Brothers is about two boys who travel across their land to find a magic sap from a very special tree. They need this sap to heal their father, who has come down with a life-threatening illness. That’s pretty much all there is to the story. However, that’s not the touching part. Brothers don’t really start hitting your feelings until the end. Brothers have a unique gameplay mechanic where you control each brother with an analog stick. It takes some getting used to, and you never completely get used to it, but using both brothers at the same time is a unique way to play a game.
The game consists of simple puzzles. They aren’t complicated and don’t take much thinking to figure out. Some puzzles only certain brothers can solve. There may be a gate that the smaller brother can squeeze through so he can lower a bridge for the bigger brother. Sometimes they have to work side by side, such as in the water. The smaller brother can’t swim, so he needs to hold onto the older brother. The only other buttons you use are the triggers. One was assigned to each brother for grabbing stuff.
There are some boss fights in the game that are a lot of fun. One early on consists of fighting a troll. The little brother needs to lure him into a cage while the older brother closes it with a lever nearby. There’s only one way in, so the little brother has to slip through bars to escape. It’s moments like this that make Brothers shine and make you smile. Later on, in the game, it gets darker and grimmer. Puzzles involve dismembering the dead corpses of giants. The gameplay ideas change throughout the game, like when they have a rope tied to each other and you use it to swing each other around cliffs. The game feels like a grand adventure, but it’s short-lived. You can beat it in 4 short hours, wanting so much more.
The game looks really good; while not technically impressive, the art style is great, and the game has many beautiful vistas. The story lacks any depth, but it’s the adventure that counts here. If you have a free evening of gaming, Brothers is one of the best indie games you can buy this year.
I’m not sure what it is with the Spider-Man series, but the movie-based versions are always the best. This is usually the opposite with video games, but it doesn’t deny this strange truth with Spider-Man. The best Spidey game, in my opinion, was Spider-Man 2, based on the Sam Raimi movie. The huge open world was unheard of in a game like this back then, and the graphics, at the time, were astounding. It felt high-budget, and despite copying the movie, it was really amazing. TASM follows suit as well, with some tricks up its sleeve.
This game is actually a sequel to the recent movie and is highly entertaining. You play as Spidey and are trying to take down the cross-species that Oscorp created. The bad guy here is Alistair Smythe, who runs this place, and this is how the movie ties in. Spidey needs Doctor Connors to create a cure, but he’s locked up in an asylum after the events in the movie. The story is entertaining, but none of the actors from the movie take it apart here, which is probably good. The characters resemble the movie characters but look a little different. This is how you do a movie-based game, right?
The game is more cinematic than previous entries just by the way the camera is angled. The combat is pretty satisfying with just one attack button, but the animations are so fluid and entertaining that you won’t care. Spider-Man doesn’t have a health bar but regenerates health. When you take too many hits (he can only take a few), you have to use the retreat feature, which has Spidey flying off into a corner away from enemies to heal. Use Web Strike to immediately go right back into the fight, which is awesome. Once enemies are stunned, you can use special moves, and all these moves are upgraded by finding tech pieces throughout the game. One of my favorite things is the stealth mechanic, which is done right for the first time in a Spider-Man game. Crawling on the ceiling shows a purple web radius under you, and when guards are on it, Spidey will drop down, wrap them up, and hang them from the ceiling. The health system makes you use this feature because you can’t dodge enemies with guns. Your spy sense will turn red, and this means the attack isn’t dodgeable. Use a quick web retreat and try the stealth again. Very satisfying and well done.
Of course, this wouldn’t be a complete Spidey experience without a huge open Manhattan to explore with side quests. Like Spider-Man 2, there are many missions like saving citizens from crimes, various timed side quests, collecting comic pages, police chases, and various others. They are a lot of fun at first but grow repetitive towards the end. Swinging around as Spidey is just so much fun, and the well-done animations help this a lot.
The only big issue is that the layout of levels repeats often. Disable this lock, take down these turrets, beat up these enemies, and turn this valve. It’s all very mundane, and even the boss fights are really easy with little challenge. Thanks to all the other elements being very solid, you can look past this enough to get through the game. At least the graphics are fantastic, especially on PC. Beenox took the time to give PC users higher-resolution textures and better-looking everything. This is rare in a movie-based game to see such attention to detail. There are some game-breaking bugs and glitches that were never addressed on PC, and that is a real shame.
Overall, TASM is a solid Spider-Man game and probably one of the best yet. This is how you do movie-based games, right? The story is entertaining, the combat is solid and fun, and exploring Manhattan is a lot of fun. The graphics are amazing, but I can’t help but feel annoyed by the repetitive level layout and easy boss fights. This is well worth a purchase, and even if you don’t like the movie, you will enjoy it.
For almost 10 years, I have been dodging Phoenix Wright, but I can’t fight it any longer. I know all about the characters and what the game is like, but I had no clue that the story was this deep and interesting. Honestly, Phoenix Wright’s biggest flaw is the lack of gameplay, frustrating puzzles, and sometimes no clues on what to do. Despite that, you are going to play this mainly for the story and characters.
Phoenix Wright is a new attorney straight out of law school. You start out with your first trial and get the trial contradiction puzzles nailed down first. You are presented with a court record that keeps track of all the evidence. Witnesses will take the stand, and you need to press each sentence in their testimony to point out inaccuracies. Wright and the prosecutor will go back and forth with the judge, and once you’ve pressed every statement, you need to find the contradictions. This is where things get frustrating. Sometimes it’s pretty obvious, and it feels good to nail their false statements, but 60% of the time I had no idea what to do. Most of the statements would be very vague and do not give you many clues as to what evidence can catch them in their lies. However, each case and witness vary. Sometimes testimonies will be restarted, and you need to find new contradictions. It sounds confusing, but it is both fun and frustrating at the same time.
Once you finish a trial or are on a new day, you need to investigate. This is the other half of the game. You go from place to place, examining the area for clues, talking to witnesses, and sometimes showing them stuff to get things out of them. This can also be frustrating because you won’t have any idea where to go or what to show. On top of all this aimless frustration, there’s hardly any gameplay. You are reading about 80% of the time, and the gameplay just consists of selecting things. Later on, you use the mic a bit, but other than that, it’s mainly just a point-and-click adventure at heart.
That’s not to say any of the games aren’t fun. The story and characters are gripping, and the five cases you end up solving are very interesting. Each case will take about 2–3 hours to complete, so there’s quite a bit of playtime here. I just wish they weren’t all played out the same way. Do a trial, investigate, do a trial, investigate, talk, talk, talk, examine, show some evidence, and talk some more. Point-and-click adventure fans will love this game, but if you want action, you’re out of luck. The trials tend to get heated, and it’s pretty fun to watch everything unfold. The stories have twisting endings and will leave you hanging all the time, but you won’t want to stop playing.
Ace Attorney is a fun adventure game with great characters and stories, but there’s very little gameplay. What’s here is the frustrating puzzle of finding contradictions between witnesses’ testimonies and your evidence. Outside of that, you will wander aimlessly during investigations, trying to figure out what to do and where to go. Phoenix Wright is a great step in the right direction for the DS, but it needs more to make it truly amazing.
The last great game I remember playing where you were a ghost was Geist for GameCube. Ghost Trick may not be an action-packed shooter, but it does have an interesting story with whacky characters and fun mechanics. You are trying to solve a murder mystery for yourself. You wake up as a ghost out of your body and need to find out who killed you and why. As you play through the 17 chapters, the story unfolds more and more and starts out as a gripping story until the very end, where it just falls apart and becomes hard to follow. Despite that, the game has great art and animation and is worth a playthrough.
The main mechanic is playing as a ghost and being able to rewind time, change people’s fates, and manipulate objects. When someone dies, you can talk to their core, where you find out a little about them. You can then rewind time to 4 minutes before their death. Once you see the clip, it plays out again, but you must manipulate objects to prevent their deaths. This is a really neat mechanic and very original. These are all puzzles, and they get harder as the game moves on. One person may end up dying from a trap that was set up, and you have to stop one part of that trap before the person is killed. When you are in the ghost world, time stops, and you can see all the objects you can hop to. However, you have a limited reach, so you need to manipulate other objects to get closer, such as knocking stuff down, opening things, and various situations like that. The puzzles end up becoming multiple screens, and you sometimes have to travel to whole new areas mid-puzzle. You can travel around via telephone lines, but you must be on the phone when someone calls at a critical time to trace the call. This is all really neat and fun, but after a while, it kind of gets stale.
I hate to say this because this is a one-of-a-kind game on the DS. It uses the touchscreen in a unique way, but all you do is solve these ghost puzzles. There’s more talking than gameplay, which will bore impatient people. Some cutscenes can go on for nearly 20 minutes. When you do start playing, you are constantly interrupted with overly drawn-out dialogue to tell you what to do. A lot of the time, the puzzles can be nearly impossible to figure out or require constant trial and error. The occasional puzzle is thrown out there that is different—some are timed and some aren’t. Towards the end, you get to play as two different ghosts; one has the ability to swap objects. This adds another layer of depth and difficulty to puzzles, but most can be figured out after a few tries.
I actually got really attached to the characters, which is surprising. For the long length of the game (nearly 20 hours), the characters were well developed, but the big flaw was revealing everything in the final 3 chapters and then adding another complete twist at the very end to overcomplicate the story. It all flows perfectly fine until the end, when it just falls apart. It gets so confusing with all the characters and details you have to remember; they should have spread it out more. Despite this major flaw, this remains one of the most story-rich games on the DS. There are many puzzles in the game, and it is well worth a purchase, but the impatient may not like it.
Overall, Ghost Trick is a unique game with original game mechanics that are repeated way too often. The story and characters are great and memorable, but the story falls apart towards the end and gets convoluted. There is also zero replay value because there’s no collecting and no extra endings. Once you beat the game, you are done for good. I also didn’t like the poor balancing of puzzle difficulty and the high level of trial and error. If you can look past all this, you are in for one of the best games the DS has to offer.
I honestly went into this game not expecting much. It is an 8-bit-style game where you stamp papers for people. Sounds boring, right? Far from it, and I mean very far. This is one of the most addictive and fun indie games I have ever played. This game kept me away from Skyrim, Splinter Cell Blacklist, and Saints Row IV. How can a $10 game keep me away from such high-budget splendor? It’s unique and so much fun. I honestly don’t even know if it’s a puzzle game, an adventure game, or something. It’s something, but so original that it creates a new category all on its own. You play as a Russian citizen who gets his name drawn in a labor lottery to work the customs booth at a border check. The story isn’t exactly deep, but the atmosphere is tense and gritty.
You start out every day by reading the headlines in the paper and walking to work (you don’t actually do the walking). The top half of the screen is the line at the border, and everything is going on. Guards are patrolling, cars are passing by, and you will occasionally witness terrorist attacks. The bottom part of the screen is split into two parts. On the left side are your counter and window. This is where you receive everyone’s passports and various papers, as well as your rule book and bulletin for the day. You must make sure everyone’s credentials match before you stamp their approval. You start out with the simple task of just making sure the issuing city matches the right province. You check this in your rule book. If this doesn’t match up, you go into inspection mode and click on the information you see wrong with the corresponding contradictory information. This gives you a personal touch to the game and makes you feel like you are in control of these people’s lives.
Before you roll your eyes, this isn’t some sort of Burger Builder or any other type of mobile game. You get more and more papers to check as the game progresses. You get special assignments such as confiscating certain citizens’ passports, stamping the reason for denial, cross-checking shot records, matching up ID numbers, height, weight, birthday, and expiration date, and you need to do all this fairly quickly. You’re not in real time, but the more you process, the more you get paid. This just gets so fun and addictive because of all the hands-on stuff you get to do. Sometimes people will try to bribe you or ask you to deny or pass certain people, and guards will bribe you if you detain more people. Later on, you get to even scan them for contraband and fingerprint them. There’s a lot involved, but it’s doled out slowly so you aren’t overwhelmed.
If you mess up, you get penalized; this goes against your 10-day inspection. You get plaques you can hang on the wall, but if you are caught with anything else on the wall, you get docked pay. If you are involved with the terrorist group EZIC, you get fired. It’s up to you to be loyal to your country or betray them behind your back. There are 20 different endings to get for different choices. Thankfully, the game saves before the start of each day, so you can change your choice. Things, like accepting certain bribes and spending that money, will trigger an audit, leading to an ending. You can burn the money and continue to save, but it’s all up to you. By the end of the day, you need to help your family with food, heat, and various other things using your pay. You need to be very careful and only get them what they need, or you will end up with a game over and your family dying.
The constant lash and tension between countries are tense, and you get the full brunt if you let known murderers in. Sometimes being the good guy will get you lots of penalties. Too many will lead to a game-overcoming inspection every 10 days. The game is just so much fun with a lot of replay value, and there’s a lot of content here. I honestly don’t have too much to say that’s bad except I wish the game was longer and you didn’t get all these endings and have to restart whole levels as a result.
Papers, Please is one of the most unique games ever made, period. I normally don’t care for these indie games since they are a dime a dozen, but when games like Fez, Braid, Limbo, and Papers, Please come up, they get my attention. Any gamer can play this since it really isn’t designed for a set crowd. This will be the best $10 you will spend on a game.
It goes to show that a smaller focus can create a great story and atmosphere. You don’t need a multi-million-dollar budget to create something great. Gone Home starts out oddly because you are given no direction, but after about 15 minutes, you realize what you are supposed to do. You arrive home from a school trip, and no one is home. You find a note on the front door from your little sister, Sam, that says she’s gone and won’t come back. With the dark atmosphere of lightning and rain, you expect this to be a murder mystery. In fact, that feeling changes throughout the game.
Once you find the key and go inside, you just wander around, examining everything. There are letters to read and interesting objects to look at. After a while, you start finding key items that activate journals narrated by your sister. The home itself is a great recreation of a ’90s home. It actually brought back a lot of childhood memories with CRT TVs, cassettes, VHS tapes, and various items from the 90s. It gave me a warm feeling, and I felt at home in this house, but I wasn’t sure what was going to happen. Was it haunted? Was there a murderer in the house? I went on to read more letters and items to see that the mom was a park ranger and the dad was a tried and failed author and magazine writer. I later discovered a few locked areas and three different cabinets that had lock combos on them.
Honestly, you don’t need a walkthrough for this game. It’s all pretty easy to figure out. I just went from room to room looking at everything and realizing that this lesbian relationship with Sam and her friend Lonnie is actually pretty heartbreaking. You see signs throughout the house that it’s a bit of a broken home, and Sam is a problem child. Little things like good report cards from you and then disciplinary notices from the school for Sam. It all brought back memories for me from my school days and my childhood. Anyone who grew up in the 90s will feel the same way. As I reached the end of the game, I was pretty emotionally stirred up. I couldn’t wait for the end.
Once I got to the final room and saw the ending, I was really disappointed. I felt the entire 1-hour journey was for nothing. Sure, the story was sad and will tug at your heartstrings, but the ending was predictable and lame. There are signs everywhere of Sam studying the occult and various things about the house being haunted, but nothing ever happened. I was never spooked; there was no murder; it was just a few journals narrated by a gay sister, and that’s it. 90% of gamers will find this game extremely boring, and even if you don’t, it’s not worth $20. You get about an hour of gameplay with a lame ending. I expected the sister to have committed suicide and you would find her body upstairs, something like that, but no, just a lame ending.
The game has decent graphics, but nothing too impressive. There’s a lot of attention to detail everywhere to create this great 90’s atmosphere, but you still need a pretty powerful rig to run it due to the complex lighting effects. As it is, Gone Home is a great narrative and a trip down memory lane, but the ending and lack of gameplay are disappointing.
Forget about the last Shadowrun FPS. That game was a disaster. This HD remake of Shadowrun Returns with a great story, but the combat is lacking just a bit. You are basically a runner who watches a tape of your best friend before he dies. You suddenly become his insurance collector, and you need to find his killer. The story is pretty engaging, and I was sucked in from the beginning. You basically just follow mission after mission, unraveling this mystery.
Of course, you get to pick your class at the beginning. Go from ranged weapons to melee to magic. There’s also a fourth decking ability that makes you stronger during hacking battles. Once you complete some missions, you get to The Union, which is your underground hideout. You can buy weapons, cybernetic enhancements, magic, first aid, weapons, and various other things. Make sure you take plenty of health with you and stock up on the latest before the next mission. Usually, you have to hire out mercenaries to help you in a fight. I found the majority of the story fairly challenging, but later on, it got downright unfair. The biggest issue is the unfair savings system. The game is autosave only. The game will only save at the beginning of each level, so if you die, it’s game over. This is so infuriating towards the end when you have really long and tough fights.
The combat is fairly decent. You can select between ammo types (or magic types), special powers, and items. With this variety, you are sure to win battles. I was just so upset at how often I missed. I could be at point-blank range, and I would miss three times in a row. The accuracy and rate at which you hit enemies seem completely random, and I hated that. Decking battles are interesting but boring because they aren’t as deep as regular combat and there are only a few types of enemies. Once you complete the mission in the hacking area, you have to run all the way back to the opening. If no one’s out there defending you, the enemies shoot up your body, and you can die. That’s really frustrating, and it drove me nuts.
I also wish there was more exploration, but you’re stuck where the missions take you. Sure, there are a couple of side missions, but you can’t explore anywhere. This is a really interesting world with interesting characters, but you’re limited to where the story takes you. That will turn a lot of RPG fans away, but the entertaining combat and story should keep you for a while. I also wish there were more powerful weapons and armor in the game. Even when I was almost done, the same armor from 10 missions ago was still the best. The game is pretty unbalanced, but some may overlook it. The graphics are decent, but nothing special. They won’t make your system sweat.
In the end, Shadowrun is a fun RPG for fans of Fallout and earlier top-down RPGs. The story is great and is a fun murder mystery, but the combat feels too thin, and decking just isn’t fun. The real deal-breaker here is the unfair and punishing save system, and some may quite early on because of it. If you can stomach the unbalanced gameplay and save system, you will be in for a great story.
This game made a huge splash in the indie scene thanks to its rocking soundtrack and unique take on mobile games. I have to say that Superbrothers uses tablets and phones unlike any other mobile game out there. It is a breath of fresh air, but in the end, it is way too short and just leaves a feeling of emptiness, like there is no point in playing it.
You play as a man or boy who is on a quest to destroy an evil being at the top of a mountain called Mingi Taw. You come across a magic tome and must find three triangles to make a trifecta. The story is pretty thin, and there really isn’t much of one there. It’s all about adventure, music, and unique art styles. You tap along this countryside during the first half, trying to find your way to a cliffside. After you play for a bit, you get a sword and shield and fight your first monster. If you turn your phone or tablet sideways to fight, you can block an attack, but it’s very simple and not very complicated. There are only a few fights in the entire game. The bulk of the game is made up of using your swoony powers to solve little puzzles, but these feel easy and slightly uninspired.
You hold down on your character to enter this mode. You then have to figure out what to tap in order to get the little sprite out of the ground. You need these to advance to the next stage. Sometimes things have to be tapped in order, but it’s not all that hard to figure out. One interesting concept is that you need to find two of these triangles during the bright and dark phases of the moon—in real-time. You will have to come back when the phases of the moon are just right, and the game will tell you when. Or you can just cheat and advance your calendar on your device. If you do this, the developers are on to you, and they only give you a 99% completion rating for cheating. This is a pretty interesting idea, as no other mobile game has done this, but it’s not very significant and feels like a cheap way to extend the game’s length.
The only challenging part of the game was the three major boss fights and figuring out where to go. There are almost no hints; sometimes I wandered around forever, not knowing what to do. The boss fights require precise reaction times for dodging and attacking and can get pretty tough. You can beat the game in a few short hours if you cheat, but when I finished the game, there was no attachment. The characters are just there, and there’s not much of a story to get attached to. The music is great, but only during certain scenes or events. I honestly just feel this game is really overrated; it’s good, but not that good. I personally loved the 8-bit retro art style, and it’s beautifully done. I just wish there was better gameplay to go with it.
In the end, this is just an odd game that you play for the hell of it. It’s a unique mobile game, yet everything in it feels unnecessary, and in the end, you wonder why you played it. There’s nothing here that will keep you talking about it years later; it’s really short and lacks any challenge or depth. I just like that it took a different approach to game design, and that is greatly respected.
Games these days lack much of a story, and thankfully Indigo Prophecy takes up some of that slack. About 80% of Indigo Prophecy is just storytelling with excellent voice acting. The majority of the game has you walking around places looking for clues to solve simple puzzles. This is done with the thumbstick moving, so it makes you feel like you’re “really picking objects up.” A good example is when you have to sit down: you just push the right thumbstick down (an icon will appear on the top of the screen to show what you are going to do and what move to make). The other half of the game is made up of mini-games with the timed thumb stick moving (think of Simon Says) and L+R alternations. Yeah, it doesn’t sound exciting, but it really works, and these ideas are implemented well with the ideas attached to them.
On the story side, it’s very complex and well-executed. You play Lucas Kane, who is convicted of a murder he didn’t commit. You play as the two cops investigating the crime as well. The whole purpose of the game is the idea of playing chess against yourself. You can decide how the game is played out, and actions you take early on will affect things later on. You really notice this too, because later on, you’ll say, “Oh man, I shouldn’t have done that earlier!” The game’s pace flows smoothly, and everything eventually comes together.
Between each scene in the game, you can choose which character you’ll play next, and this also determines the outcome. Some parts are also timed, so you have a certain amount of time to hide, collect, and hide evidence. If you miss one piece of evidence and someone comes to ask you questions, they’ll see it and get suspicious. This, in turn, raises their suspicion meter, and you must make the right choices so you don’t get busted. You also have a mental health gauge that lets you know how your character is feeling. Your choices will determine whether or not they become happier or more and more depressed, leaning toward suicide. You can do things like go to the bathroom, drink something, or even just make the right choice in a conversation to raise or lower this gauge. This plays a key role in certain scenes because some choices will completely drain your meter, so you end up turning yourself in. The game is constantly changing from Lucas’ childhood flashbacks, and the three separate characters keep things interesting.
Thankfully, you can beat the game in about 6–8 hours, so you won’t get too bored with these concepts. For a short time, they work well and will keep you hooked until the very end. The great storytelling and excellent voice acting keep you hooked. Now, a huge downside is that the game is hideous. The animations are stiff, and the textures are flat, dull, muddy, and just downright ugly. The game looks like a PS2 launch title; that’s how bad it looks. I played the PS2 version back when it came out, and that version had some slowdown, but the Xbox version is just as ugly. There are some extras here, such as making videos, galleries, and a soundtrack (which is really good). You can unlock these by finding bonus cards in the game, but don’t worry—one playthrough and you’ll get more points than you need to unlock everything. I highly suggest IP if you really want a good story. I also suggest picking this up at a game store because you can get it for less than $10 now!!! Xbox Originals charges you $15, so be warned!!
Marvel vs. Capcom is considered the official fighting game among Marvel fans. What about DC comics? There really hasn’t been a full-on fighting game except for the lukewarm Mortal Kombat vs. DC Universe. It felt a bit stiff; Mortal Kombat fans felt the violence was too watered down, and it just lacked some polish. The MK team has come back, minus Mortal Kombat, and created a very solid, full-on DC fighting game.
If you have played 2011’s Mortal Kombat reboot, you will be very familiar with this game. The 2D fighting plane remains with interactive environments, special moves, and various other things. The game plays a lot like Mortal Kombat, with several special moves and small combos at your disposal. You must combine all these to create larger combos; it’s tough and really takes some practice. Some characters are harder to play than others, but they are all fun to play in their own way. The interactive environments are very neat, and I hope more fighting games pick up on them. You can press R near different objects, and some are on offense while others are on defense. In Batman’s Bat Cave, you can press a giant red button to ignite the batmobile’s thrusters and burn your opponent. Some items can be picked up and thrown. Some levels have items at the very edges to help you escape and keep you from getting cornered.
The fighting engine is solid and responsive. Each character looks great and has an awesome arsenal of moves that are faithful to their comic origins. Each character has a special power-up they have that is executed with A. No longer are there four attack buttons, but three. Wonder Woman can use her power-up to switch between her sword and whip. Batman can shoot three batarangs, while some characters have defensive and passive power-ups. These have to recharge, of course, so they can’t be spammed. They are helpful and can give you a slight edge over your opponent. The power meter returns, like in Mortal Kombat, but is used for different things. Instead of the gory X-ray moves, you can unleash super-special attacks that look awesome. Some are a little less awesome than others, but they all take advantage of the power that each character wields. You can also use the Clash system, which allows you to wager part of your special meter once per battle for extra health. These are all tactical additions that can give you an edge and turn the tide of the battle, which a lot of fighting games don’t have.
The fighting system takes a little while to get used to because it’s unlike anything else out there. It breaks the mold of traditional fighting games, which the genre desperately needs. Injustice has some of the best over-the-top action seen in a fighting game, thanks to the source material. Blood and gore are exchanged for comic book action, which you can’t get anywhere else. I also like how NetherRealm made Aquaman cool again. He looks awesome, and he’s one of my favorite fighters. He feels a lot like Jade from Mortal Kombat, where he whips his trident around a lot and is quick and jabby. I just wish they didn’t use so many obscure comic characters like Sinestro, Grundy, Black Adam, Raven, and various others. I also wish the roster was a bit bigger. At least it makes up for it in content elsewhere.
The first thing you will dive into is the story. Unlike Mortal Kombat, you won’t fight like every character in the game. I was also highly disappointed in the story because it’s just a pointless mess. Superman is tricked by the Joker to kill Lois Lane, and this causes some sort of rift, and everyone crosses dimensions. Superman, on the other hand, wants to take over the world and suppress everyone, so everyone is fighting their doppelgangers, which is kind of uninteresting. The plot is just a bunch of DC characters beating each other up, and it doesn’t really come to a head. I was glad that the story was as short as it was and was just over. It seems the story was kind of slapped together and wasn’t given much thought; DC fans will be highly disappointed in it.
After you finish that, you can go online or partake in the 240 S.T.A.R. Lab missions that are similar to the Challenge Tower in Mortal Kombat. Go to the Archives to unlock alternate costumes (not enough!), battle mutators, and concept art. This is similar to the Krypt in Mortal Kombat but doesn’t quite offer enough.
Overall, Injustice is a very solid fighter that tries to break the mold but offers a weak story mode, and the game just feels like it’s missing something. Is it because it feels so close to Mortal Kombat that everyone is expecting fatalities or something similar? Is it that the roster isn’t big enough? Too many lesser-known characters? I can’t really say, but I can’t quite place my finger on it either. What’s here is great, not to mention that the Wii U gamepad can be used to play the game off the TV or used as a display for special moves. The game does look good, with the Wii U getting higher resolution textures and some nicer lighting effects than the PS3 and 360 versions. The Wii U version is definitely the best of the three. With that said, there are dozens of hours of content here, and you will be playing for months.
Super, thank you