Action games are an all-encompassing genre of games that put their action at the front. Anything with big explosives, scripted events, or anything that acts like a Hollywood movie will be in this genre.
Resident Evil 2
RE2 features both action and suspense and the action itself are some of the tensest and edge-of-the-seat stuff I’ve played in a long time. From zombies lurking around every corner to Mr. X on your ass at every turn just makes the game incredibly suspenseful. Conversing ammo and foraging for healing items has never felt better.
Platinum Games makes phenomenal action games with a nearly perfect track record. From Bayonetta to Vanquish and beyond, they have proven that 2D action games can be translated to 3D and done well. With bombastic, flashy, yet deep combat, gorgeous visuals, and crazy character designs, Platinum Games is at the top of the action game developers’ hall of fame.
Astral Chain, their latest opus, puts you in the shoes of anime cop twins who have the ability to control Chimeras, which are astral beings. You are on a quest to stop a mad scientist from unleashing all of these creatures from the astral world onto Earth after a science experience in which the head scientist is trying to perfect the capture. Well, at least that’s what I think is going on. Platinum games are masters of combat, not storytelling or character development. The game goes on for so long with so little information in between that you sometimes forget what’s going on or what the end goal is.
The characters fall victim to this as well. Your character and your twin are supposed to be front and center here, but the entire game falls under stereotypical anime tropes and is just downright boring and uninteresting. Each character gets little screen time or even time to grow as the writing and dialog are drab and snooze-worthy. At least the voice acting is halfway decent for a localized Japanese video game, but it’s nothing that you will remember. I just wish the story and characters were as good as the combat, as this is Platinum’s deepest combat system yet.
You control yourself and your Chimera at the same time. Holding down ZL allows you to move the Chimera around, and holding down L allows you to take control of your Chimera. You can use it to solve puzzles in the astral planes, but it is vital to use in combat. The system seems a bit complicated at first, but you will slowly get a hold of it. When you flash white, you can press ZL to do a combo move with your Chimera, and these are keys to mastering to win. You have a light and heavy baton plus a gun, which I found completely useless, as well as healing items and buffing items. You can switch between five different Chimera that you acquire throughout the game, and these cover all bases of combat. Sword is a fast-paced light damage chimera; Arrow is the only long-ranged one; Beast is a fast-paced zippy dog; Arm is a slow-tromping heavy hitter; and Axe is the heaviest and slowest but provides a shield.
It’s important to use each Chimera based on your enemies, and you also have to level them up and assign bonuses and abilities. You can level up your weapon at the PD headquarters after every chapter, but you can’t buy new weapons, and there is no armor in this game. Any clothing is cosmetic only, sadly. There is one feature that allows you to “maintain” your Chimera but rub crystals off their body, but I saw no benefit to this, or I completely missed the point of it. Fighting through the main campaign isn’t the only thing you can do. There are side quests and missions in the large hub areas, such as solving quizzes for various arena challenges and even some light investigative work. This requires you to talk to people and gather keywords to advance the quest. It’s fun and interesting at first, but these same half-dozen quests repeat through the whole game and grow tiring after a while. The only reward is XP, or items, really; nothing too special.
Then we come across the other issues with Astral Chain. The game bounces between fighting on Earth and in the astral world, which is nice, but they both get tedious after a while. The astral plains are just fighting challenges and puzzles that require shooting down things with arrows, slicing doors, pushing blocks around, etc. They break up the monotony but later become part of it. The most interesting parts of the game are so far and few between, such as the high-speed bike ride through the tunnel, the scripted events, and the massive boss fights. Most chapters are just investing and then an astral plain area to acquire the next Chimera.
My next complaint isn’t just the drab story and characters, but the visuals are very bland and anime-inspired to a fault. There’s no unique look or visual style like Bayonetta; there’s nothing memorable here. All the astral levels look identical, and the same few hubs repeat in every chapter. Everything looks either too realistic for this type of game or just looks too much like a cookie-cutter anime. Even though the enemy designs are boring outside of some of the bosses, everything in Astral Chain just kind of blurs together after a while.
With that said, the combat is fantastic, and it’s enough to play through the 20-hour campaign. Ignore the boring and unfocused plot and characters and the generic visuals, and just concentrate on some good ‘ol bombastic combat that we really don’t get anymore. The game looks good technically for the Switch with nice lighting effects and good-looking models and textures, but I wanted more scripted events and cutting down on the fat with bloated side quests.
The Switch had a rocky first couple of years, but 2019 has seen the Switch coming out swinging as Nintendo’s best console since the Wii. The first party games trickle in nicely, but we are getting many ports and some great exclusives from third-party developers that most Nintendo fans would only dream of having. There were actually a couple of games that didn’t make the list as there were just that many awesome games on the system this year.
The Legend of Zelda: Link’s Awakening
Link’s Awakening isn’t just a remake, but a re-imagining of the soul of one of the most beloved games of all time. That’s a lot of pressure and not easy to do, but Nintendo just seems to have a magic wand they can wave and can do no evil. The game is beautiful, the puzzles are engaging, and the magic is still there even after all these years.
Yep! The fact that I forgot about this game until you made a comment proves that.