Publisher: IO Interactive
Developer: IO Interactive
Release Date: 05/27/2026
Available On
The iconic intro sequence, the theme song, the suit, and the quote “Shaken, not stirred”—these are all iconic things from the James Bond series that every single person on Earth knows even without ever seeing the movies. I am one of those people. My parents were never Bond fans, so I never grew up watching them. This series is so deeply woven into pop culture that you could never avoid the newest James Bond actor announcement or the release of each movie. They were consistently at the forefront of the entertainment industry. Until now, the video games trailed behind like a deformed sibling. I played almost every James Bond game growing up because they were fun spy games. Of course, GoldenEye was the most popular, and it remains the most popular, James Bond game to date. First Light is the first original James Bond video game that is not tied to a movie license. This means even those who don’t like the series will like this game if you love stealth-action (Metal Gear Solid, Splinter Cell) or fun scripted games (Uncharted, Tomb Raider). This is IO Interactive’s first foray into the series, and it’s a strange choice of a developer, but they clearly put their hearts and souls into this game.
You play as new James Bond actor Patrick Gibson. This character is a very young, naive, and hotheaded Bond rather than the mature and experienced person we usually get in the movies. This James Bond accidentally stumbles into the role, with the first 2-3 hours spent on a lengthy tutorial mission and training montage that introduces his character and MI6 training. The majority of this opening sequence is storytelling and world-building, and IOI did a fantastic job doing so. The characters are believeable, Bond is likable, and the writing is sharp and tight and constantly keeps you guessing with plot twists and turns. I was completely engrossed in the game because a twist surprised me just when I thought the story was predictable. The best aspects of both games are present in this one, which feels like a combination of Hitman and Uncharted. First Light is a stealth action game unlike the movie tie-in games before it, which were all high-octane, action-packed, scripted, and linear games. First Light encourages espionage, stealth combat, open combat, melee combat, and even some vehicular mayhem.
If you played the Hitman games, then the espionage spy stuff will be familiar, but the gameplay is much more guided and streamlined. Many people don’t like the openness of Hitman’s levels, as they tend to be confusing and difficult. Getting that perfect run can feel like a monumental task. Bond has various gadgets at his disposal, but this is Bond set in modern times. AI is rampant (it’s the main villain of the story), and he has a smartwatch that connects to a HUD contact lens that gives Bond a leg up. If you hold a button down, you can see enemies through walls and various other helpful icons, such as eavesdropping on conversations for hints to complete objectives and seeing who is carrying important tech to swipe and what can be interacted with. The first level, for example, is a fancy chess tournament set in Europe, and bond has to gain access to the main building, but he’s in a valet suit. He can get into the more public area, but to go deeper, he needs to find access to doors. You have multiple ways to achieve your goal, similar to the gameplay in Hitman. Either do it the sneaky way and pickpocket people, sneak around and break down doors, or find a stealthier way in by opening a vent up. Some methods involve more combat, while receiving the right hint can provide an easier entry. You will encounter a range of espionage spy sections throughout various levels, making them enjoyable to solve.
The combat is a bit more advanced than Hitman. In the game, players can take cover, and use various weapons, but ammunition is very limited. You can’t just shoot forever like in Call of Duty. The gameplay encourages constant movement and melee combat with enemies. Yellow glints can be parried, red ones need to be dodged, and then you can punch and kick and eventually activate a takedown button. Melee combat is a bit clumsy. Animations can start and stop in jerky ways as you try to move around and hit different enemies; there’s no way to combo into another enemy, and cool moves like throwing your weapon and then running up to a stunned enemy and grabbing theirs are just clumsy. It works fine, but melee combat is the weakest part of the game. Shooting guns feels pretty good, and the gadgets really do help. Camera flashbangs, dart phones (that poison enemies), laser beams, and trip mines are just a few. There aren’t many gadgets, but you will use them a lot, especially during the spy sections. When you use a dart on someone, they will ignore you, and it lets you move in past a single guard into a restricted area.
Bond also has ways out of getting caught, and this mechanic is a brilliant way to keep trial and error down that can frustrate players. You can bluff and pretend to know why you’re there if you enter a room with up to 6 enemies. They will ignore you for about 30 seconds. You can also comply when caught and get kicked out of the restricted area. This action also doesn’t count for trespassing, just smaller restricted areas in more public spaces like behind a reception desk. You can also fake surrender and knock out an enemy, but if there are witnesses, you can’t do that. This rule also doesn’t count for License to Kill scenarios when you are allowed to shoot to kill. I found these areas a bit frustrating, especially when they forced stealth onto you. The choice is to either try to sneak your way around a ton of guards or shoot your way through. Enemy patrols feel random, and it can be difficult to get a good stealth line going. You can crouch, run to cover, and swap covers, but these actions only help so much.
Bond does get to drive vehicles. The iconic Audis and Aston Martins are present, but there aren’t enough driving sequences. You only get a few driving sequences, and none of the cool Bond gadgets are featured, except for a tease at the end. I know the film is a “coming of age” story for Bond where he goes from a wet-eared rookie to a more sophisticated spy, but this is because there’s room for sequels for this Bond to grow and evolve. Bond’s supporting cast sadly doesn’t get enough screen time outside of his partner Greenway and M herself. Q possesses a wonderful personality, but it’s odd that most of Bond’s MI6 classmates disappear after the opening sequence. This makes that entire section feel distinct from the rest of the game. I wanted to see the other characters on screen more often because the acting is superb, ranking among the best this year. Every new scene featuring Bond, from a tropical vacation to a fancy dinner party, kept me engaged. The game consistently introduces new elements, ensuring it never feels stale. After a spy section there are always some scripted events sprinkled in and the occasional boss fight.
First Light also looks fantastic using IOI’s Glacier engine. The game comes to life with tons of NPCs and gorgeous vistas. This is an incredibly varied and long game, running for over 15 hours just for the main story. Sim Ops, which make up the other half of the game, are challenges that unlock skins. Once the credits rolled, I wanted more, and that’s a good thing. I didn’t want this game to end. I loved seeing Bond and Co. on screen, and every plot twist made me want to see the next one. The story isn’t sophisticated by any means, but it’s fun and full of some great action set pieces, and it’s constantly changing. First Light is the best Bond game ever made, and the next one will have to meet high expectations.

Reviewed On
5.1 Surround Sound








































































































Super, thank you