Developer: Treyarch/Raven Software
Release Date: 11/13/2020
Also Available On
Well, well, well, here we are a year later with Treyarch’s installment of the series once again after a decent hiatus. Black Ops is back on the table with an entirely new reboot just like Modern Warfare was last year, but does it make as big of an impact? Well, most people will jump straight into the campaign first which is one of four modes that flesh out Cold War‘s myriad of gameplay variations.
The campaign is set during the Cold War as if the title hasn’t clued you in at all. The game is specifically set in the early ’80s as you play as a band of special operatives ordered directly by U.S. President Ronald Reagan to stop a Russian terrorist from setting off a bunch of American nukes. The story is well-paced and the characters have potential, but here’s the main problem with Cold War – the story is only a few hours long and is probably the shortest Call of Duty campaign to date. It was over way before I wanted it to be as the slow burn was a nice pace over Modern Warfare‘s fast-paced action, but that game had a much longer campaign and stronger characters that were, dare I say, pretty memorable and stood out. Cold War is set up differently and takes a different approach to the campaign in an almost 80’s spy type of way and I enjoyed those brief moments. You walk about a hideout and on the evidence board is your next mission, but also two of them require you to solve decoding puzzles which were rather fun and neat. You need to find all the evidence pieces in the campaign to solve these and they were quite challenging. Once you do, you get short side missions, nothing special, but those puzzles are one of many things that didn’t get enough time to mature.
There are bombastic scripted events like in every Call of Duty, but the quieter more subtle moments are just as enjoyable. There’s an intense open-ended level in a KGB base in Russia that has you playing as a double agent. It’s very tense as you have to decide how to plant evidence to get access to a vault. You can do it in many ways by sneaking around restricted areas and planting things, opening things, and the various cat and mouse of everyone being on to you, but not quite knowing it’s you yet. You have to stay one step ahead and the script is well written for this. I loved this level and that was the only one like it. The final level is a repetitive mess and feels too much like previous Black Ops campaigns that made no sense, but the campaign is enjoyable albeit just way too short and underdeveloped.
When it’s all said and done you’re going to uninstall the campaign and move on to Zombies and multiplayer. Let’s get into multiplayer first. I can’t stress enough that Cold War is more arcadey than Modern Warfare. Even in the campaign, the guns don’t have the same realistic weight, quick scoping is faster, and everything feels like it’s on fast-forward. The movement is about three times as fast, there are health bars above everyone’s heads, and there are scorestreaks instead of killstreaks. It seems like chaos coming from Modern Warfare, but it’s a nice alternative to a more serious and realistic game. The UI and menu are pretty much identical to Modern Warfare with a few tweaks so you can jump right in without having to relearn where everything is. Blueprints, attachments, load-outs, and all that are still here. It just feels a bit more streamlined and maybe some fat has been shaved off. Some will like it and some will hate it.
The actual playing of the multiplayer is standard Black Ops affair. The same modes from Modern Warfare carry over like Team Deathmatch, Domination, Kill Confirmed, etc. The maps are also just as hit or miss as Modern Warfare and take some getting used to. Not everyone will be fans of these maps as they were with Modern Warfare’s launch maps. The game is faster-paced and more arcade-like than Modern Warfare with enemies darting across the map at an alarming and almost too hard-to-target speed. Sliding is extended, shooting feels less weighty, and the overall scope of the game is just faster and lighter. This isn’t something I prefer. I like the more realistic physics and weight of Modern Warfare as it makes the game a bit more tactical and slower-paced, but not necessarily easier mind you. I do like the era-specific weapons like the M-16, M-79, M-60, and various other weapons that have been discontinued in today’s military practices.
Most people will probably come to Black Ops for its Zombies mode though. That’s the bread and butter of this series and it doesn’t disappoint here. I won’t delve too far into this mode, but the newest features are larger maps and a weapon rarity system similar to RPGs. You’re allowed to bring in your multiplayer loadouts the first time and I liked the larger areas with the many hidden secrets. I feel like this mode needs to break off and expanded into its own game honestly. There is also the Dead Ops top-down shooter mode which is a complete waste of time. It’s boring, repetitive, and feels half-baked. At this point, Black Ops is running into the ridiculous amount of modes and heading into Mortal Kombat territory for half-baked mini-games and too many ideas at once.
With that said, Cold War isn’t as good as Modern Warfare. It doesn’t feel as polished or as well thought out and honestly feels rushed. I think another year and the game could have been better if not just as good, but as it stands, Modern Warfare is still the best game in the series to date. I love the faster-paced multiplayer, it was fun and exciting, but the maps are lackluster and left me wanting more. I also got bored of the multiplayer much faster than Modern Warfare. I honestly haven’t touched the game since the week of the game’s launch. I didn’t get that excited addictive feeling of wanting more. The campaign was actually a lot of fun and really interesting, but it felt rushed and half-finished and just wasn’t long enough. There are a lot of good ideas here that didn’t get a chance to flourish and that’s quite a shame.