Many people use video game reviews to determine how to spend their hard-earned dollars. While as an adult I don’t take this as seriously and I now make my own money I am more forgiving of games that aren’t perfect. As kids or teens, we have limited money and are usually picked through gaming magazines to determine if that one game was worth the money because we only got a few a year. For me, it was only during Christmas time that my parents bought games. I mostly rented mine throughout my childhood and teen years. Even for rentals, I was picky as I didn’t want to be stuck on my weekend with a dud of a game. Even a 7/10 or 3.5/5 would be considered a waste of time. This was the last generation in which AAA title after AAA title would be considered fantastic and with so many exclusives it was hard to keep up with. The HD era of gaming would see budgets balloon to insane heights and game releases slowed down as a result.
In my eyes, 7/10 or 3.5/5 games are mostly ignored. These aren’t always considered hidden gems either. Some are, but some are just considered forgettable. Not awful or good, but just passes under everyone’s radar. These aren’t the “so bad it’s good” games either. A few of these games have cult followings; a few I had only heard of while compiling this list and some I played myself growing up. I compiled this list from Metacritic with games between 74-70. I feel that’s the true blue 7 range. 79 and 78-rated games usually only have about 25% of the critics giving it a 7 to bring an otherwise 8 score down some. These games are at least rated by half the critics as 7/10. While I know many people don’t listen to critics and some might feel this game should be rated higher or lower is subjective. Like it or not, critic reviews drive sales and it may be the reason why you might find a few games on this list you’ve never heard of, thought was talked about worse than you remember, or something along those lines
Calling All Cars! – 2007
This was David Jaffe’s (Twisted Metal, God of War) pet project. It got a lot of attention because it had been a few years since anyone had heard from the man. While it offered cute cell-shaded car combat it offered little in content.
Star Ocean: The Last Hope International – 2010
The game came over to PS3 hoping to garner more sales, but the small extras weren’t enough to win fans over. It still sold poorly and had more competition on Sony’s system with far more JRPGs to offer.
Most Recent Entry: Star Ocean: The Divine Force – 2022 (PC, PS5, XSX, PS4, XONE)
Disgaea D2: A Brighter Darkness – 2013
Compared to Disgaea 4 as not as original or innovative and not returning older beloved characters. It was very by the numbers and felt like a bob-standard game.
The final game in the long-running series. Just dipping its toes in the next-gen world it was killed off due to poor sales. It wasn’t praised as high as previous games despite its great visuals. The physics felt off and that’s not surprising. Perhaps if Psygnosis had more time they could perfect it and keep the series going.
Atelier Totori: The Adventurer or Arland – 2011 Atelier Ayesha: The Alchemist of Dusk – 2013
Praised for advancing the gameplay and overall battle system, but criticized heavily for an anime-trope-riddled story and dated visuals. Fans of the series ate it up, and it continues to live on strong today. Ayesha was praised for the graphical upgrade and story, but had some mundane and repetitive questing that let it down.
Most Recent Entry: Atelier Sophie 2: The Alchemist of the Mysterious Dream – 2022 (PC, PS4)
The Guided Fate Paradox – 2013
The unique blend of randomly generated dungeons and rogue-lite RPG elements was praised, but the game moves at a snail’s pace and has outdated visuals and a forgettable story. It would try one more time before being canceled.
Most Recent Entry: The Awaneked Fate Ultimatum – 2014 (PS3)
Katamari Forever – 2009
A return to form at a fault. The game didn’t advance the series much and it was business as usual for the little prince. Fans may like more of the same, but it was a great starting point for newcomers. Many also questioned the price point as the PS2 original was released for $20.
After growing a cult following sales for the game increased as of late. Especially with the PS3 store sunsetting soon. The game is incredibly unique and has that PlayStation feeling to it, but was disregarded for its dated visuals and lack of polish.
Tumble – 2010
One of the most unique uses of the PlayStation Move controller, Tumble was well regarded for this. The precise movements just worked. However, it’s the simple presentation and the repetitive nature of its puzzles brought it down some.
The House of the Dead 4 – 2012
Praised for using the Move controllers well, and being a good arcade port, it didn’t offer anything new and featured very dated visuals. Fans of the series or genre won’t care there. It did add some charm to it.
Most Recent Entry: The House of the Dead: Remake – 2022 (PC, NS, PS4, XONE)
LittleBigPlanet Karting – 2012
Probably one of the better Mario Kart clones out there, LBP Kartingkept the series’ charm and tried to be its own thing. However, players felt the game was Mod Nation Racers with an LBPskin and the creation mode was still complex and required too much patience.
Most Recent Entry: Sackboy: A Big Adventure – 2020 (PC, PS4, PS5)
Savage Moon – 2009
A creepy alien version of Pixel Junk Monsters is what this game was compared to. It didn’t have the same charm as that series and was more RTS than tower defense. It just felt too generic to rise above but was decent enough for fans of either genre to pick up.
Funky Lab Rat – 2010
A fun use of the Move mixed with a platformer puzzler. It had a generic presentation that didn’t look all that great and was geared toward younger gamers, but the great use of motion controls won people over.
Gravity Crash – 2009
A fun game of fighting against inertia. The bright neon colors were welcomed, but the overly simple nature, frustrating difficulty, and lack of modes held it back some.
Most Recent Entry: Gravity Crash: Ultra – 2014 (VITA)
Derrick the Deathfin – 2012
Fun visuals aside, the game was too short and had very simple gameplay. If you think the game looks interesting that should be enough to play it, but overall mostly forgettable.
Trash Panic – 2009
This is by all means one of the more unique games on the system. It’s a puzzler that becomes addictive for a short time and then the constant frustrations will push you away.
LocoRoco Cocoreccho! – 2007
This is one of Sony’s most adored series. The cute visuals, charming singing, and unique gameplay became one of the biggest favorites on PSP. The charm doesn’t translate on consoles as well, especially for a game that’s really short and was considered more of an interactive screensaver. If you love the series you probably need to get this then.
Most Recent Entry: LocoRoco: Remastered – 2017 (PS4)
rain – 2013
This is considered a “must buy before the PS3 store closes” game. It’s very unique, relaxing, and interesting, but has some control quirks and is over way too soon.
Papo & Yo – 2012
I remember the hype built up around this game. Many liked the world that was built and the story, but the gameplay made no sense inside it. Still worth trying out.
Wonderbook: Book of Spells – 2012
This is one of the most hyped-up Move games. I remember the long E3 presentation for this. It has charming visuals and uses the Move well, but it has almost no challenge and is geared toward kids. Imaginations are not included.
Tales of Xilia 2 – 2014
While many loved the story and characters as well as the interesting combat mechanics, the game barrowed too much from its predecessor and felt a little too familiar. It also had some very dated visuals.
Most Recent Entry: Tales of Arise – 2021 (PC, PS4, PS5, XONE, XSX)
PAIN – 2007
This was the Goat Simulator of the day. I remember everyone playing this and streaming it. It was dumb fun with a lot of DLC, but outside of wonky physics, there wasn’t a real goal or loop that kept you coming back.
Jo-Jo’s Bizarre Adventure: All-Star Battle – 2014
You need to really be into the source material to enjoy this game. With a fun cast of characters and a pretty good fighting system, it lacked content and was plagued with microtransaction controversy.
Most Recent Entry: Jo-Jo’s Bizarre Adventure: All-Star Battle R – 2022 (PC, PS4, PS5, NS, XONE, XSX)
Top Darts – 2010
A darts game using the Move sounded like a good idea, but the lack of online play really hurt this game’s sales and potential. It had couch co-op, but at least had great motion detection to keep players engaged. It was later ported to Vita with little attention.
EyePet – 2009 EyePet: Move Edition – 2010
This creepy animal was made fun of quite a bit during its E3 showing. This launched with the Move and was praised for its inventive use of augmented reality, but also felt too simple
Most Recent Entry: EyePet Adventures – 2011 (PSP)
Ratchet & Clank: All 4 One – 2011
Probably the lowest point in the series, but by no means a bad one. This four-player co-op alienated the fans of the single players mainline series, and it was more of an arcade-like adventure and pretty easy too.
A remake of the 90s arcade title that didn’t bring much new to the series. It’s a pretty fun arcade racer that looks decent but lacks any content. It was knocked down for its steep price as well.
Piyotama – 2007
A cute and charming puzzle game that was later ported to Sony’s handhelds. For what it lacked in content and variety it made up for with sheer addictive gameplay.
Sorcery – 2012
I remember the hype this game had. People thought that the Move would finally have its killer app. The Move was on its last legs, and in fact, the entire motion control craze only lasted about two years. Between 2010-2012 was the height of this craze as Sony and Microsoft had both thrown their chips into the mix. While the game was touted for its smooth integration of the Move it lacked in depth and replay value.
Tekken Revolution – 2013
While the core game was intact this was geared toward novice fighters and people just getting into the series. It’s stripped down and simplified to the point that veterans scoffed at it. It was a free-to-play model that ultimately failed in the end.
Most Recent Entry: Tekken 7 – 2017 (PS4, XONE, PC)
A visual masterpiece, David Cage and his team are able to eke out every ounce of power of the consoles his games land on. Despite the technical marvel and fantastic acting, the game falls flat with a confusing story and long stretches of boring gameplay. It was later remastered for newer systems.
Rainbow Moon – 2012
A good-looking and deep strategy title that feels flat with its story and characters. The game also had some crazy difficulty spikes that hindered many gamers.
Elefunk – 2008
A charming puzzler but steeped in trial and error and frustrations around every corner. If you don’t mind restarting puzzles a lot than this weird puzzle game is for you.
LucasArts’ SCUMM engine games hold a great fanbase for those who grew up in the 80s computer gaming scene. They were bright and colorful. revolutionary for their time in terms of gameplay and art. They were also later updated with voice acting, which was some of the first of its kind. While the games were short (running around 6 hours per game), they were memorable and had a special sense of humor that was considered top-notch. The series got a much-anticipated remake, starting with the first game. While not much was really added, the entire game was redrawn from scratch with all new lines of dialog recorded by the original cast.
The game definitely plays like an old point-and-click adventure of yore. Clumsy controls (which were never really fixed), slow pace, obtuse object hunting, and no puzzles That’s not to say the game is bad. While it doesn’t feel as modern as The Longest Journey or even David Cage’s games with quick-time events and button pressing, that’s part of the charm. Thankfully, the game has a hint system that slowly gives you more specific hints, including full-on arrows pointing to the exact spot you need to be. This was really helpful and a must-have for first-time players or those who aren’t familiar with this era of adventure games.
The game has two main areas. The first one consists of some small areas, a town, and a large overhead map to get to these areas. Most of the game is spent gathering items and figuring out where and how to use them. You have multiple commands, such as talk to, push, pull, look at, use, open, and close. These are used by pulling up an action command menu, and then you have your inventory. To use these commands, you need to pull up the command menu and then the inventory. This is cumbersome and took a while to figure out. You control Guybrush by clicking around on the ground, but his walk cycle is pretty slow. There’s a lot of backtracking in this game, and this slowed the progress a bit. One thing I didn’t like was the insult for sword fighting. You have to lose to pirates to learn their insults and comebacks. You need to learn enough to defeat the first “boss”. There was a lot of trial and error doing this, and it got really frustrating.
The stars of the show are the characters and the writing. The salesman Stan, for example, is hilarious. Using overexaggerated arm waving and an obnoxious coat to look like a sleazy salesman. The pirate LeChuck doesn’t get much on-screen time, but neither do most of the characters. The main character, Guybrush, is who you will get to know the most. There is an optional dialog for most characters to get to know their personalities more than their backstories. There just isn’t enough time to get to know them more. So, it makes up for funny writing and witty humor, which the game does solidly.
I liked the visuals in this game. The hand-drawn art is beautiful and still captures the classic LucasArts look. Some of the animations feel a bit stiff still, but again, that all adds to the charm. The voice acting is awesome, and there are some funny uses of items and small tidbits of humor thrown in that did make me chuckle. I have to say that this game won’t hold everyone’s attention. It is slow to build up and takes a while to get going. A lot of people might feel lost clicking on everything and not realize what order to do things in, but the hint system makes this game much more enjoyable. I highly recommend this classic remake, but it won’t be to everyone’s taste.
Many people use video game reviews to determine how to spend their hard-earned dollars. While as an adult I don’t take this as seriously and I now make my own money I am more forgiving of games that aren’t perfect. As kids or teens, we have limited money and are usually picked through gaming magazines to determine if that one game was worth the money because we only got a few a year. For me, it was only during Christmas time that my parents bought games. I mostly rented mine throughout my childhood and teen years. Even for rentals, I was picky as I didn’t want to be stuck on my weekend with a dud of a game. Even a 7/10 or 3.5/5 would be considered a waste of time. Throughout the early 2000s, I had a PS2 exclusively and I was stuck with that system. This was the last generation in which AAA title after AAA title would be considered fantastic and with so many exclusives it was hard to keep up with. The HD era of gaming would see budgets balloon to insane heights and game releases slowed down as a result.
In my eyes, 7/10 or 3.5/5 games are mostly ignored. These aren’t always considered hidden gems either. Some are, but some are just considered forgettable. Not awful or good, but just passes under everyone’s radar. These aren’t the “so bad it’s good” type of games either. A few of these games have cult followings while a few I had only heard of while compiling this list and some I played myself growing up. I compiled this list from Metacritic with games between 74-70. I feel that’s the true blue 7 range. 79 and 78-rated games usually only have about 25% of the critics giving it a 7 to bring an otherwise 8 score down some. These games are at least rated by half the critics as 7/10. While I know a lot of people don’t listen to critics and some might feel this game should be rated higher or lower is subjective. Like it or not, critic reviews drive sales and it may be the reason why you might find a few games on this list you’ve never heard of, thought was talked about worse than you remember, or something along those lines.
Radiata Stories – 2005
This game was liked for its sense of humor and almost parody of the genre, but the weak story and repetitive side quests brought the game down some. The series would see a spiritual successor on the DS.
Most Recent Entry: Radiant Historia: Perfect Chronology – 2017 (3DS)
Smash Court Tennis: Pro Tournament – 2002 Smash Court Tennis: Pro Tournament 2 – 2004
The game was liked for its realism and decent visuals but was let down by a lack of content. It had a lot of different shot types and a fun career mode, but that’s about it. It wasn’t as good as Virtua Tennis or Mario Tennis. After three entries Namco scrapped the series.
The game was praised for its imaginative design and graphics, but it felt like a bit of a chore to play sometimes. All around rough around the edges, but charming enough to keep you engaged.
EverQuest Online Adventures – 2003
This era of console MMOs had growing pains. Consoles finally had broadband access but lacked storage space to store large open worlds and stream them. While Final Fantasy XIsaw major success others wanted to cash in on that. EverQuest was a valiant attempt but felt dumbed down and streamlined with repetitive quests. The servers shut down in 2012, but you can still play with fan servers.
Genji: Dawn of the Samurai – 2005
Being released late in the console’s life meant people expected great things out of the system. Genji looked good but felt rough around the edges and slightly clunky. It didn’t do any one thing particularly well, but it wasn’t bad either. The series would see one final entry to show the power of the PS3 and that would be lights out for the series due to poor sales.
Most Recent Entry: Genji: Days of the Blade – 2006 (PS3)
Steambot Chronicles – 2006
A very late release on the PS2, Steambot was praised for its customization, but it was brought down by the molasses pace of the game and everything is rolled out at a snail’s pace. The sequel would be canceled and only a smaller portable version would be released later.
Most Recent Entry: Steambot Chronicles: Battle Tournament – 2008 (PSP)
Tourist Trophy – 2006
Being released so late on the PS2, Polyphony Digital had mastered the hardware. This was the Gran Turismo of superbikes and was a one-shot project for the team. It was praised for its visuals and insanely good physics but had a really steep learning curve even Gran Turismo enthusiasts scoffed at.
Armored Core 3 – 2002 Armored Core: Nexus – 2004
Armored Core‘s home was on PlayStation. The series would see stumbles along the way. The game was praised for its hardcore mech mechanics but had a steep learning curve and didn’t have a good sense of scale compared to games like MechWarrior. This continued throughout the series alienating newcomers and not adding much outside of customization. It would see its final entry in 2013 and hasn’t been seen in the last decade.
Most Recent Entry: Armored Core: Verdict Day – 2013 (PS3, X360)
Way of the Samurai – 2002
Way of the Samuraiwas well-liked for its story but had a very low budget and felt clunky and rough through every release. It would get three more sequels before being shelved for the last decade.
Most Recent Entry: Way of the Samurai 4 – 2012 (PS3, PC)
Shin Megami Tensei: Devil Summoner – Raidou Kuzunoha vs. The Soulless Army – 2006
TheDevil Summoner sub-series of SMT is considered the most hardcore. This game was praised for its world-building and atmosphere, but of course, the barrier to entry was high thanks to its incredible difficulty. It also had a boring combat system and overall mediocre game mechanics.
The Atelierseries has a huge fan base. There have been over a dozen games in the series and are continuing to be released to this day. Eternal Mana was praised for its alchemical mixing gameplay but had repetitive missions and too much backtracking for most people’s liking.
Most Recent Entry: Atelier Sophie 2: The Alchemist of the Mysterious Dream – 2022 (PS4, PC)
Kessen II – 2001 Kessen III – 2005
The Kessen series was the thinker’s Dynasty Warriors. The third and final entry in the series gave you direct control of your troops in battle, but it was criticized for being reduced to silly button-mashing. The second game was praised for its story, but just felt clunky and had too many mistakes. It’s an interesting series to go back to, however, be warned that the game gets repetitive quick and requires some patience.
Naruto: Ultimate Ninja 2 – 2007
In 2007 there were few people still holding on to their PS2s and Ultimate Ninja 2 was late to the party. It felt last-gen, it had a generic feeling of combat, and despite its huge roster, gamers were ready for the next-gen Naruto fighting game. The series would continue for years until its final entry in 2016.
Most Recent Entry: Naruto Shippuden: Ultimate Ninja Storm 4 – 2016 (PS4, XONE, PC, NS)
Pride FC: Fighting Championships – 2003
THQ was kind of cannibalizing its own sales for the UFC series. Pride FC was the only game and was praised for its gritty realism, but lacked content.
Sled Storm – 2002
When you saw that EA Sports BIG logo it meant quality. These were some of the best sports games to ever be released. Sadly, Sled Storm was constantly compared to SSX and felt dated due to kind of being a remaster of the PS1 game. It’s still a lot of fun but feels like an early PS2 title.
Formula One 2001 – 2001
Sony’s hat into the F1 arena was a successful one. It was constantly praised as having the best physics engine out of the genre, but the series took a long time to gain its footing. This was an early PS2 title so the visuals weren’t very impressive since it was a cross-gen title with the PS1. The series would go on for some time and die on the PS3.
Most Recent Entry: Formula 1: Championship Edition – 2007 (PS3)
Lumines Plus – 2007
While no game in the series has been bad, releasing a PSP game two years late on a system that already received a next-gen release is a bad move.Lumines Plus didn’t add any new content and was already two years old at this point. If you had a PSP or Xbox 360 then this wasn’t worth picking up.
Most Recent Entry: Lumines Remastered- 2018 (NS, PS4, PC, XONE)
Super Bust-A-Move 2 – 2002
While not an inherently bad game, the series was growing stale at this point. It didn’t add anything new to the mix as the formula is already perfect. If you owned any previous version you had no reason to buy another unless you wanted more levels.
Most Recent Entry: Bust-A-Move: Journey – 2017 (AND, iOS)
Cold Winter – 2005
This was one of those cult classic types of games. PS2-exclusive shooters were never really amazing due to the limited hardware needed to top the Xbox and PC, but they really tried. At this point, the game felt dated visually and gameplay-wise. It was praised for its spy theme and great voice acting, but the corridor shooter felt dated compared to Halo 2.
Wild Arms Alter Code: F – 2005 Wild Arms 5 – 2007
Remakes aren’t a new phenomenon. Alter Code: F was a remake of the PS1 classic, but didn’t bring anything new, especially for how late it was released in the console’s life. RPGs were evolving fast and this was left in the dust.Wild Arms 5 felt repetitive and tiresome at this point despite the fun characters and story. The series would get one final entry on the PSP in 2007.
Most Recent Entry: Wild Arms XF – 2007 (PSP)
Xenosaga II: Episode II – Jenseits von Gut und Bose – 2005
Xenosaga is considered one of the best RPG series on the system, but the second game was radically different. It was half the length of the first game but felt like an anime movie rather than a game. The combat system was dumbed down and overall felt like a weird experiment that turned a lot of people away and many didn’t pick up the third game because of this.
Most Recent Entry: Xenosaga: Episode III – Also Sprach Zarathrusta – 2006 (PS2)
The rhythm game plague of the mid-2000s was a nightmare. We had some solid entries, but a lot of cashing in. The DDR franchise was no exception as it found its home on the PS2 for many years until finally dying on the Wii in 2011. SuperNOVA was criticized for focusing on party play over single-player gameplay and fell flat due to this. If you played one game in the series you’ve played them all.
Most Recent Entry: Dance Dance Revolution II – 2011 (Wii)
ESPN Winter X-Games Snowboarding – 2000
A very early title for the system means it didn’t look too impressive. It was praised for its realistic physics, but it lacked content overall. The Xtreme Sports era of the late 90s to early 2000s was beaten to death and peaking at this point. It would go on to receive one more game in the series before being axed.
SingStar 90s – 2007 SingStar Pop – 2007 SingStar Pop Vol. 2 – 2008 SingStar Queen – 2009
Oh man, I remember this series during the rhythm game plague. I had a girlfriend at the time seriously into these games and I just didn’t get it. I was a shy kid who never sang. A lot of games ranged from great to average. None of them were ever bad, but what else can you do with just a mic? These four games were probably the most mediocre of the bunch and seeing as they came out long after the PS2’s life those who were still hanging on were the type to buy these games on a yearly basis. These games were critiqued for not capturing the era/genre they were inspired by and fell flat in that regard. The series finally died off about five years ago.
Most Recent Entry: SingStar Celebration – 2017 (PS4)
Lethal Skies II – 2003
Not quite up to the quality that wasAce Combat,Lethal Skies switched developers with every entry and fell flat in a lot of aspects. It was liked for its content and visuals but felt just average with basic mission types and nothing very exciting. It also had a slow sense of speed compared to Ace Combat. Due to poor sales, this would be the final game in the series.
Gungriffon Blaze – 2000
Always compared to MechWarrior, Gungriffon saw a small spattering of fans, but this early PS2 title didn’t look too hot. It only had five missions so it was over in a couple of hours. This really hurt the game outside of the overall solid gameplay. It would see one final entry exclusive to the Xbox.
Most Recent Entry: Gungriffon: Allied Strike – 2004 (Xbox)
Shadow Hearts – 2001
A much-beloved series that was home on the PS2. The first game had some interesting gameplay with its Judgement Ring system, but it had a shallow story and uninteresting characters. This would later be improved in the sequels. It received two sequels and hasn’t been seen since.
Most Recent Entry: Shadow Hearts: From the New World – 2005 (PS2)
EyeToy: Groove – 2003 EyeToy: AntiGrav – 2004
The birth of motion control craze was born on the PS2. Sony released the EyeToy which was an average device that required bright lights to work. I had only AntiGrav and was most impressed when it did work. Some games were fun and some weren’t. Groove felt really slow and AntiGrav lacked a combo system. Very average, but playable. The whole series died off long after the PS3 came out.
Most Recent Entry: EyeToy Play: PomPom Party – 2008 (PS2)
God Hand – 2005
This is another cult classic. There are many fans of this game due to the studio behind it. Clover Studio is known for Okami and all of their games oozed charm and originality. God Hand was just clunky and rough around the edges, but the over-the-top action and humor reeled some players in.
Soul Nomad & The World Eaters – 2007
A very late release from NIS, Soul Nomadwas considered Disgaea for babies. It also emphasized room strategy over combat and many didn’t like that. It at least had a lot of charm and has a small dedicated following. It was later released in 2021 with an HD upgrade.
Primal – 2003
Primal has a huge following and had a lot of hype behind it. It was a AAA story-driven game that was praised for its characters and story but was a confusing mess of lock and key puzzles and gameplay that was mostly uninteresting. It’s not a bad game but didn’t live up to the hype.
Star Wars: Racer Revenge – 2002
Racer Revenge was a highly anticipated sequel to the above-average pod racer. Sadly, the game felt, sounded, and look dated from the start. It felt fast and controlled well, but that was about it. It was later released for PS4 in 2016.
Tribes: Aerial Assault – 2002
Tribes have a large fan base. The open map FPS multiplayer shooter was a huge success. It tried to achieve the same thing on consoles andAerial Assault got the job done. It looked great and felt like Tribes, but the lack of online play and voice chat meant couch competitions were needed. The series would see its final entry a decade ago.
Most Recent Entry: Tribes: Ascend – 2012 (PC)
SOCOM: U.S. Navy SEALs: Combined Assault – 2006
At this point in time, the PS3 was around the corner, and the SOCOM series was exhausted. The first three games were great, and it was still a fun multiplayer shooter. In fact, it was the only shooter that was popular online on PS2 that could match Halo numbers. Combined Assaultfelt like an expansion to the third game and only included 10 maps. It didn’t do anything really new. The series would finally come to an end in 2011.
Most Recent Entry: SOCOM 4: U.S. Navy SEALs – 2011 (PS3)
Bujingai: The Forsaken City – 2004
A one-shot action adventure that stars the Japanese musician Gakt. I actually played this one myself and while it oozed style it didn’t match the smooth controls of Devil May Cry. It was a clunky game with poor-level design. It looked good but fell flat everywhere including a nearly non-existent story.
Siren – 2004
I personally love any horror game from the 90s and mid-2000s. There’s a certain charm that lets the clunky gameplay work with the scares. Siren had the scares and interesting story, but the course the clunkfest it was, and its slow pace scared gamers away. It would later get a better-received episodic sequel.
Most Recent Entry: Siren: Blood Curse – 2008 (PS3)
The Getaway – 2003
The Getaway was a AAA-hyped-up blockbuster with a cinematic story. While the story wasn’t anything special, the acting was praised and the gameplay was ambitious. It just wasn’t much fun to play. It felt stiff and overly serious in places. It also pushed the PS2 way too hard. It belonged on the Xbox. Surprisingly, the sequel faired a bit better, but the series died after that.
Most Recent Entry: The Getaway: Black Monday – 2004 (PS2)
Ys: The Ark of Napishtim– 2003
Ys is an RPG that needs no introduction. It’s one of the most beloved series out there. The Ark of Napishtim was a highly anticipated sequel but fell flat due to its short length and formulaic gameplay. It’s not bad, but nothing groundbreaking, and didn’t push the series forward. It later got a remaster on PSP.
This was an expansion of the original game and it was never released on Xbox. Asking full price for a game that came out 6 months prior made people turn away. However, the series lives on to this day and is an incredibly popular Musou game.
Having released late into the PS2’s life, the Tales Ofseries trucked on. Many games in the series are all over the place, but by this point, the series was growing formulaic and stale and fans wanted a refresh of the series. It still lives on to this day.
Most Recent Entry: Tales of Arise – 2021 (PS4, PC, PS5, XONE, XSX)
Silpheed: The Lost Planet – 2000
Silpheed didn’t get too many games, but the PS2 entry was praised for its stunning visuals but lacked exciting gameplay to follow. Many kept saying it felt better in the arcades than at home. The series got one final entry as a paltry mobile game in 2011.
Most Recent Entry: Silpheed Alternative AM – 2011 (AND)
Super Dragon Ball Z – 2005 Dragon Ball Z: Budokai Tenkaichi – 2005
The Dragon Ball Z series was a yearly mega-hit and still is. These two games were PS2 exclusives and offered a great cast and the feeling of the show, but lacked gameplay, variety, and depth.
Most Recent Entry: Dragon Ball: The Breakers – 2022 (PC, NS, XONE, XSX, PS4)
Legend of Kay – 2005
Legend of Kay has a cult following. It was a light-hearted mascot platformer of the day but felt like it was geared toward kids too much and had an awful performance and camera. The Anniversary release is a bit better.
Most Recent Entry: Legend of Kay Anniversary – 2015 (MAC, NS, PS4, PS3, WIIU, PC, X360)
Yes, it was released very late in the PS2’s life and it might be why it was reviewed so poorly. However, I absolutely loved this game’s soundtrack. The Japanese operas were amazing. I have the limited edition hanging on my wall to this day. Despite the amazing soundtrack and interesting characters, the game dragged on too long and there wasn’t enough exploration. The first game was welcomed thanks to its simple combat and fun item farming but also suffered from a lackluster story. It felt very linear. The series would come to an abrupt end in 2014.
Most Recent Entry: Ar nosurge: Ode to an Unborn Star – 2014 (PS3, Vita)
The King of Fighters 2000/2001 – 2003
A lack of overall content is what hurt this compilation. It also didn’t have an online play which was expected on the console at this point. It’s still a solid port of the arcade game just not up to snuff for a console game.
Most Recent Entry: The King of Fighters XV – 2022 (PC, PS5, PS4, XSX)
G1 Jokey 3 – 2003
For some reason, horse racing games had a following. My own sister was one of them and loved Gallop Racer. While I never got into the games they did look interesting. G1 Jokey was the rival to Gallop Racer. This game was much harder to get into and had a steeper learning curve. It looked great, but many kept comparing the two. The series came to an end in 2011.
As an early PS2 game, the particle effects were impressive but all we had was a fireworks sandbox with little gameplay or variety. It looked pretty, but that was about it.
The Red Star – 2007
The Red Star was a sleeper hit that was released late in the PS2’s life. It wasn’t anything special. Just a decent beat ’em-up with multiplayer that was released for only $20. It was later released for PSP, PS3, and iOS.
Dynasty Warriors is a game of spotting the difference. An incredibly popular Musou series. In fact, it’s considered the best in the genre. However, these two games came out in the same year. Come on Koei. Despite the sheer amount of content in each game if you’ve played one you have played them all. The series lives on today albeit with much lower quality.
While praised for its unique take on dice rolling and math. The game was rather one note and lacking in the visuals department. It’s one of those unique PlayStation games that you can only get on these systems.
Sega SuperStars – 2004 Sega SuperStars Tennis – 2008
Yep, you know the drill. A gimmicky set of mini-games for a motion device that’s fun for a couple of hours and gets old quickly. Sadly, this one didn’t even offer multiplayer. The series died off a few years later as a tennis game. It’s fun for kids but that’s about it. It would later spawn a sequel that was cross-gen and fell flat compared to other mascot tennis games.
Arc the Lad; Twilight Spirits – 2003
Arc the Ladis a cult favorite PS1 RPG. The PS2 entry was highly anticipated and while it excels in storytelling it doesn’t offer anything but average gameplay and a lack of memorable dungeons. Overall, it’s still a solid entry but there are better RPGs on the system. Sadly, the series would come to an abrupt end and hasn’t been seen since.
Most Recent Entry: Arc the Lad: End of Darkness – 2004 (PS2)
Disney Golf – 2002
If you like Disney and golf this is your game. While it looked colorful and even sounded the part, the game was very arcade-like and too easy for adult gamers. It’s still charming and relaxing enough to play for adults.
Mobile Suit Gundam: Zeonic Front – 2002
The Gundam license has been used for games since the 8-bit era and continues on to this day. This particular PS2 exclusive just so happened to be almost great. Its strategy elements were praised, but the action was clumsy with terrible AI. It’s worth a look for hardcore fans.
The game had shallow combat and gameplay, but creating your own creatures and watching them come to life had a lot of charm. If you can look past the average combat then you have one of the most unique games on the system. This game oozes that signature PlayStation charm.
CMT Presents: Karaoke Revolution – Country – 2006
Well, take it or leave it with the title. This was Konami’s challenge to Sony’s SingStar and it was quite popular for a while. It relied on the gimmicky motion controls of the time but died out eventually in 2011.
The series made a radical reboot on the PS2 and was loved quite well. It looked good, played fast, and had some crazy combos, but the game was insanely hard. I remember renting this as a kid and turning it in the next day. It was brutal after the second stage. A cult classic and well-loved among fans.
Most Recent Entry: Shinobi – 2011 (3DS)
Bloody Roar 3 – 2001
The Bloody Roar series has never been considered great. A fun series for newbie fighters. The third game looked amazing at launch but was too simple compared to other 3D fighters at the time. The series lived on for a couple more years and we haven’t seen it since.
Most Recent Entry: Bloody Roar Extreme – 2003 (Xbox)
MotoGP 4 – 2006
The game came out too late and was overshadowed by the previous game’s impressive Xbox outing. While the Xbox was long dead by 2006, the weaker system tried its best and the physics were great, but the superbike scene was hyper-competitive around this time. Thankfully, the series still lives on with lots of ups and downs.
This game was a surprise when it was released. Being an obviousMario Kartclone theStar Wars IP was the last anyone would think that could create a good kart racer. The game had a great sense of speed, felt and looked like aStar Warsgame, and was a lot of fun. There just isn’t a lot of content.
State of Emergency – 2002
The game was praised for its frantic and chaotic action, but had repetitive missions and was very one-note. It has a cult following because of Rockstar’s name attached to it. It saw a late sequel that fell under everyone’s radar.
Most Recent Entry: State of Emergency 2 – 2006 (PS2)
P.T.O. IV: Pacific Theater of Operations – 2003
This marine strategy game is quite bland, but the tactics themselves work well. It’s not an exciting game, and there’s a very small niche group of gamers who like these types of games. This was an attempt at a reboot for the series that failed pretty hard. It should have been on PC or Xbox.
Resident Evil Outbreak – 2004
The Outbreak series was an interesting concept. While it’s better received today back in 2004 we had just been blessed with Resident Evil 4 so any game that went backward was looked down on. The online component, visuals, and improved controls were appreciated but the story was uninteresting.
Suzuki TT was considered a low-budget effort at the superbike craze of the mid-2000s. While you had the end ofTourist Trophyand MotoGP, this was at the lower end. Its authenticity was appreciated, but it had twitchy handling and only a single track. The series went on for a few more years though.
Most Recent Entry: Suzuki TT Superbikes: Real Road Racing Championship – 2009 (PS2, PS3)
Sub Rebellion – 2002
This weird exclusive was well-liked for its challenging gameplay, but low production values plagued the game and it felt quite generic. It’s still a fun shooter and unique to the system.
Gallop Racer 2001 – 2001 Gallop Racer 2004 – 2004
Gallop Racer was the gold standard for horse racing games. Yeah…well…if that’s your thing. My sister was really into this series, and while it was very niche, the series continued on for a few years and was praised for fun betting systems and being able to breed your own horses.
.hack//Outbreak: Part 3 – 2002 .hack//Quarantine: Part 4 – 2003
At the halfway mark people were tired of the padded-out nature of the .hack series. While it’s a beloved series today the game was split up into four parts that would take around 20 hours per game to finish. You really had to love the anime or the gameplay here to truck on.
Most Recent Entry: .hack//G.U. Last Recode – 2017 (PS4, PC)
Wizardry: Tales of the Forsaken Land – 2001
An early PS2 game that took the PC games and brought them to consoles. It’s buried under an awful UI and dated gameplay, but fans of the old dungeon crawler will get lost in the world here. Just push past the ugliness and there might be a gem in there somewhere.
Most Recent Entry: Wizardry: The Five Ordeals – 2021 (PC)
Dual Hearts – 2002
This is an Atlus game so you know there’s a cult following. This one-shot PS2 RPG was unique and quirky but was marred by technical problems such as heavy slowdown and other issues. It’s still charming and has that unique PS2 feel to it.
Enthusia: Professional Racing – 2005
This was Konami’s attempt at a Gran Turismokiller. If the game were put on Xbox it might have done better. Everyone praised the game for the effort put into it, and I clearly remember seeing this game hyped up in magazines but falling flat due to a lack of content. The career mode was over fairly quickly compared to other racing sims at the time.
Hot Shots Tennis – 2007
Releasing very late in the system’s life no one really paid attention to this series anymore. The game was light-hearted and fun, but too easy. The series would get one final game on the PSP a few years later.
Most Recent Entry: Hot Shots Tennis: Get a Grip – 2010 (PSP)
Killzone – 2004
Oh boy, this game needs no introduction really. This was the infamous Halo killer. One of the most hyped-up games in video game history. I remember getting this game for Christmas of 2004 and was ready for it. Sadly, the game fell flat quite a bit, however not all was lost. The game did look good for the underpowered system despite the low framerate. The weapons were unique, and the Nazi-Esque dystopian world was praised, but the story and character fell flat. The game suffered from long reload animations that were impressive, but unnecessary. It was far from the fast-paced and tight gunplay that was Halo 2. Online play was decent and fun, but this game was very slow. The weapons had weight which was good, but the gray color palette was also not very appealing. It was also very short on top of all of this. In the end, it was an impressive effort and Guerrilla went on to be one of Sony’s flagship developers and the series did improve.
Most Recent Entry: Killzone: Shadow Fall – 2013 (PS4)
AirBlade – 2002
Namco made an attempt to throw their hat into the Xtreme Sports ring. Everyone wanted that Tony Hawk fame. While the game looked good and had its own style, it just didn’t have the same flawless gameplay as the Tony Hawk series.
Fatal Fury: Battle Archives Volume 2 – 2008
The better of the two volumes, and the final game in the series. Sadly, SNK hasn’t returned to the fullFatal Fury game formula and has focused on The King of Fightersever since.
Okage: Shadow King – 2001
Considered a dumbed-down RPG for kids, Okage oozed charm and had pleasant visuals, but also had a clunky menu system and was seen as too easy. It’s still an early PS2 with that unique PlayStation feeling.
Mana Khemia 2: Fall of Alchemy – 2008
While better than the first game, it’s a game that’s better than the sum of its parts. Not a single thing is done very well, but if you love your anime JRPGs then this is something that might be worth your time. This would end up being the final game in the series after a port to the PSP.
We all love a good scare, right? Horror games are some of gaming’s greatest past times. Usually booming in October, horror games from the past and present are played all around the world. The problem is, there just aren’t a lot of them made, and the best ones are far and few between. Usually, this is a great time to dig up old classics rather than trudge through recent crap. While the PS1/PS2 era was the golden age of horror games, the HD era, or the seventh generation of consoles, struggled and was probably the most anemic when it came to horror games, especially the good ones. There’s a reason why some of the rarest and most coveted physical games are horrors. It’s the genre that’s been the least explored and not done well enough most of the time. If you can look past clunky controls and awkward gameplay, most retro horror games do provide good scares, atmosphere, creepy monsters, and good visuals. I’ve compiled a list of the best and the worst.
American McGee is well known for his dark interpretation of the Alice in Wonderland series. The first game, American McGee’s Alice, was clunky mechanically but was a visual treat. The same goes for the sequel. It’s a gorgeous game with a lot of dark themes dealing with mental illness. The enemies are fantastically designed, and the levels themselves are living art. Despite the incredibly repetitive gameplay, this one is a blast to play through.
A lot of people didn’t like Homecoming due to its more action-oriented combat, but I actually quite liked it. I feel it was the last good Silent Hill game in the series, and it still retains the creepy atmosphere and insane creature design. The haunting music is still present as well. While it’s not as tense as the original trilogy, Homecoming does have better combat, despite being the wrong focus here. This was the first game in the series that was part of the jump to the next generation. The next game in the series, Downpour, would be considered the worst in the series, and I personally hated it. These would be the last games in the series to date.
Metro 2033 and Last Light were some of the best horror games to grace the seventh generation of consoles. While they played and looked best on PC, the console versions still looked great and did a good job giving us scares. The post-apocalyptic horror series had an intriguing story and a tense atmosphere, along with crazy creature designs. The final game in the trilogy, Exodus, would be on next-generation systems and receive mixed reviews.
While not inherently designed to give you nightmares, Shadows has a lot of horror elements in its design, such as creepy enemies and an overall atmosphere of dread. It’s more of a comedy-horror title, but it has tons of style that helps make swallowing the shallow substance a bit easier. It’s also not very good-looking, on a technical basis, but the art is awesome. Most of Suda 51’s games were one-shots and never saw sequels. SotD never saw high enough sales, even if he wanted to do a sequel. To date, it hasn’t seen a remaster, remake, or port.
Condemned Series
Condemned: Criminal Origins really showed us what next-generation visuals could look like. The E3 2006 demo blew me away, and it was one of the reasons I got an Xbox 360. This was one of the few games that looked the part and really pushed the industry into a new era of HD visuals. It’s a game that can be replayed many times, and you will always have a fun experience. It’s too bad the series is dead because Monolith nailed the atmosphere here. The game is intense, with crazy melee combat and incredibly dark and haunting levels. Crazy bums coming out of nowhere, breathing, panting, and trying to attack you in dark hallways is something else. The sequel, Bloodshot, was great but focused more on combat and less on the atmosphere, so it’s not quite as scary. It was also the nail in the coffin, as due to the poor sales of the sequel, Sega shuttered the series for good. To date, the series hasn’t seen a remaster, remake, or port of any kind.
Dante’s Inferno is one of the best hack-and-slash games ever made, but EA was bound to make sure you didn’t know that. It didn’t get much attention and was considered just another God of War rip-off. While the game was short, it had incredibly responsive and fun combat, an interesting protagonist, and insanely gory and adult-themed levels. It’s just too bad the story wasn’t fleshed out enough. What’s here is a fun 4-5 hour game that you won’t find anywhere else. Sadly, the game’s low sales sealed its fate to have no sequel, caused Visceral to shutter, and hasn’t seen a port, remaster, or remake to date.
Specifically speaking about the first two games, BioShock had a crazy dark atmosphere, some creepy enemies, and horror that kind of just oozed everywhere. There were no jump scares or downright frightening scenes, but you always had a sense of dread and fear, and that’s really hard to pull off in games. The game was more about psychological horror and isolation, and it sure pulled off mostly the best in the first game. Surprisingly, the entire trilogy was released during this generation and would receive barely passable ports later on as the BioShock Collection.
While Dead Space 3 was mostly about action and less about horror, the first two games were damn scary. I would consider them one of the scariest games I have ever played. Jump scares aside, there was a constant foreboding presence of something lurking around every corner, and the Necromorphs are some of the greatest video game enemies of all time. This was peak horror during the HD era. Another trilogy saw its ending in the same generation cycle. The series would stall here, and the first game would receive a remake two generation cycles later.
Deadly Premonition is the perfect game; it’s so bad, it’s good. The gameplay is dated and feels like a PS1 game; the graphics are terrible; and the voice acting is awful, but the writing and overall atmosphere the game presents are well done and memorable. It really feels like a PS2 game that was quickly ported over to next-gen consoles without any improvements in mind. It can be scary in the sense that its trippy Japanese horror weirdness will freak you out more than scare you. This is one of the few games you should stomach for its terrible design and weirdness. It’s worth it. It would get a sequel in the next generation, but it would not look like it and would be poorly received.
Oh, man, this one brings me back. The first game was very scary, with crazy The Ring girl vibes that were all the rage in the early 2000s. The gunplay was genuinely solid, and you needed a NASA PC to run it back in the day, but forget about understanding the story. The second game had some really scary elements but was more action-oriented and had less of a mid-2000s PC shooter Half-Life 2 style vibe to it. The third game, well, just isn’t scary at all. Another trilogy was released in the same console cycle. While the first game was a port and was released during the PS2/Xbox era, the entire trilogy would never see a remake or remaster.
The Resident Evil series really took off after the previous generation. This generation will see the most action-focused games yet. Resident Evil 5, 6, and Operation Raccoon City were the main releases. There was also an HD port of the 3DS exclusive Revelations, as well as Revelations 2 as a sequel. Some would consider this the weakest run the series had, only to go back to its roots in the next generation cycle, starting with Resident Evil VII. The games also weren’t very scary around this time. They were just too action-focused and didn’t have the same nuanced scares and puzzles as before. Revelations would be the only sub-series to feel scary or have any tension at all. Operation Raccoon City would be lauded as the worst game in the series.
The Last of Us would be considered one of the best horror games ever made. It was wildly praised and made waves throughout the gaming industry, receiving awards and praise from all angles. The tense stealth scenes with the Clickers were awesome. These monsters are some of the creepiest and eeriest creatures ever made for a horror game. This wasn’t just another zombie game. It would receive a sequel in the following generation as well as some of the most controversial decisions ever for a game. It would also receive a full remake and remaster.
Outlast
Released at the tail end of the HD era of gaming, Outlast never saw a port to consoles until the next generation. It was damn scary. This small indie game made waves and became one of the top streaming games of all time. The tense atmosphere and overall great design, in general, made Outlast terrifying. The sequel would be released several years later on PC and consoles, as well as a port of the first game released about a year later.
Amnesia was probably the top-streamed video game of the year in 2010. Game streaming was new, and scare reactions reached the charts on YouTube. There hadn’t been many really scary games during this generation. It was all action-focused and multiplayer-focused to generate sales. That’s why this indie game was released on PC only at the time. It had interesting puzzles and enemies you couldn’t fight. It wouldn’t receive a port until many years later and two generations later. The sequels, A Machine for Pigs and Rebirth, would be poorly received, and I personally didn’t like them that much either.
S.T.A.L.K.E.R. Series
The STALKER series wouldn’t sell well at first but would gain a huge cult following. The entire trilogy was released around the mid-life of the HD era and was exclusive to PC. It’s rough around the edges, but a huge following of moderators would improve the game, and it wouldn’t be until two generations later that a true sequel would be released. The game never saw a port to consoles, and for a reason. The engine is already poorly optimized on PCs and wouldn’t do well on consoles. It would be a huge undertaking to port the entire trilogy, and it would be hard to market.
Alien Isolation
Alien Isolation wasn’t technically developed for HD consoles, but mostly for PC and next-generation systems. It came out right as the next generation was coming in, and the HD versions were quickly forgotten. Isolation is considered the best game in the Alien series and one of the best horror games of the last couple of decades. It captures the 80s aesthetic of the movies and tells a great story while being terrifying. I still haven’t completed it to this day because of how scary it actually is.
Penumbra Series
The original horror trilogy, Penumbra, was developed by Frictional Games, which would later go on to make the Amnesia series. This was released for PC only and never received a console port. It was a less talked-about indie series that was loved among horror fans, but indie PC games didn’t receive the same spotlight that they do now. Console gamers didn’t care unless they were ported. Penumbra is a slow-paced, puzzle-focused horror series all about adventure and discovery. It’s creepy, full of psychological horror, and a must-play for any horror fan.
While this is stretching it a bit, The Evil Within was mostly meant for next-generation consoles and PCs. It played and looked nice on PS3 and Xbox 360, but those weren’t the intended systems. This was Shinji Mikami’s next opus and was definitely creepy and had some good elements, but it was too action-focused and unbalanced, and the story made no sense. Some say that’s the charm of survival horror games. There’s a bit of jank that’s needed. I personally just thought this game was okay, despite the amazing monster designs. A sequel would later come out, but not sell as well.
This is one of my favorite horror games of all time. It has a great story, memorable characters, and a great combat system that plays off of light and darkness. I’ve replayed this game many times, and it wasn’t an instant hit for Microsoft. The sales were slow, and it wasn’t appreciated until much later. It received a PC port and a recent remaster. It’s a must-play for any horror fan.
Siren: Blood Curse
It was a surprise to see a niche and obscure horror title return to PS3. Siren didn’t sell or review well but is considered a cult classic and part of the classic survival horror era. Blood Curse was a digital-only episodic release in the US that had some great scares and an overall fun adventure. Sadly, only Japan and Europe received a physical release.
Oh man, where do I start? My favorite horror series was butchered with this release. I rented this from GameFly and had to follow a guide through most of the game. It was a confusing, convoluted mess and felt like a chore to play. It wasn’t scary, it wasn’t fun, and it was the worst game in the whole series.
While the movies were quite enjoyable despite their flaws, the games were just awful. They weren’t as gruesome as the movies and played it too safe. Pretty much every bad conventional video game flaw was present here. Awful voice acting, terrible graphics, bad puzzles, and poor level design.
Vampire Rain
Easily considered one of the worst games of the HD era, there was no redeeming value in this game. There was nothing you could overlook. There wasn’t any “it’s so bad, it’s kind of charming” to this game either. It was just a disaster and an unplayable mess. It wasn’t scary; it felt like it was trying to be several games at once; it looked bad; it played even worse; and it wasn’t any fun despite all the hype leading up to its release.
Aliens: Colonial Marines
This game needs no introduction. It’s been covered by every “worst of” and “most controversial” video game on YouTube out there. Its history has been extensively documented. From broken AI to awful visuals, this is just a completely unfinished and broken game. It’s also considered one of the worst games ever made. It’s a stark contrast to Alien Isolation.
I had the displeasure of actually finishing this game when it came out. I was hoping it was going to be a great reboot of a classic horror series. I followed the developer’s diaries all the way through the release and played it without reading any reviews. The game is pretty bad. It’s one of the worst games of the HD era. It was just an awful chore and a mess of a game. It wasn’t fun. It wasn’t scary. It was just plain bad.
Amy
Probably one of the worst games ever made. This was a small indie game that was supposed to be full of suspense and horror, but instead, it’s a chore of a game with awful controls and graphics. The game was also poorly optimized and suffered terrible framerate issues. The story made no sense, and overall, it was just a stupid and lazy game.
I was so excited about this game, and every time I think about or have to write about it, it breaks my heart. I absolutely love Clive Barker’s work and have had it since I was a young teen. I fawned after the figures from Todd McFarlane and loved the characters in his movies. Undying was also a cult classic. The game was just trying to do too much at once. It had cramped-level design, awful performance, dated visuals, and just felt like a chore. The only thing it had going for it was the art design. It’s one of the worst games I’ve ever played and one of the saddest scars of the HD era.
Ys is a series I have barely dabbled in. I rarely finish JRPGs, either due to their insane difficulty spikes, incessant grinding, or boring story and characters. Ys I is a game that’s older than I am. It’s also incredibly short because of this, and due to the cryptic nature of games from the late 1980s, I decided to play this game using a walkthrough guide. This is sadly one of those JRPGs that has a specific way to play, or it becomes an incredibly hard game. There are so many things you can miss, but it also encourages multiple play-throughs. For a game this old, I don’t see any reason to play it other than to complete the Ys series from the beginning. It is as basic as JRPGs come due to its age as well.
The story is pretty decent, despite the short playtime. I actually enjoyed the characters as well. There isn’t a lot of talking that drags on forever. The game does get to the point with some short and sweet dialog. You play the series’ main protagonist, Adol Christin, who must collect the books of Ys to save the world from evil. It’s pretty typical, but I enjoyed the little world they built around the books of Ys. They were interesting to read, and I felt this was a world you could get sucked into if it were to progress (which, surprise, it did). The art is amazing, with beautiful backdrops. The music is also fantastic, thanks to legendary composer Yuzo Koshiro. There is lots of rock and beautiful orchestral music. The Chronicles+ version contains both the chiptune versions and the arranged versions.
Ys’ main combat system is called the “bump” system, in which you just walk into enemies and are dealt knockback damage if hit straight on. The idea is to hit them on the edge of their sprite, kind of like speed jousting. It’s a weird system, but it keeps the pace of the game moving, and I like that. Again, the game is really hard unless you quickly level and are constantly acquiring the best equipment. You can get some for free if you do things in a certain order or find a certain key for a certain chest. These are JRPG tropes that I absolutely hate because, most of the time, no one will know them without a guide or accidentally coming across them. Easter eggs and extra dialog are fine, but essential things to play are something that really irks me.
Due to the short length, you can easily hit the level cap in a few hours. The cap is 10, and you quickly acquire money and XP as you advance to more powerful enemies. For such a short game, there is a large variety of them as well, and their design is really cool. I always looked forward to seeing what was next. The dungeons are also varied, such as a mine (which is dark), an ice floor with mirrors, a 20-floor tower that you must climb towards the end, forests, and other places. It’s crazy just how much unique content was crammed into a 4-5 hour game. One thing I was relieved by is that if you keep up with the equipment and level up to maybe 4-5 before the first boss, you can easily fight each boss with just a few hits. I know that sounds crazy, but there’s only so much balancing in a game this short. The final boss is notorious for being impossible to beat, and even with the best armor and weapons, level cap, and Easy, I still had to try nearly a dozen times to beat him. You can also only fight him with a specific weapon.
Overall, Ys I is a memorable JRPG if you play it the way it was supposed to be played. Many will get frustrated due to the need to constantly level up fast and always have the best weapons, and the weird boss difficulty spikes will turn many away. I only recommend this game if you’re a fan of the series or really want to start from the beginning, like I am. It has fantastic art and music and is a well-contained and fun JRPG, if you play it right.
Ys II Chronicles+
Being a direct sequel to Ys I and being in my late 80s, I came into this not expecting much. While content-wise it’s completely new, with new locales, new characters, new weapons, and armor, otherwise it looks the exact same and plays the same way. You still play as Adol Christin, trying to save the world of Ys from another evil source and rescue the goddesses Reah and Freena.
The game even starts out the exact same way. You wake up in a house in a quiet village and must start your adventure in a green forest area, like before. Sadly, the game is just as cryptic and obscure when it comes to figuring out what to do. I followed a guide through my entire playthrough, but if I hadn’t, there would be so much backtracking and aimless wondering. Some of the dungeons are more improved layout-wise, but the final two dungeons are a labyrinthine mess, more so than anything in the first game. I had to resort to a map online to figure out where to go, especially when I had to backtrack and start learning shortcuts.
The bump system still exists, but seems a little easier and more forgiving this time around. You don’t need to hit enemies off-center, but it’s still not a fun combat system. It makes the game fast-paced, and I like the lack of random battles, but it’s still not engaging in any way. Thankfully, this time around, you don’t need to rely on hidden, obscure equipment and can just buy stuff as you can afford it. Only the short sword, in the beginning, can be had for free in the first dungeon, but everything is to be purchased. I liked the addition of magic wands in this game. It helps add a layer to combat, but sadly, it’s abused with boss fights. All but the final boss need to be beaten with magic only, and the only offensive magic is fire. Which I found a bit weird. Everything else is passive magic, such as being able to turn into a Roo to talk to enemies to pass certain areas; light magic, which is used to see secret doorways and light dark areas; and time magic, which slows enemies down. Unfortunately, a lot of items, required or not, are hidden in obscure areas and can be easily missed without thorough exploration or a guide.
I did find the boss fights more manageable this time around and less frustrating. The leveling system is also improved, but only slightly. While the cap this time around went from 10 to 55, you can easily reach the first 30 levels in the first two hours of the game. Before the first boss, I was already almost level 20. Bosses are a lot more reasonable, and I only struggled with a couple of them, but once you learn their attack patterns, it becomes much more manageable.
Overall, YS II is a good sequel to the first game. With enough new content to explore, an interesting story, and fun characters, while I wouldn’t say the story itself is memorable, the adventure itself is fun. I just wish the magic system was more expanded and there was less backtracking. Most of the game’s fault comes from the cryptic items and confusing dungeon layouts, but it’s manageable with a guide. It’s a fine Ys game to send out with the 80s and still remains a solid RPG today.
The entire series is well worth playing, but only if you’re curious about the beginning of the series, want to start the series from the beginning, or just like 80s JRPGs. Expect basic combat, cryptic progression, confusing dungeons, and unbalanced bosses in the first game. If you play with a guide, you will most likely have a great time.
TheLost Planet series is one of those sad ones you see on “worst of” or “what happened” YouTube videos. The first game is great if not repetitive. It was early in the HD era of gaming and showed off what the Xbox 360 could do. The second game took a serious dive and tried to be a Monster Hunter rip-off and the third game tries to blend both but doesn’t do it very well. The biggest strength in Lost Planet 3 is the continued story from the first game and it’s done quite well with story twists and surprises, but it’s dished out too slowly and the game in between is repetitive and slow.
You play as Jim Peyton. A man who is just using his rig to make some money to send back to Earth for his wife and baby. You are back on E.D.N. III and you are back to work for the NEVEC company just like in the first game, and the story starts out really slow. While you wait for that to pick up you get to learn the two main gameplay loops here. On foot shooting and your rig. The rig is a hulking mech that can’t really fight. It’s mostly used to trek across small areas to get to an objective and I honestly find this a waste of time. The whole trapesing across areas to get to somewhere isn’t done right. The areas are small, there’s zero exploration, and it just wastes time. You can eventually unlock fast traveling, but you can only fast travel at the opening of each area. The first 2/3 of the game starts each mission with you doing the same preamble of walking out of the base and then across the same areas dozens of times to get to the objective. When fast travel is unlocked it helps, but why wasn’t this an option from the start?
The rig can kind of fight, but it’s melee brawling with larger Akrid which are the planet’s native creatures you must kill. The same five-six enemies repeat throughout the entire game and it gets old quickly. There are a ton of repeated boss fights in the game and to mix things up (not really) you can fight them in the rig as well. This consists of timed blocks and then using your claw arm to and drill to get at their weak points which glow orange, a series staple. This orange stuff is the lifeblood of the planet and used as currency in-game and is sent back to Earth to solve the energy crisis. The mech itself is very clunky but in a bad way. It feels unresponsive and sluggish to move and the boss fights are never epic feeling or satisfying. The most irritating missions are the ones in which it turns into a drilling platform and you must defend it. These missions last for what seems like forever and you never have good enough weapons for the enemies at hand.
Let’s get to the on-foot combat. The weapons here are completely useless. Only the shotgun and assault rifle is any good. The hunting rifle, bowcaster, and grenade launcher are mostly useless. They fire too slow as every single enemy moves fast and swarms you. They only became useful in the final chapter when you finally fight human enemies. The same few enemies repeat. Three small swarming enemy types, two larger giant dog-like creatures, one centipede-like creature that can use cover, and three boss types that repeat often. That’s it. The game relies on quick-time events when enemies get too close and especially in the rig. They all move fast and don’t benefit from long-range weapons or slow-shooting weapons. You need a lot of ammo to pelt at them to keep them off of you. There are upgrades and weapons to purchase, but you wind up not needing most of them for the other weapons because they are useless. You can also upgrade your rig, but outside of armor there really isn’t a reason to do much upgrading.
The entire game is also dull to look at. Sure it looks nice graphically, but artistically the entire game is just ice and snow. There’s no variation and it just looks boring. Even the base is boring to be in because it’s all ice and snow. I know this is a frozen planet, but there are usually other biomes on every planet type. Mix it up some. Outside of shooting Akrid you are pulling levers, turning knobs, and pressing buttons. There are some scripted events, but the few interior areas are drab and just as boring as the outside. The game has no soul and feels like a typical cookie-cutter shooter. It feels like it tries to be Dead Space 3 sometimes with odd horror music that doesn’t fit and the creatures that hide behind cover.
Overall, the game is just so underwhelming. It doesn’t have compelling shooting, the weapons suck, the rig is wasted by not having any weapons, and the areas repeat just like the bosses and enemy types. The story is the only thing worth sticking around for, but unless you’re a hardcore Lost Planet fan there’s no reason to play this. The story is for fans of the original game and newcomers won’t get the full impact of the twists in the story. The graphics look nice, and the voice acting is great, but the same repeated ice and snow levels for 10 hours get old really fast. Sadly, this series doesn’t end with a bang and there’s a reason why Capcom left it in the graveyard.
The original release of Doom 3was a huge deal. It was a technical marvel with fantastic new lighting effects and textures that could fill the latest GPU and all of your RAM. It split fans due to the slower pace and focus on jump scares (that honestly don’t really work these days anymore) and a bigger focus on the story (if you can call it that). The game retains the same dark visuals and monsters from before, but being the first game in full 3D it had a lot of problems.
The first thing you will notice is that this release has no visual upgrades outside of some texture filtering and anti-aliasing and slightly better lighting. The textures still look muddy and the models are still low-poly. With this being the third official release of this game I’m surprised more work hasn’t been done to it. You play as a marine who is stationed on Mars when things suddenly go wrong. The first couple of levels is probably the best since they slowly introduce the gameplay to you and have better-designed levels. Zombies emerge from the dark, and your flashlight is a lifeline. It does have a short battery but recharges within seconds.
The main issue with Doom 3 is its much slower pace in every part of the game. The movement is slow (you have adrenaline that’s used for limited sprinting which is annoying), and the weapons reload slowly (why is there reloading anyway?). Not to mention the weapons just plain suck. The pistol is useless outside of the first couple of levels. I never touched it after this. The machine gun is useless in later levels, and everything else just feels slow. Enemies feel slow as well. The environments are also cramped with too many enemies spawning at once and I constantly backed into walls and got stuck in corners trying to get away. Very rarely does the game ever feel like a classic Doom game with more open areas.
The level design is also terrible. The game is way too long as it is and it’s just boring hallways after hallway finding PDA access cards, running back and forth activating switches, and trying to open doors. nearly eight grueling hours of this. It felt like a chore after the first two. Eventually, you do get to Hell, but it’s such a short level with a boss fight at the end, but it still suffered from cramped areas and nothing new except a couple of enemies that finally show up such as the Hell Knight and Arch-Vile which are some of the toughest enemies in the game. I mostly stuck to the strategy of using guns that shot the fastest such as the Cell machine gun being the most powerful with the chaingun being second. I used the shotgun through most of the mid-section of the game until I got the cell rifle.
There are a few boss fights in the game that all play out the same, and in the end, the entire game is just one long boring chore. It’s fun at first, but if you are a veteran of classic Doom games then most of you may just shut this off early. This is my third play-through of this game and it’s less enjoyable each time. I originally played this on Xbox, and then PC, and then dabbled in it a bit on Xbox 360 and never finished it. Now I completed it on Switch.
Speaking of the Switch the game plays fine, but there is some slow down in the larger areas and it doesn’t always stay at 60FPS. In handheld mode, the game runs fine as well, and you have the option to turn off flashlight shadows to help, but overall it’s great to just have another FPS on the Switch. These don’t come around often. Included is the Resurrection of Evil expansion which I already finished once on Xbox and a new Lost Mission short campaign which I will get around to eventually. It’s nice that there’s some new content. Overall, this could have easily been a remake from the ground up or a mode that made it feel faster-paced like the classic games. If you are itching for a mid-2000s FPS game then go ahead. Don’t come into this thinking it’s like the newer Doom reboots. This game was a specific era of id Software at its lowest point (Quake 4, Rage)
Growing up, I wasn’t into Star Trek, and I also didn’t have a gaming PC. The computer we had for the family was for website development and it didn’t run any type of 3D applications well. PC gaming was pretty much out of my mind until the mid-2000s, but I also passed this up on PS2. I just felt Star Trek was a boring grown-up show and didn’t care at all. I now love the series and have caught up to halfway through the Voyager series so the characters and flow of the story actually made sense to me.
You play as a brand new Hazard Team thrown together by Tuvok to surgically strike enemy ships. The Voyager gets stuck in space and can’t repair itself or warp out due to something dampening its engines. It’s your job to find out what this is. It plays out just like a Star Trek episode. There is great voice acting from the show’s cast which is really nice. There are a fair amount of cut scenes, but of course, this isn’t anything stellar or memorable. It’s interesting enough to get you through the five hours it takes to finish the campaign and that’s all.
What is nice is the Star Trek experience is here. Weapons that feel like they fit in the universe, you get to explore parts of the ship, and it’s nice to see a 3D interactive world of something you see on TV a lot. Missions are varied thanks to the environments that change up. Sadly, there are no worlds you are plopped down in. Just lots of different types of ships and a few different enemy types. These range from Klingons that we all know to new original species just for this game. This is a typical id Tech 3 shooter with nothing special to it. Enemy AI is pretty dumb and the game is extremely linear. There are no puzzles or thrills. Just blast your way past wave after wave to get to the next cut scene.
There are two different types of ammo types. You pick up ammo crystals for one and regular blue energy for the other. There are nine different weapons in the game including your phaser which has unlimited ammo and does the least amount of damage. The weapons, while original and cool looking, aren’t anything special and their alt-fire modes are pretty bland. I understand this was the early days of shooters, but Half-Life proved you can have a small arsenal and make them have weight and feel unique. It got to the point that I just stuck to two different weapons at all times because the enemies are just bullet sponges. They swarm you head-on and don’t take cover or dodge or strafe. I could stand in one corner and just knock them all out and advance to the next room. The game is fairly easy because of this.
There are only two boss fights in this game and they are both pushovers because you can exploit their dumb AI. Throughout most of the game you have AI companions that do a decent job killing everything, but they usually just stand around and can’t die anyway. There is a single stealth section that felt completely pointless as the AI is so dumb you can walk right behind them and they won’t notice you. Gameplay-wise there’s literally nothing else. Just lots of elevator switches and control panels to press.
Visually the game looks the part artistically. You won’t mistake this for another game, but the graphics themselves are obviously really dated and didn’t look the best even when it was released. However, you know what you’re getting into with a two-decade-old game. It still looks clean and there is a lot of detail in making this look and feel like Star Trek. It’s worth a short play-through on a late-night gaming session, but it’s mostly forgettable.
inFamous 2 is the perfect example of improving upon every aspect of a prequel without adding anything new to evolve the series. It seems Sucker Punch focused so much on what seems to be what they wanted the first game to really be—given more time—and yeah. It really feels like what the first game should have been. The improvements are noticeable right off the bat when you take control of Cole. The camera is closer to him, and it bobs and shakes, and the visuals are greatly improved. This is one of the best-looking PS3 games to date, but more so on a technical scale—more on that later. Thanks to motion capture and a better actor for Cole, the story and characters have greatly improved. He’s actually quite likeable, and the cast is pretty entertaining to see on screen thanks to the frequent cut scenes.
The writing is also better. I actually got a few chuckles out of me, and the subtle inflections in the voice acting all add character and weight to the story, which is also better. It picks up right where the first game left off; in fact, you’re leaving Empire City while you watch its destruction. The beast hinted at in the first game is the main goal here, and it adds a sense of urgency and dread to the whole story. Your main goal is to find more blast cores to give Cole more power to detonate an RFI to save New Marais from the plague seen in the first game. The Beast is destroying all human life as he moves down the Eastern Seaboard, but why he is would be a spoiler. It takes forever, but the game does have a satisfying ending and concludes the series as a whole. However, the whole morality thing just isn’t nailed down yet. It’s still very binary, and you now have two female characters—Nix and Kuo—who try to sway you in either direction, but this attempt at organic morality shifting like in Mass Effect just doesn’t work. It’s basically the angel and devil on either shoulder, and in the end, your choices don’t matter outside of specific cut scenes and missions you might see or play. The ending choice determines the ending, and even if you played well through the whole game, you could choose the evil ending, which is really disappointing and weird.
Outside of the much-improved characters and story, the overall game loop is identical. You run around completing the same type of side quests as before and gain back territory from three different factions. This became just as monotonous and tiring as the first game did, despite slightly less annoying mission types. However, Cole’s ability tree is completely meaningless in this game, as you need to unlock powers before you can buy them. Even if you have the option to buy them, it’s grayed out, and you always have enough XP to buy these abilities, as most of the passive ones are just acquired through the story. So, one backstep is the ability tree, for sure. It just feels pointless to have an XP system.
Combat is improved mostly with melee. You know, get a stick to beat enemies up with, and there are cinematic finishing moves to go along with it. You will do a lot of melee combat in this game when someone is up close, but your other abilities are also improved, and some are added. Cole’s overall combat feels improved with better animations and effects. Various new abilities include a missile, triple grenade, pulse blast with gravity negation, and also ice abilities, which tie into the story, but I felt these were pretty useless. I guess there are only so many lightning abilities you can have without delving into other types. If you venture into the evil path, you get a different ability type, which is maybe some weird evil mist-type power? It’s hard to say exactly what it is, as it’s not an element. I mostly stuck to Cole’s abilities and eventually found a loud out I preferred and stuck to it.
Parkour hasn’t changed much, with Cole magnetizing to ledges a little too much still, and New Marais is still a pain to get around. There are two light rails you can speed around, but they aren’t connected, which makes no sense, and the other two areas don’t have any means of traveling quickly, so there is still no fast travel. New Marais as a whole is just as lifeless as Empire City, with nothing to do in it. In fact, it’s exactly the same. Just more pedestrians and animations added, and that’s it. It’s still a colorless, lifeless, drab, and gray open world for an excuse to do side quests, find dead drops, and find blast shards. It feels better designed for this type of game, but overall, it’s not much better.
With that said, the game improves upon many things like story, characters, animations, graphics, combat, and better quest design, but it still feels like the first game in the end. There isn’t anything really new here outside of some new enemies and mini-boss encounters. New Marais itself is a lifeless, dull city with the same exact things to do as in the first game. I did enjoy this game more, but after a few hours in the honeymoon phase, you realize you’re playing the same game.
I passed on inFamous back when it came out for many reasons. Open-world games were being pushed hard in the late 2000s, and none of them were unique or interesting to explore. It was an excuse to add filler and repetitive missions, and most of them just felt lifeless and empty. inFamous is no exception, but it’s not a bad game. Very few games could capture a fun open world like Grand Theft Auto or Assassin’s Creed, but at least Sucker Punch tried. The protagonist is a typical bald, generic white male character with no personality. Cole McGrath is not a likeable character in this game, and he and all the others are entirely forgettable. cookie-cutter dialog to just barely get the story across. There’s no actual personality put into any of the characters. The voice acting isn’t bad; it’s just not personable. The game focuses on a good vs. evil aspect, as this is supposed to be an original superhero game, but it’s binary. There’s nothing organic about it, and it feels completely forced. Save the citizens by healing them or leaving them be; help a citizen fight off attackers or steal their shards and let them die. It’s a contrived concept that was done to death at the time, and the game doesn’t have the depth of, let’s say, Mass Effect to allow a natural progression of good or evil.
A poorly implemented morality system aside, the game does do action and combat well. Your main power is a lightning bolt that you can shoot like a machine gun at enemies. This plays out like a third-person shooter and feels pretty good. Over time, Cole gains more powers via underground generators that end up becoming pretty repetitive missions. You are in a dark sewer with various platforms, and it’s just a training ground for using the new ability you acquired. Various abilities include a missile, shield, ground pound, force blast, sniper blast, and a few others. They are quite useful and feel good to use, too. You do have an energy meter that requires recharging via anything that stores electricity. Walk up to a car, lamp post, electrical box, AC unit, etc., and you can absorb its power. Each item has different amounts of stored energy, but this will also heal you.
Enemies come in the form of more genericness. Boring dudes wearing gas masks, trash bags, or red jackets all use machine guns or rocket launchers. There’s an occasional heavy enemy that’s a bit more unique, but there are three factions in the game—one on each island—and there are just variations of the same type. What gets frustrating about the combat is that sometimes there are just too many enemies thrown at you. This can become especially annoying during missions in which you have to protect something and said object gets damaged super fast. You have to really be accurate with your aim, make sure an energy source is nearby, and utilize more area of effect powers first. Later on, you get a massive lightning storm ability that can be controlled with the six-axis motion, and that’s useful for massive groups or vehicles. So, there isn’t too much strategy needed, but just in making sure you don’t die by prioritizing large groups first.
There really aren’t any boss fights in the game outside of maybe three, including the end boss. There are about 40 main missions, and most are rotated mission types. Protect this object, destroy this group of enemies, escort this person, destroy these vehicles, climb this large structure, etc. Side missions make up the bulk of the game and reward you with XP for leveling up your powers, but it’s the same recycled stuff, and there are so damn many of them. My God, there are at least 30 on each island. These are all the same 8–10 types of missions, similar to the main missions recycled ad nauseum. You’re either protecting something, killing something, or escorting something, and it’s fine at first, but if you want to unlock trophies, this will test your resolve. I did end up finishing all the side quests and most of the dead drops.
You can upgrade your energy meter by adding blips by finding blast shards, but these are spread out randomly, and there’s no way to track them. Dead drops are tracked via pinging on your radar and aren’t too hard to find, but this leads me to the biggest quality of life issues. There’s no fast travel. Running around in this boring and lifeless world is bad enough, but it can take five or more minutes to get from one island to the next. You can ride power lines, but they are broken up and don’t all connect around the islands. This means running around on foot, but when I say lifeless, I mean it. Pedestrians just wander around doing nothing and are just animations filling the world. Cars just drive in straight lines and don’t react to you. They just stop on a dime if you walk past them. The world is gray and brown and dull to look at, despite how decent the visuals are on a technical level. There are no buildings to enter, no shops, and nothing that can be destroyed. It’s a very static world.
With that said, inFamous is only worth playing if you feel you need to start the series or want an older open-world game to play. The controls are great, and the gameplay itself is solid, but many quality of life improvements would have been nice and a more fun world to be in. The story feels too binary and, in itself, isn’t anything interesting or memorable. The characters are lifeless and generic, and the quests get repetitive and annoyingly hard quickly. That doesn’t mean the game is bad; it just needs lots of improvements in the sequel. Cole’s powers are fun to use, and the parkour and overall combat gameplay work well. There are too many side quests; it’s hard to find blast shards.
Try multiplayer. A lot of fun !