Publisher: Belief Engine
Developer: Mike Monroe
Release Date: 01/30/2025
Available On
Working a mundane job, thinking something new will make things better, can just sometimes make things worse. We have all been there at least once. You start a new job in a new town trying to restart your life, run away from something, etc. The job ends up crushing your soul; you want to cry every time you wake up to go. Bills start piling up, you end up chasing due dates, and you’re always in the red at the end of everything. Denied time off, denied overtime, and you can’t catch any breaks. Dead Letter Dept. sees this loop as a game. You play as someone who is running away from someone or trying to start a new life and rents a single-bedroom apartment in a random city in the US as a data entry person. The game spirals into something sinister at the department, and the game turns into a detective-style typing game with horror elements.
Honestly, this is another indie horror title that ends up spiraling into trippy visuals and effects that don’t really mean anything. This seems to be a trend and has been for over a decade, and I don’t get why. The game does a great job soaking us in atmosphere with a depressing sky, not being able to look out the window, commentary on the bed, bills piling up, the fridge, and so on. Then you exit your apartment and go down long hallways out to the public transit. The sad part about this is that this sequence repeats after every single day and gets old fast. Nothing really happens during this sequence outside of flickering lights and an occasional shadow. After a few days it would have been nice to just skip the job after exiting the apartment if there was nothing meaningful to tell here.
Once you sit down, the meat of the game is the typing. You are presented with letters, postcards, and various crumpled-up pieces of mail. Your job is to translate what is highlighted in yellow. Once you start typing an address, the autocomplete will pop up and can suggest addresses, but it’s mostly useless. You can assign shortcut keys to flip the mail over and zoom in. There are many different types of mail, from typing in entire passages to small greetings. You get a feel of snippets from people’s lives based on what the envelope says or the postcard. As the days move on, you can forward some stuff to different addresses to get different endings, but like most horror games, the different endings don’t really matter and aren’t interesting enough. Once you play as intended, unless you want to achievement hunt, there’s no reason to play again.
As you would expect, the game starts playing with your senses over time. Shutting power down, making you hallucinate, and various other trippy effects, but there’s no narrative here. Everything is abstract and open for whatever interpretation the player wants. You get strange messages sent to you throughout the game, but there’s no cohesive narrative. It all feels a bit random and obtuse. I still enjoyed it, though, as the game is tense and haunting and you don’t really know what’s going to happen next. There are a few parts in which you wander around through empty hallways. I felt this distracted from the overall core game and didn’t add any value to anything. I just wanted to see the dialog in the apartment, as your character’s internal thoughts are some of the most disturbing in the game. Less is sometimes more.
Overall, Dead Letter Dept. is a fun evening of typing and managing mail but doesn’t tell the best horror story. The atmosphere and happenings in the apartment are great, and what little is there tells quite a lot. The story of struggle and being alone in the world is something the developers should have held on to rather than go off onto this weird, haunted-house, trippy-effect direction. What’s here is good, and there are some frights, but there’s too much here to make it something it’s not.




























Try multiplayer. A lot of fun !