Action games are usually full of explosions, running, jumping, shooting, and mayhem. This genre is usually the most popular and has some of the highest budgets. There were a lot of excellent action games this year, it was very hard to narrow it down. These were the best.
AC3 and Dishonored were hard to choose between, but AC3 came out on top due to the excellent production values and overall feeling of the game. Using a setting that is rarely, if ever used in a game is something else. There were so much care and dedication put into this game. The multiplayer is as addictive as ever, the game is just nearly flawless.
The best downloadable game goes to a game that you can only download via a service such as Xbox LIVE Arcade or Steam. Usually, this is download only with no disc-based version available. This category is slowly getting phased out because almost every PC game, and most console and handheld games, are becoming download only. This category usually only applies to downloadable console games, but PC ones get thrown in every so often.
The Walking Dead mainly gets the award because it is not only gripping and thrilling, but I anticipated every single episode throughout the entire year. Telltale really made people watch their calendar because they wanted the next piece of the story to this amazing adventure game. If you can make players chomping at the bit for an entire year for each episode, you were successful. The other games were great, but nothing captures the atmosphere and heart-wrenching tale of TWD.
This has probably been the strongest indie game year yet. Many have even beat out AAA high budget titles so that says a lot. There were so many amazing indie games this year it was really hard to pick just 5. These were the best of the bunch.
thatgamecompany has really proven to be an extremely talented indie developer. From their last game Flower to this, I can’t wait to see what’s next. Hotline Miami came in a close second, but the soundtrack, art style, and just overall beauty of the game really won it over.
Klei Entertainment has had a pretty bad reputation with the not-so-great Shank series. It is a huge surprise that Mark of the Ninja turned out so well; in fact, it is probably one of the best indie games to come out this year. Mark of the Ninja succeeds in making you feel like a true ninja with great stealth mechanics, puzzles, and skill moves. However, Klei still needs to hire a new story writer because it isn’t very interesting. You are a ninja who is going after someone, and you have tattoos that give you powers, and that’s pretty much it. You should play this for the action because that’s all you will care about anyway.
The game uses light and dark very well. The game is in 2D, so everything around you is dark. You have to avoid enemies by climbing up walls and ceilings, hiding in ducts, and even in objects. The game has a great kill mechanic where you press the kill button, but time slows so you can press a combo of a direction and the kill button that pops up on the screen. This feels very satisfying and should be incorporated into more games like this. You have some weapons in your arsenal, such as darts, that can be used to distract guards by taking out lights, luring them into traps, and many other things. You get smoke bombs, mines, and even the ability to see everything around you and teleport. That is what a ninja is really like, and I haven’t played a game yet that makes me feel like one (sorry, Ninja Gaiden).
The controls are silky smooth, if a little sticky when clinging to walls and objects. As you progress, you can level up by completing optional objectives and finding hidden scrolls throughout the levels. You can acquire new moves like killing from above, snagging enemies while hiding, etc. You can even unlock more ninja weapons and gadgets for your arsenal. The whole system works really well, and the gameplay is just so addictive. There are multiple ways to approach objectives, but you can never fight head-on. That is what I like about this game. If you are caught, you need to flee and hide until the enemies settle back down. Just a couple of shots will kill you. Thankfully, checkpoints are very fair, unlike the Shank games, and don’t set you back too far.
Puzzles are pretty fun in this game because they require reflexes more than anything. Hitting tripwires may send arrows flying at you, but there’s a crank that pulls a box up along a wall to block them. Cranking it up as you climb the wall is the way to go, but some get really tricky but are fun to solve. This game is just pure fun, and I felt like a ninja the whole way through. No guns, no super-fast martial arts, just stealth, sneaking, and being a part of the shadows.
The graphics are beautiful and are actually part of the gameplay. Everything seems dark and shadowed, but when things are in the light, they are fully revealed. The only thing visible to you in the shadows are your glowing red tattoos, which are really neat. My only complaints are the story and the fact that there really isn’t enough variety in enemies. I wanted to see more, and the overall game just gets repetitive towards the end, but if the story were better, you wouldn’t feel that way.
With great ninja gameplay, smooth controls, fun stealth mechanics, and interesting puzzles, Mark of the Ninja proves to be one of the best indie/arcade games this year. For the low price, you have nothing to lose except a few hours of having a lot of fun.
Yep! The fact that I forgot about this game until you made a comment proves that.