Publisher: Square Enix
Developer: Square Enix Montreal
Release Date: 4/17/2014
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When you think of Hitman you don’t exactly think of a board game. Hitman GO has Agent 47 sliding around various levels trying to find the best way to the end, or his target, without getting caught. The enemies vary with some who follow a path and will move one space when you do, other enemies will catch you if you land on the space they are facing (but they don’t move). The game is more of a puzzle than anything else. Some levels have briefcases you need to get to while some levels want you to finish in a certain amount of moves. There are other elements introduced later on such as trap doors, items you can throw to distract enemies, and so on.
The game is highly addictive since levels have that (I get it now!) appeal where you just want to do one more level. I especially love when you have an assassination level and the Ave Maria theme plays from Hitman: Blood Money (composed by the oh-so-excellent Jasper Kyd of Assassin’s Creed II soundtrack fame). I also love the graphics which look very good for just a simple puzzle game.
However, this game just doesn’t feel like Hitman and that’s the issue. Sure you’re sneaking around, but there’s no violence, no gruesome death scenes, and no nudity. There’s zero plot (which is really fine for this kind of game), but many Hitman fans will scratch their head wondering why this game even exists.
That’s not to say the game is bad. But even with faceless woodblocks, the game would have been just as good. At least even non-Hitman fans can enjoy this game. Anyone who loves puzzles or board games in fact.