The long-awaited Infinite expansion set in Rapture is out and about. I honestly didn’t know what to really expect from this other than more questions and fan service from Rapture. The story started out very similarly to BioShock 1, where you are riding down the bathysphere into Rapture. It brought back a lot of great memories, and I was happy to see the beautiful Elizabeth throughout the whole chapter. What I wasn’t happy about was the length, the gameplay, and the lack of anything memorable.
You feel more like one level from a full game. The one level that is really just action is more than the story. It doesn’t pick up at all until the last 2 minutes of the ending, which is both shocking and expected and gives us more questions than answers. The same infinite guns are back, but with only one new power, and that is Old Man Winter. It is not much different from the freeze power in BioShock 1. It can freeze running water to make a bridge, and that’s about it. I ran around closing vents to draw Sally out (the girl who Booker must get back) and not much else. The ammo is extremely scarce, so you will be scrounging for it more than at any other moment in previous BioShock games. You also don’t get the full arsenal in Infinite, and nothing much else has changed gameplay-wise.
The setting is fantastic, however. The underwater city is memorable, and it’s great to be back before it went to crap from the previous games. We are seeing the calm before the storm here. The Little Sister program is starting, and so are the new Plasmids. It’s very interesting to see how things are happening when everything is prosperous and fun in the underwater utopia. Another great addition is the return of Sander Cohen, who is probably the most insane person in Rapture. This section is memorable but dies out quickly with more boring shooting and getting lost in hallways.
Outside of the interesting ending, there’s not much else. This was a real disappointment because of how long everyone waited. The gamer who just played Infinite and moved on shouldn’t even bother. This DLC is mainly for hardcore fans who actually want the ending in Episode Three rather than the tidbits from each episode.
BioShock is awesome! Buy it! That is probably all you need for a review, but that’s not really a review. Anyway, if you don’t know the plot of BioShock, then you’ve been living under a rock for the past few months. You play a nobody named Jack who crashes into a plane and discovers Rapture. A failed underwater city whose founder, Andrew Ryan, turns crazy, and all the people of Rapture have gone nuts. They go nuts due to the plasmids they use to gain power. Also, the ADAM that can make you turn into anything you want is very valuable and is the key to rapture. The Little Sisters gather the ADAM, and the Big Daddies protect them. The story is full of plot twists and secrets. It’s probably one of the most original stories in any game period. The gameplay is like that of an average shooter, if you want it to be, or it can be a genetically enhanced one. That’s the beauty of BioShock. It can be anything you want; it can be boring, fun, stupid, or lame; it’s all up to you.
The game’s narrative is one-of-a-kind and what most games copy these days. The story is told through radio transmissions with no cutscenes. That is extremely hard to do while keeping the player interested. Atlas guides you around, telling you how to get to Andrew Ryan, but the world around you also tells the story of Rapture through audio diaries, things written on walls, and what the psychotic enemies blurt out. This is a rare form of storytelling in games, which is why BioShock is such a classic.
The graphics stand up pretty well today with DirectX 10 enhancements, but they are so subtle you won’t even notice. There are supposed to be better water effects and physics, but I didn’t notice a difference except that your steps cause ripples in the water now. There are lots of graphical problems on the PC that were never addressed, but they don’t hinder the game much. The game is very surreal, and it just sucks you in. The big thing here is the gene splicing and all the plasmids. There are so many of them, and you can do whatever you want with them. You can shoot fire from your hands or freeze your enemy with an ice blast. There are others as well that let you gain more health or hack turrets and safes better and faster. There is just so much detail here, it’s nuts. You can use a camera and research your enemies to learn their weaknesses and gain new plasmids and tonics. The only disappointment was the lack of any multiplayer whatsoever. All you can do is play this game to experience the true beauty of it all. BioShock is one of the best games in years, and I assure you that you will have more fun with BioShock than with Halo 3 or Metroid.
Shooters probably take the most flak from gamers and tend to be the most hated. Most gamers don’t like shooters due to their true-to-life reenactments, or just killing people with guns doesn’t sit well with most. No doubt shooters helped push consoles graphics-wise, and have some great stories to tell, and excellent cinematic moments.
Black Ops not only has astounding multiplayer, but the single-player campaign is probably one of the best this year when it comes to shooters. Most shooters have shallow stories, but Black Ops‘ Vietnam/Cold War story is gripping, with some of the best set pieces seen in shooters. Excellent graphics, memorable characters, and awesome weapons make this a winner.
The city of Rapture. Full of life, love, elegance, beauty, innovation, and Big Daddy’s. Well, that’s how it used to be before the civil war broke out for who had the most Adam. BioShock 2 takes place ten years after the initial fall of Rapture, and instead of playing as Nobody, you play as Big Daddy. Not just any Big Daddy, though you play as one of the first Delta models that helped build Rapture. After your daughter, Eleanor, wakes you up from a cold, dead sleep, you must find her and stop the evil Dr. Lamb from destroying Rapture and using the Splicers to commit her evil deeds.
The first thing I have to say is that you must play BioShock 1 before even going into this game, or you won’t know what’s going on. There are so many tie-ins to the original game that newcomers won’t have a clue. With that said, this review is mainly for fans of the original. I also have to tell those fans that BioShock 2 isn’t as good as the first one but has lots of much-needed improvements and a pretty fun multiplayer, so let’s get to it.
The first thing you will notice is that you have a drill. Yes, a nice big drill to cut those damn splicers up. Of course, the drill takes fuel to use (sorry, I can’t have you just drilling people away, yeah), but the biggest change is that you can use Plasmids and weapons without having to switch. Your left hand uses Plasmids (LT), and your right hand uses a weapon (RT). This is great for faster combat and makes it less cumbersome. All of your favorite weapons from BioShock have returned, but with a twist.
As you can tell, all the weapons need to be handled with one hand, so you get a double-barrel shotgun (which replaces the original pump action), a minigun (which replaces the Tommy gun), the grenade launcher, and instead of a crossbow, we get an awesome spear gun. Yes, and you can even impale enemies to walls. With that said, there are some new weapons that are very handy, such as the hacking gun (more on that later), which can also shoot out auto-turrets, which are great for defending yourself against hordes of enemies. You can lay traps with proximity mines, spear traps, and even some new traps from the rivet gun, which you can pick up later if any weren’t detonated. The shotgun has a couple of new types of ammo for you to use, and these are the slug rounds that knock enemies across the room and the phosphorus rounds, which look like sparklers that explode all over the enemy. You can use antipersonnel rounds, armor-piercing rounds, etc. for the situation at hand. When you get to Power to the People stations to upgrade your weapons, a third hidden one will become available that adds an extra “hell yeah” to your weapons. For example, the third upgrade for the shotgun adds electric charges to shots for extra damage.
One greatly improved element is hacking. In the original, we had to do this Pipe Mania-type mini-game, but that has been scrapped, and everything is done in real-time while playing via a moving needle on a meter. Green areas are good, and red areas have trip alarms. Blue areas give you bonuses, such as turrets doing extra damage or vending machines giving you free items. This is a huge improvement over the original, and it keeps the game flowing.
Being a Big Daddy obviously requires you to protect your Little Sisters, and that’s exactly what you do. Instead of just killing their Big Daddy and then harvesting them, you can adopt them and go find “angels” to harvest Adam out of. Once the Little Sisters are all full, you can harvest them for tons of Adam or free them. Gathering Adam isn’t an easy task because once you start, Splicers start coming out of the woodwork with no mercy. Set up traps and find a good vantage point before setting the Little Sister down, and usually you can make it through just fine. If you decide to take the merciless harvesting route, watch out for the new Big Sisters, which are fast, mean chicks who don’t mess around. They are harder to take down than Big Daddies and require a lot of firepower to be prepared.
One last little tidbit is the research. Instead of taking pictures of enemies, you now have a movie camera. You whip it out and start filming a splicer, and the faster you take it down, the higher the research rating you’ll get. Research enough, and you will get special bonuses and even a secret tonic.
Now that most of the new features are out of the way, you’re probably asking, “What hasn’t changed?” A lot, in fact, and I could boldly say the developers played it too safe with this game. Everything is pretty much exactly the same as the original; the art style, the graphics, the menus, the sounds, and even the splicers’ animations are exactly the same. The only new splicers are the Brute splicer (Tank from Left 4 Dead anyone?) and the Big Sister, but that’s about it. All the plasmids are the same tonics, with a few new exceptions. You get a ton more tonic slots, but everything is the same. The other problem, too, is that the game gets extremely repetitive. After the first level, you’ve pretty much seen all of what BioShock 2 has to offer. The narrative isn’t as memorable as the original, but the game is still excellent. All of these things staying isn’t so bad since they work, but a whole new approach would have been nice. The graphics are slightly updated, but other than that, you won’t see any changes there.
The multiplayer is pretty fun, but it’s an acquired taste. Multiplayer feels more like the first game; you can use plasmids and research other players for bonuses, level-ups, etc., but it’s kind of short-lived. You can find Big Daddy suits, and there is pretty much every game type you can imagine, including protecting Little Sisters and taking down Bid Daddies. The hype about the multiplayer was from a narrative standpoint since it’s never been down before. As you level up, you will receive messages that let you know what Rapture was like before the civil war.
All in all, BioShock 2 is a solid sequel with fun multiplayer, but the developers just played it too safe in the end. I would have liked to see some more bold moves, but what we get is a wonderful package to enjoy.
SPECIAL EDITION: If you paid the extra $40 for the special edition, you’re in for a treat. Being the biggest game box I have ever seen, SE packs in a lot of extras for die-hard fans. The SE includes a vinyl record of the soundtrack, the CD version, four posters that represent the in-game ads, as well as a 164-page book about how BioShock 2 was developed. After reading this book, you can really tell every idea was scrapped, and they just stuck with the original ideas. It seemed the developers were too scared to stray off the familiar path, which was a disappointment.
Yep! The fact that I forgot about this game until you made a comment proves that.