Publisher: Namco
Developer: Cattle Call
Release Date: 06/15/2005
Available Exclusively On
Less than a year later, the much-loved Twilight of the Spirits sequel released to little fanfare. I expected a lot of improvements and more of the same, but this game was a huge departure and mostly recycled content. You play as a seemingly generic character named Edda, a young boy from Cragh Island who is the last surviving excorcist. You now have a Slothian Deimos companion, Hemo, who is annoying and tags along for most of the dialogue. The story seems like it would start out as a normal sequel, picking up right where the last one left off. The previous heroes are all in new senior roles or retired now, but that’s not the case—far from it in fact.
The story essentially goes nowhere. The entire battle system is now real-time, but in a detrimental way. You can attack enemies in arenas with a basic attack button, but you can only use magic if your card is equipped. The card system undermines the foundations established in the initial game. There are special “gimmicks” and part cards. You can purchase the part cards for armor and weapons from vendors or find them in the field. You also have the opportunity to play as all the heroes from the previous game, provided you find their cards hidden somewhere in the world. The frustrating part about all of this is your hunter rank. To rank up at the arena, you must complete repetitive quests such as escort missions, kill X amount of enemies, find X items, and so on, earning two different types of stars in the process. You take a test, and after you rank up, more missions unlock. There doesn’t appear to be much of a story in this game. There are a few story-based missions you can take on, but the combat is so atrocious and downright boring that I never made it past the third rank.
When I refer to areas that are recycled, I mean that they are taken directly from the game. While it’s cool to see the old locales and heroes, the removal of their models from the game creates an uneven visual mess. The newer assets appear marginally better than those from the previous game, but when combined with the older ones, the overall aesthetic is unimpressive. End of Darkness, a 2005 game, just looks plain generic and awful. There’s no personality here. One of the only things that held the previous game together was the excellent story and interesting characters, but they just don’t exist here. The dialogue is dry and dull, and there is almost nothing to like here. Combat could have saved this game, but relying on boring real-time combat and repetitive quests in reused areas just doesn’t cut it.
There have been no improvements in the quality of life. Cities contain hidden holes that Hemo can crawl through. You would think that each hidden hole would hold a cool item or a card, but most of the time, all you get is recipe advice and hints. An absolute waste of time. If that wasn’t enough, there’s nothing else to do in this game except complete the hunter missions and do the ranking trials. It’s also a very short game, if you can get through it without dying of boredom. The game is about half the length of the first one.
Overall, End of Darkness feels more like a side experiment rather than a full-fledged reboot or sequel. It feels like Cattle Call didn’t know which one to choose and decided to try to be both. The new combat system is boring, tedious, and awful. The story is almost non-existent, and the visuals haven’t significantly improved. The new card system is unwieldy and uninteresting, and playing as previous heroes feels pointless.

































Yep! The fact that I forgot about this game until you made a comment proves that.