
Publisher: THQ/ Sega
Developer: Realism
Release Date: 11/19/2002
Available Exclusively On
Super Monkey Ball is one of those odd games that, these days, feels like it should be on a phone. It’s good for quick bursts or to beat your high score, but that’s about it. SMB is all about tilting the world around to get a monkey stuck inside a ball to a goal. It harkens back to Marble Madness and the days when motion control was a new thing. However, simulating physics and tilting on a GBA with a D-pad seems rather impossible, but it’s not. SMB Jr. looks pretty darn good and feels natural with the D-pad. It feels like the game was hand-tailored for the GBA.
My only concern is that there’s no goal or challenge mode. You can select from sets of 10, 20, and 30 courses; you get two lives per level and five continues per set. The goal is to try to collect all the bananas while also getting to the goal before the timer runs out. Some levels are easy, some are hard, and some feel nearly impossible. Tilting the world around to get the ball inside the goal is a lot of fun at first, but then it starts to wear thin fast. After you beat all 30 areas, there’s not much else to do.
I won’t say SMB is a bad game; it’s just shallow and lacks depth. It was more like the Gamecube version; it may have been better, but understandably, you can only fit so much on a GBA cart, and the hardware is extremely limited. What is here is impressive for a little handheld.
If you missed this little gem, pick it up cheap on eBay. You will have a fun and frustrating afternoon.

























Yep! The fact that I forgot about this game until you made a comment proves that.