The shining gem in this bundle is actually the remaster of DoA 2, which debuted on the PS2. On the downside, it uses the DoA 3 engine and nearly looks identical to that game, and I’ll explain how and why.
The first thing you will notice is that the menu looks exactly like the DoA 3 menu. Nearly the same modes and even the same graphics engine and character models. That’s not to say this game isn’t worth playing, as, like DoA 1, this is more enjoyable to play than to just try out for educational or nostalgic purposes. If you have already mastered DoA 3, then DoA 2 won’t do much for you outside of educating you on the series’ progression. The fighting system is actually much better and faster than DoA 1. When you jump between the two, it’s like night and day. The fighting system is slightly altered with more moves, animations, and combos. There’re even more characters here, as it almost doubles the roster. What was considered a lot of content back then is standard now, as double match rounds, endless mode, and time attacks just don’t cut it these days.
What I do love is that the arenas took the danger zone idea and added a step by making them multi-tiered way before Mortal Kombat: Deception did it. It’s exciting to knock your opponent off a ledge to get an extra edge over them, and playing chicken with the edges of the arena is a blast. Despite all these great additions, the fighting system just isn’t as refined as in the newer games in the series and still feels a bit sluggish compared to other fighting games.
The visuals look amazing on the Xbox and hold up even today, despite the awful aliasing seen everywhere. I would have preferred a more direct port than taking the assets and shoving them into the DoA 3 engine. Call it what you want, but DoA 2 is a fun game to play and should be in every DoA fan’s collection.
Dead or Alive wasn’t exactly cutting edge for its time back on the original PlayStation, but the game made enough of an impact due to its sex appeal with its female fighters. Dead or Alive is so basic, in fact, that I can’t really recommend this game as something to really get into and master, but more of something to have in a Dead or Alive collection. The combat system is all about holds, counters, and throws rather than fast-paced, crazy action like Mortal Kombat or Street Fighter. It was a slower-paced 3D fighter that was competing with the likes of Tobal, Virtua Fighter, Tekken, and various other 3D fighters of the time.
The story is pretty ridiculous and non-existent at this point outside of what’s in the manual and character profiles, so I’ll spare you the torture. The game actually plays quite well even today, with the baseline of the Dead or Alive fighting system we know today. There are several punch and kick moves along with the counter hold button and throw button. The game feels a bit floaty due to the old engine and physics, but it works. There’s a bit of charm to an old fighter like this. The game also features some of the first interactive stages with “danger zones” around the arena that do extra damage if knocked into.
The game received a kind of HD remaster for the Xbox. The visuals are cleaned up with new textures and less blocky character models. What we get is an overly smooth, almost wooden block look to everything, but it still looks miles better than the original game on PlayStation. This version also adds breasts physics, as if that’s needed for something this ancient, as well as a flew of new modes and online play. Even with all these modes, I can’t see myself playing for more than 30 minutes at a time because the newer DoA games just make this one feel so stiff and archaic.
With that said, DoA 1Ultimate feels like a nice bonus compared to DoA 2 Ultimate, which is the far superior game. If you’ve never played the original game, you’re not missing much, but it’s nice to dabble if you’re a hardcore fan.
Ninja Gaiden for Xbox was considered one of the hardest games in recent gaming history, at least one of the hardest of the 6th generation. I had Ninja Gaiden Black and couldn’t get past the third level; it was so hard. Ninja Gaiden 3 dumbs down the difficulty and concentrates on cinematic combat like God of War, but doesn’t pull it off as well. There is no reward for combat, the levels are highly linear, and the same patterns repeat often. This is a fun weekend rental, but nothing more.
Usually, in a Ninja Gaiden game, you die several times in the first level. The game starts out pretty cinematic, with Ryu jumping from heights and gliding down. The combat consists of light and heavy attacks and dodges. The problem here is that the same moves and animations repeat constantly and just get tiresome less than halfway through. There are no upgrades, no new weapons, no new Ninpos—nothing. Just hack away until everything dies. The game is still really tough, with dozens of enemies being thrown at you at once, but you restore full health after every battle this time, and there are no health potions; in fact, you can’t even shop at Muramasa’s anymore. Why they took such core elements away is beyond me. The only new gameplay element is using Ryu’s infected and cursed arm to instantly kill enemies. When you kill enough, you can hold down Y and do this, and his dragon-fire Ninpo will clear the entire screen. It seems like cheating when it comes to Ninja Gaiden and is hard to get used to.
A lot of people claimed NG3 wasn’t a true sequel and dumbed it down for today’s audience, which is used to being handheld through games. This may be true, but I think the QTEs are what got people so mad. You use them for everything, like combat and even climbing walls and wires. This is fun at first but grows tiresome quickly because they repeat so often. The same helicopter fight, spider bot, and other enemies repeat quite often, and it gets boring and uninteresting. The only thing breaking up the monotony is the unique boss fights, which are a lot of fun and challenging. I wish there was more to this game, but that is about it. The locales are familiar, at least with jungles, city landscapes, military bases, and various others. They change quickly, so at least that doesn’t get boring.
The story is actually quite interesting, despite how much people complained about it. Ryu gets a curse on his arm, and it is rotting his arm away. The Lords of Alchemy are working on some plot to take over the world, and eventually you will find out how towards the end. The characters are at least likable in that quick-satisfaction way. You won’t remember them long after you finish the game, but they are entertaining enough to keep you in the story, and at least the voice acting is decent.
The graphics are really good for the Xbox 360, but you will notice the gore factor is severely toned down. No longer do enemies slice in half and heads fly off. It was a bit disappointing, but there are still buckets of blood. Overall, NG3 is a disappointment in a long-term way. You won’t be trying to master speed runs in this game, but there’s enough challenge here for a bargain bin purchase or weekend rental. The combat is so dumbed down that it becomes repetitive and nearly boring, but at least the fear of death is always near, and there are frequent checkpoints to counter this. There are no upgrades or anything like that, but at least Team Ninja saw that most people never finished previous games and tried to make it easier; this isn’t the way.
Dead or Alive is one of the longest-running fighting games, dating back to the PS1 era. It is also one of the fighting games that probably adds the least amount of features or changes through each sequel. DoA 5 doesn’t really add much, so fans of DoA 4 will be a little disappointed here. The fighting system is nearly unchanged, and all you will notice from the beginning is a new story and a graphical upgrade. The game looks pretty good, and there’s a long 65-mission story, but is it worth the $60 purchase if you are just happy with DoA Dimensions or DoA 4?
The only new additions to the fighting system are the Cliffhangers and the Critical System. Both are underwhelming and just add to the already complicated fight system. However, it is more enjoyable to button mash than other fight games that rely on things like jump canceling, jump this, cancel that, etc. DoA is based around a triangle fight system that is based on holds and counter-attacks. This means you have to be quick and read your opponent’s moves; most fighting games aren’t like that. This is also a problem because predicting moves is very hard in this game, and having counters and holds for high, low, and mid strikes is just ridiculous and creates a very high learning curve that will turn most new players away.
The critical system allows you to do extra damage when the word pops up on the screen; when it turns red, you can do even more damage, but the timing for this is a serious pain. You spend more time trying to read and predict all this stuff than just button mashing, which is a lot more fun. Some fighting games are more fun when learning the moves and the fighting system (Mortal Kombat, Marvel vs. Capcom), but Dead or Alive isn’t. You have to focus less on the fight and more on the animations and things that pop up on the screen. I spent hours trying to learn all this, but in the end, I just resorted back to button mashing, which I felt more confident in.
Cliffhangers are cinematic events in which you power blow (a super-powerful charged attack) into a certain danger zone and a quick-time event comes up. This was fun, but it is hard to figure out the special Danger Zone in most stages and leads right back to that issue where you are distracted from the actual fight. DoA 5 just adds too many distractions, but for people who don’t mind (probably hardcore fans), then you may like these new ideas. Despite all of this, the fighting system is very fun and fluid and is all martial arts, with no fancy fireballs or magic attacks.
The story mode is back and is pretty well developed, but it is confusing for newcomers. You had to have played past story modes because they pick up after each other. Kasumi is just trying to stop Alpha 152 again, and the Mugen Tenshin clan (Ayane, Ryu Hayabusa, and Hayate) are after her. In the meantime, Zack is trying to recruit people for Dead or Alive 5, and most people will find the story mostly uninteresting. It is better than most fighting game stories, though. The graphics look great and pretty much push the consoles to their limits. There is a new dirt and sweat feature added to characters, but you can only guess why. Dead or Alive is 70% female fighters with large breasts that jiggle with every move in very little clothing. This isn’t a bad thing because most of the characters are well known and very well developed, with unique personalities. One of the features in every Dead or Alive release, for me, are the new costumes I can unlock in the game because they are so well done and make the women look even more beautiful.
The story mode also has bonus missions, but after halfway through, they start becoming impossibly difficult. Dead or Alive isn’t really a combo type of game, but pulling off 7 and 10-hit combos can be a serious chore. Online modes are fun as always, but most players will get discouraged by the good long-time fighters. This just proves that you must master the triangle system because once you get locked into a combo, you’re stuck. Health bars deplete quickly in this game, so fights can last only a minute or two.
Overall, DoA 5 doesn’t bring much to the table to call this a true sequel—graphical upgrades, a new story, and just a couple of new additions to the fighting system—but they hamper it down. There are also no new characters, just a few cameos from Virtua Fighter. Plus, the stages are actually pretty boring. Construction site, a street, and a Japanese house. Yawn. DoA 5 is solid and fun, but wait for a price drop.
I have never been a huge fan of Dead or Alive outside of the characters. The fighting system is convoluted, overcomplicated, and not always explained very well. Dimensions breaks this barrier with a great Chronicle story mode that introduces these complicated techniques little by little so you can absorb them, and it works great. The story mode is entertaining, but nothing to write home about. You play as various characters trying to stop Alpha-152, which is Kasumi’s evil clone. DOATEC is trying to use this to destroy the ninja clan, Mugen Tenshin.
The fighting system is actually complicated, but after the story mode, you can actually use it. There are the usual combos of kicks and punches, but you can juggle opponents and stun them in a critical state. You can throw and hold opponents, and holding is kind of a counterattack. You can actually counter a counter in this game. If someone counters your attack with a hold, you can counter back or get out of the hold. Understanding how to do this takes some getting used to, but it adds some strategy to online fights. You can also do a super stun, which is called OKing an opponent, and this means they can’t counter. There are also special stances that the characters go into, which can be used to strategically add extra combos without the opponent knowing. You can also delay attacks in combos to kind of trick the other player into thinking you’re done, so they stop blocking.
The fighting system is fluid and smooth, with great animations and controls, but my favorite part is that the combos are listed on the bottom screen, so you can tap them or just use them as a quick combo list. This is really handy and actually makes playing the game more enjoyable, so you aren’t constantly pausing the game to remember a combo. On top of this, you can now tag teams, which is fun and adds some great combos to the fray. I liked the extra modes, such as tag team and infinite mode, and of course the showcase mode, where you unlock figurines to take pictures in 3D.
There are a lot of costumes to unlock to make the females look sexier or the males look cooler, and StreetPass and SpotPass are wonderfully integrated into the system. I’ll have my 3DS in my pocket all day when going out, then come home and have a few challengers ready to fight online that I passed when going out. I might even drive by a few SpotPass areas and come back with some downloaded costumes. Dimensions really utilizes these features, and I have a blast using them.
With all that said, the 3D effects are amazing and really show off the features of the system in this way, but overall, the graphics are smooth and crisp and look very detailed. I highly recommend Dimensions because it’s the best fighting game on the system right now.
I don’t mind sexually driven games, but I like them to be good and done right. Xtreme 2 is the sequel to Xtreme Beach Volleyball for the original Xbox. Everything is intact, with a few additions. It consists of six mini-games and five casino games, but that’s not enough to save this simple-minded game.
The whole point of the game is to play mini-games with other DoA ladies and earn their trust and friendship, and this is harder than it seems. The game plays similar to a Japanese dating sim game, and it can take forever to buy a lot of the items and learn how to become friends with these lovely ladies. You have to figure out what each lady likes, loves, and hates and send them gifts accordingly. All you get is a visual guide for each lady with pictures of what they like, but this doesn’t help much. After you spend a whole two weeks at New Zack Island, you pretty much give up trying to gain trust and friendship since it’s so hard to figure out without some in-depth guidance. After a try, you end up just playing the mini-games, ogling the scantily clad women lying around, and even dancing.
The mini-games are the most fun of the game, with pool hopping, flag running, beach volleyball, jet skiing, and water sliding. Pool hopping consists of pressing the buttons according to what is shown on the floaties. This game tends to be very hard since it requires precise timing. Flag-running is pretty simple, but the best game is probably volleyball. It has tight mechanics and controls, and it can be a blast to play. Jet skiing is very mundane since it’s the same track over and over again; however, the water effects are nice, and doing tricks on the ski can be fun. Water sliding is the hardest game of them all since it’s so hard to stay on the slide, and after you fall off, you don’t get another try. After you earn enough money from playing mini-games, you can purchase a camera, take sexy photos of the ladies, and view them later in your album.
The casino is the second major part of the game that lets you really earn some bucks. All the games are pretty self-explanatory; roulette tends to be the most intense, but you can lose all your money in one go if you’re not careful, so watch how you spend your money. The casino is all in 3D, so it’s nice to view, but I wish you could walk around in it and see all your DOA lady friends playing in there as well. When you earn enough money, you can go buy stuff at the store to give to your lady friends or yourself.
The game really has no purpose except to ogle your favorite DoA girls and try to buy the skimpiest bikini for them. The graphics are great, and everything jiggles in all the right places. The audio is pretty mundane, with Japanese audio tracks to cover the horrible English voice actresses. The game isn’t serious, but it could be so much more, and I just hope DoA Xtreme 3 becomes more deep and involved. I just wish there would have been more interaction, and all the load times don’t help either. The game is just too hard to figure out with the whole dating sim thing going on, so just sit back and enjoy the women and mini-games. The game will make you choke your chicken for sure, so DoA fanboys (girls?) should pick this game up and enjoy its simplicity.
I don’t mind sexually driven games, but I like them to be good and done right. Dead or Alive Paradise is a direct port of Dead or Alive Xtreme 2, which was an Xbox 360 exclusive. Everything is intact, with a few additions. One new character is added, Rio, and, as you would guess, the graphics are dumbed down as well as the gambling for some odd reason. No longer are you in a 3D casino, but you get to choose from a list of a few games such as BlackJack, slot machines, and poker, but roulette is now missing.
The whole point of the game is to play mini-games with other DoA ladies and earn their trust and friendship, and this is harder than it seems. The game plays similar to a Japanese dating sim game, and it can take forever to buy a lot of the items and learn how to become friends with these lovely ladies. You have to figure out what each lady likes, loves, and hates and send them gifts accordingly. All you get is a visual guide for each lady with pictures of what they like, but this doesn’t help much. After you spend a whole two weeks at New Zack Island, you pretty much give up trying to gain trust and friendship since it’s so hard to figure out without some in-depth guidance. After a try, you end up just playing the mini-games, ogling the scantily clad women lying around, and even dancing.
The mini-games are the most fun of the game, with pool hopping, flag running, and beach volleyball, except jet skiing and the water slide were scrapped from the game, and that’s not a good thing. Pool hopping consists of pressing the buttons according to what is shown on the floaties. This game tends to be very hard since it requires precise timing. Flag-running is pretty simple, but the best game is probably volleyball. It has tight mechanics and controls, and it can be a blast to play. After you earn enough money from playing mini-games, you can purchase a camera, take sexy photos of the ladies, and view them later in your album.
The casino is the second major part of the game that lets you really earn some bucks. All the games are pretty self-explanatory, but BlackJack is interesting since Rio is dressed in a sexy dealer outfit and spews cute sayings at you with some cute animations. Like I mentioned earlier, roulette is missing, and this was the most intense casino game in the original game, so I have no idea why it was scrapped.
The game really has no purpose except to ogle your favorite DoA girls and try to buy the skimpiest bikini for them. The graphics are pretty good for the PSP and resemble the first DoA Xtreme game for the Xbox. If you are lucky enough to have a hacked PSP with custom firmware, you can use a program called CWCheat and use the “nude” code for the game. Don’t get too excited since the girls have Barbie doll-esque bodies and the really naughty bits aren’t shown, but it does make the game that much more interesting for those lucky enough to figure this out. The audio is pretty mundane, with Japanese audio tracks to cover the horrible English voice actresses. The game isn’t serious, but it could be so much more, and I just hope DoA Xtreme 3 becomes more deep and involved. The game will make you choke your chicken, so DoA fanboys (girls?) should pick this game up and enjoy its simplicity.
I never beat the first Ninja Gaiden due to its insane difficulty. I wanted to very badly, but no matter how much I tried, I failed in the end. Thankfully, NG2 is a bit more forgiving in the easy setting, but newcomers will never make it past the first level. The game’s story is nothing special and feels like a rehash at best. You have to save the world from the arch fiends taking over and destroying it, so you have to hunt them down one by one. The gameplay is essentially the same as in NG1. You have light and heavy attacks, along with projectile weapons that you can charge. The game has many more weapons and Ninpo scrolls to use. Weapons range from scythes to tonfas, flails, and even staffs. All the weapons are great, and you can upgrade them for up to three levels. After the enemies get too strong for that weapon, you’ll never use it again.
Ninpo magic is useful for enemies but useless for bosses since it doesn’t do any damage. They can be used to cripple enemies and finish them off with a finishing move. There are a lot of new moves in the game, yet they are repeated far too often. You can hack enemies apart into a bunch of pieces and continue to hack them up for overkill bonuses. While you rack up your karma score, you can also buy items from the Masamusa shops, which are generously spread throughout the levels, and the same goes for saving points. I never found the game unfair with checkpoints or saves. Once you die at a boss, you start right there in front of the boss again, so this makes things less frustrating. Another cool element is being able to run on top of the water. You can fight enemies this way as well, which just adds to the awesome ninja feel of the game. I also found the controls less responsive than in the first game and a bit sluggish. You’ll try to hit an enemy, but they’ll back away and hit you, but you’re stuck in an animation that you can’t back out of. This isn’t a huge issue, but it’s still there. Another problem is the camera, which is terrible. Instead of following Ryu, it’ll always stay in one spot, so enemies are coming at you blindly. While this also isn’t a huge issue, it doesn’t make things better.
Throughout each level is a Test of Valor portal, which has you killing as many enemies in the room as you can and rewarding you. These get extremely hard, then super easy. The game also looks amazing. While it’s not Assassin’s Creed or Gears of War amazing, it looks astounding with awesome lighting, high-res textures, realistic physics, and what have you. Another problem is that the game is insanely linear, with literally only one straight path to go on. This makes fighting a bit cramped sometimes, but overall, it isn’t a huge issue. A lot of people will have the biggest problem with the difficulty. While it’s tolerable on easy, you’ll never beat normal or, god forbid, hard.
What makes the game so hard are the limited healing items, some cheap enemies, and the sluggish controls. You never really feel powerful enough, no matter what weapons you get. I really hated this, and it was the most disappointing part of the game. There are also times when the frame rate will chug when there are tons of enemies on screen. This makes those sections even more annoying.
The game has lots of gore, sexy women, cool weapons and magic, a long campaign, leaderboards, and amazing visuals, but it falls down some with sluggish controls, a bad camera, and insane difficulty. If you loved NG1, you’re going to have a blast here, but if the first game made you feel standoffish, then pick NG2 up because you’ll be able to at least beat the game.
Yep! The fact that I forgot about this game until you made a comment proves that.