We all love a good scare, right? Horror games are some of gaming’s greatest past times. Usually booming in October, horror games from the past and present are played all around the world. The problem is, there just aren’t a lot of them made, and the best ones are far and few between. Usually, this is a great time to dig up old classics rather than trudge through recent crap. While the PS1/PS2 era was the golden age of horror games, the HD era, or the seventh generation of consoles, struggled and was probably the most anemic when it came to horror games, especially the good ones. There’s a reason why some of the rarest and most coveted physical games are horrors. It’s the genre that’s been the least explored and not done well enough most of the time. If you can look past clunky controls and awkward gameplay, most retro horror games do provide good scares, atmosphere, creepy monsters, and good visuals. I’ve compiled a list of the best and the worst.
American McGee is well known for his dark interpretation of the Alice in Wonderland series. The first game, American McGee’s Alice, was clunky mechanically but was a visual treat. The same goes for the sequel. It’s a gorgeous game with a lot of dark themes dealing with mental illness. The enemies are fantastically designed, and the levels themselves are living art. Despite the incredibly repetitive gameplay, this one is a blast to play through.
A lot of people didn’t like Homecoming due to its more action-oriented combat, but I actually quite liked it. I feel it was the last good Silent Hill game in the series, and it still retains the creepy atmosphere and insane creature design. The haunting music is still present as well. While it’s not as tense as the original trilogy, Homecoming does have better combat, despite being the wrong focus here. This was the first game in the series that was part of the jump to the next generation. The next game in the series, Downpour, would be considered the worst in the series, and I personally hated it. These would be the last games in the series to date.
Metro 2033 and Last Light were some of the best horror games to grace the seventh generation of consoles. While they played and looked best on PC, the console versions still looked great and did a good job giving us scares. The post-apocalyptic horror series had an intriguing story and a tense atmosphere, along with crazy creature designs. The final game in the trilogy, Exodus, would be on next-generation systems and receive mixed reviews.
While not inherently designed to give you nightmares, Shadows has a lot of horror elements in its design, such as creepy enemies and an overall atmosphere of dread. It’s more of a comedy-horror title, but it has tons of style that helps make swallowing the shallow substance a bit easier. It’s also not very good-looking, on a technical basis, but the art is awesome. Most of Suda 51’s games were one-shots and never saw sequels. SotD never saw high enough sales, even if he wanted to do a sequel. To date, it hasn’t seen a remaster, remake, or port.
Condemned Series
Condemned: Criminal Origins really showed us what next-generation visuals could look like. The E3 2006 demo blew me away, and it was one of the reasons I got an Xbox 360. This was one of the few games that looked the part and really pushed the industry into a new era of HD visuals. It’s a game that can be replayed many times, and you will always have a fun experience. It’s too bad the series is dead because Monolith nailed the atmosphere here. The game is intense, with crazy melee combat and incredibly dark and haunting levels. Crazy bums coming out of nowhere, breathing, panting, and trying to attack you in dark hallways is something else. The sequel, Bloodshot, was great but focused more on combat and less on the atmosphere, so it’s not quite as scary. It was also the nail in the coffin, as due to the poor sales of the sequel, Sega shuttered the series for good. To date, the series hasn’t seen a remaster, remake, or port of any kind.
Dante’s Inferno is one of the best hack-and-slash games ever made, but EA was bound to make sure you didn’t know that. It didn’t get much attention and was considered just another God of War rip-off. While the game was short, it had incredibly responsive and fun combat, an interesting protagonist, and insanely gory and adult-themed levels. It’s just too bad the story wasn’t fleshed out enough. What’s here is a fun 4-5 hour game that you won’t find anywhere else. Sadly, the game’s low sales sealed its fate to have no sequel, caused Visceral to shutter, and hasn’t seen a port, remaster, or remake to date.
Specifically speaking about the first two games, BioShock had a crazy dark atmosphere, some creepy enemies, and horror that kind of just oozed everywhere. There were no jump scares or downright frightening scenes, but you always had a sense of dread and fear, and that’s really hard to pull off in games. The game was more about psychological horror and isolation, and it sure pulled off mostly the best in the first game. Surprisingly, the entire trilogy was released during this generation and would receive barely passable ports later on as the BioShock Collection.
While Dead Space 3 was mostly about action and less about horror, the first two games were damn scary. I would consider them one of the scariest games I have ever played. Jump scares aside, there was a constant foreboding presence of something lurking around every corner, and the Necromorphs are some of the greatest video game enemies of all time. This was peak horror during the HD era. Another trilogy saw its ending in the same generation cycle. The series would stall here, and the first game would receive a remake two generation cycles later.
Deadly Premonition is the perfect game; it’s so bad, it’s good. The gameplay is dated and feels like a PS1 game; the graphics are terrible; and the voice acting is awful, but the writing and overall atmosphere the game presents are well done and memorable. It really feels like a PS2 game that was quickly ported over to next-gen consoles without any improvements in mind. It can be scary in the sense that its trippy Japanese horror weirdness will freak you out more than scare you. This is one of the few games you should stomach for its terrible design and weirdness. It’s worth it. It would get a sequel in the next generation, but it would not look like it and would be poorly received.
Oh, man, this one brings me back. The first game was very scary, with crazy The Ring girl vibes that were all the rage in the early 2000s. The gunplay was genuinely solid, and you needed a NASA PC to run it back in the day, but forget about understanding the story. The second game had some really scary elements but was more action-oriented and had less of a mid-2000s PC shooter Half-Life 2 style vibe to it. The third game, well, just isn’t scary at all. Another trilogy was released in the same console cycle. While the first game was a port and was released during the PS2/Xbox era, the entire trilogy would never see a remake or remaster.
The Resident Evil series really took off after the previous generation. This generation will see the most action-focused games yet. Resident Evil 5, 6, and Operation Raccoon City were the main releases. There was also an HD port of the 3DS exclusive Revelations, as well as Revelations 2 as a sequel. Some would consider this the weakest run the series had, only to go back to its roots in the next generation cycle, starting with Resident Evil VII. The games also weren’t very scary around this time. They were just too action-focused and didn’t have the same nuanced scares and puzzles as before. Revelations would be the only sub-series to feel scary or have any tension at all. Operation Raccoon City would be lauded as the worst game in the series.
The Last of Us would be considered one of the best horror games ever made. It was wildly praised and made waves throughout the gaming industry, receiving awards and praise from all angles. The tense stealth scenes with the Clickers were awesome. These monsters are some of the creepiest and eeriest creatures ever made for a horror game. This wasn’t just another zombie game. It would receive a sequel in the following generation as well as some of the most controversial decisions ever for a game. It would also receive a full remake and remaster.
Outlast
Released at the tail end of the HD era of gaming, Outlast never saw a port to consoles until the next generation. It was damn scary. This small indie game made waves and became one of the top streaming games of all time. The tense atmosphere and overall great design, in general, made Outlast terrifying. The sequel would be released several years later on PC and consoles, as well as a port of the first game released about a year later.
Amnesia was probably the top-streamed video game of the year in 2010. Game streaming was new, and scare reactions reached the charts on YouTube. There hadn’t been many really scary games during this generation. It was all action-focused and multiplayer-focused to generate sales. That’s why this indie game was released on PC only at the time. It had interesting puzzles and enemies you couldn’t fight. It wouldn’t receive a port until many years later and two generations later. The sequels, A Machine for Pigs and Rebirth, would be poorly received, and I personally didn’t like them that much either.
S.T.A.L.K.E.R. Series
The STALKER series wouldn’t sell well at first but would gain a huge cult following. The entire trilogy was released around the mid-life of the HD era and was exclusive to PC. It’s rough around the edges, but a huge following of moderators would improve the game, and it wouldn’t be until two generations later that a true sequel would be released. The game never saw a port to consoles, and for a reason. The engine is already poorly optimized on PCs and wouldn’t do well on consoles. It would be a huge undertaking to port the entire trilogy, and it would be hard to market.
Alien Isolation
Alien Isolation wasn’t technically developed for HD consoles, but mostly for PC and next-generation systems. It came out right as the next generation was coming in, and the HD versions were quickly forgotten. Isolation is considered the best game in the Alien series and one of the best horror games of the last couple of decades. It captures the 80s aesthetic of the movies and tells a great story while being terrifying. I still haven’t completed it to this day because of how scary it actually is.
Penumbra Series
The original horror trilogy, Penumbra, was developed by Frictional Games, which would later go on to make the Amnesia series. This was released for PC only and never received a console port. It was a less talked-about indie series that was loved among horror fans, but indie PC games didn’t receive the same spotlight that they do now. Console gamers didn’t care unless they were ported. Penumbra is a slow-paced, puzzle-focused horror series all about adventure and discovery. It’s creepy, full of psychological horror, and a must-play for any horror fan.
While this is stretching it a bit, The Evil Within was mostly meant for next-generation consoles and PCs. It played and looked nice on PS3 and Xbox 360, but those weren’t the intended systems. This was Shinji Mikami’s next opus and was definitely creepy and had some good elements, but it was too action-focused and unbalanced, and the story made no sense. Some say that’s the charm of survival horror games. There’s a bit of jank that’s needed. I personally just thought this game was okay, despite the amazing monster designs. A sequel would later come out, but not sell as well.
This is one of my favorite horror games of all time. It has a great story, memorable characters, and a great combat system that plays off of light and darkness. I’ve replayed this game many times, and it wasn’t an instant hit for Microsoft. The sales were slow, and it wasn’t appreciated until much later. It received a PC port and a recent remaster. It’s a must-play for any horror fan.
Siren: Blood Curse
It was a surprise to see a niche and obscure horror title return to PS3. Siren didn’t sell or review well but is considered a cult classic and part of the classic survival horror era. Blood Curse was a digital-only episodic release in the US that had some great scares and an overall fun adventure. Sadly, only Japan and Europe received a physical release.
Oh man, where do I start? My favorite horror series was butchered with this release. I rented this from GameFly and had to follow a guide through most of the game. It was a confusing, convoluted mess and felt like a chore to play. It wasn’t scary, it wasn’t fun, and it was the worst game in the whole series.
While the movies were quite enjoyable despite their flaws, the games were just awful. They weren’t as gruesome as the movies and played it too safe. Pretty much every bad conventional video game flaw was present here. Awful voice acting, terrible graphics, bad puzzles, and poor level design.
Vampire Rain
Easily considered one of the worst games of the HD era, there was no redeeming value in this game. There was nothing you could overlook. There wasn’t any “it’s so bad, it’s kind of charming” to this game either. It was just a disaster and an unplayable mess. It wasn’t scary; it felt like it was trying to be several games at once; it looked bad; it played even worse; and it wasn’t any fun despite all the hype leading up to its release.
Aliens: Colonial Marines
This game needs no introduction. It’s been covered by every “worst of” and “most controversial” video game on YouTube out there. Its history has been extensively documented. From broken AI to awful visuals, this is just a completely unfinished and broken game. It’s also considered one of the worst games ever made. It’s a stark contrast to Alien Isolation.
I had the displeasure of actually finishing this game when it came out. I was hoping it was going to be a great reboot of a classic horror series. I followed the developer’s diaries all the way through the release and played it without reading any reviews. The game is pretty bad. It’s one of the worst games of the HD era. It was just an awful chore and a mess of a game. It wasn’t fun. It wasn’t scary. It was just plain bad.
Amy
Probably one of the worst games ever made. This was a small indie game that was supposed to be full of suspense and horror, but instead, it’s a chore of a game with awful controls and graphics. The game was also poorly optimized and suffered terrible framerate issues. The story made no sense, and overall, it was just a stupid and lazy game.
I was so excited about this game, and every time I think about or have to write about it, it breaks my heart. I absolutely love Clive Barker’s work and have had it since I was a young teen. I fawned after the figures from Todd McFarlane and loved the characters in his movies. Undying was also a cult classic. The game was just trying to do too much at once. It had cramped-level design, awful performance, dated visuals, and just felt like a chore. The only thing it had going for it was the art design. It’s one of the worst games I’ve ever played and one of the saddest scars of the HD era.
Ys is a series I have barely dabbled in. I rarely finish JRPGs, either due to their insane difficulty spikes, incessant grinding, or boring story and characters. Ys I is a game that’s older than I am. It’s also incredibly short because of this, and due to the cryptic nature of games from the late 1980s, I decided to play this game using a walkthrough guide. This is sadly one of those JRPGs that has a specific way to play, or it becomes an incredibly hard game. There are so many things you can miss, but it also encourages multiple play-throughs. For a game this old, I don’t see any reason to play it other than to complete the Ys series from the beginning. It is as basic as JRPGs come due to its age as well.
The story is pretty decent, despite the short playtime. I actually enjoyed the characters as well. There isn’t a lot of talking that drags on forever. The game does get to the point with some short and sweet dialog. You play the series’ main protagonist, Adol Christin, who must collect the books of Ys to save the world from evil. It’s pretty typical, but I enjoyed the little world they built around the books of Ys. They were interesting to read, and I felt this was a world you could get sucked into if it were to progress (which, surprise, it did). The art is amazing, with beautiful backdrops. The music is also fantastic, thanks to legendary composer Yuzo Koshiro. There is lots of rock and beautiful orchestral music. The Chronicles+ version contains both the chiptune versions and the arranged versions.
Ys’ main combat system is called the “bump” system, in which you just walk into enemies and are dealt knockback damage if hit straight on. The idea is to hit them on the edge of their sprite, kind of like speed jousting. It’s a weird system, but it keeps the pace of the game moving, and I like that. Again, the game is really hard unless you quickly level and are constantly acquiring the best equipment. You can get some for free if you do things in a certain order or find a certain key for a certain chest. These are JRPG tropes that I absolutely hate because, most of the time, no one will know them without a guide or accidentally coming across them. Easter eggs and extra dialog are fine, but essential things to play are something that really irks me.
Due to the short length, you can easily hit the level cap in a few hours. The cap is 10, and you quickly acquire money and XP as you advance to more powerful enemies. For such a short game, there is a large variety of them as well, and their design is really cool. I always looked forward to seeing what was next. The dungeons are also varied, such as a mine (which is dark), an ice floor with mirrors, a 20-floor tower that you must climb towards the end, forests, and other places. It’s crazy just how much unique content was crammed into a 4-5 hour game. One thing I was relieved by is that if you keep up with the equipment and level up to maybe 4-5 before the first boss, you can easily fight each boss with just a few hits. I know that sounds crazy, but there’s only so much balancing in a game this short. The final boss is notorious for being impossible to beat, and even with the best armor and weapons, level cap, and Easy, I still had to try nearly a dozen times to beat him. You can also only fight him with a specific weapon.
Overall, Ys I is a memorable JRPG if you play it the way it was supposed to be played. Many will get frustrated due to the need to constantly level up fast and always have the best weapons, and the weird boss difficulty spikes will turn many away. I only recommend this game if you’re a fan of the series or really want to start from the beginning, like I am. It has fantastic art and music and is a well-contained and fun JRPG, if you play it right.
Ys II Chronicles+
Being a direct sequel to Ys I and being in my late 80s, I came into this not expecting much. While content-wise it’s completely new, with new locales, new characters, new weapons, and armor, otherwise it looks the exact same and plays the same way. You still play as Adol Christin, trying to save the world of Ys from another evil source and rescue the goddesses Reah and Freena.
The game even starts out the exact same way. You wake up in a house in a quiet village and must start your adventure in a green forest area, like before. Sadly, the game is just as cryptic and obscure when it comes to figuring out what to do. I followed a guide through my entire playthrough, but if I hadn’t, there would be so much backtracking and aimless wondering. Some of the dungeons are more improved layout-wise, but the final two dungeons are a labyrinthine mess, more so than anything in the first game. I had to resort to a map online to figure out where to go, especially when I had to backtrack and start learning shortcuts.
The bump system still exists, but seems a little easier and more forgiving this time around. You don’t need to hit enemies off-center, but it’s still not a fun combat system. It makes the game fast-paced, and I like the lack of random battles, but it’s still not engaging in any way. Thankfully, this time around, you don’t need to rely on hidden, obscure equipment and can just buy stuff as you can afford it. Only the short sword, in the beginning, can be had for free in the first dungeon, but everything is to be purchased. I liked the addition of magic wands in this game. It helps add a layer to combat, but sadly, it’s abused with boss fights. All but the final boss need to be beaten with magic only, and the only offensive magic is fire. Which I found a bit weird. Everything else is passive magic, such as being able to turn into a Roo to talk to enemies to pass certain areas; light magic, which is used to see secret doorways and light dark areas; and time magic, which slows enemies down. Unfortunately, a lot of items, required or not, are hidden in obscure areas and can be easily missed without thorough exploration or a guide.
I did find the boss fights more manageable this time around and less frustrating. The leveling system is also improved, but only slightly. While the cap this time around went from 10 to 55, you can easily reach the first 30 levels in the first two hours of the game. Before the first boss, I was already almost level 20. Bosses are a lot more reasonable, and I only struggled with a couple of them, but once you learn their attack patterns, it becomes much more manageable.
Overall, YS II is a good sequel to the first game. With enough new content to explore, an interesting story, and fun characters, while I wouldn’t say the story itself is memorable, the adventure itself is fun. I just wish the magic system was more expanded and there was less backtracking. Most of the game’s fault comes from the cryptic items and confusing dungeon layouts, but it’s manageable with a guide. It’s a fine Ys game to send out with the 80s and still remains a solid RPG today.
The entire series is well worth playing, but only if you’re curious about the beginning of the series, want to start the series from the beginning, or just like 80s JRPGs. Expect basic combat, cryptic progression, confusing dungeons, and unbalanced bosses in the first game. If you play with a guide, you will most likely have a great time.
TheLost Planet series is one of those sad ones you see on “worst of” or “what happened” YouTube videos. The first game is great if not repetitive. It was early in the HD era of gaming and showed off what the Xbox 360 could do. The second game took a serious dive and tried to be a Monster Hunter rip-off and the third game tries to blend both but doesn’t do it very well. The biggest strength in Lost Planet 3 is the continued story from the first game and it’s done quite well with story twists and surprises, but it’s dished out too slowly and the game in between is repetitive and slow.
You play as Jim Peyton. A man who is just using his rig to make some money to send back to Earth for his wife and baby. You are back on E.D.N. III and you are back to work for the NEVEC company just like in the first game, and the story starts out really slow. While you wait for that to pick up you get to learn the two main gameplay loops here. On foot shooting and your rig. The rig is a hulking mech that can’t really fight. It’s mostly used to trek across small areas to get to an objective and I honestly find this a waste of time. The whole trapesing across areas to get to somewhere isn’t done right. The areas are small, there’s zero exploration, and it just wastes time. You can eventually unlock fast traveling, but you can only fast travel at the opening of each area. The first 2/3 of the game starts each mission with you doing the same preamble of walking out of the base and then across the same areas dozens of times to get to the objective. When fast travel is unlocked it helps, but why wasn’t this an option from the start?
The rig can kind of fight, but it’s melee brawling with larger Akrid which are the planet’s native creatures you must kill. The same five-six enemies repeat throughout the entire game and it gets old quickly. There are a ton of repeated boss fights in the game and to mix things up (not really) you can fight them in the rig as well. This consists of timed blocks and then using your claw arm to and drill to get at their weak points which glow orange, a series staple. This orange stuff is the lifeblood of the planet and used as currency in-game and is sent back to Earth to solve the energy crisis. The mech itself is very clunky but in a bad way. It feels unresponsive and sluggish to move and the boss fights are never epic feeling or satisfying. The most irritating missions are the ones in which it turns into a drilling platform and you must defend it. These missions last for what seems like forever and you never have good enough weapons for the enemies at hand.
Let’s get to the on-foot combat. The weapons here are completely useless. Only the shotgun and assault rifle is any good. The hunting rifle, bowcaster, and grenade launcher are mostly useless. They fire too slow as every single enemy moves fast and swarms you. They only became useful in the final chapter when you finally fight human enemies. The same few enemies repeat. Three small swarming enemy types, two larger giant dog-like creatures, one centipede-like creature that can use cover, and three boss types that repeat often. That’s it. The game relies on quick-time events when enemies get too close and especially in the rig. They all move fast and don’t benefit from long-range weapons or slow-shooting weapons. You need a lot of ammo to pelt at them to keep them off of you. There are upgrades and weapons to purchase, but you wind up not needing most of them for the other weapons because they are useless. You can also upgrade your rig, but outside of armor there really isn’t a reason to do much upgrading.
The entire game is also dull to look at. Sure it looks nice graphically, but artistically the entire game is just ice and snow. There’s no variation and it just looks boring. Even the base is boring to be in because it’s all ice and snow. I know this is a frozen planet, but there are usually other biomes on every planet type. Mix it up some. Outside of shooting Akrid you are pulling levers, turning knobs, and pressing buttons. There are some scripted events, but the few interior areas are drab and just as boring as the outside. The game has no soul and feels like a typical cookie-cutter shooter. It feels like it tries to be Dead Space 3 sometimes with odd horror music that doesn’t fit and the creatures that hide behind cover.
Overall, the game is just so underwhelming. It doesn’t have compelling shooting, the weapons suck, the rig is wasted by not having any weapons, and the areas repeat just like the bosses and enemy types. The story is the only thing worth sticking around for, but unless you’re a hardcore Lost Planet fan there’s no reason to play this. The story is for fans of the original game and newcomers won’t get the full impact of the twists in the story. The graphics look nice, and the voice acting is great, but the same repeated ice and snow levels for 10 hours get old really fast. Sadly, this series doesn’t end with a bang and there’s a reason why Capcom left it in the graveyard.
The original release of Doom 3was a huge deal. It was a technical marvel with fantastic new lighting effects and textures that could fill the latest GPU and all of your RAM. It split fans due to the slower pace and focus on jump scares (that honestly don’t really work these days anymore) and a bigger focus on the story (if you can call it that). The game retains the same dark visuals and monsters from before, but being the first game in full 3D it had a lot of problems.
The first thing you will notice is that this release has no visual upgrades outside of some texture filtering and anti-aliasing and slightly better lighting. The textures still look muddy and the models are still low-poly. With this being the third official release of this game I’m surprised more work hasn’t been done to it. You play as a marine who is stationed on Mars when things suddenly go wrong. The first couple of levels is probably the best since they slowly introduce the gameplay to you and have better-designed levels. Zombies emerge from the dark, and your flashlight is a lifeline. It does have a short battery but recharges within seconds.
The main issue with Doom 3 is its much slower pace in every part of the game. The movement is slow (you have adrenaline that’s used for limited sprinting which is annoying), and the weapons reload slowly (why is there reloading anyway?). Not to mention the weapons just plain suck. The pistol is useless outside of the first couple of levels. I never touched it after this. The machine gun is useless in later levels, and everything else just feels slow. Enemies feel slow as well. The environments are also cramped with too many enemies spawning at once and I constantly backed into walls and got stuck in corners trying to get away. Very rarely does the game ever feel like a classic Doom game with more open areas.
The level design is also terrible. The game is way too long as it is and it’s just boring hallways after hallway finding PDA access cards, running back and forth activating switches, and trying to open doors. nearly eight grueling hours of this. It felt like a chore after the first two. Eventually, you do get to Hell, but it’s such a short level with a boss fight at the end, but it still suffered from cramped areas and nothing new except a couple of enemies that finally show up such as the Hell Knight and Arch-Vile which are some of the toughest enemies in the game. I mostly stuck to the strategy of using guns that shot the fastest such as the Cell machine gun being the most powerful with the chaingun being second. I used the shotgun through most of the mid-section of the game until I got the cell rifle.
There are a few boss fights in the game that all play out the same, and in the end, the entire game is just one long boring chore. It’s fun at first, but if you are a veteran of classic Doom games then most of you may just shut this off early. This is my third play-through of this game and it’s less enjoyable each time. I originally played this on Xbox, and then PC, and then dabbled in it a bit on Xbox 360 and never finished it. Now I completed it on Switch.
Speaking of the Switch the game plays fine, but there is some slow down in the larger areas and it doesn’t always stay at 60FPS. In handheld mode, the game runs fine as well, and you have the option to turn off flashlight shadows to help, but overall it’s great to just have another FPS on the Switch. These don’t come around often. Included is the Resurrection of Evil expansion which I already finished once on Xbox and a new Lost Mission short campaign which I will get around to eventually. It’s nice that there’s some new content. Overall, this could have easily been a remake from the ground up or a mode that made it feel faster-paced like the classic games. If you are itching for a mid-2000s FPS game then go ahead. Don’t come into this thinking it’s like the newer Doom reboots. This game was a specific era of id Software at its lowest point (Quake 4, Rage)
Growing up, I wasn’t into Star Trek, and I also didn’t have a gaming PC. The computer we had for the family was for website development and it didn’t run any type of 3D applications well. PC gaming was pretty much out of my mind until the mid-2000s, but I also passed this up on PS2. I just felt Star Trek was a boring grown-up show and didn’t care at all. I now love the series and have caught up to halfway through the Voyager series so the characters and flow of the story actually made sense to me.
You play as a brand new Hazard Team thrown together by Tuvok to surgically strike enemy ships. The Voyager gets stuck in space and can’t repair itself or warp out due to something dampening its engines. It’s your job to find out what this is. It plays out just like a Star Trek episode. There is great voice acting from the show’s cast which is really nice. There are a fair amount of cut scenes, but of course, this isn’t anything stellar or memorable. It’s interesting enough to get you through the five hours it takes to finish the campaign and that’s all.
What is nice is the Star Trek experience is here. Weapons that feel like they fit in the universe, you get to explore parts of the ship, and it’s nice to see a 3D interactive world of something you see on TV a lot. Missions are varied thanks to the environments that change up. Sadly, there are no worlds you are plopped down in. Just lots of different types of ships and a few different enemy types. These range from Klingons that we all know to new original species just for this game. This is a typical id Tech 3 shooter with nothing special to it. Enemy AI is pretty dumb and the game is extremely linear. There are no puzzles or thrills. Just blast your way past wave after wave to get to the next cut scene.
There are two different types of ammo types. You pick up ammo crystals for one and regular blue energy for the other. There are nine different weapons in the game including your phaser which has unlimited ammo and does the least amount of damage. The weapons, while original and cool looking, aren’t anything special and their alt-fire modes are pretty bland. I understand this was the early days of shooters, but Half-Life proved you can have a small arsenal and make them have weight and feel unique. It got to the point that I just stuck to two different weapons at all times because the enemies are just bullet sponges. They swarm you head-on and don’t take cover or dodge or strafe. I could stand in one corner and just knock them all out and advance to the next room. The game is fairly easy because of this.
There are only two boss fights in this game and they are both pushovers because you can exploit their dumb AI. Throughout most of the game you have AI companions that do a decent job killing everything, but they usually just stand around and can’t die anyway. There is a single stealth section that felt completely pointless as the AI is so dumb you can walk right behind them and they won’t notice you. Gameplay-wise there’s literally nothing else. Just lots of elevator switches and control panels to press.
Visually the game looks the part artistically. You won’t mistake this for another game, but the graphics themselves are obviously really dated and didn’t look the best even when it was released. However, you know what you’re getting into with a two-decade-old game. It still looks clean and there is a lot of detail in making this look and feel like Star Trek. It’s worth a short play-through on a late-night gaming session, but it’s mostly forgettable.
inFamous 2 is the perfect example of improving upon every aspect of a prequel without adding anything new to evolve the series. It seems Sucker Punch focused so much on what seems to be what they wanted the first game to really be—given more time—and yeah. It really feels like what the first game should have been. The improvements are noticeable right off the bat when you take control of Cole. The camera is closer to him, and it bobs and shakes, and the visuals are greatly improved. This is one of the best-looking PS3 games to date, but more so on a technical scale—more on that later. Thanks to motion capture and a better actor for Cole, the story and characters have greatly improved. He’s actually quite likeable, and the cast is pretty entertaining to see on screen thanks to the frequent cut scenes.
The writing is also better. I actually got a few chuckles out of me, and the subtle inflections in the voice acting all add character and weight to the story, which is also better. It picks up right where the first game left off; in fact, you’re leaving Empire City while you watch its destruction. The beast hinted at in the first game is the main goal here, and it adds a sense of urgency and dread to the whole story. Your main goal is to find more blast cores to give Cole more power to detonate an RFI to save New Marais from the plague seen in the first game. The Beast is destroying all human life as he moves down the Eastern Seaboard, but why he is would be a spoiler. It takes forever, but the game does have a satisfying ending and concludes the series as a whole. However, the whole morality thing just isn’t nailed down yet. It’s still very binary, and you now have two female characters—Nix and Kuo—who try to sway you in either direction, but this attempt at organic morality shifting like in Mass Effect just doesn’t work. It’s basically the angel and devil on either shoulder, and in the end, your choices don’t matter outside of specific cut scenes and missions you might see or play. The ending choice determines the ending, and even if you played well through the whole game, you could choose the evil ending, which is really disappointing and weird.
Outside of the much-improved characters and story, the overall game loop is identical. You run around completing the same type of side quests as before and gain back territory from three different factions. This became just as monotonous and tiring as the first game did, despite slightly less annoying mission types. However, Cole’s ability tree is completely meaningless in this game, as you need to unlock powers before you can buy them. Even if you have the option to buy them, it’s grayed out, and you always have enough XP to buy these abilities, as most of the passive ones are just acquired through the story. So, one backstep is the ability tree, for sure. It just feels pointless to have an XP system.
Combat is improved mostly with melee. You know, get a stick to beat enemies up with, and there are cinematic finishing moves to go along with it. You will do a lot of melee combat in this game when someone is up close, but your other abilities are also improved, and some are added. Cole’s overall combat feels improved with better animations and effects. Various new abilities include a missile, triple grenade, pulse blast with gravity negation, and also ice abilities, which tie into the story, but I felt these were pretty useless. I guess there are only so many lightning abilities you can have without delving into other types. If you venture into the evil path, you get a different ability type, which is maybe some weird evil mist-type power? It’s hard to say exactly what it is, as it’s not an element. I mostly stuck to Cole’s abilities and eventually found a loud out I preferred and stuck to it.
Parkour hasn’t changed much, with Cole magnetizing to ledges a little too much still, and New Marais is still a pain to get around. There are two light rails you can speed around, but they aren’t connected, which makes no sense, and the other two areas don’t have any means of traveling quickly, so there is still no fast travel. New Marais as a whole is just as lifeless as Empire City, with nothing to do in it. In fact, it’s exactly the same. Just more pedestrians and animations added, and that’s it. It’s still a colorless, lifeless, drab, and gray open world for an excuse to do side quests, find dead drops, and find blast shards. It feels better designed for this type of game, but overall, it’s not much better.
With that said, the game improves upon many things like story, characters, animations, graphics, combat, and better quest design, but it still feels like the first game in the end. There isn’t anything really new here outside of some new enemies and mini-boss encounters. New Marais itself is a lifeless, dull city with the same exact things to do as in the first game. I did enjoy this game more, but after a few hours in the honeymoon phase, you realize you’re playing the same game.
I passed on inFamous back when it came out for many reasons. Open-world games were being pushed hard in the late 2000s, and none of them were unique or interesting to explore. It was an excuse to add filler and repetitive missions, and most of them just felt lifeless and empty. inFamous is no exception, but it’s not a bad game. Very few games could capture a fun open world like Grand Theft Auto or Assassin’s Creed, but at least Sucker Punch tried. The protagonist is a typical bald, generic white male character with no personality. Cole McGrath is not a likeable character in this game, and he and all the others are entirely forgettable. cookie-cutter dialog to just barely get the story across. There’s no actual personality put into any of the characters. The voice acting isn’t bad; it’s just not personable. The game focuses on a good vs. evil aspect, as this is supposed to be an original superhero game, but it’s binary. There’s nothing organic about it, and it feels completely forced. Save the citizens by healing them or leaving them be; help a citizen fight off attackers or steal their shards and let them die. It’s a contrived concept that was done to death at the time, and the game doesn’t have the depth of, let’s say, Mass Effect to allow a natural progression of good or evil.
A poorly implemented morality system aside, the game does do action and combat well. Your main power is a lightning bolt that you can shoot like a machine gun at enemies. This plays out like a third-person shooter and feels pretty good. Over time, Cole gains more powers via underground generators that end up becoming pretty repetitive missions. You are in a dark sewer with various platforms, and it’s just a training ground for using the new ability you acquired. Various abilities include a missile, shield, ground pound, force blast, sniper blast, and a few others. They are quite useful and feel good to use, too. You do have an energy meter that requires recharging via anything that stores electricity. Walk up to a car, lamp post, electrical box, AC unit, etc., and you can absorb its power. Each item has different amounts of stored energy, but this will also heal you.
Enemies come in the form of more genericness. Boring dudes wearing gas masks, trash bags, or red jackets all use machine guns or rocket launchers. There’s an occasional heavy enemy that’s a bit more unique, but there are three factions in the game—one on each island—and there are just variations of the same type. What gets frustrating about the combat is that sometimes there are just too many enemies thrown at you. This can become especially annoying during missions in which you have to protect something and said object gets damaged super fast. You have to really be accurate with your aim, make sure an energy source is nearby, and utilize more area of effect powers first. Later on, you get a massive lightning storm ability that can be controlled with the six-axis motion, and that’s useful for massive groups or vehicles. So, there isn’t too much strategy needed, but just in making sure you don’t die by prioritizing large groups first.
There really aren’t any boss fights in the game outside of maybe three, including the end boss. There are about 40 main missions, and most are rotated mission types. Protect this object, destroy this group of enemies, escort this person, destroy these vehicles, climb this large structure, etc. Side missions make up the bulk of the game and reward you with XP for leveling up your powers, but it’s the same recycled stuff, and there are so damn many of them. My God, there are at least 30 on each island. These are all the same 8–10 types of missions, similar to the main missions recycled ad nauseum. You’re either protecting something, killing something, or escorting something, and it’s fine at first, but if you want to unlock trophies, this will test your resolve. I did end up finishing all the side quests and most of the dead drops.
You can upgrade your energy meter by adding blips by finding blast shards, but these are spread out randomly, and there’s no way to track them. Dead drops are tracked via pinging on your radar and aren’t too hard to find, but this leads me to the biggest quality of life issues. There’s no fast travel. Running around in this boring and lifeless world is bad enough, but it can take five or more minutes to get from one island to the next. You can ride power lines, but they are broken up and don’t all connect around the islands. This means running around on foot, but when I say lifeless, I mean it. Pedestrians just wander around doing nothing and are just animations filling the world. Cars just drive in straight lines and don’t react to you. They just stop on a dime if you walk past them. The world is gray and brown and dull to look at, despite how decent the visuals are on a technical level. There are no buildings to enter, no shops, and nothing that can be destroyed. It’s a very static world.
With that said, inFamous is only worth playing if you feel you need to start the series or want an older open-world game to play. The controls are great, and the gameplay itself is solid, but many quality of life improvements would have been nice and a more fun world to be in. The story feels too binary and, in itself, isn’t anything interesting or memorable. The characters are lifeless and generic, and the quests get repetitive and annoyingly hard quickly. That doesn’t mean the game is bad; it just needs lots of improvements in the sequel. Cole’s powers are fun to use, and the parkour and overall combat gameplay work well. There are too many side quests; it’s hard to find blast shards.
Assassin’s Creed II is by far one of the biggest sequels in video game history. When it came out, everyone was blown away by the scope and ambition put into this game. It made the first game feel like a concept demo. It felt like just the core of the first game was present, and so much was built on top of that game. The world was five times as big; there were new mission types, cinematic story missions, and tons of overall additions and improvements; however, the game did suffer on its own for various reasons.
This game starts the epic saga of Ezio Auditore de Firenze. one of the most iconic video game characters of all time. It was a surprise that Ubisoft scrapped Altair and his story so quickly, but we are greeted with 15th-century Italy and various historical characters that appeared during that time, such as Catarina Sforza, Leonardo Di Vinci, and Machiavelli. The story itself is fairly easy to follow and has a few twists, but most of all, it has a really surprising ending. Ezio works his way up as an assassin, knocking down templars, to retrieve the apple of Eden and keep it from the templar’s hands. The main villain, Rodrigo Borgia, is a nasty snake, and overall, all the characters are well written, and I wound up really liking most of them.
First off, the overall way you maneuver has been improved slightly, but more things have been added. While you can swan dive into haystacks and climb ladders, the entire game has been built with parkour free-running in mind. You can climb every building and stay off the streets by staying on the rooftops. Overall, the system was impressive back in the day, but it has a lot of quality-of-life issues. The overall parkouring feels too sticky. Ezio will jump around like a rabbit sometimes, so fine-tuning your turns makes it difficult to forget any type of mid-jump change. Once you get close to a wall or object, Ezio will climb, and quick button presses just aren’t responsive. I would start climbing a wall and then try to tap the descent button, but instead, he would just fall to the ground. Other instances had guards chasing me while I was trying to round a corner, and Ezio would cling to the wall and get stuck or jump onto the wall or object nearby instead. This can get incredibly frustrating as the system just doesn’t allow fine tuning or sudden changes.
That’s not to say the parkour system is bad. When you have a good line of sight, it works well, or you just want to climb broadly over a building. There were other instances in which precise jumping became a chore during Assassin’s Tomb missions. There is a fast walk button, and holding down the run button together allows Ezio to scale things quickly. If you are holding that run button after each jump, Ezio will just go in that direction, whether there’s something to grab on to or not. For small jumps across beams, I had to let go of the run button after each jump to re-align myself for the next jump. Quickly parkouring around just isn’t possible due to this finicky system.
Some other frustrations stem from combat. Firstly, the system is mostly the same as the first game, as it can be easy due to the whole system being a parry-fest. You can whack away at enemies, but instead, just hold the block button and parry when enemies strike, and it’s a one-hit-kill city. Once I acquired my wrist blades, I didn’t even use my sword anymore and never once used my secondary dagger weapons. This is a flaw in the combat itself and needs serious overhauling. It makes open combat boring and sometimes too easy. What is challenging and annoying is trying to lose guards and become anonymous. Sure, you can blend into crowds, benches, and haystacks, and you can now hire prostitutes or mercenaries to distract guards and get them off your tail, but the combat and finicky parkour system make losing guards incredibly frustrating. You have to lose their line of sight by rounding corners or jumping off buildings, and if you can get far enough away, it will create a search radius. You can hide in that radius or continue escaping. There is an anonymity meter, and once it’s solid red, every guard will recognize you, and it’s a frustrating mess to find a town crier to bribe and take 50% of the meter away.
With those two major things out of the way, that leaves content itself. The sad thing about all this new content is that it’s meaningless in the end. There are no rewards for any of it except for achievements or completion’s sake. There are 73 viewpoints to find that are actually fun, as most of them are climbing puzzles on their own. Now it does still feel like overkill, as each viewpoint only reveals the surrounding buildings and not much else. I felt there were just too many. There are races, assassin contracts, courier missions, and fights. These are boring and pointless, and they are just there to add filler. You can really tell this is where the Ubisoft plague of too much crap to do in a game starts. The only rewarding side content is The Truth Puzzles. There are 20 hidden glyphs throughout the game, and finding them will grant you puzzles to solve. These get increasingly hard—absurdly hard, in fact—in which the clues become obtuse and impossible to decipher. However, what’s revealed is a cool video.
The story missions themselves are mostly varied, with various tasks such as assassinations, tailing, fights, horseback riding, and the occasional scripted mission. I really liked the story and characters enough to stick around and wound up completing all viewpoints, The Truth puzzles, and finding all the codex pages that max out your health. I do need to mention the various gadgets you get, which are mostly useless. Poison darts can make enemies go berserk and attack each other, but you also have smoke bombs, throwing knives, and a pistol, and that’s about it. I mostly used the throwing knives to take out rooftop guards, and smoke bombs were great to get away from large groups of enemies and become anonymous. In fact, they’re required to reduce frustration.
The visual upgrade for the Ezio Collection is minimal. There aren’t any actual improvements outside of some draw distance gain, anti-aliasing, and texture filtering. The lighting is slightly improved as well, but not by much. The game runs incredibly well with no slowdown, but I did run into a few crashes and glitches. I wish we got a full remaster or remake, but what’s here is fine. It’s crazy how well this plays so many years later and just shows how far ahead the game was at the time. There are a lot of quality-of-life improvements that need to be made, and most of the core mechanics have frustrations you will need to forgive or work around, but the story and characters are worth sticking around for. There is also a lot of bloated side content that has no meaning or rewards, including fully upgrading your villa, which literally just generates more income and isn’t used for anything besides dying armor, buying weapons, and armor itself. The assassin and templar tombs are a lot of fun as well.
***My guide made it to the sidebar of r/PSP subreddit. Check it out!***
“Come Out And Play”
March 24, 2005, was a very important day to me. It was one of the most memorable as well. In 2004, when I saw an article for the reveal of the PSP, I lost my mind. It looked so futuristic. Sony created a handheld? No! It was mind-blowing and shook the entire game industry to its core. Sony is daring to challenge the almighty GameBoy and DS lines? Nintendo is no longer the dominant handheld maker.
I saved up my allowance for 6 months to get the Value Pack launch unit, which I still have to this day. I remember waiting in line at Game Crazy for 30 minutes before they opened, along with a few other excited people. I remember the employees playing their system inside (I remember talks of Lumines), and I also remember putting down my final deposit and coming up a single cent short. I didn’t want to lose my place in line, so I had my youngest sister run out to my mom for a penny when the guy behind me gave me one. I remember the joy and sheer excitement I felt when I saw my box get scanned and handed to me. Thankfully, we lived a few blocks away, so when I got home, I tore the box open (not literally), and I had Ridge Racer to play. I remember the sheer beauty of the LCD display and the widescreen picture blowing me away.
My Monster Hunter Portable 3rd PSP-3000 and launch unit 1000
The look of the system is striking still to this day, but in retrospect, the PSP had a rough life, and there were a few issues for each iteration, as not a single one was perfect. This is a guide to information on each iteration, their strengths and weaknesses, custom firmware, hacking, settings, and various other things regarding the system in 2022. The PSP has a vast library of games, and I honestly prefer it over the Vita. It held strong from 2005–2009 before sales and releases declined greatly. During those four years, the system saw some amazing things happen to it.
PSP-1000
The PSP-1000 was the launch unit. This is my favorite unit out of any iteration. Not just because of my nostalgia for it, but because it’s the only one that feels truly solid and well built. It has more aluminum parts, a stronger UMD door, and a bigger battery. Overall, the 1000 units will feel the most solid in your hand. The biggest weakness is the ghosting on the original LCD. These screens were pretty new back in the day, so no one really noticed the ghosting. What was there to compare it to? LCD TVs were insanely expensive, as were monitors for PCs. This stemmed from the panels having a low refresh rate. There were also issues with dead pixels. Sony had to send reps out to nearly every game store to explain to them that they wouldn’t warranty out screens with dead pixels, as this was expected with the technology at the time. My launch unit had a few, but some people had full lines out of the box.
If you find a launch unit, they usually come with a value pack box. While this is meaningless today, it was a great deal back in the day. Most units are loose, however, and they used to have the most hackable motherboards, but that’s irrelevant today.
Strengths
Best build quality of any unit
Best UMD door
Biggest battery
Most compatible with every custom firmware
Shell swaps
Weaknesses
Terrible screen with ghosting, dead pixels, and dull colors
Lacks the larger RAM that newer systems have
No USB charging
No Bluetooth
No TV Out
How do I make it a better experience?
IPS Panel Mod
You can easily make this PSP the best of any unit by just modding the IPS screen. Sadly, this isn’t exactly a drop-in mod. You need to solder a bridge between two points on the motherboard; otherwise, the screen will be shifted to the left and off-center. They are at least cheap, being less than $25, and are a breeze to install. It takes all the ghosting and “screen door” effects away and makes it the best panel out of any unit. The below shot is my board variation, but there are two others I will also list.
My own work is shown here. You need a magnifier to really do this mod
The History of PSP Hacking
“Hello World”
Out of respect for the community, I wanted to put a little history behind the PSP hacking scene. I was there from day one. I remember that the Japanese 1.0 firmware PSPs had already been easily hacked, and Sony had fixed this between the US launch and the 1.50 firmware that the launch units shipped with. There was the MagicGate swap, in which you had to swap your sticks in the middle of loading a specific file to exploit a loophole. Dark Alex was the father of PSP hacking, and without him, we wouldn’t be here today.
ISO Compressor
He created the first ISO compressor called DAX ZISO due to the very small storage sizes for Memory Stick PRO DUOs back in the day. Remember, readily available MicroSD card converters from China weren’t a thing yet. You had to get either a genuine Sony card or a cheaper SanDisk or Lexar card. When the PSP launched, it only had a 32MB card for saves. That was it. Eventually, 64/128/256MB cards became available, and then after the first year, 1GB cards were around $70-$80. 2GB cards and even 4GB were available, but they were $200+. It’s stupidly absurd to think about 2022, but that was the state of removable storage media in the early 2000s. For a teenager with broke parents, I had to save all of my allowances to finally get a yellow 1GB SanDisk card, and I remember ordering it from Newegg, where it came in a giant box. I was stoked. I could finally put a single compressed PSP game on my memory stick. Yeah, laugh it up, but without insane compression methods, we couldn’t even play a single full-size game.
Pandora/JigKick
The Pandora battery was something I never explored, as I didn’t have the knowledge or know-how and was too scared to destroy my precious PSP that I had saved up for 6 months to attempt. This allowed you to restore a hard brick no matter what firmware you had used on the battery’s PCB. Dark Alex teamed up with the incredible Prometheus Team to create this magic.
From the PSPDev Wiki about JigKick batteries:
JigKick (also widely named Pandora) Battery is a PSP battery with its serial number changed to 0xFFFFFFFF.
You can either Hardmod a battery or Softmod it.
Hardmod is when you make a JigKick Battery by opening it up and removing a pin, this can be done to ANY battery.
Softmod is when you make a JigKick Battery by using a program. But it has to be suitable. New Batteries cannot be softmodded.
Hacking Tools
He also created the PSAR dumper used to unpack and decrypt Sony’s firmware. The creation of the TA-082 motherboard was a headache for the scene and was used in PSP-2000 models for 2.71. The great HEN CFW was created for these boards. The owners of this board could breathe a sigh of relief. He also created an update flasher that users could easily jump between 1.50 and 3.11 firmwares.
Dark Alex was involved in legal issues with Sony, and he left the scene right around its peak but emerged with team M33 to create the M33 firmwares most of us all remember and use the most.
Ark-4 Custom Firmware (Frequently Updated)
Essential Custom Firmware Plugins
Once you install the custom firmware above, you will want some plugins to help with the quality of life for everyday PSP use. This won’t cover niche things like RemoteJoy or oddball hacks. These plugins are quick and easy, and they just make using the PSP a nicer experience.
Here is a link to a Google Drive folder with all the below plugins. For a great source of almost every CTF theme available, you can visit PSPunk
CXMB
This is essentially the biggest and most popular plugin for the PSP. CXMB allows you to use custom themes and is a good way to figure out how to install every other plugin. I will post the Tech James video below, as it’s a great tutorial.
Game Categories Lite
This is one of the most useful plugins ever made, and it only became useful after removable storage expanded and got larger. I don’t recommend an SD card over 64GB, as the read speed of the PSP is very slow.
CW Cheat
CW Cheat is basically a Game Shark or Game Genie for hacked PSPs. It also works on PS1 games. Here is a link to a video tutorial (embedding is disabled on this video) for a more in-depth guide. CW Cheat has always been troublesome to work with as it’s different for each firmware.
PRXShot
Want to take screenshots of your games? Well, look no further.
Brightness Control
Always wanted more than just the three standard (or four on hacked PSPs) brightness options? This gives you fine-tuning from 0-100 and allows you to set stages and even a default brightness upon boot in a config file.
POPs Loader
This allows you to use Sony’s built-in software emulator to play PSX games. It’s an incredibly finicky plugin and needs exact versions for each firmware. When you load your game, you will be presented with pretty much every version of POPs from the previous firmware. There’s no reason to select anything but 6.61 unless there’s a compatibility issue.
Dayviewer
This simple plugin expands the clock on the XMB to show the day of the week, extended time, and various other clock-related things via a text edit.
PSP CustomHome + PSPStates
This mod is simply a combo mod. One allows you to change various things when you press the home button, and the other allows you to save states when pressing the home button. The two work in tandem and can be incredibly useful.
MicroSD to Memory Stick Pro DUO Adapter
One of the first things you need to do is get a MicroSD adapter. They’re cheap on eBay or Amazon for less than $10, and they allow higher capacities than the MSPD. These aren’t made anymore and can be quite expensive due to camera collectors’ prices, so the adapter is needed. A 64GB one should be sufficient and allow you to put 50–60 games on it. more than enough. Higher capacities aren’t recommended as it slows down the XMB UI by having to read all the games when you open the games folder. It can sometimes take a couple of minutes, if you have any more than this, to open the folder. Also, avoid dual-slot adapters, as they are awful and of low quality. It also doesn’t matter what speed the SD card has. Even the slowest SD card is 10x faster than the read/write speed of the PSP these days. What will matter is using a USB 3.0 or lightning adapter to transfer stuff to the SD card, so you want a fast card for that purpose.
Battery
Update: 04/2025
It seems Ostent has created the best battery on the market with a new Ostent OS battery. Here’s a video guide on every battery currently on the market and how they perform.
There’s an issue with PSPs having swelling batteries that started a couple of years ago. If you have an original battery do not throw it away! You can mod the battery using the good Sony board inside and swap out the cell. Aftermarket batteries today are pretty terrible and barely work, but if you have an original it’s like finding gold. Here’s a guide on how to do the cell swap yourself.
If you don’t have an original battery there are a few Chinese brands floating around such as Ostent, Cameron Sino, Tomee, and Insten are the big names you will see. The best one to get is the Cameron Sino battery for any unit with my own testing and some other research by the community, however, there isn’t enough info to designate a definitive battery brand. Mileage has varied wildly and this is still a weird and challenging issue the community is tackling. There’s a PSP battery guide on the subreddit with people actively doing testing. The general consensus is that they are all pretty much garbage with charges lasting less than an hour, to dead on arrival, to leaking, to just not charging at all, and reporting stupidly inaccurate battery life. But, some people claim great results.
Accessories
There were a ton of accessories for the PSP. The most noteworthy ones are listed below, but you also had the same stuff that the Gameboys had. Magnifying lenses, various cases, both hard and soft, rubber grips, screen protectors, various charging cables, AV out cables (2000 and up), grips, stands, cleaning cloths, car adapters, UMD holders—you name it. The list goes on, and most of these are still easy to find today thanks to Chinese sellers.
Cases
Official Sony Soft Case
The case that came with the 1000 Value Pack is the one I use on my unit. These held up well over time due to not using cheap vinyl or plastic. It won’t survive a big fall, but it helps keep dust and scratches off the unit.
Wrist Strap
The official white wrist strap came with the launch Value Pack, and many people said it made the PSP look like a “woman’s purse.” While their insecurities within themselves clearly reflect the look of their handheld console, it’s a striking accessory with well-made leather. These also held up well over the years.
Logitech PlayGear Pocket Case
I had this case for quite a while, and it was popular because you could print out inserts for the inside of the case. I printed up tons of these and made my parents mad because I used up the ink a lot. Fun Times.
Camera Go!/Chotto Shot
The PSP was the first handheld system to do AR with the Chotto Shot from Japan. Only a few games support this, but it was cool to take photos on your PSP back in the day. It turned it into a cheap point-and-shoot.
There were two camera models released. The better camera was released in Japan as the Chotto Shot and was 1.3 megapixels, while later on, the Camera Go! was released in Europe and the US with a meager 0.3 megapixels for Invizimals. The Japanese camera is more sought-after and can fetch higher prices.
Chotto Shot 1.3MP
Camera Go! 0.3MP
My personal Chotto Shot. Bought this on PlayAsia back in 2009 for $60
GPS
One of the strangest accessories for the PSP was an unofficial GPS receiver. I believe it came with a UMD for the software and required a subscription, but this was the kind of potential the PSP had, and no one really carried it. It was truly a Swiss army knife of potential thanks to the accessory port, disc drive, expandable storage, wifi, and power. It’s a shame no one took advantage of this.
External Battery Chargers
External battery chargers were big back in the day, as people would buy multiple batteries. After a while, third-party batteries started cropping up. They were bigger and offered “battery cover extensions” as well as various snap-in grips or backpack packs, so you would game for 10 hours, I guess. I never understood the extended battery thing. It’s not meant to be played for hours on end, by design. The PSP got four hours of life on the most demanding games (I remember getting four hours playing God of War: Chains of Olympus and nearly beating the game before my battery died), but they were there if you needed them. I personally just swapped out a second third-party battery at my job and got 6–8 hours on two standard-size batteries.
In 2022, your best bet would be to buy a regular battery bank with some sort of barrel jack or USB mini-B adapter, as all the accessories back in the day have long gone bad. I also wouldn’t use the official Sony wall charger unless you’ve re-charged an official Sony battery.
Sound Systems
Yep, these were things, and they were everywhere. There were so many different types, and I’m not sure if Sony even released an official sound system. I personally had the Logitech one, as it was the sturdiest and had pass-through charging. These were made because of the PSP’s UMD video and MP3 player capabilities, but most of us at that point had an iPod or another MP3 player. The PSP was a pretty basic and crude MP3 player even after all of its updates. The UMD video format quickly died, and I never could understand this even back in the day. I watched two DVD rips on this thing and gave up. The visible screen matrix made watching movies at sub-480p really annoying, and it was eye-straining. However, you now see more UMD videos on retro game stores than games. In 2022, these are nothing more than cool, weird thrones to sit your PSP atop.
Variant: A PSP console that has a different shell color or a unique design Bundle: Standard color PSP systems with pack-in games and content Note: Every video game-specific system usually came in a bundle with the game. These bundles won’t be listed to reduce redundancy
Photos for variants are thanks to consolevariations.com
Official Variants
Ceramic White – EU/JP
Ice Silver – EU/JP
Piano Black – All Regions
Champagne Gold – Japan
Rose Pink – Europe
Blue – EU/JP
Red Bull – Europe
Coca Cola – Japan
Metal Gear Solid: Portable Ops – Japan
Signature Tsukimi – Japan
Signature Kachofugetsu – Japan
Official Bundles
Loco Roco – Europe
Grand Theft Auto: Vice City Stories – Europe
Daxter – Europe
Pursuit Force – Europe
Rain Wonder Trip – Japan
PSP-2000
“Dude Get Your Own”
This did not go down well. What was Sony thinking?
This unit was the first iteration of the system. It was also dubbed the Slim & Lite as it was 30% smaller and fixed the screen ghosting issue, as well as having a brighter screen and video output. There were more colors and pack-in bundles with this version, probably more than any other. This was the peak of the PSP life cycle, so Sony really pushed it hard. There were over a dozen colors combined from all regions, as well as super rare and more interesting special versions in Japan. If you don’t want to mod your 1000 screen, then this is the next best option, as it doesn’t feel as cheap as the 3000. It’s a good middle ground if you really want a large variety of colors.
Strengths
Smaller and lighter
Brighter screen with no ghosting
Video output
USB charging
Extra RAM for faster load times from UMDs
Larger variety of versions and colors
Shell swaps
Weaknesses
Build isn’t as high quality as the 1000 model
Smaller battery
No Bluetooth
Official Variants
Ice Silver – All Regions
Piano Black – All Regions
Ceramic White – Japan
Rose Pink – All Regions
Mint – Japan
Lavender Purple – All Regions
Felicia Blue – All Regions
The Simpsons – All Regions
Blue – Japan/US
Deep Red – Japan
Spider-Man – All Regions
God of War: Chains of Olympus – US
Bronze – Japan
Monster Hunter 2 – Japan
Star Wars – US/Canada
Crisis Core: Final Fantasy VII – Europe/Japan
Star Ocean – Japan
Official Bundles
Assassin’s Creed: Bloodlines – US
Buzz: Brain Twister – Europe
1Seg – Japan
Madden NFL 09 – US/Canada
Crisis Core: Final Fantasy VII – Europe
LocoRoco + The Sime 2 – Europe
Daxter – US
PSP-3000
“Everywhere Just Got Better”
I wound up skipping the 2000 when they came out and got a 3000 unit shortly after release. The 3000 unit was the last regular PSP to be released and had a lot of cost-cutting measures. It was an extremely cheap feeling, but it had the best screen and offered USB charging. The 3000 is the most readily available unit on the second-hand market and the one you will find more frequently on eBay from Japanese sellers. However, there were still awesome special editions, mostly released in Japan, that were available. Like my Monster Hunter Portable 3rd one.
Strengths
Even smaller and lighter
Best and brightest screen of the three and better contrast
USB charging
Shell swaps
Special editions
Weaknesses
Incredibly cheap and light feeling
Terribly flimsy UMD door
Some can see scan lines on the screen
No Bluetooth
Smaller battery than the 1000 unit
How do I make it a better experience?
Same as above, minus the screen mod. The 3000 unit is pretty much ready to go without any issues. Horray!
Most of the same accessories worked from the 1000 unit, minus some batteries and very specific grips and battery pack snap-ons.
Official Variants
Pearl White – All Regions
Piano Black – All Regions
Mystic Silver – US
Winning Eleven 2010 – EU/JP/US
Blossom Pink – Japan
Carnival Vibrant Blue – Japan
Camouflage – Japan
Hanna Montana – Russia
Dissidia: Final Fantasy – Japan
White and Blue – Japan
Kingdom Hearts: Birth by Sleep – Japan
Carnival Radiant Red – Japan
One Piece – Japan
Uta no Prince – Japan
Red and Black – Japan
Carnival Bright Yellow – Japan
Carnival Spirited Green – Japan
Turquoise Green – US/Canada
Gundam vs Gundam – Japan
Hatsune Miku – Japan
Metal Gear Solid: Peace Walker – US/Canada
Marine Blue – Japan
Black and Red – Japan
AKB48 – Japan
Dissidia 012: Duodecim Final Fantasy Chaos & Cosmos – Japan
Green Lantern – US
Official Bundles
Dissidia: Final Fantasy – US
Monster Hunter Portable 3rd – Japan
Poka Poka Airou Village Monster Hunter Diary – Japan
Jill Stuart – Japan
Hanna Montana – US/Europe
Rock Band Unplugged – US/Canada
BlueInvizimals – US/Canada
Silver Ratchet & Clank: Size Matters – US/Canada
Killzone + Tekken: Dark Resurrection – Europe
LittleBigPlanet – Europe
Black Ratchet & Clank: Size Matters – US/Canada
Cars 2 + FIFA 12 – US
Monster Hunter Portable 2G – Japan
Black Invizimals – Europe
Buzz – Europe
PES 2010 – Europe
Mod Nation Racers – Europe
Tomb Raider: Legend – Europe
My Monster Hunter Portable 3rd New Hunter’s Pack is straight from Japan. You can still get like new complete systems there on eBay.
PSP-E1000
Also known as the PSP Street, the E1000 unit was released in PAL regions only and is the least liked system of them all. Sony stripped a lot of features, including wifi, which isn’t a big deal today, but back then you couldn’t play multiplayer games at all with this thing, among other cut features. These are mostly sought-after by collectors. It’s also the most expensive to buy because of the limited quantities that were produced. Unless you collect, don’t bother with this unit.
Strengths
Same screen as the 2000
Smaller and slimmer than the 1000 unit
Weaknesses
Cheap build quality
No wifi
Mono speaker
Lacks color variants
No USB charging
No Bluetooth
No brightness setting
Non-removeable battery
No shell swaps
How do I make it a better experience?
Same as the above minus the screen mod. The E1000 is pretty much ready to go without any issues. Horray!
Official Variants
Ceramic White – All Regions
Piano Black – All Regions
Official Bundles
God of War: Chains of Olympus + Grand Theft Auto: Liberty City Stories – Europe
Gran Turismo + Grand Theft Auto: Liberty City Stories – Europe
Cars 2 + Geronimo Stilton Return to the Kingdom of Fantasy – Europe
Gran Turismo + LittleBigPlanet – Europe
Cars 2 + Phineas and Ferb: Across the 2nd Dimension – Europe
FIFA 2010 – Europe
LEGO Harry Potter – Europe
Jak & Daxter: The Lost Frontier + Cars 2 – Europe
Cars 2 – Europe
PSP GO
Also known as the N100 model, the PSP GO cut a lot of features in favor of a sleeker and more radical form factor, but it was too little, too late. Sony claimed there would be some sort of program for UMD owners to get a digital version of their games, but they couldn’t figure it out, and it failed. The GO is incredibly expensive these days due to its unique form factor and is usually mostly in pretty rough condition. It also requires different settings when hacking with custom firmware due to the internal storage. There was also the change in removable media format to the Memory Stick Micro, which is pretty much insanely priced these days. Sadly, there’s no alternative to the external storage option, and no adapters have ever been made. You’re stuck with just 16 GB.
To help stave off angry fans, Sony launched the PSP Mini program, which included small download-only games. A couple of months later, support was added for the PS3 and, at launch, for the Vita. There were quite a few mini games released, but most were pretty terrible.
Strengths
Solid build quality
Extremely fun and unique form factor
Bluetooth
Video output
Docking station available
16GB internal storage
Double internal RAM for faster UMD load times
Weaknesses
Smaller screen size
No UMD drive
Uses a new proprietary charging port
New external removable storage format is incredibly expensive and only went up to 32GB
No current simple way to adapt external storage
Only two colors
No shell swaps
Non-removeable battery
How do I make it a better experience?
Replace Scratched Up Lens
These units usually come with really scratched-up lenses, but the problem is that they are glued to the LCD underneath. Thankfully, LCD replacements are cheap on AliExpress and cost around $15. You can also easily get the backside of the shell replaced as well, but currently, there are no front faceplate replacements.
Everything else is the same as above, minus most of the accessories. The PSP had an official cradle/base (which I have myself) to turn the system into a desk clock and grips, but that was about it. The cradle goes for a ton of money these days and is probably the most expensive and sought-after accessory for the PSP. There are two variants floating around. A seemingly genuine one with a barrel jack plug and TV-out and a possible Chinese knock-off that feels light and plasticky with a USB mini-B port
Official Variants
Black – All Regions
White – All Regions
Official Bundles
Gran Turismo – US/Canada
SOCOM: U.S. Navy SEALs – Fireteam Bravo 3 + LittleBigPlanet + Ratchet & Clank: Size Matters – US/Canada
The Games
If you didn’t already guess, the PSP launched with proprietary optical disc media. This was a flaw in the PSP design as it used up more battery life and more moving parts, which meant more failures, and it also created longer load times, but there was no other cheap way to gain gigabytes of storage. The Nintendo DS cards maxed out at 512 MB, and this wouldn’t do for Sony. They needed something that prevented them from charging $50+ for games and made manufacturing an expensive nightmare for publishers. To also prevent pirating, Sony was future-proofing their system in that regard as well, along with the proprietary removable storage. The PSP UMD, or Universal Media Discs (they were not universal), were small GameCube-size CDs inside a plastic housing. Sony claimed this helped protect the disc from scratches, but others were saying this was to prevent disc copying as they couldn’t be inserted in any disc drive. And it worked. There were no issues with pirating PSP games—physically anyway.
Not long after custom firmware came around, people started ripping discs straight to their hard drives via USB. In the pirate community, there’s no if, but when, and it didn’t take long. Within months, ISO files of PSP games were floating around the internet forums and various torrent sites. Was this an oversight on Sony’s part? Probably.
No, this doesn’t exist, but I thought it was funny. There was a rumored external UMD drive being worked on by Logitech that never came to be, probably due to copyright and patent issues, and mostly a lack of interest.
Unless you want to physically collect PSP games, there’s no reason to even bother using your UMD drive. In fact, not using it will protect the drive from wear, but if you have a UMD, it’s good to pop one in here and there to make sure it still works and to prevent parts from sticking. Some UMD drives are starting to have horrible grinding or scraping noises due to the lubricant drying up. A simple application of lithium grease on the worm drive usually helps with this. The drives got cheaper as you moved up the line. The 1000 unit has the most solid drive with a full metal slot, while the 3000 is just a door you smash onto the UMD and is mostly plastic.
Solid 1000 UMD drive
Cheap smashy 3000 UMD drive
The Best Mainstream Games
So, let’s open up with the games most people will recommend first, or what most mainstream gaming sites like IGN’s top 25 or something will always recommend. When you Google “best PSP games,” these are the ones that will most commonly pop up. Think of this as your starting list to get your appetite wet before diving into the “hidden gems.”
#
The 3rd Birthday (All Regions) – It’s okay. A spiritual successor to the Parasite Eve series on PS1. It’s a confusing and convoluted story with somewhat overcomplicated gameplay, but it was one of the last AAA budget PSP games and one of the last releases in general. It also looks damn good. Overall, it’s worth playing for its weirdness.
A
Ace Combat: Joint Assault
Ace Combat Series (All Regions) – A definitive mix of arcade and sim dogfighting. These were spin-offs from the PS2 series. Both look great and play exceptionally well.
After Burner: Black Falcon (All Regions) – I don’t care for this game, but it was really popular when it was released due to the many arcade game fans.
Ape Escape: On the Loose
Ape Escape/Academy Series (All Regions) – Ape Escape: On the Loose was a launch title for the PSP and sold very well. The typical mini-games and charm are here that you loved from the PS1 games.
Assassin’s Creed: Bloodlines (All Regions) – A very faithful spin-off of the first game. It really feels like a full-fledged mini Assassin’s Creed game with an entire small open area to explore and the same great gameplay we loved from the first game. It looks great too and is considered to have one of the better stories of the AC series.
B
BlazBlue: Continuum Shift II
BlazBlue Series (All Regions)– Some of the best-looking fighters on the PSP. These were faithful ports from the PS3 versions. They were packed with content and looked amazing and ran very well.
Burnout Legends
Burnout Series (All Regions) – Easily regarded as one of the best racing games on PSP due to the blistering framerate. Legends was a technical marvel back in the day and were one of the most anticipated post-launch titles for the system. Both games look great and feel like faithful ports of their console counterparts.
C
Call of Duty: Roads to Victory (All Regions) – While a very rudimentary WWII shooter in the same style as Finest Hour or Frontline, Roads to Victory isn’t a terrible shooter, but it’s incredibly basic. A quick play-through is satisfying as there aren’t many shooters on the PSP due to that pesky single analog nub.
Castlevania: The Dracula X Chronicles (All Regions) – A highly regarded remake of Rondo of Blood, this is some of the best 2D platforming you will get on PSP.
Coded Arms
Coded Arms Series (All Regions) – This isn’t the most exciting series, but it’s heavily talked about as it was the first-ever first-person shooter on PSP, and I pre-ordered it. Despite how generic it is, and the procedurally generated levels, it plays well and has solid controls and visuals, it’s just basic.
Crisis Core: Final Fantasy VII (All Regions) – Oh man, Final Fantasy was at its peak hype was back in the mid-2000s. The Final Fantasy VII saga (that feels like it’s still going on today) was all about a Japanese mobile game, the movie, and this game. There’s a large divide with some people flat-out hating the game, but it’s worth a try even if you aren’t a Final Fantasy VII nut. It has some of the best visuals the system has to offer as well.
Crush (All Regions)- A puzzle game being talked about a lot? This is by far one of the most unique puzzle games released on PSP or ever to be quite honest. Use both 2D and 3D planes to solve puzzles by “crushing” the plane you are on to reach new platforms and pathways. It’s a must-play for any puzzle fan.
D
Darkstalkers Chronicle: The Chaos Tower (All Regions) – This is one of the best fighting games on the system and was a fantastic and surprise launch title. It’s a port of the Dreamcast game and does an amazing job as well. A must-have for any fighting fan.
Daxter (All Regions) – It’s no surprise that a new Jak and Daxter game popped up on the PSP as the series was still going strong around this time. In fitting irony, tiny Daxter has his own adventure on PSP. It’s a solid and charming platformer and will make any Jak and Daxter fan happy.
Dead Head Fred (All Regions)- A weird and bizarre platformer that fits the PSP ecology. While the camera is a bit of an issue, the game oozes charm, character, and fantastic voice acting. It’s a fun romp that looks great too.
Death Jr. II: Root of Evil
Death Jr. Series (All Regions) – An incredibly unique platformer series that had charm and fun characters, but had camera issues that knocked it down a few pegs. It still has that “PSP DNA” that many games helped form in the early years of the system’s life and is worth a play.
Disgaea 2: Dark Hero Days
Disgaea Series (All Regions)- There were two PS2 ports to the PSP and all to critical acclaim plus an original title. If you love Final Fantasy Tactics or turn-based strategy games then these are for you. Disgaea is well known for its humor, eccentric characters, and crazy story.
Dissidia: Final Fantasy
Dissidia: Final Fantasy Series (All Regions) – Of course, pretty much anything Final Fantasy is going to be talked about and recommended quite a bit. The Dissidia series is strange as it was almost a Super Smash Bros. clone but with Final Fantasy characters, and of course, it was over-complicated. It’s a weird game, and with this one, unless you like Final Fantasy, you probably won’t get into this. Tons of fan service.
DJ Max Portable
DJ Max Series (All Regions) – Originally released in Korea and Japan this was a fantastic rhythm game with addicting gameplay and music videos playing in the background. It replicates the Japanese rhythm arcade experience in handheld form. It blew up with many people importing the games and it finally came to the US with DJ Max Portable 3 and Fever. There are many versions and collector’s editions released in Asia territories.
Dragon Ball Z: Shin Budokai – Another Road
Dragon Ball Z Series (All Regions) – Yep, Dragon Ball Z fighting games were a huge hit on the PSP and most were damn good and looked great too. I remember my cousin being obsessed with these games on his PSP back in the day.
E
Echochrome (All Regions) – This debut made everyone go nuts at E3 2006. Essentially this is MC Escher: The Game. A very clever and unique puzzle game based on perspective kind of like Crush. The strikingly simple visual style helped push sales and is considered one of the best puzzle games ever made.
F
FIFA 09
FIFA Series (All Regions) – This series is generally considered strong the PSP. The last few entries were mediocre, but 09 and 10 were the best.
Final Fantasy
Final Fantasy Series (All Regions) – I’m talking about the core Final Fantasy RPGs here and not the spin-offs. Some people regard the ports of Final Fantasy 1, 2, and 4 to be the best out there in terms of content and sprite work. These ports were fantastic and a lot of people’s first time experiences with these games. There was also an ambitious 3D game called Type-0 that was only released in Japan until it was upgraded to HD for home consoles. It looked stunning. There was even an amazing port of Tactics as well. The PSP was a fantastic home for Final Fantasy.
G
God Eater: Burst
God(s) Eater Series (All Regions) – This Monster Hunter clone based on the anime was wildly popular on PSP. I couldn’t really get into it, but there is a solid game here, and the series went on the other consoles thanks to its popularity. One trivia fact is that the title was changed to Gods (plural) for the West as to not offend religious folks.
God of War: Ghost of Sparta
God of War Series (All Regions) – Well, you can’t have a Sony console without a God of War game showing you what it can do and then no one ever topping it and making you upset. Chains of Olympus was probably the single most anticipated PSP game ever next to Gran Turismo. I pre-ordered it the day it was announced and played through the entire game at work on launch day. It was gorgeous, it felt like the PS2 games, and it was the first game to overclock the PSP to 333MHz achieve what it did. Ghost of Sparta somehow topped all of this and is considered one of the best games in the series.
Gran Turismo (All Regions) – As stated above, Gran Turismo was a myth, a legend. The one PSP game to come out and somehow unlock hidden power no one would ever be able to achieve. To have the ultimate racing sim in the handheld form to never be topped again. While it took the entire life of the PSP for the game to come out, what we got was a solid racing sim that felt like the PS2 games we grew to love. The game upset people due to a lack of a career mode. It felt like Sony said, “Meh, just release it anyways the PSP is nearly dead”.
Grand Theft Auto: Vice City Stories
Grand Theft Auto Series (All Regions) – This is probably the most played PSP series by far. When Rockstar announced a “port” of GTA3 for PSP it drove sales up and people lost their minds, but how would it work with only one analog nub? Well, it kind of didn’t, but it was still faithful to the PS2 game. The later side story was well received and the DS port of Chinatown Wars was fantastic. There was a long rumor of a San Andreas Stories that never saw the light of day.
H
Hatsune Miku: Project Diva Extend
Hatsune Miku: Project Diva Series (Japan) – The popular rhythm game saw the same treatment as DJ Max. Lots of people importing. The series has grown to become a fantastic and addictive game and has spread to many other consoles. The PSP versions had great visuals, catchy Japanese pop tunes, and overall addictive rhythm gameplay that only seemed possible o the PSP.
Hot Shots Golf: Open Tee 2
Hot Shots Golf/Everybody’s Golf Series (All Regions) – The Hot Shots series saw a lot of love on the PSP. Both entries are solid entries and tons of arcade golfing fun.
J
Jak & Daxter: The Lost Frontier (All Regions) – The last entry to the beloved Jak & Daxter series was on PSP and PS2 despite the PS3 being out for some time at this point. It wasn’t anywhere near as memorable as the original trilogy, but it was a fun game and well worth a playthrough.
Jeanne d’Arc (All Regions) – Considered by many to be the best turn-based strategy game on the PSP and one of the best ever made. This original game had a great story, deep strategy, and just overall tons of content.
K
Killzone: Liberation (All Regions) – While many expected a first-person shooter killer app we got a top-down shooter instead, but a damn fine one at that. The game feels like Killzone and looks great too. There is some strategy to the game, and while the story is lame, it’s all about the fun gameplay.
Kingdom Hearts: Birth by Sleep (All Regions) – Yeah, this was to be expected. The mid-2000s was the peak of Kingdom Hearts and this was easily one of the most anticipated games for the system. It look fantastic and was actually a lot of fun and felt like its PS2 counterparts.
L
The Legend of Heroes: Trails in the Sky
The Legend of Heroes: Trails in the Sky Series (All Regions) – A much-beloved port of the two chapters and they are great on PSP. This is by far one of the best JRPGs on the system due to its wonderful story and great characters.
LEGO Star Wars II: The Original Trilogy
LEGO Series (All Regions) – The LEGO series was a huge hit on the PSP thanks to its portability. Harry Potter, Indiana Jones, Pirates of the Caribbean, and Star Wars all made it to the system and they looked nearly as good as the PS2 games. These are some of the finest platformers on the system even if you don’t care about the IPs.
LittleBigPlanet (All Regions)- One of the only PS3 series to make it onto PSP, this game had it all. Downloadable levels, a level editor, and a vast campaign and it looked fantastic. It’s one of the best 3D platformers on the system.
LocoRoco 2
LocoRoco Series (All Regions) – The tiny yellow singing balls were a huge hit for the early days of the system. The quirky Japanese gameplay was bright and fun and the game looked great too. While the physics got a little weird, the series is part of what makes up the “PSP DNA”.
Lumines II
Lumines Series (All Regions) – The launch title that really helped set the standard for the “PSP DNA”. It was a much talked about game with its unique rhythm and puzzle gameplay mash and was also an instant hit. The series later went on to continue on other systems.
M
Madden NFL 06
Madden NFL Series (All Regions) – Of course one of the most popular sports franchises of all time wouldn’t miss the opportunity to cash in on the PSP. This is one hit-or-miss series on this system. The quality is all over the place so the best thing to do is try them all.
Manhunt 2 (All Regions) – One of the most controversial games on the system due to Jack Thomspon’s violent video game crusade of the mid-2000s. The game was censored blurring out kill scenes that were later patched out for those with hacked PSPs. It’s a solid stealth horror game and one of the most violent on the system.
Marvel: Ultimate Alliance
Marvel: Ultimate Alliance Series (All Regions) – Top-down dungeon-crawling superhero games were all the rage in the mid-2000s and Marvel was doing them the best.
Me & My Katamari (All Regions) – Riding off the success of the first two games on PS2 this was a solid entry to the franchise and worked surprisingly well despite the lack of a second analog stick. It’s one of the best “PSP DNA” games out there.
Medal of Honor: Heroes 2
Medal of Honor: Heroes Series (All Regions) – The other WWII shooter. Surprisingly this series had the more solid foothold on PSP and the most solid entries. Quick and fun objective-based first-person shooting action. Both games back to back are a ton of fun.
Mega Man Series (All Regions) – Capcom hit the ball home twice in a row with two solid platformer entries. Both are considered some of the best entries in the franchise.
Metal Gear Ac!d Series (All Regions) – Hideo’s card-based strategy spin-off was received with mixed reception, but strategy fans loved it. The first game is really rough but improves with the second. The series shipped with weird 3D glasses too.
Metal Gear Solid Series (All Regions) – Probably one of the most popular games on the system and a huge seller. Peace Walker was an official entry while Portable Ops was more of a handheld tailored affair with a follow-up re-release. This is seriously one of the best series of games on the system and helped define the PSP for what it is today. Not to mention the stunning visuals.
MLB 10: The Show
MLB: The Show Series (All Regions) – Probably some of the best sports games on the system and the most consistent with quality. Sony’s exclusive licensed baseball game was a huge hit on the PSP and looked good doing it.
Monster Hunter: Freedom 2
Monster Hunter Series (All Regions) – The Monster Hunter series blew up in the mid-2000s thanks to strong entries on the Wii. Portable 3rd is considered one of the best games in the series, but sadly never made it the West. These games are best played in Ad-Hoc co-op. I had many fun nights with a co-worker playing Portable 3rd.
Mortal Kombat: Unchained (All Regions) – Being a massive Mortal Kombat fan I was stoked to hear the announcement of Unchained. A port of Deception with all content intact? Sadly, there were to main factors that kept this game from achieving the greatness of Deception. No online play and horribly compressed sound. It is still one of the best fighters on the system.
MotorStorm: Arctic Edge (All Regions) – Considered by many to be one of the best-looking PSP games and one of the best racers on the system. The fast-paced arcade action was a ton of fun and sadly was the final entry in the franchise.
N
NBA 2K10
NBA Series (All Regons) – Now there’s a lot of different developers under the NBA license. There was EA’s NBA Live and Street, 2K’s NBA 2K series, Midway’s Ballers and Sony’s own series. The entire license was all over the court in terms of quality. I actually enjoyed Street quite a bit as I loved the console series, but there’s qualities to them all and you should give them all a shot.
Need for Speed: Most Wanted 5-1-0
Need for Speed Series (All Regions) – These were probably the most popular racing games on the system and sold a butt-ton because Need for Speed was the Call of Duty of racing back in the day. Neither entry is amazing, but they all have their qualities and are all worth checking out
P
Patapon 2
Patapon Series (All Regions) – The Patapon series was part of the PSP’s DNA and was incredibly unique and there wasn’t anything else like it on other systems. A turn-based strategy game fused with rhythm-based gameplay was addictive and fun and was a huge hit. I personally got frustrated with the first game and never continued, but I do want to go back and try again. It has striking visuals and cute characters.
Phantasy Star Portable 2
Phantasy Star Portable Series (All Regions) – Phantasy Star was a huge hit on the GameCube and continued on the PSP. While most popular in Japan, the series had an online co-op, but the single-player campaign was also there. It’s a fun pseudo-MMO and the closest we ever got to one on the PSP.
Prince of Persia Series (All Regions) – The Prince of Persia franchise was at its peak in the mid-2000s with The Two Thrones having just been released and the trilogy concluding. The PSP received a fantastic port of that game as Rival Swords, and a decent albeit buggy port of Warrior Within. There was also a port of Forgotten Sands that was completely unique for the PSP.
Pro Evolution Soccer 2013
Pro Evolution Soccer Series (All Regions) – There were many entries on the PSP, and like all the other yearly sports titles, the quality varied. It’s best to play them all and find out which one suits your taste the best.
Pursuit Force
Pursuit Force Series (All Regions) – A surprisingly short-lived series, it was so popular the game got a fun sequel. Tons of popcorn Hollywood action scenes and great visuals. Nothing to really complain about.
Puzzle Quest: Challenge of the Warlords (All Regions) – One of the few mainstream puzzle games. Puzzle Quest kickstarted the match 3 RPG mash-up genre we know today on mobile phones. It was incredibly addictive as I remember clocking in 30 hours on the campaign before completion and I couldn’t put it down.
R
Ratchet & Clank: Size Matters (All Regions) – One of the biggest profile games for the system, Size Matters smashed down on the Earth with a bang. It was everything we loved in the series and somehow managed to make playing with one analog nub fine. It looked great and captured all the fun from the PS2 games.
Resistance: Retribution (All Regions) – Another high-profile Sony exclusive. With PS3 games doing well, the PSP version was a third-person shooter and controlled well and looked amazing. While the story was nothing special it was the great gameplay that made this stand out from the crowd and show the PSP could do shooters.
Ridge Racer
Ridge Racer Series (All Regions) – One of the most high-profile racing games of all time just due to the fact that it was one of the biggest launch titles for the system and a return to a dormant franchise. The game looked stunning, probably the best-looking game at launch, and I remember picking up my pre-order two days before the PSP launch and reading the entire manual over several times. It was exciting and played so well. Perfect controls and tons of content. A sequel was released everywhere but in the US and was mostly just an upgraded version of the first game with new content.
Rock Band Unplugged (All Regions) – This was one of the oddest games to release on the system. A game that is normally totally reliant on external peripherals, but somehow made the game work by switching instrument tracks and using the same button timing system as other rhythm games on the PSP. It was tons of fun and was a full Rock Band experience with DLC songs and all.
S
Secret Agent Clank (All Regions) – Two Ratchet features on a portable?! It was crazy talk. Like Daxter, Clank got a pint-sized adventure all on his own and actually was overall better than Size Matters. The charm was there, the more interesting gameplay, and it just felt tailor-made for the PSP.
Shin Megami Tensei: Persona 3 – Portable
Shin Megami Tensei Series (All Regions) – These were probably some of the biggest RPGs on the system. Person 3 Portable FES was a direct port of the PS2 game with added features and content. It was, and still is, the definitive Persona 3 experience. There were both PS1 ports and a Devil Summoner game exclusive to Japan.
Silent Hill: Origins
Silent Hill Series (All Regions) – It was a huge surprise that the PSP would get two Silent Hill spin-offs. Shattered Memories was a reimagining of the first game with more action and less horror, and Origins was a traditional game and was fantastic and looked stunning. I enjoyed the crap out of Origins and plan to back to it again.
SOCOM: US Navy SEALs: Fireteam Bravo 2
SOCOM: U.S. Navy SEALs Series (All Regions) – SOCOM making a showing on the PSP was brave. No one thought it could work, but it was one of the most popular franchises on the system. With four entries, more than even the home consoles, the series was rock solid. Playing through all Fireteam Bravo games will give you a fantastic tactical shooter experience.
SoulCalibur: Broken Destiny (All Regions) – Nearly every high-profile fighting franchise made it onto the PSP. Broken Destiny was a full-fledged original entry and featured Kratos as a guest fighter. It looked great and played well, but sadly there was no online play.
Star Wars Battlefront: Elite Squadron
Star Wars Series (All Regions) – There were quite a few Star Wars games on the system from LEGO to three whole Battlefront games!. There were also mediocre ports of The Force Unleashed and a Clone Wars game. Overall, the quality was all over the place, but you should check them all out.
Street Fighter Alpha 3 MAX (All Regions) – Considered by many as the definitive version of the game, the PS1 port is a fantastic entry and looks great to boot. It was the only Street Fighter game we got and thankfully it was a good one. Japan got Zero 3 which was a favorite for importers.
Syphon Filter: Dark Mirror
Syphon Filter Series (All Regions) – Syphon Filter is one of my favorite video game series of all time. I played the hell out of the first two games as a kid. My dad and I would rent it every weekend until we eventually just bought them and memorized every enemy placement, weapon, and could eventually get through each game without ever getting hit. The level design was just so fantastic, and when the series got revived for PSP I was so stocked. It was a pre-order for me and I even wrote my own walkthrough guide for them both. That’s how much I love this series. It showed how to do shooters right on the PSP despite its limitations. These are considered the best shooters on the system bar none.
T
Tactics Ogre: Lets Us Cling Together (All Regions) – Despite the strange name, Tactics Ogre is considered by many to be superior to Final Fantasy Tactics in both story and gameplay. While this game didn’t sell very well it is one of the most beloved PSP exclusives mainly because it’s a remake of the SNES game. If you want to sink into a deep game with a lot of story this is one of the best on the system to do it.
Tekken: Dark Resurrection
Tekken Series (All Regions) – Tekken 6 and Dark Resurrection are one of the best fighters on the PSP. The visuals are stunning, the controls are great, and it’s just an overall solid 3D fighter which there weren’t many good ones on the system.
Tiger Woods PGA Tour
Tiger Woods PGA Tour Series (All Regions) – Just like any sports franchise on the PSP the quality was all over the place. While Tiger Woods 07 would be considered the best overall, you need to try them all to really find out what you like. They’re still solid titles on the system with some great graphics and packed campaigns.
Tomb Raider: Anniversary
Tomb Raider Series (All Regions) – Both Tomb Raider ports are some of the best on the system. These are nearly identical to their PS2 counterparts with fantastic controls and excellent visuals.
Tony Hawk’s Underground 2 Remix
Tony Hawk Series (All Regions) – Underground 2 Remix was an amazing game on the system. It ran well, looked good, controlled perfectly, and was packed full of content. I played this game religiously when I was able to pick it up for cheap. It’s just one of the best games on the system. Period. Project 8 was decent, but not the kind of quality that Remix was.
Twisted Metal: Head-On (All Regions) – An ambitious launch title for the PSP. Just one more franchise to come out of the woodwork for the little system that took the world by storm. It was one of the only online infrastructure games back in the day as well.
V
Valkyria Chronicles II (All Regions) – Sadly, the sequel to the popular strategy game was a PSP exclusive and has remained so. An odd choice for sure, but it’s one of the best strategy games on the system and is rock solid all the way around.
Valkyrie Profile: Lenneth (All Regions) – A port of the PS1 game, Lenneth is one of the best RPGs on the system. It has beautiful art, fun characters, and stellar gameplay. The PSP was truly an RPG lover’s dream machine and has some of the highest quality ports of any system to date.
W
Wipeout Pure
Wipeout Series (All Regions) – Wipeout Pure was one of the best launch titles for the PSP and featured a hidden web browser for DLC. I remember leeching off of a neighbor’s Wifi (we didn’t have any wifi devices in 2005 yet) and just thought it was so school despite how terrible the experience was. The series was colorful, had a great framerate, and just looked good.
WWE Smackdown vs RAW 2007
WWE Smackdown vs RAW Series (All Regions) – I’m not a wrestling fan by any stretch of the measure, but this was a very popular series on PSP. 2006 suffered from insanely long load times on the UMD and every entry has varying levels of quality in different areas like any other sports series. Play them all to find your favorite.
X
X-Men Legends II: Rise of Apocalypse (All Regions) – Seriously, this is one of the best dungeon crawlers on PSP and there aren’t many. Tons of characters, content, and the graphics were great.
Y
Ys VI: The Ark of Napishtim
Ys Series (All Regions) – 2D 16-bit RPGs were a staple for the PSP thanks to many ports from the SNES. Ys had a few solid entries on the system.
The Best “Hidden Gems” or Underrated Games
I want the term “hidden gems” to go away. This term just isn’t relevant anymore as every single retro game from niche and obscure to the mainstream has been documented and probably reviewed numerous times on YouTube. Even the Phillips CD-i and Nokia N-Gage aren’t obscure or hidden anymore. If they were then they wouldn’t be $400 on eBay because they would be “hidden”. This term was more relevant 15 years ago when you walked into a retro game store and someone suggested said game to you. You then took it home and realized how fun it was and why you overlooked it. That’s a hidden gem.
Thanks to the internet that term lost all meaning and the same goes for “underrated”. I prefer the term underappreciated. Underrated in terms of critical reception maybe, but most gamers cherish the underdog so nothing is really underrated anymore, but can still be underappreciated because a casual onlooker may not like the screenshots or understand it from a first glance. Games like Gunpey or Beaterator for PSP may be new to you but just Google those games. Tons of YouTube videos, and top-something lists with them in it. Because of the internet, nothing can truly be hidden anymore. Once something is dug up everyone rushes to go buy it to stick it in their collection.
The following games are underappreciated due to one factor or another. Not enough marketing, low budget, low print run, bad release timing, too hard to understand at first glance, not a big hit with critics, a niche genre, or many other reasons.
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7th Dragon 2020-II
7th Dragon Series (Japan) – A fun Japanese-only RPG with great graphics and fun gameplay. There is a fan translation patch available.
A
Activision Hits Remixed (All Regions) – Fans of 8-bit consoles will have a blast here. Well emulated classics for Atari 2600. Includes 44 games.
Adventures to Go! (All Regions) – A really good dungeon crawler that wasn’t American made.
ATV Offroad Fury Pro (All Regions) – Probably the best in the MX/ATV lineup on PSP in terms of visuals, physics, and content. It was a rock-solid well-balanced racing game, but other entries are worth taking a look at too.
B
Beatorator (Europe) – A well-made music creator from Rockstar Games and producer Timbaland
The Bigs
The Bigs Series (US) – Usually left in the dust by EA’s MLB series, The Bigs was a better baseball game on PSP, but sadly just couldn’t find the sales to keep it up.
Bleach: Heat the Soul 5
Bleach: Heat the Soul Series (Japan) – While incredibly redundant this was a smash hit on PSP in Japan and attracted many importers. There are subtle differences between all seven games so playing them all is the only way to find out what you prefer.
Bomberman (EU/JP) – While it didn’t have any online replay it was the most faithful in the series for consoles up to that point and was a solid entry.
Brandish: The Dark Revenant (US) – Released very late and long after the death of the PSP (2015!) Brandish gave us one last dungeon crawler that was surprisingly fun and well made.
Brave Story: New Traveler (All Regions) – This was actually quite a high-profile RPG since it was released early in the PSP’s life, but no one paid attention. It had great visuals, fun combat, and an entertaining story.
Brothers in Arms: D-Day (All Regions) – While the game was a big clunky it had fantastic visuals and played quite well. All three major WWII shooter players made it onto the PSP, which is quite a surprise in hindsight.
Bust-A-Move Deluxe (All Regions) – This is one of the coziest puzzle games on PSP. While it doesn’t do anything new or exciting it delivers the same great Bust-A-Move gameplay we all love with bright colorful visuals.
Buzz!: Master Quiz
Buzz! Series (Europe) – No, it’s not a game about Kevin McAlister’s brother. A Europe exclusive franchise, Buzz! is a fun trivia game series for people who love that kind of thing. No crazy button peripherals here, but multiplayer is a blast.
C
Cake Mania: Baker’s Challenge (US) – If you love time management games like Diner Dash then this game is up your alley. It was released as part of the “PSP Minis” library.
Capcom Classics Collection Reloaded
Capcom Classics Collection Series (All Regions) – A good amount of classic Capcom games were released on two different UMDs. Games like 19xx, Street Fighter II, Ghosts and Goblins, Mercs, Exed Exes, and many others were well put together and run great here.
Cars
Disney/Pixar Cars Series (All Regions) – Yep, I’m dead serious. The Cars series was pretty solid on PSP and offered a fun arcade racing experience. It looked good and played surprisingly well. Because of the kids-only relationship with Cars, no one really gave it the time of day.
Chili Con Carnage (All Regions) – A crazy over-the-top third-person shooter with lots of humor injected in. It had an unfair checkpoint system, but other than that, it was a solid action title.
Class of Heroes 2
Class of Heroes Series (All Regions) – A “labyrinth crawler” with surprising depth and a fun cast of characters. You’ll definitely sink dozens of hours into the entire series.
Crash of the Titans
Crash Series (All Regions) – Crash Bandicoot didn’t do too well after his PS1 outings. The Crash games that came after were mediocre to just okay at best. The PSP Crash games are decent fun, but nothing amazing. They scratch that itch for a platformer and a kart racing game on the PSP, but nothing more.
Crazy Taxi: Fare Wars (All Regions) – A fun and faithful port of both Dreamcast games. While the graphics haven’t improved much it will satisfy the arcade racing craving you might have. There was even online multiplayer at the time.
Crimson Gem Saga (All Regions) – A sequel to Astonisha Story, and a much better game overall, and it offers some wonderful characters and turn-based strategy gameplay. If you finished up Tactics Ogre and Final Fantasy Tactics then this could be your next time sink.
D
Dante’s Inferno (All Regions) – A cut-down version of the console game content-wise, but the gameplay is rock solid and feels similar to God of War. The console version was short enough as it was, but some boss fights are stripped down to cut-scenes instead. Despite that, the gameplay itself holds up for a few hours of fun.
Dead to Rights: Reckoning (All Regions) – Released alongside the console game Dead to Rights II, the series had one last go before finally disappearing into the ether. It’s a decent third-person shooter all around.
Def Jam: Fight for NY – The Takeover (All Regions) – Def Jam: Fight for NY is one of the best fighting games ever made. Hate the hip hop part of it all you want, all though it features tons of “golden era” hip hop artists from the 90s-mid 2000s, The Takeover was released a year after the console versions with great visuals, solid controls, and tons of content. Easily one of the best fighters on PSP.
Diner Dash: Sizzle & Serve (All Regions) – A port of the DS version, this is Diner Dash greatness through and through. While the DS version is superior thanks to its touch screen controls, it works fine here.
Downstream Panic! (All Regions) – A mix between LocoRoco and Worms. This is truly one of the most unique puzzle games on the system and was criminally overlooked.
Driver ’76 (All Regions) – A prequel to Driver: Parallel Lines for PS2, this is a fun and action-packed driving game. Lots to really like here.
Dungeon Siege: Throne of Agony (All Regions) – a big boy dungeon crawler on a handheld? Many were skeptical, but it really shined and is one of the better dungeon crawlers on the system albeit very rudimentary and basic.
E
Every Extend Extra (All Regions) – Tetsuya Mitzuguchi was at his peak in the mid-2000s. Riding off the success of Lumines his next music-based game didn’t make as large of a splash but was still excellent. This is a bigger version of a freeware game he released for PC back in 2004. He also went on to create the excellent Meteos for DS.
Exit
Exit Series (All Regions) – A very unique puzzle-platformer that had that “PSP DNA”. The game was colorful and tons of fun and had downloadable levels. One of the better puzzle games for the system for sure.
F
Fat Princess: Fistful of Cake (All Regions) – While this was better played with other people, Fat Princess is a cartoony and whimsical tower defense-like game that fits well on the PSP.
FlatOut: Head On (All Regions) – This is what all FlatOut fans wanted. A good portable experience. Spectacular crashes, a great sense of speed, and awesome graphics. It’s one of the better racing games and was sadly completely overlooked by most.
Football Manager Handheld Series (Europe) – If you love spreadsheets you will love this game. Jokes aside, there are many fans of the Football Manager series and it’s pretty decent on the PSP despite the control limitations. If you want some deep strategy involving your favorite sport there’s nothing quite like it on the system.
G
G-Force (All Regions) – A surprisingly good movie tie-in. No joke. While the game is easy it has charm and will keep you interested until the end.
Ghost in the Shell: Stand Alone Complex (All Regions) – Like the anime or not, this was only the second FPS game to be released on PSP right after Coded Arms and before Metroid Prime: Hunters on DS came out. This one kind of did it better. It had a less generic feel to it and did well for the hardware’s limitations.
Gitaroo Man Lives! (All Regions) – A faithful port of the PS2 game. This quirky Japanese rhythm game is in the same lane as Parappa the Rapper. Great tunes and a fun game all around.
Gladiator Begins (All Regions) – A sequel to the PS2 game Colosseum: Road to Freedom this really took me by surprise. I didn’t even see this one come out until years after. It’s a solid Gladiator sim and has solid controls and great visuals.
Gradius Collection (All Regions) – There weren’t many shmups for the PSP, but Gradius Collection is probably the best. Five Gradius games on one UMD and all run great. What more could you want?
Grand Knights History (Japan) – Sadly, this never saw a western release just like Princess Crown, but there is a complete fan translation. Vanillaware has a unique art style and fantastic 2D gameplay. This turn-based strategy game oozes color and personality and is one of the best on the system.
GripShift (All Regions) – One of the best arcade racers on the PSP. Fast-paced action, crazy tracks, and the level editor was a huge hit.
Guilty Gear Judgement
Guilty Gear Series (All Regions) – Three solid fighters on PSP and were all upgrades to previous entries in the series, but that’s okay. Great visuals, excellent controls, and overall just added on to the solid lineup of great 2D fighters.
Gun: Showdown (All Regions) – A stripped-down version of the console games, but not in a negative way. They took the best parts of the console games and stuck them on the PSP. There isn’t an open-world here, but it’s best you will get to Red Dead Redemption in portable form.
Gunpey (All Regions) – Another of Tetsuya’s weirdness, but more on the Rez end of bizarre. It doesn’t meld the magic of music and puzzles like Lumines did, but you should play this more for its oddball magic than the gameplay.
Gurumin: A Monsterous Adventure (All Regions) – This is seriously one of the best action games on the PSP hands down. It received raving reviews, but no one paid attention because of its quirky Japanese exterior and cutesy visuals. I think we’ve all learned that cute visuals don’t make a bad or easy game. Incredibly charming and addictive throughout.
H
Half-Minute Hero (All Regions) – Probably the most unique and original JRPG on the system. You literally have to beat the game in 30 seconds. Level-up, battle, buy equipment, and more all within a 30 second time limit. It’s hard to explain, but it’s something that must be experienced. It’s also pretty funny.
Hammerin’ Hero (All Regions) – It may be simple, but its charm is what will get you. This is one solid platformer with that fun Japanese flair from the early 2000s.
Harvest Moon: Hero of Leaf Valley
Harvest Moon Series (All Regions) – Three games came to the PSP, and while not critical successes they are decent sim life fun. A PS1 port also made it over. If you already love the series or want something similar to Animal Crossing this is the closest you will get.
Harvey Birdman: Attorney at Law (All Regions) – A hilarious FMV game based on the Adult Swim show. There’s tons of humor and video game cameos thrown in. It’s really short but super entertaining.
Hexyz Force (All Regions) – The story won’t blow you away or have you weeping tears, but the gameplay and item management here is stupendous. A really fun tactical RPG that was sadly missed by most.
Hot Pixel (All Regions) – Yep, you guessed it. This is the PSP’s answer to WarioWare. Lots of fun and silly microgames and just as much of a blast as the WarioWare series. It’s too bad no one bought it.
I
The Idolm@ster Shiny Festa: Funky Note
The Idolmaster Series (Japan) – These were huge hits in Japan ending up in the second spot in the sales charts upon release. There are three different versions with different lead idols, but what’s inside are super addictive and charming rhythm games in the same spirit as the Hatsune Miku series. Thankfully there are fan translations now.
Indiana Jones and the Staff of Kings (All Regions) – This original Indiana Jones title is a stripped-down version of the PS2 game, but it’s rock-solid action with great visuals.
Infected (All Regions) – This was one of the first post-launch releases and was highly anticipated. This third-person shooter had a unique gameplay loop and online feature. Shooting a hole in a zombie would allow you to use your blood and infect others and start a chain reaction to rack up points.
J
Jackass: The Game (All Regions) – This was based on the movie at the time and featured acting from the original cast. The mini-games are fun, the action is dumb, and it’s pretty hilarious and was done surprisingly well.
James Bond 007: From Russia with Love (All Regions) – The only James Bond game that made it to PSP. Various developers have been able to perform amazing feats of programming for handheld Bond games and the PSP looks fantastic and plays well.
Juiced 2: Hot Import Nights
Juiced Series (All Regions) – Another really fun arcade racing series. Looks good too.
Justice League Heroes (All Regions) – One of the few good dungeon crawlers on PSP. Marvel had one of the best and DC’s take isn’t too bad. Great graphics help too.
K
Kenka Bancho: Badass Rumble (All Regions) – A Japanese game that made a surprising debut in the West. Kenka Bancho is a fantastic beat ’em up with lots of boss fights and plenty of action.
The King of Fighters Collection: The Orochi Saga (All Regions) – For a system that didn’t have the best D-pad for fighters it sure did get a lot of them. This is a fantastic collection of Kind of Fighters games from the past and they run well and look great. It had a bunch of extra content to unlock too.
Kingdom of Paradise (All Regions) – This game is reminiscent of PS2 action games of yesteryear such as Genji, Onimusha, and others of its ilk. It’s a bit clunky, but still fun and captures that moment of nostalgia.
Knights in the Nightmare (All Regions) – A really high-profile SRPG on DS ported to PSP and was well done. Be warned that the game has a steep learning curve and can be hard as balls. There are multiple endings and should be great for people wanting a deep strategy game to sink into.
L
Lemmings (All Regions) – A fantastic port of the original game with 36 new levels and the ability to download user-made levels. While that isn’t possible anymore what’s here is awesome. If you love deep puzzles this is a game for you.
The Lord of the Rings: Tactics (All Regions) – Another good strategy game on PSP. It’s crazy how many good strategy games this system got. The game looks good and is a strange one-off game for the system that you can’t get anywhere else.
Lunar: Silver Star Harmony
Lunar Series (US/JP) – The Lunar series was ported with care and quality. The first game was released only in the US while the second game was Japan exclusive. It’s a real shame there was no Western release, but they are both excellent games still.
M
M.A.C.H.: Modified Air Combat (Europe) – This air combat sim was exclusive to Europe and played well and looked great. There were a surprising number of combat sim games on PSP and this was among the best.
MediEvil: Resurrection (All Regions) – A remake of the original game. This was very well done minus the camera issues, but it looked good and is one of the “PlayStation DNA” games that got ported to the system.
Mercury Meltdown
Mercury Series (All Regions) – This is one of the best puzzle games on PSP. The physics are awesome and the clever puzzle designs are addictive. Color coding to open gates and switches, tilting the world to move the mercury and split it apart. It’s a unique game that really needs another entry.
Metal Slug XX
Metal Slug Series (All Regions) – While XX was its own game, the Anthology has all six games and are fantastic ports and play well. The D-pad isn’t the most ideal, but the fact that all six games exist on one UMD is unreal.
Miami Vice: The Game (All Regions) – What. A good movie tie-in game?! Yeah, it’s a surprisingly solid third-person shooter that was heavily overlooked due to the terrible movie and the whole tie-in stereotype. It’s not a super interesting game, but there are very few shooters on PSP to begin with.
Michael Jackson: The Experience (All Regions) – This is an interesting take on the game. While the console versions were motion-based, the PSP one had chibi Michael and button presses similar to Hatsune Miku. It’s not the best version, but it has all the same tracks and is a lot of fun if you are a Michael Jackson fan.
Midnight Club: L.A. Remix
Midnight Club Series (All Regions) – Two console racing games ported with grace on the PSP. While LA Remix has some slowdown unless you overclock your system they both play well. The PSP had tons of great arcade racers and these are no exception.
ModNation Racers (All Regions) – An ambitious if generic kart racer that has a good amount of content and colorful visuals. It’s safe and fun.
MX vs ATV Untamed
MX vs ATV Series (All Regions) – The PSP was not short of racing games and the long-running motocross series made it over in two releases. Both are good for a different reason so I suggest trying them all out.
Myst (EU/JP) – Never released in the US. Myst is one of the few adventure games on the system and this is a fine port of the PC classic.
N
N+ (All Regions) – If you like Super Meat Boy you will love N+. A sadistic platformer with over 200 levels mixed from other versions as well as a level editor with sharable maps.
Namco Battle Anthology
Namco Museum Series (All Regions) – This was a popular series that came back from PS1. Five volumes and a Battle Anthology. A lot of classic Namco titles if that’s your thing.
NCAA Football 09
NCAA Football Series (US) – Probably the best football series on PSP. Even though it’s college football, the NCAA series has long been regarded as superior to Madden.
NFL Street 3
NFL Street Series (US) – Ports of the arcade NFL games. This whole Street series has been highly regarded among fans and should really come back. EA’s strongest time in sports was with their EA BIG lineups such as SSX, NBA Street, FIFA Street, Freekstyle, and Def Jam.
NHL 07 (All Regions) – Easily the best hockey game on the system, and sadly there weren’t many options. EA didn’t release another version despite their other sports titles getting yearly releases.
O
Obscure: The Aftermath (All Regions) – This horror title doesn’t do anything new. Solve puzzles and kill monsters with multiple characters while you unravel a story. Fairly dated gameplay-wise, but it fits right in on the PSP.
Outrun 2006: Coast 2 Coast (All Regions) – Probably one of the very top arcade racers on PSP. It looks amazing and clearly given time and care to feel right on the system.
P
Pac-Man World 3 (All Regions) – The Pac-Man World series has always been fairly decent, and World 3 on PSP is just as strong as the console versions. What sets World 3 apart from the first two games is its hilariously serious tone in its story.
Pangya: Fantasy Golf (All Regions) – A spin-off of the Korean MMO game, this right here is the single best golf game on PSP. Colorful visuals, a quirky story, lots of content, and great ball physics. It feels like a complete package and less like a port.
Parappa the Rapper (All Regions) – This is probably one of the highest regarded PSP games, but despite raving reviews it just didn’t sell. It’s a fantastic port of the PS1 classic and looks great too.
Pinball Hall of Fame: The Williams Collection
Pinball Hall of Fame Series (All Regions) – The best pinball games on PSP. Two collections allow you to play them in Tate mode. What more could you ask for?
Pipe Mania (Europe) – This puzzle game is really colorful and addictive. Its simple approach is what makes it so accessible and fun.
Power Stone Collection (All Regions) – Ports of the Dreamcast games and well done too. Power Stone is a great fighting game, but better over multiplayer Ad-Hoc.
PQ: Practical Intelligence Quotient
PQ: Practical Intelligence Quotient Series (All Regions) – A really fun and weird puzzle game similar to Brain Age, but more 3D and interactive. It really has that weird “PlayStation DNA” attached to it.
Prinny: Can I Really Be the Hero?
Prinny Series (All Regions) – A spin-off of the Disgaea series, and surprisingly a platformer. This is highly considered one of the best platform games on the system, but it’s really hard and has terrible voice acting.
Puyo Pop Fever
Puyo Pop Series (Japan) – You can’t go wrong with portable Puyo Pop. The Fever series was a fantastic way to play this one the go.
R
R-Type Command (All Regions) – Another weird IP to go tactical. One of the best tactical games on PSP, and it’s surprising as R-Type is not a slow methodical game.
Race Driver 2006 (All Regions) – An absolute blast of a racing sim. One of the best on the system, and one of the best looking games on the system period.
S
Shrek Smash N’ Crash Racing (All Regions) – Yep. It’s a Shrek game. Yes, it’s actually decent. While no Mario Kart competitor it looks decent and has some fun tracks and fun Shrek characters. You could do a lot worse with the license…and boy did they.
The Sims Series (All Regions) – Fantastic spin-offs of the main PC version. These games hold up surprisingly well and are hand-tailored for mobile play. If you already love The Sims or want some sort of relaxing game on PSP these are it.
Smash Court Tennis 3 (All Regions) – Probably the single best tennis game on PSP and there were a few. Great visuals, controls, and overall content.
Sonic Rivals Series (All Regions) – The only Sonic games to come to PSP. These are considered some of the better games in the series according to Sonic fans. While not perfect they are miles better than most of the 3D turds Sega was pumping out in the mid-2000s.
Space Invaders Extreme (All Regions) – A freaking amazing remix of the Space Invaders game. Like Pac-Man Championship Edition it keeps the addictive formula but turns the volume up to 11.
Split/Second (All Regions) – While it tries hard to capture the magic of the console games, the PSP does a decent job. Not the best racer on the system, but it’s still fun and looks great.
SSX On Tour (All Regions) – A rock-solid entry in the SSX series and looks and feels great on PSP. It’s also the only snowboarding game on the system. Thankfully it’s good.
Star Ocean: First Departure
Star Ocean Series (All Regions) – Great ports of the PS1 games. Safe ports though without many new enhancements, but they’re solid 2D RPGs.
Star Trek: Tactical Assault (All Regions) – Another odd strategy license. While not the best tactical game on the system it does a decent job. I just wish it used the license more.
T
Tales of Series (All Regions) – While the West only got Radiant Mythology there were a bunch of ports in Japan. A solid RPG and the sequel is great too.
Test Drive Unlimited (All Regions) – Quite a risk of a release due to Unlimited’s reliance on constant internet connection. The game is still a solid single-player experience and looks awesome.
Thrillville Series (All Regions) – The only amusement park sim on PSP and both games are great. They look good and have a smattering of content to keep you coming back.
TOCA Race Driver 2
TOCA Race Driver Series (Europe) – One of the best racing sims on PSP and was only released in Europe. They look amazing and have great physics.
Tokobot (All Regions) – A criminally underlooked game and one of the best looking too. Lots of fun puzzles here and hours of fun.
Tom Clancy’s EndWar (All Regions) – A genic but fun hex tactical game. The series isn’t the real-time strategy graphical powerhouse that the consoles got. This is more about the strategy than the visuals.
Toy Story 3 (All Regions) – The console version was a surprisingly solid platformer with charm and great visuals. The PSP version is no different. Don’t let the Pixar name fool you either. This is a solid movie tie-in game.
U
UFC Undisputed 2010 (All Regions) – A surprisingly solid entry for PSP. Great visuals, controls, animations, and content. Sadly it was the one and only.
Ultimate Ghosts’N Goblins (All Regions) – One of the best platformers on PSP, but also the hardest. The difficulty that the series is well known for is here too.
Untold Legends: The Warrior’s Code
Untold Legends Series (All Regions) – Originally a launch title for the PSP it’s a decent dungeon crawler albeit generic. Nothing amazing but it will scratch that dungeon crawler itch.
V
Valhalla Knights
Valhalla Knights Series (All Regions) – An interesting and unique RPG, but has some flaws and issues. If you can look past all of that you will enjoy the series quite a bit.
Virtua Tennis 3
Virtua Tennis Series (All Regions) – A great tennis series all around and there really isn’t a bad one. It’s just a matter of what your preferences and tastes are. You know you have a good library when you get a choice between good tennis games.
W
Warhammer 40,000: Squad Command
Warhammer Series (All Regions) – Both games are surprisingly good. Just another great tactics game to add to the PSP’s lineup. If you love the Warhammer license you will really love these games.
The Warriors (All Regions) – A fantastic port of the Rockstar action game. Even if you don’t know anything about the movie its based on you will really enjoy this game.
What Did I Do to Deserve This, My Lord?!
What Did I Do to Deserve This, My Lord?! Series (All Regions) – A humorous and unique game where you play the bad guy and have to create dungeons to stop the hero. It looks simple but has a lot of spirit.
Wild Arms XF (All Regions) – A fun hex-based SRPG with a lot of dialogue, cut scenes, and story.
World Championship Poker 2 Featuring Howard Lederer (All Regions) – Not sure who Howard is, but this is probably the only good poker game on PSP. The graphics are rough, but it has fun poker gameplay.
Worms: Open Warfare Series (All Regions) – Worms was just another awesome strategy game on PSP. It’s insane how many awesome ones there were. Both games are worth playing and have fun levels and great humor.
X
Xyanide: Resurrection (EU/JP) – A direct sequel to the Xbox shmup. It has great visuals and just overall plays well. There weren’t many shmups on the PSP.
Y
Yggdra Union: We’ll Never Fight Alone (All Regions) – Overall a solid port of the GBA game with upgrades. This is just another solid SRPG with great visuals.
Z
Z.H.P. Unlosing Ranger VS Darkdeath Evilman (All Regions) – A fun roguelike SRPG with great humor and colorful visuals. Heavily overlooked.
Undertale took the gaming industry by storm. Its Earthbound-inspired humor, innovative combat system, and fun characters drew huge crowds and garnered great sales. The 16-bit RPG was short in length but large in spirit. It’s hard to make you really like a game and remember it in less than five hours, but Toby Fox managed to do it.
You play as a human who wakes up in an underground world run by demons. These demons need one more human soul to break the barrier between our world and theirs. It’s a simple story, but it’s the characters you meet along the way that make up for the overall lack of scope of the game. Sadly, there’s no deep lore or real backstories for any characters, but the here and now is well done, and the dialog is sharp, witty, and fun. The game mocks standard JRPGs and Zelda games all the way through. The beginning tutorial dungeon doesn’t wait to get around to it. Pushing boulders onto blocks just to have one that’s sentient makes the task harder for you. A lot of different puzzle-solving elements are not found anywhere else in the game, but puzzles do exist and can be quite challenging.
The combat system is the most unique aspect of Undertale. You can attack, but the entire system is mini-game-focused. There is a meter on-screen, and you need to press the attack button when it’s in the center. Different weapons move this bar faster or have multiple hits. The enemy attacks are all skill-based. It’s essentially your own fault if you die. The center of the screen shows a white box, and your heart is the object that you need to move around to essentially dodge various bullet-hell-style mini-games. Spirling projectiles, daggers, flames—you name it. There are several dozen different attacks, and each enemy and boss is unique in their own way. The game’s other system is its moral system, and you can be a pacifist and not kill a single enemy thanks to the Act command. You can try to figure out how to weaken the enemy through charm or talking and spare it via the Mercy command. If the enemy’s name is yellow, you can automatically spare it. This is an interesting concept and leads to two different endings based on whether you’re a pacifist or not. If you choose that route, you don’t get any XP to level and just get gold, which can be used to buy better armor and weapons.
There are a few towns you can visit to shop, but a funny tidbit is that you can’t sell anything in the game, and the shop owners comment that they don’t want your junk. There is one town you can sell at, however, so make sure you save all your old items to score big towards the end of the game. There are also a few side quests you can complete, but these are cryptic and require holding on to certain items throughout the game. The tip here is to save everything in your box near the save points. Don’t drop anything. When you’re not fighting, you can solve puzzles, as stated earlier, and these range from mini-games to various switch-based puzzles. Backtracking is thankfully minimal, unless you want a certain item at a shop that you couldn’t afford previously.
The sheer variety of the gameplay is astounding. Not a single battle is the same, and not any boss battle plays out the same. Sometimes you have to fight, and sometimes having a specific item makes the fight easier or ends it instantly. Levels aren’t labyrinthine and difficult to navigate, and random battles are minimal as leveling up isn’t quite necessary. At the end of the game, I was level 12 and had the most powerful armor and weapon. Due to the variety and constant changes in the way the game is played, it never gets dull or boring. I played through the entire game in one sitting because I wanted to see the ending, and the game was just so fun and interesting. I can’t remember the last time I sat through an RPG like this and was this hooked.
The visuals are incredibly charming. They are clearly inspired by Earthbound, and each character has a whacky 90s/16-bit style to them that I adore. The soundtrack is also amazing, and I listen to it often outside of the game. Toby Fox did an amazing job with this game, and it’s something you only get once in a lifetime. There hasn’t been this unique Western JRPG 16-bit clone that I can remember. Undertale is the perfect RPG. No grinding, fun characters, great writing, charming visuals, fantastic music, and constantly changing gameplay with a unique battle system that has never been done before If I were to pick something to gripe about, it would be the cryptic nature of the items you need to find or hold on to, as there are no hints as to whether you need said item at all. You just end up with a character asking for something or maybe accidentally using an item during a boss fight and having it do something.
Yep! The fact that I forgot about this game until you made a comment proves that.