Locke & Key was a fantastic murder mystery and a game of cat and mouse. Never had that scenario been so satisfying in a comic. Every character was memorable and each panel actually meant something that moved the story forward. I have to give the series credit for this as it’s one of the fastest-moving comics I have ever read.
Head Games is all about finding another key the Lockehouse. This one allows the user to open their head and take out memories and put new ones in. It’s a very strange concept, one that is completely unbelievable, but in the world of Locke & Key, it is. The main villain, Dodge, is still trying to keep all his murders a mystery and we finally know his ultimate goal, to open the black door, but why and what’s inside is never revealed in these chapters.
There are more murders, the Locke family goes through more turmoil and strife, and the series continues to be a wonderful page flipper. The best thing about Head Games is Dodge being able to trick everybody and hide all his schemes when it’s all right under everyone’s nose. It’s hard to explain all the minor details that make this series so addictive, but I will say that Head Games could have been made better if the plot advanced just a tad more and didn’t feel so much like the first series it could have been perfect.