Paris. A thief by night and a regular Joe by day. A strange symbol your father left you. An Anti-Christ that has risen from the grave. This all sounds like an epic recipe for some crazy National Treasure sequel, and honestly, this kind of feels like an anime version of that movie. You play Phantom R and are trying to uncover an ancient mystery that your dad left you as a small boy while stopping the evil Napoleon Bonaparte himself from taking over Paris.
The story really takes itself too seriously for how silly the plot is. During the 5 hours you will spend with this game, I honestly felt no attachment to the characters or story. They’re very cookie-cutter and don’t really develop any type of personality. The spotty voice acting doesn’t help either. There are a lot of characters in such a short game, and many of them only get a few seconds of screen time to shout at you, and that’s about it. It’s a very forgettable game, not just in the story. The visuals are your bog-standard anime-style graphics. The game plays like a rhythm version of Professor Layton on top of all that.
Once you get a hold of your character and can explore the map, you will be presented with still backgrounds on the bottom screen, like in Professor Layton. You then tap away ferociously until stuff happens. You can collect two hidden presents per screen for golden coins that are used to buy aid during mini-games. Some screens will have secrets, such as notes that need to be found to find a secret music page, a soundtrack CD, or objects that produce sounds that are needed to build the master instrument. These hidden items eventually unlock hidden chapters, but I honestly didn’t care enough for any of the characters to learn any backstory from said chapters.
The meat of the game is the rhythm sections, and these are fairly simplistic but frustrating in nature. In most rhythm games, you can get good at it by following the beat of the song. In this game, you don’t ride the entire beat like in most rhythm games. Small sections are cut out with button presses. For example, you do a sequence with A or B buttons like A-B-B-A-B, and that section follows the beat of the song. This would be fine if the entire game wasn’t a Simon Says game disguised as a rhythm game. You have to listen to a sequence of notes and repeat them regardless of the beat of the song. I wound up failing many mini-games because I wanted to naturally tap or press buttons in time with the beat, but just mashing the buttons worked. Increased difficulty means more prompts to remember, and they sometimes play so fast that it’s almost impossible to remember the sequence on the first try.
While I praise the game for giving a variety of mini-game types, they do repeat very often. The games usually require you to tap two buttons or swipe the screen in certain directions. That’s it. In between the rhythm games are mini-game puzzles that are fairly easy and offer no challenge. There are a few Simon Says ones in here too, but the sequence is remembered, so if you mess up, you just start at the last note you messed up on. That offers no challenge and allows you to basically mash all the buttons and not care about the order. While I could find a groove with some rhythm mini-games, there were many that I just couldn’t get into or kept messing up on and didn’t understand why.
Overall, Rhythm Thief is a Simon Says game disguised as a rhythm game. There’s no true rhythm here outside of repeating every pattern in time with a beat. I could do that without a beat. The increased difficulty isn’t about more complicated songs, but just increased speed and more prompts in a shorter time frame. That’s not challenging, just frustrating. The story is nonsensical and takes itself too seriously, with characters that are one-note and don’t have any time to build a personality to care for. While the visuals are nice, it feels way too much like a cousin to Professor Layton and not its own thing.
Infinity Blade was a big deal when it was released. It was the Dark Souls of mobile games at the time, before Dark Souls even came out. Chair Entertainment started a revolution that many tried to copy but failed. It was a rogue-lite that had you dying over and over to only use the gold and XP you acquired to level up and get further each time. Some consider it a repetitive grind, but others feel it makes them want to get further and further and find the chiseling of progression addictive. Rage of the Gladiator tries this and doesn’t do any of it very well. Forget a story; it’s pretty much nonexistent outside of a few stills with text.
There are ten bosses to fight through. Each one does more damage, has faster moves, and has more of them. Despite this sense of progression in difficulty, the game is very easy. You have to dodge left or right in first person, jump, swing your sword left or right, and even kick when you successfully dodge. You can get a maximum of a 5-hit combo in unless you use a special move before that fifth hit. There’s no strategy involved, and I only died once during my entire playthrough. Moves are easy to predict and rather slow. The repetition gets worse when you have to win three rounds per boss. That’s 30 rounds in total before unlocking medium difficulty. Yeah, you work your way up through hard work, but the moves are just faster, and one or two more are thrown in. You also take more damage.
You can buy weapons, shields, armor, mana, and health potions, acquire passive and offensive abilities, and increase your stats. You win gold after each match and earn one measly XP per match. Yes, it’s a complete grind, and this is leftover from this being a mobile game. At the end of the tenth boss, I was only able to buy two new weapons: a single shield and an armor piece. You can use gold to buy XP, but this system is in favor of grinding or slowing you down enough to make you buy this stuff via microtransactions, which aren’t on the 3DS version. So, instead of rebalancing the game, they kept the grind.
This would be fine if the game was as epic or good-looking as something like Infinity Blade. Instead, we get generic Greek mythology bosses, a ninja, and a Chinese martial arts master, and that’s about it. Medium and Hard difficulties have one additional boss at the end, but they’re not exciting. However, the animations are stiff, the visuals are ugly, and everything is just on repeat forever. There’s no strategy involved in the fights, or even how to go about your attacks. Instead of adding a parry system that allows you to counter an attack, you just dodge. There are a few attacks that can be paired, but they’re only on a few of the bosses. It would even be cool to change up the background, but instead, it’s the same Roman arena forever.
Overall, Rage of the Gladiator is a repetitive, boring, easy, and weak attempt at a genre that has been done better and to death. There’s no rebalancing of the shop or winnings, so you’re grinding as if you can buy these things to advance quicker. The bosses are uninteresting and boring, the game is ugly and drab, and there’s no story to speak of. Shoving a mobile game onto the 3DS was a bad move, and it shows here.
Professor Layton is a series I have been curious about but could never get into. When this game came out, I rented it from GameFly and sent it back the same day. It was frustrating right off the bat, and I couldn’t solve a single puzzle by myself. These are probably some of the toughest puzzles you will ever come across in a game. I don’t mean regular puzzles in a 3D space, but full-on college-level logic puzzles. Math questions, pattern recognition, optical illusions—they’re all insanely tough. You do some slider puzzles, the occasional jigsaw, and process of elimination questions. The game is insanely hard, and you will need a walkthrough for this one.
The base of the game plays out like a point-and-click adventure. You enter the town of St. Mystere to find the elusive Golden Apple and acquire its wealth. In the meantime, you are confronted by the townsfolk, who strangely present you with puzzles at every turn. There are 120 puzzles in the main game, with 15 unlocked as Layton’s challenges. There are an additional 25 puzzles available as weekly downloads, but the service has since shut down. These can be unlocked with cheat codes, as they are in the game code. Layton’s Challenges are unlocked by finding pieces to every puzzle. One is sorting items in either Layton’s or Luke’s room, and their reaction is a hint as to whether it belongs to them or not. Another is assembling a gizmo and finding all the pieces to a jigsaw puzzle. These are found by solving optional hidden puzzles outside of the story ones.
You can tap around on the screen for coins that are used to unlock hints, and you will need as many as you need. You tap on the village folk to advance the story or solve their puzzles. If you missed any optional puzzles in a given chapter, they are returned to the puzzle room, so you don’t have to worry about not finding them. These don’t include optional hidden puzzles found by tapping around the screen, however. You can get through the story and solve all of these later, at your leisure. You do get objectives at the top of the screen. Usually to go to a certain area or talk to a specific character. There are some really good-looking, full-motion anime cut scenes peppered throughout the game with full voice acting. It has low-quality audio due to the limited size of the DS carts, but it still looks good.
The game isn’t hard in terms of exploration. You’re limited to maybe a couple dozen screens over the course of the story, and it’s laid out in such a way that you will memorize where everything is pretty fast. The story itself is cute and charming, predictable and forgettable, but it works within the game’s world. Layton and Luke are great characters with depth, and their personalities shine through here. I just wish the puzzles weren’t so damn hard. There is no difficulty ramping, and there are no mini-games for breaks. It’s just 120 puzzles that I either knew the answer to and doubted myself about, didn’t understand the puzzle until I saw the logic behind the answer, was always off by one number, or almost had something. Most of these puzzles are well designed in terms of cleverness; a lot of the time the answer is right in front of you in the form of trick questions, but only those who are avid logic puzzle solvers will truly enjoy this game.
With a walkthrough, I did solve all 120 puzzles, and maybe 20 of those I solved on my own. It’s that damn hard, and it’s a surprise as this game seems marketed toward children, and I’m sure many bought it and had no clue what to do. These are college-level puzzles that only serious brainiacs can solve. Sadly, you’re locked behind the puzzle and can’t advance. There’s no way to pay your way out or see the solution. You get three hints, and a lot of them don’t help much. You just need to know that these are real puzzles that are serious. There is a scoring system in the form of Pacarats, but these mean nothing and don’t unlock anything. It’s really just a score. Every time you fail a puzzle, the potential score you can get for that puzzle drops. So, don’t worry about this system too much.
Overall, I liked the art and characters; the story was cute; and when I did solve a puzzle on my own, it was satisfying, but the majority were just way too hard. There are no mini-games, breaks of any kind, or anything else to change up the gameplay. Sure, the puzzles themselves have different uses for the touch screen. Write in stuff and use the touch screen as a notepad to solve math problems or trace patterns, but other than that, it’s just used to tap around the screen on static images. I’m hoping future games dial the difficulty way down and save the hard stuff for the optional challenges.
Many people use video game reviews to determine how to spend their hard-earned dollars. While as an adult I don’t take this as seriously and I now make my own money I am more forgiving of games that aren’t perfect. As kids or teens, we have limited money and are usually picked through gaming magazines to determine if that one game was worth the money because we only got a few a year. For me, it was only during Christmas time that my parents bought games. I mostly rented mine throughout my childhood and teen years. Even for rentals, I was picky as I didn’t want to be stuck on my weekend with a dud of a game. Even a 7/10 or 3.5/5 would be considered a waste of time. This was the last generation in which AAA title after AAA title would be considered fantastic and with so many exclusives it was hard to keep up with. The HD era of gaming would see budgets balloon to insane heights and game releases slowed down as a result.
In my eyes, 7/10 or 3.5/5 games are mostly ignored. These aren’t always considered hidden gems either. Some are, but some are just considered forgettable. Not awful or good, but just passes under everyone’s radar. These aren’t the “so bad it’s good” type of games either. A few of these games have cult followings while a few I had only heard of while compiling this list and some I played myself growing up. I compiled this list from Metacritic with games between 74-70. I feel that’s the true blue 7 range. 79 and 78-rated games usually only have about 25% of the critics giving it a 7 to bring an otherwise 8 score down some. These games are at least rated by half the critics as 7/10. While I know a lot of people don’t listen to critics and some might feel this game should be rated higher or lower is subjective. Like it or not, critic reviews drive sales and it may be the reason why you might find a few games on this list you’ve never heard of, thought was talked about worse than you remember, or something along those lines
Naruto: Clash of Ninja – 2006 Naruto: Clash of Ninja 2 – 2006
This oddball Gamecube exclusive Naruto game was a beat ’em up rather than a fighting game. It was released very late in Gamecube’s life, but it was a popular series for the younger crowd. It was simple yet fun.
Most Recent Entry: Naruto X Boruto Ninja Tribes – 2020 (AND, iOS)
1080 Avalanche– 2003
A great follow-up to the Nintendo 64 classic, however, there isn’t much here. The game can be finished in a few hours and there’s no reason to go back to it. Nintendo has yet to resurrect this series.
Pokemon Colosseum – 2004
This a small update to thePokemon Stadium gameplay. It looked the part and kept fans interested, but wasn’t anything drastic or exciting. The series would be killed off with the final entry on the Wii.
Most Recent Entry: Pokemon Battle Revolution – 2007 (Wii)
Sonic Adventure 2 Battle– 2001
This was essentially an updated version of the Dreamcast game. With two new characters, it was essentially the same which disappointed fans of the original. If you haven’t played the original then this is a good jumping-off point. The series would see more re-releases and never get a true sequel.
Most Recent Entry: Sonic Frontiers – 2022 (PC, PS4, XONE, XSX, PS5, NS)
Swingerz Golf– 2002
A one-and-done Hot Shots rival by Eidos. It had the same wacky characters but wasn’t anything new in the golfing department. It’s still a cute alternative to Sony’s series.
Lost Kingdoms– 2002
A unique, yet strange series on the GameCube was quickly forgotten about. The card battling system was fun and the game had a great world to explore but was rough around the edges. The sequel improved on a lot of this.
Most Recent Entry: Lost Kingdoms II – 2003 (GC)
Phantasy Star Online Episode III: C.A.R.D. Revolution– 2004
The Phantasy Star series is a popular series for Sega and has been on many consoles in many forms. It’s still going on today, but the odd choice to have an online game on GameCube was strange indeed. This version used a card battling system. Critics praised the music but kept comparing the game to Culdcept.
Most Recent Entry: Phantasy Star Online 2: New Genesis – 2020 (PC)
Cubivore: Survival of the Fittest– 2002
This is one of the quirkiest and oddest games on the system. It’s also one of the rarest. It’s also an Atlus game so it has a cult following. It’s cute, unique, and fun, but incredibly simplistic to the point of boredom.
NBA Courtside 2002– 2002
Nintendo attempted to have its own NBA franchise on its system. It would be the last in the series that started on the N64. It was lambasted for its real-life inconsistencies but praised for its visuals and gameplay.
Mario Party 4 – 2002 Mario Party 6– 2004
The series was growing very stale at this point. It’s also a game that’s only fun with other people. The single-player was criticized and the lack of innovation was apparent.
Most Recent Entry: Mario Party Superstars – 2021 (NS)
Billy Hatcher and the Giant Egg – 2003
One of the most unique games on the GameCube and from Sonic Team. It’s a cult classic that fetches a high price as well. It was loved for its unique charm, gameplay, and visuals, but had some iffy controls that some couldn’t get past.
Wario World– 2003
While it garners high praise today, it was considered second-rate to Mario‘s mainline adventures. People considered it too easy and short in comparison but praised its quirkiness and weirdness.
Harvest Moon: Another Wonderful Life – 2005
While the series has seen more downs than ups, Another World Lifewas an expansion of the original game. The cute graphics stay, and some new additions are added, but this was mostly for newcomers and not original owners who won’t find much value here.
Most Recent Entry: Harvest Moon: One World – 2021 (PC, NS, PS4)
Brain Age was an incredibly popular game for the DS. It was the system’s Wii Sports. Everyone, young and old, got a DS just to play this game. The portrait-style mode plus the need to only play for a few minutes a day were great for casual gamers. While this is seen regularly on mobile phones these days, it was a new concept in 2006. Instead of expanding on that game more, Nintendo thought it was a good idea to make another game that’s just the testing part, and you can do it all day if you want. Sure, that’s great, but it needs to have a lot of content due to the gimmick being taken away.
You’re going to notice this just 30 minutes into playing. You set up your profile (not as robust as Brain Age either), and you take your first test. You are tested in five different categories to see how much your brain weighs. Thinking, Memorizing, Analyzing, computing, and Identifying. Each category has three mini-games that are mostly similar. The memorization category has you matching things from the top screen or playing a form of Simon Says. Thinking has you drawing lines to solve fast puzzles; analyzing has you doing similar tasks, such as solving math problems. There are other mini-games, such as counting currency as fast as you can and picking the one with the highest amount. They’re simple problems, but the game loses the charm of the Brain Age games quickly. No portrait mode, less handwriting, no use of the mic, and the analysis of your brain seems silly and trivial. It doesn’t feel like a brain-training exercise.
That’s also quite a shame because this could be the WarioWare of thinking games, and it could work. With only 15 mini-games, the content feels old fast, and the puzzles are dry and not very fun. I felt like I was taking an entrance exam due to the lack of pizazz and flashiness that dress up these kinds of games. Sadly, there aren’t even any other modes besides verses and practice. It feels like a demo or a portion of a much larger game. The difficulty is adjusted on the fly as you play. Answer correctly, and harder questions appear, but fail, and they get easier again. While you can’t memorize answers due to their randomness, you can at least get better at these tasks over time.
The presentation is also lacking. It looks colorful but is dull and boring. There are minimal sound effects and music, and it feels like an early mobile game, to be quite honest. I can’t see this being fun for kids, and adults will grow tired of it quickly. The best part about this game is multiplayer, as these kinds of games are best played with others. However, solo players will grow bored in about an hour. The staying power that made Brain Age games so great is gone here. Anyone who paid full price for this game would probably be upset due to only having a couple hours of gameplay, if that. At the end of the day, what you’re left with is a brain-teasing sampler with fun multiplayer.
The DS was made for rhythm games. The touch screen is a perfect way to implement fun new ideas, as physical interaction with music is usually a good mix. Ontamarama tries this with cute visuals and the touch screen combined with buttons. Sadly, it doesn’t pan out quite how the developers wanted. The game is just too distracting and causes artificial inflation in difficulty when the actual rhythm part never gets very hard.
The combination of using the face buttons and the touch screen isn’t designed very well here. You have to tap the Ontamas that pop up on the touch screen to fill the buttons scrolling across the bar. Using just directional buttons to trigger the actual note This just doesn’t work. While you tap the creatures, you can’t keep your eye on the scrolling bar either. Slower notes work fine, and you will notice this during the first few songs of the story mode. However, adding other things like needing to double tap notes, drawing circles around groups of Ontamas, and avoiding black Onatamas that lower your performance is just too much.
Eventually, songs get so infuriating because this combo is just not working out. The songs aren’t hard themselves; if only I could keep an eye on both things. There is also stuff happening on the top screen that I can’t even look at for a second. I also felt the circle drawing wasn’t forgiving enough. If you draw the circle too big, it won’t register, and the same is true for too small. Often times, I just barely made it through the song before failing. There’s no way practice can make this game better unless you memorize each button placement and note, and that’s a good way to master a rhythm game. It should be about mastering the mechanics and having your reflexes honed.
It would be kind of worth it if the songs were good. These are just loud clashes of instruments that don’t sound good. There are no catchy beats or tunes. It’s just generic-sounding music that just sounds like awful noise. If the music was really good, then trying to master this frustrating system might be worth it. Now, I’m not saying the game is horrible. It’s a unique take on the genre, and the developers really tried to do something new. When it works, it’s a lot of fun. The visuals are cute, but the story is complete nonsense and silly. Sadly, there are only about a dozen tracks, so once you beat Story Mode, that’s pretty much it.
I can see how this game didn’t sell well and failed. It isn’t the near perfection of Elite Beat Agents with its licensed music or Guitar Hero with its unique peripherals. The DS didn’t have a fantastic run of rhythm games, but they were all unique and tried something new, and I can appreciate that. I feel that if you really want to scratch a rhythm itch, pick this up for a challenge, but don’t play it for the music.
Match-three puzzle games are a weakness for me. As long as there are some good visuals and addictive gameplay, I’m hooked. Meteos is a unique take on this, as the game lets you drag blocks anywhere in their column, and you can match three horizontally or vertically. This allows the game to drop blocks at a breakneck pace. You need to strategize and line up blocks, but that’s not all. To clear them, the matched blocks launch themselves and all blocks above them into the air. Continue matching blocks below that set, and it will exit the screen and clear.
Of course, there are some items that help you clear the stage, such as a giant hammer and bombs, but if the game is going too slow for you, there’s a speed-up dial as well. The main mission mode has three different stages. In each one, you have to work your way to the final boss, Meteo. Each and every planet has a different tile set and way to clear blocks. One planet required matching two sets nearby in order to get the blocks to launch. Some planets will launch every set all the way up in exchange for making the entire round faster. This is a simple concept, but it’s hard to master. Match-three games like this always require strategy, but I found that some luck comes into play here. I would restart one round nearly a dozen times only to win really quickly thanks to blocks falling in a certain pattern that allowed me to keep my screen clear.
Every time you defeat a boss, it’s really satisfying. The fast pace of needing to look ahead and make sure blocks are always lined up gets tough, but you learn over time. I wish you had power-ups like in some games like this, but what’s here is fine. There are a couple more modes, such as an endless mode and a custom mode. Modes are ideal for games like this that don’t have a ton of missions, like Puzzle Quest. However, I really do feel a more robust mission mode would have been better. After about an hour, I wanted to stop. The game is only fun in short bursts due to its arcade-like nature. While the game can be addictive at times when you actually win, it can also be exhausting because of the fast pace and luck-based nature of each match.
For an early DS title, the game looks good. There are some nice effects and lots of colors, and the touch screen responds well to the small blocks. I did find some tilesets hard on the eyes, but I eventually got used to them. Overall, Meteos is a fun puzzle game on the system and takes the genre in new directions despite the lack of a more robust mission mode.
LucasArts’ SCUMM engine games hold a great fanbase for those who grew up in the 80s computer gaming scene. They were bright and colorful. revolutionary for their time in terms of gameplay and art. They were also later updated with voice acting, which was some of the first of its kind. While the games were short (running around 6 hours per game), they were memorable and had a special sense of humor that was considered top-notch. The series got a much-anticipated remake, starting with the first game. While not much was really added, the entire game was redrawn from scratch with all new lines of dialog recorded by the original cast.
The game definitely plays like an old point-and-click adventure of yore. Clumsy controls (which were never really fixed), slow pace, obtuse object hunting, and no puzzles That’s not to say the game is bad. While it doesn’t feel as modern as The Longest Journey or even David Cage’s games with quick-time events and button pressing, that’s part of the charm. Thankfully, the game has a hint system that slowly gives you more specific hints, including full-on arrows pointing to the exact spot you need to be. This was really helpful and a must-have for first-time players or those who aren’t familiar with this era of adventure games.
The game has two main areas. The first one consists of some small areas, a town, and a large overhead map to get to these areas. Most of the game is spent gathering items and figuring out where and how to use them. You have multiple commands, such as talk to, push, pull, look at, use, open, and close. These are used by pulling up an action command menu, and then you have your inventory. To use these commands, you need to pull up the command menu and then the inventory. This is cumbersome and took a while to figure out. You control Guybrush by clicking around on the ground, but his walk cycle is pretty slow. There’s a lot of backtracking in this game, and this slowed the progress a bit. One thing I didn’t like was the insult for sword fighting. You have to lose to pirates to learn their insults and comebacks. You need to learn enough to defeat the first “boss”. There was a lot of trial and error doing this, and it got really frustrating.
The stars of the show are the characters and the writing. The salesman Stan, for example, is hilarious. Using overexaggerated arm waving and an obnoxious coat to look like a sleazy salesman. The pirate LeChuck doesn’t get much on-screen time, but neither do most of the characters. The main character, Guybrush, is who you will get to know the most. There is an optional dialog for most characters to get to know their personalities more than their backstories. There just isn’t enough time to get to know them more. So, it makes up for funny writing and witty humor, which the game does solidly.
I liked the visuals in this game. The hand-drawn art is beautiful and still captures the classic LucasArts look. Some of the animations feel a bit stiff still, but again, that all adds to the charm. The voice acting is awesome, and there are some funny uses of items and small tidbits of humor thrown in that did make me chuckle. I have to say that this game won’t hold everyone’s attention. It is slow to build up and takes a while to get going. A lot of people might feel lost clicking on everything and not realize what order to do things in, but the hint system makes this game much more enjoyable. I highly recommend this classic remake, but it won’t be to everyone’s taste.
Many people use video game reviews to determine how to spend their hard-earned dollars. While as an adult I don’t take this as seriously and I now make my own money I am more forgiving of games that aren’t perfect. As kids or teens, we have limited money and are usually picked through gaming magazines to determine if that one game was worth the money because we only got a few a year. For me, it was only during Christmas time that my parents bought games. I mostly rented mine throughout my childhood and teen years. Even for rentals, I was picky as I didn’t want to be stuck on my weekend with a dud of a game. Even a 7/10 or 3.5/5 would be considered a waste of time. This was the last generation in which AAA title after AAA title would be considered fantastic and with so many exclusives it was hard to keep up with. The HD era of gaming would see budgets balloon to insane heights and game releases slowed down as a result.
In my eyes, 7/10 or 3.5/5 games are mostly ignored. These aren’t always considered hidden gems either. Some are, but some are just considered forgettable. Not awful or good, but just passes under everyone’s radar. These aren’t the “so bad it’s good” type of games either. A few of these games have cult followings while a few I had only heard of while compiling this list and some I played myself growing up. I compiled this list from Metacritic with games between 74-70. I feel that’s the true blue 7 range. 79 and 78-rated games usually only have about 25% of the critics giving it a 7 to bring an otherwise 8 score down some. These games are at least rated by half the critics as 7/10. While I know a lot of people don’t listen to critics and some might feel this game should be rated higher or lower is subjective. Like it or not, critic reviews drive sales and it may be the reason why you might find a few games on this list you’ve never heard of, thought was talked about worse than you remember, or something along those lines
Greg Hastings Tournament Paintball – 2004
Paintball is an odd choice for a game, but it worked. It was a popular Xbox LIVE title that blended FPS gameplay with the fun of paintball. It was low budget but worked. The series would eventually die out in 2010 due to low sales.
The UFC series is incredibly popular. Maybe a B-tier sports title. It made its home on Xbox with stunning visuals, but people complained of the short length and lack of overall content.
Most Recent Entry: UFC 4 – 2020 (PS4, XONE)
Dai Senryaku VII: Modern Military Tactics – 2005
TheDai Senryaku is a hardcore Japanese tile-based strategy game and it was weird to see this series become an Xbox exclusive for a while. It was praised for its monumental amount of content, but this is a very niche crowd that’s mostly kept on PC. It was criticized for its ugly visuals and sound, however.
Most Recent Entry: Dai Senryaku Perfect 4.0 – 2018 (NS, PS4, PC)
Ultra Bust-A-Move– 2004
It seems every system had its own exclusiveBust-A-Move. The Xbox couldn’t even escape it. It’s the same game we’ve all played before. While slightly more colorful and childlike than other versions, it’s fun and you can play online.
Most Recent Entry: Bust-A-Move: Journey – 2017 (AND, iOS)
Apex– 2003
An interesting attempt at becoming the best racing sim on Xbox. It was liked for its great visuals and varied tracks but had very little content and no online mode.
Transworld Snowboarding – 2002
A one-and-done by Atari, Transworld was trying to grab at that Xtreme Sports cash and couldn’t catch on. SSX was the dominating snowboard title. While this one looked good it just couldn’t hang with the rest.
NFL Fever 2003 – 2002 NFL Fever 2004 – 2003
The third and final entry at a Madden killer, NFL Fever looked dated and on a budget. It was praised for gameplay that tried to be different, but many people couldn’t look past the dated looks.
Phantom Crash – 2002
This was a decent attempt at a mech game on Xbox before MechWarrior came out. It looked great but had a steep learning curve and was a bit on the dry side gameplay-wise. The sequel would later move to the PS2 and then end due to low sales.
Most Recent Entry: S.L.A.I.: Steel Lancer Arena International – 2005 (PS2)
Dead or Alive Xtreme Beach Volleyball– 2003
This is a game that really needs no introduction. You ogle atDead or Alivegirls in bikinis playing mini-games. It was every teenage boy’s dream to get a hold of this game without their parents knowing. I wound up playing the sequel by renting it secretly from Gamefly as a teen. The series is fine. It spawned a couple of later sequels and remains mostly the same. Shallow gameplay and perving out.
Most Recent Entry: Dead or Alive: Xtreme – Venus Vacation – 2019 (PC)
Voodoo Vince – 2003
Microsoft was really pushing to get a mascot platformer on their system. While none of them were stellar Voodoo Vince was one of the most original. It was angst and mature enough to reel in the adults and teens while providing fun challenges. It had a wonky camera and some weird elements that turned people off. It got a remaster in 2017.
Most Recent Entry: Voodoo Vince Remastered – 2017 (PC, XONE)
Gunvalkyrie – 2002
This was one of Sega’s contracted games with Microsoft. It was a shooter similar to Panzer Dragoon, but involved puzzles. It looked good and felt unique, but there was something off and janky about the whole ordeal.
NBA Inside Drive 2003 – 2002 NBA Inside Drive 2004 – 2003
Microsoft really wanted to have exclusive sports franchises on their systems but they all felt the second rate. While NBA Inside Drive wasn’t awful it didn’t evolve as fast as the competition. It looked great, but everything else was falling behind. The series didn’t last any longer and was canceled.
Sega GT Online – 2004
A mostly online-only update to the Sega GT series. This $20 entry was great for newcomers, but previous players could import their save. It was too little for the final game in the series but was decent arcade fun.
The House of the Dead III – 2002
This was another contracted game from Sega. One of their promised 12 games. The improved graphics were awesome, and it was classic House of the Dead gameplay, but felt dated and was really short.
Most Recent Entry: The House of the Dead: Remake – 2022 (NS, PC, PS4, XONE, XSX)
Dungeons & Dragons Heroes – 2003
Heroes was well-liked for its fun co-op gameplay, but wasn’t fun solo and wasn’t very deep. The series struggled during this time on consoles and various reboots were hit or miss.
Most Recent Entry: Dungeons & Dragons: Dark Alliance – 2021 (PC, PS5, XSX, PS4, XONE)
Hunter the Reckoning: Redeemer – 2003
Being the final game in the series and exclusive to Xbox, Redeemer was a slick-looking hack-and-slash but had a terrible camera and an unpleasantly boring story. I remember playing the demo of Wayward on my PS2 over and over again and never got a chance to play this one.
ToeJam & Earl III: Mission to Earth – 2002
Another Sega exclusive on the system, this brought the beloved Sega Genesis/Mega Drive series back in 3D! It felt a bit wonky with some control issues, repetitive gameplay, and overall weirdness that either sat well with you or didn’t.
Most Recent Entry: ToeJam & Earl: Back in the Groove! – 2019 (PS4, MAC, NS, PC, XONE)
Breakdown – 2004
This is one of the first Xbox games I ever played. It’s a weirdly ambitious title with a lot of realistic gameplay elements thrown inside of a poorly balanced and frustrating mess. The unique elements and interesting story are worth it if you can stomach the problems.
Raze’s Hell – 2005
An attempt at a cutesy yet mature game full of great visuals and humor, but it doesn’t excel a lot in the gameplay department. It’s a unique game and has that “Xbox needs to have ‘X’ type of game” feeling that the system had in its hayday.
Blood Wake – 2001
A weird vehicle combat game with no online play. It doesn’t exceed anywhere and looks too realistic to be memorable. It looked great, but that was mostly it.
Blinx: The Time Sweeper – 2002
Microsoft’s Ratchet & Clank. This was supposed to be the platformer with ‘tude, but didn’t sell very well. It came off as too kid-friendly and the adult manly console. It also didn’t help that the game was very dated and became a linear collect-a-thon. The sequel would radically change the series, but still wasn’t enough. It wouldn’t see the light of day after this.
Most Recent Entry: Blinx 2: Masters of Time & Space – 2004 (Xbox)
Quantum Redshift – 2002
This was Microsoft’s answer to Wipeout orF-Zero. It looked amazing but fell short in gameplay. It’s fun, and not broken at all, but it doesn’t stand out from the other games. There’s no soul here.
Xyanide – 2006
This was a late entry shmup offering. The cheap price point was appealing and it looked great, but was hard as nails and very short. A lone sequel would appear on PS2 and PSP the following year, and surprisingly absent from the Xbox.
Most Recent Entry: Xyanide: Resurrection – 2007 (PS2, PSP, PC)
Steel Battalion: Line of Contact – 2004
The infamous Steel Batallion controller is a serious collectible. This game brought the series online and was best played there. It’s very niche and didn’t sell well. The series would be rebooted for Kinect and become a colossal disaster.
Most Recent Entry: Steel Battalion: Heavy Armor – 2012 (X360)
Fuzion Frenzy – 2001
A party game for a launch title is a bit risky but makes sense. Many people visit during console launches and this is a great game to play with everyone. It’s a cult classic and has been added as backwards compatible on every Xbox system. While shallow and lacking in content it’s a must-play with real people.
America’s Army: Rise of a Soldier – 2005
The popular yet niche series is officially endorsed by the U.S. of A and Uncle Sam. This realistic shooter wasn’t your yearly Call of Duty. It was slow-paced and tactical and while dry and dull at times it made you think.
Many people use video game reviews to determine how to spend their hard-earned dollars. While as an adult I don’t take this as seriously and I now make my own money I am more forgiving of games that aren’t perfect. As kids or teens, we have limited money and are usually picked through gaming magazines to determine if that one game was worth the money because we only got a few a year. For me, it was only during Christmas time that my parents bought games. I mostly rented mine throughout my childhood and teen years. Even for rentals, I was picky as I didn’t want to be stuck on my weekend with a dud of a game. Even a 7/10 or 3.5/5 would be considered a waste of time. Throughout the early 2000s, I had a PS2 exclusively and I was stuck with that system. This was the last generation in which AAA title after AAA title would be considered fantastic and with so many exclusives it was hard to keep up with. The HD era of gaming would see budgets balloon to insane heights and game releases slowed down as a result.
In my eyes, 7/10 or 3.5/5 games are mostly ignored. These aren’t always considered hidden gems either. Some are, but some are just considered forgettable. Not awful or good, but just passes under everyone’s radar. These aren’t the “so bad it’s good” type of games either. A few of these games have cult followings while a few I had only heard of while compiling this list and some I played myself growing up. I compiled this list from Metacritic with games between 74-70. I feel that’s the true blue 7 range. 79 and 78-rated games usually only have about 25% of the critics giving it a 7 to bring an otherwise 8 score down some. These games are at least rated by half the critics as 7/10. While I know a lot of people don’t listen to critics and some might feel this game should be rated higher or lower is subjective. Like it or not, critic reviews drive sales and it may be the reason why you might find a few games on this list you’ve never heard of, thought was talked about worse than you remember, or something along those lines.
Radiata Stories – 2005
This game was liked for its sense of humor and almost parody of the genre, but the weak story and repetitive side quests brought the game down some. The series would see a spiritual successor on the DS.
Most Recent Entry: Radiant Historia: Perfect Chronology – 2017 (3DS)
Smash Court Tennis: Pro Tournament – 2002 Smash Court Tennis: Pro Tournament 2 – 2004
The game was liked for its realism and decent visuals but was let down by a lack of content. It had a lot of different shot types and a fun career mode, but that’s about it. It wasn’t as good as Virtua Tennis or Mario Tennis. After three entries Namco scrapped the series.
The game was praised for its imaginative design and graphics, but it felt like a bit of a chore to play sometimes. All around rough around the edges, but charming enough to keep you engaged.
EverQuest Online Adventures – 2003
This era of console MMOs had growing pains. Consoles finally had broadband access but lacked storage space to store large open worlds and stream them. While Final Fantasy XIsaw major success others wanted to cash in on that. EverQuest was a valiant attempt but felt dumbed down and streamlined with repetitive quests. The servers shut down in 2012, but you can still play with fan servers.
Genji: Dawn of the Samurai – 2005
Being released late in the console’s life meant people expected great things out of the system. Genji looked good but felt rough around the edges and slightly clunky. It didn’t do any one thing particularly well, but it wasn’t bad either. The series would see one final entry to show the power of the PS3 and that would be lights out for the series due to poor sales.
Most Recent Entry: Genji: Days of the Blade – 2006 (PS3)
Steambot Chronicles – 2006
A very late release on the PS2, Steambot was praised for its customization, but it was brought down by the molasses pace of the game and everything is rolled out at a snail’s pace. The sequel would be canceled and only a smaller portable version would be released later.
Most Recent Entry: Steambot Chronicles: Battle Tournament – 2008 (PSP)
Tourist Trophy – 2006
Being released so late on the PS2, Polyphony Digital had mastered the hardware. This was the Gran Turismo of superbikes and was a one-shot project for the team. It was praised for its visuals and insanely good physics but had a really steep learning curve even Gran Turismo enthusiasts scoffed at.
Armored Core 3 – 2002 Armored Core: Nexus – 2004
Armored Core‘s home was on PlayStation. The series would see stumbles along the way. The game was praised for its hardcore mech mechanics but had a steep learning curve and didn’t have a good sense of scale compared to games like MechWarrior. This continued throughout the series alienating newcomers and not adding much outside of customization. It would see its final entry in 2013 and hasn’t been seen in the last decade.
Most Recent Entry: Armored Core: Verdict Day – 2013 (PS3, X360)
Way of the Samurai – 2002
Way of the Samuraiwas well-liked for its story but had a very low budget and felt clunky and rough through every release. It would get three more sequels before being shelved for the last decade.
Most Recent Entry: Way of the Samurai 4 – 2012 (PS3, PC)
Shin Megami Tensei: Devil Summoner – Raidou Kuzunoha vs. The Soulless Army – 2006
TheDevil Summoner sub-series of SMT is considered the most hardcore. This game was praised for its world-building and atmosphere, but of course, the barrier to entry was high thanks to its incredible difficulty. It also had a boring combat system and overall mediocre game mechanics.
The Atelierseries has a huge fan base. There have been over a dozen games in the series and are continuing to be released to this day. Eternal Mana was praised for its alchemical mixing gameplay but had repetitive missions and too much backtracking for most people’s liking.
Most Recent Entry: Atelier Sophie 2: The Alchemist of the Mysterious Dream – 2022 (PS4, PC)
Kessen II – 2001 Kessen III – 2005
The Kessen series was the thinker’s Dynasty Warriors. The third and final entry in the series gave you direct control of your troops in battle, but it was criticized for being reduced to silly button-mashing. The second game was praised for its story, but just felt clunky and had too many mistakes. It’s an interesting series to go back to, however, be warned that the game gets repetitive quick and requires some patience.
Naruto: Ultimate Ninja 2 – 2007
In 2007 there were few people still holding on to their PS2s and Ultimate Ninja 2 was late to the party. It felt last-gen, it had a generic feeling of combat, and despite its huge roster, gamers were ready for the next-gen Naruto fighting game. The series would continue for years until its final entry in 2016.
Most Recent Entry: Naruto Shippuden: Ultimate Ninja Storm 4 – 2016 (PS4, XONE, PC, NS)
Pride FC: Fighting Championships – 2003
THQ was kind of cannibalizing its own sales for the UFC series. Pride FC was the only game and was praised for its gritty realism, but lacked content.
Sled Storm – 2002
When you saw that EA Sports BIG logo it meant quality. These were some of the best sports games to ever be released. Sadly, Sled Storm was constantly compared to SSX and felt dated due to kind of being a remaster of the PS1 game. It’s still a lot of fun but feels like an early PS2 title.
Formula One 2001 – 2001
Sony’s hat into the F1 arena was a successful one. It was constantly praised as having the best physics engine out of the genre, but the series took a long time to gain its footing. This was an early PS2 title so the visuals weren’t very impressive since it was a cross-gen title with the PS1. The series would go on for some time and die on the PS3.
Most Recent Entry: Formula 1: Championship Edition – 2007 (PS3)
Lumines Plus – 2007
While no game in the series has been bad, releasing a PSP game two years late on a system that already received a next-gen release is a bad move.Lumines Plus didn’t add any new content and was already two years old at this point. If you had a PSP or Xbox 360 then this wasn’t worth picking up.
Most Recent Entry: Lumines Remastered- 2018 (NS, PS4, PC, XONE)
Super Bust-A-Move 2 – 2002
While not an inherently bad game, the series was growing stale at this point. It didn’t add anything new to the mix as the formula is already perfect. If you owned any previous version you had no reason to buy another unless you wanted more levels.
Most Recent Entry: Bust-A-Move: Journey – 2017 (AND, iOS)
Cold Winter – 2005
This was one of those cult classic types of games. PS2-exclusive shooters were never really amazing due to the limited hardware needed to top the Xbox and PC, but they really tried. At this point, the game felt dated visually and gameplay-wise. It was praised for its spy theme and great voice acting, but the corridor shooter felt dated compared to Halo 2.
Wild Arms Alter Code: F – 2005 Wild Arms 5 – 2007
Remakes aren’t a new phenomenon. Alter Code: F was a remake of the PS1 classic, but didn’t bring anything new, especially for how late it was released in the console’s life. RPGs were evolving fast and this was left in the dust.Wild Arms 5 felt repetitive and tiresome at this point despite the fun characters and story. The series would get one final entry on the PSP in 2007.
Most Recent Entry: Wild Arms XF – 2007 (PSP)
Xenosaga II: Episode II – Jenseits von Gut und Bose – 2005
Xenosaga is considered one of the best RPG series on the system, but the second game was radically different. It was half the length of the first game but felt like an anime movie rather than a game. The combat system was dumbed down and overall felt like a weird experiment that turned a lot of people away and many didn’t pick up the third game because of this.
Most Recent Entry: Xenosaga: Episode III – Also Sprach Zarathrusta – 2006 (PS2)
The rhythm game plague of the mid-2000s was a nightmare. We had some solid entries, but a lot of cashing in. The DDR franchise was no exception as it found its home on the PS2 for many years until finally dying on the Wii in 2011. SuperNOVA was criticized for focusing on party play over single-player gameplay and fell flat due to this. If you played one game in the series you’ve played them all.
Most Recent Entry: Dance Dance Revolution II – 2011 (Wii)
ESPN Winter X-Games Snowboarding – 2000
A very early title for the system means it didn’t look too impressive. It was praised for its realistic physics, but it lacked content overall. The Xtreme Sports era of the late 90s to early 2000s was beaten to death and peaking at this point. It would go on to receive one more game in the series before being axed.
SingStar 90s – 2007 SingStar Pop – 2007 SingStar Pop Vol. 2 – 2008 SingStar Queen – 2009
Oh man, I remember this series during the rhythm game plague. I had a girlfriend at the time seriously into these games and I just didn’t get it. I was a shy kid who never sang. A lot of games ranged from great to average. None of them were ever bad, but what else can you do with just a mic? These four games were probably the most mediocre of the bunch and seeing as they came out long after the PS2’s life those who were still hanging on were the type to buy these games on a yearly basis. These games were critiqued for not capturing the era/genre they were inspired by and fell flat in that regard. The series finally died off about five years ago.
Most Recent Entry: SingStar Celebration – 2017 (PS4)
Lethal Skies II – 2003
Not quite up to the quality that wasAce Combat,Lethal Skies switched developers with every entry and fell flat in a lot of aspects. It was liked for its content and visuals but felt just average with basic mission types and nothing very exciting. It also had a slow sense of speed compared to Ace Combat. Due to poor sales, this would be the final game in the series.
Gungriffon Blaze – 2000
Always compared to MechWarrior, Gungriffon saw a small spattering of fans, but this early PS2 title didn’t look too hot. It only had five missions so it was over in a couple of hours. This really hurt the game outside of the overall solid gameplay. It would see one final entry exclusive to the Xbox.
Most Recent Entry: Gungriffon: Allied Strike – 2004 (Xbox)
Shadow Hearts – 2001
A much-beloved series that was home on the PS2. The first game had some interesting gameplay with its Judgement Ring system, but it had a shallow story and uninteresting characters. This would later be improved in the sequels. It received two sequels and hasn’t been seen since.
Most Recent Entry: Shadow Hearts: From the New World – 2005 (PS2)
EyeToy: Groove – 2003 EyeToy: AntiGrav – 2004
The birth of motion control craze was born on the PS2. Sony released the EyeToy which was an average device that required bright lights to work. I had only AntiGrav and was most impressed when it did work. Some games were fun and some weren’t. Groove felt really slow and AntiGrav lacked a combo system. Very average, but playable. The whole series died off long after the PS3 came out.
Most Recent Entry: EyeToy Play: PomPom Party – 2008 (PS2)
God Hand – 2005
This is another cult classic. There are many fans of this game due to the studio behind it. Clover Studio is known for Okami and all of their games oozed charm and originality. God Hand was just clunky and rough around the edges, but the over-the-top action and humor reeled some players in.
Soul Nomad & The World Eaters – 2007
A very late release from NIS, Soul Nomadwas considered Disgaea for babies. It also emphasized room strategy over combat and many didn’t like that. It at least had a lot of charm and has a small dedicated following. It was later released in 2021 with an HD upgrade.
Primal – 2003
Primal has a huge following and had a lot of hype behind it. It was a AAA story-driven game that was praised for its characters and story but was a confusing mess of lock and key puzzles and gameplay that was mostly uninteresting. It’s not a bad game but didn’t live up to the hype.
Star Wars: Racer Revenge – 2002
Racer Revenge was a highly anticipated sequel to the above-average pod racer. Sadly, the game felt, sounded, and look dated from the start. It felt fast and controlled well, but that was about it. It was later released for PS4 in 2016.
Tribes: Aerial Assault – 2002
Tribes have a large fan base. The open map FPS multiplayer shooter was a huge success. It tried to achieve the same thing on consoles andAerial Assault got the job done. It looked great and felt like Tribes, but the lack of online play and voice chat meant couch competitions were needed. The series would see its final entry a decade ago.
Most Recent Entry: Tribes: Ascend – 2012 (PC)
SOCOM: U.S. Navy SEALs: Combined Assault – 2006
At this point in time, the PS3 was around the corner, and the SOCOM series was exhausted. The first three games were great, and it was still a fun multiplayer shooter. In fact, it was the only shooter that was popular online on PS2 that could match Halo numbers. Combined Assaultfelt like an expansion to the third game and only included 10 maps. It didn’t do anything really new. The series would finally come to an end in 2011.
Most Recent Entry: SOCOM 4: U.S. Navy SEALs – 2011 (PS3)
Bujingai: The Forsaken City – 2004
A one-shot action adventure that stars the Japanese musician Gakt. I actually played this one myself and while it oozed style it didn’t match the smooth controls of Devil May Cry. It was a clunky game with poor-level design. It looked good but fell flat everywhere including a nearly non-existent story.
Siren – 2004
I personally love any horror game from the 90s and mid-2000s. There’s a certain charm that lets the clunky gameplay work with the scares. Siren had the scares and interesting story, but the course the clunkfest it was, and its slow pace scared gamers away. It would later get a better-received episodic sequel.
Most Recent Entry: Siren: Blood Curse – 2008 (PS3)
The Getaway – 2003
The Getaway was a AAA-hyped-up blockbuster with a cinematic story. While the story wasn’t anything special, the acting was praised and the gameplay was ambitious. It just wasn’t much fun to play. It felt stiff and overly serious in places. It also pushed the PS2 way too hard. It belonged on the Xbox. Surprisingly, the sequel faired a bit better, but the series died after that.
Most Recent Entry: The Getaway: Black Monday – 2004 (PS2)
Ys: The Ark of Napishtim– 2003
Ys is an RPG that needs no introduction. It’s one of the most beloved series out there. The Ark of Napishtim was a highly anticipated sequel but fell flat due to its short length and formulaic gameplay. It’s not bad, but nothing groundbreaking, and didn’t push the series forward. It later got a remaster on PSP.
This was an expansion of the original game and it was never released on Xbox. Asking full price for a game that came out 6 months prior made people turn away. However, the series lives on to this day and is an incredibly popular Musou game.
Having released late into the PS2’s life, the Tales Ofseries trucked on. Many games in the series are all over the place, but by this point, the series was growing formulaic and stale and fans wanted a refresh of the series. It still lives on to this day.
Most Recent Entry: Tales of Arise – 2021 (PS4, PC, PS5, XONE, XSX)
Silpheed: The Lost Planet – 2000
Silpheed didn’t get too many games, but the PS2 entry was praised for its stunning visuals but lacked exciting gameplay to follow. Many kept saying it felt better in the arcades than at home. The series got one final entry as a paltry mobile game in 2011.
Most Recent Entry: Silpheed Alternative AM – 2011 (AND)
Super Dragon Ball Z – 2005 Dragon Ball Z: Budokai Tenkaichi – 2005
The Dragon Ball Z series was a yearly mega-hit and still is. These two games were PS2 exclusives and offered a great cast and the feeling of the show, but lacked gameplay, variety, and depth.
Most Recent Entry: Dragon Ball: The Breakers – 2022 (PC, NS, XONE, XSX, PS4)
Legend of Kay – 2005
Legend of Kay has a cult following. It was a light-hearted mascot platformer of the day but felt like it was geared toward kids too much and had an awful performance and camera. The Anniversary release is a bit better.
Most Recent Entry: Legend of Kay Anniversary – 2015 (MAC, NS, PS4, PS3, WIIU, PC, X360)
Yes, it was released very late in the PS2’s life and it might be why it was reviewed so poorly. However, I absolutely loved this game’s soundtrack. The Japanese operas were amazing. I have the limited edition hanging on my wall to this day. Despite the amazing soundtrack and interesting characters, the game dragged on too long and there wasn’t enough exploration. The first game was welcomed thanks to its simple combat and fun item farming but also suffered from a lackluster story. It felt very linear. The series would come to an abrupt end in 2014.
Most Recent Entry: Ar nosurge: Ode to an Unborn Star – 2014 (PS3, Vita)
The King of Fighters 2000/2001 – 2003
A lack of overall content is what hurt this compilation. It also didn’t have an online play which was expected on the console at this point. It’s still a solid port of the arcade game just not up to snuff for a console game.
Most Recent Entry: The King of Fighters XV – 2022 (PC, PS5, PS4, XSX)
G1 Jokey 3 – 2003
For some reason, horse racing games had a following. My own sister was one of them and loved Gallop Racer. While I never got into the games they did look interesting. G1 Jokey was the rival to Gallop Racer. This game was much harder to get into and had a steeper learning curve. It looked great, but many kept comparing the two. The series came to an end in 2011.
As an early PS2 game, the particle effects were impressive but all we had was a fireworks sandbox with little gameplay or variety. It looked pretty, but that was about it.
The Red Star – 2007
The Red Star was a sleeper hit that was released late in the PS2’s life. It wasn’t anything special. Just a decent beat ’em-up with multiplayer that was released for only $20. It was later released for PSP, PS3, and iOS.
Dynasty Warriors is a game of spotting the difference. An incredibly popular Musou series. In fact, it’s considered the best in the genre. However, these two games came out in the same year. Come on Koei. Despite the sheer amount of content in each game if you’ve played one you have played them all. The series lives on today albeit with much lower quality.
While praised for its unique take on dice rolling and math. The game was rather one note and lacking in the visuals department. It’s one of those unique PlayStation games that you can only get on these systems.
Sega SuperStars – 2004 Sega SuperStars Tennis – 2008
Yep, you know the drill. A gimmicky set of mini-games for a motion device that’s fun for a couple of hours and gets old quickly. Sadly, this one didn’t even offer multiplayer. The series died off a few years later as a tennis game. It’s fun for kids but that’s about it. It would later spawn a sequel that was cross-gen and fell flat compared to other mascot tennis games.
Arc the Lad; Twilight Spirits – 2003
Arc the Ladis a cult favorite PS1 RPG. The PS2 entry was highly anticipated and while it excels in storytelling it doesn’t offer anything but average gameplay and a lack of memorable dungeons. Overall, it’s still a solid entry but there are better RPGs on the system. Sadly, the series would come to an abrupt end and hasn’t been seen since.
Most Recent Entry: Arc the Lad: End of Darkness – 2004 (PS2)
Disney Golf – 2002
If you like Disney and golf this is your game. While it looked colorful and even sounded the part, the game was very arcade-like and too easy for adult gamers. It’s still charming and relaxing enough to play for adults.
Mobile Suit Gundam: Zeonic Front – 2002
The Gundam license has been used for games since the 8-bit era and continues on to this day. This particular PS2 exclusive just so happened to be almost great. Its strategy elements were praised, but the action was clumsy with terrible AI. It’s worth a look for hardcore fans.
The game had shallow combat and gameplay, but creating your own creatures and watching them come to life had a lot of charm. If you can look past the average combat then you have one of the most unique games on the system. This game oozes that signature PlayStation charm.
CMT Presents: Karaoke Revolution – Country – 2006
Well, take it or leave it with the title. This was Konami’s challenge to Sony’s SingStar and it was quite popular for a while. It relied on the gimmicky motion controls of the time but died out eventually in 2011.
The series made a radical reboot on the PS2 and was loved quite well. It looked good, played fast, and had some crazy combos, but the game was insanely hard. I remember renting this as a kid and turning it in the next day. It was brutal after the second stage. A cult classic and well-loved among fans.
Most Recent Entry: Shinobi – 2011 (3DS)
Bloody Roar 3 – 2001
The Bloody Roar series has never been considered great. A fun series for newbie fighters. The third game looked amazing at launch but was too simple compared to other 3D fighters at the time. The series lived on for a couple more years and we haven’t seen it since.
Most Recent Entry: Bloody Roar Extreme – 2003 (Xbox)
MotoGP 4 – 2006
The game came out too late and was overshadowed by the previous game’s impressive Xbox outing. While the Xbox was long dead by 2006, the weaker system tried its best and the physics were great, but the superbike scene was hyper-competitive around this time. Thankfully, the series still lives on with lots of ups and downs.
This game was a surprise when it was released. Being an obviousMario Kartclone theStar Wars IP was the last anyone would think that could create a good kart racer. The game had a great sense of speed, felt and looked like aStar Warsgame, and was a lot of fun. There just isn’t a lot of content.
State of Emergency – 2002
The game was praised for its frantic and chaotic action, but had repetitive missions and was very one-note. It has a cult following because of Rockstar’s name attached to it. It saw a late sequel that fell under everyone’s radar.
Most Recent Entry: State of Emergency 2 – 2006 (PS2)
P.T.O. IV: Pacific Theater of Operations – 2003
This marine strategy game is quite bland, but the tactics themselves work well. It’s not an exciting game, and there’s a very small niche group of gamers who like these types of games. This was an attempt at a reboot for the series that failed pretty hard. It should have been on PC or Xbox.
Resident Evil Outbreak – 2004
The Outbreak series was an interesting concept. While it’s better received today back in 2004 we had just been blessed with Resident Evil 4 so any game that went backward was looked down on. The online component, visuals, and improved controls were appreciated but the story was uninteresting.
Suzuki TT was considered a low-budget effort at the superbike craze of the mid-2000s. While you had the end ofTourist Trophyand MotoGP, this was at the lower end. Its authenticity was appreciated, but it had twitchy handling and only a single track. The series went on for a few more years though.
Most Recent Entry: Suzuki TT Superbikes: Real Road Racing Championship – 2009 (PS2, PS3)
Sub Rebellion – 2002
This weird exclusive was well-liked for its challenging gameplay, but low production values plagued the game and it felt quite generic. It’s still a fun shooter and unique to the system.
Gallop Racer 2001 – 2001 Gallop Racer 2004 – 2004
Gallop Racer was the gold standard for horse racing games. Yeah…well…if that’s your thing. My sister was really into this series, and while it was very niche, the series continued on for a few years and was praised for fun betting systems and being able to breed your own horses.
.hack//Outbreak: Part 3 – 2002 .hack//Quarantine: Part 4 – 2003
At the halfway mark people were tired of the padded-out nature of the .hack series. While it’s a beloved series today the game was split up into four parts that would take around 20 hours per game to finish. You really had to love the anime or the gameplay here to truck on.
Most Recent Entry: .hack//G.U. Last Recode – 2017 (PS4, PC)
Wizardry: Tales of the Forsaken Land – 2001
An early PS2 game that took the PC games and brought them to consoles. It’s buried under an awful UI and dated gameplay, but fans of the old dungeon crawler will get lost in the world here. Just push past the ugliness and there might be a gem in there somewhere.
Most Recent Entry: Wizardry: The Five Ordeals – 2021 (PC)
Dual Hearts – 2002
This is an Atlus game so you know there’s a cult following. This one-shot PS2 RPG was unique and quirky but was marred by technical problems such as heavy slowdown and other issues. It’s still charming and has that unique PS2 feel to it.
Enthusia: Professional Racing – 2005
This was Konami’s attempt at a Gran Turismokiller. If the game were put on Xbox it might have done better. Everyone praised the game for the effort put into it, and I clearly remember seeing this game hyped up in magazines but falling flat due to a lack of content. The career mode was over fairly quickly compared to other racing sims at the time.
Hot Shots Tennis – 2007
Releasing very late in the system’s life no one really paid attention to this series anymore. The game was light-hearted and fun, but too easy. The series would get one final game on the PSP a few years later.
Most Recent Entry: Hot Shots Tennis: Get a Grip – 2010 (PSP)
Killzone – 2004
Oh boy, this game needs no introduction really. This was the infamous Halo killer. One of the most hyped-up games in video game history. I remember getting this game for Christmas of 2004 and was ready for it. Sadly, the game fell flat quite a bit, however not all was lost. The game did look good for the underpowered system despite the low framerate. The weapons were unique, and the Nazi-Esque dystopian world was praised, but the story and character fell flat. The game suffered from long reload animations that were impressive, but unnecessary. It was far from the fast-paced and tight gunplay that was Halo 2. Online play was decent and fun, but this game was very slow. The weapons had weight which was good, but the gray color palette was also not very appealing. It was also very short on top of all of this. In the end, it was an impressive effort and Guerrilla went on to be one of Sony’s flagship developers and the series did improve.
Most Recent Entry: Killzone: Shadow Fall – 2013 (PS4)
AirBlade – 2002
Namco made an attempt to throw their hat into the Xtreme Sports ring. Everyone wanted that Tony Hawk fame. While the game looked good and had its own style, it just didn’t have the same flawless gameplay as the Tony Hawk series.
Fatal Fury: Battle Archives Volume 2 – 2008
The better of the two volumes, and the final game in the series. Sadly, SNK hasn’t returned to the fullFatal Fury game formula and has focused on The King of Fightersever since.
Okage: Shadow King – 2001
Considered a dumbed-down RPG for kids, Okage oozed charm and had pleasant visuals, but also had a clunky menu system and was seen as too easy. It’s still an early PS2 with that unique PlayStation feeling.
Mana Khemia 2: Fall of Alchemy – 2008
While better than the first game, it’s a game that’s better than the sum of its parts. Not a single thing is done very well, but if you love your anime JRPGs then this is something that might be worth your time. This would end up being the final game in the series after a port to the PSP.
Try multiplayer. A lot of fun !