Publisher: IndieArk
Developer: AIHASTO
Release Date: 12/10/2024
Available Exclusively On
Have you ever wondered what it would be like to be inside of a mobile game? Probably not, but you can now with MiSide. This is a horror adventure title with anime vibes and a surprisingly engaging story. I originally passed MiSide off as a generic anime visual novel, but after digging further I realized there was more to this game. You play as a generic male character who ends up playing a mobile game called MiSide. The main female protagonist and antagonist is Mita. These are female characters that inhabit various versions of the game. My only advice to new players is to give the game time to build, as it is pretty slow to start. You walk around in first person, examining objects and talking to Mita. The game does a great job building up the character, as she’s the only one in the game, so everything rides on how well she is developed. The game’s biggest strength is subtle horror and the feeling that something is never quite right. Weird glitches start popping up, but Mita plays it off as if it’s normal and it’s nothing to worry about.
As the first chapter progresses, the horror elements start to kick in. I don’t want to talk too much about the story, as this is the strongest part of the game, and I don’t want to spoil much. There are some other minor gameplay elements, such as light but easy puzzles and some mini-games. You can collect character cartridges for unlockables, but overall there’s not really any reason to replay the game. Despite how repetitive the environments can be (such as Mita’s room), there are some elements when you break through the main game that really get interesting. The “behind the scenes” of the game, or breaking the game’s boundaries, is when things get super weird and fun. There are some short chase scenes, dreamlike sequences, weird monsters, and lots of walking around. The game is paced pretty well, and I appreciate how quickly the visits with each Mita are. Just enough to get an idea of their version’s personality and move on. These end up like little mini levels with a single objective inside of them.
My favorite part about the game is the intensity of escape. You need to break free of this game world before Crazy Mita gets to you. The developers did a great job of giving her some depth, and despite Mita being a single character, her different versions and personalities make her seem like separate characters. The way you interact with the game world in the first chapter determines the outcome of two different endings, and these can easily be overlooked. Interacting with the environment is really strong here, and despite not much being tangible, what you do interact with matters. Visual novels usually can drag on forever with exposition dumping, and this is something MiSide doesn’t do, which was my biggest fear. A lot of the lore and backstory is told as you move on through the game, so things never slow down and bore the player.
While the visuals have typical anime aesthetics, there are subtle things that make it interesting. It’s very sterile, and the soundtrack is brooding and haunting, like something is just always off. The game purposefully portrays a very fake happy “world,” and despite never being able to see outside of Mita’s room, you know it all feels fake and fabricated, and as you wander outside of the game’s boundaries, you realize this more and more. The game is very claustrophobic feeling, and you can feel suffocated as you feel like you are never going to escape. MiSide does something that good horror movies do, and that’s constantly giving you hope and then dashing that hope moments later. When you feel like all is lost, there’s another silver lining, and you grasp on to that and move along with the story, thinking you finally have it, just for it to happen again. It’s a great way to build tension, and while MiSide is only about 4 hours long, it doesn’t overstay its welcome.
If you don’t like visual novels or adventure titles, I recommend giving this a try. It’s different enough to never veer too far into either genre’s problems or tropes, but if you don’t like anime aesthetics, that may be the clincher for you. The subtle horror elements and constant hope dashing give the story tension and a great feeling of accomplishment. When I was outside of the game’s boundaries, I got Portal vibes, and breaking its own 4th wall is just really cool. The game overall is just fun for an evening of great storytelling.



























Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…