The ending! Finally! These last two issues were “mega” issues, being over 35 pages each. It tells the story of Sonya and Jax, and they’re a made-up Special Forces team trying to stop the Black Dragon clan from stealing ancient gold and a device that opens up interdimensional treasure vaults. It’s a pretty nifty story, but the rest is complete crap.
Once again, the dialog is still lame and juvenile. Jax throws out lame puns, and everybody has the same stupid writing; there’s no character development here. There’s a lot of action, but the art is still horrible. There’s no blood, no gore, and no censored curse words. Even until the very end, Malibu destroyed what could have been a very atmospheric and fantastic comic series. The new Special Forces characters are forgettable and too superhero-like. The story goes nowhere, like all the other comics in the series, and it ends up with another open ending where you think all the effort the good guys put in was for nothing. Oh no! Foiled again! That’s not satisfying, and the writers never got it.
This being the shortest series in the MK comic line is a blessing. You can tell it was rushed, and it actually ended with an MK4 comic, so by 1996, the series was finally done and killed off. There isn’t a single redeeming value in this mini-series, let alone the entire line-up. Jax and Sonya have an interesting history, yet it doesn’t even show in this mini-series. Do yourself a favor and just stay the hell away.




















Yep! The fact that I forgot about this game until you made a comment proves that.