This isn’t the category that you want to try out. These games were the most horrific of the year due to several factors. Be it just overhyped, the controversy behind the production, awful gameplay, so many game-breaking bugs that it’s unplayable, or just not delivering what’s promised. The worst game of them all usually delivers on all fronts, and sadly, should be avoided.
Anthem was so hyped by BioWare that it was considered the next best thing since Mass Effect. The problem is no knowing what the game even was leading up to launch. After launch the game was void of any gameplay, had very few maps, just wasn’t fun at all, not to mention the abusive work environments that BioWare put its staff through. Anthem being a live service game isn’t even fun to this day after all the changes made and that’s quite an achievement.
Multiplayer games are in abundance every year, but the best one isn’t the most realistic, or allow the most players, but the most fun and quality content. There are a lot of those every year as well, but only one can be at the top.
Call of Duty, being the laughing stock of the game industry, has made a full circle over 10 years later and has become the best multiplayer game this year. With gameplay that hearkens back to the first few games, revisited maps, and all of the addictive action that made Call of Duty the top is now back and better than ever.
Shooters have crawled their way back out of the depths since 2016 and are just getting better and better. With more sophisticated stories, groundbreaking visuals and tech, and fantastic multiplayer, 2019 was another notch in the shooter genre.
Call of Duty is the laughing stock of the shooter genre and the gaming industry as a whole. It’s amazing to see what one of the most criticized franchises crawl its way back up to the top spot. All it took was inward thinking and back to basics mentality. Modern Warfare has never been a better example of K.I.S.S. Keep it simple stupid.
Ghost Recon has always been a part of my childhood, as it was one of my dad’s favorite games. While we only had the inferior PS2 versions, they were kind of fun to play and really challenging. The slow pace of crawling through enemy territory and deciding the best way to take them all out without dying after 3 shots could sometimes be quite rewarding, especially since this is what the series was popular for. GRAW carries this over to the PC version specifically, while the Xbox 360 version is faster-paced. I personally think this is a much inferior version, and the slower pace feels dated and boring.
After so many Ghost Recon games, it was exciting to get a new game in the series on the brink of brand new technology. While the PC version sure looks great, it uses a slightly different engine and is from a first-person perspective rather than a third, like the Xbox 360 version. Everything just feels completely different, such as enemies not staying tagged with the orange diamonds, and this became a real big problem. You get a drone in this game, but it’s tied to a tactical map rather than viewing it in real-time overhead. You can use basic commands to send squad members to an area and take out enemies, but you’re so blind, and the angle of the camera for the map is really strange and distorts your perspective. Many times my men died because I didn’t know what was ahead, and unless you play at a snail’s pace, you’re going to die a lot.
That also goes for your character. Two or three shots and you die, and the checkpoints are so infrequent and spread apart that it leads to many frustrations. The PC version should have a manual quick save feature, but it doesn’t. The character walks like a geriatric on a crutch or sprints as fast as a turtle. The maps are bland and void of any type of action or ambiance. Just plain walls, silos, warehouses, and blown-up cars. Once I did get a few bad guys tagged, I would send my guys out, but they strayed too far and the tags disappeared, which is really pointless. Just on the training map alone, I died maybe 6 or 7 times because it’s just so hard to see what’s coming up on a large open map. I need something like, I don’t know, my drone’s tags to stay up and I see where every bad guy is and either skip some or avoid certain areas.
At least giving commands is rather simple, as using the mouse wheel or number row tells your guys to stop, follow, attack, or carry out commands set on the map. However, the AI is weird, as sometimes my guys would pop people I never even saw and then not engage on tagged targets I told them to attack. They would just stand there and stare, sometimes get shot up, and tell me that the target wasn’t reachable. With all of this combined, this makes for a buggy and frustrating mess of a game that doesn’t exist on the Xbox 360 version. The snail’s pace alone isn’t fun, is boring and bland, and takes away all the character and amazing pace of the console version. Why Ubisoft tried to make the PC slower is beyond me, as I wanted the 360 version, maybe with better visuals. Even the art style is completely different, despite most of the maps and missions being the same.
Overall, GRAW on PC is a huge letdown, as Ubisoft thinks we want a slower, more boring game. It feels more like Rainbow Six than Ghost Recon, and it carries with it too many of the issues from past Ghost Recon games. Get rid of the slow pace and animations, make the AI better, and stop making up crawl around a massive map trying to pick off targets. It’s just not fun at all. Some people may love this, such as those who actually like boring tactical shooters that play at a crawl, but GRAW on PC just doesn’t cut it and shouldn’t exist when a superior version exists on Xbox 360.
Yep! The fact that I forgot about this game until you made a comment proves that.