Publisher: Warner Bros. Interactive Entertainment
Developer: Neatherrealm Studios
Release Date: 5/9/2017
Also Available On
Netherrealm Studios made a name for themselves in the comic scene with Injustice: Gods Among Us. It was the first 3D fighting game that featured superheroes in a long time and was actually good, some even considered it the best ever made. With the backlash for Mortal Kombat vs. DC Universe, Neatherrealm decided to keep the MK universe out and go for its own thing, and the results were well received.
Injustice 2 is a continuation of the first game in terms of story and content. The gameplay is more refined and feels tighter and punchier, and there’s just a lot more content. The story revolves around Brainiac trying to destroy every civilized planet in the universe for his own entertainment, but the Justice League and other DC heroes are fighting it out trying to control their rage and getting into moral dilemmas. To be honest, I’m not a huge fan of the Injustice storyline. It feels like a straightforward comic book when it could be so much more. Instead of taking the smart ideas from the movies, it sticks true to its form, which is I guess a good thing if that’s what you’re looking for.
After the story was finished I felt lit was long-winded and didn’t seem to really go anywhere. The characters weren’t changed or progressed in any way which is what I would have wanted. Outside of the story the game is fantastic and plays very well. Every character got an upgrade from the last game and the new additions are interesting. Bigger names like Super Girl, Swamp Thing, and Scarecrow are present while many lesser-known heroes such as Captain Cold, Gorilla Grodd, Black Adam, and Cheetah are here. It’s a very diverse cast of heroes with every fighting style imaginable. The characters punch and kick with force and the game is fast-paced and a lot of fun.
The interactive arenas are back with just bigger and better things to do. Whacking your enemies with various items and kicking them off into the background is a lot of fun as well as knocking them out of the arena and into another level. Each character has a special meter and a unique power that range from attack, defense, and passive. One of my favorite features is the new special moves which are epic scripted moves that are unique to each character’s powers.
The biggest addition is the Eye Vault and the various unlockables to customize each character. There are hundreds of items that are unique to each hero and they are unlocked through the story and Multi-Verse missions. Skins, colors, and parts go on every part of the hero’s body that add RPG stats which is a blast. I didn’t feel buying loot boxes was needed as the unlocks came at a steady pace and I found some epic gear fairly frequently.
Other than this, there’s an online play which is always fun and the reason why we play fighters. I didn’t experience lag and I got to show off my customized character which is always keeping me going back. Outside of all this, not much has changed from the last game, but it does feel like an actual sequel rather than an upgrade.
The game looks and sounds great, but you can clearly see some overly shiny textures and some details washed out, even on the Xbox One S upscaled to 4K. This was probably to keep the game at 60FPS which I’d rather have.
Do I want an Injustice 3? I don’t know honestly. The story doesn’t really do much for me and is forgettable, so the only reason I want another is for more superheroes and new content. Injustice 2 is one of the best fighters to be released in this console cycle, but it’s not for everyone.