When I think of casual games I usually think of games that are relaxing, stress-free, usually offer a good story and characters, and have a great world to explore. With mobile games, this is true as well, but I feel that despite how great Assemble with Care is it’s held back by the casual game constraints too much. The mechanics and idea of taking apart devices and fixing them is an itch that games like House Flipper and PC Building Simulator scratch, and when I saw Assemble with Care I thought it was going to be the same. The fact that a voiced narrative is included was just a bonus.
You play as a female hobbyist repair woman who travels to Belariva for a vacation and relaxation when she ends up getting involved in the town’s squabbles. She runs into a mayor and his daughter and a cafe owner and her sister. She is the key to get each party to resolve their family issues and of course, her tinkering helps that. The story itself is well voiced and UsTwo games are well known for gorgeous visuals and unique gameplay, but the game falls short here. Every chapter, out of thirteen, has a device you need to disassemble and fix and it’s really neat. I couldn’t wait to get the next device as they did get slightly more intricate as you went on, but the game handicaps itself by allowing snapping of parts that are allowed only in one spot so it’s not really a puzzle anymore. The biggest challenge came in disassembly as there’s no much to tell you how to do this.
Various devices range from a GameBoy Advance SP, a watch, a music box, a record player, a portable cassette player, and others. You get everything you need laid out in front of you such as a screwdriver and cables or various parts to repair the item. Long pressing allows you to take things apart and there is a swiping motion for screwing things in and out. You can rotate the device as every side needs to be inspected. Most of these puzzles can be completed in just a few minutes and each chapter has voice dialogue at the beginning and end.
The art is great in both the story stills and the 3D graphics of the objects. Bright watercolor drawings and flat pastel textures just pop on the screen. I didn’t want the game to end, however. I felt like more chapters could be added as the story isn’t memorable but entertaining and a bit touching. I still wanted to know the fate of each party’s families and for less than an hour of gameplay, UsTwo did a great job with the storytelling. Sadly, once the game is over there’s no reason to go back at all. The puzzles will never change and they’re way too easy to be replayed. I wish the puzzles weren’t as easy and had more intricate and smaller parts or just something more complicated.
When it comes to “vise” type controller for phones there’s been an increasing demand for quality now that mobile games are pretty much console quality. We still get nice simple games, but sometimes we want our console experience to be super portable. It used to be that Apple took quite a while to catch on to official controller support. It wasn’t until iOS 13 that Bluetooth controllers for officially supported. They have been available on Android for nearly a decade, but the cheap Chinese devices never quite held up. So there are two animals you can tame. The traditional controller with a phone clip or the vise style controllers. I personally prefer the vise as it feels more like the Switch or a traditional handheld console. I always felt the controller and clip were super heavy and view angles got weird.
Within the last couple of years, major gaming companies are making official controllers for phones. With games like Call of Duty: Mobile, PUBG, and GRID: Autosport, there’s a reason why. These games play phenomenally better with controllers. The Kishi isn’t perfect, but it does a great job giving us quality where we need it. The vise actually folds into itself which is something I can’t say for cheap Chinese devices which I have used. They have this weird sliding mechanism that’s spring-loaded and just felt too rigid and universal. This controller is hand-tailored for iPhones and using my iPhone 12 Pro Max was a dream with this controller.
The first issue I ran into is that unfolding the device is a pain. There are two pull tabs that are oriented awkwardly and don’t have a nice snap or click when they unlatch. You have to pull the simultaneously and just let the controller kind of fall apart and some wiggling is required. The controller is basically two halves of a controller that is connected with a soft rubber band that is anchored with plastic pieces at the end that have a peg that allows for stretching. There’s a rectangle backpiece in the middle that has support begs that rests on the back of the phone. It feels tight and I never felt like the device didn’t stretch enough or too far. There are spacers for smaller iPhones so the band still gets tight. You insert your phone into the lightning port side and slide the other half on and it just pulls tight and it works. The right side is solid, but the left side has a bit of giving and wiggle, but this is because there’s no port to keep it in place, but I never noticed this while gaming ever.
The controller feels solid in the hands and like a handheld system. Of course, ergonomics are only half the battle and the other half is how the buttons feel. The alternate analog placement (Xbox style) feels amazing. These are some damn fine analog sticks and I felt they weren’t too loose or tight. They click nice and are just full-size analog sticks that feel similar to an Xbox One controller. The D-Pad is weird, but at least it rolls and rocks and isn’t separated like the Switch or PS4. You can easily use this with fighting games is my point. The face buttons are similar to the Switch but feel a tad stiff. They aren’t loud and clicky like Moga controllers are, but you eventually get used to it. I noticed that after a week they loosened up a tad. The Kishi has triggers similar to the Xbox and two shoulder buttons. The shoulder buttons are stiff as well and the analog triggers are a little loose for my taste, but you get used to them and they aren’t a deal-breaker.
There are three other buttons: one for recording and taking screenshots, a home button, and a menu button. They are located below each analog stick and are out of the way. Other than that my next favorite feature is the passthrough charging but it’s oriented at the bottom and out of the way of your hands. This allows for longer tethered gaming sessions. You can use a power bank in your pocket or sit near an outlet, it’s great. When you’re done the controller easily snaps back together, but only after you figure out how. You have to orient the tabs inside just right or it won’t go together. It took me too much time trying to figure this out, but essentially the small gray tabs on the inside need to touch and you know it’s oriented correctly. Then the back plastic piece just snaps on to keep the halves together. It’s a rather compact thing when it’s all said and done and easily fits into small pockets.
With that said there’s not much left to say. There is an app that upgrades the firmware, but mine didn’t need it. Other than that if the game supports controllers is will recognize this device. I have yet to play a game that supports controllers that won’t see the Kishi. The only issue was Real Racing 3, but there’s been a long-time glitch that requires you to put the game in airplane mode to use controllers, so that’s not the Kishi’s fault. For the price point, you’re paying for quality and this is well worth $100. I know console controllers are $40 cheaper, but this thing is a bit more complicated to make and has more moving parts. I think it’s well worth the money and turns your iPhone into a portable handheld gaming device.
UsTwo’s next game is a small adventure game where you play as a girl named Alba who is trying to save the local wildlife reserve from corporate hotel moguls. You run around the island trying to gain 50 signatures on a petition to give to the mayor in hopes it will stop the construction. The main gameplay loop of the game is taking photos of 62 different animals on the island via your phone and scanning them with an app. Other objectives include picking up trash, restoring birdhouses and feeders, and rescuing animals from toxic chemicals.
The island is broken up into small areas so it’s easier to navigate and find where you need to go. Side quests have a green arrow and main objectives have gold ones on the map. The entire game is broken up into three days and you will complete most of the game within two hours fairly easily. Sadly, most of the game is running around back and forth between areas with very little to actually do. Picking up trash and fixing items is about all there is to do here. You can also replace photos on info boards, but most everything is done during the main story as you will come across every area at some point. You can talk to most of the townsfolk, but they have nothing important to say except to waste your time as per NPC regulations. They don’t even offer side quests which feel odd.
I did enjoy taking photos of the animals as tracking them was a lot of fun, but sometimes there is just one bird you can’t find somewhere to complete a side objective and it’s quite irritating and frustrating. While the idea of respecting nature and animals is a great message to get across in a game I felt nothing for the characters as there wasn’t enough time to do any world-building. For most of the game, you’re just trying to get the 50 signatures and nothing really happens until the last 20 minutes of the game. For such a large island I felt there could have been more to do with maybe some mini-games or more side objectives. Even adding more animals that aren’t 90% birds would have been nice as well. Animals are categorized into rarity, but I don’t see how this has any bearing as there’s not point or rating system for finding these animals. Hell, there isn’t even an achievement for finding all the animals in the game!
The game at least looks really pretty and the low-poly art style with bright vivid colors is great. The game has good lighting effects and the sound effects of animals everywhere are a nice touch. Alba controls well as she runs around the island and I didn’t run into any bugs or crashes of any kind. However, on my iPhone 12 Pro Max, I still ran into frequent slowdown especially when zoomed in on the phone. This phone is more than capable of running this game at 60FPS stable, but it needs better optimization. You will end up seeing what the entire game offers in the first 30 minutes of the game, but that’s not to say this game is boring. Two hours is probably just the right length, to be honest as any more and it would overstay its welcome due to the lack of things to do. I highly recommend this game to young players for the message it delivers and any gamer for just a relaxing and chill game.
Well, this is an awkward position I thought I would never be in. A lifelong Android user switching to an iPhone. Both sides would ask why and I have many reasons for the switch. For one, Samsung hasn’t impressed me outside of their ungodly priced fold phones since the Note 5 was released. Every phone since has been almost the same with just newer parts inside. While technically, Apple is guilty of this as well, I feel their ecosystem evolves and changes and improves within itself while it almost seems every phone manufacturer is held back by Android itself.
I switched over mostly for the games as Apple always gets the better games whether they are console ports or not. Apple Arcade is a huge step up over Google Play Pass any day. I also haven’t done a phone review in a few years because what’s the point? Every Android phone is basically the same these days minus any gimmicks. I feel I’m well qualified to do this review as a contrast and comparison as I have had nothing but Android phones for the last decade. My first phone was a Motorola Droid back in 2010 and that review is on this site now. The last iOS device I had that wasn’t an iPad was an iPod Touch 4 which is also on this site. So, this is my first ever iPhone and it has been a very interesting transition.
The Unboxing and Setup
Well, I was shocked that I walked out of a T-Mobile store in Portland while I was on vacation with a brand new sealed iPhone 12 Pro Max, and it was blue by the way. A gorgeous color for the phone. My wife also made the switch about 3 weeks ago, but she’s gone back and forth between the two companies since the iPhone 4S came out. As I opened the box and did the usual SIM swap and started the phone up I felt I was in for a rough transition. I had so many paid games and apps on Android, how was I ever going to switch over? Sure, I had some paid games on iOS from my iPad I had a couple of years ago, but a phone?
Well, the unboxing was pretty underwhelming even for an Apple device and I checked my first box for things I don’t like about the iPhone and Apple in general: No charging adapter is included. The second checkmark was a lightning cable to USB-C. You can’t use just regular USB-C cables, but only these cables. Apple’s stupid proprietary crap strikes again and I hate it. I had to order a set of cables and chargers on Amazon as my Samsung Galaxy Note20 Ultra cable won’t work and it didn’t even recognize charging on the adapter.
With that out of the way, I tried doing the Android to iPhone transfer app and it’s complete garbage of course. The iPhone said it would take over an hour to transfer 8GB of mostly just photos over and that’s unacceptable with a good wifi connection and fast speeds. There is also no way to stop the process as you must shut the phone down and reboot. I then ran across the app just freezing and locking up and even after I selected just texts and smaller files to transfer it never transferred anything in the end. Wonderful. The rest of the setup was easy enough, but I found another thing I hate about Apple. Their security is good but too strict on the user. I realized I had a passcode on my iPad and I was trying to figure it out and just couldn’t after sign in. I wanted to reset the password and I was told it could take days or weeks as my request has to be manually processed to make sure it’s me. Excuse me what? I just spent over $1,000 on your device and you can’t let me reset my password like everyone else automatically? Even worse, if I didn’t remember my iPad passcode I was boned for good as Apple can’t reset these. Why? Thankfully I remembered my iPad pin lock passcode and I had the Apple account password saved in Google Passwords so I was safe there, but I just really hate their security on the user’s end. It’s just too blasé.
After the initial setup, I took a good look at the phone itself. It’s sleek, sexy, and well-designed like always. The iPhones started to look ugly around the 5th generation era up until it was redesigned again with the iPhone X. I’m glad the aluminum back is back as well as the sides. I hate the glass backs as it makes the phone more fragile. Samsung loves this for some reason and I’ve always hated it. The phone feels like an iPhone again. Round edges and no curves around the sides. It’s sleek and uniform and I really do like it. The blue color is subtle yet fits the design well, but these big-ass camera bumps will always be ugly.
Hello iOS, My Old Friend
Once I was plunked onto the home screen I sighed. It’s the same! Nothing has changed in 13 years. While that’s true on the surface I know iOS has evolved a lot in other ways since the 4th generation. While even then I could make folders Apple thought to finally give us something similar to the Android app drawer with the App Library that is accessed by swiping all the way left. It auto-organizes into categories and you can search, which is nice but very limited. Apple also finally allowed widgets which have always been a big selling point for Android phones. They work well, but since this is a newer implementation not a lot of apps support it. It’s nice to finally have my email, weather, news, and calendar all on one screen rather than switching through apps or that horrible swipe-down window thing they did a while back.
However, there are still no themes, alternate third-party home screens, or anything like that you can get on Android. I can’t truly make the phone look unique without jailbreaking it. Not even colors! I can only change the wallpaper and that is it. I understand Apple has their own thing going and it’s their OS and their own phones, but let us do what we want! At least create an official theme store on the App Store. I could change the always-on image, theme, and many other things on my Note20 and that will greatly be missed, probably the biggest thing that will be missed. While some people feel it’s a hassle and is too much, it’s a staple of the Android ecosystem.
Let’s talk about ringtones as well. What’s with this Garage Band nonsense? I either have to buy ringtones on the iTunes Store or import them with a third-party app. Zedge is the go-to app for ringtones on Android and it still sucks on iOS. It’s such a hassle I just wound up buying some ringtones and I’m upset you can’t change ringtones for each app like you can on Android, only system apps. Unless the developer created special ringtones for you to pick you to have to hear the same sound as everyone else. Get with the program in terms of customization already Apple, it’s not that hard.
As I dove into the settings I felt simply lost. Even five days later I’m still trying to find things and noticing stuff that needs to be adjusted. Part of this is Apple’s incredible security as I am now able to choose whether apps can track me, use GPS, and I have complete control and am told what each app wants to do. That’s amazing! Android is still lacking in this matter and it’s still too much of an afterthought over there, but Apple has nailed it and they keep all of these app developers in check with it. I feel the system settings need a serious overhaul as these haven’t ever changed, not even once. They keep the same categories and just add more stuff inside. While most of it seems security-related at least there’s a lot of options and you do have control over what every app does. Screen Time was a recent thing a few years back and even this is something not available on Android phones. Everything is well categorized, but there’s just so much here it can feel overwhelming.
Apple took out the fingerprint scanner and now relies on Face ID and I have to say it just works really well. Compared to Samsung it’s a joke how bad Samsung’s facial recognition is. Even their in-screen fingerprint scanner is finicky and doesn’t always unlock when you want it too. Face ID just works fast and I haven’t had any issues with it in any lighting condition. However, I do hate that I have to still swipe my phone after unlocking it. This is a dumb thing that needs to change already.
There’s an App for That
While Android phones still sell ten to one over iPhones everyone caters to Apple. Anything and everything is on the App Store and it all runs and feels better on iOS over Android. While most apps work fine on Android you still get compatibility issues across devices. The upside to the App Store is it’s all made for one device essentially and most apps just feel better. I ran apps on this phone that have been on Android for years and I noticed features that didn’t exist on Android or they just ran better or looked better. You also don’t get as much garbage on the App Store and it’s at least filtered out better. The App Store is just better looking and sleeker than the Google Play Store. You get front-page feeds, articles, and lists that make it feel like a store. While Google Play is sleeker and better designed it’s still essentially a mess of apps all over the place. Apple does a good job siphoning apps into your interests and keeps the good stuff away from the garbage. Not to mention Apple Arcade is a much better value than Google Play Pass. There are so many console ports that are top-notch quality because it’s just one phone you have to develop for. Android gaming is so hit or miss because if you run a lower-end phone you’re not going to be able to play much, and Apple gets all the timed exclusives. While there are quality games on Android, and pretty much every mainstream game, there are so many on iOS and they just run and feel better.
A lot of the time with games on Android I would be locked out of higher graphics settings because my phone is too new and it takes months for the developers to fix it. Another issue would be higher quality assets won’t download because the phone is too new as well. I also would have crashes, or the game just simply wouldn’t be available for my phone for some strange reason despite being the most popular and newest device on the market. Android users gets locked out of a lot of stuff if a developer doesn’t enable the app to be compatible with certain devices.
That’s the joy of iOS – everything just works. There are always crashing issues on Android with something or something on the phone that is somehow broken, in beta, or needs to be fixed and is ignored. Google leaves everything up to the phone manufacturers to add or fix anything they didn’t do in the latest Android build. That also leads to phone updates. With iOS, you get them the day Apple makes them available. I can’t tell you how sick and tired I was of waiting months or sometimes a year after Google released the latest Android build. There is so much waiting and even then there are things always wrong with the latest build with Android. I used to have to reformat my phones after each major Android update. Then there’s the blockade of the mobile provider as Samsung might have the build ready but it might take 3 months for T-Mobile or Verizon to approve the OTA update. While it’s gotten better over time, I still have to wait months for the next update and Samsung only supports their phones for 2 years and then they stop updating. With iOS, you get support until that architecture just can’t be supported anymore.
So with that said if you have the latest iPhone, you know every game will have the best graphics settings and run the best. It’s that simple. With Android, there are low-end devices, mid-tier, and high-end all with different results. Android phones also use off-the-shelf parts and literally up until the last 2-3 years Android OS has finally stopped getting laggy and constantly freezing over time. iOS is snappy and always feels fast and rarely ever freezes or crashes. A lot of times apps would just freeze and crash or completely stop working on my Note20 Ultra. It was rare, but it shouldn’t happen at all. Sometimes a new phone would cause my emails to not come through, I’d have mobile data connectivity problems, wifi calling wouldn’t work properly, or something along those lines every single time. With iOS, you have a worry-free experience all around.
Please Die iTunes
My #1 complaint about the iPhone still stands to this day and it hasn’t gotten easier. You still can’t transfer files and photos over with any type of ease unless it was already on an iOS device. I spent an entire afternoon trying to figure out how to transfer photos over from my old phone. I know there’s the iTunes method, but you have to keep everything in a single folder and there’s no sub-folder option. I’d essentially have to reorganize everything. I can’t drag and drop, and third-party transfer software is still limited. It’s all complete nonsense and it shouldn’t be this hard for just photos. I wound up just storing them all in the cloud in the end because unless you transfer everything to iCloud you’re pretty much screwed if you want it on your phone. With Android, you can copy anything over to the phone or SD card with easy like any removable storage. I thought by now at least regular media would be easy to transfer over. iTunes still sucks, it hasn’t changed one iota in the last decade, and it’s still limiting.
To Stay or Not to Stay
With less than a week with my iPhone, I have to say I’m really impressed. Very little needed transferring as any of my old accounts on apps still support Google even on iOS. I will say that Apple Maps is awful and I still prefer Google Maps and the same goes for Chrome. While it’s not as feature-rich on iOS as Android it’s still miles better than Safari. There are some built-in apps that are great like iMovie, Clips, the AR measuring app, and Pages. Apple has always been the best at productivity software and there’s nothing like this on Android at all. Google itself has barebones offerings like Google Docs and Notes, and every other manufacture is laughable in comparison. These built-in apps are top-quality and incredibly useful.
The thing is iOS feels polished and stable while Android still feels like an ever-evolving OS because it is. It started out very rough and because of the open-endedness and hundreds of different phones, it took much longer for Google to get where it is than Apple. Even 10 years later Google still isn’t where Apple is in terms of controlling and keeping a lock-down on their ecosystem. I have to learn every new Android phone because each manufacturer has its own version of the OS and this can get tiresome after so long. Each major Android update seems to offer and do less and less while Apple still has major features implemented into each major update. While I love the customization and overall openness of Android I am not such a die-hard fan that I refuse to see its issues. Android has a long way to go still before it becomes as well established and polished as iOS. On the games front, iOS feels like its own platform like Nintendo. Android has always felt like a third-rate generic video game system platform and that has never changed. Sure, you can run emulators easier which is a huge selling point for mobile gamers, but iOS is just a better-polished platform. It feels like the phone version of Nintendo. Complete control, top-notch quality, and they don’t play games with developers. It’s Apple’s way or the highway and sometimes that’s for the best.
I miss not being able to charge apps to my phone bill, customization is still very limited, and overall the majority of the OS hasn’t changed at all while Android feels like night and day compared to 10 years ago. But is that a good thing? Apple hit its stride and was happy with it while Android 2.0 felt like some beta OS that you sign up for funsies. If I don’t complain about Google themselves I can point my finger to phone manufacturers. Samsung’s software has gotten much better over the years, but there are still problems. OnePlus is less bloated than Samsung, but their phones are always all over the place. LG relies on gimmicks and Google themselves can’t even make a solid stable phone with their own OS. Google’s phones always feel like Kickstarters. This type of varied quality control is literally the bane of Android’s existence and what’s stopping it from completely taking over iOS for good despite having a majority of the market. I feel if Google made a bold decision and kept Android for themselves they could seriously compete and fine tune Android just for their own phones, but instead their using off the shelf parts like everyone else with lesser results. The fact that Samsung is the flagship for Android is strange indeed.
So, the question remains. Will I stay with iPhone? It’s too early to tell, but so far unless Samsung or Google do something truly impressive with Android I don’t have a real reason to go back. When you think about it all though we are really at a plateau in terms of raw power from smartphones and features they can have. In the end, most people won’t notice a speed difference between the two systems, and I don’t see the point even benchmarking my iPhone here. It plays games well and most at 60FPS. We’re getting to a point where video game consoles are at. They’re all the same with different OS and controllers. The lines are blurring as barriers are being broken down every year.
Quality of Life Differences
This is the what both OS come down to. What quality of life things I noticed over the week of having the iPhone. For starters, I can’t say it enough – organization on the iPhone is bare bones. Why cant’ we at least alphabetize the apps in folders? On Android you can even rename the apps and change the icons! On the plus side controllers work better with iOS and Apple really pushes and advertises games that have controller support. I used a Razer Kishi with my iPhone and every game that supports controllers had zero lag with it. I do like how the contacts can have more details within them such as how each person is related to you and you can even create an emergency medical ID that gets sent to emergency responders if it’s supported in your area. I like the swipe down shortcut drawer as this is usually only a feature on Samsung devices, but it’s customizable here with large buttons and works well. Dark Mode also works much better on iOS than Android. Every app just works with it while it has to be implemented into each app on Android. I got so tired of half my apps not supporting dark mode or glitching.
I also prefer how Apple Pay works over Google Pay. Double clicking the power button brings up the wallet and most shopping apps support it within. I never used Google Pay because it was such a hassle and it fought with Samsung Pay. Samsung Pay was a permanent weird swipe up tab at the bottom of the phone and most of the time I’d accidentally bring it up. You also have to manually keep NFC on which sucks battery life and there’s no shortcut for Google Pay and it doesn’t work within apps.
With that said, hate it or love it, and despite some limitations, what’s here limited or not just simply works. You can’t say that with Android even 10 years of being a user. Something’s always broken on Android no matter what phone manufacturer you go with, and while I’ve used everything from OnePlus, Samsung, LG, and Motorola, I have to say it’s nice to not have to worry about that anymore.
When I first saw Builder’s Journey the first thing that popped into my mind was Monument Valley. It looks similar with a bright and colorful art style, no voice acting, and a story told through actions. It features small spinnable tower-like levels that only take a couple of minutes to solve. The game is imaginative and a nice departure from the typical movie license LEGO games we get from Traveler’s Tales. It’s relaxing, fun, and feels like you’re using Legos to get around these levels to reach your destination.
You play as a boy and his father who essentially are trying to take down some evil company the dad works for. The game is so short that there isn’t time for a feel-good story or emotions to set in, but the game at least tries. You pick up lego pieces and set them down on the round pegs like you would in real life. You hold the pick-up button to let go and that’s about it. You can spin the level a little bit, but the great thing about this game is there’s no preset design you need to follow. You get a few pieces and the puzzle is to figure out how to put them together with the limited pegs in the level to get your characters across. Each character has two orange platform pieces that you use for them to hop around on. Sometimes you need to build something, but the game gets tough towards the end.
Puzzles towards the end involve two screens in which you need to either place blocks a certain way or get blocks to the other screen in a certain way. Each area has maybe five puzzles before the next idea is brought in. One idea is using race track-type pieces with curves and straights to get across on a roller skate. Another idea is using blocks to grow more are you put them down. It’s all very imaginative and never gets boring or old. The game has a “just one more puzzle” feel to it. You get breaks in between with a scripted puzzle that just requires putting a few pieces together, but it’s a nice break. I did have issues placing and dropping blocks as the camera would be at a weird angle. The blocks do snap over the pegs they need to go in, but sometimes I just couldn’t get it positioned right and required fiddly placement.
There were a few occasions in which where to go in the level wasn’t obvious or my character wouldn’t start hopping across the level because a certain block was too high or too far away and I couldn’t figure out which one. The levels that take this kind of trial and error are frustrating and ruin the pacing, but thankfully there were only a few. I also feel that this game could have been made without the Lego branding. While it feels and looks charming, generic blocks would have worked just as well too. There’s nothing that the Lego branding brings to this game to make it feel unique.
That’s basically it to the entire game. It ends in 90 minutes as it was originally designed for iOS devices with 5-10 minute pick-up-and-play sessions. There is an RTX option for PC, which is super weird for this kind of game, and it looks okay, but why cut your frames in half for a game like this? There are only a few levels that use light that uses RTX, so it feels kind of pointless. Other than that the game looks great and the physics are also good as well. I highly recommend this game if you want a zen-like relaxing puzzle game to kill a couple of hours. It’s not memorable, but it sure is fun.
I would have to say this is the first “adult” game I’ve ever played that’s actually good and can be considered a game. Most are shameless excuses for games just to throw nudity up on the screen, but Lust From Beyond does it with a purpose as it’s part of the story. You pay as Victor who ends up having dreams that teleport him to the world of Luust’ghaa. This is a land of lust that is ruled by strange gods who want to bring everyone to the Land of Ecstasy. You end up going back and forth between these two worlds, Luust’ghaa is a puzzle-solving world with little combat, and then the current world is mostly sneaking around and opening new paths. This is a Lovecraftian game all the way through and it’s what lured me in. The art design is also inspired by H.R. Giger’s work as well (Aliens).
I won’t beat around the bush or hide it. The main selling point for Lust is the hardcore sex scenes throughout the game, but when I say throughout I mean spread out across the entire game. It’s done tastefully and is actually part of the story. With this occult worshipping a god of lust they partake in orgies, torture, and maiming, dismemberment, and all sorts of horrible acts. The game is incredibly violent and disturbing. You have sex with mutilated bodies, strange monsters, and it’s also pretty entertaining and fascinating to see this used in a halfway decent game. There are only a handful of sex scenes in the game and they are key points in the story. To get to Luust’ghaa you have to feel extreme pleasure to transport there.
However, this is an adventure game with light combat, so there is some light puzzle solving, but most of the game is running around labyrinthine levels collecting baubles and keys to open doors. Sneaking around is mostly done early in the game when you learn of a rival cult that split and tried to use the opening of Luust’ghaa to their advantage. This is the most disturbing part of the game where there’s lots of gore and strange sexual encounters. Sneaking in this game is pretty easy but still tense. If you stay crouched nothing can hear you no matter how close you are. There are a few chase scenes, some bosses in fact, and you do get a gun towards the end of the game to use in small parts. Overall, the game never got boring as the gameplay was always tossed up, but I didn’t care for the Luust’ghaa levels. It looks gross and creepy with shiny flesh everywhere, but after a while, it was just the same boring corridors to find ways to open doors. Sometimes I used a lever to move a block, but mostly they get boring. Nothing really happens in these levels as there really isn’t much storytelling here. It feels like an excuse to fill the game out.
I also felt that having the power of Essence felt like a waste of time as you only use it towards the end of the game. You can find Essense pools and use them to raise bridges and lure gross monsters near tumors that it can absorb to open a pathway. It just felt like silly filler content and a pointless gameplay mechanic. However, I did like the creature and enemy design. Overall the entire game looked pretty good and the art direction was great. The atmosphere was very memorable and I feel like I will remember this game for a long time. The characters however are something to be desired. The voice acting is spotty, and I could tell they tried to make these characters stand out, but you don’t spend a lot of time with them and their backgrounds aren’t explored enough. Victor is a cookie-cutter protagonist who is trying to find his girlfriend and save her and then disregards everything just for her. That whole story is cliche and gets old and tiring. I also wish the lore was explored more. What’s here is solid and you get an overall sense of what these gods of lust can do and the cult’s basic history, but instead, we get filler levels of boring key finding.
But can Lust stand out without the hardcore uncensored sex scenes? Yes, it actually can. Even the censored mode works because the game isn’t built around sex and gore. While it helps and adds to the atmosphere you can still enjoy the story and game without all of it. There are a few plot twists in the game that surprised me, and I played the game straight through to the end it was entertaining enough. However, the only time I wanted to quit was when another Luust’ghaa level came up because I knew I was in for more boring corridors and key finding and lever pulling. At least it’s not too easy to get lost or not know what to do. Occasionally I missed a ladder or had to quickly learn the layout of a level because of the number of enemies around, but somehow it just all works.
Overall, Lust From Beyond is a surprisingly decent adventure game with tons of atmosphere, dark horror, and excellent enemy design. The shock value of sex, gore, and dismemberment is second-hand to the entertaining story and levels, and that’s okay. There is a bonus called the Chamber of Pleasure that are just rooms with two sex scenes each, a few not in the game, and that’s just there I guess. Doesn’t really add to the value of the game as a whole. I just want to say don’t go into this game thinking it’s sex every 10 seconds. It’s spread out and used to advance the story or be part of it.
Sumire is a beautifully made game with charming visuals and well-written dialog. While you can finish the game in about 3 hours it’s quality content and I was moved and touched by the story. You play as a young girl named Sumire who has recently lost her grandmother. The death split your parents up and made them distant and you feel like your life is falling apart. One night, a magical seed flies through your bedroom windows and you befriend a magical talking flower who only has one day to let you see your grandmother again.
The game is in a 2D sidescrolling style game, but there’s no-platforming here. This is a typical adventure game, but there really aren’t many objectives and there’s no obscurity or cryptic puzzles here. In fact, there are no puzzles and very few characters to interact with. There is a map with a few areas you can fast travel around to, but there is a good and bad deed system set in place that can change the ending of the story. The game really focuses on being good to people, being the mature one in a situation, and realizing that life is finite. It’s pretty heavy stuff.
Early in the game, you come across creatures you can do good things for which aren’t complicated. Give a scarecrow a hat, give a frog a bug to eat, but what bug you chose will determine a good or bad deed. Other larger objectives have you delivering things to people from other people and these are pretty much done as the story progresses. The first half of the game is spent wandering around collecting a few coins to spend and spend them wisely, on yourself or other people. There are a couple of mini-games thrown in for good measure, but the second half of the game picks up the pace quite a bit as the story concludes.
The music is also fantastic and really gets the heartstrings plucking as you really feel for these characters and Sumire’s understanding of death and just that in life you have to let things go, things end, and death is permanent. Her constant reliance on the flower is also sad and it’s just wishful thinking and false hopes. Sumire also sorts out a love relationship and has to solve her bully issue with three girls who constantly pick on her. It’s stuff every teen goes through in life and it really brought me back to mine. Thankfully, I never felt lost or wondered what to do next as you just move left all the time and the story unfolds itself.
Usually, I frown at games that are this short, but if they have a lot to show in such a short time I’m happy. Sumire has a great story that’s short, but really makes you think back to your teen years and early 20’s of having to face life alone for the first time and realizing every action you do matters and affects you until the day you die. So many life lessons are tossed in here at rapid-fire but dealt with in a touching manner. However, there still isn’t much of a game here. You walk around, collect coins, talk to animals and creatures, do a few small fetch quests, and then move on with the story. It’s satisfying and fun, but I felt the side quests were a bit pointless. It’s not like you have a heavy dialog with these creatures and you come back to them later. It did feel a bit like filler to me.
Overall, Sumire is a beautifully crafted game with great music, heavy dialog that can be really touching and nostalgic, and it just feels like a good wholesome game in the end. It’s relaxing, doesn’t expect too much out of you, and after a few hours, you get a nostalgic trip back to your teens and early 20’s when life just got started.
I’m not much of a visual novel fan. I love reading books and grew up reading a lot, but visual novels are basically just digital manga, and I prefer traditional manga. I bought VA-11 Hall-A years ago and never got around to it because there’s so much reading. What got me interested was the bartending aspect. It seemed like a fun time-management mini-game mixed in and I was completely wrong. However, the strongest point with this game is the fun characters and how invested in their stories I became.
You play Julianne Stingray, a bartender in a cyberpunk world setting nearly 100 years in the future. The bar is close to getting shut down and you’re just living life day-to-day until that time comes. The game is pretty slow-paced and takes quite a while to pick up and get interesting. There’s a lot of character setup and it takes such a long time so it feels natural and organic rather than rushed. There isn’t really any gameplay. I spent more time clicking through dialog than anything else, but I did like all the characters. They were fun, unique, and had great personalities that I got attached to. If I were to say there was an ultimate goal it would be to make amends with your ex-girlfriend who you got into a fight with years ago and need to apologize to, but honestly, this is a slice-of-life type of game. You really only need to just read through everything.
You do earn money at the end of every day and this can be spent on items to keep Jill focused at her job. There will be a hint when you get to your apartment as to what she might want. If you don’t buy this item she won’t remember what customers order and you have to remember yourself. There are also major bills that have to be paid so you need to spend wisely. There is also an optional phone you can view with various news apps. Just some insight into the world really and nothing that matters towards the main story. There is an option to customize your apartment a bit, but it seemed superfluous in the end and pointless.
As you talk to patrons you have to make their drinks. This seemed fun at first, but it quickly becomes dull and stale by day three in the game. There is a recipe book full of 24 different drinks you can make and you can filter them by flavor and type. Patrons will give hints as to what they want and you sometimes even have to read the descriptions to get cryptic ones correct. Drinks are made with artificial chemicals in this world and you have five. There are squares that fill up with each measurement and you can mix or blend the drink and age it or add ice. That’s literally it. I thought you could upgrade the bar and add new flavors and devices, but this is it. You end up cycling through all 24 drinks early on and maybe 10 repeats constantly. It ends up no longer being fun to make these drinks and just interrupts the story. There are also no instructions on the difference between mixing and blending. You need to count how many times the shaker wiggles and if it starts going fast…that’s blended. If you mess up a drink you lose a bonus at the end of the day. However, you can’t serve messed-up drinks as the game won’t let you. Some drinks allow you to add synthetic alcohol as much or as little as you want and this is supposed to change the story somehow…by making characters spill things when they’re drunker, but I never saw this happen.
The one game mechanic in an otherwise interactive visual novel is boring and somewhat pointless. If there was a much larger selection of drinks, or if I could add some later, or upgrade equipment, that would be fun, but what’s here feels half-assed and tacked on. I also don’t like how we never get to know what’s going on in the world. The game hints at things happening politically and with various corporations, and even a hacking group, but we get nothing in that regard. It’s mostly just what’s going on inside the bar and the characters you meet; it stays very local and centralized. I also felt the visuals while artistically beautiful were boring to look at. There isn’t any change in scenery and the static anime-style characters just change facial expressions. It’s very hard to stare at the same background for nearly a dozen hours and make dozens upon dozens of repeated drinks just to stay invested in a character’s story. If it weren’t for the great characters this game would be utterly boring nonsense.
With that said, VA-11 Hall-A is only worth getting into if you love anime, visual novels, or just like reading books. The bartending aspect is a poorly throughout afterthought that hinders the progress of the story rather than helps it due to the small recipe size and laughable mechanics. I really liked the characters here, and the story ended on a nice note. I expected some sort of twist ending where the bar would close early, or the hackers would take over all the androids and something interesting would happen, but we just get a slice-of-life anime-style bartending experience.
Strangeland starts out with you playing like a man I a straight jacket inside a carnival of sorts. The art style is dark, dreary, depressing, and looks great. The point-and-click adventure pixel art of yesteryear looks great and I love this style of visuals. As you talk to the talking entranceway you gain entry to the main area of the game and like every adventure game ever made you progress by exploring, talking to people, and picking up objects.
The main goal of Strangeland is to fight something called The Dark Thing and you are trying to find a golden-haired woman who you think is your lover, but you aren’t sure. You can acquire hints for the game at any time by using the payphone in the main area and this is a really big help. There isn’t much to the controls as you just walk around picking up items, some might need to be combined, and figure out where to use them.
The largest downside to Strangeland is its complete lack of world or character building. Each character speaks in pointless riddles that have no meaning and I don’t understand why. This world looks interesting and I want to learn about it, but it’s so short, about three hours long, and there are so few characters that I feel I have rushed along to the end. Even the ending didn’t really make much sense after all of what you go through feels pointless. It’s not really hard to figure out what items go where you don’t get that many, but there are a few puzzles in the game and they don’t feel like puzzles. I just randomly clicked around and solved them, so there’s that.
This is also a very small world. There are many 8 main screens you visit, and the second half of the game reuses these screens when you are in Deadland. And again, I can’t stress how awesome the art is. There’s gore, gross fluids, strange pits that lead to nowhere, and sadly it’s all smushed into this tiny play area with not much to do. It’s not possible to get lost, and once you exhaust all the dialog options with a character you can no longer talk to them. Your ultimate goal is to kill The Dark Thing, and I believe the ending had a choice, but I wasn’t sure. It ended so abruptly and unsatifactorily that I just shrugged in the end. I really enjoyed the art and the voice acting, but that’s all there really is to the game.
In the end, Strangeland is so short that I don’t have a lot to say about it. It looks good, it’s not super cryptic like most adventure games are, and the voice acting is good, but the story just doesn’t make sense and we never get to know more about the characters. What is Strangeland? Why am I here? How did I get here? Why am I in a straight jacket? Nothing is answered or explored which is the main reason adventure games exist. To explore a world and story and characters. This feels like mostly an art exhibit and nothing more.
I love post-apocalyptic anything. Just the curiosity of wondering what would happen when a man is on the brink of extinction is morbid yet fascinating. Beautiful Desolation takes the isometric point and click of yore and brings it to life with over 40 fully voiced and wonderfully designed characters and a time warping story. The game starts out with you, Mark Leslie, arguing with his wife about someone whose emotional mess you have to clean up. Suddenly a giant object slams into the ground from the sky and brings about the apocalypse with machines. You are now trying to find a way to figure out what the Penrose, the giant object, is and how to stop it from changing the world. The only issue is that doesn’t go as planned and you are warped an unknown amount of years into the future and must stop factions from fighting and chose between groups of characters.
Choices mostly matter before the ending of the game. There are several groups of characters, some warring with each other, and some just single characters that don’t offer any rewards, and you must decide what happens to them all. You fly around an overhead map in your Buffalo transport and objectives are obtained by talking to characters. Each area is small and linear and there’s usually only one person to talk to in each area. The characters are really well done and the style of the game feels like a mid-90’s Fallout with pre-rendered animations in a box and the text appears below it. The characters look amazing from robots to weird fleshy things to plants and various lifeforms. There’s tons of imagination in this game and even the environments look amazing. However, there’s not much else when it comes to exploring.
When you land in an area you will most likely find things that need to be used or find things that need something to be used with. Sometimes a character might need an item, or they might need you to solve a large issue that decides the fate of their race or faction. The issue here is that objectives are so obtuse and cryptic and you can easily miss an option to solve a large problem. For example, you need to ultimately find three items to restart the array to let you back on the Penrose to go home. One item needed is Red Mercury. There are two ways to obtain this and depending on your choices once will always be cut off. There is also one route that lets you fight a few bosses via a weird arcade game. You need tokens to put combatants in this machine. You need at least three tokens to even bother and that’s never explained. To get these tokens you must choose one of three outcomes for a few factions, or the fourth outcome gives you Red Mercury for the array. I wound up missing two of these and only got two tokens in the game so the item I needed from the final boss for the arcade game to get Red Mercury was cut off.
This long string of outcomes that are hidden is a little unfair. I also accidentally decided a fate without even knowing that option would do that and I wasn’t given a second chance. I decided the fate of two factions early on and wound up doing the opposite because I didn’t realize clicking a certain option would launch that decision and it was too late. There are also some items that need to be bought to progress and you need credits that are exchanged for gold. To acquire gold you need to find them hidden in certain areas by just wandering around. This was also something never explained and for a while, I couldn’t figure out how to get credits. There are also some bogus items that you can waste credits on, so I’m not sure if you can end up not finishing the game because you have found all the gold and don’t have enough credits. There’s only so much gold in the game and there’s not much.
One of my biggest gripes is needing to talk to certain characters before something would advance. Icons on the map flash if there is a new dialog for a character, but that’s if you have already done something to trigger that. It won’t flash for items not discovered or anything like that. I had to use a walkthrough through most of the game because there were times I felt l made progress and the next character would give me zero hints on where to go next. Some objectives I could figure out alone, but 90% needed a walkthrough. Just because the game looks mid-90’s doesn’t mean it needs to play like it. It still didn’t stop me from looking forward to the next area and character to talk to as they are so unique and interesting.
Overall, Beautiful Desolation is a well-written and very stylized post-apocalyptic adventure game with lots of nostalgic feelings of the mid-’90s. However, the insane amount of cryptic and obtuse objectives makes the game very frustrating without a guide. I also didn’t like how often you would start feeling like you’re making progress and then get stopped dead at every turn with the only option is to wander around every area until you notice something you missed, and as the game progresses that can take forever. You end up unlocking over 50 areas towards the end and going back to them all is insane. I love the voice acting, the art style, and the story itself, but it’s so unfair and stops you dead in your tracks at every turn. Progress is incredibly grindy here and not to mention the major decisions in the game can easily be missed or skipped over.