• About
    • BinaryMessiah
    • Game Collection -BinaryMessiah-
  • Guides
  • Blogs
    • FAQs/Walkthroughs
      • Mortal Kombat (Vita)
      • Mortal Kombat: Deception/Unchained
      • Syphon Filter: Dark Mirror
      • Syphon Filter: Logan’s Shadow
  • Games
    • PC Reviews
      • Mac
      • Steam Deck Verification
        • Steam Deck Verified
        • Steam Deck Playable
        • Steam Deck Unsupported
        • Steam Deck Unknown
    • Microsoft Consoles
      • Xbox One
      • Xbox Series X|S
    • Nintendo Consoles
      • Switch
    • Sony Consoles
      • PlayStation 5
      • PlayStation 4
    • Mobile Reviews
      • Android
      • iOS
    • Retro Consoles
      • Nintendo
        • Game Boy
        • Game Boy Color
        • Nintendo 64
        • Game Boy Advance
        • DS
        • 3DS
        • Super Nintendo
        • Gamecube
        • Wii
        • Wii U
      • Sony
        • PlayStation (PS1)
        • PlayStation 2
        • PlayStation 3
        • PSP
        • PlayStation Vita
      • Sega
        • Sega Master System
        • Sega Genesis
        • Sega 32X
        • Sega CD
        • Sega Saturn
        • Sega Dreamcast
        • Game Gear
      • Microsoft
        • Xbox
        • Xbox 360
      • SNK
        • Neo Geo Pocket
        • Neo Geo Pocket Color
      • NEC
        • TurboGrafx-16/PC Engine
        • TurboGrafx-CD/PC Engine CD
      • Nokia
        • N-Gage
      • Bandai
        • WonderSwan
        • WonderSwan Color
  • Game of the Year Awards
    • 2025
    • 2024
    • 2023
    • 2022
    • 2021
    • 2020
    • 2019
    • 2018
    • 2017
    • 2016
    • 2015
    • 2014
    • 2013
    • 2012
    • 2011
    • 2010
    • Retrospective Round-Up
      • Retrospective: 2009
      • Retrospective: 2008
      • Retrospective: 2007
  • Gadgets
    • Reviews
  • Comics
    • Avatar Press
    • Boom! Studios
    • Dark Horse
    • DC
    • Dynamite
    • IDW Publishing
    • Image
    • Markosia Publishing
    • Marvel
  • Book Reviews
  • Interviews

Ice Cream Man Vol. 1 – Rainbow Sprinkles

Posted by BinaryMessiah on 09/07/2022
Posted in: Comics, Image. Leave a comment

I honestly like how Ice Cream Man is a series of short stories with an overarching story of the villain himself and who he is. Each issue is about real-world fears and problems that people have in their lives. Catastrophic events, depression, fear, etc. Each issue is written really well, and I loved the mystery that each page laid before you. I never knew what I was going to get when I turned each page. This isn’t a superhero comic; this isn’t a typical horror comic; this is something else. Something similar to The Twilight Zone or The Outer Limits Bite-sized “What the fucks”.

The first issue introduces the Ice Cream Man as he gives a cone to a chubby little boy, and we are also introduced to the most poisonous spider in the world, which is his pet. I don’t want to spoil each issue, but let’s just say the one is about a boy who fears his guilt, and it comes back to haunt him. We are mostly shown that the ICM is sinister and really up to no good.

The second issue is about drug abuse and what a couple goes through to fight it. This issue is actually really sad and hits pretty hard. You don’t just see what they go through now, but also how they met, how they go into drugs, and that they truly love each other and can’t fight the addiction. The ending is incredibly sad, and we continue to see that the ICM is kind of like a genie, almost. He can make your predicament go your way, but you must sacrifice something else, and usually, you aren’t aware of what that is until it’s too late.

The third issue talks about a one-hit wonder celebrity who can’t cope with being so. He’s depressed, eats at the same cafe every day, and is a layabout nobody now. ICM lets him dream of being able to make one last hit, and this is where the series feels like an actual comic. It’s pretty trippy and fun with references to music from the 70s and 80s, but the ending is, of course, sad and doesn’t go the way you think it would.

The last issue mostly deals with losses. A man is depressed because he didn’t talk to a friend for so long and runs into his father. This issue isn’t really sinister, but it just hits home for anyone who has lost someone close. The ICM doesn’t even really play a big part in this issue, which is fine. However, at the very end, we are teased with the beginning of ICM’s origins and his story, which makes you want to keep going. The art is well done, with sharp lines and solid, bright colors. Don’t let this make you think it’s not a horror comic. It has some scary panels, and the horror is the reality of everything hitting the characters. It’s a fantastic series and is quickly becoming one of my favorites.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Ys II Chronicles+ – 9 Years Later

Posted by BinaryMessiah on 09/06/2022
Posted in: PC Reviews, Steam Deck Unknown, Steam Deck Verification. Leave a comment

Publisher: XSEED

Developer: Falcom

Release Date: 02/14/2013


Available Exclusively On


Being a direct sequel to Ys I, and being the late 80s, I came into this not expecting much. While content-wise it’s completely new, with new locales, new characters, new weapons, and armor, otherwise it looks the exact same and plays the same way. You still play as Adol Christin trying to save the world of Ys from another evil source and rescue the Goddesses Reah and Freena.

The game even starts out the exact same way. You wake up in a house in a quiet village and must start your adventure in a green forest area like before. Sadly, the game is just as cryptic and obscure when it comes to figuring out what to do. I followed a guide through my entire playthrough, but if I hadn’t there would be so much backtracking and aimless wondering. Some of the dungeons are more improved layout-wise, but the final two dungeons are a labyrinthine mess, more so than anything in the first game. I had to resort to a map online to figure out where to go, especially when I had to backtrack and start learning shortcuts.

The bump system still exists but seems a little easier and more forgiving this time around. You don’t need to hit enemies off center, but it’s still not a fun combat system. It makes the game fast-paced and I like the lack of random battles, but it’s still not engaging in any way. Thankfully, this time around, you don’t need to rely on hidden obscure equipment and can just buy stuff as you can afford it. Only the short sword, in the beginning, can be had for free in the first dungeon, but everything is to be purchased. I liked the addition of magic wands in this game. It helps add a layer to combat, but sadly it’s abused with boss fights. All but the final boss need to be beaten with the magic only, and the only offensive magic is fire. Which I found a bit weird. Everything else is passive magic such as being able to turn into a Roo to talk to enemies to pass certain areas, Light Magic which is used to see secret doorways and light dark areas, and Time Magic which slows enemies down. Unfortunately, a lot of items, required or not, are hidden in obscure areas and can be easily missed without thorough exploration or a guide.

I did find the boss fights more manageable this time around and less frustrating. The leveling system is also improved, but only slightly. While the cap this time around went from 10 to 55 you can easily reach the first 30 levels in the first two hours of the game. Before the first boss, I was already almost level 20. Bosses are a lot more reasonable and I only struggled with a couple of them, but once you learn their attack patterns it becomes much more manageable.

Overall, Ys II is a good sequel to the first game. With enough new content to explore and an interesting story and fun characters. While I wouldn’t say the story itself is memorable, the adventure itself is fun I just wish the magic system was more expanded and there was less backtracking. Most of the game’s fault comes from the cryptic items and confusing dungeon layouts, but it’s manageable with a guide. It’s a fine Ys game to send out with the 80s and still remains a solid RPG today.

Reviewed On


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Batman: Four of a Kind – 27 Years Later

Posted by BinaryMessiah on 09/06/2022
Posted in: Comics, DC. Leave a comment

These four annual issue tie into Year One of Batman, and they are also one-shots. I have mixed feelings about this collection as three are origin stories and one isn’t. Poison Ivy’s issue isn’t all that interesting. It’s full of cheesy 90s comic dialog and is just a single conflict between her and Batman. It’s strange that her origin story isn’t in here, but Scarecrow and Riddler’s are. We also get the origin story of Man-Bat from the Legend of the Dark Knight series.

As I stated before, Poison Ivy’s issue is pretty forgettable. She needs more money and pulls off a heist using her charm and looks. We do get some interesting info on her poisons and toxins, but the first half of the issue is a drab dialog and mostly uninteresting. I also didn’t care for the art here. It’s typical 90s comic art, and not the good kind either.

The second story is much more interesting. We get Riddler’s origin story of how he was ignored for not being the genius he is and wanted to be the center of attention. I found the art here much better and the entire comic has an overarching twist at the end that I found really interesting. There’s very little Batman in this issue, but that’s okay as with any origin story we want to know about the character at hand.

The third issue is about Scarecrow’s origin story. Like Riddler, he was bullied and ignored in his teen years, but instead of being a genius he just wanted to be noticed. His origin reference as Ichabod Crane makes a lot of sense and his actual Scarecrow costume is quite funny. The Halloween costume beginnings of Scarecrow are before he had money and could fund better toxins and tech to disperse his gas. We discover how and why he chose fear gas and I really loved this one. It’s probably my favorite of the four. The art style is great and I love Crane’s over-exaggerated height and lankiness.

The last issue is about the origin of Man-Bat. A science experiment went wrong, but there’s quite a bit of detail here. He sacrifices something to do this and in the end, it turns out it wasn’t a good idea. There are some awesome shots of Batman in the shadows and a great full-spread shot of him fighting Man-Bat. The art here is great and much improved over Ivy’s and even Riddler’s issue. This origin story comes to a full circle beginning and conclusion in about 50 pages and I was really entertained. My guess as to why this is recommended to be read so close to Year One is how Batman is still not fully integrated into his role and is still trying to find tech to use to increase his fear among enemies.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Wytches Vol. 1 – 7 Years Later

Posted by BinaryMessiah on 09/02/2022
Posted in: Comics, Image. Leave a comment

The saying, “You get what you wish for” is taken literally in this series. Wytches takes place in a suburban town in New Hampshire. The entire comic is a back and forth from the past to the present slowly catching us up to the present and is done very well. You follow a family of three (a couple and their teenage daughter, Sailor) as they try to leave behind a traumatic witness of murder that Sailor experienced as a younger girl.

The entire series is well paced and I never got bored or felt it was too slow. There’s always something happening, and with the constant switch between timelines, the story makes you think and connect the dots in your head as you read along. This constant treat feeding to your brain makes you continue reading and want to see what happens next. The father, Charlie, is a children’s book author and the mother has recently suffered a car accident that made her a paraplegic. Charlie moved the family away to start a new life, but Sailor’s past haunts her as kids from her school ask her if she murdered that girl.

The story is constantly feeding you suspicious characters and possible answers. You latch onto one and try to figure out who is responsible for a “pledge” not being completed in the past and wonder how this family is connected to it all. The story starts out with how pledges work for the Wytches. You ask anything you want and to get it granted you “pledge” your offspring. A pledge was never fulfilled and the entire story leaves a guessing game as to how this family is part of all this and it’s brilliantly done.

The art in this series is really good. I loved the watercolor look to everything and the constant darkness that loomed in every panel. You always felt uneasy reading this series. There are no happy moments here and if there are it’s a farce. The final two issues reveal a bunch of plot twists that really surprised me and there are a few elements of surprise that aren’t from previous leads. Some of them just come out of nowhere and it made me want to read more. I flew through this whole volume in less than an hour and wished it was longer. My only grip would be that some plot points are really confusing and it takes too long for them to be explained or some are only partially explained leaving some things a little too open-ended until the very end. Despite that, the entire volume wraps up nicely and it feels like a solid adventure and horror story. I highly recommend this to anyone who loves horror comics.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Batman: The Man Who Laughs – 17 Years Later

Posted by BinaryMessiah on 09/02/2022
Posted in: Comics, DC. Leave a comment

My saga goes ever onward to catch up on Batman starting from Year One. The Man Who Laughs is a one-shit that’s a direct sequel to Year One which shows us Batman’s first run-in with The Joker. Not just Batman but Gotham and Gordan as a whole as well. We also get mentions of Red Hood again. Batman is a little bit more skilled in this comic and doesn’t get hurt quite as often. The introduction to The Joker is perfect. It shows how much he just loves chaos and no one understands his motive.

The art direction in this one is fantastic. With every shot of Joker looking perfectly twisted and insane. Joker’s goal is to poison all of Gotham and turn them into Joker’s and create an army. Batman’s trying to work with Gordon to figure out what Joker’s goal is. He originally just threatens Bruce Wayne and another rich guy, but it’s all distractions of course and he never keeps his word. The comic is ultimate chaos. It really just shows us that Batman will have his hands full with this one and is the first real threat to him and Gotham on a large scale. Joker murders without remorse and so do his goons.

There aren’t any direct references to Year One outside of continuity with the introduction to the first major villain for Batman. We do get a surprise at the end that shows us the first time something very iconic was introduced to the storyline. I don’t want to spoil what it is. The pace of the comic itself is great with storytelling being told during action or event sequences. Batman’s inner dialog, and Gordon’s, explain a lot while things are happening which keeps things going. There aren’t any strange plot twists with this being a one-shot, but it’s done very well and it’s a great part of Joker’s comic timeline that’s a must-read.

Overall, The Man Who Laughs is iconic and is a must-read for any Batman fan. Even if you are a fan of just the movies and want to learn about how Batman first came across The Joker then this is it. Now, don’t go into this expecting Joker’s origin story. That’s not what this is at all. This is just the moment when the two meet for the first time and how that all goes down.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Batman and the Mad Monk – 15 Years Later

Posted by BinaryMessiah on 09/02/2022
Posted in: Comics, DC. Leave a comment

Continuing the Year One saga, Mad Monk is the sequel to Monster Men. Batman is still a noob, Gordon is still struggling between accepting Batman and giving in to GCPD’s want of arresting him on charges, Julie Madison is still struggling to tame Bruce and discover his secret, and a new villain is introduced. Dala and the Mad Monk. We also get a glimpse and mention of Red Hood too!

While we get a direct connection to Year One with Monster Men, Mad Monk is less so. While Superman and The Flash are mentioned as “the superhero uprising” that’s starting, Batman still isn’t very good at his job. He doesn’t have a Lucius Fox yet, his tech is primitive, and he gets hurt a lot in this one. Julie Madison and Norman Madison are still struggling with their battles. Norman’s mental health declines through the series and Dala is trying to recruit people for the Mad Monk’s ritual. This series is much better than Monster Men. The action is mixed up more, a lot more is happening, and it seems to move at a faster pace. We already know who all of these new characters are so the series is focused on moving forward with them.

I can’t stress enough how well the struggle with Batman’s internal resolve is here. He wants to be Batman, but he still doesn’t know if it’s doing any good or more harm. We get to see his Batmobile, which looks a lot like Tim Burton’s 1989 Batmobile, and some of his tech has been upgraded. We get to see his explosive gel, Batarangs, grappling hook, and his continued reliance on the gas grenades. It’s cool to see Batman in this early form before he had everything ironed out. There still aren’t any plot twists here, but the conclusion is very satisfying and the peace steps on the gas hard during the 4th issue. I felt like we got a great ending to Madison’s timeline and we’re set up with Batman being more bitter and angry than ever before.

While the rest of the Dark Moon Rising story arc doesn’t really continue the Year One story, I am going to go ahead and move on. I do have to say that I don’t particularly care for the art in this series. It feels very 90s mixed with early 2000s comic art. Like it couldn’t pick a lane. Most of the character’s close-ups are pretty bad and outside of stylistic scenes in darkness, the panels just look really plain and boring. I loved the panels where Batman was fighting or trapped, or anything else, but those talking scenes in bars, on the street, and in rooms, are just plain not great. Thankfully there are fewer of those there than in Monster Men, and we even get the iconic Batman face covering shot again from Year One!

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Batman and the Monster Men – 16 Years Later

Posted by BinaryMessiah on 08/31/2022
Posted in: Comics, DC. Leave a comment

I continue my journey of reading every Batman comic from Year One and up next is Matt Wagner’s Dark Moon Rising arc. This and Mad Monk are to be read back to back, and it also follows directly from Year One.

I have to say that this series starts out way too slow. There’s so much pre-amble and plot development of just panel after panel of people talking. There’s little action in the first few issues here. I did appreciate the connections to Year One such as Gordon’s “World’s Greatest Dad” mug and his internal battle with trying to accept Batman and referencing Batman saving his baby in Year One. I also like how vulnerable Batman is here. He’s essentially a superhero noob.

While the dialog is a bit dry and dull at times, and there are some weird anatomical shots that look off, the overall art direction continues off of Year One with a dark and dirty Gotham that is unforgiving. Batman’s shots in the shadows are just cool here. Continuity wise we only have two main villains here. The Roman and Dr. Hugo Strange who is reintroduced for the Year One timeline. We also get to see Bruce’s first true love, Julie Madison, and her father Norman Madison who is in deep with The Roman financially.

The battle between Bruce being Batman and balancing out his personal life really shows here. Despite how much Julie cares for him it’s not enough to pull him away from being Batman and we start seeing the internal struggle early on. People question his motives, and whether or not his existence is making crime worse in Gotham and encouraging these insane people to come out of the woodwork. I really like this a lot as it adds realism to the series.

As the series goes on we do get to finally see the Monster Men who are awesome looking, but there are no surprise plot twists here. This is mostly world-building which I really don’t mind and it helps continue the insanity of Year One and helps continue the thought process of Batman’s moral existence. I would have liked to see more action in this series during the first three issues, and just have it more balanced out, but what’s here is good and well worth a read. While the connections to Year One are subtle and sparse the overall world-building and continuity are great.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Batman: Year One – 34 Years Later

Posted by BinaryMessiah on 08/29/2022
Posted in: Comics, DC. Leave a comment

I’m currently on my journey to finish a chronological Batman story, and where best to start than Year One? Issue #404 changed the entertainment world forever and helped pushed comic books into more serious adult territory. The days of the campy Adam West “Kapows!” and “Whams!” are gone. Comics needed to grow up and mature, and I for one don’t like comics from the Golden/Silver Age, and I can barely stand any from the Bronze Age. Frank Miller took it upon himself to change the world forever.

Frank Miller and team were taking the three most iconic DC characters at the time, Batman, Superman, and Wonder Woman, and tried transforming their backstories and consolidating everything into a reboot for the new age. Batman’s was one of the only ones that stayed the same. Year One perfectly tells Batman’s origins in just four issues. Think about that for a second. You understand why Bruce wants to protect Gotham, why Detective Gordan is a good soul that becomes hardened from the City and brings in the first two villains into this new world. Dr. Hugo Strange and The Roman.

Year One made such an impact for a reason. It inspired all of the movies and games that came after. The dark and grungy city of Gotham. Endlessly tall buildings, dirt, grime, filth, and constantly dark somehow with no sunshine. Prostitution, drugs, sex, and gore. It’s all here for the world to see in the late 80s. This wasn’t a comic book for the kiddies anymore. The only other character that’s introduced into this new reboot is Catwoman and we get to see how she started out as Catwoman as well. This is so well written and the pacing is perfect. By the end of Year One, you are set up for literally any arc to come and that takes real skill and talent to do.

My only grip on the comic is the poor use of the font. The cursive can be really hard to read sometimes and of course, the art itself has aged. This was all hand drawn before digital art was really a thing so it looks rough in some shots. There are some iconic panels with Batman seen with just his silhouette and white eyes. I loved every shot of Gotham itself and there was a good amount of action and talking scenes. There’s the constant switching between Gordan and Batman and the scenes change so much that you don’t get bored. This is a page-turner for sure.

In the end, if you want to start reading Batman comics this is the perfect place to start. It’s when Batman got serious and when the comic industry got serious with their iconic characters. Even if you think you know Batman’s origins you don’t know it in this kind of detail.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Ys I Chronicles+ – 9 Years Later

Posted by BinaryMessiah on 08/28/2022
Posted in: PC Reviews, Steam Deck Unknown, Steam Deck Verification. Leave a comment

Publisher: XSEED

Developer: Falcom

Release Date: 02/14/2013


Available Exclusively On


Ys is a series I have barely dabbled in. I rarely finish JRPGs either due to their insane difficulty spikes, incessant grinding, or boring story and characters. Ys I is a game that’s older than I am. It’s also incredibly short because of this and due to the cryptic nature of games from the late 80s, I decided to play this game using a walkthrough guide. This is sadly one of those JRPGs that has a specific way to play or it becomes an incredibly hard game. There are so many things you can miss, but also encourages multiple play-throughs. For a game this old, I don’t see any reason to play it other than to complete the Ys series from the beginning. It is as basic as JRPGs come due to its age as well.

The story is pretty decent despite the short playtime. I actually enjoyed the characters as well. There isn’t a lot of talking that drags on forever. The game does get to the point with some short and sweet dialog. You play as series’ main protagonist Adol Christin who must collect the books of Ys to save the world from evil. It’s pretty typical, but I enjoyed the small little world they built around the books of Ys. They were interesting to read and I felt this was a world you could get sucked into if it were to progress (which surprise, it did). The art is amazing with beautiful backdrops. The music is also fantastic thanks to legendary composer Yuzo Koshiro. Lots of rock and beautiful orchestral music. The Chronicles+ version contains both the chiptune versions and the arranged versions.

Ys‘ main combat system is called the “bump” system in which you just walk into enemies and are dealt knockback damage if hit straight on. The idea is to hit them on the edge of their sprite kind of like speed jousting. It’s a weird system but keeps the pace of the game moving and I like that. Again, the game is really hard unless you quickly level and are constantly acquiring the best equipment. You can get some for free if you do things in a certain order or find a certain key for a certain chest. These are JRPG tropes that I absolutely hate because most of the time no one will know this without a guide or accidentally coming across it. Easter eggs and extra dialog are fine, but essential things to play are something that really irks me.

Due to the short length, you can easily hit the level cap in a few hours. The cap is 10 and you quickly acquire money and XP as you advance to more powerful enemies. For such a short game there is a large variety of them as well and their design is really cool. I always looked forward to seeing what was next. The dungeons are also varied such as a mine (which is dark), an ice floor with mirrors, a 20-floor tower that you must climb towards the end, forests, and other places. It’s crazy just how much unique content was crammed into a 4-5 hour game. One thing I was relieved by is if you keep up with the equipment and level up to maybe 4-5 before the first boss you can easily fight each boss with just a few hits. I know that sounds crazy, but there’s only so much balancing in a game this short. The final boss is notorious for being impossible to beat, and even with the best armor/weapons, level cap, and on Easy I still had to try nearly a dozen times to beat him. You also can only fight him with a specific weapon.

Overall, Ys I is a memorable JRPG if you play it the way it was supposed to be played. Many will get frustrated due to needing to constantly level up fast and always have the best weapons, and the weird boss difficulty spikes will turn many away. I only recommend this game if you’re a fan of the series or really want to start from the beginning like I am. It has fantastic art and music and is a well-contained and fun JRPG…if you play it right.

Reviewed On


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Lost Planet 3 – 9 Years Later

Posted by BinaryMessiah on 08/11/2022
Posted in: Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony, Xbox 360. Leave a comment

Publisher: Capcom

Developer: Spark Unlimited

Release Date: 08/27/2013


Available On


The Lost Planet series is one of those sad ones you see on “worst of” or “what happened” YouTube videos. The first game is great if not repetitive. It was early in the HD era of gaming and showed off what the Xbox 360 could do. The second game took a serious dive and tried to be a Monster Hunter rip-off and the third game tries to blend both but doesn’t do it very well. The biggest strength in Lost Planet 3 is the continued story from the first game and it’s done quite well with story twists and surprises, but it’s dished out too slowly and the game in between is repetitive and slow.

You play as Jim Peyton. A man who is just using his rig to make some money to send back to Earth for his wife and baby. You are back on E.D.N. III and you are back to work for the NEVEC company just like in the first game, and the story starts out really slow. While you wait for that to pick up you get to learn the two main gameplay loops here. On foot shooting and your rig. The rig is a hulking mech that can’t really fight. It’s mostly used to trek across small areas to get to an objective and I honestly find this a waste of time. The whole trapesing across areas to get to somewhere isn’t done right. The areas are small, there’s zero exploration, and it just wastes time. You can eventually unlock fast traveling, but you can only fast travel at the opening of each area. The first 2/3 of the game starts each mission with you doing the same preamble of walking out of the base and then across the same areas dozens of times to get to the objective. When fast travel is unlocked it helps, but why wasn’t this an option from the start?

The rig can kind of fight, but it’s melee brawling with larger Akrid which are the planet’s native creatures you must kill. The same five-six enemies repeat throughout the entire game and it gets old quickly. There are a ton of repeated boss fights in the game and to mix things up (not really) you can fight them in the rig as well. This consists of timed blocks and then using your claw arm to and drill to get at their weak points which glow orange, a series staple. This orange stuff is the lifeblood of the planet and used as currency in-game and is sent back to Earth to solve the energy crisis. The mech itself is very clunky but in a bad way. It feels unresponsive and sluggish to move and the boss fights are never epic feeling or satisfying. The most irritating missions are the ones in which it turns into a drilling platform and you must defend it. These missions last for what seems like forever and you never have good enough weapons for the enemies at hand.

Let’s get to the on-foot combat. The weapons here are completely useless. Only the shotgun and assault rifle is any good. The hunting rifle, bowcaster, and grenade launcher are mostly useless. They fire too slow as every single enemy moves fast and swarms you. They only became useful in the final chapter when you finally fight human enemies. The same few enemies repeat. Three small swarming enemy types, two larger giant dog-like creatures, one centipede-like creature that can use cover, and three boss types that repeat often. That’s it. The game relies on quick-time events when enemies get too close and especially in the rig. They all move fast and don’t benefit from long-range weapons or slow-shooting weapons. You need a lot of ammo to pelt at them to keep them off of you. There are upgrades and weapons to purchase, but you wind up not needing most of them for the other weapons because they are useless. You can also upgrade your rig, but outside of armor there really isn’t a reason to do much upgrading.

The entire game is also dull to look at. Sure it looks nice graphically, but artistically the entire game is just ice and snow. There’s no variation and it just looks boring. Even the base is boring to be in because it’s all ice and snow. I know this is a frozen planet, but there are usually other biomes on every planet type. Mix it up some. Outside of shooting Akrid you are pulling levers, turning knobs, and pressing buttons. There are some scripted events, but the few interior areas are drab and just as boring as the outside. The game has no soul and feels like a typical cookie-cutter shooter. It feels like it tries to be Dead Space 3 sometimes with odd horror music that doesn’t fit and the creatures that hide behind cover.

Overall, the game is just so underwhelming. It doesn’t have compelling shooting, the weapons suck, the rig is wasted by not having any weapons, and the areas repeat just like the bosses and enemy types. The story is the only thing worth sticking around for, but unless you’re a hardcore Lost Planet fan there’s no reason to play this. The story is for fans of the original game and newcomers won’t get the full impact of the twists in the story. The graphics look nice, and the voice acting is great, but the same repeated ice and snow levels for 10 hours get old really fast. Sadly, this series doesn’t end with a bang and there’s a reason why Capcom left it in the graveyard.

Reviewed On


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Posts navigation

← Older Entries
Newer Entries →
    • Reddit
    • Instagram
    • Bluesky
  • Follow on WordPress.com
    1. Unknown's avatar
      Anonymous on Red Faction – 22 Years Later03/10/2026

      Try multiplayer. A lot of fun !

    2. BinaryMessiah's avatar
      BinaryMessiah on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/25/2026

      Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…

    3. Unknown's avatar
      Anonymous on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/24/2026

      No idea about this game, its not that bad its a 6.5 not a 4....

    4. BinaryMessiah's avatar
      BinaryMessiah on Lonewolf12/10/2025

      Yep! The fact that I forgot about this game until you made a comment proves that.

    5. Unknown's avatar
      Anonymous on Lonewolf12/10/2025

      completely forgetable?

  • https://www.heavensgate.com/
Blog at WordPress.com.
Blog at WordPress.com.
  • Subscribe Subscribed
    • thebinarymessiah.com
    • Join 204 other subscribers
    • Already have a WordPress.com account? Log in now.
    • thebinarymessiah.com
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...
 

    %d