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Mortal Kombat: Deception/Unchained Fatality FAQ

Posted by BinaryMessiah on 05/03/2012
Posted in: Blogs, FAQs/Walkthroughs, Mortal Kombat: Deception/Unchained. Tagged: deception, faq, fatality, gamecube, Microsoft, mortal kombat, Nintendo, playstation, PlayStation 2, ps2, psp, Sony, unchained, walkthrough. 3 Comments

–TABLE OF CONTENTS–
A1–Introduction–
A2–Version History–
A3–Contact–
A4–Key–
A5–Fatalities–
1. Ashrah
2. Baraka
3. Blaze
4. Bo’ Rai Cho
5. Dairou
6. Darrius
7. Ermac
8. Frost
9. Goro
10.Havik
11.Hotaru
12.Jade
13.Jax
14.Kabal
15.Kenshi
16.Kira
17.Kitana
18.Kobra
19.Lie Mei
20.Liu Kang
21.Mileena
22.Nightwolf
23.Noob-Smoke
24.Raiden
25.Scorpion
26.Shao Kahn
27.Shujinko
28.Sindel
29.Sub-Zero
30.Tanya
A6–Thank You–

A1–INTRODUCTION–

This is my second FAQ I’ve written-My first FAQ was for Syphon Filter: Dark
Mirror and some of you viewing this FAQ may have read or seen that FAQ. If you
liked that one I hope you like this one.

For starters this is the exact port of Mortal Kombat: Deception for PS2. The
fatalities are pretty much same and the characters from Deadly Alliance are the
same as well. Also note that I put the characters in alphabetical order. It’s
easier for me that way so I can just scroll through real quick and find my
character. Who remembers the order the characters are in on the select screen
anyways? I’ve always found FAQs that are set up that way annoying. I also made
the layout for the standard default control setup. It always annoyed me when
the FAQs would have the buttons numbered, and that always made things harder to
memorize. I have also added a description to each fatality so you know what it
does before you execute the code.

This FAQ is for private and personal use.  It can only be reproduced
electronically. This FAQ is NOT to be used for PROFITABLE or
PROMOTIONAL purposes.  This includes being incorporated,
reprinted, or otherwise used by magazines, books, guides, etc.,
in ANY way. This FAQ was created and being maintained currently
by Richie Baker. All copyrights and trademarks are acknowledged
that are not specifically mentioned in this FAQ.

Just please don’t use this FAQ or walkthrough to sell or make
money please and your cooperation would be appreciated.

Mortal Kombat: Unchained is © Midway Entertainment.

A2–VERSION HISTORY–

V1.0 (3/5/07) – This was just codes copied from Mortal Kombat: Deception and
Mortal Kombat:Deadly Alliance. If I receive any correction or new content I
will add it here.

V1.2 – Changed Scorpion’s fatality descriptions around since they were in the
wrong order. Thanks to Verneri Helin for the heads up.

V1.3 (6/20/07) – Added Sub-Zero’s Hara-Kiri that I forgot. Thanks go to
Tom Jones for spotting this.

A3–CONTACT–

Please contact me at ivorysoul@gmail.com with the subject MKU if you see any
things I missed in the walkthrough such as misspelled words, or any codes
that are wrong. This would be a lot easier on me so I would appreciate it if
you could submit fixes.

A4–KEY–

–HIT THE L BUTTON TO CHANGE INTO THE FATALITY STYLE FOR EASIER BUTTON
EXECUTION–

Close: You have to stand right next to the character.

Sweep: Stand at sweep distance or about 2 steps back (just tap the back button
and the character will jump back a whole step), or just almost half way.

Full Screen: Stand as far away from you opponent as you can get.

Anywhere: This means the fatality can be performed anywhere on the screen.

F1: Fatality 1
F2: Fatality 2
HK: Hara-Kiri

/\: Triangle
[]: Square
(): Circle
X: Well…X

A5–FATALITIES–

–NOTE–
For those of you who don’t already know Midway finally brought two fatalities
back into the game and all new death traps (which instantly kill the opponent
once knocked into it. These represent red lines), stage hazards (which can
seriously damage an opponent and these represent yellow lines), stage specific
weapons (which you can pick up and use at will and you can pick these up by
pressing /\+(), and Hara-Kiris (which are suicides that you can do if you
are defeated(!)).

1.–ASHRAH–
F1: Down, Down, Up, Up, /\ (Close)

–Ashrah spins backwards and pulls out a voodoo doll, then sherepeatedly stabs
it with her Kriss which affects her opponent–

F2: Forward, Down, Forward, Down, /\ (Sweep)

–Ashrah’s hands glow blue and she waves them around, then she brings them
down and her opponent starts to glow blue. Then she thrusts them to the upwards
and her opponent’s body parts start melting–

HK: Up, Down, Up, Up, /\

–She spins so fast she glows blue and her body parts fly everywhere–

2. –BARAKA–
F1: Forward, Up, Down, /\ (Close)

–Baraka slices the arms legs and head off the opponent. The parts slide of the
victim and then he impales the center body and holds it up triumphantly–

F2: Forward, Down, Back, Forward, /\ (Sweep)

–Baraka slices the opponent’s head off with one of his blades and then catches
it with his blade by skewering it–

HK: Down, Back, Up, Back, ()

–Baraka slices his own head off with one of his blades then falls to the
ground–

3. –BLAZE–
Blaze doesn’t have any fatalities, unfortunetly, and Midway kept it this way
from Deadly Alliance. If you don’t know who Blaze is he’s the boss character in
Mortal Kombat: Armageddon (PS2, Xbox, Wii), and he was an unlockable character
in Deadly Alliance if you did the Konquest (training) mode with all the
characters.

4. –BO’ RAI CHO–
F1: Down, Up, Forward, Forward, /\ (Close)

–Bo’ Rai Cho reaches into his pocket and pulls out a torch and a jug of
alcohol. He then drinks the alcohol and lights the torch on fire and spits it
at the opponent causing he/she to become engulfed in flames–

F2: Up, Back, Forward, X (Sweep)

–Bo’ Rai Cho pulls a torch out of his pocket, as before, and lights it. This
time he farts on it and causes a huge green flame to engulf the opponent–

HK: Back, Back, Forward, Foward, /\

–Bo’ Rai Cho outstretches his arms and starts to inflate then he explodes in
a gory mess–

5. –DAIROU–
F1: Down, Up, Back, Back, [] (Sweep)

–Dairou slips behind the opponent and grabs both of their arms while putting
his feet on their back. He then sends their upper body to the ground causing
it to explode on impact–

F2: Down, Down, Back, X (Close)

–Dairou turns his opponent around and rips out two of the oppoenents ribs. He
then jabs them into the opponents eyes while the opponent stumbles back in
pain–

HK: Back, Back, Back, Down, []

–Dariou fall straight back and snaps his back and it splits him in two–

6. –DARRIUS–
F1: Up, Down, Back, Forward, X (Sweep)

–Darrius rearranges the opponent’s body parts when he grins and kicks them to
the ground–

F2: Down, Forward, Foward, Up, [] (Close)

–Darrius rips the opponents arms off and beats his/her head off with them–

HK: Back, Forward, Forward, /\

–Darrius puts both hands on the sides of his head and squeezes it off–

7. –ERMAC–
F1: Down, Back, Back, Down, X (Sweep)

–Ermac uses his telekenesis and raises and slams the opponent to the ground a
few times then the last time the opponent explodes on impact–

F2: Back, Down, Back, Down, () (Full Screen)

–Ermac uses his telekenesis and lifts the opponent up and forces him/her into
a ball, then on the last force he tears them apart–

HK: Down, Up, Up, Down, X

–Ermac smashes his head into the floor a few times, gets dizzy, then on the
last hit his head explodes–

8. –FROST–
Frost only has her one fatality from Deadly Alliance

F1: Foward, Back, Up, Down, [] (Anywhere)

–Frost freezes the opponent then she kicks off there top half and it falls and
shatters on the ground–

9. –GORO–
Goro has the same fatalities as he did on Deception for GameCube

F1: Back, Back, Forward, Forward, X (Sweep)

–Goro takes his four daggers out and cuts the opponent once then he impales
them all into the opponent’s torso. He then takes the lower left one and
impales the opponent’s head–

F2: Foward, Back, Foward, Back, [] (Close)

–Goro lifts the opponent up by his/her arms with his upper arms then he takes
his lower arms, along with his upper, and rips the oppoents limbs off–

HK: Up, Forward, Forward, Back, ()

–Goro takes out his four daggers and impales his lower torso with his lower
arms and his eyes with his upper arms–

10.–HAVIK–

F1: Down, Forward, Forward, Up, () (Close)

–Hawik pushes the opponent’s arm to face him then he rips off their leg and
knocks their head off with it. He then holds it up in victory and drops it–

F2: Forward, Forward, Forward, Back, /\ (Sweep)

–Havik screams at you then he eats both of the opponents arms and pukes up
some blood–

HK: Forward, Up, Up, Up, X

–Havik rips his own head off and shows it to you then he falls to the ground–

11.–HOTARU–
F1: Forward, Up, Back, Down, [] (Sweep)

–Hotaru picks the opponent up by his/her leg and throws him/her over his
shoulder and the opponent hits the ground. He then throws them forward and then
he spins them around in a circle then slams the opponent down one more time and
he/she explodes on impact–

F2: Down, Forward, Back, Foward, /\ (Close)

–Hotaru kicks the opponent to their knees then twists his/her neck three
three times. He then kicks them one more time–

HK: Up, Back, Back, Back, /\

–Hotaru twists his neck so it faces behind him and falls to the ground–

12.–JADE–
F1: Back, Forward, Up, Forward, [] (Sweep)

–Jade throws her Bojutsu into the opponent’s head. She then jumps into the air
and grabs the Bojutsu and comes down while throwin the opponent’s body off
his/her head–

F2: Back, Forward, Forward, Forward, /\ (Close)

–Jade slices the opponent in half with her Bojutsu then the upper half slowly
slides off (like Baraka’s fatality)–

HK: Forward, Forward, Forward, Back, /\

–Jade throws her boomerang away from her and it comes back and slices her head
off–

13.–JAX–
Jax only has his one fatality from Deadly Alliance

F1: Down, Forward, Forward, Down, /\ (Anywhere)

–Jax lifts his opponent over his head and slams them on the ground. He then
jumps and stomps on his/her head and it explodes–

14.–KABAL–
F1: Forward, Up, Up, Up, X (Close)

–Kabal kicks his opponent in a fast spin then he slowly cuts them downward
with his hookswords sending body parts flying everywhere–

F2: Up, Up, Down, Down, /\ (Close)

–Kabal kicks his opponent high into the air then he aims and throws his
hookswords at him/her and slices them in half–

HK: Forward, Up, Up, Down, /\

–Kabal impales one of his hookswords into his head and falls down–

15.–KENSHI–
F1: Foward, Forward, Back, Back, /\ (Sweep)

–Kenshi impales his opponent in his chest and then takes it out and slices
his/her torso in two areas. The opponent’s torso then slides apart (like Baraka
and Jade’s fatalities)–

F2: Up, Forward, Back, Forward, /\ (Sweep)

–Kenshi uses his telekenesis and rips the opponent in half (like Ermac’s
fatality)–

HK: Down, Back, Back, Forward, ()

–Kenshi falls to his knees and starts to slice open his right side with his
Katana but bleeds to death first–

16.–KIRA–
F1: Back, Forward, Forward, Back, () (Full Screen)

–Kira throws her daggers into the opponent’s feet. She then does a sexy walk
up to him/her and rips their torso off–

F2: Up, Forward, Down, Back, X (Sweep)

–Kira whips our on of her daggers and slices the opponent’s neck. She then
does a roundhouse kick to the opponent’s torso and the opponent’s head falls to
the ground (like Baraka, Jade, and Kenshi’s fatality)–

HK: Foward, Back, Up, Back, X

–Kira impales her kidneys with her Dragon Teeth and falls to the ground–

17.–KITANA–
Kitana only has her one fatality from Deadly Alliance

F1: Down, Up, Forward, Forward, /\ (Anywhere)

–Kitana kisses her opponent’s cheek and he/she inflates three times then on
the fourth they explode–

18.–KOBRA–
F1: Down, Back, Foward, Down, () (Close)

–Kobra rips the opponent’s heart out and shoves it down his/her throat–

F2: Foward, Back, Forward, Forward, /\ (Close)

–Kobra does a super powerful kick which knocks the opponent’s head off–

HK: Up, Up, Back, Back, /\

–Kobra rips his own heart out and falls to the ground–

19.–LI MEI–
F1: Forward, Forward, Forward, Forward, [] (Sweep)

–Li Mei does a bunch of quick punches all over the opponent’s body then they
shake and explode–

F2: Up, Back, Forward, Forward, () (Sweep)

–Li Mei uppercuts the opponent’s head off then she kicks it into the
opponent’s body and he/she explodes–

HK: Up, Down, Up, Down, X

–Li Mei takes out her Kun Lun Dao and she bends over and the sword comes down
and slices her head off–

20.–LIU KANG–
F1: Back, Back, Back, Foward, /\ (Sweep)

–Liu throws a huge fireball at his opponent and he/she explodes–

F2: Foward, Forward, Up, Up, X (Sweep)

–Liu teleports inside the opponent’s body and tears he/she’s head off and his
head shows–

HK: Down, Down, Down, Up, X

–Liu creates a green energy and disinigrates himself–

21.–MILEENA–
F1: Forward, Forward, Down, Down, [] (Sweep)

–Mileena takes off her veil and jumps on the opponent and rips his/her head
off with her teeth. She then spits it out and does a creepy laugh and sexy
pose–

F2: Up, Up, Forward, Forward, X (Full Screen)

–Mileena takes out her Sai’s and throws them into the air then kicks them into
her opponent’s torso–

HK: Back, Down, Forward, Back, []

–Mileena takes out her Sai’s and stabs them into the sides of her head–

22.–NIGHTWOLF–
F1: Down, Foward, Back, Forward, [] (Full Screen)

–Nightwolf pulls out a Tomahawk and throws it into the opponent’s face–

F2: Down, Forward, Down, Up, /\ (Sweep)

–Nightworlf decapitates his opponent with his Tomahawk then he catches the
head and holds it up triumphantly–

HK: Up, Up, Up, Up, X

–Nightwolf throws a Tomahawk into the air and it falls into his chest–

23.–NOOB-SMOKE–
You must be Noob to perform this

F1: Back, Foward, Back, Foward, () (Sweep)

–Noob throws shurikens into the opponent and they stumble back gurgling on
blood–

You must be Smoke to perform this

F2: Up, Down, Down, Forward, /\ (Sweep)

–Smoke disappears then he hits the opponent’s head and then rips their arms
and head off and reappears–

You must be Noob to perform this

HK: Down, Up, Up, Down, ()

–Noob throws his shurikens into the air and they imbed in his body as they
fall–

You must be Smoke to perform this

HK: Down, Up, Up, Down, ()

–Smoke will push buttons on his arm and he’ll slowly raise it up and he’ll
explode–

24.–RAIDEN–
F1: Back, Down, Forward, Down, [] (Sweep)

–Raiden raises his hands into the air and lightning will strike and make both
opponents explode–

F2: Up, down, Forward, Forward, [] (Full Screen)

–Raide raises his hand creating a lightning ball then he shoots it as his
opponent until he/she explodes–

HK: Forward, Up, Up, Back, []

–Raiden makes himself explode with his powers–

25.–SCORPION–

F1: Foward, Back, Foward, Back, [] (Close)

–Scorpion walks up to his opponent and rips their head off by reaching in
his/her neck and pull his/her throat out–

F2: Forward, Down, Forward, Forward, [] (Sweep)

–Scoprion steps back and throws his spear into his opponent’s arm and rips it
off and repeats for the other arm. He then walks up to the opponent and snaps
his/her neck–

HK: Forward, Up, Up, Back, []

–Scorpion snaps his neck and falls to the ground–

26.–SHAO KAHN–
Shao Kahn has the same fatalities as he did on Deception for GameCube

F1: Down, Up, Up, Forward, /\ (Sweep)

–Shao Kahn uppercuts his opponent into the air then takes his hammer and
swings it at him/her like a baseball bat and he/she explodes–

F2: Back, Forward, Down, Forward, /\ (Close)

–Shao Kahn takes his hammer and pounds his opponent into the ground three
times until just his/her head sticks up. Then he swings the hammer and bashes
his/her head off–

HK: Down, Up, Up, Down, []

–Shao Kahn throws his hammer into the air and it comes down and smashes his
head–

27.–SHUJINKO–
F1: Up, Down, Down, Forward, X (Close)

–Shujinko takes his Autumn Daos and slices the opponent up. He then kicks
him/her in the torso and they fall apart (like Baraka, Jade, Kenshi, and Kira’s
fatalities)–

F2: Back, Up, Foward, Forward, [] (Close)

–Shujinko uses his swords like shears and snips his opponents head off–

HK: Down, Back, Down, Back, X

–Shujinko throws his swords into the air and they come down and slice his arms
off–

28.–SINDEL–
F1: Back, Forward, Forward, Back, [] (Sweep)

–Sindel does her Banshee Scream and makes her opponent’s limbs and head fly
off–

F2: Up, Up, Back, Forward, X (Sweep)

–Sindel knocks her opponent into the air with her Kwan Do and then spins it
above her head and her opponent comes down and gets diced to bits–

HK: Foward, Up, Up, Down, ()

–Sindel backflips high into the air and comes down on her head breaking her
neck–

29.–SUB-ZERO–
F1: Forward, Back, Down, Forward, /\ (Close)

–Sub-Zero freezes his opponent’s body then he rips their head off and slides
back, then he throws it at him/her and they shatter to pieces–

F2: Back, Down, Forward, Down, [] (Sweep)

–Sub-Zero freezes the lower half of his opponent then kicks off there torso.
His opponent crawls backwards a bit and dies–

HK: Down, Up, Down, Up, /\

–Sub-Zero basically just freezes himself from the ground up.–

30.–TANYA–
F1: Forward, Down, Down, Down, [] (Sweep)

–Tanya rips out her opponents right femur (thigh bone) and jabs it into
his/her eye–

F2: Up, Back, Forward, Up, /\ (Close)

–Tanya takes her Kobu Jutsu an slices her opponent’s arm and neck. Then she
steps back and impales her opponent with her Kobu in the torso–

HK: Down, Down, Foward, Up, X

–Tanya rips both of her femurs out and jabs them into her eyes–

A6–THANK YOU–

Thank you for reading my FAQ and I hope it helped.

© Richie Baker All Rights Reserved

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Mortal Kombat: Deception/Unchained Konquest Walkthrough

Posted by BinaryMessiah on 05/03/2012
Posted in: Blogs, FAQs/Walkthroughs, Mortal Kombat: Deception/Unchained. Tagged: deception, faq, fatality, gamecube, konquest, Microsoft, mortal kombat, Nintendo, playstation, PlayStation 2, ps2, psp, Sony, unchained, walkthrough. Leave a comment

–TABLE OF CONTENTS–
1. Introduction
2. Version History
3. Contact
4. Story
5. Walkthrough

–Earthrealm Village–
ERV.1 — Notes
ERV.2 — Koin Chests
ERV.3 –Addtional Koins
ERV.4 — Krypt Keys
ERV.5 — Missions
–Earthrealm Outside Village–
ERO.1 — Notes
ERO.2 — Koin Chests
ERO.3 –Additional Koins
ERO.4 — Krypt Keys
ERO.5 — Missions
ERO.6 — Kombat
ERO.7 — Training
–Netherrealm–
NR.1 –Notes
NR.2 –Koin Chests
NR.3 –Additional Koins
NR.4 –Krypt Keys
NR.5 –Missions
NR.6 –Kombat
NR.7 –Training
–Chaosrealm–
CR.1 –Notes
CR.2 –Koin Chests
CR.3 –Additional Koins
CR.4 –Krypt Keys
CR.5 –Missions
CR.6 –Kombat
CR.7 –Training
–Outworld–
OW.1 –Notes
OW.2 –Koin Chests
OW.3 –Additional Koins
OW.4 –Krypt Keys
OW.5 –Missions
OW.6 –Kombat
OW.7 –Training
–Orderrealm–
OR.1 –Notes
OR.2 –Koin Chests
OR.3 –Additional Koins
OR.4 –Krypt Keys
OR.5 –Missions
OR.6 –Kombat
OR.7 –Training
–Edenia–
E.1 –Notes
E.2 –Koin Chests
E.3 –Additional Koins
E.4 –Krypt Keys
E.5 –Missions
E.6 –Kombat
E.7 –Training

8. Congratulations
9. Thank You

–INTRODUCTION–

This is my fourth FAQ I have ever written. You may know me from my Syphon
Filter: Dark
Mirror, Syphon Filter: Logan’s Shadow, and the Mortal Kombat: Unchained
Fatality list. I love
the PSP system and what it can do and MKU is a perfect port of Deception and
doesn’t one bit
disappoint. I hope you enjoy the game and I hope my FAQ helps you through
Konquest mode.

I have written a seperate FAQ from Deception because Midway made some changes.
All of the
characters are unlocked from the start so the Krypt key chests in Konquest have
different items
then they normally would. Same goes with chests that hold arenas. They are all
already unlocked
and not all the arenas are in Unchained.

This FAQ is for private and personal use.  It can only be reproduced
electronically. This FAQ is NOT to be used for PROFITABLE or
PROMOTIONAL purposes.  This includes being incorporated,
reprinted, or otherwise used by magazines, books, guides, etc.,
in ANY way. This FAQ was created and being maintained currently
by Richie Baker. All copyrights and trademarks are acknowledged
that are not specifically mentioned in this FAQ.

Just please don’t use this FAQ or walkthrough to sell or make
money please and your cooperation would be appreciated.

A HUGE thanks goes to P Jay from GameFAQs.com for letting me use his guide as a
reference.

Mortal Kombat: Unchained is © Midway Amusement Games and Midway Chicago.

2.–VERSION HISTORY–

1.0 12/07/07 – My first run through of Konquest mode. If I have missed anything
I will fill it in
later and if anyone find anything let me know. Anything that has ??? means I
didn’t find it on my
first run through and I need to find out what’s in there.

3.–CONTACT–

Please contact me at ivorysoul@gmail.com with the subject MKU
if you see any things I missed in the walkthrough ,misspelled words I did not
list.
To make this easy on me just copy the whole. All your help is greatly
appreciated.

4.–STORY–

You are Shujinko. A boy who is tasked with a quest from the Elder Gods to
collect each realm’s
Komidogu and to stop the realms from vanishing. Throughout your journey you
meet fellow
members of the Mortal Kombat universe and train, kombat, or help them to earn
MK Kurrency.
Use the kurrency to unlock items in the Krypt and you may also discover keys as
well.
A mysterious spirit, Damashi, guides you through your travels but is he who he
really says he is?
Find out through Mortal Kombat: Unchained’s Konquest adventure mode.

5.–WALKTHROUGH–

–EARTHREALM VILLAGE–

ERV.1–NOTES–

You MUST do everything here or you can’t come back until AFTER you beat
Konquest!

The Ninja Star is an item that you receive as reward for finding the lazy boy.
Currently, no use for the Ninja Star has been found.

There is a Question Mark near one of Bo Rai Cho’s dojo in D3 that will knock
you out for 2 days. While some people try to link this event with a way or a
hint to find a Super Hidden Character,I just think it’s a quick way to get to
Wednesday and
pick the 600 onyx koins at B5.

ERV.2–KOIN CHESTS–

2nd area
D5: 200 sapphire koins
C6: 200 Platinum koins

3rd area
C3: 300 onyx koins
C4: 250 ruby koins
D1: 250 gold koins (behind dojo)

4th area
A4: 200 jade koins

5th area
B1: 200 sapphire koins

ERV.3–ADDITIONAL KOINS–

A6: Park, hit Mekko: 400 platinum koins
B5: Left side of dojo @ Wednesday, 4:00 am: 600 onyx koins
B5: Old woman’s hut: 65 platinum, 150 gold, 50 jade, 60 sapphire and 140 onyx
koins (Need hut key)
B6: (Inside hut): 400 ruby koins (Need mysterius key)
C4: Hit the peeping tom at 2:00 am: 400 onyx koins
C5: auction house: 170 gold koins
C6: Hitting the merchants next to the butcher will also net you 200 jade koins
D4: (inside hut): 140 onyx koins (Need Parent’s hut key)
D6: Hut with a “?” mark inside: just 15 platinum koins

ERV.4–KRYPT KEYS–
Any key you miss while you are here can be found outside too. Check section
5C for their location

1st area
Key: ND key
Unlocks: ???
Location/Time: C6

Key: KI key
Unlocks: Scorpion’s alt costume
Location/Time: B6

2nd area
Key: GP key
Unlocks: ???
Location/Time: D5

3rd area
Key: KT key (musical note)
Unlocks: Lui Kang’s Tomb Music
Location/Time: C4

Key: ON key
Unlocks: Kenshi
Location/Time: C3

5th area
Key: CC key (musical note)
Unlocks: Beetle Lair Music
Location/Time: C2

Key: HB key
Unlocks: ???
Location/Time: D1

You can find 4 non-krypt keys in the village, but one of them you return it to
its owner. After you unlock the huts, you will still keep the keys. So far I
managed to enter 4 huts that were previously unlocked. Three of them are listed
in the More Koins secction
and C2. (didn’t find anything there)

This are the key locations
Blue key (Park key) A6 (You can keep this key instead of returning it)
Old Woman’s hut key: Hit the old woman at the gates in the begining (Opens hut
at B5)
Parents hut key: Get it as a rewar for hitting bully (Opens hut ay D4)
Mysterious key: Get from as reward from Hide and seek boy (Opens hut at B6

If you notice, this keys are the same color as four of the six types of koins.
You can find a 5th colored key in the next realm

ERV.5–MISSIONS–

From: coughing bald boy (C5)
Mission: Find medicine for sick boy before 8:00 am
Find it here: From the woman in white robe (B6)
Reward: He tells you how to find a treasure

From: Apep, this will be part of the story line
Mission: Get some ham from the butcher to bribe the guard
Find it here: from the butcher (C6)
Reward: He’ll allow you to go to the other part of town

From: Man walking (A6-B6)
Mission: Help the villager cure his toothache
Hit him here: In the face. That’ll cure any toothache!
Reward: 400 sapphire koins

From: Ninja looking boy (B6)
Mission: Find the hiding boy
Find him here: A6
Reward: Mysterious key

From: Boy in front of a house (B5)
Mission: Find the key somewhere in the park
Find it here: Behind a house in A6. The back of the house is in the park
Reward: 250 ruby koins in a chest, if you enter the house on his left before
giving him the key

From:  Boy with ponytail near dojo (B5)
Mission: Wake up lazy boy sleeping in the woods
Find him here:  Woods in D4
Reward: Ninja Star

From: Woman walking (B5)
Mission: Find woman’s missing son
Find him here: boy sparing at A3
Reward: 400 sapphire koins

From: Old woman walking (B6)
Mission: Deliver note to the blacksmith
Find him here: B4
Reward: Nothing. Possibly only a hint for a mission outside the village

From: One sleeved boy (D5)
Mission: Teach Makko a lesson
Find him here:  In the park (A6)
Reward 1: 400 platinum koins from Mekko (after punching him)
Reward 2: Parent’s hut key from one sleeved boy

From: Man in front of hut (D5)
Mission: Reclaim the pawned wedding ring
Find it here:  Hit the man in front of the vases (C6)
Reward: 400 platinum koins

From: Woman tending clothes (A3)
Mission: Locate lost bracelet
Find it here: Inside a barrel in D5
Reward: 400 ruby koins

From: Old bald man in front of house (C2)
Mission: Find a vase for the strange man
Find it here:  Inside a hut in C1
Reward: 400 jade koins

From:  brothers in a hut (A4, but it’s easier to look in B4)
Mission: Find proof that Oni exists
Find it here: C5-C6, hit the Oni walking around at 12:00 am
Reward: 500 gold koins

From: Old lady in hut (D5, but it’s easier to look in D4)
Mission:  Find a lost dog
Find it here: Man in hut (C3, but it’s easier to look in C4)
Reward: 400 ruby koins

From: Man in hut (D4)
Mission: Locate flour for the baker
Find it here: Hut in B3
Reward: 400 sapphire koins

From: Old woman in hut (D4)
Mission:  Fill the bucket with water
Find it here:
Reward: 400 jade koins

From: Guard standing, during evening (B3)
Mission: Locate five Lin Kuei before dawn
Find them here: A2 (woods) A4 (behind row of houses) C4 (between house back and
woods D4 (woods) B6 (behind trees at the gates)
Reward: 600 jade koins

From: Man in white (D2)
Mission: beat him to the end of the street
How to win: Use the run button (R2) Yo need to run to the bridge and grab the
onyx koins that appear before him
reward: 60 onyx koins

–EARTHREALM OUTSIDE VILLAGE–

ERO.1 –NOTES–

You can go anywhere here except the Shoalin Temple. You can only go here after
you talk to
Master Shen or Wen and BEFORE you leave Earthrealm. When you come back to
Earthrealm the
second time, and after training with Nightwolf, you can get in there.

–THE WHITE LOTUS EMBLEM–

To get the White Lotus Emblem, you’ll have to make sure to talk to Master Shen
and Master Wren (E4 and D4) to activate a mission for them. You won’t be able
to complete until you train with Nightwolf (which will be part of the storyline
so don’t worry) Talk to them afterward and you’ll get the White Lotus Emblem.
(You migh also want to complete your recently assigned mission beating Baraka
at G4)
To get Raiden’s Staff go to Earthrealm when you are older (before going to
the last Realm, Edenia, preferably) and go to the big temple to the south (C7)
to find Kung Lao. You’ll have to do a 10 hit combo on him. When you do, he’ll
ask you to find Kai at Outworl, which will be in the Ice Caves. Kai will then
give you Raiden’s Staff. What does it do? Hmmm…

–LOCK PICK–

You can get this item by hitting a burglar at night roaming the houses at D4
With the lock pick tools, you will be able to open the huts in this coordinates
in C5, and in C6. With this you’ll also have access to a mission from a man
standing outside a hut in C6.

ERO.2 –KOIN CHESTS–

A5: 250 sapphire koins
A7: 250 gold koins
B5: 250 ruby koins
B7: 300 platinum koins
C4: 300 onyx koins
C4: 250 jade koins
C5: 300 ruby koins
C7: 300 sapphire koins
C8: 200 jade koins
E3: 300 gold koins
E4 (inside tower): 300 jade koins
F2: 200 sapphire koins
F5: 200 ruby koins
G4: 250 platinum koins
G8: 300 jade koins
H3: 250 onyx koins
H3 (left side of portal): 250 ruby koins
H4: 300 onyx koins
H4: 300 platinum koins
H5 (behind hut) 400 platinum koins
H7: 300 sapphire koins

ERO.3 –ADDITIONAL KOINS–

D4: Inside hut after getting lock pick tools: 60 sapphire koins
D4: Inside hut after getting lock pick tools: 160 onix koins
C5: Inside hut after getting lock pick tools: 75 jade koins
C5: Inside hut after getting lock pick tools: 160 gold koins
C6: Inside hut after getting lock pick tools: 140 onix koins
B5: From Motaro (at 10:00am): 1,000 ruby koins
From Bo’ Rai Cho after Training with Sub Zero: 500 platinum koins
(This is for returning his medallion)
B2: From “?” mark: 10 ruby koins
From fishermen in beach after getting Bo Rai Cho’s medallion: 400 ruby koins

ERO.4 –KRYPT KEYS–

Key: RE key
Unlocks: Mileena’s alt bio
Location/Time: F6 at 10:00 am

Key: TR key
Unlocks: ???
Location/Time: G4 at 4:00 pm?

Key: GA key
Unlocks: Baraka’s alt bio
Location/Time: A3 (tight of house) at Monday, 13:00 am

Key: FN key
Unlocks: Hua Chuan Video
Location/Time: E2

Key: MR key
Unlocks: Dark Prison Music
Location/Time: C3 (inside beach house)

Key: AS key
Unlocks: Sub Zero’s alt bio
Location/Time: C3 (near dojo)

Key: RT key
Unlocks: Scorpion’s alt bio
Location/Time: D4 (back of hut)

Key: SH key
Unlocks: ???
Location/Time: H2 (in hut), 1:00 pm

Key: IP key
Unlocks: Kobra’s alt costume
Location/Time: H2 (fight Kobra)

Key: HL key
Unlocks: Mileena’s alt costume
Location/Time: F7, 7:00 pm – 9:00 pm (between a hut and a hill)

Key: RM key
Unlocks: Sub Zero’s alt costume
Location/Time: F8 (cave in Lin kuei temple at 7:00 pm)

Key: BH key
Unlocks: Moloch’s Bio Card
Location/Time: H6

Key: KK key (ying yang symbol)
Unlocks: Shujinko’s suicide
Location/Time: A8 (cave where kamidogu was). 16th day of the month

Key: SA key
Unlocks: Raiden’s bio
Location/Time: C4, 12:00 am

Key: BI key
Unlocks: Liu Kang’s bio
Location/Time: H4, 4:00 am

Key: SC key
Unlocks: Kenshi’s alt costume
Location/Time: A6, 12:00 pm

Key: CC key
Unlocks: Beetle Lair Music
Location/Time: D7

Key: KT key
Unlocks: Lui Kang’s Tomb Music
Location/Time: C7

Key: ON key
Unlocks: ???
Location/Time: E4

Key: GP key
Unlocks: ???
Location/Time: E5

Key: ND key
Unlocks: ???
Location/Time: A7

Key: KI key
Unlocks: Scorpion’s alt costume
Location/Time: F3

Key: HB key
Unlocks: ???
Location/Time: G4 (3:00 pm – 7:00 am)

ERO.5 –MISSIONS–

From: Man outside hut in B4
Mission: Scare the old man for his nephew’s entertainment
Find it here: B4, walk slowly behind the old man and talk/punch him
Reward: 400 sapphire koins

From: Paranoid man in C6
Mission: Discover what is happening in hut to the south
Find it here:  the southern hut in C6 at night
Reward: Shirai-Ryu Message

From: Master Shen in E4
Mission 1: Gain Membership in the White Lotus Society
Find it here: Talk first to Master Wen in D4, then talk to him or Master Shen
after training with Nightwolf
Reward: White Lotus Emblem
Mission 2: Locate and defeat these strange ‘beast men’ for the White Lotus
Find them here:G4 (at night?)

From: Woman in white robe walking near village (4:00 pm)
Mission: Find something to help this young woman to her home
Find it here: Magnetic Ore in B7 (between rocks and trees)
Reward: 50 jade koins

From:  Masked man with gun in F3
Mission: Seek the purpose of the great stone circle that lies to the east
Find it here: When you use the first kamidogu, return and talk to masked man
Reward: 600 sapphire koins

From: Man outside hut in G7
Mission: Deliver this mysterious package to his customer
Find her here:  Woman outside hut in A6, Give earrings to man in G7
Reward: 400 sapphire koins

From: Woman outside hut in F7
Mission: Find her father’s lost sword
Find it here: Woods in D7
Reward: 500 onyx koins

From: Gossiping ladies in C5
Mission: Discover why Bo’ Rai Cho refuses to participate in the Mortal Kombat
tournament
Find him here: Talk to Bo’ Rai Cho after training with Sub Zero (Refuse to
train with Bo’ Rai Cho, and he’ll talk to you normally)
Reward: 500 jade koins

From: Man walking around D5 (with red beads)
Mission: Find the man’s lost promise ring
Find it here: F3
Reward: 500 ruby koins

From:  Old man in A6
Mission: Locate a curative agent to aid the old man
Find it here:  B8 between trees
Reward: 400 onix koins

From: Red Lin Kuei in G8
Mission: Find and defeat the Shirai-Ryu to prove your loyalty
Find it here: E8. Talk to the paranoid woman (you probably need to have read
the Shirai-Ryu message from another mission
You’ll have to beat Scorpion in a 2 rounds match with only 33%
of your health
Reward: 400 sapphire koins

ERO.6 –KOMBAT–

A5 (at night) Kabal
Kabal is enraged! Do you wish to beat him into submission?
Defeat Kabal in 30 seconds
1 round
300 koins

E6 (at night) Kira
Kira has laced her blade with poison! Will you accept the challenge?
Defeat Kira before you bleed to death.
1 round
350 koins

H2 (at night) Kobra
Two serpents facing each other in kombat! Will you accept his challenge?
Defeat Kobra before you bleed to death
1 round
350 koins

G6: Jax
The only thing standing between you and the White Lotus Society… is Jax! Will
you challenge him?
Defeat Jax. Only throws will damage him.
2 rounds
300 koins

A4: Sindel
Sindel is draining your life essence! Will you resist her?
Defeat Sindel while starting at 50% health and you are bleeding to death.
1 round
400 koins

E3: Darrius
Darrius has bought the Resistance to Eartgrealm! Will you put him in his place?
Defeat Darrius. You cannot block
2 rounds
350 koins

F8:Punch a Lin Kuei Ninja (Practicing by themselves)
Spar with a Lin Kuei
2 rounds
100 koins

ERO.7 –TRAINING–

Note: This is the location of trainers after beating konquest. Trainers marked
with (*) aren’t part of the story and won’t appear until you beat Konquest

C4: Bo’ Rai Cho
G8: Sub Zero
A7: Kenshi
D5: Nightwolf
H4: Liu Kang *

–NETHERREALM–

NR.1 –NOTES–

–AWAKENING KOCHAL–

In the F2-G2 area you will see the Black Dragon Clan members (Kabal, Kira
and Kobra) and you can fight them to awaken the mysterious Kochal. Each
match has a different stipulation, but they are not described before the
match starts.

Kabal
Dark Kombat! You can not block
400 koins

Kobra:
Defeat him while he does 400% – 500% damage
400 koins

Kira
Defeat her before you bleed to death and she recovers life
400 koins

After beating them, a portal will open. This portal will take
to the other portal (to the Nexus) and you’ll see there a chest with 1000 onyx
koins. Is this all we can get by awaking Kochal? Many people agree that Kochal
means KOin CHALlenge. Also some Onis says that Kochal is a 3 headed demon.
Well, there are 3 pillars with a giant skull behind each Black Dragon Clan
member, and when you defeat one of themm the skull pilar behind him.her
starts spitting lava.

NR.2 –KOIN CHESTS–

A2 (inside hut): 300 platinum koins
A3: 200 ruby koins
A3: 300 sapphire koins
A6: 300 platinum koins
B5: 200 jade koins
B6 (inside hut): 300 sapphire koins
B8: 250 ruby koins
C3: 200 onyx koins
C5 (outside walls): 250 gold koins
C6: 200 jade koins
D5: 250 sapphire koins
E5: 250 sapphire koins
E8: 250 platinum koins
F3: 300 sapphire koins
F5: 300 ruby koins
G3: 250 jade koins
G6: 250 ruby koins
G8: 250 ruby koins
H5: 300 jade koins
H7: 200 platinum koins

NR.3 –ADDITIONAL KOINS–

C7: Talk to guards after training with Ashrah: 15 gold koins
E8 (inside cave at 10:00 pm): 1,000 onyx koins from Meat
From female zombie walking in front of town: 250 ruby koins
From another female zombie walking near town: 240 ruby koins
From male zombie (B4) 240 gold koins

NR.4 –KRYPT KEYS–

Key: GM key
Unlocks: ???
Location/Time: C6, 3:00 pm (It’s behind the building, where Shinnoks hangs out)

Key: TL key
Unlocks: Goldern Desert Music
Location/Time: D8 (inner wall corner)

Key: QP key
Unlocks: Ermac’s alt costume
Location/Time: A8 (outside wall)

Key: AB key
Unlocks: Havik’s Bio Card
Location/Time: E2, 8:00 pm

Key: SJ key
Unlocks: ???
Location/Time: D1, 9:00 pm

Key: OB key
Unlocks: ???
Location/Time: A1, 3:00 am

Key: IG key
Unlocks: Mian Huan video
Location/Time: E8 (in cave)

Key: EE key
Unlocks: Ashrah’s alt costume
Location/Time: H4, 5:00 pm

Key: AM key
Unlocks: Nightwolf’s alt costume
Location/Time: A4 (beat Nightwolf in Kombat)

Key: BP key
Unlocks: Live at Kuatan Music
Location/Time: E5

NR.5 –MISSIONS–

From: Guard in hut (C8)
Mission: Tell 3 guards about the gathering
Find them here: C8 (next to hut) C7 (next to hut) C7 (walking)
Reward: 600 gold koins

From: Brotherhood of Shadow member, the only one not bald (walks trough C7)
Mission: Find a Brotherhood of Shadow member’s lost wristblades
Find them here: A5 (very close to big round building)
Reward: 400 platinum koins

From: Shinnok (C7)
Mission: Find Quan Chi’s amulet for Shinnok
Find it here: A5
Reward: 500 platinum koins

From: Bald man (A7)
Mission:Find the oni that stole the spellbook and punch him
Find it here: C6
Reward: 500 ruby koins

From: Brotherhood of Shadow member in hut (B5)
Mission: Find Sareena for the Brotherhood of Shadow
Find her here: D8 (behind hut)
Reward: 500 sapphire koins

From: Robed man walking (through A8)
Mission: Find a Sorcerer to remove the curse from the sword
Find him here: Bald man in hut (A6)
Reward: 500 platinum koins

From: Jarek (A8)
Mission: Locate three Oni teeth for Jarek
Find them here: A7 (next to skeleton) A4 (outside) D5
Reward: 600 jade koins

From: Oni standing (D6)
Mission: Find a shield for an Oni and return it to him
Find it here: F7
Reward: 400 ruby koins

From: Nightwolf (outside town at C5)
Mission: Find the Oni who stole the Bear Totem
Find it here: C6 near bridge
Reward: 500 sapphire koins

From: Moloch (F3)
Mission: Find Drahmin for Moloch
Find it here: C6 (inside town)
Reward: 500 onyx koins

NR.6 –KOMBAT–

C8: Shang Tsung
You have interrupted Shang Tsung’s journey in the Netherealm. Will you defend
yourself against his wrath?
Defeat Shang Tsung while he is healing and before you bleed to death.
1 round
400 koins

E8: Noob
Noob Saibot will force you to kneel before him. Will you resist?
Dark Kombat!
2 rounds
300 koins

B3: Kenshi
Kenshi’s blade will spill your blood. Will you defend against his attack?
Only throws will do damage.
2 rounds
300 koins

F7: Havik
Havik will wreak Chaos upon you! Will you show him the ways of Order?
2 rounds
350 koins

B5: Tanya
Don’t you know, Shujinko? It’s a TRAP! Will you teach Tanya never to betray
you again?
Defeat Tanya while she is invisible
1 round
300 koins

A4: Nightwolf (Complete first Nightwolf’s mission and possibly get out and
return to Netherrealm)
Nightwolf will not let you pass! Will you cast him aside in kombat?
Defeat Nightwolf 3 times
300 koins

H4: Mileena
Mileena will sharpen her teeths on your bones! Will you knock some of those
teeths instead?
Defeat Mileena before you bleed to death
1 round
??? koins

H6: Dairou
Dairou has been hired to kill you! Will you defend against him?
Defeat Dairou drung a EaRtHquAkE!
2 rounds
300 koins

D1: Quan Chi
Will you strike with the speed of a Kobra?
Defeat Quan Chi in 30 seconds
1 round
300 koins

NR.7 –TRAINING–
Note: This is the location of trainers after beating konquest. Trainers marked
with (*) aren’t part of the story and won’t appear until you beat Konquest

B2: Ashrah
E5: Ermac
??:  Scorpion
G5: Kabal *

–CHAOSREALM–

CR.1 –NOTES–

Chaoesrrealm may seem confusing at first, but it becomes easy to explore after
a while (You can see where a teleporter takes you from the map, so look first
to know which teleporters you need to take to get to the desired area)
These are the areas in Chaosrealm and hot to reach them.

Portal–> Cemetery–> Temple–> Yanasi village

Once you are here, you can take 1 of 2 routes

/ >> Maze
Yanasi village
\ >> Temple Ruins –> Yanges village –> Prison
(This path open after beating konquest)

The vast majority of the missions, and krypt keys can only be gotten after
beating konquest, so there’s not much to do before that.

CR.2 –KOIN CHESTS–

A4: 200 ruby koins
B4: 200 ruby koins
B4: 200 ruby koins
B5: 200 ruby koins
D2: 200 gold koins
D6: 250 jade koins
E5 (inside hut) 300 gold koins
E7 (inside hut): 300 platinum koins
F6 (upper hut): 200 platinum koins
F6 (lower hut): 200 platinum koins
F7: 300 onyx koins
G4 (inside hut) 300 sapphire koins
G7: 200 onyx koins
H2: 200 platinum koins
H5 (inside east hut): 300 sapphire koins
H5 (inside west hut): 250 sapphire koins
H6 (inside hut): 250 sapphire koins

CR.3 –ADDITIONAL KOINS–

None

CR.4 –KRYPT KEYS–
Note: Keys marked with an asterik (*) won’t appear until you beat Konquest
Character’s alt costumes won’t appear until you unlock that character

Cementery area:

Key: OK key (camera symbol)
Unlocks: Silat video
Location/Time: B1 (inner wall corner)

Key: DA key *
Unlocks: Kabal’s alt costume
Location/Time: B1 (after completing Kabal’s mission and beting him)

Yanasi village area:

Key: JS key
Unlocks: ???
Location/Time: H4 (inside hut)

Key: PS key (ying yang symbol) *
Unlocks: Shujinko Kick
Location/Time: G4 (in front of southern hut), 12:00 am on Sunday

Maze area:

Key: JQ key
Unlocks: ???
Location/Time: A4 (In the outer edge), 3:00 am – 8:00 am

Temple Ruins area:

Key: MM key *
Unlocks: Shujinko’s alt bio
Location/Time: G8, 5:00 pm

Key: QK key *
Unlocks: Liu Kang Storyboard
Location/Time: F7, 7:00 am

Yanges Village area:

Key: HJ key (musical note) *
Unlocks: Tiles of Deaths and Whimsy
Location/Time: E7 (inside hut)

Key: QI key *
Unlocks: Dairou’s alt costume
Location/Time: D8 (Inside a hut)
(Thanks to Monolith)

Key: MO key *
Unlocks: ???
Location/Time: D7 (inside hut), 4:00 am
(If you are coming from the green teleporter, there will be a row of huts to
your right, followed by an empty, hutless space. THE NEXT HUT after this space
is where the key is hidden)

CR.5 –MISSIONS–

From: Scorpion (C3)
Mission: Locate the fallen Shirai-Ryu clansman and return Scorpion’s mask to
him
Find him here: C2
Reward: 400 ruby koins

From: Kira (A3)
Mission: Find the riddle to this warrior’s identity in the temple ruins and
return it to her
Find it here: G6
Reward: 400 jade koins

From: Kabal (B1)
Mission: Bring the Earthrealm map to the temple ruins and return to Kabal for
a reward
Bury it here: E8
Reward: 400 ruby koins

From: Dairou (E3)
Mission: Locate Kobra and defeat him in battle
Find him here: H7
Reward: 400 jade koins

From: Mokap (H6, after burying Kabal’s map)
Mission: Retrieve the Earthrealm map from the Temple ruins and return to Mokap
for a reward
Fint it here: E8
Reward: 400 platinum koins

From: Man with owl on shoulder (G8)
Mission: Travel to the fountains of Edenia and return with the empty bucket
full of water
Fill it here: D6 or C4 (Edenia)
Reward: 400 jade koins

From: Man with spear (F5)
Mission: Tell lies to the leaders of the Yanasi and the Yanges tibes to start
a war
Find them here: D7 (Yangese) H5 (Yamasi)
Reward: chest with 400 onyx koins in A5

From: Funny walking lady (G6)
Mission: Find the woman who gave you the note again and deliver it to her
Find her here: if you look for her right away, she will be at D6
If you leave chaosrealm before finding her, she will be back at G6
Reward: 400 jade koins

From: Note lying on ground in B6
What does it says: It says something is hidden between, the prison and the
ruins (One of the tribes?)
Reward: chest with 400 onyx koins in D7?
(I think it might be that, or I just missed that chest before going to
the prison

From: Man in robe (B7)
Mission: Locate a hidden chest within the maze
Reward: chest with 400 onyx koins in A4

CR.6 –KOMBAT–

A1: Darrius
Darrius will destroy you in the name of the Resistance. Do you accept this
challenge?
Defeat Darrius during an EaRtHquAkE
2 rounds
300 koins

G1: Smoke
Noob Saibot has sent Smoke to hunt you! Will you stand and fight?
Defeat Smoke while he is invisible
1 round
350 koins

H3: Mileena
Mileena will sink her teeth into you! Will you bite back?
Defeat Mileena 3 times while she is healing
3 rounds
350 koins

B1: Kabal (after burying his map)
Kabal will prove that he is the greatest Black Dragon! Do you accept his
challenge?
You cannot block. Defeat Kabal 3 times
500 koins

D6: Li Mei
Li Mei must be taught a lesson! Will you teach her?
Defeat Li Mei without being able to block
2 rounds
350 koins

D8: Sindel
You have been hired to assassinate Sindel. Will you finish the job?
Defeat Sindel 3 times
300 koins

A7: Sonya
Sonya will place you under military arrest. Will you resist her?
Land a 7 hit combo
300 Koins (Thanks to Chuck for reward)

C7: Bo Rai Cho
A surprise test from Master Bo Rai Cho! Will you accept his challenge?
Defeat Bo Rai Cho during a EaRtHquAkE!
2 rounds
300 koins

F5: Jade
Jade comes out of the building every day at 7:00 am, but inmediatly turns
around and walks right back in. On Sunday only she will re=emerge around
8:00 am and walk around outside for a bit
Will you defeat Jade before she gets away?
Defeat Jade in 30 seconds
1 round
300 koins

G4: Baraka
Cower before the might of Baraka! Or will you defy him?
Defeat Baraka before you bleed to death
1 round
350 koins

CR.7 –TRAINING–
Note: This is the location of trainers after beating konquest. Trainers marked
with (*) aren’t part of the story and won’t appear until you beat Konquest

G4: Havik
H7: Kobra *
A3: Kira *
B8: Noob-Smoke *

–OUTWORLD–

OW.1 –NOTES–

There are 2 areas that won’t be accesible until later in the game. These are
the Tarkatan camps and Li Mei’s village. When these areas become accessible,
you
will appear automatically inside these areas.

OW.2 –KOINS CHESTS–

A3: 200 ruby koins
B6 (southeastern hut): 300 onyx koins
B6 (northeastern hut) 250 ruby koins
C4: 250 platinum koins
D1 (inside hut) 300 jade koins
E1: 200 ruby koins
E3: 300 onyx koins
E7: 200 ruby koins
E8 (inside hut): 250 platinum koins
F1 (inside hut) 250 jade koins
F5: 200 platinum koins
G1 (inside each hut) 250 sapphire koins in each hut
G2 (center hut): 250 onyx koins
G2 (right hut): 250 jade koins
G2 (inside hut): 250 ruby
G2 (inside hut): 250 sapphire koins
G4 (inside tent): 250 jade koins (after training with Baraka)
H1: 200 onyx koins
H7 (cave): platinum koins

OW.3 –ADDITIONAL KOINS–

A8: 800 sapphire koins (From Sonya, who appears from 6:00 pm to 7:00 pm)

OW.4 –KRYPT KEYS–
Note: Keys marked with an asterik (*) won’t appear until you beat Konquest
Character’s alt costumes won’t appear until you unlock that character

Key: DI key
Unlock: Ashrah’s Bio Card
Location/Time: A3 (ice cave), 9:00 pm

Key: TB key
Unlock: Darrius alt costume
Location/Time: F8 (inside hut)

Key: GC key
Unlock: Jade’s alt costume
Location/Time G4 (upper right tent)

Key: KG key *
Unlock: Raiden’s alt bio
Location/Time: G1

Key: LF key (ying yang symbol) *
Unlock: Shujinko Fatality 1
Location/Time: C8, 12:00 am

Key: MH key
Unlock: Sindel’s alt costume
Location/Time: H6 (inside hut, 7:00 pm)

Key: DO key
Unlock: Darrius’s Bio Card
Location/Time: H8, 10:00 am

Key: ML key
Unlock: Tanya’s alt costume
Location/Time: C3 (beat Tanya in Kombat. You might need to go out of Outworld
and back to find Tanya here)

OW.5 –MISSIONS–

From: Blaze (C3)
Mission: Find a potion to restore Blaze’s memory
Find it here: G8 (from woman in front of a hut)
Reward: 500 ruby koins

From: Shao Khan
Mission 1: Find Reptile and inform him that he is to return with Shao Khan’s
tribute
Find him here: E4
Mission 2: Find Reiko and tell him that he is not to enter Shao Khan’s chamber
Find him here: F8
Reward: 500 ruby koins

From: Tanya (A7)
Mission: Locate a suitable cave in which Tanya can trap Liu Kang
Find it here: G1 (to Alert Liu Kang of Tanya’s trap) or get map in H5 to help
Tanya
Reward: 500 ruby koins from Liu Kang, 600 ruby koins from Tanya

From: Rain (C8)
Mission: Locate and return the Shokan ceremonial dagger to Rain
Find it here: E1 (dead end)
Reward: 500 ruby koins

From: Mustachoed man in robe (walking in A6)
Mission: Fund Braan and tell him that Ghosk wants to fight
Find him here: D8 (one of the fishermen)
Reward: 500 ruby koins

From: Robed man with book and dagger (walking in B6)
Mission: Return with a vampire location
Find her here: H5 (after training with Baraka)
Reward: 600 ruby koins

From: Frost (H6)
Mission: Find the fabled Outworld ice caves and tell Frost of their location
Find it here: A3
Reward: 400 ruby koins

From: Smoke (inside cave in H7)
Mission: Relay Smoke’s message to Sub-Zero in Earthrealm
Find him here: G8 (in Earthrealm)
Reward: 500 onyx koins

From: Woman walking in C1
Mission: Find the orb and return it to the woman
Find it here: C4 (dead end)
Reward: 400 ruby koins

OW.6 –KOMBAT–

A4: Kobra
Kobra will fight to the death! Do you accept his challenge?
Defeat Kobra 3 times
3 rounds
300 koins

D2: Smoke
Smoke’s programming has gone haywire! Will you shut him down by force?
Dark Kombat!
2 rounds
300 koins

E7: Kira
Will you prove Kira that you are worthy of the Black Dragon Clan?
Defeat Kira while you bleed to death
1 round
300 koins

F4: Scorpion
Scorpion has a vendetta against you! Will you defend yourself?
If Scorpion hits you he will do double damage
2 rounds
350 koins

D7: Sub-Zero
Will you test Sub-Zero’s ancestral armor in battle?
Defeat Sub-Zerp while you only do 25% of your normal damage.
2 rounds
350 koins

C3: Tanya (Complete Tanya’s mission first)
Tanya is beautiful, but she is not to be trusted! Will you beat some honesty
into her skull?
Defeat Tanya while she is invisible
1 round
350 koins

B1: Noob Saibot
The Brotherhood of Shadow has found you! Will you stand and fight?
Dark Kombat!
1 round
300 koins

D1: Bo’ Rai Cho
Will you challenge Master Bo Rai Cho in his home realm of Outworld?
Defeat Bo Rai Cho in 30 seconds
1 round
300 koins

C5: Hotaru
Hotaru will defeat you in the name of the Dragon King! Will you accept his
challenge in the name of the Elder Gods?
Only Throws will damage Hotaru
2 rounds
300 koins

H8: Johnny Cage
Will you spar with Johnny Cage?
Do a 12 hit combo
1 round
500 koins

OW.7 –TRAINING–
Note: This is the location of trainers after beating konquest. Trainers marked
with (*) aren’t part of the story and won’t appear until you beat Konquestest

H3: Mileena
G4: Baraka (after the second visit)
G8: Li Mei (after the third visit)
F2: Raiden *

–ORDERREALM–

OR.1 –NOTES–

Orderrealm is a very organized realm and isn’t hard to get lost in. Numbers go
north and south,
while the letters go from east to west.

OR.2 –KOIN CHESTS–

A1: 300 sapphire koins
B3: (inside house): 250 ruby koins
B6: (inside house): 250 platinum koins
C4: (inside building): 300 jade koins
C5: (inside building): 250 ruby koins
D3: 300 platinum koins
D3: (inside building) 250 sapphire koins
E3: 250 ruby koins
E4: (inside hut) 200 ruby koins
E6: (behind building): 200 ruby koins
F2: (inside house): 350 sapphire koins
F4: (inside hut): 300 platinum koins
F5: 200 jade koins
G4: 200 platinum koins
G6: (inside house): 250 jade koins
H5: 300 gold koins

OR.3 –ADDITIONAL KOINS–

None

OR.4 –KRYPT KEYS–
Note: Keys marked with an asterik (*) won’t appear until you beat Konquest
Character’s alt costumes won’t appear until you unlock that character

Bluetown:

Key: AF key (camera symbol)
Unlocks: Chou Jaio video
Location/Time: B6 (hit Mokap, the weird looking man at 12:00 pm)

Key: GF key
Unlock: Hotaru’s Bio Card
Location/Time: A4, 5:00 pm (Inside of the 2nd hut, from top to bottom)

Key: TE key
Unlock: Li Mei’s alt costume
Location/Time A4, 6:00 am. (Beat Li Mei in kombat)
Note: The coordinates I listed is the location of Li Mei at 6:00 am. You can
still get her costume at any other time, but she might be somewhere else.

Key: SQ key (ying yang symbol) *
Unlock: Shujinko Fatality 2
Location/Time: D4 (Might be on the D4 Pyramid of Redtown)

Goldtown:

Key: OQ key
Unlock: Scorpion’s FMV Test
Location/Time: H5 (inside 3rd hut from top to bottom), 5:00 pm

Key: IN key *
Unlock: Shujinko Icy Breeze
Location/Time: F5 (inside pyramid) 8:00 am

Key: SE key *
Unlock: Liu Kang alt bio
Location/Time: G5, 4:00 pm (area between town and pyramid)

Redtown:

Key: OF key
Unlock: Shujinko Flip kick
Location: D1, 2:00 pm

OR.5 –MISSIONS–
Note: Missions with an asteril (*) must be done on your first visit to
Orderrealm

From: Guard outside prison (D5) *
Mission: Find an evidence item and return it to the guard to help solve the
murder case
Find it here:B3 (journal to prove him innocent) E6 (dagger to prove him guilty)
Reward: 400 jade koins if innocent/600 ruby koins if guilty

From: Darrius (walking in B4, also must wait until you beat him story wise) *
Mission: Deliver the key to the prisoner in jail
Find him here: prisoner in the back of prison (C4)
Reward: 600 ruby koins

From: Fujin (E4)
Mission: Search the realm of Order to find Fujin’s book
Find it here: G3 (inside house)
Reward: 400 jade koins

From: Man is yellow and white robe in front of building (D5)
Mission: Find a citizen that has information about the missing emissary
Find him here: F5 (paranoid man in green robe)
Reward: 500 ruby koins

From: Man in fron of building (G5)
Mission: Find three citizens that tell you their age and return to the census
taker
Find thm here: G4 (man in white robe) H6 (old woman in town) G3 (young man
walking)
Reward: 500 jade koins

From: Old man in B5
Mission: Help pick all the boxes
Find them here: They are all in the area
Reward: 400 jade koins

From: Stryker (walking in B3)
Mission: Find a citizen that knows the location of the Seidan Guard Academy
Find him here: Man in yellow and blue walking (E6)
Reward: 400 ruby koins

From: Havik (D1)
Mission: Find five citizens in Red Town and talk them into rioting
Find them here: They are either standing or limping in F2 area
Reward: 600 sapphire koins

From: Woman in Greentown (D7-D8)
Mission 1: Find a citizen who has the Green Gem
Find it here: E7 (from man near house)
Mission 2: Find a citizen who has the Gold Nugget
Find it here: G6 (from man near house)
Mission 3: Find a citizen who has the Fire Opal
Find it here: C1 (from man walking between Redtown and the 2nd ring path)
Mission 4: Find a citizen who has the Winter Stone
Find it here: B3 (from man near house)
Reward: 600 sapphire koins

From: Mavado (D5)
Mission: Aquire 1000 ruby koins to trade with Mavado
Trades for: 500 sapphire koins
(You can do this as many times as you want)

OR.6 –KOMBAT–

D3: Raiden
Will you prove that you are worthy of the title ‘Champion of the Elder Gods’?
Your Opponent will do double damage to you
2 rounds
350 koins

G6: Kenshi
Kenshi will not let you pass! Will you force him to yield?
Defeat Kenshi 3 times
3 rounds
300 koins

C7: Sindel (she is here at 8:00 am, walking toward a house)
Sindel will show you the meaning of defeat! Will you defy her?
Defeat Sindel before you bleed to death
1 round
??? koins

E5: Jax
Oooohh yeah! That’s what Jax is talkin’ about! You wanna throw down?
You can not block and only Throws will do damage
2 rounds
350 koins

C2: Bo’ Rai Cho
More practice with Master Bo Rai Cho! Do you accept the offer?
Do a 35% damage combo
1 round
400 koins

B6: Li Mei
Will you teach Li Mei another lesson in kombat?
Defeat Li Mei in 30 seconds
1 round
300 koins

D7: Jade (she is here at 8:00 am, walking toward a house)
Jade will show you why she is defender of Edenia! Will you show her otherwise?
You cannot block
2 rounds
300 koins

F4: Kabal
Kabal will dig his swordhooks into your flesh! Will you defend yourself?
You cannot block
3 rounds
300 koins

E1-E2: Ermac
Ermac will unleash a firestorm of suffering upon you! Will you defend yourself?
Defeat Ermac in 15 seconds
1 round
350 koins

OR.7 –TRAINING–

G4: Hotaru
C8: Darrius
A3: Dairou

–EDENIA–

E.1 –NOTES–

As soon as you beat Konquest, if you plan on
doing missions, make sure you do Kitana’s mission first, since I belive that
if you don’t get the ring before doing another mission, you will never find it.
That is what I believe, but feel free to correct me if I’m wrong.

E.2 –KOIN CHESTS–

A1: 300 gold koins
A2: 300 onyx koins
A5: 250 sapphire koins
B7: (inside hut) 300 sapphire koins
C1 (outside wall): 250 sapphire koins
C6: 300 jade koins
D1: (inside hut): 300 ruby koins
D5 (inside hut): 300 ruby koins
E1: 300 platinum koins
E5 (northeast hut): 300 sapphire koins
E5 (norhwest hut): 300 sapphire koins
E5 (southeast hut) 300 jade koins
F3 (near monument): 250 ruby koins
F3: 250 koins
G1 (outside wall): 200 platinum koins
G5: 250 koins
G6: 250 platinum koins

E.3 –ADDITIONAL KOINS–

None

E.4 –KRYPT KEYS–
Note: Keys marked with an asterik (*) won’t appear until you beat Konquest
Character’s alt costumes won’t appear until you unlock that character

Key: TT key (camera symbol)
Unlocks: Choy Lay Fut video
Time/Location: F4 (inside hut)

Key: CG key (ying yang symbol) *
Unlocks: Shujinko dive
Time/Location: E5

Key: DD key (ying yang symbol) *
Unlocks: Shujinko Foot Grab
Time/Location: D8 (between hut and mountain at 12:00 am on Monday)

Key: KN key (ying yang symbol) *
Unlocks: Shujinko Power Fist
Time/Location: G6, 8:00 pm (Back of building)

Key: DB key *
Unlocks: Shujinko’s bio
Time/Location: H1, 10:00 am

Key: ID key *
Unlocks: Shujinko Spear Attack
Time/Location: A1 (beat Scorpion in Kombat)

Key: OT key
Unlocks: Sub-Zero’s Mini-Game Test Video
Time/Location: G8 (behind tent) Friday at 12:00 am (Need to train with him in
Earthrealm first)

Key: KC key *
Unlocks: Shujinko Body Slam
Time/Location: C8, 5:00 pm on Wednesday

Key: JO key *
Unlocks: Shujinko’s alt costume 1
Time/Location: F1, 12:00 am on Tuesday (Possibly not time restricted)

Key: ER key
Unlocks: Liu Kang’s alt costume
Time/Location: H5
(Right side of the waterfall, next 2 second tree nearest to waterfall)

Key: EM key *
Unlocks: Raiden’s alt costume
Time/Location: F3 (beat Raiden in Kombat)

E.5 –MISSIONS–

From: Soldier at G3
Mission: Deliver the message to the Edenian resistance
Find him here: A4
Reward: 400 jade koins

From: Kitana  (C4)
Mission: Retrieve Sindel’s signet ring for Princess Kitana
Find it here: H3
Reward: 500 onyx koins

From: Ashrah (C4)
Mission:Go to the Netherrealm and find Ashrah’s lost sword
Find it here: F8 (Netherrealm)
Reward: 600 gold koins

From: Bald man in E5
Mission: Have Queen Sindel bless this sword for the civilian
Find her here: C6
Reward: 400 sapphire koins

From: Hsu Hao (F5)
Mission: Find employment for assassin Hsu Hao
Find him here: D2 (go up stairs, in the balcony)
Reward: 500 sapphire

From: Rain (D7)
Mission: Locate a new hideout for the ninja Rain
Find it here: G8
Reward: 500 jade koins in H8

From: Old man inside hut (E8)
Misison: Find the old man’s missing son, or find his necklace
Find it here: G1 (search the body for necklace)
Reward: 500 platinum koins
Note: You can pick another necklace from the dead body after giving it to the
old man. You can also give the old man another necklace for 500 easy platinum
koins… as many times as you want

From: Sektor (H3)
Mission: Go to Orderrealm and buy parts for the cyborg Sektor
Buy them here: E5 (man walking in Orderrealm)
Reward: 600 ruby koins

From: Shao Kahn Soldier guarding bridge in B1
Mission: Bring some Edenian pie to this Shao Kahn soldier
Find it here: B7, form confident looking woman
Reward: 500 platinum koins. Talk to the soldier again to watch pie effect.

From: Reiko (B3)
Mission: Present Reiko’s document to a Shao Kahn soldier
Find him here: F3 (Shao Kahn soldier)
OR go here: C6 (Edenian restiance guard in Edenia)
Reward: 400 ruby koins (SK soldier) or 600 gold koins (ER soldier)
Thanks to mewfan2004 for SK soldier location and reward)

E.6 –KOMBAT–

C2: Kobra
Kobra will test his might against you! Do you accept his challenge?
defeat Kobra in 30 seconds while you are doing half damage
1 round
??? koins

F3: Raiden
Raiden blames you for the return of the Dragon King! Will you defend against
his judgement?
You only inflict 10% damage
1 round
400 koins

C8: Kira
Kira blocks your path! Will you teach her a lesson in Chaos?
Defeat Kira in 15 seconds
1 round
300 koins

F7: sub Zero
Sub Zero questions your loyalty to the Lin Kuei! Will you defend against his
accusations?
Do a 10 hit combo
1 round
??? koins

H6: Havik
Havik welcomes the idea of kombat with you! Will you oblige him?
You cannot block and you are bleeding to death
1 round
??? koins

G6: Liu Kang
Liu Kang will prove to you why he is the champion of Mortal Kombat! Will
you prove him wrong?
Defeat Liu Kang while he is healing
2 rounds
300 koins

H1: Hotaru
Hotaru has tracked you to Edenia! Will you escape his wrath?
Defeat Hotaru during a EaRtHquAkE!
2 rounds
300 koins

G2: Mileena
Mileena is a threath to Edenia! Will you defeat her?
She does double damage, heals and you cannot block
1 round
??? koins

A2: Dairou
Dairou has hunt you down! Will you defend against him?
2 rounds
400 koins

A1: Scorpion
GET OVER HERE!! Will you go over there?
Defeat Scorpion despite him doing 300% damage and healing
1 round
1200 koins

E.7 –TRAINING–

C6: Sindel
E1: Tanya
H8: Jade (after luring Rain to her)

–THANK YOU–

Thank you for reading my FAQ and walkthrough and I hope it helped.

© Richie Baker All Rights Reserved

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Syphon Filter: Logan’s Shadow Walkthrough

Posted by BinaryMessiah on 05/03/2012
Posted in: Blogs, FAQs/Walkthroughs, Syphon Filter: Logan's Shadow. Tagged: faq, gabriel logan, logan's shadow, playstation, psp, shooter, Sony, spy, stealth, syphon filter, walkthrough. Leave a comment

–TABLE OF CONTENTS–
1. Introduction
2. Version History
3. Contact
4. Story
5. Weapons
6. Characters
7. Walkthrough

–Training–
T.1.1 –Training 1-Learn basic Agency movement and controls
T.1.2 –Training 2-Learn basic Agency combat techniques and controls
T.1.3 –Training 3-Learn basic Agency MB 150 rifle and darts
T.1.4 –Training 4-Learn advanced Agency combat techniques and controls
T.1.5 –Training 5-Learn Basic Agency underwater movement and combat
controls
–Episode 1–
7.1.1 –Episode 1, Part 1 ‘Pirates of Somalia’–
7.1.2 –Episode 1, Part 2 ‘Going Under’–
7.1.3 –Episode 1, Part 3 ‘Ocean’s Five’–
7.1.4 –Episode 1, Part 4 ‘Sea of Darkness’–
–Episode 2–
7.2.1 –Episode 2, Part 1 ‘What Lies Below’–
7.2.2 –Episode 2, Part 2 ‘Depths of Darkness’–
7.2.3 –Episode 2, Part 3 ‘Dead Currents’–
7.2.4 –Episode 2, Part 4 ‘Drowning’–
–Episode 3–
7.3.1 –Episode 3, Part 1 ‘Missing Friends’–
7.3.2 –Episode 3, Part 2 ‘Found Enemies’–
7.3.3 –Episode 3, Part 3 ‘Nowhere to Run’–
–Episode 4–
7.4.1 –Episode 4, Part 1 ‘Trinidad’–
7.4.2 –Episode 4, Part 2 ‘Into the Cold’–
7.4.3 –Episode 4, Part 3 ‘Deadly Cargo’–
–Episode 5–
7.5.1 –Episode 5, Part 1 ‘Operation Canyon Storm’–
7.5.2 –Episode 5, Part 2 ‘Our Hidden Past’–
7.5.3 –Episode 5, Part 3 ‘Desert Flames’–
–Episode 6–
7.6.1 –Episode 6, Part 1 ‘The Long Descent’–
7.6.2 –Episode 6, Part 2 ‘Powerless’–
7.6.3 –Episode 6, Part 3 ‘Disintegration’–
7.6.4 –Episode 6, Part 4 ‘Leading the Blind’–
7.6.5 –Episode 6, Part 5 ‘With Violent Intent’–

8. Congratulations
9. Mission Mode

9.1.1 –Bonus Mission Level 1 ‘Killing Time’–
9.1.2 –Bonus Mission Level 2 ‘Lian’s First Time’–
9.1.3 –Bonus Mission Level 3 ‘Shadowed’–
9.1.4 –Bonus Mission Level 4 ‘Behind the Scenes’–
9.1.5 –Bonus Mission Level 5 ‘Left Behind’–
10. Thank You

1.–INTRODUCTION–

This is my third FAQ I have written. You may know me for my Syphon Filter: Dark
Mirror and Mortal Kombat: Unchained FAQs. If you like my Dark Mirror guide I’m
sure you’ll love this guide because it will be laid out exactly the same as the
other so you don’t need to get used to a new layout. I like my layout I have
here and it seems everyone else does as well. Enjoy Dark Mirror and my guide.

This FAQ is for private and personal use.  It can only be reproduced
electronically. This FAQ is NOT to be used for PROFITABLE or
PROMOTIONAL purposes.  This includes being incorporated,
reprinted, or otherwise used by magazines, books, guides, etc.,
in ANY way. This FAQ was created and being maintained currently
by Richie Baker. All copyrights and trademarks are acknowledged
that are not specifically mentioned in this FAQ.

Just please don’t use this FAQ or walkthrough to sell or make
money please and your cooperation would be appreciated.

Syphon Filter: Logan’s Shadow is © Sony Computer Entertainment (SCE) and
Sony Bend.

2.–VERSION HISTORY–

V1.0 (10/5/07) – The walkthrough was written in just one day and it
contains all the level walkthroughs and most of the hidden evidence files.
I went through the game once first and got most of them so I will restart
a second time and put down the ones I missed. I will cover the bonus missions
later on, and I still need to do the weapons dossier.

3.–CONTACT–

Please contact me at ivorysoul@gmail.com with the subject Syphon Filter
if you see any things I missed in the walkthrough (such as Hidden
Evidence files, or anything like that), misspelled words, or any
checkpoints I did not list. To make this easy on me just copy the whole
level with the missing part; i.e. Episode 4, Part 3, you would just put
in what you want to put in, and send me the level and I will fix it from
there. Make sure you tell me what you put in and what you did. This would
be a lot easier on me so I would appreciate it if you could submit fixes.

4.–STORY–
Gabe finds himself betrayed again when Lian is supposedly on vacation when Gabe
finds out she might be defected. Robert Cordell sends Gabe on a mission to
recover a secret government cargo only known as hold five. When Gabe tries to
find it he encounters an old nemesis known as Ghassan al Bitar. While Gabe
finds out more dark secrets about his past he becomes confused on who to trust.
Is Lian really still who she says she is? What is hold five? Who is Bitar
working for, and why really is Cordell’s deal?

5. –WEAPONS–

–ASSUALT RIFLES–

–GALIL AR–
The Galil project after the Six-Day War, and the design was selected by the
Israel Defense Forces from two competing designs. The winner was based on the
Finnish RK G2, a variant of the AK-47. The Galil was designed to be a
domestically-produced, main battle rifle for the IDF, taking the best features
of other rifles

FIRE RATE: V
DAMAGE: I
CLIP SIZE: 25

6.–CHARACTERS–

–ALIMA HADDAD–
Pilot

Sex: Female                    Height: Unknown
Age: Unknown                    Weight: Unknown
Birthplace: Kuwait                Eye Color: Brown
Nationality: Kuwaiti                Hair Color: Brown

Games Appeared In:
This is the first one

–DANE BISHOP–
Proprietor, Dane Bishop Enterprises

Sex: Male                    Height: Unknown
Age: Unknown                    Weight: Unknown
Birthplace: Unknown                Eye Color: Brown
Nationality: Australian                Hair Color: Brown

Games Appeared In:
This is the first one

–DR. SHEN REI–
Director of Development, Zhonghua Industries

Sex: Male                    Height: Unknown
Age: Unknown                    Weight: Unknown
Birthplace: Dacitan, China            Eye Color: Black
Nationality: Chinese                Hair Color Black

Games Appeared In:
This is the first one

–GABRIEL LOGAN–
Covert Operative

Sex: Male                    Height: 6’3″
Age: 39                        Weight: 185 pounds
Birthplace: Camden, NJ                Eye Color: Brown
Nationality: American                Hair Color: Black

Games Appeared In:
Syphon Filter
Syphon Filter 2
Syphon Filter 3
Syphon Filter: The Omega Strain
Syphon Filter: Dark  Mirorr

–GHASSAN AL BITAR–
Leader, al-Jamil

Sex: Male                    Height: Unknown
Age: Unknown                    Weight: Unknown
Birthplace: Unknown                Eye Color: Brown
Nationality: Syrian                Hair Color: Brown

Games Appeared In:
This is the first one

–LAWRENCE MUJARI–
Assistant Chief of Operations

Sex: Male                    Height: 6’2″
Age: 41                        Weight: 210 Pounds
Birthplace: Queenstown, South Africa        Eye Color: Black
Nationality: South African            Hair Color: Black

Games Appeared In:
Syphon Filter 2
Syphon Filter 3
Syphon Filter: The Omega Strain
Syphon Filter: Dark Mirror

–LIAN XING–
Intenlligence Communications Expert

Sex: Female                    Height: 5’7″
Age: 33                        Weight: 120 pounds
Birthplace: Kashi, China            Eye Color: Brown
Nationality: Chinese                Hair Color: Black

Games Appeared In:
Syphon Filter
Syphon Filter 2
Syphon Filter 3
Syphon Filter: The Omega Strain
Syphon Filter: Dark Mirror

–MAGGIE POWERS–
Special Agent

Sex: Female                    Height: 5’8″
Age: 37                        Weight: 125 pounds
Birthplace: Plymouth, England            Eye Color: Brown
Nationality: English                Hair Color: Black

Games Appeared In:
Syphon Filter 3
Syphon Filter: Omega Strain
Syphon Filter: Dark Mirror

–ROBERT CORDELL–
Deputy Director, National Intelligence Oversite Commitee

Sex: Male                    Height: Unknown
Age: Unknown                    Weight: Unknown
Birthplace: Unknown                Eye Color: Brown
Nationality: American                Hair Color: N/A

Games Appeared In:
This is the first one

–SERGEI KUNDRENKO–
Colonel, Spetsnaz

Sex: Male                    Height: Unknown
Age: Unknown                    Weight: Unknown
Birthplace: Moscow, Russia            Eye Color: Brown
Nationality: Russian                Hair Color: Brown

Games Appeared In:
This is the first one

–TERESA LIPAN–
Deputy Chief of Operations

Sex: Female                    Height: 5’6″
Age: 28                        Weight: 118 pounds
Birthplace: Phoenix, AZ                Eye Color: Green
Nationality: American                Hair Color: Brown

Games Appeared In:
Syphon Filter 2
Syphon Filter 3
Syphon Filter: The Omega Strain
Syphon Filter: Dark Mirror

–TRINIDAD–
Special Agent, Chinese Ministry of State Security

Sex: Female                    Height: Unknown
Age: Unknown                    Weight: Unknown
Birthplace: Unknown                Eye Color: Black
Nationality: Chinese                Hair Color: Black

Games Appeared In:
This is the first one

7.–WALKTHROUGH–

T.1.1 –Training 1-Learn basic Agency movement and controls

These training levels are pretty much the same as in Dark Mirror. If you beat
the record in this level you unlock the FAMAS.

First just run as fast as you can all the way through the level until you get
the part where you have to crawl under the containers. Instead of doing that
face the crawl space then turn right and through the little cranny. Turn left
and climb on the brown containers in front of you. Once on top use the RTL then
go around the catwalk and you should hit it by the 1:15-1:20 mark. My fastest
time is 1:10.

–END OF LEVEL–

T.1.2 –Training 2-Learn basic Agency combat techniques and controls

If you beat the record time you unlock the FAMAS
All you have to do is do everything as fast as you can and don’t wait for
Teresa to tell you what to do. Just shoot the targets and kill everything as
fast as possible. You should be done before 3 mintues. My fastest time is 2:05.

–END OF LEVEL–

T.1.3 –Training 3-Learn basic Agency MB 150 rifle and darts

If you don’t waste one shot you unlock the .UMP
You can’t waste ONE shot here. When you shoot the 3 targets don’t use more than
one bullet on each one. When the 1 guy comes out for EDT DON’T miss. When the 4
guys come out DON’T miss and this can be a bit tricky. I sit right as the end
of the walkway (just before the cave) and I crouch and zoom in right where
they’re coming from and hit R right when the come into sight. For the 2 Gas
Dart guys wait until they stop by where you start out, but down below, and
quickly shoot the ground between both guys and then trigger it. For the 4
Explosive Dart guys wait until they stop right where the 2 Gas Dart guys did
and shoot the ground right in the middle of them all then trigger it.

–END OF LEVEL–

T.1.4 –Training 4-

In this training level you learn all the new spiffy stuff in Logan’s Shadow
such as blind firing, a new grenade tossing system, and you can now evade
grenades, you also learn about time sensitive button sequences as well…oh
and Gabe does a little jig as well. Everything is self explanitory it’s not too
hard to figure out.

–END OF LEVEL–

T.1.5 –Training 5-You will also learn new stuff in Logan’s Shadow such as
underwater swimming and combat. You learn to swim underwater, shoot underwater,
and even grab enemies and pull them under. One part you’ll have a hard time
with is finding the hidden evidence. It’s near the ramp base in the first pool.

–END OF LEVEL–

7.1.1 –Episode 1, Part 1 ‘Pirates of Somalia’–

You will start out in a helicopter mounted on a machine gun. You will circle
around the ship’s deck and you have to destroy the four missile launchers. They
are in the middle and they aren’t easy to miss. After you destroy them RPG will
come out. Take them out before they blow up the heli. Just keep killing
everyone until you drop out of the helicopter.

–CHECKPOINT–

After this you will be buckled against a container. Just kill all the guys here
and run around the corner. As soon as you get down the stairs buckle against
the first container you see next to the wall and take out the two guys. After
this go around the corner and up the stairs and buckle against the rubble and
take out the guys. After this go inside the doorway and turn on your EDSU
goggles and take the flashbangs. Go around the rubble outside and Gabe will
call for Alima to lower her crane. Follow the on screen prompts and start
shooting the baddies.

–CHECKPOINT–

–HIDDEN EVIDENCE–
Turn on your EDSU goggles inside the doorway and it’s on the floor on your
left.

Buckle against the small containers and kill the baddies. After this shoot the
RPG on top of the ladder and remove the rubble.

–CHECKPOINT–

After this head up the ladder and turn the valve on the door. Pick up the M4
Carbine in the box and climb up the next ladder. Kill all the bad guys and keep
climbing up. Kill these guys and climb down. Crouch and sneak up to the guy
near the ladder and knife him. Buckle against the railing and take out the
guys.

–HIDDEN EVIDENCE–

Next climb down this ladder and turn the valve on the door. Use your EDSU
goggles and the evidence is on the dead body. After this buckle against the
railing and kill the guy down below. Move left towards the vent and pry it
open.

–END OF LEVEL–

7.1.2 –Episode 1, Part 2 ‘Going Under’–

This is where you’ll get your first taste of stealth. Don’t worry though you
don’t have to it’s just better and easier if you do. Right at the start wait
until the guy turns away and learn out and either pop him with your silenced
pistol or shoot the yellow canister on the left. After this go down the hall
and buckle against the railing. Either use your sniper rifle or pistol and
shoot the guy in the head. Next head up the ladder and sneak behind the guy and
knife him. After this head up the ladder and kill
all the guys here. Go on the crane and activate the panel.

–CHECKPOINT–

Buckle against the railing in the crane and shoot all the guys. After this get
off the crane and a few guys will come up behind you.

–HIDDEN EVIDENCE–
After you take them out go to where you shot the guys, when you were on the
crane, and turn on your EDSU goggles. It’s in the corner on the left.

After this climb up the ladder and access the panel.

–CHECKPOINT–

After this use the RTL and drop down. Shoot the guys here and in the middle of
the fires you’ll see a cart on tracks. Push the cart half way then kill the guy
that drops down. Once you’ve moved the cart go out and kill the rest of the
guys.

–END OF LEVEL–

7.1.3 –Episode 1, Part 3 ‘Ocean’s Five’–

Once the level starts swim up to the boat and climb the net. Buckle against the
window, crouched, and sneak up behind the guy and knife him. After this creep
around the corner into the cabin and kill the first guy. After this (time for a
laugh), push the guy’s face into the stove and hear Teresa say “Gabe, was that
really neccessary?” Umm…yep! Anyways, go back outside and go around the left
and climb up the ladder. Sneak up behind the guy and knife him. Take the C4 out
of the crate and plant it in the cabin. After this BOOK IT off the boat and
swim away like mad.

–CHECKPOINT–

Buckle behind the wall and just take out all the guys on the boat. After this
swim to the boat and board it. Take out the guys around the left corner and
inside the cabin. Plant the C4 and book it.

–CHECKPOINT–

After this swim in the hole and take out the two guys. Swim to the left and
climb up the ramp. Go into the doorway and kill the guys and shoot the green
button. Swim under the rubble blocking your way and climb up onto the catwalk.
Go around the corner and turn the valve on the door

–END OF LEVEL–

7.1.4 –Episode 1, Part 4 ‘Sea of Darkness’–

When the level starts peak around the corner and pop the guy in the head with
your silenced pistol (I hope you kept it!). Next turn sharp right and kill the
guy in front of the container. Move up a bit and kill the next guy. After this
go to the gate on the far right wall and lift the gate d oor. After this kill
the guy in front of you and when you round the corner. Activate the lift.

–CHECKPOINT–

After this kill all the bad guys and open the gate in front of the big metal
pallet. Push the pallet all the way to the fence and kill the bad guys. Go to
the side of the pallet and climb it and hop over the fence.

–HIDDEN EVIDENCE–
Open the gate in front of the pallet and push it against the next fence. Climb
up the side and drop down and the evidence is in the bodybag.

Go into the doorway and slide down the ladder.

–CHECKPOINT–

Go around the corner and kill the baddies but watch out! A pipe will explode
and you will need to turn the valve on the wall to shut it off. Kill the rest
of the guys and look up to your right and shoot the vent. Climb through the
vent (Syphon Filter 2 anyone?!) and kill the guy in the room.

–CHECKPOINT–

Next go into the hall and get the grenades and lob them in the doorway. Go down
the next hall and do the same. After this go into the elevator and activate it.

–CHECKPOINT–

Uh oh…trouble! Time to jump ship. Just pop your head up and give Fihad a good
head shot and it’s end of level.

–END OF LEVEL–

7.2.1 –Episode 2, Part 1 ‘What Lies Below’–

You have to eliminate five divers before Bishop can move on. The first one is
below you and off to the right. The next one is a little higher and to the
left. The third one is a little to the left and further down but you’ll have to
swim closer. For the last two you will have to swim all the way to the right
and look up toward the sunken ship. They will both be right there.

–CHECKPOINT–

After that go ahead and move the mine out of Bishop’s way by finding the handle
and tapping X. Do the same with the second mine and find the hull’s weak spot.
The weak spot is the scratched up spot on the left lower corner. After this
cover Bishop by killing all the diver’s that come after you.

–END OF LEVEL–

7.2.2 –Episode 2, Part 2 ‘Depths of Darkness’–

When the level starts swim up to the guy kneeling and pull him down. Next climb
up and sneak up behind the guy walking and knife him. After this use the switch
to take the generator covers off. Some guys will come out so kill them. After
that you need to shoot right where the covers fell off. There are two facing
you and two on the other side.

–CHECKPOINT–

After this you need to kill the guys coming across the zip lines and then use
it yourself. Use the AZL and dive in the water. Swim all the way to the front
(where the zip lines were) and you’ll see a red valve. After you turn it climb
back up where the zip lines are and a new doorway will open. Next you will need
to climb a bunch of archways while a ton of guys pour out. Do the same in the
second hallway.

–CHECKPOINT–

Next you need to use a missile warhead to open the door…yeah…well that’s
Gabe for you. Anyways, you need to make your way around to the top and push
the panel to lower the missiles. After you do that dive down to the bottom and
remove the cover.

–CHECKPOINT–

Next make your way back up to the door and get under cover quick
because two Elite soldiers will come after you. Aim for their legs and arms
since their heads and torso are protected. After you kill them plant the
explosive and move away.

–END OF LEVEL–

7.2.3 –Episode 2, Part 3 ‘Dead Currents’–

Once the level starts sneak up behind the guy and push him into the electrical
box(!). After that climb over the archway and the pipes and knife the guy. Try
to remove the rubble but you can’t After that go back and climb up where the
red light is flashing. Climb up the wall and on the catwalk and sneak behind
the guy and knife him.

–HIDDEN EVIDENCE–
Right where you knife the guy.

After this push the rubble onto the floor below and jump down. Take the USAS if
you want and dive under. Turn the red valve to shut off the fans so you can go
by. Climb up and and let Bishop Boost you up.

–CHECKPOINT–

Open the door and kill the guys ahead and tell Bishop to follow you. Kill the
next set and try to open the door. You’ll be trapped so go back through the
hall and you’ll see a vent on the left wall. Crawl through and sneak up behind
the first guy and grapple him. Shoot the next guy and kill the guy you’re
holding. Next you need to turn around, and on the left you’ll see a piece of
wood blocking the door so shoot it. After that try the panel near the yellow
door and you’ll have to cover Bishop while he hacks it.

–CHECKPOINT–

Kill a few guys and then a bunch of dust will blind you. Turn on your IR
goggles so you can see.

–CHECKPOINT–

Next you need to open the doors and go through.

–CHECKPOINT–

Next you need to find the broken catwalk and climb it. Activate all the
switching and follow the on screen prompts.

–CHECKPOINT–

To kill Sergei just shoot him in the head a few times. DON’T MISS! You must be
very precise. Either use you’re sniper rifle or a weapon with little recoil.

–HIDDEN EVIDENCE–
This one is easy! Just kill Sergei and you’ll get it automatically.

–END OF LEVEL–

7.2.4 –Episode 2, Part 4 ‘Drowning’–

What you need to do is help Bishop find his sub. Just follow him around and
kill all the guys that come after you.

–CHECKPOINT–

Next you need to find the control valve. Just turn around and you should see a
downed helicopter. Remove the valve and go back but help Bishop shoot the
baddies. Install the valve now.

–CHECKPOINT–

Next you need to kill the enemy sub. First you’ll see a ten second timer and a
discharge float down. Wait until the sub is near the charge and shoot it.
Quickly swim over and disable one of the three spots followed by on screen
prompt. After this a few guys will come after you so shoot them. Rinse and
repeat two more times

–END OF LEVEL–

7.3.1 –Episode 3, Part 1 ‘Missing Friends’–

Just a bit of insite for fans. This same part was calling Old Friends in Dark
Mirror, that must have been a little tidbit for fans.

Just swim on and shoot the guy standing up in the head. Head all the way down
and climb up the steps. Kill the guy in the cranny and hide there. Shoot the
guys who come after you and then use the RTL. Next climb in the hole and
buckle against the railing. Kill the two men and then use the AZL.

–CHECKPOINT–

Next you need to raise the water level. When the guy run by just shoot the
mines on the wall and it’ll make things easier. Try the switch in the booth.
Something’s wrong so go in the water and run all the way down to the end and
open the pipe. Run all the way back and climb the ladder. Raise the water and
get ready for a lot of baddies.

–CHECKPOINT–

Just kill the 8 baddies or so and you’re good.

–CHECKPOINT–

Run across the bridge and buckle against the wall. Use an explosive dart on the
three men down the hall and watch out for the mines! Next you need to shoot
the guys above the hole and climb up. Open the door and sneak up to the first
sniper and knife him. Do the same with the next sniper. Make sure you get the
SAW out of the crate.

–CHECKPOINT–

Next you need to pop up and shoot the turret on the tank with the SAW. When you
do these tell him to advance and start shooting the RPG guys and the others.

–END OF LEVEL–

7.3.2 –Episode 3, Part 2 ‘Found Enemies’–

Right when the cut scene starts you’ll need to stay sharp. Hit the on screen
buttons quickly. First thing you need to do is just follow the agent and mow
down all enemies with your SAW. Next help her boost up into the ceiling…and
yeah she tricked you.

–CHECKPOINT–

Next you need to head out out the door on your right and kill all the baddies
here. Turn on your EDSU goggles so you don’t walk into the mines! Kick open the
next door and you’ll see a shell through the hole in wall. Shoot it and go in
and take the Shot Defender.

–HIDDEN EVIDENCE–
Go all the way back to where the agent tricked you and continue back until you
can’t go any further. Turn on your EDSU goggles and the evidence is there on
the counter.

Next you need to find the fallen ceiling rubble where you kicked down the first
door and crawl underneath. Kill the two baddies and then climb up the dresser
and in the hole up top.

–CHECKPOINT–

First you need to fight your way through and just follow the agent. Kill all
the guys in this room and then help her push the safe off the counter. Jump up
and get ready for more shooting.

–CHECKPOINT–

Next you just need to kill all the guys coming through the door and there will
be two snipers in the window.

–END OF LEVEL–

7.3.3 –Episode 3, Part 3 ‘Nowhere to Run’–

The first thing you need to do is swim up the the piece of wall and buckle
against it. Take out the guys here and buckle against where they were. Learn
around and shoot the mine on the wall to take out the first guy and do the
same with the guy ahead. Make sure you take the AU300 and shoot the guys across
the way. Use the RTL.

–CHECKPOINT–

First turn on your IR goggles and shoot the guy further away on the left. After
that quickly shoot the guy in front of you and then the guy on the right. Open
the door and untie Maggie.

–CHECKPOINT–

Next you need to take down the chopper. When the chopper shows up tell Maggie
to fire. Make sure you hide and don’t bother shooting at it because you can’t
do any damage. After about three or four shots it should go down.

–END OF LEVEL–

7.4.1 –Episode 4, Part 1 ‘Trinidad’–

NOTE: There are two ways to play this level. One if you fail the interrogation
and one if you don’t. The first part will be for when you succeed.

Right when the man starts interrogating you press the on screen buttons. After
you do this pick up the shotgun and some ammo and pull the lever to fry the
guy!!!

First sneak out down the stairs and push the guy into the box. Next sneak into
the cell hold and knife the guard and take his key. Go into the guard booth
and get your gear.

–CHECKPOINT–

Right off the bat start pumping these guys full of buckshot and head through
the door. Next go through the door and climb up the box and through the bars.
Equip your explosive darts right away and fire at one of the guards on top.
Next kill the two guys up top and the guy in the room. Climb up the box and go
around and use the RTL. Shoot the lock and drop through and use the computer.

–CHECKPOINT–

Next you need to shoot the two guys here and crawl through the hole in the
wall. Go through the vent (turn on your NV goggles!) and drop down. Turn on
your IR goggles and open the freezer that Maggie is in.

–CHECKPOINT–

Next you need to kill all the guys in the shower room. There are a lot so stock
up on ammo. Turn on your IR goggles and just kill everyone. The last two guys
will be Elites so use EMP darts on them. After that boost Maggie up and kick in
the pipe.

–END OF LEVEL–

7.4.3 –Episode 4, Part 2 ‘Into the Cold’–

First off sneak up behind the guard and knife him. Go around the corner and
knife the next guard. After this boost Maggie up to the ledge.

–CHECKPOINT–

You need to protect Maggie so fend off the 10 or so guys.

–CHECKPOINT–

Next you need to turn on your IR goggles and you can sneak behind some of the
guys and knife them. If you get scene just gun them all down but there are a
lot. After this Head on up the hill and shoot down these guys here. It’s best
to use the EXP darts here. After that a transport truck will come through so
use an EXP dart on it or just shoot it up.

–CHECKPOINT–

This will be the first time you play Maggie Powers in the Syphon Filter series
and the first time you switch characters in this game. This is just like the
first levels in Dark Mirror where you covered Lian. Just snipe all the baddies
and tell Gabe to move. The last wave, however, has full body armor so shoot
their legs.

–CHECKPOINT–

You will need to blow up the tank so just run from cover to cover zig-zagging
and you’ll be fine. Pop up and shoot the baddies and there and just run right
up to the tank. On the right are the explosives so plant them and run.

–END OF LEVEL–

7.4.4 –Episode 4, Part 3 ‘Deadly Cargo’–

The first thing you need to do sneak up behind the guy in front and knife him.
After that sneak up behind the guy on the right and knife him. Next climb up
the ladder and open the door. Knife both these guys in this room and head
through both doors. Here you can either use an EXP dart or just knife the guy
in front of you first then the guy on the computer. Don’t worry he won’t know
you killed him (even though he’s RIGHT next to him!).

–HIDDEN EVIDENCE–
Right there next to the computer (The evidence doesn’t seem to be hidden
anymore does it?)

Head through the door.

–CHECKPOINT–

Go ahead and just bolt it to Maggie. Don’t bother sneaking because it won’t
work anyways. Go through all three rooms before the time runs out and you’ll
be ok.

–CHECKPOINT–

Next head through the door and open the hatch on the floor.

–CHECKPOINT–

Go ahead and just kill these guys and the same around the corner. Crawl
through the space and go through the maze of crates killing baddies. Once the
door open it’s time to eliminate Kudrenko.

–CHECKPOINT–

This is easy. Equip an EXP dart and shoot his leg. Blam. He’s gone.

–END OF LEVEL–

7.5.1 –Episode 5, Part 1 ‘Operation Canyon Storm’–

First off shoot all the guys that are near the tank and the one sniper up top.

-CHECKPOINT–

Next buckle against the tank and use your sniper rifle to kill these guys off
and watch for the one RPG.

–CHECKPOINT–

Follow behind the tank and as soon as you have an enemy in your sights tell him
to fire. Tell him to fire on the guy in the ground and you snipe the two guys
in top. Next tell him to fire on the guy outside the barb wire.

–CHECKPOINT–

Next you need to equip your EDSU goggles and disarm the mine in front of you.
After that tell the tank to fire on the turrets and  shoot the guys that come
after you.

–CHECKPOINT–

Next you need to take out all the RPGs and baddies on the right then two up top
and in front of you. Disarm the mine and continue on.

–HIDDEN EVIDENCE–
Disarm that mine. (Geez! Why do they call it hidden?)

–CHECKPOINT–

Next you need to blow up the blockade so have the tank shoot the turrets and
you take care of the rest.

–END OF LEVEL–

7.5.2 –Episode 5, Part 2 ‘Our Hidden Past’–

When the level starts switch to your sniper rifle and pop the guys above you.
Use EXP darts on guys that are close to each other. After you take them out
head around the tank and kill off all these guys.

–CHECKPOINT–

After this head out and buckle against the wall here. Use your sniper rifle and
take out these guys. After that head out and climb the cliff near the flak
jacket crate. Once atop use the RTL and shoot the two guys ahead of you. Climb
up some more and buckle against the slab. Kill these guys and then use the RTL.
After that use the AZLs and RTLS and get down to the downed soldier. Kill the
guys and you’re one step closer to Lian.

–CHECKPOINT–

Next you need to call in air strikes. Start from the right but after you call
out the first one guys zip down to you watch out. After you call them all in
it’s time to move on.

–CHECKPOINT–

Next you need to cover Boomer while he makes you a cave…start off by keeping
the guys off that turret gun and head down the pathway.

–HIDDEN EVIDENCE–
On the dead body near where Boomer is making the hole.
(Ok I give up already…)

Next you need to man the turret and just kill all the guys here. There will be
goons Zipping down left and right and two Elites at the end so stay sharp.

–END OF LEVEL–

7.5.3 –Episode 5, Part 3 ‘Desert Flames’–

First off equip your EXP darts and nail the two guys in front of you. After
that shoot the barrel near the guy afar and then kill the guys up top. Push the
cart all the way to the back wall but you will stop often and have to kill off
some baddies. Your EXP darts work well here.

–HIDDEN EVIDENCE–
Shoot the orange hook on the handing crate and climb up into the cave. It’s on
a box in the back. (Well that was kind of hidden…).

Climb up the cart and kill the guys in the hall while their doing their little
al-Jamil rap. Kick open that damn door!

–CHECKPOINT–

Next you need to find Lian’s cell. Run through here and shoot up all these guys
and kick down the two doors here. She’s not here. Next go in the last room and
climb up the boxes. Go around and climb through the window and use the RTL.
Some guys here so take them out. Use the last RTL and kick down the door
here…yep there she is!

–HIDDEN EVIDENCE–
Head back into Lian’s cell and it’s on the chair (Well it started to work…).

–CHECKPOINT–

Use the RTL and lift up the vent for Lian (Wow I didn’t know Gabe was that
strong). Next kill off the baddies here.

–CHECKPOINT–

–HIDDEN EVIDENCE–
Go up to the map on the wall and it’s right there (Nope this game is way too
easy).

Next you need to head out and push the cart over.

–BOSS FIGHT–
This one is pretty easy. Just tell Lian to shoot and you shoot his knees. When
he’s down shoot the pack on his back. Rinse and repeat until he’s dead.

–END OF LEVEL–

7.6.1 –Episode 6, Part 1 ‘The Long Descent’–

First off dive into the water and swim down. You’ll see a red valve and you’ll
need to turn it to shut the currents off. Shoot the diver in the head with your
pistol. After this climb up on the middle platform and dive down on the other
side. Turn the next valve and then climb up on the steps to the right of it.

–CHECKPOINT–

Next buckle against the pillar on the right side and take out the two guys.
Remember these guys have full body armor so aim for the legs. Next take out the
next two guys and turn on your EDSU goggles. Find the lock on the right most
gate and shoot it. Next you need to plant three charges. Shoot the lock on
each grate on the right. After every detonation a goon will come after you.
After you do that head toward the middle tower and climb up the ladder. RTL
across.

–CHECKPOINT–

Next you need to RTL across and kill the baddies here. After this shoot the
lock on the gate and shoot the three goons here. After that try the panel but
you need the key. Shoot the guy that comes through the door and take his
keycard. Activate the panel and you will probably have to kill all the guys
first then come back and reactivate the panel. Anyways, head up the ramp and
hop the railing.

–END OF LEVEL–

7.6.2 –Episode 6, Part 2 ‘Powerless’–

First off go in the water and dive down. Swim up and climb up the ledge on your
left. Hop over and quickly smash the guy’s head into the wall. Open the and
kill the two guys down the hall. Climb up the ladder and kill the guy below.
Use your sniper rifle and shoot the guys further away.

–HIDDEN EVIDENCE–
Climb up the ladder where you sniped the guys and it’s on the platform.

Next head through the door and use either a gas or EXP dart on the two guards.
head through the door and kill the armored goon. Use the access panel and shoot
the three canisters on the cylinder.

–CHECKPOINT–

Head back the way you came by going out the door and up the ladder.

–HIDDEN EVIDENCE–
Once you hear the guards talking you’ll see a pool of water near some pipes on
your right. It’s in there.

Wait for the guard to come out of the room and knife him. After that head shoot
the guy leaning on the railing. Next go out the door on the right and turn your
IR goggles on. The guard will push the door open so don’t stand in front of it!
When he turns away sneak up behind him and knife him. The guy near the wall can
get his head bashed in. Next jump down in the water and swim through the
tunnel. Turn your EDSU goggles on and shoot the mines.

–HIDDEN EVIDENCE–
There will be a guy dead at the bottom of this pool. It’s on him. Also there is
one when you climb out of this pool near the ammo crate.

Next swim through the next tunnel like before and climb out. The canisters you
need to shoot are above you so stand in each walkway and look up. Shoot them
and it’s time to override the elevator.

–CHECKPOINT–

Next go through the door and run back to the area with the access panel. Kill
all the baddies (there’s a lot) and hit the panel.

–CHECKPOINT–

Next two AS Armor guys will come out so wait near the button next to the panel
and when they come in the water fry them. When they are down shoot their packs.
Take the keycard and head toward the elevator.

–END OF LEVEL–

7.6.3 –Episode 6, Part 3 ‘Disintegration’–

First off shoot the canister right in front of you to kill that guy. Next
buckle against the wall and kill all three goons. After that buckle against the
right wall and shoot the canister behind him. You will have to unlock the door
so turn on your EDSU goggles and DON’T walk in front of the door or you’ll blow
up. go up to the desk first.

–CHECKPOINT–

Next go down the hall and keep your EDSU goggles on. There are laser mines here
so use them to kill the guards. You will run into some fog that you can’t see
through no matter what so just try your best to go through it.

–CHECKPOINT–

Next you need to crouch and go around to the left. Sneak up behind the guy and
knife him. Next you will see a patrolling goon below you. Drop down and knife
him. Next you have to climb up the steps where you killed the first guy here
and attach the hook.

–CHECKPOINT–

Next shoot the guy up top and go around to the stairs. Kill the next guy and
climb up the ladder. Go through with your EDSU goggles and avoid all laser
mines. Wait until Trinidad gives you the passcode and use it.

–CHECKPOINT–

Next three guys will be off to your right so take them out. Use a scoped weapon
and take out the guy ahead of you. After that go through the doors and a sniper
will show up ahead of you. Buckle against the railing and head shoot him. Run
across the crane and you will see a red object sticking out of the corner
(Use your EDSU) remove it.

–CHECKPOINT–

Shoot the guys across the way and the head across the crane.

–HIDDEN EVIDENCE–
Go around to the right and shimmy across the pipe. Climb down the boxes and
it’s behind
them.

Next go down the walkway and kick open all the doors. This hallway has red
smoke so equip the IR goggles and kill the three baddies here. Once you climb
the ladder you’ll have to AR armor guys and this is tough. Aim for the knees
and shoot the pack. Be very quick and hide.

–END OF LEVEL–

7.6.4 –Episode 6, Part 4 ‘Leading the Blind’–

This is it the final showdown. Get the flak jacket if you need to and turn
around because a guy will jump behind you. Man the turret and you need to
shoot the hydrolic canisters on the back of Bitar’s cart. You also have to kill
the snipers on the right side of you. After you destroy them you need to shoot
the last canister on the side. After that unmount and buckle against the
railing behind the turret. You will see a blue light in Bitar’s cart. Shoot it
and he will die.

–END OF LEVEL–

CONGRATULATIONS!! You beat Syphon Filter: Logan’s Shadow! Play the game on
Hard to unlock more bonus missions.

9.–MISSION MODE–

–Bonus Missions–

MORE TO COME SOON!!!

–THANK YOU–

Thank you for reading my FAQ and walkthrough and I hope it helped.

© Richie Baker All Rights Reserved

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Syphon Filter: Dark Mirror Walkthrough

Posted by BinaryMessiah on 05/03/2012
Posted in: Blogs, FAQs/Walkthroughs, Syphon Filter: Dark Mirror. Tagged: dark mirror, faq, gabriel logan, playstation, PlayStation 2, ps2, psp, shooter, Sony, spy, stealth, syphon filter, walkthrough. Leave a comment

–TABLE OF CONTENTS–
1. Introduction
2. Version History
3. Contact
4. Story
5. Weapons
6. Characters
7. Walkthrough

–Training–
T.1.1 –Training 1-Learn basic Agency movement and controls
T.1.2 –Training 2-Learn basic Agency combat techniques and controls
T.1.3 –Training 3-Learn basic Agency MB 150 rifle and darts
T.1.4 –Training 4-Learn basic multiplayer techniques and equipment
–Episode 1–
7.1.1 –Episode 1, Part 1 ‘Insertion Point Alpha’–
7.1.2 –Episode 1, Part 2 ‘Red Jack’–
7.1.3 –Episode 1, Part 3 ‘Finding Freeman’–
7.1.4 –Episode 1, Part 4 ‘A Man Without Power’–
7.1.5 –Episode 1, Part 5 ‘Freeman’s Files’–
–Episode 2–
7.2.1 –Episode 2, Part 1 ‘Under NORAD’s Nose’–
7.2.2 –Episode 2, Part 2 ‘Security Section D’–
7.2.3 –Episode 2, Part 3 ‘Kreisler’s Garden’–
7.2.4 –Episode 2, Part 4 ‘Freeman’s Answer’–
–Episode 3–
7.3.1 –Episode 3, Part 1 ‘Old Friends’–
7.3.2 –Episode 3, Part 2 ‘Memories’–
–Episode 4–
7.4.1 –Episode 4, Part 1 ‘Forged Under Fire’–
7.4.2 –Episode 4, Part 2 ‘Traitor in Our Midst’–
7.4.3 –Episode 4, Part 3 ‘The Ultimate Sacrifice’–
7.4.4 –Episode 4, Part 4 ‘The Trojan Horse’–
–Episode 5–
7.5.1 –Episode 5, Part 1 ‘Fist Full of Rubles’–
7.5.2 –Episode 5, Part 2 ‘Blood Money’–
–Episode 6–
7.6.1 –Episode 6, Part 1 ‘Meeting Fate’–
7.6.2 –Episode 6, Part 2 ‘Into the Abyss’–
–Episode 7–
7.7.1 –Episode 7, Part 1 ‘Red Section’–
7.7.2 –Episode 7, Part 2 ‘Drowning’–
7.7.3 –Episode 7, Part 3 ‘Event Horizon’–
7.7.4 –Episode 7, Part 4 ‘Matter’s End’–
8. Congratulations
9. Mission Mode

9.1.1 –Bonus Mission Level 1 ‘Narboone’: ‘Good Night Sweetheart’–
9.1.2 –Bonus Mission Level 4 ‘Bangkok Part 1’: ‘Black Dragon Triad: Birds of a
Feather’–
9.1.3 –Bonus Mission Level 5 ‘Bangkok Part 2’: ‘Black Dragon Triad: Jimmy
Zhou’s
Army’–
10. Thank You

1.–INTRODUCTION–

This is my first FAQ-I chose Syphon Filter: Dark Mirror because I’ve always
loved the franchise (until its abomination with Omega Strain) and I wanted
to help people get through this game and find all the little secrets
they can.

This FAQ is for private and personal use.  It can only be reproduced
electronically. This FAQ is NOT to be used for PROFITABLE or
PROMOTIONAL purposes.  This includes being incorporated,
reprinted, or otherwise used by magazines, books, guides, etc.,
in ANY way. This FAQ was created and being maintained currently
by Richie Baker. All copyrights and trademarks are acknowledged
that are not specifically mentioned in this FAQ.

Just please don’t use this FAQ or walkthrough to sell or make
money please and your cooperation would be appreciated.

Syphon Filter: Dark Mirror is © Sony Computer Entertainment (SCE) and
Sony Bend.

2.–VERSION HISTORY–

V1.0 (3/26/06) – The walkthrough was written in about 4 days and it
contains all the level walkthroughs and most of the hidden evidence files.
I went through the game once first and got most of them so I will restart
a third time and put down the ones I already got, THEN I will go through a
fourth time and hunt down the ones I still haven’t put down. Plus I still
need to fine one more DU container in Episode 4, Part 3. I have not yet
covered the bonus missions which I am still trying to figure out because
they are rather hard.

V2.0 (3/29/06) – This new update contains the following:

Added Weapons to Dossier:
MDS A4 Silenced
USAS-12
Silenced .44
M4 Silenced
Sawed-Off Pistol
Tek-9 Silenced
M16A2
SP-57

Added 24 Hidden Evidence locations

2 at Episode 1, Part 1 ‘Insertion Point Alpha’
2 at Episode 1, Part 2 ‘Red Jack’
1 at Episode 1, Part 3 ‘Finding Freeman’
1 at Episode 1, Part 4 ‘A Man Without Power’
2 at Episode 1, Part 4 ‘A Man Without Power’
3 at Episode 2, Part 1 ‘Under NORAD’s Nose’
2 at Episode 2, Part 2 ‘Security Section D’
2 at Episode 2, Part 3 ‘Kreisler’s Garden’
3 at Episode 2, Part 4 ‘Freeman’s Answer’
3 at Bonus Mission Level 2: ‘Black Dragon Triad: Jimmy Zhou’s Army’
3 at Bonus Mission Level 1: ‘Black Dragon Triad: Birds of a Feather’

Added Bonus Mission walkthroughs for the Bankok bonus levels.

I also changed a few strategies in the first 2 episodes.

V2.5 (4/14/06) – This new update contains the following:

Added easy to follow table of contents.
Added 1 DU container location – Thanks to James Wiersema
Added the last DU container location – Thanks goes to Gabe Kuhn for this
Added misc. strategy changes.

A new strategy in 7.2.1 Episode 2 Part 1 ‘Under NORAD’s Nose’ thanks
goes to Andrew
A new strategy in 7.7.2 –Episode 7, Part 2 ‘Drowning’– – Thanks goes
to Gabe Kuhn for this

Added 2 Hidden Evidence locations

1 at 7.4.1 –Episode 4, Part 1 ‘Forged Under Fire’– – Thanks goes to
Gabe Kuhn for this
1 at 7.4.2 –Episode 4, Part 2 ‘Traitor in Our Midst’– – Thanks goes
to Gabe Kuhn for this
1 at 7.7.3 –Episode 7, Part 3 ‘Event Horizon’– – Thanks goes to
Gabe Kuhn for this
1 at 7.5.2 –Episode 5, Part 2 ‘Blood Money’– – Thanks goes to Gabe
Kuhn for this

I would like to give HUGE thanks to Gabriel Kuhn for the rest of these hidden
evidence locations because I just can’t find time to play this
game often anymore and he has spent lots of time helping me complete this guide
for all of you to get the most out of, what is an incredible game, Syphon
Filter: Dark Mirror!

V3.0 (4/16/06) – This new update contains the following:

Added 11 Hidden Evidence locations

2 at 7.6.1 –Episode 6, Part 1 ‘Meeting Fate’– Thanks to Gabe Kuhn for this
2 at 7.6.2 –Episode 6, Part 2 ‘Into the Abyss’– Thanks to Gabe Kuhn for this
3 at 7.7.1 –Episode 7, Part 1 ‘Red Section’– Thanks to Gabe Kuhn for this
2 at 7.7.2 –Episode 7, Part 2 ‘Drowning’– Thanks to Gabe Kuhn for this
2 at 7.7.3 –Episode 7, Part 3 ‘Event Horizon’– Thanks to Gabe Kuhn for this

The rest of the hidden evidence for the bonus missions and
unlockable/multiplayer only weapons will come soon so stay tuned!

V3.1 – This new update contains the following:

Changed a confusing direction in a hidden evidence location for 7.6.1 –Episode
6, Part 1 ‘Meeting Fate’– – Thanks to teh_pwnerer for this correction
Added a missed hidden evidence file in 7.3.1 –Episode 3, Part 1 ‘Old
Friends’– – Thanks to Rory Coveney for this

V3.5 (6/19/06) – This new update contains the following:

Added Weapons to Dossier:
FAMAS
Paintball Gun

Added Characters to Dossier:
Stone
Mara Aramov
Dr. Elsa Weissinger

Added walkthrough for Bonus mission
9.1.1 –Bonus Mission Level 1 ‘Narboone’: ‘Good Night Sweetheart’–

Added walkthrough for Training missions

Training 1-Learn basic Agency movement and controls
Training 2-Learn basic Agency combat techniques and controls
Training 3-Learn basic Agency MB 150 rifle and darts
Training 4-Learn basic mulitplayer techniques and equipment

Added 3 Hidden Evidence locations

3 at 9.1.1 –Bonus Mission Level 1 ‘Narboone’: ‘Good Night Sweetheart’–

V3.6 (6/20/06) – This new update contains the following:

Added the environmental kill strategy to 9.1.1 –Bonus Mission Level 1
‘Narboone’: ‘Good Night Sweetheart’– -Thanks to lynux 3 for this.

Confirmed last 2 Hidden Evidence files in 9.1.1 –Bonus Mission Level 1
‘Narboone’: ‘Good Night Sweetheart’– and one strategy change. – Thanks to
Tristan McGuire for this.

V3.7 (10/7/07) – I know I haven’t updated this FAQ in over a year, but after
playing
Logan’s Shadow I’ve been interested in Dark Mirror again. Here is an
alternative boss
strategy for Black King submitted by a reader. I lost the email so I don’t know
the
reader’s name to give credit.

3.–CONTACT–

Please contact me at ivorysoul@gmail.com with the subject Syphon Filter
if you see any things I missed in the walkthrough (such as Hidden
Evidence files, or anything like that), misspelled words, or any
checkpoints I did not list. To make this easy on me just copy the whole
level with the missing part; i.e. Episode 4, Part 3, you would just put
in what you want to put in, and send me the level and I will fix it from
there. Make sure you tell me what you put in and what you did. This would
be a lot easier on me so I would appreciate it if you could submit fixes.

4.–STORY–

Gabe Logan is again being betrayed by the Agency. A terrorist group
called Red Section is trying to take over a project only known as Dark
Mirror. Dark Mirror is a mysterious underground, black market project
that consists of making a biological weapon similar to the Syphon Filter
virus…but different. Gabe is trying to find out who’s behind the project
,who’s running it, and who’s funding it. He runs into people who betray
him, try to kill him, and even try to kill…his loved ones. Can Gabe and
his team figure out who’s really behind Project Dark Mirror? Only one
way to find out and as Gabe himself says ‘We’re going to do this my way.’

5. –WEAPONS–

–ASSUALT RIFLES–

–AK-47–
The Kalashnikov assault rifle, also known as the AK-47, is one of the
world’s most prolific small arms. It has been used in hundreds of
countries and conflicts since its introduction in 1947. This is a truly
legendary weapon, known for its extreme ruggedness, simplicity
of operation and maintenance, and unsurpassed reliability even in the worst
conditions possible.

FIRE RATE: V
DAMAGE:    V
CLIP SIZE: 30
CAPACITY:  60

–AU300 H-BAR–
This is a modification of the standard AU300 rifle that has a heavier
barrel for the light machine gun role. It has a flash suppressor that
reduces recoil and rise during sustained firing. The AU300 H-BAR fires
from a closed bolt position making single shots extremely accurate.

FIRE RATE: V
DAMAGE:    V
CLIP SIZE: 30
CAPACITY:  60

–C11–
This weapon is a product of decades of research and is one of the most
advanced weapons ever made. The main demand behind its development was
the need for a rifle with high hit rate. The C11 uses specially designed
caseless ammo that consists of a ball round imbedded into a solid
propellant. Because of this the C11 can fire a 3-round burst before the
rifle has a chance to recoil. This ensures that the entire burst will
hit their mark exactly where the user intended. The IPCA version of the
C11 has an integral scope and has a 50-round magazine capacity.

FIRE RATE: V
DAMAGE:    V
CLIP SIZE: 50
CAPACITY:  100

–FAMAS–
Development of the FAMAS began in 1967. After several years of research and
development, the first FAMAS prototype was completed in 1971. French military
finally accepted the rifle as the standard French combat weapon. More recently,
the FAMAS saw service in 1991 in Kuwait during Operation Desert Storm and in
other various peacekeeping missions afterwards.

FIRE RATE: V
DAMAGE:   III
CLIP SIZE:  25
CAPACITY: 50

–M16A2–
This is an improved M16A1 with a heavier barrel, built in flash suppressor
,and is set to fire single shot and in 3-round bursts. The A2 is the
current service model of the US military and it gave soldiers fighting in
the second Gulf War the advantage over the AK-47 because they could dig in
outside the effective range of the enemy and pick them off with little fear
of being hit by the inaccurate Iraqi weapons.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 30
CAPACITY:  60

–M4 CARBINE–
The M4 Carbine is a shorter and lighter version the M16A2 assault rifle,
achieving 80% parts commonality with the M16A2. As with many carbines,
it is handy and more convenient to carry than a full-length rifle. While
this makes it a candidate for non-infantry troops, it has also been used
by United States Special Operations Command (SOCOM) and others seeking a
compact weapon for close quarters combat. It is the preferred weapon of
U.S Special Forces.

FIRE RATE: V
DAMAGE:    IV
CLIP SIZE: 30
CAPACITY:  60

–M4 SILENCED–
The M4 Carbine is a shorter and lighter version the M16A2 assault rifle,
achieving 80% parts commonality with the M16A2. As with many carbines,
it is handy and more convenient to carry than a full-length rifle. While
this makes it a candidate for non-infantry troops, it has also been used
by United States Special Operations Command (SOCOM) and others seeking a
compact weapon for close quarters combat. It is the preferred weapon of
U.S Special Forces. This version has been fitted with a silencer

FIRE RATE: V
DAMAGE:    IV
CLIP SIZE: 30
CAPACITY:  60

–MDS-7–
The MDS-7 essentially operates like a scaled-down assault rifle. It fires
a specially designed round with a muzzle velocity nearly as high as the
5.56 x 45mm NATO round used by many modern rifles. There is a drawback,
however-the round is comparably smaller than 9mm sized bullet, meaning
less stopping power.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 20
CAPACITY:  40

–MDS A3–
The MDS A3’s accuracy, reliability, and wide range of accessories and
variants have made it the submachine gun of choice for military and law
enforcement agencies worldwide.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 30
CAPACITY:  60

–MDS A4 SILENCED–
The MDS series’ accuracy, reliability, and wide range of accessories and
variants have made it the submachine gun of choice for military and law
enforcement agencies worldwide. The A4 variant has been fitted with a silence.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 30
CAPACITY:  60

–RPK–
The RPK (Ruchnoi Pulemet Kalashnikova-Kalashnikov light machinegun) was
developed as a light support weapon, and had been standard issue in the
Soviet Army. It is essentially an AK-48 assualt rifle with sturdier
receiver, heavier and longer, non-detachable barrel, and re-contoured
wooden butt stock.

FIRE RATE: V
DAMAGE:    V
CLIP SIZE: 40
CAPACITY:  80

–SSP 90–
A unique appearing weapon, the SSP 90 has a 50 round clear magazine
loaded into the top of the weapon. Its ballistic performance is vastly
superior to the 9mm round. This weapon fires from a closed bolt which
allows for perfect accuracy while firing semi auto. Its ergonomic design
makes it easy and comfortable to fire and helps add to its deadly
accuracy.

FIRE RATE: V
DAMAGE:    IV
CLIP SIZE: 50
CAPACITY:  100

–UNP .45–
The UNP is an extremely reliable and lightweight weapon that has
precision accuracy and low recoil making it relatively easy to handle,
even for lesser-experienced users. Like the MDS family, the UNP also
fires from a closed bolt position. The large caliber and small size of
this weapon makes it a very deadly and effective weapon that can be used
in many different hostile situations.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 30
CAPACITY:  60

–SUB-MACHINE–

–MAK-10 .45 ACP–
The MAK-10 was originally developed in 1964. Its simple, low-cost design
with few moving parts gives the MAK-10 reputation for being extremely
reliable and easily manufactured. However, the combination of its small
size and high rate of fire make it rather undesireable as a military
weapon. This variant is chambered for .45 ACP rounds.

FIRE RATE: V
DAMAGE:    IV
CLIP SIZE: 30
CAPACITY:  60

–MAK-10 9MM–
The MAK-10 was originally developed in 1964. Its simple, low-cost design
with few moving parts gives the MAK-10 a reputation for being extremely
reliable and easily manufactured. However, the combination of its small
size and high rate of fire make it rather undesirable as a military
weapon. This variant is chambered for 9mm rounds.

FIRE RATE: V
DAMAGE:    II
CLIP SIZE: 30
CAPACITY:  60

–SPECTRE–
The Spectre SMG was developed in the mid-1980s. The Spectre was designed
primarily for close combat, anti-terror or police operations that
require compact size and instant firepower at short range.

FIRE RATE: V
DAMAGE:    II
CLIP SIZE: 30
CAPACITY:  60

–TEK-9–
The TEK-9 is a very dangerous weapon that has a nasty reputation on the
streets. Gangs and drug dealers favor it because of its relatively low
cost, large magazine capacity and accuracy. The entire front end of the
weapon is a compensator making the weapon easy to control while firing
one handed.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 32
CAPACITY:  64

–TEK-9 SILENCED–
The TEK-9 is a very dangerous weapon that has a nasty reputation on the
streets. Gangs and drug dealers favor it because of its relatively low
cost, large magazine capacity and accuracy. The entire front end of the
weapon is a compensator making the weapon easy to control while firing
one handed. This version has been fitted with a silencer.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 32
CAPACITY:  64

–UZI–
The Uzi is a compact, boxy, lightweight submachine gun designed in the
late 1940’s and named after its inventor, Uziel Gal. The Uzi was used by
the Israeli special forces until recently, when in December 2003, the
Israeli military announced that it was completely phasing the Uzi out of
use by its forces but would continue to manufacture the weapon for both
domestic use and export.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 32
CAPACITY:  64

–SHOTGUNS–

–M1 SUPER 90–
The M1 Super 90 is a high-quality shotgun, available in numerous versions
for both civilian, law enforcement, and military use. Based on a system
developed in the 1980s, which utilizes the gun recoil and inertia of the
moving parts to operate the action, the M1 is simple and reliable in
operations.

FIRE RATE: I
DAMAGE:    V
CLIP SIZE: 6
CAPACITY:  18

–SAWED-OFF PISTOL–
The Sawed-Off Pistol has a pistol grip and shortened barrel entended to
increase its spread pattern. While capable of dealing massive damage at
short range, its wide spread pattern renders it near-useless at distance.

FIRE RATE: II
DAMAGE:    V
CLIP SIZE: 2
CAPACITY:  16

–SWEEPER 12-GAUGE–
The Sweeper is a lethal riot control device designed to take out a crowd
of hostile individuals very quickly. It has a 12-round cartridge that is
easy and quick to replace. All the user has to do to take out a rioting
crowd is hold the trigger and sweep across the crowd. After a few seconds
most individuals will flee the scene or be incapacitated. Due to its
lethality and changing times, this weapon is no longer considered for
riot control and is likely to run up in the hands of organized criminals
or terrorists.

FIRE RATE: II
DAMAGE:    V
CLIP SIZE: 12
CAPACITY:  24

–USAS-12–
The USAS-12 shotgun, developed in South Korea in the 1980s, was intended as
a special purpose, military or special operations close combat weapon with
extreme firepower.

FIRE RATE: IV
DAMAGE:    V
CLIP SIZE: 10
CAPACITY:  20

–PISTOLS–

–CZ MACH-9–
The rarest version of the standard CZ pistol, the Mach-9, is a
selective-fire version of the basic CZ pistol, with a rate of fire of
about 1,000 rounds per minute.

FIRE RATE: V
DAMAGE:    IV
CLIP SIZE: 16
CAPACITY:  32

–DESERT SNIPER .357–
The Desert Sniper .357 is a long range high powered sniping pistol
with a 10 inch barrel extension and mounted scope. The .357 Magnum round
makes this weapon difficult to handle for novice users, but with practice
the user can hit long range targets with deadly accuracy.

FIRE RATE: II
DAMAGE:    V
CLIP SIZE: 8
CAPACITY:  16

–MARK 23 SD–
In August of 1991, a request was made the U.S. Special Operations Command
(SOCOM) for an offensive handgun. Termed the OHWS, for Offensive Handgun
Weapon System, it was a pistol designed within certain specified
parameters tha would be sufficient for conducting “offensive” operations,
as opposed to the more traditional for the handgun, which was typically
used for defensive operations. The result was the Mark 23 SD. The heavy
.45 bullet, precision accuracy, and threaded silencer makes this weapon
an ideal choice for the silent soldier.

FIRE RATE: II
DAMAGE:    IV
CLIP SIZE: 12
CAPACITY:  24

–JERICO-41–
The Jerico-41 is more commonly known in the U.S.A as the Baby Eagle. It
is a locked-breech, recoil-operated firearm, patterned after the famous
CZ series of pistols.

FIRE RATE: II
DAMAGE:    V
CLIP SIZE: 10
CAPACITY:  20

–PAINTBALL GUN–
While it may look like the real Mark 23 SD, this pistol actually fires
paintballs and is used
as a training weapon by new IPCA recruits.

FIRE RATE: II
DAMAGE:   IV
CLIP SIZE: 12
CAPACITY:  24

–SILENCED .44–
The Silenced .44 is a long range high powered sniping pistol with a 10 inch
barrel extension and mounted scope. The .44 Magnum round makes this weapon
difficult to handle for novice users, but with practice the user can hit
long range targets with deadly accuracy. This version has been fitted with
silencer.

FIRE RATE: II
DAMAGE:    V
CLIP SIZE: 8
CAPACITY:  16

–SP-57–
The 57 uses the same ammo as the SSP 90 and is destined to become a major
service pistol throughout the world. The firing mechanisms are disgned to
balance the recoil with the forward friction and torgue of the bullet. This
creates a very unusual reloading cycle with very little recoil. The bullet
cartridege is longer than most other pistol cartridges and the bullet is
very thin, being only 5.7mm in diameter.

FIRE RATE: III
DAMAGE:    V
CLIP SIZE: 10
CAPACITY:  20

–SNIPER RIFLES–

–M82 BFG–
Also known as the ‘Light Fifty’, this weapon is semi-automatic and is
equipped with a muzzle brake that reduces recoil by 65%. The .50 caliber
bullet is close to 3 inches long and is one the most powerful rounds
available.

FIRE RATE: I
DAMAGE:    V
CLIP SIZE: 10
CAPACITY:  20

–MB-150–
The MB-150 is the standard IPCA sniper rifle. It has the ability to fire
specialized darts that can be triggered by the user at any time.

FIRE RATE: I
DAMAGE:       V
cLIP SIZE: 10
CAPACITY:  30

–VSS-DU–
The VSS-DI is a prototype variant of the standard MSS or Vintovka
Snaiperskaja Spetsialnaya (Special Sniper Rifle). This is the prototype
that eventually led to the dvelopment of the MB-150. As with the MB-150,
the VSS-DU can fire specialized darts that can be triggered by the user
at any time.

FIRE RATE: I
DAMAGE:    V
CLIZ SIZE: 10
CAPACITY:  30

–ROCKET LAUNCHER–

–SMAW ANTI-TANK–
The Shoulder-launched Multi-purpose Assault Weapon fires an HEDP
fin-stabilized high explosive rocket. Agents are cautioned to be a safe
distance away from the target to avoid becoming collateral damage. The
SMAW Anti-Tank fires rounds specially designed to penetrate heavy tank
armor.

FIRE RATE: I
DAMAGE:    V
CLIP SIZE: I
CAPACITY:  —

–GRENADES–

–EMP GRENADE–
Electro Magnetic Pulse grenades are timed grenades which create a
powerful EMP blast that renders electronic devices temporarily useless.

FIRE RATE: —
DAMAGE:    —
CLIP SIZE: 1
CAPACITY:  5

–M67 GRENADE–
The M67 Delayed Frag Grenade has a time fuse that detonates 3 seconds
after it’s thrown.

FIRE RATE: —
DAMAGE:    V
CLIP SIZE: 1
CAPACITY:  5

–MINES–

–C4–
C4, or Composition 4, is a common variety of military plastic explosive.
Plastic explosives combine explosive chemicals with a plastic binder
material. The binder coats the explosive material so that it’s less
sensitive to shock and heat, and it makes the explosive material highly
malleable so that you can mold it into different shapes for fitment as
well as to change the direction of the explosion.

–LASER MINE–
Laser trip mines are incendiary mines that, when detonated, create a
fire blast of up to 40 feet from the position of the mine. Laser mines
can only be deployed onto a vertical surface.

FIRE RATE: —
DAMAGE:    V
CLIP SIZE: 1
CAPACITY:  2

–KNIVES–

–K-BAR–
This is the standard issue combat knife of the US military. It has a
7-inch high carbon chromium stainless steel blade and a non-slip
gripping handle. This knife can withstand extreme impacts and is capable
of quickly slicing through bare flesh and heavy military fatigues.

FIRE RATE: —
DAMAGE:    V
CLIP SIZE: —
CAPACITY:  —

–GADGETS–

–EDSU GOGGLES–
Electronic Device Sensing Utility (EDSU) goggles allow the agent to
detect and interact with hidden devices.

–EDT–
The EDT delivers a powerful 625K-volt charge capable of incapacitating
the target. It is completely non-lethal (given that the victim is not
subjected to prolonged expsure) and is small enough to fit into a
holster. The DT has range of 25 feet.

FIRE RATE: IV
DAMAGE:    III
CLIP SIZE: —
CAPACITY:  —

–IR GOGGLES–
Infrared (IR) goggles allow the agent to detect heat signatures,
potentially revealing hidden targets.

–NV GOGGLES–
Night Vision (NV) goggles amplify dim light and allow the agent to
discern targets in the darkness.

–PID–
Personal Illumination Device (PID) is a visible light source which
allows the agent to traverse and search dark areas.

–RTL–
Rapid Traversal Line (RTL) allows the agent to make a two-way traversal
over short distances.

–MISCELLANEOUS–

–FIRE EXTINGUISHER–
This standard industrial fire extinguisher is used for putting out small
fires in specific locations.

–MED KIT–
The standard military field med kit allows the agent to heal other people
they encounter during missions.

6.–CHARACTERS–

–GABRIEL LOGAN–
Covert Operative

Sex: Male                    Height: 6’3″
Age: 38                        Weight: 185 pounds
Birthplace: Camden, NJ                Eye Color: Brown
Nationality: American                Hair Color: Black

Games Appeared In:
Syphon Filter
Syphon Filter 2
Syphon Filter 3
Syphon Filter: The Omega Strain

–LIAN XING–
Intenlligence Communications Expert

Sex: Female                    Height: 5’7″
Age: 32                        Weight: 120 pounds
Birthplace: San Franciso, CA            Eye Color: Brown
Nationality: American                Hair Color: Black

Games Appeared In:
Syphon Filter
Syphon Filter 2
Syphon Filter 3
Syphon Filter: The Omega Strain

–TERESA LIPAN–
Ex-Agency Special Operative

Sex: Female                    Height: 5’6″
Age: 27                        Weight: 118 pounds
Birthplace: Phoenix, AZ                Eye Color: Green
Nationality: American                Hair Color: Brown

Games Appeared In:
Syphon Filter 2
Syphon Filter 3
Syphon Filter: The Omega Strain

–LAWRENCE MUJARI–
Freelance Bio-Chemical Expert

Sex: Male                    Height: 6’2″
Age: 40                        Weight: 210 Pounds
Birthplace: Queenstown, South Africa            Eye Color: Black
Nationality: South African                Hair Color: Black

Games Appeared In:
Syphon Filter 2
Syphon Filter 3
Syphon Filter: The Omega Strain

–ADDISON HARGROVE–
Ex-Agency Operative/Gabe’s Ex-Girlfriend…

Sex: Female                    Height: Unknown
Age: Unknown                    Weight: Unknown
Birthplace: Unknown                Eye Color: Blue
Nationality: American                Hair Color: Blonde

Games Appeared In:
This is the first one

–BLAKE HARGROVE–
Addison’s Daughter/You’ll know what else at the end of the game…

Sex: Female                    Height: Unknown
Age: 12                        Weight: Unknown
Birthplace: Unknown                Eye Color: Blue
Nationality: American                Hair Color: Blonde

Games Appeared In:
This is the first one

–SINGULARITY—
The Big Bad Guy

Sex: Male                    Height: Unknown
Age: Unknown                    Weight: Unknown
Birthplace: Unknown                Eye Color: Unknown
Nationality: American                Hair Color: Red

Games Appeared In:
This is the first one

–STONE–
Gabe’s “Personal Assassin” who was sent to kill Mara Aramov in Syphon Filter:
The Omega Strain

Sex: Male                    Height: Unknown
Age: Unknown                    Weight: Unknown
Birthplace: Unknown                Eye Color: Unknown
Nationality: American                Hair Color: Brown

Games Appeared In:
Syphon Filter: The Omega Strain

–MARA ARAMOV–
Professional Assassin/Gabe’s Arch Nemesis

Sex: Female                    Height: 5’11”
Age: 35                        Weight: 139 Pounds
Birthplace: Novgorod, Russia                Eye Color: Blue
Nationality: Russian                Hair Color: Auburn

Games Appeared In:
Syphon Filter
Syphon Filter 2
Syphon Filter 3
Syphon Filter: The Omega Strain

–DR. ELSA WEISSINGER–
German Scientist

Sex: Female                    Height: 5’8″
Age: 34                        Weight: 134 Pounds
Birthplace: Frankfurt, Germany            Eye Color: Brown
Nationality: German                Hair Color: Blonde

Game Appeared In:
Syphon Filter 2
Syphon Filter 3
Syphon Filter: The Omega Strain

7.–WALKTHROUGH–

T.1.1 –Training 1-Learn basic Agency movement and controls

This purpose for this as a walkthrough is so you can beat the record time and
you will be one step closer in unlocking the bonus mission Narboone.

First just run as fast as you can all the way through the level until you get
the part where you have to crawl under the containers. Instead of doing that
face the crawl space then turn right and through the little cranny. Turn left
and climb on the brown containers in front of you. Once on top use the RTL then
go around the catwalk and you should hit it by the 1:15-1:20 mark. My fastest
time is 1:10.

–END OF LEVEL–

T.1.2 –Training 2-Learn basic Agency combat techniques and controls

This is the second step for getting the Narboone mission unlocked. All you have
to do is do everything as fast as you can and don’t wait for Teresa to tell you
what to do. Just shoot the targets and kill everything as fast as possible. You
should be done before 3 mintues. My fastest time is 2:05.

–END OF LEVEL–

Training 3-Learn basic Agency MB 150 rifle and darts

This is your second to last step of getting that mission unlocked. Basically
you can’t waste ONE shot here. When you shoot the 3 targets don’t use more than
one bullet on each one. When the 1 guy comes out for EDT DON’T miss. When the 4
guys come out DON’T miss and this can be a bit tricky. I sit right as the end
of the walkway (just before the cave) and I crouch and zoom in right where
they’re coming from and hit R right when the come into sight. For the 2 Gas
Dart guys wait until they stop by where you start out, but down below, and
quickly shoot the ground between both guys and then trigger it. For the 4
Explosive Dart guys wait until they stop right where the 2 Gas Dart guys did
and shoot the ground right in the middle of them all then trigger it.

–END OF LEVEL–

Training 4-Learn basic mulitplayer techniques and equipment

All you have to do here is complete the mission normally. You aren’t timed or
anything but it’s best to do it as fast as you can.

–END OF LEVEL–

If you did all the above correctly Narboone should be unlocked.

7.1.1 –Episode 1, Part 1 ‘Insertion Point Alpha’–

As soon as the level starts Gabe will be “buckled” against the wall.
Wait until the guard walks past you and he stops behind you then knife him.
If you hear some sound like loud music playing that means you got a stealth
kill, or an environmental kill. Equip your sniper rifle with EDT darts and
Shoot the squad commander on the tower ahead with it. Unbuckle from the
wall and turn around, and on the wall to your right is
a Med Kit, go and pick that up. Next go to where you killed the guard
and take his Spectre and the Keycard.

–HIDDEN EVIDENCE–
Head right after you pick up the keycard and shoot the barrel behind the
fence. Crouch and hopefully the 2 guards behind the container at the other
end won’t come after you. If they do they should just turn away (either
or there’s a glitch in my game). You can knife them if you can for 2
stealth kills. Next turn around and climb up the ladder then up the roofs
then up the ladder on the tower and pick up the hidden evidence. For
another hidden evidence file you can go back down the ladder and the roof
you’ll land on. Then look up for an RTL line and go across. Use the keycard
we picked up earlier. Turn your flashlight on and pick up the hidden
evidence on the table.

Note: You don’t have to do this level with stealth, it’s just easier
and so you can get the rewards for it.

Next go back to the dead worker, with the keycard, and go down the alley.
You will here a guy talking to a worker and threatening him. If you look
Up you will see him and hopefully shoot him with an EDT dart for a stealth
kill. Then take the other guard out with a headshot. Or you can wait for
both guard to appear and then shoot the barrels to take them out
accordingly. Go around and shoot the magnetic lock on the gate. Slide down
the ladder and equip your IR goggles and go down the ladder.

–CHECKPOINT–

You should see a guard wandering around on the other side of the column.
Sneak around the left side and watch him until he stops and shoot him in
the head.

–HIDDEN EVIDENCE–
After you climb down the first ladder go forward, where the flak jacket box
is, and pick up the hidden evidence on the floor.

Go back to where he originally was and go up the ladder.
Head left and when you get to a door on your right turn around and look
up and you should see a gaurd on the building. Use your pistol or sniper
rifle and shoot him in the head. Go around and go up the next ladder and
this will trigger a cut scene. After the cut scene you have to quickly
go up the ladder and pull the switch.

–CHECKPOINT–

This is where your stealth and sneaking ends and will be your first
gunfight!!! After you kill the guard right in front of you on the catwalk
hit Select and to tell Lian to advance. Two guards will come out of the
left on the ground so quickly get rid of them or blow up the barrel down
there next to them. You should have the Spectre equipped (Circle on the
weapon equip screen) and after you take those two out another guard will
appear there take him out then pan over to the right and you will see a
guard going across a zip line. After he lands quickly take him out.
Now if you are out of ammo fill up with the ammo crate on your left on
the catwalk you are on. Now tell Lian to advance. One guard will appear
from the lower left and two out of the gate in front of you. Take them
out quickly. Tell Lian to advance and go all the way over to the right
and 3 guards will come out of the building. Tell Lian to advance again
and one guard will come out of the same building. Lian will get a zip
line over to you and after she does zip across it.

–END OF LEVEL–

7.1.2 –Episode 1, Part 2 ‘Red Jack’–

As soon as the level starts Gabe will be buckled against a wall. Turn
your IR goggles on and equip your sniper rifle and the gas darts. Crouch
and slowly move away from the wall until you can see the first guard on
the top. Shoot him anywhere with the gas dart then shoot again. Next
carefully sneak up to the pillar on the railing and buckle against it.
Peak around and shoot the tanker next to him for an environmental kill. Go
back to where you started and use the RTL. A guard will come running after
you so shoot him. Go around the corner and use the next RTL and quickly get
across and buckle against the wall and a guard will come running up the
hall. Crouch and sneak up behind him and when a white mark comes up on the
guard hit R and Gabe will push him off the ledge. Next go around the corner
and fill up all your weapons with the ammo crate. Then crouch and open the
door. Equip your knife and sneak up behind both guys and knife them, then
use the computer. It won’t work so put on your EDSU goggles (red) and find
the blinking source and use the keypad. Now go back and use the computer
again. Your stealth is done for now so equip your Spectre and take out the
two guards that come in the room. Next equip your pistol and go out the
door and buckle next to the left side of the door. Almost to your direct
left a guard on the catwalk will be shooting you with a sniper rifle. So
lean around the corner and pop him in the head. Next go back to where you
pushed the guard off the catwalk and go down the ladder. Quickly run the
turret and man it (!) and shoot all the ten guards or so that come after
you. They will be at the top catwalk in front of you and from the left and
right on the ground.

–HIDDEN EVIDENCE–
Go towards the truck from the turret and keep going straight and around
the blue container. Face the left wall and jump up on the pipe and move
on the other side of the fence. Go towards the dead body and take the B1
keycard, this will activate a cut scene. After the scene take the
evidence and go back on the other side of the fence. Go to the door on
the right of the truck and use the card. Inside will be a flak jacket
and another hidden evidence.
Also head back up the ladder and go back to where the first RTL you went
across was and there should be a hidden evidence file on the floor
somewhere at one of the 2 ends. The 3rd one will be inside a building where
3 guards or so came out of and it has a keycard slot next to the door but
it should be unlocked. Inside is the 3rd hidden evidence file.

Next go to the lift and activate the switch. This is your first boss
fight.

–CHECKPOINT–

–BOSS FIGHT–

–RED JACK–
This one is pretty simple. Equip your Spectre and hide around a box so
the flamethrower can’t hurt you. When Red Jack reloads shoot the tank on
his back.

–END OF LEVEL–

7.1.3 –Episode 1, Part 3 ‘Finding Freeman’–

You start out in a hall with fire and the guard says not to hit the
breaker switch, well guess what we aren’t Red Jack and we ARE going to
hit that breaker switch. You have 3 options here: break his neck, knife
him, or hit the breaker switch. Whatever way you want just kill the guy.
After you kill the guy use the RTL and go to the very end but watch out
for the higher flames!!! Shoot the lock on the vent and crawl through.
Turn right and when you come to the opening shoot the green light so the
flame turns off. Turn your Night vision goggles on (green) and look in
the corner near the vent and see that is says 938. Keep this number in
mind.

–HIDDEN EVIDENCE–
In the room with the 938 number somewhere on the floor.

Go through the other vent and then a vent door will shut in front
of you. Face left and look through the two fans and you will see a green
light on the other side, when you do shoot it and continue through.

–CHECKPOINT–

You will see a guard getting mad at a soda machine so wait until he walks
off. When you crawl out he will be playing a pinball machine so sneak up
behind him and smash his head into the machine (!) Go around the corner
and you’ll hear two guards complaining about the TV signal. Sneak up
behind the first guard standing and knife him. Then for fun go over to
the remote on the end table and press it and you’ll piss the guard by
the TV off even more. After you’ve had fun knife that guard too. Next
you’ll hear a guard coming so go around the couches and buckle against
the half-wall in front of the couches and you should see the guard
coming down the hall. As soon as he turns the corner follow him while
crouching and you’ll eventually catch up to him and then knife him
(before he gets to the soda machine) and pick up the key he drops.

–HIDDEN EVIDENCE–
On the couch closest to the TV, and remember that number we found
earlier? Well go down the hall where the coughing guard came from and
check the first locker and a Med Kit will be there. Now go to the next
set and enter the number on the locker and a hidden evidence is in there.

Go into the security elevator and push the button and this will trigger
a cutscene.

–END OF LEVEL–

7.1.4 –Episode 1, Part 4 ‘A Man Without Power’–

As soon as the level starts a guard will start shooting at you and he’ll
run down the hall. Don’t try to kill the two goons just run down the hall
a bit (don’t go near the windows!) Run back and buckle against the wall
near the door and a bomb will go off incinerating the two guards. Two
flames will come out of the pipes so just shoot the green button at the
end of the hall.

–HIDDEN EVIDENCE–
After the explosion head down the hall with the box that has the flak
jacket, and if you face the machine there will be a hidden evidence file.

There will be 7 guards that you will have to kill in
this room so hide somewhere and take them out with your Spectre.
After all the guards are eliminated use the RTL and zip across but one
guard will come out so shoot him then another will use the AZL above so
quickly take him out. You will probably be out of Spectre ammo buy now
so pick up the guards’ Galil AR.

–HIDDEN EVIDENCE–
There will be a vertical stream of fire and you should be able to see a
green light; shoot it and at the end near the window will be a hidden
evidence. Also turn your Night vision goggles on and go into the hall
near the ladder and at the end, by the door, will be another hidden
evidence file.

Go up the ladder and this will trigger a cut scene

–CHECKPOINT–

Gabe will be buckled against the window so just pop up and shoot the two
guards. Climb through the window and in the room will be a case with a
gun in it. Shoot the glass and you will be able to pick up the
M1 Super 90 shotgun.

Note: Turn your Night vision goggles on because this next section is so
dim you can’t see anything.

Go through the door and two guards will run up the stairs. Blow a whole
through them with the shotgun and go down the stairs. As soon as you hit
the bottom two guards will run through the door on your right. Blow them
with a shell. I haven’t tested this but if you look at the corner where
you came down the stairs and you should see a vent. Shoot it and you can
get through part of the next level with stealth. Go through the door they
came through and then go down the hall and through the next door.

–CHECKPOINT–

You should still have your Night vision goggles on and you should switch
to your pistol because this is a stealth section. Crouch and head down
the stairs and open the door in front of you. Quickly buckle against the
wall to the left of the door and peek around and you should see a gun
standing their with a gun. Pop him in the head. After the cutscene go
up to the boxes on the wall and you should bypass the circuits on 3
different boxes. After this the technician will tell you to help him
power up the levers. Grab the lever then when the technician says 3 pull
it down.

–END OF LEVEL–

7.1.5 –Episode 1, Part 5 ‘Freeman’s Files’–

When the level starts you shouldn’t have your goggles on. Walk up to the
table that your facing and use the radio. Go through the door and head
up the stairs. Now if you shot out the vent in the last level you can
try this. Right in front of you is a vent. Shoot the magnetic lock and
if you crawl through you will see two guards. If you do then knife them
both. If the vent doesn’t go through go through the door and the next door
and take out the two guards in the room.

–HIDDEN EVIDENCE–
If you go just past the stairwell and search by the machines on the left
side of the wall there should be a hidden evidence there.

If you go upstairs back to the office where we got the shotgun you can
reload on ammo for it and if you move the painting on the wall the
technician will tell you the password to the safe and you can pick up
the scoped .45. After this go back downstairs and tell the technician to
open the door.

–HIDDEN EVIDENCE–
Behind the door the technician just opened on the shelves somewhere.

Turn your IR goggles on and switch to your knife because
this is a stealth bit. When you go through the next door you will be in
a server room and you’ll see two guards at the end. Stay on the left side
of the servers and one guard will make a patrol route. Make sure you take
him out before he goes through the door. After this knife him and then
knife the guy on the computer and use the computer. After this you will
need to boost the technician so do that. Make sure you keep your IR
goggles on and switch to your Spectre; when the technician tells you to
hit a switch pull the one directly underneath him at all times. After
this two guards will appear in the ceiling. You can shoot them through
it so take them out before the technician dies. After this use the
computer again.

–CHECKPOINT–

Tell the technician to open the door.

–HIDDEN EVIDENCE–
DON’T SHOOT THE PIPE BEHIND THE 2 GUARDS!!! If you kill them safely you can
get the hidden evidence in the laptop.

As soon as the door opens two guards will be just down the hall. If you
shoot somewhere behind them
the pipe will explode and kill them (do this for an environemental kill),
but if you don’t want to make it
explode you can get the ammo box behind the flame (you can’t get to the
box if the pipe exploded). Tell the technician to open the next door.
He will tell you he doesn’t have clearance so he’ll boost you up to the
vent. You won’t half to worry about him anymore.

–END OF LEVEL–

7.2.1 –Episode 2, Part 1 ‘Under NORAD’s Nose’–

You will be playing as the other agent Lian Xing. The level will start
out with her buckled against a rock. Turn your IR goggles on and switch
to your knife. unbuckle and turn around and go around the rock in front
of you then head straight for the first set of crates in front of two
barrels and go behind them. Keep going and stop behind the set of crates
next to these. You should see two guards. The closest gaurd should be
near the crates to your right. Quickly go to the crates on your right
and buckle against the part that sticks out. The guard should stop right
next to you on your right (if this is confusing watch the guards route
and you’ll know what I’m talking about). Make sure when you’re buckled
you are standing and that Lian’s are isn’t right at the edge of the crate
because the guard will see you. Unbuckle and re-buckle a few times very
quickly until her arm is away from the edge. When the guard is next to
you move the analog nub to your right and there should be a white marker
on the guard. When you see it press R or quickly unbuckle and knife him
if that doesn’t work. After you kill him go to the set of crates directly
in front of you and stop. You should see another guard pacing in front
of you. When he can’t see you head towards the set of crates to your
right and stop again. You’ll notice that one of his stops is right on the
other side of the crates you’re hiding behind and he will be facing you.
AS SOON as he turns and starts walking left start folloing him, while
crouching, and knife him when he stops. Then quickly get behind the
crates you are right next to. You’ll notice a third guard on the other
side of the plane. When he starts walking to the left go to the crates on
your right, not your direct right but the ones in front of you to your
right and stop. When he starts walking to the left again quickly head
toward the crate he walked around and stop on the right side of it. When
he starts walking right again  go around the crate, follow him, then
knife him. After this turn your EDSU goggles on right in front of you,
on some crates, where you knifed this last guy should be a blinking
beacon. Climb on the crates and open the metal box to obtain the first
hard drive. Before you do though go around and pick up the hidden evidence.
After you do go get the other hard drives.

–HIDDEN EVIDENCE–
Behind the rock on the left side of the cockpit, when you come around to
kill the guy by the flare on the ground.

–CHECKPOINT–

Turn on your IR goggles and Lian will be buckled against some crates.
Notice the two guards IN the plane and the one patrolling the outside.
You should equip the sniper rifle and you must shoot the guy walking by
the plane BEFORE he gets to the body at the far end. Make sure you shoot
him with the gas dart because the rifle isn’t silenced. After you shoot
him go and pick up the keycard he dropped. You will see two guards in the
plane and there isn’t a way to kill them with stealth (or that I’ve
figured out) so go ahead and shoot them then get on the plane and use the
computer. After the scene a guard will throw a smoke grenade down the
hatch up top. Just peek up there and shoot him. Another alternative could be to
go outside the plane and equip your sniper rifle, turn your IR goggles on, and
head shoot him. As soon as you reach the top go to the middle of the plane and
stop. Turn to where the hatch is and a guard will come out so shoot him. Then
on the left and right sides on the hills, two snipers will appear on the left
and one on the right so kill them too.

–HIDDEN EVIDENCE–
Turn you EDSU goggles on and you will see 2 yellow spots on the wings of
the plane. Go over to each on and open the flaps then take the hidden
evidence inside.

When you run to the back of the plane Teresa will tell
you to plant the C4 on the back of the plane. When she does to more
snipers will appear on the left. Take them out and go to the left side
of tail, on top, and face the part sticking out and you can place it
there.

–CHECKPOINT–

A bunch of goons have hijacked Lian’s snow cat so take your sniper rifle
or whatever gun your prefer and take them all out. Start by heading back
towards the hatch and two goons will try to come through. Quickly slide
down the ladder and two more guards will be in the plane. Hopefully you
have the shotgun so you can take them out quickly. After you take them
out 4 more guards will be outside so buckle against the container
closest to the opening of the plane and take them out. Hopefully you can
head shoot them all to get your sharp shooter percentage up to unlock a
medal in your Rankings profile. After you take them out switch to your
sniper rifle and equip the explosive darts and shoot the guy on the
snowcat with it (it works just like all the other darts shoot to stick
then shoot again to detonate). Head towards the snow cat and one more
goon will pop up in the plane behind you, and now head toward the snow
cat.

–CHECKPOINT–

After the scene you will be mounted on a turret so take out the 7 or so
guards.

–END OF LEVEL–

7.2.2 –Episode 2, Part 2 ‘Security Section D’–

When the level starts out head through the door in front of you and,
sneak up behind the first guard and break his neck or knife him. Now you
can have fun with the next guard with two options: hit the red switch on
the wall next to the guy you just killed or taser the guys head until he
catches on fire and blows the valve up! It’s SO FUNNY! I couldn’t stop
laughing! Anyways go through the doorway.

–CHECKPOINT–

Make sure you crouch and turn your EDSU goggles on because there are trip
mines in this and they are invisible (unless you have the goggles on) and
they will kill you. Crouch up to the blinking beacon on the wall to the
left and when you see a Disarm option appear tap up and disarm it. Go
through the doorway and four guards will run out of a building behind the
crates and a guard will appear on the roof. DON’T RUN THROUGH!!! Kill
all three guards BEHIND the crates then disarm the trip mines. Or you can
kill the guy on the roof and shoot the mines to kill the other guys.

–HIDDEN EVIDENCE–
On top of the crates where you just killed all those guys.

After that go through the window right in front of you and a guard will
appear on your left. Shoot him then sneak down the stairs and stop in the
middle and you should see a guard arming a laser mine. Instead of
shooting the guard shoot the mine for another funny scene!!! Go down the
stairs and turn around and hit the switch and the flame should go away.
Now use the ammo crate and fill up all of your guns that you can. Next
crawl through the vent and go through.

–HIDDEN EVIDENCE–
Go all the through through the vent and pick it up then go back to the fan
and shoot the switch behind the fan.

When you see a fan on your left
shoot the guards head through it. This part is very annoying because you
just waist ammo trying to get between the blades. After he’s down shoot
the green light and head through the vent.

–CHECKPOINT–
This is one of the hardest parts in the game because there are so many
guys. This is easy if you have auto lock on but hard if you have manual
aim. Now shoot the two guys that come after you and turn around and get
the flak jacket if you need it. Turn your EDSU goggles on because there
are laser mines you will need to shoot. Run down the hall and turn the
corner and get the Med Kit if you need that too. Look on the other side
and down all the way and you should see a laser mine and you should shoot
it. Use the RTL and when you get half way look down and on the pillar you
should see a laser and you need to shoot it. Now quickly get across and
kill the 3 guards that come after you. Go to the end and slide down the
ladder and two more guards will run after you. If you can be quick enough
you can shoot the laser mine that they run after. Now go down to the end
and slide down the next ladder. When you get to the bottom go through the
doorway and at the end there will be a Med Kit if you need it. Head out
and if you are quick enough you can shoot the laser mine to kill a few
guys. Get rid of the 7 or so of them (easily with the shotgun if you have
it)

–HIDDEN EVIDENCE–
Go to the bottomless pit at the end of the room and go next to the crates.
Back up next to them so Gabe hangs off the edge. Shimmy across and there
will be hidden evidence there.

Climb up the next ladder and defuse the bomb.

–END OF LEVEL–

7.2.3 –Episode 2, Part 3 ‘Kreisler’s Garden’–

Turn around and shoot the magnetic lock on the vent. Crawl through then
climb up on the ledge. Quickly drop down and run over to the left and use
the machine. Shoot out the four vents located on the ceiling in each
corner of the room.

–CHECKPOINT–

After the scene shoot the two guards and then climb down from the ladder
and go underneath where Kreisler was and get the key and the flak jacket
if you need it. Next go to where the two guards are and pick up the
keycard by the right guard.

–HIDDEN EVIDENCE–
Somewhere by one of the two guards.

Go down the stairs and use the keycard to open the door. Turn your EDSU
goggles on because there is a laser mine in this hall and if you want you
can shoot it to take the two guards out. After you go down the hall three
more guards will come after you so get rid of them. You can also shoot
the little pipe on the big metal cylinder on the wall to get rid of some
guards too. Shoot the laser mine by the elevator and push the button.

–CHECKPOINT–

When you hit the bottom two guards will run after you and a timed flame
will come out of the pipe hopefully killing the two guards as they run
after you. Go through the door on your right and take the M4 Carbine out
of the box if you want it and use the switch to turn off the flame.

–HIDDEN EVIDENCE–
In the room with the switch to turn off the flame, in one of the corners.

As soon as you come out of the door a guy with a flamethrower will come
after you so shoot the tank on his pack (remember Red Jack?) to kill him
quickly. Then go through the door at the end of the hall.

–CHECKPOINT–

Turn you EDSU goggles on because there are laser mines all over this next
part. Turn the corner at the first corridor and shoot the guard there.
Then go out on the catwalks and kill the guys up top. You can either go
down the ladder on the other side of the catwalks or you can go back and
go down the stairs. When you hit the bottom 3 or 4 guys will start coming
after you so kill them.

–HIDDEN EVIDENCE–
Go to the far right side of the room and run along the plants and you
should see a hidden evidence there somewhere.

Go to the windows at the end and use the palm
scan to open the door but Teresa will tell you she will have to hack the
door so just kill everyone that comes after you. After Teresa
accidentally sets off the sprinklers turn your IR goggles on because you
won’t be able to see the enemies. After everyone is dead go through door
and take the flak jacket and/or Med Kit if you need it. Also there is an
ammo box in here so fill up all your guns with ammo then use the
computer.

–CHECKPOINT–

Turn your IR goggles on and buckle against the window (crouching) and
just kill everyone that comes after you. Make sure no one gets close to
the window because they will lob grenades at you.

–END OF LEVEL–

7.2.4 –Episode 2, Part 4 ‘Freeman’s Answer’–

As soon as the level starts there will be guys shooting you everwhere.
Tell Lian to cover you and use the RTL on your left and quickly drop down
and go through the door on your left.

–HIDDEN EVIDENCE–
When go through the door turn your Night vision goggles on and go to the
back of the room and there will be a hidden evidence file there.

Tell Lian to cover you again and slide down the ladder.

–CHECKPOINT–

Three guys will come after you so take them out.

–HIDDEN EVIDENCE–
After you go down the ladder turn right in the doorway and then turn right
and next to the wall will be a hiddene evidence file.

Go around and turn the
corner to your left and three more guys will come after you so kill them.
Turn the corner and again three more guys will start shooting you. You
can get the flak jacket between the wall and the fence if you want.

–CHECKPOINT–

There will be four guys in the pipe room so just go to each side and
crawl through and shoot them. When you go in the hall two guys will come
after you and you should see two laser mines on the right wall even
without your EDSU goggles so you can shoot them to take the guards out.
Go down the hall a bit and on the left wall there will be a laser mine
so shoot it to try and take out the two guards that come after you.

–HIDDEN EVIDENCE–

Go to the hall on your left and shoot the laser mine to get to the flak
jacket if you need it and the hidden evidence should be there somewhere.

Then continue up the stairs and through the door.

–CHECKPOINT–

–BOSS FIGHT–

–BLACK KING–
This one is a little tough. You need to tell Lian to cover you so Black
King is shooting at her then run to a bomb, deactivate it, then run back
to the little metal container in the middle of the room. Turn your EDSU
goggles on if you can’t find all FIVE OF THEM! There is one by the
container without the large cylinder sticking out. One under the
stairwell, and three behind you where you start out. After you disarm all
explosives kill Black King.

(NOTE: Here is an alternative strategy you can use that makes things a lot
easier
This alternative strategy was submitted by a reader but I lost the email).

There is a box of EMP grenades somewhere in the room (I forgot because I wasn’t
paying
attention but I think it’s in a dark corner somehwhere, so just use your EDSU
goggles
and you should find it. Throw one of these grenades and it disarms all the
bombs!
ZING!!

–END OF LEVEL–

7.3.1 –Episode 3, Part 1 ‘Old Friends’–

–HIDDEN EVIDENCE–
Go on top of the roof at the begining of the level, and turn around and you wil
see a rafter or pole with a wire going across between the two buildings. Jump
on top of that and shimmy across to the other building. Next drop down onto the
balcony, and there’s a vent so go through it. You will see a rebel beating a
woman. Sneak up and knife him. There’s a hidden evidence file sitting next to
her.

You’ll start out with Gabe buckled against some boxes. Stand up and peek
around and there will be a guard on a catwalk. Shoot him in the head with
your pistol. There will be a set of boxes near the building to your left
so climb ALL the way up top and make sure you don’t go between the sign
and the little part sticking out of the roof or the guy on the turret
will see you! Stick close to the left side of the wall and go on top of
the little part sticking out and shoot the guy on the turret in the head.
Next go back down to the lower part of the roof (the part you climbed on
first) and slowly crouch to the right side and Gabe will hang off the
edge. Drop down and in front of you will be a fire extinguisher so get
that then if you turn right a guard will be right there. So kill him by
knifing him, breaking his neck, shooting him in the head, or tasering
him. Next go all the way to the left wall and turn your IR goggles on and
a guard will be down the street. Hide behind the box that’s closest to
him and peak around and pop him in the head. Next go through the doorway
to your right and down the hall and to the next doorway and this will
trigger a cut scene.

–CHECKPOINT–

Now your IR goggles should still be on and you will see 3 people above
you to your left and one guy off to your right behind a building. Back up
some from the doorway and shoot the guy on the balcony then quickly
buckle against the wall and shoot the guy crouching towards you. Don’t
kill the other two people because that is Addison and the holding her
hostage! Next is a really cool part. Go out and climb up the boxes near
the balcony to your direct left. Climb on the roof then on the balcony
and shoot the guy standing up through the curtain.

–CHECKPOINT–

Next open the door to your right.

–CHECKPOINT–

Next head out the door and three guys will start shooting you (you can
turn your goggles off) so kill them and then follow Addison.

–CHECKPOINT–

Head back the way you came and a whole slew of guys will come after you
and they will also be up on the balconies. You can go to the end and use
the turret or use guerilla warfare and duck and shoot. Next go back to
the beginning of the level and 2 or 3 more guards will come from there
and about 2 more from behind you. Shoot the tank underneath the balcony
then climb up the rubble and use the fire extinguisher.

–CHECKPOINT–

Next push the cabinet over and crawl through the vent. Equip your
silenced pistol and you will hear a guard say a number 694. Remember
this because you need to open a safe. Shoot him in the head then crawl
through.

–CHECKPOINT–

Go to the window and take out the two snipers on the roofs.

–HIDDEN EVIDENCE–
Go to your left and there will be a safe on the ground. Put in 694 and
there should be hidden evidence in there.

Addison will shoot something outside the window and you have to go down
and take out the next 15 or so guys that come after you. They will be on
the ground and the balconies and all over the place.

–END OF LEVEL–

7.3.2 –Episode 3, Part 2 ‘Memories’–

You start out mounted on a turret and there will be three parts to this.
Just shoot all the guys that run after Addison and she will search for
the plants in three different stages.

–CHECKPOINT–

Addison will enter the house at the far end and just shoot all the guys
that run after her.

–CHECKPOINT–

–HIDDEN EVEIDENCE–
Climb down the ladder and head right then look to your right and you will
see a bunch of boxes on fire. Use your fire extinguisher so you can get
over them and pick up the hidden evidence there. Go over to the house
that Addison was in and this will trigger a scene.

–CHECKPOINT–

–BOSS FIGHT–

–WHITE SCORPION–
This is really easy; all you have to do is take out the few guys that run
after you and equip your sniper rifle with explosive darts and one dart
will kill White Scorpion.

–HIDDEN EVIDENCE–
Go to the house where Addison was in and turn around and go down the left
side of the capsized canoe and go to the side of the building on your
left and you can pick up fire extinguisher ammo on the wall and if you
go in the broken away fence area there will be hidden evidence on the
body.

Follow Addison and 3 guys will come out of a building so kill them.

–CHECKPOINT–

Follow Addison and climb up the ladder and 3 guys will come after you
from your left. Continue down the walkway and 3 more guys will come from
the way your going.

–CHECKPOINT–

Continue down further and 2 guys will appear down below to your left and
3 will appear down below behind you so use your sniper rifle and take
them out. Go down the way further and climb through the window.

–CHECKPOINT–

–END OF LEVEL–

7.4.1 –Episode 4, Part 1 ‘Forged Under Fire’–

You start out with Gabe facing a guy hitting a UN soldier so shoot him in
the head.

–CHECKPOINT–

Next quickly step back to where you originally were and tell the guy to
move there.

–HIDDEN EVIDENCE–
Turn around and look up at the the hole in the ceiling above where you started.
Climb up the hole and shoot disarm the laser mine on the left wall so the guards
don’t hear it. Then go up to the satchel and take the hidden evidence. Then go
back to Janzen.

Crouch and turn your IR goggles on hide behind the box
in the hall but make sure the guy on the left doesn’t see you! Shoot the
guy on the right when he’s on the right side of the container he walks
around then quickly go to where you shot him and wait for the other guard
to stop to your right in a little space. QUICKLY equip your knife and
crouch over to him and knife him. Then tell the soldier to move where you
are. Turn around and if you look on the ground there will be a container
with orange lights and if you shoot it you will eliminate 1 of 5
containers. Then go to where you killed the last guy and turn right and
climb up the boxes and use the RTL. Also if you look around on top of the
boxes somewhere should be hidden evidence. As soon as you get half way
across some soldiers will blow up the rubble and you will have to kill
about 5 or 6 of them and make sure you tell Jensen to hide! Drop down off
the RTL and kill all 8 guys or so that come from where you started. After
they are all dead go back on the RTL and move all the way over to the
left and turn your EDSU goggles on and look down and you will see a bomb
on the ground near the rubble. Shoot it and it will clear a way to the
vent. After you crawl through the vent equip your knife and knife the
guy standing then the guy messing with the DU containers.

–CHECKPOINT–

Make sure you shoot the DU containers on the table. Janzen will ask you
to help him move the pipe so do it. Tell Jensen to get back then buckle
against the wall and take out all the 6 or 8 guys that come after you.
After this climb up on the first box and face the wall then jump up and
shimmy across the pipe. Look through the broken part of the building and
two guards will shoot at you. Climb up in the building and tell Janzen
to install the frequency hopper, but before you do shoot the last DU container.

–END OF LEVEL–

7.4.2 –Episode 4, Part 2 ‘Traitor in Our Midst’–

When you start out tell Jensen to go hide then take out the two guys by
shooting the DU container at the end of the hall on floor. Turn your
flashlight on and go around the corner and kill two more guys. Tell
Janzen to move and if he says he can’t see shine the flashlight on him
until he moves to where you want. Go up the stairs and tell him to
install the frequency hopper.

–CHECKPOINT–

Drop down to where Janzen fell. Shoot the two guards here then shoot out
the vent and crawl through. If you can you can shoot the two guards here
with stealth by equipping your pistol, buckle against the wall, and you
can pop the guy facing you in the head then the guy at the end of the
hall with his back towards the boards. After this there may be one guy
who will shoot at you behind the boards so just kill him. Turn your
flashlight back on and bust out the boards at the end of the hall. Turn
your flashlight on and to your left in the corner is a DU container so
shoot it. Turn right and then right again and tell Janzen too help you
boost up to the top. Tell Janzen to hide then go up and kill the two
guards at the end of the hall. Turn your EDSU goggles on and shoot the
bullet or bomb or whatever it is and it will bring a part of the wall
down to walk across. Move over to the hole in the floor and shoot the 5
guys that appear down there. Turn your flashlight on (if it isn’t already
on) and look to your right and at the end of the hall by the door will be
another DU container so shoot it, then tell Janzen to come over to where
you are. Turn left and head down the hall and two guards will appear.
Head down the hall some more and two more guards will appear. At the
end, turn right, and there will be a vent so crawl through and tell
Janzen to follow you.

–CHECKPOINT–

When you crawl through there will be three guards you will need to kill.
You can shoot the DU container right in front of you to kill them too.
Go to the end of the hall and kick the bottom board out and crawl
through. Stop and crouch and sneak up behind the guard and kick him into
the radioactive sludge (!) Next help Janzen lift the board to get across
the hole. Go through the door.

–CHECKPOINT–

There will be 4 guards you will have to kill before moving up. After you
kill them take the AK-47 and replenish any other weapons. Climb up the
box in front of the one you were buckled against and climb up the ladder
then shoot the two guards in front of you and on your right. Next head
right and go around and shoot the guard on your left and the two in front
of you. Keep going around and you will trigger a cut scene. Look in front
if you and shoot the two guards heading for Janzen then tell him to
advance. Next kill the guy up top and the one at the bottom then use the
AZL. Go in the little metal shack and shoot the DU container and take the
flak jacket, Med Kits, and ammo if you need them, then tell Jensen to
advance. Climb up the ladder and there will be one guy on top and two at
the bottom then tell Jensen to advance again.

–CHECKPOINT–

5 guys will come out of the door at the bottom on the far side so shoot
them when they try to climb up the ladder. Next go in the room and tell
Jensen to install the frequency hopper.

–HIDDEN EVIDENCE–
Go outside the room with the frequency hopper and head straight in front of you
down the broken catwalk and Gabe will catch the ledge on the other side. Climb
up and there will be a hidden evidence file on the dead body.

After that go down the ladder and back into the metal shack and use the keypad
and type in 541.

–END OF LEVEL–

7.4.3 –Episode 4, Part 3 ‘The Ultimate Sacrifice’–

At the very start look left and there will be a DU container behind the bars
that look like a jail cell. Head out the doorway and down the hall then through
the two next doors. Turn your IR goggles on and you will see 3 guards. You can
do this with
stealth by waiting until each guard stops around the corner to the left
then shooting them in the head with your pistol. I wasn’t able to get the
third guard with stealth but you can try this to increase your stealth
percentage in your ranking profile. Next go all the way around and past
the ladder and in the corner is a DU container. Climb up the ladder and
move away from the box in front of you that has a bullet that can kill
you when shot at. Kill the three guards then go around the rubble to your
right, and then turn left then go all the way to the end and get the med
kit, flak jacket, ammo fill up box then open the cabinet.

–CHECKPOINT–

Stay buckled against the crates and shoot the guy running after you then
a guy will go down the AZL so shoot the bullet you avoided on the box
earlier. Next shoot all the guys that come down the AZLs to your right
and in front of you. After then go around the rubble and back the way you
came but 2 guys will come up the ladder and 2 will come down the AZL.
After you kill them go down the ladder and 2 guys will come down the AZL
and 2 more more will be up top. After this go all the way back through
the door, up the stairs, down the hall, and in the room.

–CHECKPOINT–

After this go BACK through the door and climb over the rubble on your
right and then 3 guys with flak jackets will come out through the door up
top and on your right. You need to head shoot them or you will be wasting
a lot of ammo on them. After this 3 guys without flak jackets will come
out so kill them. Next head through the door they came though and go down
the hall.

–CHECKPOINT–

Next go through the door and there will be 3 guards standing outside
ready to shoot you. If you look on top of the tan box in front of you
there is a large bullet to shoot so you can maybe take out 1 or 2 guards.
After that quickly run up to the left pillar and buckle behind it by
crouching and shoot all the guards that come after you. Next head back
to where you came and turn right and behind the metal gray container is a
DU container so shoot it. After that head towards the ladder and look
behind the box in front of the door that’s in front of you and there will
be another DU container so shoot it. Next head up the ladder and two guys
will come out of a door to your left so take them out and then use the
RTL. As soon as you get across two guys will come out of a door to your
right so take them out. If you head forward and look down, next to the
left wall, there will be another DU container so shoot it, then go across
the RTL. Next head forward then left then buckle behind the crate and
shoot the two guards that come out of the door in front of you. A guard
will come out of the door to your right and run across the plank so shoot
him. Next head over and walk across the plank. If you turn left and go
forward you can pick up the AU300 H-BAR from the box if you want. Next go
back across the plank head back to the crate on your right. Climb up on
the crate then face the wall and shimmy across and drop down. Head
through the door and down the hall and you can pick up a flak jacket if
you want. Go through the door, down the stairs, then through the next
door.

–END OF LEVEL–

7.4.4 –Episode 4, Part 4 ‘The Trojan Horse’–

You will be buckled against a crate so if you look over it you will see a
bullet you can shoot and it will explode and kill the two guards shooting
at you. Next go out and shoot the guy that comes out the door then the
two AZL guys on your left and right. Next kill all the guys that come
after you from in front of you and behind you. If you are on the hard
difficulty (I think) there will be 2 guys with rocket lauchers on your
left and right up on the walls so quickly take them out.

–CHECKPOINT–

–BOSS FIGHT–

–KRESS–
This one is really easy; just take a rocket from the rocket launcher guys
you killed (if they fell) or inside the little container, or on the left
side of the walkway, and blow Kress up with one shot.

–CHECKPOINT–

–BOSS FIGHT–

–TANK–
This one is a little tough. First you will buckled against a crate and
with no ammo in your rocket launcher. So run and get a flak jacket if you
need it. There is a box with on just up the stairs and one on the crate
just past the open container. Next head straight inside the container and
get ammo for your rocket launcher. Next turn your EDSU goggles on and
just shoot the 3 yellow weak point and the tank will explode. The best
strategy for this is to take out the panel on the right side first. Then
you have to run over to the left side, past the tall crates, and shoot
the left panel then run back in the container. Once you refill your ammo
2 guards will show up in front of the gaurd towers up top on your left
and right. Step back some and shoot them with a weapon you have (not the
rocket launcher!). Next climb up on the box in the crate quickly shoot
the front panel.

–END OF LEVEL–

7.5.1 –Episode 5, Part 1 ‘Fist Full of Rubles’–

This whole next level is a stealth level (if you want) so immediately
crouch and hide behind the third pillar up from you. Wait for the guard
to pace left and then as soon as he turns around to go right step out a
bit, on the left side of pillar, and look up at the building to your left
and shoot out the spotlight. Don’t worry about all the noise the guards
don’t even hear it. Now quickly buckle behind the pillar and stand. Peek
out the right side of the pillar and shoot the guard closest to you when
he’s all the way to the left and when the other guard is BEHIND the
statue he’s pacing by. Quickly shoot the closest guard in the head then
when the other guard is all the way to the right shoot him in the head.
Next head through the front doors and pick up the med kit behind the
counter if you want. Crouch and sneak up the stairs and on the first
pillar sticking out on your left will be a laser mine so disarm it. Next
sneak up through the doorway and dead in front of you to your left will
be a guard so knife him or break his neck. Next shoot the red light on
the other side of the METAL DETECTOR so it won’t go off.

–CHECKPOINT–
This part is really tricky so pay attention. Turn your IR goggles on and
you will see 3 gaurds. One on top, left, and right. Stay crouching and
quickly head for the left guard and buckle against the left most pillar
and shoot him in the head or quickly go out in the open and shoot him in
the head. Next head forward and buckle against the wall and when the is
all the way to the left peek around and shoot him in the next. Next head
back to the left side of the banister of the stairs and wait until the
guard is almost all the way to the left then stand up and go halfway up
th stairs, and shoot him in the head between the posts in the railing.
If that is to hard for you, wait until the guard is all the way over to
right then run up the stairs to the left and buckle against the pillar
then peek around and shoot him in the head (when he is all the way to
the left). Keep your IR goggles on and head straight down the hall and
turn right and go all the to the end and through the door. You will see a
guard on the other side of the next door so wait until he walks away from
you and open the door then quickly buckle against the wall on the left
side of the door. Wait until he is facing you and then peek around and
shoot him in the head. Don’t worry he won’t know what hit him. Next go to
the left wall, crouch, and buckle against the edge and another guard will
come walking after you. You must shoot him in the head BEFORE he gets to
you or he will see you. Next you must disarm the trip mines on the lowest
part of the left pillar then on the right one ahead. Go through the door
on your left and go to the chest of drawers at the end of the room and
take the fingerprint. Next go back out and go down the hall and on the
left side should be a door you can go through. Crouch through and go out
the door and turn left and you will see a guard and the security chief
will be on the other side. Knife the guard standing there then when the
security chief is all the way to the right knife him or break his neck
(make him feel pain for what he’s doing to that poor woman!) If you are
on hard mode you will have to stab or break these guys necks twice which
is a real pain. So make sure you hit R right when they stand back up so
they don’t shoot you and set off the alarm. If you want you can just
shoot them in the head but then you won’t be able to increase your
stealth or melee percentage in your rankings file :-P. Just leave the
woman and go in the room and on the drawers in front of you is the
keycard.

–CHECKPOINT–

Next head back the way you came and go back through the door that lead to
the hall you’re in and make sure your IR goggles are on. Head through the
door and a guard will appear up top where you killed the last. So just
wait until he starts heading right and he will stop. Just stand up and
shoot him in the head. Next go back down the stairs and head left and use
the keycard on the door.

–END OF LEVEL–

7.5.2 –Episode 5, Part 2 ‘Blood Money’–

You have two options here. You can head shoot the guy on the right first
then QUICKLY shoot the guy on the left in the head before he turns around
and shoots you. Or you can use your gas darts and kill either on of them
then either knife the other guy or break his neck or taser him or
whatever you want to do. Next crouch just around the corner in the hall
and knife the guy in front of you. Listen to what Yavlinksy says, and
wait until you see him (with the IR goggles remember) walk somewhere in
the room he’s in and stops. There is a laser mine on the first pillar to
your right so disarm that. Then crouch through the door on your right
and equip your taser. Slowly inch through the doorway in the room and
taser Yavlinsky and laugh as he burns into flames!

–CHECKPOINT–

–HIDDEN EVIDENCE–
Go back through the doorway and turn right and open the door and there
will be hidden evidence on the table.

Next go back out into the hall and turn right and disarm the next to trip
mines. Make sure your IR goggles are still on and there will be a guard
in the hall to your left so when he stops in front of the doorway just
shoot him in the head. Next go down the hall and climb over the counter
and knife the next guard in front of you.

–HIDDEN EVIDENCE–
Turn around where you killed the guard and it is behind the counter where
you’re standing!

Next head out in the hall and look up on the balcony in front of you and
shoot that guy in the head. Next you will see two guards just to your
right on the other side of the wall. Head out in the hall and look just
around the corner and there will be a guard facing the wall on the right.
Wait until he looks the other way then come up and knife him, and do the
same to the other guard. Next head back to where the keypad is in the
hall where you killed Yavlinsky and type in 514.

–HIDDEN EVIDENCE–
Once you head up the stairs turn to your left and there will be a safe. Enter
919 and a hidden evidence file will be in there.

Go all the way up the stairs and on the table to your right will be the first
MI6 recording device.

–CHECKPOINT–

Next head all the back to place where you climbed over the counter and
turn your EDSU goggles and pick up all 3 MI6 devices.

–CHECKPOINT–

Now go back up to where you killed Yavlinksky and use the laptop.

–CHECKPOINT–

This is where the stealth ends, so switch to a powerful weapon
(preferably the AU300 H-BAR) and kill the two guys in the hall. You can’t
shoot these guys in the head because of the special suit they’re wearing
so shoot them in the body. Later on there will be these same guys but
with flak jackets so their only weak spot is there legs, remember this.
You can shoot the guys in their body, with the flak jackets, if you have
the AU300  H-BAR but not with any other gun. Next go further out in the
hall and 2 guys with flak jackets will run after you so shoot them.
Continue down the hall and climb over the counter and there will be guys
coming from you everywhere. 2 guys will be on your right, and a few from
the left and right at the other end of the room. After that head through
the front door.

–END OF LEVEL–

7.6.1 –Episode 6, Part 1 ‘Meeting Fate’–

You will start out with 2 snipers shooting at you so you must be quick
with this or you will drop dead. Look at the building straight where you
are facing and pop the sniper in the head. Next turn around and look up
at the top of building just around the corner and shoot that guy. Slide
down the ladder and head down the walkway, and shoot the 2 guys that come
after you. Continue on up.

–CHECKPOINT–

First take out the sniper on top of the left most building before he
kills you. There will be about 3 guys shooting at you so kill them and
remember they have flak jackets. After this 3 more guys will come out so
kill them. Next there will be 3 guys up top so shoot the explosive
barrels. If you go down the stairs there will be a sniper on the building
directly above you so kill him.

–CHECKPOINT–

Next head back to the beginning, where you started, and 6 guys will come
after you. shoot the yellow lock on the little gate to your right.

–CHECKPOINT–

–HIDDEN EVIDENCE–
After you go out the gate turn to your left and go all the way down and in the
little nook there is a hidden evidence file.

Next slide down the ladder and 3 guys will come after
you. Next continue you down and 4 more guys will come after you. Just
continue all the way down the walkway and take out any guys that come
after you until you get to a door with a keycard slot. Next head all the
way back down the walkway until you see a ladder on your right. Climb up
and take the keycard from the dead body.

–CHECKPOINT–

–HIDDEN EVIDENCE–
Turn left and climb over the pipe and go all the way around the corner
and under the stairs will be a hidden evidence file.

Next go all the back to the door with the keycard and this will trigger a
scene.

–CHECKPOINT–
You only have 8 seconds to kill this next guard so stay buckled against
the wall and switch to your pistol. Peek out and shoot the guard in the
head when he sticks his head out.

–CHECKPOINT–

–HIDDEN EVIDENCE–

Go back and turn left and climb up the ladder, and the things sticking out of
the wall, and shimmy across the ledge, then climb the boxes and take the
grenades and med kit but 5 guys will start shooting at you from down below.
After you kill them go all the way to your right and you will see a gate
similar to the one you shot open before. Drop down and run all the way to the
right of the dome curved thing your on and you will see a dead body. There will
be a hidden evidence file on him.

Whether you do this or not go use the keycard to go through the door.

–END OF LEVEL–

7.6.2 –Episode 6, Part 2 ‘Into the Abyss’–

There is no way to do this stealthily I tried using darts, waiting for
guards to be in different places, but there are downs down below and in
the window next to you that can see you. Even Gabe says there’s no way to
do this with stealth. So just go ahead and kill the guy next to you and
the two guards down the hall. There are 2 laser mines in the pillars
sticking out of the wall when you turn left so just shoot them. There
will be a guy in the windows in front of you and above you. Next head
down the hall and 2 guys will come after you who are shooting down a
civilian. Turn right and part of the wall will blow out.

–CHECKPOINT–

Next down the ledge so Gabe hangs and shimmy over to the ladder. Quickly
slide down and shoot the magnetic lock on the hatch your standing on.

–HIDDEN EVIDENCE–
QUICKLY go down the hatch, the 2 civilians come out of, and there will
be a hidden evidence file there but make sure you hurry your ass up out
of there or the elevator will drop.

–CHECKPOINT–

–HIDDEN EVIDENCE–
Head down the hall after you get out of the elevator and there will be a door
to your left. You will go into a bathroom and there should be a hidden evidence
file somehwere on the counters along with some grenades.
The 3rd one for this level is through the door down this hall and go around the
right side of the first tree and it will be there on the tree.

Next head through the door and there will be 2 guys there. Head through
the door on your left and 3 guys will be around the corner. Next there
will be 3 or 4 guys around the next corner. Next head out the door and
this will trigger a cut scene.

–CHECKPOINT–

–BOSS FIGHT–

–TOUCHSTONE–
This is a little tough. If you have grenades you can lob them on the
balcony Touchstone is on to get rid of his flak jacket. Next just shoot
him with all your weapons you have and guys will come out of doors all
the time to take you out. There is a med kit on the large pillar in the
middle if you need it.

–END OF LEVEL–

7.7.1 –Episode 7, Part 1 ‘Red Section’–

Follow Lian just around the corner and activate the lift on the forklift.
Climb up the crate and the large container, but don’t boost her up yet.

–HIDDEN EVIDENCE–
Before you boost Lian up drop of the edge of the trailer you are on and crawl
under the trailer in front of you. There will be a box of grenades so pick them
up if you want. Next crawl under the next trailer and then you will see a
trailer that’s open on the side. Climb in and right in front of you, on the
crates, will be a hidden evidence file. Next just go back to Lian and boost her
up.

–CHECKPOINT–

You must shoot everyone in the head because they have flak jackets. Shoot
out the spotlight so it won’t be so hard. Next just shoot all the guys
that come out on top and on the bottom. If you are on Hard mode you have
to use your darts on most of the guys up top because trying to aim at
there heads takes to long and Lian will constantly die.

–CHECKPOINT–

Go around everywhere and check all the packs for a keycard. once you have
it go to the little shack and activate the crane. You can also take the
grenades on the table if you want.

–CHECKPOINT–

Go over to the right corner of the area and hang on the crane, then tell
Lian to lift you up. Drop down and use the RTL, then drop down in the
truck and walk to the back.

–CHECKPOINT–

Next, turn your IR goggles on and equip your silenced pistol. Jump back
up through the holde in the roof. Quickly crouch over to right of the
truck and look just over the back and shoot the guy in head with your
silenced pistol. Next turn around and shoot the guy that’s over to the
far left in the head. Jump off the truck and buckle against the wall next
to the little alley the other guard is in. Wait until he starts walking
away from you and shoot him in the head. Next head up the ladder and
quickly crouch over the farthest box and if you go quick enough you will
buckle just as you steps past the box. Equip our knife and follow him
when he turns around and knife him. Next open the door and hit R next to
this guy and you will push him into the fan (!) Next go back out the door
and turn right and you will see 3 boxes. There will be a vent behind one
so shoot the magnetic lock and the crate will break. Crawl through and in
the room there is an ammo crate so fill up on any guns you have to, then
turn right and use the switch.

–HIDDEN EVIDENCE–
When going back to the vent there should be a hidden evidence somewhere on your
right.

Go back through the vent and back into the room with the fans and crawl through
the one that’s all bloody. Even though the fan is spinning slightly you won’t
get killed by it.

–CHECKPOINT–

Next buckle against the part of the wall sticking out and 4 guys will be
in the hall so shoot them. Once you run up 2 more guys will come after
you out of the door. Or if you want, when you’re buckled against the
wall, you can shoot the green light on the righ wall down aways to turn
on the power so the cord will flop around and electricute everyone (!)
Next head out the door and use the AZL.

–CHECKPOINT–

–BOSS FIGHT–

–EM ARMOR–

–HIDDEN EVIDENCE–
Go around the truck and you will see some boxes stacked on top of each other.
Climb up to the top and there will be a hidden evidence file there.

This really isn’t hard. All you have to do is use something with EMP
(think: EMP darts, EMP grenades). So if you don’t want to do while you
wait for Lian to throw down EMP grenades you can use your EMP darts and
blast him away while he’s flopping around on the ground. If you don’t
want to waste your EMP darts just have Lian cover you twice while you
run around the box in the middle, then have Lian throw down a grenade.

–END OF LEVEL–

7.7.2 –Episode 7, Part 2 ‘Drowning’–

You will start out with 3 guys in a room. Don’t panic. Just equip your
knife and knife the guy on your far right. Switch to your fist and break
the guys neck on your left. Next, to get a little variety, equip your
taser and fry the guy on your left, then head out the door and turn your
IR goggles on. There will be 2 guards in the next hall. You really can’t
get them with stealth without getting shot at but you can kill them
silently. First use a gas dart on the guard on the left then use your
taser on the guard on the right. Next go out into the the big room.

–CHECKPOINT–
This next part is pretty hard so you have to be very accurate. Use your
sniper rifle and kill the two guys below you on your right. Next just
ignore the guy below them and jump on the catwalk in front of you and go
all the way down. 2 guards will come out of in front of you so shoot the
tanks on the left and right of them. Go inside the place they came out of
if you need a med kit then use the AZL. Go inside the door and turn left
and there is a flak jacket if you need it. Go out and use the RTL and a
guard will come out of the door in front of you so shoot him.

–HIDDEN EVIDENCE–
In the room, with the flak jacket box, on the desks somewhere there are one on
each table.

Next head right and go down the ladder and try to kill the 3 or 4 guards
while you’re running. Head toward the walkway spiraling down and when you
get to the bottom head right and turn off the 2 valves, then free Blake.

–CHECKPOINT–

A guy will come down a zip line so peek around to your left and shoot
him. There will be about 6 to 8 up on top so kill them however you like.
Next go up the ramp and turn right then go all the way around and go
through an open doorway.

–CHECKPOINT–

–BOSS FIGHT–

–EM ARMOR–

Note: If you can destroy the screens first you don’t have to kill the EM armor.

–HIDDEN EVIDENCE–
On the computer desk/console closest to the exit.

This is just like the last EM Armor boss fight. Head to your right and
there will be a flak jacket so pick that up if you want. Then go into the
little corridor on your right and pick up the EMP grenades. Guys will
come after you so buckle against the wall and shoot them down. Throw EMP
grenades and shoot the EM guy until he dies then head through the doorway.

–CHECKPOINT–

Next equip your EMP grenades and throw a whole bunch out the window to
destroy all the screens. Some guys will come after you so shoot them.

–BOSS FIGHT–

–EM ARMOR–
Just do what you always do. Buckle against the window (crouching) and
throw a grenade at
the EM guy then just hammer away at him with the RPK or the Desert
Sniper. Next go all the down to the bottom and head through the door on
your right shoot the 2 green screens.

–END OF LEVEL–

7.7.3 –Episode 7, Part 3 ‘Event Horizon’–

You will start out in a hall and there will be a guard in the window so
buckle against the wall and go right next to the window and tell Lian to
advance. After she opens the door buckle against the wall that sticks
out, on the right. When the guard is right next to you shoot him in the
head with your pistol. Turn your IR goggles on, and go forward into the
hall and buckle against the wall until you can peek around the corner and
you should hear a ding. After that head back quickly and buckle on the
back of the pillar sticking out of the left wall. Two guards will stop
just ahead of you. When one guard starts walking left shoot the one
standing in the head. Next head around the pillar and buckle against the
wall, then peek around and shoot the other guard in the head.

–HIDDEN EVIDENCE–
Go back to the door Lian opened for you and the evidence will be on the
computer screens right in front of you. Also on the computer screens before you
use the elevator.

Next go down the hall and use the elevator.

–CHECKPOINT–

This next part is really touch so you’re going to have to be fast. Sneak
up on the guy in front of you and push him in front of the centrifuge and
watch as he splatters everywhere! You must go over to the little nook in
each section of the wall as soon as the centrifuge passes you. After you
go through the door on the other side of the room and turn the corner 4
guys will come after you so kill them. Turn the corner and before you get
to the door a guy will be holding a knife to Blake’s through so when he
pokes his head out shoot it, and remember you only have 8 seconds.

–CHECKPOINT–

Next you need to tell Blake to activate on of the 4 switches (the 3 box
thingies) on the wall and then you activate the one next to it. Do this
to all 4 then use the computer in the middle.

–CHECKPOINT–

Next you will need to shoot all the guys that run after Lian through the
window. After she plants the charges and gets out of the way quickly turn
the centrifuge on to splatter the rest of the guys everywhere! wait until
the centrifuge is facing the door at the other end (it has a slash
through it) then hit Select and tell Lian to detonate the charges.

–CHECKPOINT–

–HIDDEN EVIDENCE–
Inspect the part of the centrifuge tha was blown off and you will get a hidden
evidence file.

Next head out back into the room and go through the blast door you blew
open. Head down the and take the EMP grenades.

–CHECKPOINT–

–BOSS FIGHT–

–2 EM ARMORS–
This is just like before but you may run out of grenades in the box to
your left. Buckle against the wall where you got the grenades and just
lob them in between the 2 EM guys and use your M82 BFG sniper rifle (if
you picked it up in the room with Blake hopefully) and shoot them when
their armor is down. Go over to the bodies and pick up the keycard then
open the door.

–END OF LEVEL–

7.7.4 –Episode 7, Part 4 ‘Matter’s End’–

This is the last level and it’s a boss level and yes, it’s the hardest
one and the LONGEST.

–BOSS FIGHT–

–SINGULARITY–
Singularity is wearing EM armor so you need to turn right and pick up the
EMP grenades then to your right will be a flak jacket. Go on the subway
tracks and climb up to the middle and buckle against the part sticking
out. Just keep lobbing grenades and shooting Singularity until he dies.
Sometimes guys will run after you but just shoot them and pick up their
flak jackets. There is an ammo crate on your left so just run out and
fill up when you need to. After that enjoy the surprise twist ending 😉

8.–CONGRATULATIONS–

Hurray! You just beat Syphon Filter: Dark Mirror! There isn’t a strong
hint of a sequel but I’m sure there will be one. It may be for PSP and
probably the upcoming PS3, so let’s just hope it’s as good, or better,
than this! You can replay the story mode over again, do the multiplayer
(!), or do the Bonus Missions, or you can do the Mission Mode.

9.–MISSION MODE–

–Bonus Missions–
9.1.1–Bonus Mission Level 1 ‘Narboone’: ‘Good Night Sweetheart’–

Note: For those of you who were unfortunate enough to play Syphon Filter: The
Omega Strain for PlayStation 2 know about the end where Jack zooms into his
scope and is deadlocked on Mara as she’s reading a note from Gabe and you hear
a crack. This is THAT mission you never go to see. So thank Sony for letting us
play that part…kind of…

When you start out you will have 3 guards you will need to take out. The first
one will be a guy in a window on your far right. Turn your IR goggles on to see
him. If you are on Easy or Normal difficulty the guy on the roof won’t pace
back and forth but he will on Hard mode. So if on Hard mode wait for him to
face away from you then quickly run out on the balcony and shoot the guy in the
window in the head. Next shoot the guy on the roof in the head then the guy
near the entrance of Mara’s apartment.

–CHECKPOINT–

You can only get 2 of the hidden evidence files if you are on HARD MODE ONLY.
You will notice Mara and Elsa in lingerie kissing each other (I think this is
only in Hard mode). This threw me for a loop! Mara and Elsa lesbian lovers! No
freaking way! I don’t know if that’s good or bad. If you see them on the
balcony doing this you will get 2 Hidden Evidence files at once (Mara in
underwear and Elsa in underwear). If you don’t shoot the guys fast enough well
I don’t know what happens because I got all this down in one try.

–HIDDEN EVIDENCE–
Before you kill the two quickly turn around and go into the bathroom and in the
tub will be a Hidden Evidence file.

Next go out onto the balcony and you will hear Mara and Elsa arguing about
loving or something like that so you should see Mara pacing back and forth
behind Elsa and Elsa should be just standing there. Wait for Mara to walk
behind Elsa then quickly (you have to be darn quick) shoot Elsa in the head and
it will also kill Mara. If you are in Hard mode you can’t kill Mara and Elsa at
the same time. So read the note below.

Note: If you want the environmental kill just shoot Mara in the head and not
Elsa. Wait for Elsa to run out of the apartment and look at her through her
scope and just wait…you’ll see ;-).

–END OF LEVEL–

9.1.2 –Bonus Mission Level 4 ‘Bangkok Part 2’: ‘Black Dragon Triad: Birds of a
Feather’–

–HIDDEN EVIDENCE–

You will start out with Gabe buckled against a wall. Quickly unbuckle and
strafe to your right then back up and climb up the ledge. Quickly grab the
evidence then go back down but stay HANGING! You should be able to do all
of this before the guard comes over to do his rounds. After he walks away
drop down and head all the way left. Turn around and shoot the box on the
wall. This will make both guards, up top, turn around and face you…and
this is what you want. Face the wall and jump up, then shimmy all the to
the other side of the building. Drop down and back all the way up. Shoot
the guy you see up top with an EDT dart. Next look over just left of him
and, on the wall, will be another box like the one you shot before. Shoot
it and the other guy will be electricuted by the fan shorting out. This
also adds to your environmental kills.

–HIDDEN EVIDENCE–
Crawl underneath the bird cages and go up the ladder on the left. Use the
RTL to get across and turn right. Go by the sign and there should be
hidden evidence somewhere over there.

Next drop down and look in the bird cage farthest to the left. There are
5 in there so shoot one with a gas dart and it should kill all 5 without
wasting bullets. Next go up the ladder again and use the RTL but go the
opposite way. Look behind the yellow sign and in the windows somewhere
should be another bird so shoot it. Next go all the way on top of the roof,
where the 2 dead guards are, and look up on top of the building to your
left. There will be a bird somewhere on the room so shoot it. Next go over
by the sign and look out to the building that’s just to your right. Look on
the balconies and there should be another bird. You should have 8 dead
right now. Now go up the catwalk next to the billboard.

After the scene look up on TOP of the building to your left and a guard
will be there. Shoot him with an EDT dart. Next look on top of the building
to your right and shoot him with the last EDT dart. Next go across the RTL
and drop down then crouch. Look on top of the tall building behind you and
shoot him with a gas dart. Next look at the building behind with a sign on
top of it and shoot that guy with the last dart. Next head back across the
RTL and look on the billboard behind you, to your left with a girl on it,
and there is another bird on it. Next go to the right side of the catwalk
and look on top of the pink arrow sign and that will be your 10th bird.
Head across the RTL then across the next and drop down.

–END OF LEVEL–

9.1.3 –Bonus Mission Level 5 ‘Bangkok Part 2’: ‘Black Dragon Triad: Jimmy
Zhou’s Army’–

When you start out you will be buckled against a table. Pop up and shoot
the guys on your left and right.

–HIDDEN EVIDENCE–
Head left and on the counter at the end will be a hidden evidence file.
Also when you go around the corner quickly go by the vase and pick the
evidence up before the vase is destroyed!

Next buckle against the wall and around the corner will be a vase. Shoot it
when a guy walks by for an environmental kill. 7 or so more guys will come
after you so kill them. Next go around the corner and shoot the 2 vases
when guys walk by them. About another 12 or 15 guys will come after you so
try your best to pop off head shots.

–CHECKPOINT–

Go around the corner and a guy with a mini-gun will come after you! It’s ok
just keep shooting him in the head for a few seconds and he will die. Take
the key he drops.

–HIDDEN EVIDENCE–
By the elevater just down the hall.

Next go down the hall and into Jimmy’s room. You have 3 seconds before
Jimmy kills Lian so pop him in the head.

–END OF LEVEL–

MORE TO COME SOON!!!

–THANK YOU–

Thank you for reading my FAQ and walkthrough and I hope it helped.

© Richie Baker All Rights Reserved

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Batman: Arkham City

Posted by BinaryMessiah on 04/29/2012
Posted in: Microsoft, Nintendo, Nintendo Consoles, PC Reviews, PlayStation 3, Retro Consoles, Sony, Steam Deck Verification, Steam Deck Verified, Switch, Wii U, Xbox 360. Tagged: adventure, arkham city, batman, catwoman, comic, comics, dark knight, DC, directx 11, harley quinn, joker, pc, poison ivy, rocksteady, steam, unreal. Leave a comment

Publisher: Warner Bros. Interactive Entertainment

Developer: Rocksteady Studios

Release Date: 11/22/2011


Available On


Arkham City is the successor to the critically acclaimed Arkham Asylum, which is considered the best superhero video game ever made. That’s a true fact because it made you feel like you were Batman, both in character and in the atmosphere. Arkham City captures this atmosphere but adds a ton of new features to make this game even better.

The story continues from the last game, where the Joker is infected with the Titan virus but also infects Batman. He is rushing to get a cure, but if the Joker dies, then so does Batman. The story has a satisfying ending and plays out like a great comic book would. As you go through the main story, you run into new faces in this series, such as Penguin, Catwoman, Mr. Freeze, Clayface, and Dr. Hugo Strange. All the characters in the game are excellent portrayals of their comic book form, and every character is masterfully voiced. Mark Hamel does an amazing job as The Joker (he has since said that this was his last role as the Clown Prince). You truly feel like you are in a comic book, and this is probably the best comic game made so far.

Exploration is upgraded tenfold here, with a large open area to explore. As the name implies, you are in a city where hundreds of criminals, kingpins, and thugs were thrown to kill each other off. It just so happens that Batman’s cure is in here, along with the Joker. The game may seem smaller than Asylum, but there are fewer interior areas and more outdoor areas, so this does become an issue. There seems to be less to do with the main story because there are fewer epic set pieces, and a lot of the game is filled with getting from point A to B. Sure, it’s fun using your grapple hook to swing around the city like Spider-Man (I know, wrong universe). You can use your cape to glide around town and do some pretty tricky maneuvers like jumping off walls, dive-bombing, and then pulling up and weaving around corners. Hell, they even give you some physical challenges based on this enhanced and well-put-together exploration system.

Don’t worry too much about being bored because there is a lot of variety in the story, and the indoor areas differ. The majority of the game is actually the Riddler stuff, of which there are over 400. There are trophies to find, solutions to puzzles, cameras to destroy, and Tyger computers, and this also includes having specific ones for Catwoman. There is enough here to keep you entrained for 30+ hours easily, but people who aren’t completionists may actually be bored quickly.

My favorite part about Arkham City is the new gadgets and the updated free-form combat system, which is the best one ever created since God of War. The combat is silky smooth, with Batman leaping and bounding on enemies with the push of the analog stick in a direction and the attack button. As long as you are in the combat area, Batman will jump to an enemy, no matter how far away, to keep your combo up. You can counter when an enemy has a symbol flash above their head, but you can also break through shields and knives and even use gadgets in combat. The system is so fluid with smooth animations that it looks and feels like a perfectly choreographed fight scene from a movie. Some of the new gadgets are a remote-controlled batarang, freeze blast bombs, and a weapon disruptor.

In Arkham City, you can play as Catwoman as well, but she only has a few segments in single player, but she’s just as fun. Her combat is just as fluid, but she’s faster and more nimble. She only has a couple of gadgets, but you won’t play here long enough to get disappointed. She has the ability to crawl on grates on ceilings and use her whip to move around buildings. I found this to be slower than Batman because you can whip something far away but have to climb the building with the press of A, so it takes twice as long to move the same distance.

The visuals are also stunning, even in DirectX 9. High-resolution textures, awesome lighting effects, and a dark, moody atmosphere that makes you feel like you are in the Batman universe. If you have the monster rig (at least an ATI 6xxx series card is needed for high FPS), you can run the game in DirectX 11, but it is extremely tessellation heavy and probably the most advanced use of the technology since Crysis 2. Even my rig had FPS drops in the single digits sometimes.

Overall, Batman: Arkham City is a huge game with excellent production values. This is how a comic book game should be made, and all other developers need to take note. With a silky-smooth free-flow combat system, tons of hidden secrets, and a very engaging story with state-of-the-art graphics, you will not be disappointed. With added challenge maps to hone your skills, DLC costumes, and even new characters, this is one meaty package. I just wish the game had more epic set pieces and didn’t rely on the open world so much as to use it for filler.

Reviewed On

Xbox 360 Controller for Windows


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Touch My Katamari

Posted by BinaryMessiah on 04/28/2012
Posted in: PlayStation Vita, Retro Consoles, Sony, Sony Consoles. Tagged: katamari, king of all cosmos, konami, playstation, prince, psvita, Sony, touch my katamari, vita. Leave a comment

Publisher: Namco Bandai Games America

Developer: Namco Bandai Games

Release Date: 2/22/2012


Available Exclusively On

  • psvita

I remember when the first game came out; it was something I had never seen before. Rolling stuff up into a huge ball was so much fun, and I played it for hours. Many sequels later, fans got tired of the series because nothing would ever change. Sure, a few things were added here and there, but the fundamental gameplay got tiresome. Touch My Katamari adds a new story presentation with voiced, hand-drawn cutscenes that are as absurd as The King of All Cosmos himself, and that’s about it.

There are two parts to the game. You sit on top of the king’s head, and the left side of his head/roll has items like a media player, the prince and king’s garb, a clothing store, etc. The right holds a dozen levels you play in. If you already played a Katamari game, you are right at home here thanks to the dual analog sticks. This is probably the best portable Katamari game, thanks to this feature. You just roll around a ball of stuff and get bigger and bigger until you finally start rolling up whole towns, clouds, and islands. Don’t kid yourself, because you get to this point faster than you would like. Starting out in houses and on top of tables, rolling up items like batteries, CDs, phones, candy, and hundreds of other items that were created throughout the series. Later, you go outside onto the lawns, then into the city to consume everything.

There is only one city featured in this game, and you finish the game in just a couple of hours. There are three levels that are different from the norm of the game: rolling up 150 items, rolling up food items to equal 30,000 calories, and rolling up the largest cow or bear. The other nine levels quickly rush you to the end. The game sadly tries to extend gameplay by having you come back to earn candies, which are the currency to unlock song tracks and clothes for the King. It’s kind of stupid and not something I wanted to go back and do over again.

Let’s talk about graphics. The low-budget, blocky visuals were charming and cute when the first game came out because of the low budget. The Katamari series is no longer low-budget because they have sold millions of copies of the series. The game looks almost like the original PS2 game, and that is not a good thing. The Vita is capable of more than what’s here, and this game doesn’t do the system justice. The game doesn’t even use Vita’s features very well because the touchscreen controls are terrible. You can use the rear pad to flatten the Katamari or make it tall. Why couldn’t we use the tilt sensor and gyroscope? The last issue I found was the camera. It still has the same issues all these years, with it creating a hole to look through when near walls. This can give you a headache because it feels like the camera is constantly zooming in and out really fast.

Overall, Touch My Katamari isn’t worth the $30 price tag. This should have been a $10 or $15 PSN game. With only a dozen levels, lame attempts at extending gameplay (do I really want to dress up the King?) and a sad excuse of a story, Touch My Katamari is disappointing. This is probably the last Katamari game for me, unless they drastically change the series.

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Osmos HD

Posted by BinaryMessiah on 04/28/2012
Posted in: Android, iOS, Linux, Mac, Mobile Reviews, PC Reviews, Steam Deck Playable, Steam Deck Verification. Tagged: android, hd, mobile, osmos. Leave a comment

Developer: Hemisphere Games

Rating: Everyone


Also Available On


Osmos HD is an upgrade of the physics game where you are an omega trying to become the biggest. The game is very hard, but somehow satisfying when you beat a puzzle. The game requires a lot of concentration and finicky maneuvering, but the game is still enjoyable.

Pushing around the blog requires you to tap around the microbe with the touchscreen. This is like a jet booster, so the faster you tap, the faster it will float around. Around you are red microbes that you must avoid until you are bigger. Eat smaller ones until you consume the biggest one or complete the goal. Sometimes you will be orbiting a giant microbe and must complete the goal before you get sucked up.

The hardest part of the game is tapping just right and keeping good speed. You can slow down time or speed it up by swiping the screen left or right. This allows you to bump bigger microbes out of the way without being consumed. The visuals are pretty decent, and the game has a nice atmospheric soundtrack, but due to the high difficulty, this game is far from relaxing.

Overall, Osmos HD is worth the money, and you can play in the story mode or arcade. I wish there were more modes here, but at least the levels vary, so you won’t get bored. Casual gamers may get turned off by the sheer difficulty of some levels and the amount of concentration and precise movements required to move on. Give the demo a swirl before you buy.

Reviewed On


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Medal of Honor: Airborne – 5 Years Later

Posted by BinaryMessiah on 04/28/2012
Posted in: Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony, Steam Deck Unsupported, Steam Deck Verification, Xbox 360. Tagged: activision, airborne, fps, medal of honor, moh, pc, shooter, steam, wwii. Leave a comment

Publisher: EA

Developer: EA

Release Date: 09/04/2007


Available On


Medal of Honor started the first-person shooter World War II experience back on the original PlayStation. As time went on, they redefined the genre on PC with Allied Assault. It helped put WWII shooters’ feet on the cinematic ground. Frontline was the series’ last good game, and slowly after that, the series fell flat on its face with mediocrity, with EA only caring about money. Airborne continues this trend, and it’s dead obvious how little effort they put into the game.

You play as a soldier named Travers (like we care at this point), and you go through various WWII scenarios that you have probably gone through dozens of times before. The first thing you will notice about Airborne is how repetitive it feels in comparison to other WWII shooters. It doesn’t do anything new and re-treads the same ground that we are sick and tired of. EA tried to make us feel different about this with a new approach to level design. You play as paratroopers that jump out of planes at the start of every level onto green flares. These are safe zones and contain crates of health, ammo, and grenades. Once you hit the ground, you will notice that your minimap is pointing to various objectives. No longer do you follow a linear routine and take it one step at a time. Pick a direction and run, but that’s when things start going bad.

Every map plays out the same: shoot some enemies, push forward, rinse, and repeat ad nauseam. The enemies will keep coming in different pockets of the maps until you advance and take them out. This isn’t a new trick, and it just gets old quick because that is all you do. Place a charge on this AA gun, blow up this equipment, and blow up these thanks. No thanks. I have done this countless times already, so why do I want to do it here? The whole “nonlinear” map idea doesn’t really work because it makes the game ridiculously difficult, and you will die dozens of times at every level. Every time you die, you jump back out of the plane, losing not objective progress but advancement progress. If you just push back a huge group of enemies and die, you have to do it again. Your objectives are just checkpoints, and this gets frustrating beyond anything you can imagine. The game throws way too many enemies at you, but there are even problems with weapons.

The game has a nice upgrade system for making so many kills. For example, the MP40 will upgrade with a double clip, reduced recoil, and a knife melee attack. This is the most interesting thing in the entire game, but EA, for some reason, made the guns inaccurate to accommodate upgrades. Guns jump around more than you are used to, and no matter how well your aim is, you always miss about 60% of the time. Once you hit the lower recoil upgrade, it isn’t so bad. All the same WWII-era weapons are here (except the Sten), and they are yawn-worthy.

Thankfully, the game is short, with only 6 levels, so you can beat the game in about 6 hours. No matter how you slice it, the game is just extremely hard, repetitive, boring, and unoriginal on every level. They even went back to the health pack system, which is just archaic in design. You would think at least jumping out of planes is fun? Not really, because if you don’t grease or flare your landing, you botch it, and it involves a nauseating and disorienting animation of your character wobbling around while getting up and pulling the weapon out in a weird way. While this is happening, guys are shooting you, and you will recover with one health bar left. Nice job, EA, for screwing up every single thing in a game that you possibly could. Even the graphics are pretty bland and aren’t anything special.

Overall, Airborne is probably the worst Medal of Honor game I have ever played. Monotonous shooting, ridiculous difficulty, screwed-up parachuting mechanic, failed level design, and a retread of a genre everyone is tired of. Do yourself a favor and skip this unless you really need a WWII shooter fix. Forget about multiplayer as well, because there are only 6 maps and no one is playing online anyway.

Reviewed On

Keyboard & Mouse


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Thrustmaster VG S.P.F. Case

Posted by BinaryMessiah on 04/27/2012
Posted in: Hardware, PlayStation Vita, Retro Consoles, Sony. Tagged: case, hard, playstation, psvita, Sony, thrustmaster, vg s.p.f. case, vita. Leave a comment

Manufacturer: Thrustmaster

Colors: Tan (Uncharted: Golden Abyss Edition), Black

Release Date: 2/27/2012

MSRP: $29.99


While the Vita is only a couple of months old, there is a nice trickle of accessories coming out. The first thing you should do is protect your investment with screen protectors and cases. Soft cases are usually useless against drops, but hard cases aren’t. Thrustmaster has come out with a series of hard cases for the Vita, and it works just fine.

The case is made of hard black plastic with soft foam inside. The Vita sits perfectly inside, with two little areas at the bottom to lift it out. There are six slots on the foam in the top portion. These slots hold Vita games, but I found that they fell out if the case was jarred too hard. I also thought that maybe you could lift up the foam and store stuff underneath, but instead, the foam is glued in. There are two locking mechanisms on the front of the case that you slide in to lock and slide out to open. These didn’t seem to open up during test drops, but they may end up getting loose over time.

I found that the case wasn’t very attractive, and the whole Special Forces thing is pretty stupid. There is a fake plastic dog tag on the front to make you feel like this is an ammo case. It really feels like some sort of cheap toy you would hold your action figures in. The case doesn’t even look like an ammo case and needs some more aesthetics.

Overall, you buy this stuff to protect your Vita, and this does the job just fine. If you can look past the cheap looks and lack of compartments, you will have one of the best Vita hard cases on the market.

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Stacking

Posted by BinaryMessiah on 04/26/2012
Posted in: Linux, Mac, Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony, Steam Deck Playable, Steam Deck Verification, Xbox 360. Tagged: double fine, indie, matryoshka, pc, stacking, steam, tim schafer. Leave a comment

Publisher: THQ

Developer: Double Fine Productions

Release Date: 3/6/2012


Available On


Double Fine Productions is known for very original and unique games (Psychonauts, Brutal Legend, Costume Quest) but has a hard time creating them, it seems. Stacking is a small Matryoshka doll named Charlie Blackmore who goes on a quest to stop child labor and stop the evil Baron from enslaving children for his selfish needs. In the process, he is saving his family members who are trapped. The game is very charming visually and appeals to all audiences.

The main gameplay in Stacking consists of you stacking inside dolls that are bigger than you and solving puzzles. There are areas that have someone blocking something, or something needs to be triggered, and you have to find the right doll to do this. You get three clues to help you along, which is a lifesaver because otherwise, it would be very difficult to know what to do. There are so many dolls that stacking each one would take forever. One puzzle involved finding a way to a cell that was holding a doll. The man is a doctor, so you have to find ways to make him feel ill. Stack into a doll blowing air, and then a fire chief. Spray him with water, then unstack and blow air on him to make him sick. This is just one of the multiple solutions. Each area has several ways to solve puzzles, and finding them all will unlock stuff in your hub, but it’s nothing useful.

You can also complete hi-jink challenges, which are where you use dolls’ abilities a certain number of times. You can also complete challenges, which are like side missions where you are helping dolls out. I found these pretty boring and think they are really for people who just want to mess around. There is really no reward for completing the game 100%, but if you love the stacking gameplay, go for it. If you get lost in the game, there is a guideline, thankfully, because, like I mentioned above, you will get lost. There isn’t a map either, so identifying dolls takes forever and gets boring. This is a big problem with challenges because there is no way to know who you are stacking or who you should stack. This is only half the problem, because then you need to know what to do with their ability.

The story is charming, and so are the visuals. Cutscenes are played out like old silent films, and the game has a satisfying ending (remember, Double Fine doesn’t do sequels). The controls work just fine, and the mechanics are simple, but the execution has problems, from what I explained. The game itself can be beaten in just a few hours if you only find one solution for each area and skip everything else. Only completists will want to bother doing this. For the low price, you get a very unique game, but if you can’t look past these problems, then you won’t enjoy it.

Reviewed On

Xbox 360 Controller for Windows


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