This isn’t the category that you want to try out. These games were the most horrific of the year due to several factors. Be it just overhyped, the controversy behind the production, awful gameplay, so many game-breaking bugs that it’s unplayable, or just not delivering what’s promised. The worst game of them all usually delivers on all fronts, and sadly, should be avoided.
Anthem was so hyped by BioWare that it was considered the next best thing since Mass Effect. The problem is no knowing what the game even was leading up to launch. After launch the game was void of any gameplay, had very few maps, just wasn’t fun at all, not to mention the abusive work environments that BioWare put its staff through. Anthem being a live service game isn’t even fun to this day after all the changes made and that’s quite an achievement.
Ghost Recon has always been a part of my childhood, as it was one of my dad’s favorite games. While we only had the inferior PS2 versions, they were kind of fun to play and really challenging. The slow pace of crawling through enemy territory and deciding the best way to take them all out without dying after 3 shots could sometimes be quite rewarding, especially since this is what the series was popular for. GRAW carries this over to the PC version specifically, while the Xbox 360 version is faster-paced. I personally think this is a much inferior version, and the slower pace feels dated and boring.
After so many Ghost Recon games, it was exciting to get a new game in the series on the brink of brand new technology. While the PC version sure looks great, it uses a slightly different engine and is from a first-person perspective rather than a third, like the Xbox 360 version. Everything just feels completely different, such as enemies not staying tagged with the orange diamonds, and this became a real big problem. You get a drone in this game, but it’s tied to a tactical map rather than viewing it in real-time overhead. You can use basic commands to send squad members to an area and take out enemies, but you’re so blind, and the angle of the camera for the map is really strange and distorts your perspective. Many times my men died because I didn’t know what was ahead, and unless you play at a snail’s pace, you’re going to die a lot.
That also goes for your character. Two or three shots and you die, and the checkpoints are so infrequent and spread apart that it leads to many frustrations. The PC version should have a manual quick save feature, but it doesn’t. The character walks like a geriatric on a crutch or sprints as fast as a turtle. The maps are bland and void of any type of action or ambiance. Just plain walls, silos, warehouses, and blown-up cars. Once I did get a few bad guys tagged, I would send my guys out, but they strayed too far and the tags disappeared, which is really pointless. Just on the training map alone, I died maybe 6 or 7 times because it’s just so hard to see what’s coming up on a large open map. I need something like, I don’t know, my drone’s tags to stay up and I see where every bad guy is and either skip some or avoid certain areas.
At least giving commands is rather simple, as using the mouse wheel or number row tells your guys to stop, follow, attack, or carry out commands set on the map. However, the AI is weird, as sometimes my guys would pop people I never even saw and then not engage on tagged targets I told them to attack. They would just stand there and stare, sometimes get shot up, and tell me that the target wasn’t reachable. With all of this combined, this makes for a buggy and frustrating mess of a game that doesn’t exist on the Xbox 360 version. The snail’s pace alone isn’t fun, is boring and bland, and takes away all the character and amazing pace of the console version. Why Ubisoft tried to make the PC slower is beyond me, as I wanted the 360 version, maybe with better visuals. Even the art style is completely different, despite most of the maps and missions being the same.
Overall, GRAW on PC is a huge letdown, as Ubisoft thinks we want a slower, more boring game. It feels more like Rainbow Six than Ghost Recon, and it carries with it too many of the issues from past Ghost Recon games. Get rid of the slow pace and animations, make the AI better, and stop making up crawl around a massive map trying to pick off targets. It’s just not fun at all. Some people may love this, such as those who actually like boring tactical shooters that play at a crawl, but GRAW on PC just doesn’t cut it and shouldn’t exist when a superior version exists on Xbox 360.
Advanced Warfighter was one of the first games to really push the new next-gen consoles but also evolve into the tiring Ghost Recon franchise. Future Soldier has huge boots to fill, and it does a good job by evolving the series even further. The game finds a balance between stealth and action, plus it throws in some cinematic scripted events to keep things exciting.
The story is pretty much what you would expect from a Tom Clancy game. Full of politics and pretty dull. You are a team of four ghosts who are helping the Russians put the “good” president back on the seat. There’s not much to it, and even the banter between the ghosts isn’t fleshed out as well as it could have been. You’re here for the action, and Future Soldier delivers well. I was most impressed by the new recon elements. First off, you have camo that makes you practically invisible. This can only be used when standing for a while and crouched or prone. Enemies can still spot you if you get too close, so this isn’t cheating per se. On top of this, you get a nifty little drone that you can control in the air or turn into an RC car for ground recon (with a pulse blast!). In the air, you can tag targets, figure out where the enemies are, and study patrols without the frustrating trial and error of figuring it all out yourself on the ground. The drone is a lifesaver and one of the best gadgets ever implemented into a Ghost Recon title.
The coolest thing in the whole game are the sync shots. These allow you to tag up to four enemies and, at the same time, take them down quietly. This eliminates the frustration of having to take everyone down yourself or use useless commands. The friendly AI in this game is some of the best I have ever seen. You can tag enemies above in the drone, and the ghosts will quietly move around and position themselves for the sync shots. The only problem is that if you do four tags, you have to be the fourth.
Sync shots and active camo may be lifesavers for recon, but there is action thrown in. To prevent diving into action, the game will tell you where enemies can see you, so you get a few seconds to find cover before getting discovered right away. However, the game sometimes forces engagement on you because enemies will be clumped too close together for stealth sync shots. This only leaves one option, and that’s open firefights. You aren’t penalized for this at the end of missions because the game encourages sync shots and stealth kills.
I did find the campaign, toward the end, repetitive and less exciting because there are fewer scripted events and more of just non-stop shooting. The difficulty spikes all over the place in these later levels, leaving you to do many checkpoint restarts due to dying. Thankfully, you can “die” three times, and a team member will revive you. I just found the first half of the game to be better designed and more exciting than the last half. There was less and less recon and more running and gunning, which isn’t what Ghost Recon is famous for.
Besides these few complaints, I do have to say that being able to fully customize your guns is an awesome addition to the series. Instead of just choosing people and stocking weapons, you actually get to decide each part of the gun. Trigger, stock, magazine, side rail, under rail, paint, muzzle, gas system, barrel, everything. Most items are unlocked by completing challenges during missions. Other than this, the only thing to go back for is multiplayer, which is what Ghost Recon is famous for.
Multiplayer is pretty much like the campaign and just as fun as past GR games. There’s not much to really say except that GR multiplayer isn’t really for the typical Call of Duty fan. At least there’s a co-op here for buddies to sit around and play, which can actually make the game a lot easier and more fun. The visuals are amazing, and the PC has extra detail thanks to DirectX 11 support, so it looks way better than the console versions. There is tons of visual detail on the PC version, but you will need a really powerful rig (a GPU no more than 2 years old and a high-end dual-core or quad-core CPU for full detail).
Overall, Future Soldier was a long wait, but we got some great new ideas, like gadgets such as the active camo and the drone. Sync shots are a lifesaver, and there are some pretty awesome scripted moments in the game. The story is typical GR dullness, but we get a lengthy campaign with challenges to complete and even fully customizable weapons. I highly recommend this to any GR fan or newcomer who loves stealth action and shooters in general. Just expect some difficulty spikes towards the last half of the campaign.
When you think of Tom Clancy or Ghost Recon, you probably aren’t thinking of turn-based strategy. Ghost Recon takes the weirdest and most unlikely departure that is sure to become a disaster, but works well and culminates into a great little TBS game. This would be a great game, whether it had the Ghost Recon name or not. Traditional fans of the series may cry foul or turn their nose up, but portable fans and turn-based strategy fans will likely get hooked. Ghost Recon has never been known for deep or complex stories, and Shadow Wars is no exception. You play a squad of elite soldiers trying to stop a war between the Russians and Kazakhstan. Due to the lengthy campaign (a good 15 hours or so), you get an entertaining story that you actually want to see an ending to. While the characters aren’t very deep, you do grow somewhat attached.
Of course, you want great tactical gameplay in a game like this, and Shadow Wars delivers. While it may not be very deep, it’s suspenseful and has various missions that will put you on edge sometimes. The enemies are just regular soldiers, but as the game moves along and you level up, they get tougher, and eventually you get drones thrown at you, which are pretty tough against anything but explosives. Each of the six ghosts is completely different, such as one who uses a mini-gun, which is good for up-close firepower; Haze is the sniper; and Banshee uses a cloaking device, so she is invisible to everything unless right next to an enemy. You will use each ghost and rely on their powers and abilities because each mission will require you to really choose wisely how to move about the map.
Each ghost can gain command points by killing enemies, which can then be used for their special power. Duke and Banshee can use Rapid Strike, which gives them one extra turn, or Haze can use Super Shot, which is pretty much a hit-kill sniper shot. Of course, their secondary weapons can be used this way too, like grenades or Duke’s portable missile launcher. Most maps have various command flags that you can capture to earn command points for the entire squad that can be used to give a ghost another turn, give everyone a huge command point boost, or call in an airstrike on outdoor maps for devastating attacks. You can use cover, like in regular games, that will reduce damage, such as going into buildings or being next to obstacles. You also have an attack range that will be reduced the farther the enemy is, but this isn’t anything new to TBS players and should fit right in.
While all this sounds deep, it really isn’t. Sure, on the field, you have to use your brain and decide how to move about the map wisely, because 99% of the time you’re greatly outnumbered, and a dumb move can cost you the game. Each map is completely different, but most objectives tend to be the same. After a mission is complete, you can distribute points to level up your ghosts, which gives them more health, further movement, and more damage. You can also equip weapons, but I was greatly disappointed in this because each ghost only gets one other option for each category, and I stuck with the first one through the whole game.
There are other problems with the game being way too hard on anything but easy, and even then, you’ll fail missions a lot. Thankfully, there’s a save feature, but towards the end, you’re greatly outnumbered by enemies that take forever to kill, even if you’re at the highest level. I found this unfair, and despite being intense by getting out with a hair of health left, it was exhausting because some levels dragged on forever. Despite these shortcomings, the campaign is varied and mixes things up a lot, so this kind of help.
Don’t expect anything deep that you expect from most turn-based strategy games; just come in expecting a lot of fun activities. The game is extremely tough and doesn’t offer a deep and really interesting story like most turn-based strategy games do. The graphics are also nothing special, even with decent 3D effects. You’re not going to see anything that you haven’t seen in a portable TBS game. Shadow Wars is a great entry into the 3DS and will keep you busy for quite some time.
Ghost Recon has always been a great game, and Advanced Warfighter 2 was pretty decent on the PSP, but Predator is a complete disaster. To start, the controls are simply horrendous. Games like Syphon Filter and other third-person shooters have perfected controls on the PSP, so why not just borrow from them? The thing that breaks the game is the fact that you have to press X to go into aiming mode and then press X again to walk. So this makes the game a run-and-gun shooter since it gets so frustrating that you just hold L down to strafe and shoot your way through. Even using the cover system stinks, and it just feels like a crappy hack job by Advanced Warfighter.
The enemies are as dumb as dirt, and the mission layout, along with the levels, just plain stink. The problem mainly lies in the fact that the game is like a cardboard cutout of other Recon games, even visually. Buildings, fences, and bushes all look like they were copied and pasted right into the game. The characters’s mouths don’t move when they talk, the animations only consist of a few frames, and it just feels like a low-budget first-generation PSP game.
All the Warfighter elements are here, like the diamond HUD thing, the blurring of the screen when someone’s shooting, and customizing load-outs, but it just all feels half-baked, and this just doesn’t do Ghost Recon justice. Yes, there’s a co-op, but who would you drag into this horrendous game? The game isn’t worth a playthrough unless you really need to play every Ghost game ever made, but there are better ones out there.
Yep! The fact that I forgot about this game until you made a comment proves that.