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Call of Duty 4: Modern Warfare – 17 Years Later

Posted by BinaryMessiah on 02/23/2024
Posted in: DS, Mac, Microsoft, Nintendo, PC Reviews, PlayStation 3, Retro Consoles, Sony, Steam Deck Unknown, Steam Deck Verification, Wii, Xbox 360. Leave a comment

Publisher: Activision

Developer: n-space

Release Date: 11/05/2007


Available On


While the main next-gen console version of the game is considered to be an all-time classic and helped revolutionize the online FPS genre, the lower-powered hardware versions were completely different games. While they share the same name, you wouldn’t know these were Call of Duty games if you played them and no one told you.


Modern Warfare for the DS loosely follows the plot of the main game but instead takes liberty with its own unique levels and design choices. Obviously, we are working with barely better-than-PS1-level hardware here. n-Space really had to be creative and make entirely new games, mostly “themed” around the franchise. The game is still in first-person view, and you can switch between two different weapons. By default, you always start out with a pistol and another firearm. You can pick up weapons with the touch screen (a hand icon) and use that as your main weapon will not have any extra ammo available when you run out unless you die. When you die, you start out with your default weapons again and lose whatever you picked up, but your ammo is refilled. Weapons in this game feel decent, but the slowdown from the DS being pushed too hard (especially when enemies pop in) makes aiming a bit sluggish and janky. 


Aiming with the touch screen feels fine. Using the D-pad or face buttons to strafe isn’t an issue either, but using the R or L button to fire can give you massive hand cramps even with larger DS systems. Most everything is controlled by the touch screen. Double-tap to bring up the ADS (Aim Down Sights), switch to grenades, and tap the weapon icon to reload. There are a few quality of life things that n-space did think of, such as when you reload, you go back to ADS if you are in that mode already, and spriting pulls you out of ADS mode. My issue with ADS is that while it’s more accurate, there’s a delay in bringing it up on screen, and that delay can cost you your life. When enemies pop in and the slowdown happens, it won’t respond to my double-taps fast enough, and I would constantly bring up the ADS and back out a few times caused by the delay. It’s not game-breaking, but very annoying.


There are two mini-games when setting explosives and defusing bombs. I found the pipe puzzles annoying, and following the wires to defuse bombs isn’t really fun or challenging. These were just thrown in here to make use of the touch screen. Honestly, who wants to solve puzzles while playing Call of Duty? It’s weird and just doesn’t fit. It really breaks the flow of combat. The enemy AI is also pretty dumb. Enemies just stand there and shoot at you; don’t take cover or move out of the way. This is literally an on-rails shooting gallery and is insanely linear. Levels are way too long, and some objectives have unfair checkpoint placements or none at all. Objectives range from collecting something to planting a bomb or just shooting everything in sight. I found the scripted mounted machine gun levels pretty fun, but the AC-130 level (similar to the console version) is awful and boring. You can barely make out any enemies, and you can’t use larger weapons against smaller enemies. There are only a couple of buildings to blow up, and you just mow down dozens of enemies over and over again in almost complete silence. It was a bad level, for sure.


The visuals are decent for what the system can do. They are definitely sterile and boring to look at, with no artistic flair. The game tried capturing the hyper-realism of the consoles, and the DS just can’t quite do this. It’s a very brown and beige-looking game. There’s no personality put into this game. It feels like a copy-and-paste FPS that you could attach any name to. Multiplayer is the same as single-player, but with another person. It’s not very exciting, and your friends will get bored fast. I appreciate n-space for trying to capture the excitement of the console versions on the limited hardware, but it needs something else. Better enemy AI, less linear-feeling levels, more interesting scripted levels, and fewer storyboard-cut scenes. It’s a great first start, but it has a lot of work before it becomes a staple DS shooter.

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Three Fourths Home: Extended Edition – 9 Years Later

Posted by BinaryMessiah on 02/18/2024
Posted in: Mac, Microsoft Consoles, Nintendo Consoles, PC Reviews, PlayStation 4, PlayStation Vita, Sony, Sony Consoles, Steam Deck Unknown, Steam Deck Verification, Switch, Xbox One. Leave a comment

Publisher: Digerati Distribution

Developer: [bracket] games

Release Date: 03/20/2015


Available On


Minimalistic, story-driven games can be quite memorable and fantastic. The lack of gameplay requires you to have a laser focus on the story and characters, and the subtle gameplay can bring a visual element that no other medium can provide. Three Fourths Home isn’t one of these, sadly. While the visuals are striking and minimal, the story and writing have so much potential, but they are let down by a short and disappointing ending.

You play a teenage girl named Kelly who is driving home in a violent storm in rural Nebraska while talking to her family on the phone. Gameplay consists only of holding down a button to continue driving and choosing a few dialogue options. Holding down a single button for the entirety of the game is a really dumb idea. It introduces hand cramps and constantly breaks your focus on the story. You can honk your horn and turn off your lights, which is entirely pointless, and you can’t move the car at all. You can also choose to turn the radio on and off. There is no spoken dialogue in the game, but this requires you to make up voices and visuals for the game in your head. This may sound really dumb to most people, and some might argue that you should just read a book, and in this specific context, this would be a better medium for this story.

Choices in dialogue don’t seem important at first, but your response to your family plays into how they react to you on the phone. I guess multiple playthroughs could be worth it as there are a couple of different endings, but with how mundane the gameplay is, no one will want to sit through the hand cramps to make it worthwhile. I had issues with the controls, causing me to choose the wrong option as well. You need to skip through dialogue with a button to advance each line while holding down another to keep driving, and some times you wouldn’t know that a dialogue option would be coming up and you would just advance forward.

See, with minimal games like this, you need some sort of gameplay hook to keep it interesting enough. Three Fourths doesn’t do this at all. The mom, dad, and brother are all interesting characters, and you slowly learn about this family dynamic through this phone call. You learn about why you “ran away,” what kind of person the dad is, whether or not this is a broken home, etc. The dialogue is tight and interesting enough to keep you glued until the end, that is, if the hand cramps don’t send you packing first. I also wish more was going on visually. Occasionally, a background object will be brought up in the conversation, but it’s just black-and-white visuals without any type of payoff. The visuals, gameplay, and everything else are just an excuse to call this interactive story a game, and it does the bare minimum to qualify as that.

Most games like this have a story that ends in sudden tragedy to flip the entire thing on its head and stun the player, but this one doesn’t really do that either. If it did and the pay-off was incredible, all of this could be worth it, and there are plenty of games similar to this that pull that off. As it stands, Three Fourths Home is a well-written story in a terrible game with an even worse gameplay mechanic.

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CounterSpy – 10 Years Later

Posted by BinaryMessiah on 02/04/2024
Posted in: Android, iOS, Mobile Reviews, PlayStation 3, PlayStation 4, PlayStation Vita, Retro Consoles, Sony, Sony Consoles. Leave a comment

Publisher: SCEI

Developer: Dynamighty

Release Date: 08/19/2014


Available On


Tongue-in-cheek comedies about the Cold War are something I quite enjoy. Movies like Austin Powers that make fun of the time period can be downright hilarious. CounterSpy tries this with the player working for an unknown neutral agency called C.O.U.N.T.E.R., and everything they do and their plans are all spelled this way with no actual meaning. You play either the Americans or Russians’ bases to steal sets of plans to stop nuclear weapons from destroying the moon. The goal is to keep the DEFCON level as low as possible (5), and if it reaches zero during a level, a one-minute countdown starts, and you need to find the computer to finish the level to stop it. Thankfully, if it does reach zero, the level ends, and you start from DEFCON 1 again.

The only way to lower the DEFCON level is through passive items or getting officers dressed in white to surrendy by pointing your gun at them. This can make having to repeatedly repeat levels very difficult. The levels are randomly generated each time, but that doesn’t mean the difficulty doesn’t increase. You will need to search more rooms while plans for weapons and items are hidden better. More guards will appear and there will be more open areas. These can be the most difficult to navigate, especially when security cameras come into play. The green ones can be shot down with weapons, but the orange-armored ones can only be taken down with explosives. You can dodge and roll your way through a camera’s cone of vision, but you need to be fast. I found the randomness of levels to be frustrating, as a lot of guard patrols just don’t line up to be able to be stealthy. A lot of times, you will need to mow down every guard, and some levels can be multi-tiered. Thankfully, the alertness only lasts for that section of the level. Once you go through the door to the next section, the guards don’t know you’re there.

Cover is your best friend in this game. Yellow arrows on the cover will tell you which way you will face, and lining up your shot is important. The longer you pop out of cover to aim, the quicker guards will notice you. Guards are pretty dumb, and cameras won’t even notice dead bodies, so shoot them out to your heart’s content. This is the only saving grace for the randomness of these levels. If this was a more realistic stealth game, it would feel impossible to finish. However, I still wound up getting each side to DEFCON 1, so I had to constantly restart a level once the countdown timer started. It’s futile to try to run to the exit in 60 seconds unless you’re already close. If you quit the mission, you just restart back to where you were prior to that level.

Once you do get all the launch plans, you can continue to play either side to get more weapons and item plans and lower the DEFCON level as much as possible. The final mission will start on the side with the highest level, so this can lead to a lot of frustration unless you really want all of those weapons. I honestly felt the game got pretty tedious towards the end and just wanted to get the game over with. I didn’t feel the need to continue playing, as the randomness kind of ruins the fun gameplay elements with poor guard patrol patterns, making it impossible for really perfect stealth runs. The Vita version suffers from frequent slowdowns when the action starts. The game will pause for a split second, causing accuracy issues when shooting.

Overall, CounterSpy has all of the elements of a fun arcade-like action stealth game, but the randomness of the levels makes it hard to get that perfect run, which can discourage the player from wanting to collect all the weapons. The tongue-in-cheek humor does the job just fine, and the controls are well thought out. Just be prepared for some frequent restarts.

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Home Safety Hotline

Posted by BinaryMessiah on 01/26/2024
Posted in: PC Reviews, Steam Deck Unknown, Steam Deck Verification. Leave a comment

Publisher: Night Signal Entertainment

Developer: Night Signal Entertainment

Release Date: 01/16/2024


Available Exclusively On


Analog horror is a huge fascination for me. After exploring this idea on YouTube and seeing Local 58 and Gemini Home Entertainment, I became hooked. It’s a mix of 90’s nostalgia, analog media, and that feeling of older technology being unclear and playing tricks on your senses. Home Safety Hotline tries its best to be the next analog horror viral sensation, but it doesn’t quite hit the nail on the head like the above-mentioned videos. While this is a video game and not a series of videos, I will say that it captures the atmosphere well.

You are an employee, plopped down in front of a 90’s beige box, and you are presented with a desktop. You will see exclamation marks on items that have new information. There are videos you can watch on the desktop as well as check your email, and then the main program is where you will spend most of your time. Once you launch this program, you clock in and are presented with a series of informational links. You are answering calls and have to prescribe the correct Home Safety Hotline information package to the caller regarding their problem. Entries are locked until you progress through the days of the week and give the correct answers.

It’s incredibly important to read every single entry thoroughly and actually remember it. You want to remember the symptoms and signs these things cause people. At the beginning, you get basic information about things like ants, bats, moles, and flies. As the days move on, the analog horror part starts to come into play. Stranger and stranger entries for things like Spriggans, Hobbs, Cellar Grottos, and Reanimations. The artwork is superb and accompanies these entires as well as some audio entires. It’s creepy for sure, but never quite the same. Turn on the lights and get goosebumps vibes. There’s some cheese added to this game that takes away from the realism factor. Analog horror is so great because it seems like it could be real. Some of the drawings, while good, don’t look like they were captured on video or with a crappy digital camera. They look drawn-in. The videos on the desktop are some of the best parts of the game that capture that analog horror atmosphere.

This is a riddle or puzzle game, so you have to guess the correct answers or get fired and have to restart the day. After each call, there is a ten-second pause until the phone rings again, but when you put the caller on hold, there is no time limit or penalty. You can take your time, read all of the entries, and make your decision. Some calls are obvious, while others are vague, and they can get quite tricky towards the end. There are anomalies and disturbances that accompany analog horror, such as weird phone calls, network interruptions, and strange messages. While I would have liked more of this, what’s here is fine for a short horror game.

Overall, Home Safety Hotline starts out pretty disturbing and odd, but slowly evolves into cheese, and it kind of ruins the whole vibe. Being an employee at a mysterious hotline is fun, and there is a lot of potential for a sequel or something more. Solving the riddles is fun, and the artwork and entries created give a slow trickle of “what the hell is going on here?” vibes, but it never quite peaks like some of the classics in the genre.

Reviewed On

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Dead to Rights: Reckoning – 19 Years Later

Posted by BinaryMessiah on 01/22/2024
Posted in: PSP, Retro Consoles, Sony. Leave a comment

Publisher: Namco

Developer: Rebellion

Release Date: 06/28/2005


Available Exclusively On


Dead to Right: Retribution was a surprising sleeper hit. The series never got the backing it deserved and is, sadly, another dead franchise lost to time that will probably never be revived again. Reckoning tried to take Retribution and squeeze it down to a handheld form factor, but it just didn’t quite work out. That’s not to say Dead to Rights couldn’t make a good portable game, but this wasn’t it. It’s a quick, cheap cash grab with no thought or effort put into it.

There is zero voice acting in this game, so the “story,” if you can even call it that, is narrated by a few lines of text and a cutscene. I will describe one level, and then you can copy and paste that about a dozen times, and there’s the game. You run around using the lock-on feature to kill enemies in boring, drab, and cramped levels and just blast them with whatever you have. It doesn’t matter what you use, as the game automatically switches weapons once you run out of ammo. Ducking behind cover is pointless, as you can’t shoot out from it, so your best bet is to run around like a madman and mow down everything in your path. That could be fun, but here it’s not. The camera swings around every which way, so cycling enemies is pointless as you will also cycle through explosive objects like cars and barrels, which are handy for large crowds.

This just continues forever. Some areas have fewer enemies than others, but once you shoot your way through, you kick down a door and move on to the next boring area to continue this process. Weapons range from silenced pistols, machine guns, and even a heavy.50 caliber machine gun, but who cares? Dual-wielding is always the way to go for one-handed weapons. You want to do the most destruction as quickly as possible. Enemies chew through your health with larger weapons, and life and armor pickups aren’t very common. There are no throwables like grenades, which would have come in handy as well.

There’s one gameplay feature in the console version, and that’s bullet-time. You can dodge and slow-mo your way through enemies, but I found this pointless as the environments are too cramped for this. You can send your dog Shadow out to get a one-hit kill, but the bar needs to refill. I saved this for large groups of enemies. Every so often, a boss will be thrown at you, but they all play and act the same. Just mow them down until they die. The entire game can be finished in under two hours as well, and then there’s a multiplayer mode that you can even subject your friends to.

Overall, Reckoning suffers from the same issues many PSP games did. A lack of a second analog nub means no camera control, and no one wanted to write a smart camera that could follow the player or change the controls around to work better. The game looks incredibly ugly, probably one of the worst-looking games on the system, and it’s repetitive, boring, and plays nothing like the console version.

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House Flipper 2

Posted by BinaryMessiah on 01/18/2024
Posted in: Microsoft Consoles, PC Reviews, PlayStation 5, Sony Consoles, Steam Deck Verification, Steam Deck Verified, Xbox Series X|S. Leave a comment

Publisher: Frozen District

Developer: Frozen District

Release Date: 12/14/2023


Available On


Simulator games that mimic mundane, everyday jobs can be surprisingly cathartic and relaxing. The zen-like repetitive tasks that give you the serotonin boost of progress over time, organization, or customization flood Steam and are eeking out onto consoles if they become popular enough. Sadly, most aren’t done very well and either have janky mechanics, a very low budget, or feel like copy and paste or an asset flip. Very few do it well, with PowerWash Simulator, Truck Simulator, Cooking Simulator, and PC Building Simulator being some of the top kings that do it right. House Flipper was one of those, and it felt janky but had so much potential. It was almost there, and I feel they got there with House Flipper 2, but there’s still tons of room for improvement.

The first thing you will notice are the much improved graphics. Better lighting, effects, higher resolution textures, and an overall better-feeling game. It feels less low-budget and more like how it really should be. There’s also a lot more variety, and the game’s new grid-based placement system completely rewrites how the game plays. Forget everything you knew from the first game. That game feels essentially like the foundation for this new vision the developers have. The game now has a story mode, which is of course unimportant and pretty much filler, but there is some voiced dialogue and you can answer phone calls. Your email map that you take jobs from is sectioned into different types of neighborhoods. Rich, suburbs, oceanside, rural, etc. Once you accept a job, the game starts very slowly. Just simple cleaning, washing windows, picking up trash, and selling items. That’s about it for a good while. The perk system still exists but feels more useful. As you do each type of job, you will be able to make it faster, better, and more efficient for much larger jobs.

Just the simple tasks of trash pickup and cleaning are much better. You eventually get spray that can turn all the dirt soapy, it’s easier to wipe up, and things go faster. Trash pickup eventually expands your pickup grid, so it goes faster. Vacuuming is better and looks nicer. Leaves, coffee beans, rice, marbles, and many other forms of dirt are new and present, so it doesn’t feel so repetitive. Stains range from paint to foot prints now as well and can be on any surface. When you start demolishing, building, painting, and surfacing, some of the most repetitive and boring tasks from the first game are more fun now. The entire game is based on a 1×1 block grid system, so these tasks let you fill out a grid on a wall or floor and fill that in more efficiently. Demolishing lets you hold the button back and fill out a grid. As you get more perks, this grid fills. Painting now lets you select a border, and you can just fill it with your brush. Eventually, your brush gets bigger, and you use less paint.

The same goes for surfacing and building. You can select borders for the building and fill in the bricks this way. Everything just goes faster, feels more satisfying, and feels less like a chore. When you buy objects from the quest list, you can place them easier thanks to this 1×1 block system. You can place any item anywhere, even stack items, as long as it fits. There are so many more items to choose from, and they look better as well. Just the effects of paint trying and demolishing walls crumbling better add to a much better overall experience. I also like how assembly is now stripped away from building and left as a mini-game. There are only a dozen objects you can assemble, and it’s time-based. These were done in your workshop and are much more detailed. They come together like IKEA furniture, where you drill holes, hammer wooden pegs, and attach every screw. This makes remodeling homes less tedious, and your assembly score gives you discounts in the store. Now you can just place radiators, tubs, showers, etc. without having to assemble every single one.

When you finish the story, you can still complete jobs, build homes from the ground up, and just have fun in sandbox mode. There isn’t a lot of story content—about 15-20 hours—but you will blow through it due to how much fun you are going to have. This is one of the best job simulator games next to PowerWash Simulator, and I can’t wait for the third game to see where the developers will go with it. My only real complaint is that the requested furniture doesn’t have the required layout, which would have been nice. You can just throw it all in the middle of the floor, and it counts as complete. This makes buying furniture pretty boring unless you just want to make these homes look nice without any type of reward. As it stands, House Flipper 2 is a night-and-day improvement over the original and is heading in the right direction.

Reviewed On

Keyboard & Mouse


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The Expanse: A Telltale Series

Posted by BinaryMessiah on 01/14/2024
Posted in: Microsoft Consoles, PC Reviews, PlayStation 4, PlayStation 5, Sony Consoles, Steam Deck Playable, Steam Deck Verification, Xbox One, Xbox Series X|S. Leave a comment

Publisher: Deck Nine Games

Developer: Telltale Games

Release Date: 07/26/2023


Available On


Telltale is mostly known for licensed adventure games such as The Wolf Among Us and The Walking Dead. They shut down and started back up, and now they probably don’t have the money to license these franchises anymore. I actually prefer this. Telltale has created their first original IP in years, and it has so much potential. The biggest takeaway from this game is the usual Telltale style of storytelling and choice-making. You think you know what you’re going to choose ahead of time and how it will pan out in your head, but things always make a left turn and change on you, and you’re left speechless. They are also, sadly, known for having almost no gameplay and very dated visuals.

Gameplay is more frequent in this game, but you just control your character in a walking simulator situation, walking or gliding down long hallways. There are a couple of elementary puzzles thrown in, and that’s your lot for gameplay. It’s fine, as I go into Telltale games for the story and characters and not much else. You can use zero-G movement in some areas and move around that way. You can also optionally scan a few items here and there for collectibles, but it’s very limited and linear in scope.

The best part about the game is the atmosphere, characters, and overall story. While this game is the beginning of a larger story arc that will give us more lore and behind-the-scenes politics on the goings-on of this world, this game solely focuses on establishing Captain Drummer as a brand new protagonist, and I love her so much. She has a lot of charisma and is a dark and brooding character without being cringy and formulaic. Her voice actress does a fantastic job portraying this. The other characters are written in your typical telltale manner, which allows you to constantly hate or like a character and then suddenly doubt everything in the end. The cast is small, but the game has a fantastic pace that keeps things interesting.

You’re essentially scrappers, and there is an established order of inners: people who live inside the astroid belt and those who love outside of the astroid belt. There are pirates involved, and there is a secret treasure that everyone is fighting over. I don’t want to go too much into the story, but the game’s atmosphere is dark and haunting, but there’s no horror. The monster here is the human element and just how brutal we can be to each other in a split second. I found the ending very satisfying, and it opens up for a clear sequel that hopefully expands this entire universe that Telltale has created.

The visuals are a huge improvement over their past games. While they aren’t ground-breaking and are required to run on previous generation hardware, the stylized visuals look great, and the blacks, whites, and grays really make you feel alone and claustrophobic all the time. The voice acting is top-notch, as always, and the only thing I left with was wanting more from this series. I also wanted more gameplay, as quick-time events are incredibly dated and there are other things you can do for adventure titles other than these dated gameplay elements. More side quests, an actual gameplay loop, and more side dialogue would be nice to be able to expand upon everything. As it is, the game takes 6-7 hours to finish, but it’s incredibly enjoyable, and I couldn’t put the game down.

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Kingdom Hearts III – 5 Years Later

Posted by BinaryMessiah on 01/12/2024
Posted in: Microsoft Consoles, Nintendo Consoles, PC Reviews, PlayStation 4, Sony Consoles, Steam Deck Unknown, Steam Deck Verification, Switch, Xbox One. Leave a comment

Publisher: Square Enix

Developer: Square Enix

Release Date: 01/29/2019


Available On


Kingdom Hearts has a special place in my heart. I remember when the first game came out, and it was talked about by a lot of people on the school grounds. I was in junior high when it was released, but I didn’t get it until it was a Greatest Hits release at $20. I found it hard at the time and never finished it. When the second game came out, I rented it from GameFly and actually cried at the ending. It was so memorable and engrossing for me as a teen.

Here we are, almost 15 years later, with the third installment in the mainline series. I was insanely excited and didn’t follow any previews or reviews for the game leading up to actually getting around to buying this game. I played the first area of Hercules (again?) and got to Toy Box (Toy Story!) and lost interest. Yeah, the game hasn’t really evolved all that much. My biggest problem with Kingdom Hearts III is the lack of imaginative level design and the use of mostly modern Pixar movies. The best part about a new Kingdom Hearts game is discovering what the next Disney movie will be that you get to explore. It’s like a surprise each time, and I loved that with previous entries. This was the first time I was praying it wasn’t another modern Pixar movie.

While Hercules was very cinematic, scripted, and looked great, it’s an overused Disney movie in the series. Toy Story was exciting, especially when we were in Andy’s room, but we wound up in a generic boring mall? It was such a boring level to get through, and I didn’t feel anything like the movie. We then move on to Repunzel. Why? Another issue with this game is playing each movie scene by scene around the second act. We’re stuck at a generic forest level here. After this, we get into Monsters Inc., which is actually pretty cool, but it’s a generic monster factory. Then it’s…FROZEN?! Why Frozen? We even get a literal, scene-by-scene, shot-by-shot rendition of the “Let It Go” song. If I wanted that, I would just watch the movie. A generic snow level awaits us here.

Then we go back to Pirates of the Caribbean, of all movies. I appreciate that the visuals are improved enough to give us realistic versions of this movie and not the cartoony one we got last time, but I didn’t care as the original voice cast wasn’t present again. And it’s based off of the third film for some reason. I liked the fact that you get to sail an open ship and go find crabs to upgrade your ship, but I skipped all of this. The ship steers like a hot-wheeled car, and the generic seaside town and ship battles weren’t very interesting. Then we finally arrive at Big Hero 6, which is also pretty cool, but it’s a generic large map of San Francisco, and it is incredibly boring. That’s it. No more worlds, and you are stuck in the last level for about 10 hours doing boss rushes like every other RPG has done, and this seriously needs to stop to just bloat game time.

Even if you like or dislike these Pixar movies, the fact is that the levels are incredibly boring, and each one plays out the same way. You get through several mini-bosses, fight waves of enemies, collect some stuff, and fight the movie’s main antagonist. Every world is a generic feeling with no life from the movie injected into it. The reliance on playing through scenes of these movies isn’t what I want in a Kingdom Hearts game. I want a unique experience at each level that makes me feel like I’m part of that world. Not just some character who crashed the movie in the middle of its runtime.

I can go on and on about how much I hated the uninspired level design and repetitive nature of each world, but then there’s the Gummi Ships. I hated these in the first game, and I really don’t like them here. I like that the Gummi Ship part is a large open map that you can explore freely between worlds, but there’s nothing interesting here. You fly around collecting parts, Munni, and you can find shooter waves flying around that have levels and stars attached to them. Upgrading your ship but being able to buy parts to put together blueprints is a staple of the series, but I just don’t find it interesting. A new alpha Gummi part can be attached now to help fight in battle. It’s essentially a satellite ship flying around yours. There are speed tunnels all over the place, asteroids, and various obstacles, but I just wanted to get to the next world.

Finally, there’s the combat itself. I never really cared for Kingdom Hearts‘ combat. It works, it’s fine, and it can be fast-paced, but you fight the same Heartless over and over again, and the game is heavily reliant on keyblade transformations. Actual attacking and magic have taken a back seat. I rarely touched magic, and it felt useless. I was just attacking until I got my three pips and I could transform my keyblade into a more powerful weapon and execute its finishing move. This does the most damage and is a must for bosses, or you won’t survive at all. The final act of the game pits you against around a dozen bosses, one after another, and it’s a frustrating chore. You can still use Link commands, but they aren’t that great this time around, and I felt like they hindered battle more than anything. The goal was to attack and get a few combos in, transform my keyblade, execute attractions that put you on famous Disney park rides that do damage, and just rinse and repeat. Items are useful for sure, and it’s important to keep abilities tagged, as adding combos and modifiers to combat really gives you an edge. However, this all gets so repetitive, and you just stop caring before you get to the third world.

Then there’s the story, which I haven’t even touched on yet. It makes zero sense, even to people who have played the series up until now. My main interest was in the little stories inside each world. I never cared for the overarching Kingdom Hearts story. It’s a bloated, overcomplicated mess involving Organization XIII, and Final Fantasy isn’t even a part of this story anymore. Xehanort was the X-Blade. Aqua is trapped in a world, I think, where there are multiple versions of everyone. Yeah, I don’t know. Go watch a comprehensive timeline explanation on YouTube instead. Sadly, each world is just a retelling of each movie, which I could just go watch if I wanted to. At least the visuals are really good, and everything is bright, colorful, and full of life.

The voice acting is also hit-and-miss, but mostly terrible. Haley Joel Osment as Sora again was a bad choice; he’s just not a good voice actor. Outside of some of the mainline Disney characters, the voice acting is just wooden and awkward. Most Disney films don’t retrain their original voice actors. Especially in Pirates of the Caribbean…again. What’s worse is the writing. The script feels like it was written by a grammar school student. It’s just the most basic lines, replies, and banter. It’s just enough to get through each scene. There’s a lot of nothing being said by most of these characters. Shouting each other’s names a lot, and a lot of “You will never stop us!” or “I will defeat you!” over and over again. Yawn.

So, there’s a lot I don’t like here. The lack of older Disney movies, the complete absceneness of Final Fantasy stuff, and the fact that each movie is just a scene-by-scene replay of the original movie are boring. The levels feel generic, uninspired, and repetitive, and the combat, while flashy, uses an overreliance on keyblade transformations, attraction attacks, and links and magic. Enemies repeat far too often, and the final act is nothing but a frustrating slog of a boss rush. The story is insanely and wildly confusing and unnecessarily complicated, but at least the visuals are a nice treat. If you didn’t like previous games in the series, this does nothing that will convince you to like it now.

Side note: I was incredibly disappointed by Utada Hikaru’s song with Skrillex on this one. Both Simple and Clean and Passion/Sanctuary are classics and some of Utada’s best work. This song was terrible and wasn’t a good start to the game for me.

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2023 Game of the Year Awards Round-Up

Posted by BinaryMessiah on 01/09/2024
Posted in: 2023, Game of the Year Awards. Leave a comment

Alan Wake II

Awarded
Game of the Year
Best Single-Player Game
Most Evolved Sequel
Best Multi-Platform Game
Most Exciting Return
Best Graphics, Technical
Best Voice Acting
Best Story
Best Atmosphere

Nominated
Best Sound Design


Marvel’s Spider-Man 2

Awarded
Best PlayStation Exclusive
Best Action-Adventure Game

Nominated
Least Evolved Sequel
Best Graphics, Technical
Best Sound Design
Game of the Year


Starfield

Awarded
Best Microsoft Exclusive

Nominated
Best RPG
Best New Character


Valve

Awarded
Best Year in Gaming


Cypher 007

Awarded
Best Apple Arcade Game


The Legend of Zelda: Tears of the Kingdom

Awarded
Best Nintendo Exclusive

Nominated
Best Single-Player Game
Least Evolved Sequel
Most Exciting Return
Game of the Year


Resident Evil 4

Awarded
Best Reissue

Nominated
Game of the Year
Best Action-Adventure Game
Best Single-Player Game
Best Multi-Platform Game
Most Exciting Return
Best Graphics, Technical
Best Atmosphere


Pikmin 4

Awarded
Best Strategy Game

Nominated
Best Nintendo Exclusive


Mortal Kombat 1

Awarded
Best Fighter

Nominated
Most Evolved Sequel
Most Exciting Return
Best Sound Design
Best Story


Forza Motorsport

Awarded
Best Driving Game

Nominated
Best Microsoft Exclusive
Best Graphics, Technical


The Cosmic Wheel Sisterhood

Awarded
Best Adventure Game

Nominated
Best Story


Bang-On Balls Chronicles

Awarded
Best Multiplayer Game


Super Mario Bros. Wonder

Awarded
Best Platformer

Nominated
Best Nintendo Exclusive


The Lord of the Rings: Gollum

Awarded
Most Disappointing Game


Call of Duty: Modern Warfare III

Awarded
Least Evolved Sequel

Nominated
Most Disappointing Game


Hogwarts Legacy

Awarded
Best New Game

Nominated
Best RPG
Best Story
Game of the Year


Baldur’s Gate III

Awarded
Best RPG

Nominated
Best Single-Player Game
Most Evolved Sequel
Best Multi-Platform Game
Most Exciting Return
Best New Character
Best Voice Acting
Game of the Year


Final Fantasy XVI

Awarded
Best Graphics, Artistic
Best New Character

Nominated
Best PlayStation Exclusive
Most Evolved Sequel
Best RPG
Best Graphics, Technical
Best Voice Acting
Best Story
Game of the Year


Cyberpunk 2077: Phantom Liberty

Awarded
Best Shooter

Nominated
Best New Character
Best Voice Acting
Best Sound Design


Lies of P

Awarded
Best Rogue-Like Game

Nominated
Best Graphics, Artistic
Best New Game


World of Horror

Awarded
Best Indie Game

Nominated
Best Graphics, Artistic
Best Atmosphere


Dead Space

Awarded
Best Sound Design

Nominated
Best Reissue
Best Action-Adventure Game
Best Single-Player Game
Best Multi-Platform Game
Best Atmosphere
Game of the Year


Metroid Prime Remastered

Nominated
Best Nintendo Exclusive
Best Reissue


Super Mario RPG

Nominated
Best Nintendo Exclusive
Best Reissue
Best RPG


Hi-Fi Rush

Nominated
Best Microsoft Exclusive
Best New Game


Videoverse

Nominated
Best Microsoft Exclusive
Best Indie Game


Planet of Lana

Nominated
Best Microsoft Exclusive
Best Graphics, Artistic
Best Platformer


Junkworld TD

Nominated
Best Apple Arcade Game


Japanese Rural Life Adventure

Nominated
Best Apple Arcade Game


Samba de Amigo: Party-to-Go!

Nominated
Best Apple Arcade Game


Hello Kitty Island Adventure

Nominated
Best Apple Arcade Game


Horizon: Call of the Mountain

Nominated
Best PlayStation Exclusive


Nintendo

Nominated
Best Year in Gaming


Sony

Nominated
Best Year in Gaming


Apple

Nominated
Best Year in Gaming


Microsoft

Nominated
Best Year in Gaming


Star Ocean: The Second Story R

Nominated
Best Reissue


Jagged Alliance 3

Nominated
Best Strategy Game


Age of Wonders 4

Nominated
Best Strategy Game


Advance Wars 1+2 Reboot Camp

Nominated
Best Strategy Game


Disgaea 7: Vows of the Virtueless

Nominated
Best Strategy Game


Street Fighter 6

Nominated
Best Fighter
Best New Character


Nickelodeon All-Stars Brawl 2

Nominated
Best Fighter


Pocket Bravery

Nominated
Best Fighter


F1 23

Nominated
Best Driving Game


Terminal Velocity: Boosted Edition

Nominated
Best Driving Game


Hot Wheels Unleashed 2: Turbo Charged

Nominated
Best Driving Game


The Crew Motorfest

Nominated
Best Driving Game


A Space for the Unbound

Nominated
Best Adventure Game


Jusant

Nominated
Best Adventure Game
Best Graphics, Artistic


Viewfinder

Nominated
Best Adventure Game


The Invincible

Nominated
Best Adventure Game
Best Atmosphere


Diablo IV

Nominated
Game of the Year
Best Multiplayer Game
Best Multi-Platform Game
Most Exciting Return


Counter-Strike 2

Nominated
Best Multiplayer Game


Remnant II

Nominated
Best Multiplayer Game


Risk of Rain Returns

Nominated
Best Multiplayer Game
Best Rogue-Like Game


Blasphemous II

Nominated
Best Platformer


Vernal Edge

Nominated
Best Platformer


Laika: Aged Through Blood

Nominated
Best Platformer


Assassin’s Creed Mirage

Nominated
Least Evolved Sequel


Sea of Stars

Nominated
Best New Game
Best Indie Game


Cocoon

Nominated
Best New Game
Best Indie Game


Backpack Hero

Nominated
Best Rogue-Like Game


Astral Ascent

Nominated
Best Rogue-Like Game


Roboquest

Nominated
Best Rogue-Like Game


Gravity Circuit

Nominated
Best Indie Game


Star Wars Jedi: Survivor

Nominated
Game of the Year
Best Voice Acting
Most Evolved Sequel
Best Action-Adventure Game


Armored Core VI: Fires of the Rubicon

Nominated
Best Action-Adventure Game


Wanted: Dead

Nominated
Best Disappointing Game


Redfall

Nominated
Best Disappointing Game


God of Rock

Nominated
Best Disappointing Game


Immortals of Aveum

Nominated
Best Shooter


Turbo Overkill

Nominated
Best Shooter


Warhammer 40,000: Boltgun

Nominated
Best Shooter


HROT

Nominated
Best Shooter


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2023 Game of the Year Awards — Achievement Awards — Game of the Year

Posted by BinaryMessiah on 01/09/2024
Posted in: 2023, Game of the Year Awards. Leave a comment

Game of the year doesn’t always been the most expensive or best selling. It has to be one of the most well-rounded games of the year or be revolutionary in some way. A great story, fun characters, excellent gameplay, and great visuals also help, but it’s not always a factor. This is the hardest category to pick every year and this year was probably one of the hardest in a long time. Usually, there are only a few obvious choices, but not this time.

Alan Wake II

Alan Wake II may not be everyone’s Game of the Year, but it was more my type of game this year. I love single-player narrative driven stories with cinematic elements. They were my Achille’s Heel growing up as a kid during the PS2 era and they are something I just enjoy so much. Alan Wake II‘s mix of live action cut scenes, action, atmosphere, story, and gameplay all combine for something truly unique and out of left field this year. No one expected this game to be this good.

Runner-Ups

Resident Evil 4


Dead Space


Baldur’s Gate III


Hogwarts Legacy


Cyberpunk 2077: Phantom Liberty


Final Fantasy XVI


Marvel’s Spider-Man 2


The Legend of Zelda: Tears of the Kingdom


Mortal Kombat 1


Diablo IV


Star Wars Jedi: Survivor


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    1. BinaryMessiah's avatar
      BinaryMessiah on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/25/2026

      Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…

    2. Unknown's avatar
      Anonymous on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/24/2026

      No idea about this game, its not that bad its a 6.5 not a 4....

    3. BinaryMessiah's avatar
      BinaryMessiah on Lonewolf12/10/2025

      Yep! The fact that I forgot about this game until you made a comment proves that.

    4. Unknown's avatar
      Anonymous on Lonewolf12/10/2025

      completely forgetable?

    5. Unknown's avatar
      Anonymous on Dark Seed II – 29 Years Later11/30/2025

      Thats nice, now its 30 years full.

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