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Half-Life 2: 20th Anniversary Update

Posted by BinaryMessiah on 01/06/2025
Posted in: Linux, PC Reviews, Steam Deck Verification, Steam Deck Verified. Tagged: games, gaming, review, reviews, video games. Leave a comment

Publisher: Valve

Developer: Valve

Release Date: 11/22/2024


Available On


Who hasn’t played Half-Life 2 yet? I still have a free coupon from 2007 in my Steam account, but I can’t give it away because everyone I know or have spoken to owns HL2. The game industry and people’s minds haven’t forgotten Half-Life, but it’s been on the back burner for a while now. Every time a new false rumor for a Half-Life 3 emerges, people perk up, and the game becomes popular for a bit and fizzles out. There have been many community updates, such as the famous Half-Life 2: Update that improved visuals and fixed bugs. However, Valve has finally released their definitive version of the game 20 years later. 

The Anniversary Update incorporates several significant improvements, including enhanced resolution light cubes, the correction of G-Man’s green eyes during the intro, the ability to choose between original and improved blood and flame effects, a more contemporary user interface and menu, an additional 3.5 hours of commentary, the incorporation of both episodes, and additional features. These quality of life improvements make a huge difference and make the game more palatable to play by today’s standards. Half-Life 2, in general, is a fantastic game with a flow unlike any other game I have played.

To celebrate the 20th anniversary, I am going to do a full review of Half-Life 2 through modern-day eyes. Although I didn’t have the best experience when I first played the game on a business desktop in 2005, it was well-optimized for the time and ran smoothly on potato computers. This was the game that prompted me to finally download Steam. People tend to forget how awful it was back in the day, when it constantly crashed and updates would break both the software and the games that required it. While today’s gamers adore Steam, the gaming community didn’t hold the software in high esteem 20 years ago.

As for the game itself, the modern UI is a welcome change, especially on Steam Deck. The game now supports controllers properly with no need to remap anything. You can choose from a grid or carousel-style weapon menu too, which is a nice change. The visuals are sharp and crisp at higher resolutions, and the game overall looks very clean. It has aged incredibly well, and this is thanks to Valve’s Source Engine and the way everything scales up for higher resolutions. As for playing the game, it feels better than ever. The game takes place shortly after the first game, where Gordan wakes up mysteriously on a train bound for City 17, and features a now-famous intro by G-Man himself. The game is a master class on in-game storytelling. Instead of taking away the players’ controls and inserting pre-rendered cutscenes, the game tells everything through subtle details in the surrounding world.

The beginning of the game is the best example of this. Valve also teaches players how to play the game through natural in-game dialogue and simple puzzles at first. The Metro cop, who instructs you to pick up the can at the start of the game, teaches you how to use physics. The inclusion of this now infamous line ensured that players understood their capabilities. This may seem dated today, but in 2004, physics were very CPU heavy, and most high-end processors struggled with them. People had to learn how to pick up objects using real physics back then. Barney explains the first stacking puzzle, instructing you to stack boxes in order to escape a window.

The game’s natural progression is stellar. The game’s long segments ensure that you always feel like you are moving in the world and making progress in real time. Each area is an hour or two long, and you progressively make your way toward the Citadel and Dr. Kleiner’s lab. The hoverboat area is quite lengthy, giving you the impression that you’re actually traveling to your destination in real time. However, these lengthy segments are not monotonous. Valve puts little tidbits in the game that the player can do or ignore. You have the option to escape and obtain ammo or supplies from a passing house, but doing so could potentially lead to a firefight. There are hidden Lambda caches all over the game, and these really help and come in handy.

The transition from a vehicle to on-foot and back again significantly breaks up the pace. There aren’t many puzzles in the game, but there are some areas that require navigation of pipes and ladders and need a bit of thinking to find your way out. Every game introduces something new, whether it’s a weapon or the ability to command squads. While this is very simple and archaic by today’s standards, I found they mostly get in the way and rarely help outside of offering medkits and distracting enemies. Every game introduces new enemies, and just when you believe you’ve defeated them all, a new type emerges. The enemies range from Metro cops to zombies, and from Elite Combines to Striders. Weapons feel excellent and have a unique and distinct feel to weapons, such as the pistol, are not suitable for use in specific situations. It’s mostly useless after you get around half the guns in the game, and I rarely ran out of ammo. The more powerful weapons have limited ammo, so it’s crucial to use skill to ensure you hit everything, kill enemies, and avoid wasting ammo.

There are ammo crates, boxes, and medkits everywhere. While medkits are not a thing anymore in FPS games, they work well here. Gordon has the ability to recharge his HEV suit for armor purposes. Most of the game feels dated in terms of navigation. The entire game, including linear buildings, vents, doors that need to be opened, and tunnels, guides you along a linear path. Although the game may appear expansive and open at times, it actually follows a linear structure, which was the standard for first-person shooter games during that era. While other games such as Halo 2 set the standard, Half-Life 2 stands out for its organic progression structure and illusion of real-time progress in the world. The inclusion of physics such as needing to use the iconic Gravity Gun to pull a wooden beam from in front a door through a window to progress is something that FPS never really did.

Half-Life 2 has a distinct and unique sound and appearance. There are a lot of browns and beiges, but the game still has color in places. The coastline boasts a plethora of blue water, while Ravenholm is characterized by its dark hues of gray, dark metal, and aged wood. The sound design is iconic, from the HEV suit charging to the Metro cop and Combine radio chatter to the bleeps and bloops of the turrets, which were later used in Portal. The entire game exudes a distinct vibe, ranging from Gordan’s slick momentum to the physics and the firing of the weapons. Enemies respond well to weapon fire and ragdoll when dead or blown up. While there isn’t too much gore in the game there is a lot of blood. Enemies won’t gib at grenades, but you might see the occasional severed head.

The overall oppressiveness of the world of Half-Life and the Combine is palpable in this game. Every time you encounter a group of rebels, even if it’s just for a brief conversation, it’s a refreshing change from feeling alone and feeling like your assistance is fleeting. Ever since I was 15, this game has felt so lonely and melancholy. It’s one of the reasons I haven’t played through this game too many times over the years. Valve masterfully captures the sense of being a superhero, with everyone relying on you, and effectively conveys the dire consequences of making a mistake. The player bears the entire game’s burden.

The Anniversary Update may not seem like much to some. It’s not a remaster or remake, but rather a set of quality-of-life improvements that are not in any way detrimental. HL2 doesn’t need a remake as it works perfectly fine today. A remake would primarily serve as a cosmetic enhancement, but thanks to Steam Workshop’s implementation, we have access to mods that accomplish this for us.

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2024 Games of the Year Awards Round-Up

Posted by BinaryMessiah on 01/02/2025
Posted in: 2024, Game of the Year Awards. Leave a comment

Astro Bot

Awarded
Game of the Year
Best PlayStation Exclusive
Best Graphics, Technical
Best Platformer

Nominated
Best Single-Player Game
Best Sound Design
Best Graphics, Artistic


Silent Hill 2 (2024)

Awarded
Best Single-Player Game
Most Exciting Return
Best Sound Design
Best Voice Acting
Best Atmosphere
Best Reissue

Nominated
Best Graphics, Technical
Best Graphics, Artistic
Best Story
Best PlayStation Exclusive
Best Original Music
Game of the Year


Metaphor: ReFantazio

Awarded
Best RPG
Best Multi-Platform
Best New Game

Nominated
Best Single-Player
Best Graphics, Artistic
Best Story
Best Voice-Acting
Best New Character
Game of the Year


Senua’s Saga: Hellblade II

Awarded
Best Story


Nominated
Best Graphics, Technical
Best Sound Design
Best Atmosphere
Best Voice Acting
Best Adventure
Game of the Year


Stellar Blade

Awarded
Best New Character
Best Action


Nominated
Best Original Music
Game of the Year


Balatro

Awarded
Best Indie Game
Best Rogue-Like

Nominated
Best New Game
Game of the Year


Star Wars: Outlaws

Awarded
Most Disappointing Game


The Legend of Zelda: Echoes of Wisdom

Awarded
Best Nintendo Exclusive

Nominated
Game of the Year


Neva

Awarded
Best Adventure Game
Best Original Music
Best Graphics, Artistic

Nominated
Best New Game
Best Indie Game
Game of the Year


Unicorn Overlord

Awarded
Best Strategy Game

Nominated
Best New Game
Game of the Year


Tekken 8

Awarded
Best Fighter

Nominated
Best New Character
Game of the Year


Helldivers II

Awarded
Best Multiplayer Game

Nominated
Best PlayStation Exclusive
Best Shooter
Game of the Year


Warhammer 40,000: Space Marine II

Awarded
Best Shooter

Nominated
Best Graphics, Artistic
Best Atmosphere
Best Multi-Platform Game
Best Voice Acting
Best Sound Design
Most Exciting Return
Best Multiplayer Game
Game of the Year


Princess Peach: Showtime!

Nominated
Best Nintendo Exclusive


Super Mario Party Jamboree

Nominated
Best Nintendo Exclusive


Paper Mario: The Thousand Year Door

Nominated
Best Nintendo Exclusive
Best Reissue


Another Code: Recollection

Nominated
Best Nintendo Exclusive


Final Fantasy VII: Rebirth

Nominated
Game of the Year
Best PlayStation Exclusive
Best Reissue
Best Single Player Game
Best RPG
Best Original Music


Rise of the Ronin

Nominated
Best PlayStation Exclusive
Best Action Adventure Game


Persona 3: Reload

Nominated
Best Reissue


Broken Sword – Shadows of the Templar: Reforged

Nominated
Best Reissue
Best Adventure Game


Kunitsu-Gami: Path of the Goddess

Nominated
Best Strategy Game


Frostpunk 2

Nominated
Best Strategy Game


Shogun Showdown

Nominated
Best Strategy Game


Age of Mythology: Retold

Nominated
Best Strategy Game


Blazing Strike

Nominated
Best Fighter


Marvel vs. Capcom Fighting Collection – Arcade Classics

Nominated
Best Fighter


WWE 2K24

Nominated
Best Fighter


Dragon Ball: Sparking! Zero

Nominated
Best Fighter


Indika

Nominated
Best Adventure Game
Best New Character
Best Atmosphere
Best Story
Best Indie Game


Riven (2024)

Nominated
Best Adventure Game


Timemelters

Nominated
Best Multiplayer Game


Destiny 2: The Final Shape

Nominated
Best Multiplayer Game


Granblue Fantasy: Relink

Nominated
Best Action-Adventure Game


Black Myth: Wukong

Nominated
Game of the Year
Best Action Adventure Game
Best New Character
Best Graphics, Technical


Dragon Age: The Veilguard

Nominated
Game of the Year
Best Single Player Game
Best RPG
Most Exciting Return
Best Graphics, Technical
Best Voice Acting
Best Story
Best Multi-Platform Game


Animal Well

Nominated
Best Platformer
Best Indie Game


Nine Sols

Nominated
Best Platformer


Anomaly Agent

Nominated
Best Platformer


Momodora: Moonlit Farewell

Nominated
Best Platformer


Dragon’s Dogma II

Nominated
Most Exciting Return
Best RPG
Best Multi-Platform Game


Beyond Galaxyland

Nominated
Best RPG


Mullet Mad Jack

Nominated
Best Rogue-Like
Best Shooter


Halls of Torment

Nominated
Best Rogue-Like


BlazBlue: Entropy Effect

Nominated
Best Rogue-Like


Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island

Nominated
Best Rogue-Like


Prince of Persia: The Lost Crown

Nominated
Best Platformer


S.T.A.L.K.E.R. 2: Heart of Chernobyl

Nominated
Best Shooter
Best Multi-Platform Game
Most Exciting Return
Best Atmosphere


Skull and Bones

Nominated
Most Disappointing Game


Test Drive Unlimited: Solar Crown

Nominated
Most Disappointing Game


South Park: Snow Day!

Nominated
Most Disappointing Game


UFO 50

Nominated
Best Indie Game


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2024 Game of the Year Awards — Achievement Awards — Game of the Year

Posted by BinaryMessiah on 01/01/2025
Posted in: 2024, Game of the Year Awards. Leave a comment

Well here we are. This is the hardest category to pick and there are so many factors at play. Do I award the game with the best gameplay, the best story, the best graphics, or only pick a combination of one or two. I actually decide based on value and fun and any game that was brave enough to innovate or revolutionize the genre as a whole.

Astro Bot

How can the cutesy platformer win you ask? Well, by innovating and pushing a platform to do things it pushed back on for so long. For a while, Sony dominated the 3D platformer genre with the likes of Sly Cooper, Ratchet & Clank, and Jak & Daxter. Astro Bot shows the suits at Sony that people care about their long lost properties and we need to bring them back. The game’s clear inspiration to Super Mario Galaxy is also not lost on Team Asobi. The games use of textures, fantastic physics and interia, and perfect level design create a game that I rarely ever get to experience anymore. A game that makes me not want to put the controller down, lose those couple of hours of sleep before or after work, and spend my entire weekends in front of my TV. Team Asobi did it and it’s something I haven’t experienced in well over a decade.

Runner-Ups

Silent Hill 2 (2024)


Metaphor: ReFantazio


Black Myth: Wukong


Senua’s Saga: Hellblade II


Warhammer 40,000: Space Marine II


Dragon Age: The Veilguard


Final Fantasy VII: Rebirth


Helldivers II


Tekken 8


Stellar Blade


The Legend of Zelda: Echoes of Wisdom


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2024 Game of the Year Awards — Achievement Awards — Best Indie Game

Posted by BinaryMessiah on 12/31/2024
Posted in: 2024, Game of the Year Awards. Tagged: balatro, games, gaming, news, video games. Leave a comment

Indie games are what’s holding the game industry right now. It’s no longer AAA titles that get released every single month. The indie groups are the big events every year. There are festivals and online events held all year round celebrating indie titles. Some have had AA budgets while others are made by a single person. Indie games are where the heart and core of the game industry is right now and we need to protect and cherish this by buying the games that we like and love and supporting them. This has been a tale as old as time and many big games now started out as small indie titles such as Minecraft, Fez, Super Meat Boy, Amnesia: The Dark Descent, Stardew Valley, Terraria, and and many more.

Balatro

Balatro is one of those games that nobody knew or heard about and suddently blew up. Not only are rogue-like games in vogue right now, but Balatro’s addictive gameplay, colorful retro visuals, and easy to learn, but hard to master style made it a recipe for success. It’s available on every platfrom out right now and recently got a physical release.

Runner-Ups

Neva


UFO 50


Indika


Animal Well

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2024 Game of the Year Awards — Achievement Awards — Best Atmosphere

Posted by BinaryMessiah on 12/30/2024
Posted in: 2024, Game of the Year Awards. Leave a comment

Atmosphere in a game doesn’t always need to be scary, but often it is. Some of the worst game to be in are horror titles, but bright and colorful RPGs can suck you into their world with fantastic architecture and lore. There are many ways a game’s atmosphere can be alluring or dreadful, but the combining efforts of sound design, music, and art make a difference.

Silent Hill 2 (2024)

You could easily say that this one was a no-brainer, but not so fast. Bloober Team has made quite a few horror titles and only a couple had an engaging atmosphere. Silent Hill already has one of the most oppressing and horrifying atmospheres out there and with this being the most recent and up to date game in the series we get next-gen flair to pull us in even more. Some may say this is something they have dreaded all along. Some may adore this. Silent Hill 2’s fog combined with the claustrophobic nature of the buildings and familiarity to everyday life puts us in a position in the game that feels all to close to home.

Runner-Ups

Indika


Senua’s Saga: Hellblade II


Warhammer 40,000: Space Marine II


S.T.A.L.K.E.R. 2: Heart of Chornobyl

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2024 Game of the Year Awards — Achievement Awards — Best Multi-Platform

Posted by BinaryMessiah on 12/29/2024
Posted in: 2024, Game of the Year Awards. Leave a comment

Multi-platform games are pretty common, but not all of them play the same across all systems. Most AAA games usually are well optimized on each platform, but this genre can also be considered a “freebie” for a game title. I don’t feel multi-platform games should be awarded toward a single console, thus this category.

Metaphor: ReFantazio

Metaphor is a great RPG on any platform. Everyone has access to this great title and it’s well optimized on every system it is featured on. The Persona and Shin Megami Tensei series are blockbuster juggernauts that can’t seem to ever be bad. Whether it’s a remake, remaster, or new title, Atlus is a top tier RPG creator and it shows here.

Runner-Ups

Warhammer 40,000: Space Marine II


Dragon Age: The Veilguard


S.T.A.L.K.E.R. 2: Heart of Chornobyl


Dragon’s Dogma II

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2024 Game of the Year Awards — Achievement Awards — Most Disappointing Game

Posted by BinaryMessiah on 12/28/2024
Posted in: 2024, Game of the Year Awards. Leave a comment

It always fascinates me how games these days can be disappointing simply by just bad business practices. A game can be perfectly serviceable, but filled with predatory microtransaction or subscription model and completely ruin the experience. That’s been a trend lately. That, and games that over promise and under deliver or have ballooned budgets, but have nothing to show for it.

Star Wars Outlaws

After the success of the Jedi Survivor games by Respawn, it came has a big shock that this game was a dud. With a lackluster story, characters, and terrible stealth gameplay, this Star Wars game feels like a high budget phoned in mess and no one wanted it.

Runner-Ups

Skull and Bones


Test Drive Unlimited: Solar Crown


South Park: Snow Day!


Concord

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2024 Game of the Year Awards — Genre Awards — Best Sound Design

Posted by BinaryMessiah on 12/27/2024
Posted in: 2024, Game of the Year Awards. Leave a comment

Great sound design is something that gives a game character and a unique tone that the visuals can’t. A game can look good, but sound generic and many JRPGs are a great example of this. Games like Gears of War, Halo, or Mario have great sound design as entire sound bites and effects are iconic and many people can replicate them on the fly.

Silent Hill 2 (2024)

It’s hard to replicate the soundscape that’s as iconic as Silent Hill. From the eerie and wonderfully composed industrial soundtrack to the screams, sirens, static, and wind effects even. Bloober Team pulled it off and made Silent Hill 2 and eerie place to be in. From the new effects like the weird scraping rusty metal sounds that play when enemies are nearby to the heartbeats, squishes, crunches of a pipe connecting with an enemy, and even the scraping sound of Pyramid Head’s sword. It’s haunting and incredibly well done. There’s nothing else out there like it.

Runner-Ups

Warhammer 40,000: Space Marine II


Astro Bot


Tekken 8


Senua’s Saga: Hellblade II

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2024 Game of the Year Awards — Achievement Awards — Best Story

Posted by BinaryMessiah on 12/25/2024
Posted in: 2024, Game of the Year Awards. Leave a comment

Not all games need stories, and not all stories need to be deep and intelligent, however those are the ones we remember the most. A good story should also have great characters, but some times it doesn’t. Stories are one of the few things in gaming that are malleable and don’t need to follow a specific pattern or recipe.

Senua’s Saga: Hellblade II

Hellblade 2 sadly sacrificed a fantastic story for gameplay as there isn’t nearly as much as the first game, but that’s okay, you play these adventure titles for the stories and character and not really the gameplay. If you play Hellblade 2 from the start knowing there isn’t a lot of engaging gameplay than you won’t be disappointed. This was also the issue with The Order: 1886. I personally loved the story of that game and can remember it to this day, but I went in knowing there wasn’t much gameplay, but what was there was solid.

Runner-Ups

Dragon Age: The Veilguard


Silent Hill 2 (2024)


Indika


Metaphor: ReFantazio

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2024 Game of the Year Awards — Achievement Awards — Best Voice Acting

Posted by BinaryMessiah on 12/24/2024
Posted in: 2024, Game of the Year Awards. Leave a comment

You can say a line in three different ways and they will all come across differently. Voice acting isn’t just about “sounding good”, but making the character come to life. A lot of voice acting is wasted in games in fact some of the most wasted assets and resources in a game. So many games have bad voice acting (mostly JRPGs in English) and it only seems that most AAA studios can afford the good voice actors. Sadly, this is one category a studio needs money for.

Silent Hill 2 (2024)

Silent Hill 2 doesn’t have a lot of voiced lines, but by golly do the actors really bring it during their short run time. Silent Hill 2 already had passable voice acting for its time, but there’s something here that will kind of dig into your soul a bit with the pain and sorrow in these character’s voices. The voice acting director did a stand up job getting the most out of these guys.

Runner-Ups

Warhammer 40,000: Space Marine II


Senua’s Saga: Hellblade II


Dragon Age: The Veilguard


Metaphor: ReFantazio

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