper animations, but other than that the voice acting was bad, the levels were borderline free asset quality and there are zero reasons to bother playing this entire series. The series took a 4-year break before releasing Ghost Warrior 3 in 2017 and that one is barely passable.
Dead Island: Riptide
Riptide’s mistake was trying to be a sequel. It was pretty much the exact same game without any changes. This would have been better off as an expansion or DLC. The game also didn’t fix any issues from the decent first game. Lots of bugs, glitches, poor optimization on PC, and overall just not a fun experience. The open-world was void of any interesting characters and the story was just as lame. It did retain the eerie post-apocalyptic atmosphere and setting and was still enjoyable to smash zombies up and run away from them and craft weapons. If you never played the first one you can skip that and go straight for this one, but the entire Dead Island franchise has a sad history and just isn’t very good compared to similar games like Dying Light.
Alien Rage
Alien Rage is another byproduct of the era. Boring and sleep-inducing gameplay with generic aliens, weapons, and an overall feeling of low-budget cheapness. The graphics were awful and there was zero redeeming value to look in this game’s direction. Even by bad shooter standards this one fell into almost infamy of “why did they bother?” The problem is that no one wants to buy your game if it’s bad. The idea of quick cash grabs by releasing quick and dirty shooters just doesn’t work. You couldn’t even save this one with just good graphics or cool aliens. Everything about this game screams “I don’t care”.
Probably the most infamous shooter on this list Forever has a well-documented development cycle of hell that can be traced back in detail. What we got was a gross, dated, ugly, and messy game that barely felt like a Duke Nukem game. The jokes were dated, the gameplay, while varied, just wasn’t fun. The game was also poorly optimized, crashed, and glitched everywhere, and the slowdown was abundant. The hype wasn’t enough to make sales and it flopped with collector’s editions rotting on store shelves. Sadly, we haven’t seen hide nor hair of the franchise since outside of some cameos and releases. This game may have single-handedly killed the franchise forever.
Brink
Another well-documented example of the troubles HD gaming brought to the industry. What was here could have worked, but the lack of support, content, and overall polish killed what could have been one of the best multiplayer shooters of the era. The game also had average gunplay that felt generic and the overall aesthetic of the game was very bland and sterile feeling. It didn’t have an identity or rather one that was the culmination of broken or half-baked ideas. No clan support or single-player campaign didn’t help either. Poor sales led to this game’s quick demise and you can’t even play it anymore if you wanted to.
Bodycount
This is a perfect example of generic military shooters. This game tried to be arcade-like but also felt too realistic for its own good. It was boring, ugly, messy, and just wasn’t any fun to play. The first level showed you pretty much everything there was to offer. The guns had no weight, the enemies were copy/paste from other shooters, and the story and characters were pretty much in the background barely existing. Codemasters was trying to capitalize on games like Bulletstorm and Rage with fast-paced FPS action, but this just wasn’t it.
Aliens: Colonial Marines
Probably as infamous as Duke Nukem Forever, and sadly by the same publisher. Aliens was one of the worst games released of the HD era. Period. It was unfinished, rushed, lie and mess. It was so bad that there were glitches in the AI script for the aliens that users had to fix on the PC version. It was so different from what was shown in demos that Gearbox was sued. The game was boring, ugly, and didn’t feel like an Aliens game at all. Even the multiplayer couldn’t save this one. I played through the first level and never touched it again. This isn’t even a game that could have been patched up. It was rotten from its core and it shows.
Danger Close is talented in the sense they can screw up two games in a row this badly. The first game was an ugly dated mess using the Unreal Engine 3 and just felt like a game stuck in the past. Ditching WWII and trying to capitalize on the realistic military shooters and compete head-to-head with Battlefield, Medal of Honor was just a boring and generic feeling. The use of the Tier 1 operatives didn’t do anything, and the multiplayer had downgraded visuals and felt like a worse game in general. Warfighter looked much better but was a linear, scripted, and boring unoptimized mess that didn’t stand out from the crowd at all. You’re better off playing the older WWII shooters and leaving these to rot. There’s a reason why the series died after Warfighter.
007 Legends
Probably the single worst Bond game to date. Legends shoehorned memorable Bond moments with some of the worst Call of Duty clone shooting you can imagine. This is a perfect example of the HD-era shooters that shouldn’t have existed. This was a plague in the industry to create quick cash grabs from the Call of Duty fanbase. GoldenEye this was not.