Publisher: Konami
Developer: Hexadrive
Release Date: 01/31/2024
Available Exclusively On
Short stories in the Silent Hill universe aren’t unheard of. Many people are unaware of their existence, except for the most dedicated fans. The comics and graphic novels on Game Boy Advance and PSP are not quite there, but they are interesting side stories. Silent Hill is more than just a town. It’s an experience. This version is set in Germany. You play as a teen named Anita who is inside an abandoned apartment complex exploring her past and trying to find her friend Maya. Silent Hill games usually explore the real world and then the “Otherworld.” In this game, if you can even call it that, there are clear inspirations taken from Silent Hill: Shattered Memories. This is the first SH game to be set in first person and the second to use a smartphone as a main gameplay device.
Your phone is used for its flashlight. It’s not as extensive as Shattered Memories with apps and features. Every so often your friends will text you, and you just press X to reply. The game is incredibly linear with only one clear path forward. The apartment complex is dark and dirty and does a good job of creating a horror atmosphere, but this isn’t Silent Hill. The series is never stuck inside of a building through the entire game. In fact, the only “outside” you encounter is going onto the roof and balcony a few times. This is by far the least interactive game in the series outside of the graphic novels. You will walk around examining objects, triggering cut scenes, and then entering the “Otherworld” apartment complex, which involves an annoying chase sequence from a monster. The only way you would know that the game is connected to Silent Hill is the monster track in the background and the orange hellish metal design everywhere during the chase scenes, and a single mention of the game in a note on a table. You need to run through a maze of doors and hallways to escape. They aren’t fun and have no combat.
There are a couple of puzzles in the game that are actually pretty good, but it’s the only gameplay in the entire game that’s interactive. The most jarring element here is the inconsistent visual design. Anita’s model is incredibly rough and ugly. She looks worse than the rest of the game, and then there are the live-action cut scenes of a Japanese girl (Maya) talking to you in flashbacks. Sadly, the scenes were obviously shot in Japanese, but there’s only an English dub available. The actual story and message of suicide and bullying are interesting. There’s something here. Anita will walk through rooms full of sticky notes everywhere that have hateful words. We get flashbacks of her cutting her wrists, etc. These darker elements are what make Silent Hill so great. The exploration of the darkest parts of the human psyche, but instead of going with that, The Short Message drops the ball every time it picks it up. Exploring the apartment complex doesn’t bring about any scares. Lights turn off, bulbs pop, there’s weird noises, and that’s about it. The monster chasing you is the only monster in the entire game and you rarely get to see it.
What’s left is a three-hour slog through what feels like a tech demo or proof of concept. Clearly Konami didn’t like it enough to make it into a full game. Hexadrive has some good ideas here, and I wouldn’t mind seeing that they could do with a full Silent Hill game. With the series making a full return, we need more developers on board now that Team Silent has been disbanded. I recommend playing this only if you’re a Silent Hill completionist and hardcore fan, but otherwise there’s not much here for anyone else.




























Yep! The fact that I forgot about this game until you made a comment proves that.