
Publisher: LucasArts
Developer: LucasArts
Release Date: 10/26/2010
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A lot of games wind up getting overhyped and overall pissing off the entire gaming community, especially if it’s a game with a huge and strong backbone of fans. Star Wars has always been this way whether it’s books, movies, games, or cartoons; there has been a huge following with the Star Wars universe, and this is one such game to be buried under the overhype train. LucasArts promised a huge sequel that would make the first game seem like a pile of doo, but it’s only slightly better. Sure the mechanics are tighter, and the fat has been cut away, but we’re just left with the bones because they somehow fed the meat to the dog.
The developers even had to come up with some absurd way to resurrect Starkiller by having Vader clone him. He’s possessed with memories of his former self and wants to find Juno Eclipse, his lover from the first game. The story is really bare, and is really one-dimensional, and only in the last cutscene does it get interesting at all, and this is so lame and cliche is made you want to smash your computer in frustration. We’re at the end of 2010 and LucasArts can’t hire writers that can write better than this! You could probably write the entire plot on a napkin…oh wait…
Other than that the combat is fast but still flawed. While Starkiller is dual-wielding here he still feels stiff to control, and a bit chaotic. You have all your powers from the original game so you’re not trying to find them again. You can use lighting, push, mind trick, toss crap around, and charges and upgrades of these Force powers, but you’ll mainly stick with Force lightning. I never used the mind trick and only used push when the game called for it. The enemy variety is even less than the original with your usual Storm Trooper grunts, and some bigger guys that are taken down with QTEs, but these are repeated dozens upon dozens of times and get very boring.
Other than that the actual fighting is ok if only Starkiller could move more than two inches when swinging his sabers around. Mashing X will only kill people next to Starkiller, so you have to stop and move next to the enemy then start mashing away. That’s why you end up using lightning so much since Storm Troopers are easy to kill. The combat animations can’t be interrupted, and when he gets stunned during a fall you’re still vulnerable, and even vulnerable during some QTEs! What’s up with that! Even allowing you to change your saber crystals for stat effects doesn’t really do anything, and you’ll forget it’s there once you discover it.
The game doesn’t have many epic moments, and the only good one is the second level facing off against a giant creature, and it’s completely God of War-style and hugely epic. The only other memorable moments are the few free-fall sections and that’s all. The game lacks any moments that are memorable and this is a huge kick in the teeth for a game with such potential. The game is just really repetitive, highly unbalanced, and just isn’t what it could be. The game looks pretty good in some spots, but it could look a lot better. Unleashed II just feels like it’s half done, and even the short length helps this along. There are challenges and extras, but after spending the 5-6 hours with this game you’ll just uninstall it and forget it just like the last game. If there is ever a Force Unleashed III please take your time and make it what it should be!
