• About
    • BinaryMessiah
    • Game Collection -BinaryMessiah-
  • Guides
  • Blogs
    • FAQs/Walkthroughs
      • Mortal Kombat (Vita)
      • Mortal Kombat: Deception/Unchained
      • Syphon Filter: Dark Mirror
      • Syphon Filter: Logan’s Shadow
  • Games
    • PC Reviews
      • Mac
      • Steam Deck Verification
        • Steam Deck Verified
        • Steam Deck Playable
        • Steam Deck Unsupported
        • Steam Deck Unknown
    • Microsoft Consoles
      • Xbox One
      • Xbox Series X|S
    • Nintendo Consoles
      • Switch
    • Sony Consoles
      • PlayStation 5
      • PlayStation 4
    • Mobile Reviews
      • Android
      • iOS
    • Retro Consoles
      • Nintendo
        • Game Boy
        • Game Boy Color
        • Nintendo 64
        • Game Boy Advance
        • DS
        • 3DS
        • Super Nintendo
        • Gamecube
        • Wii
        • Wii U
      • Sony
        • PlayStation (PS1)
        • PlayStation 2
        • PlayStation 3
        • PSP
        • PlayStation Vita
      • Sega
        • Sega Master System
        • Sega Genesis
        • Sega 32X
        • Sega CD
        • Sega Saturn
        • Sega Dreamcast
        • Game Gear
      • Microsoft
        • Xbox
        • Xbox 360
      • SNK
        • Neo Geo Pocket
        • Neo Geo Pocket Color
      • NEC
        • TurboGrafx-16/PC Engine
        • TurboGrafx-CD/PC Engine CD
      • Nokia
        • N-Gage
      • Bandai
        • WonderSwan
        • WonderSwan Color
  • Game of the Year Awards
    • 2025
    • 2024
    • 2023
    • 2022
    • 2021
    • 2020
    • 2019
    • 2018
    • 2017
    • 2016
    • 2015
    • 2014
    • 2013
    • 2012
    • 2011
    • 2010
    • Retrospective Round-Up
      • Retrospective: 2009
      • Retrospective: 2008
      • Retrospective: 2007
  • Gadgets
    • Reviews
  • Comics
    • Avatar Press
    • Boom! Studios
    • Dark Horse
    • DC
    • Dynamite
    • IDW Publishing
    • Image
    • Markosia Publishing
    • Marvel
  • Book Reviews
  • Interviews

Cruis’n Blast

Posted by BinaryMessiah on 07/02/2022
Posted in: Nintendo Consoles, Switch. Leave a comment

Publisher: Raw Thrills

Developer: Raw Thrills

Release Date: 09/14/2021


Available Exclusively On


Arcade racing games of the 90s are long gone, but many got ported to home consoles and became living room favorites. Cruis’n USA comes to mind for the Nintendo 64. It was a thrilling fast-paced arcade game with great visuals and tracks. Cruis’n Blast emulates this perfectly but lacks content and polish.

You start out with a selection of about five real-world licensed cars. This alone kind of surprised me as licenses like these are expensive. More cars can be unlocked by getting gold in the Tour mode and finding keys hidden throughout tracks. These keys can be kind of a pain to get and aren’t placed in the best spots, but the game remembers what ones you have picked up and they unlock vehicles accumulatively. There are only five tracks in the entire game and it gets repetitive very quickly. The first three tours can be pretty exciting as there is so much going on on-screen that you can miss some things. The game emphasizes dinosaurs and natural disasters by throwing tornados, prehistoric animals, helicopter chases, police chases, and even UFO chases through each level.

The levels are a lot of fun to look at with so much color and neon popping out on screen. The levels are full of speed boosts, massive jumps and drops, and the ability to do wheelies, spins, and backflips plus you can drift to boost or use a boost canister. You get three at the start of each race, but you can buy extra with earned cash. All of this starts to fall apart a bit once you get used to each track. The drifting mechanic feels tacked on and an afterthought as most tracks don’t have crazy turns. In fact, a majority of the tracks are mostly just straight-aways. I also had issues with the upgrades as they felt trivial thanks to the awful AI. No matter how fast you go or how perfectly you drive the AI won’t let you catch up until the last part of the race. This happened over and over again and it became frustrating. I would start out with a starter boost and still be in last place until halfway through the race.

There are other issues such as janky physics. The cars bounce around like balls and the physics overall are really floaty but in a cheap way. Cars clip through the ground when they do flips and you can take down cars kind of like in Burnout, but not it’s unclear what exactly triggers a takedown. When you finish a race you get awarded cash and you can use that to buy upgrades for your car. These range from the engine to body to buying neon. However, as I stated earlier, I don’t see the point in racing these same five tracks over and over just to unlock more upgrades. Each car has five levels and it takes about three tours to fully upgrade a car so about 12 races and getting first in each one. That’s incredibly tedious. To top this tedium off there are the same five tours on other difficulties, but it doesn’t seem to change as the AI is so bad.

Overall, there is multiplayer which I recommend playing, but with so little content I don’t see a reason to play outside of the first normal tour mode. If there were double or triple the number of tracks this game would be well worth the full asking price, but the jankiness of the physics and overall afterthought in drifting and upgrades, plus the terrible AI just makes this a literal evening thrill and nothing more. It looks damn good and the stuff going on in the tracks is fun, but it lasts about as long as a piece of Juicy Fruit.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Metroid Dread

Posted by BinaryMessiah on 07/02/2022
Posted in: Nintendo Consoles, Switch. Leave a comment

Publisher: Nintendo

Developer: Mercury Steam

Release Date: 10/08/2021


Available Exclusively On


Metroid has finally returned with a 2D game after almost two decades. With various spin-offs and portable outings, everyone wondered when Samus would return to her roots. The team behind the excellent Castlevania: Lords of Shadow series tackled this entry and did a fantastic job. There are some major additions to the game plus classic gameplay that any fan will immediately get sucked into.

Thes story isn’t much to talk about. It’s no different than many other Metroid games with Samus stuck on a planet and you add Metroids, a mysterious sinister force, and Samus trying to escape/stop the Metroids from their evil doings. The story doesn’t pick up until the final scenes, but it’s there to hold the game together and isn’t anything special. Samus starts out powerless, like every other game, and it’s your job to navigate the labyrinthine areas with various terrain types and try to reacquire your abilities to navigate around and advance through the areas. There are a ton of abilities to unlock. About a dozen and in between are boss fights and tons of Energy and Missible tanks to find. These are scattered and hidden throughout the entire game and some are incredibly difficult to find due to various abilities or advanced techniques that need to be learned.

Various abilities include the Power Bomb, Screw Attack, Phase Beam, and Gravity Suit, among many others. Some are classics some are new, but I feel the upgraded phases of the power beam and bomb are just to pad out the game. The missile also gets three different upgrades, and I felt it was kind of unnecessary. The game uses hot and cold to lock out certain areas and your missile is affected like this as well including your suit. The game could have been much simpler and more enjoyable with about six fewer upgrades and smaller areas. I played the entire first half by myself and this is when things started getting way too complicated. I love Metroidvania games and have finished previous games without a guide, but getting most of the upgrades required a guide. Specifically, ones that require using the Speed Booster which requires insane skills and perfect timing. Some upgrades took me an hour just retrying over and over until it became muscle memory.

This also falls under boss fights. They require precise attack memorization, and complete and total focus and mastery over the controls. This game can be incredibly hard and I can see many owners of this game never finishing it. The final boss had three phases and it took me nearly two hours to perfect the timing for each attack in each phase before I could beat him. I understand old-school gamers will love this, but it became a chore when boss fights are repeated often, sometimes three-fold, just to pad out the game more. While they became easier since it was the exact same boss thanks to new skills, it just got old after a while. The extra repeated boss fights could have easily been cut out. Most of them don’t even reward you with a new ability.

This leads to the game being way longer than it needs to be. My final timer said 9 hours, but if you include all the deaths it was closer to 12. If you don’t bother with the extra upgrades you could finish this game in about 6-8 hours, but there’s tons of backtracking, you’ll get lost frequently, and some areas seem obtuse on how to access them. Many blocks will have symbols that show which ability is needed to pass and then there are certain doors that require certain abilities as well. One new addition to combat is the counter move and this is essential for winning boss fights. When the enemy flashes you can press a counter button to do massive damage. This will also make regular enemies easier as the game goes on. There are maybe two dozen enemy types in the game.

The last thing I want to mention, and probably the most controversial thing that has divided fans are the E.M.M.I’s. These are certain areas that have a robot chasing you and you must find a way to destroy it. A lot of times you are trekking through these areas multiple times before finding the big gun that can kill them. They can climb up walls, on ceilings, and through Morph Ball tunnels. There’s no beating these guys the old fashion way. There are many other factors slowing you down such as water, doors, and various obstacles. They don’t notice you right away. They have a yellow cone that will detect you even through walls. Make too much noise and they will come running as well. If you get caught you get two chances to counter to stun them and keep running, but if you die you start back at the beginning of that zone which isn’t too bad. They don’t stalk you through the entire game thankfully as they are confined to their dedicated zones. I’m torn between this new feature. On one hand, they are well-made enemies and it’s satisfying when you find the gun that blows them up, but again it also slows the flow of the game down. You sometimes have to Cloak and hide from them or find the perfect path through a zone and die numerous times. I won’t miss them if they never return.

Visually the game looks among the best on the system. No slow down and smooth animations and crisp audio throughout. This was the first game officially launched for the Switch OLED and was designed with the screen in mind. It looks amazing on the system with colors that pop and really show off the new large screen. Sadly, pre-rendered cut-scenes run at 30FPS and it feels kind of jarring. Once you finish the game you unlock Hard mode and Boss Rush mode, but I found no reason to go back unless you want to complete the game 100% or increase your completion time. This is a Metroid game I doubt I will go back to just because of how many things slow the overall flow down. The E.M.M.I’s, the extra abilities that don’t add much, and the frequent repetitive bosses. It’s a solid Metroid game outside of these design choices.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Ikai

Posted by BinaryMessiah on 06/29/2022
Posted in: Microsoft Consoles, Nintendo Consoles, PC Reviews, PlayStation 4, PlayStation 5, Sony Consoles, Steam Deck Playable, Steam Deck Verification, Switch, Xbox One, Xbox Series X|S. Leave a comment

Publisher: PM Studios Inc

Developer: Endflame

Release Date: 03/29/2022


Available On


I absolutely love Japanese survival horror games. Even the worst ones usually nail the atmosphere and scare factor and this goes all the way back to the PS1 era which is where they pretty much became mainstream. From the best ones like Silent Hill 3 to some of the worst each title is unique in its own way. I collect survival horror games because of the unique factors in each game. Some may have terrible visuals, voice acting, controls, or obtuse puzzles, but they usually always scare and have great monster designs and a great atmosphere.

Ikai only got my attention due to its physical release. I usually don’t pay attention to digital-only survival horrors as most are pretty bad, and rarely nail even the atmosphere. Ikai does struggle in some departments such as the story, characters, and visuals, but it’s really creepy and has a haunting atmosphere. You play as Naoko who lives in an ancient Japanese village. You are a priestess whose uncle leaves the village and leaves you in charge. Yokais take over and it’s your job to rid them before they take over the shrine, and there’s something about a wedding and an abusive fiancée. Yeah, it’s not clear and even the game’s description doesn’t say much about the story. There’s a mechanic in which you can draw Japanese symbols on paper to make seals to rid of the Yokai, but once you get to the library tables you have to stop every 5-10 seconds as they will pop up and kill you. It helps add a sense of urgency and dread.

Like most games that take less than two hours to complete you don’t get a chance to develop characters or stories. Your main goal is breaking four Yokai seals via puzzles and exploration. Naoko is defenseless so you can’t fight, but just run and hide. Most of the game is easy to figure out minus a few obtuse and obscure puzzles. The village itself is really small so it’s hard to get lost, but you usually have to find context hidden within. Bloody footprints, opening the right door to trigger an event – that kind of thing. The few puzzles involved are slider puzzles and putting objects in the right place. Some more frustrating exploration bits were being lost at the bottom of a well and having to find bamboo to use as climbing posts amongst tons of bones. I spend 45 minutes running around examining every inch of bone until I found them all.

Some events have you hiding from Yokai which wasn’t too bad. They are really creepy designs and can pop up at you out of nowhere. Ikai really gets the sound design down. Creaking floorboards, moans, whispering wind, and bumps that come out of nowhere can make you jump. The game is intense all the way through. It’s just too bad the Switch version suffers from serious graphical issues such as incredibly blurry visuals due to resolution downgrade. It also runs less than 30FPS a lot of the time, but it doesn’t look bad other than this. There’s lots of detail, great lighting effects, and good-looking textures otherwise.

Despite the visual downgrade the game still sounds great, and I can only recommend it if you find it on sale. The $35 physical price tag might be a bit steep for a two-hour game, but anyone who loves classic PS1/PS2-era Japanese survival horror games will find something to like here. I do have to knock it for it’s an almost non-existent and incoherent story and obtuse puzzles, but playing this in the dark with the lights off and headphones on could make for a fun and scary evening.

Reviewed On


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Bright Memory: Infinite

Posted by BinaryMessiah on 06/28/2022
Posted in: Microsoft Consoles, Nintendo Consoles, PC Reviews, PlayStation 5, Sony Consoles, Steam Deck Verification, Steam Deck Verified, Switch, Xbox Series X|S. Leave a comment

Publisher: Playism

Developer: FYQD-Studio

Release Date: 11/11/2021


Available On


Bright Memory was an impressive tech demo that was in Steam Early Access a couple of years ago. It had a scantily clad female protagonist (which doesn’t do anything for the game honestly) and a mix of sword and gunplay in the first person which felt fast-paced and punchy. Infinite is the fully released game, and it’s basically a much longer tech demo. You can finish the game in 90 minutes and this leaves nothing for story or character development which is almost non-existent. All I gathered is that there’s a black hole forming near-Earth and you must stop an evil military guy from taking some sort of artifact that will bring Earth back to Feudal Japan? I’m honestly not even sure.

The best part about the game is the gunplay. The swordplay kind of takes a back seat and is only needed in certain situations. You get a standard arsenal of four weapons. Automatic pistol, auto-shotgun, assault rifle, and sniper rifle. Each weapon has an alternate ammo type that’s usually explosive and does massive damage which is best saved for larger enemies and bosses. The weapons feel heavy and punchy, and they are fun to shoot and use. The gunplay was so good that it kept me wanting more from the game. It had a AAA budget quality to it that’s not seen in many indie shooters. The swordplay consists of mashing a single button or launching enemies into the air. There’s a tacked-on afterthought of a skill tree that lets you unlock abilities and upgrade your alternate ammo firepower, but in 90 minutes you upgrade almost everything pretty quickly so it feels trivial.

There is a grapple line for traversing long distances which are scripted, and you can wall run. These ninja acrobatics feels a bit stiff and not as refined as the actual gunplay. In fact, all of the animations feel stiff and like they were hand done. The faces almost don’t animate and thankfully there are less than 10 minutes of total screen time where the camera shows any faces. Your main character, Shelia, is questionable in the sexy department since you hardly ever see her and there are DLC costumes that seem pointless due to the short run time. You can go through the game again on higher difficulties, but I don’t see the point.

The issue with a short game like this is there is no incentive to come back. There are no modes, no multiplayer, and hardly anything to aim for. The visuals in the game are fantastic with great use of ray-tracing, but again the animations are weird. There’s a short scene where you drive a car and it feels really janky and half-baked. Overall, the boss fights are fun, but there are literally only four types of enemies in the whole game so it gets repetitive quickly. At a sale price, this could be a fun evening, but that’s about it.

Reviewed On

Keyboard & Mouse


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Before Your Eyes

Posted by BinaryMessiah on 06/24/2022
Posted in: Android, iOS, Mac, Mobile Reviews, PC Reviews, Steam Deck Playable, Steam Deck Verification. Leave a comment

Publisher: Skybound LLC

Developer: GoodbyeWorld Games

Release Date: 04/08/2021


Available On


Gimmicks that use various types of hardware are nothing new since the days of the Wii made that mainstream, but very few games use your camera outside of a home console for gameplay. While it’s wholly gimmicky and can be played with a controller, the game uses your webcam to see your eyes blinking to determine when to change scenes in the game or interact with objects. Not often does the gimmick feel like it’s influencing something important, but when it does it works well.

You play as a boy named Benjamin Brynn floating along the river of death in a boat with a wolf as a ferryman. He’s to be taken to a being in a large tower whom he has to sell his life story so he can pass on and the ferryman can be paid. You start out as a child and you eventually learn your mother is an accountant and failed music composer and wants you to follow in her footsteps. Each scene is full of mostly black with just what you can remember being in view. Sometimes an eye will appear on objects for you to blink at and interact with. When a metronome appears you can blink and jump to the next scene or try to hold your eyes open and see the scene to the end. Most of the time I couldn’t do it (it’s very dry where I’m at here in the summer).

You slowly progress through the story only to find out that you need to retell the story correctly. I won’t spoil anything as to how or why, but the only times the blinking gimmick felt right was when you had to close your eyes to focus on someone talking. With headphones on this is a great effect. The game does a great job detecting your eyes even in low light, and I was using a laptop webcam which isn’t that great. There isn’t much else to this game. It’s an interactive adventure with interesting visuals. The whole game reminded me a lot of That Dragon, Cancer, but I can’t connect to this game as much as it’s shorter and at the time I was expecting my first child so that game hit home quite a bit. A big fear is your child being born with some sort of debilitating disease.

You’ll most likely not really feel the game’s impact until the last 20 minutes when things get really dark and sad. It didn’t make me tear up, but it was really sad for sure. You can finish the game in about 90 minutes, but I did connect with the character to an extent, but not wholly. The scenes rush by too fast and you’re meant to understand the moral of the story more than connect with the characters and get behind their motives and feelings. I feel a game like this misses the mark due to its short run time, but the gimmick would get tiring for more than 90 minutes.

Overall, Before Your Eyes is a charming game with a lot of heart and a fun gimmick that works well when it wants to. It’s a very short game and doesn’t let you really connect with the characters enough. It’s forgettable in the end, and not as memorable as some other short adventure titles I’ve played in the past, but it’s fun and worth a look.

Reviewed On

Keyboard & Mouse


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Star Trek: Voyager – Elite Force – 22 Years Later

Posted by BinaryMessiah on 06/20/2022
Posted in: Mac, PC Reviews, PlayStation 2, Retro Consoles, Sony. Leave a comment

Publisher: Activision

Developer: Raven Software

Release Date: 09/20/2000


Available On


Growing up, I wasn’t into Star Trek, and I also didn’t have a gaming PC. The computer we had for the family was for website development and it didn’t run any type of 3D applications well. PC gaming was pretty much out of my mind until the mid-2000s, but I also passed this up on PS2. I just felt Star Trek was a boring grown-up show and didn’t care at all. I now love the series and have caught up to halfway through the Voyager series so the characters and flow of the story actually made sense to me.

You play as a brand new Hazard Team thrown together by Tuvok to surgically strike enemy ships. The Voyager gets stuck in space and can’t repair itself or warp out due to something dampening its engines. It’s your job to find out what this is. It plays out just like a Star Trek episode. There is great voice acting from the show’s cast which is really nice. There are a fair amount of cut scenes, but of course, this isn’t anything stellar or memorable. It’s interesting enough to get you through the five hours it takes to finish the campaign and that’s all.

What is nice is the Star Trek experience is here. Weapons that feel like they fit in the universe, you get to explore parts of the ship, and it’s nice to see a 3D interactive world of something you see on TV a lot. Missions are varied thanks to the environments that change up. Sadly, there are no worlds you are plopped down in. Just lots of different types of ships and a few different enemy types. These range from Klingons that we all know to new original species just for this game. This is a typical id Tech 3 shooter with nothing special to it. Enemy AI is pretty dumb and the game is extremely linear. There are no puzzles or thrills. Just blast your way past wave after wave to get to the next cut scene.

There are two different types of ammo types. You pick up ammo crystals for one and regular blue energy for the other. There are nine different weapons in the game including your phaser which has unlimited ammo and does the least amount of damage. The weapons, while original and cool looking, aren’t anything special and their alt-fire modes are pretty bland. I understand this was the early days of shooters, but Half-Life proved you can have a small arsenal and make them have weight and feel unique. It got to the point that I just stuck to two different weapons at all times because the enemies are just bullet sponges. They swarm you head-on and don’t take cover or dodge or strafe. I could stand in one corner and just knock them all out and advance to the next room. The game is fairly easy because of this.

There are only two boss fights in this game and they are both pushovers because you can exploit their dumb AI. Throughout most of the game you have AI companions that do a decent job killing everything, but they usually just stand around and can’t die anyway. There is a single stealth section that felt completely pointless as the AI is so dumb you can walk right behind them and they won’t notice you. Gameplay-wise there’s literally nothing else. Just lots of elevator switches and control panels to press.

Visually the game looks the part artistically. You won’t mistake this for another game, but the graphics themselves are obviously really dated and didn’t look the best even when it was released. However, you know what you’re getting into with a two-decade-old game. It still looks clean and there is a lot of detail in making this look and feel like Star Trek. It’s worth a short play-through on a late-night gaming session, but it’s mostly forgettable.

Reviewed On

Keyboard & Mouse


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Postal: Brain Damaged

Posted by BinaryMessiah on 06/16/2022
Posted in: Mac, Microsoft Consoles, Nintendo Consoles, PC Reviews, PlayStation 4, PlayStation 5, Sony Consoles, Steam Deck Verification, Steam Deck Verified, Switch, Xbox One, Xbox Series X|S. Leave a comment

Publisher: Running With Scissors

Developer: Hyperstrange

Release Date: 06/09/2022


Available On


I’m not the biggest Postal fan as I didn’t grow up with it. With Postal 4 being another turd in the series, I can easily say this is the best game in the whole series despite being a spin-off. It takes the meta-humor, gore, and whacky character designs of the main series, puts them into a Doom clone, and does it quite well. You are put into the shoes of the main protagonist who falls asleep on this couch and end up playing the levels of his nightmares. There are plenty of locales, fun weapons, and tons of enemies.

You start the game out like you do in the main games. You are in a lively neighborhood and go, postal because your TV is broken. The game ramps up the difficulty quite nicely as this first level has simple enemies like redneck shotgun MAGA hat-wearing enemies, dogs, and innocent people to slaughter. These people give you Wal-Mart bags that give you health. Later on, you run into floating fat enemies that chuck McDonald’s burgers and cups at you. Mind you they don’t use the actual names in the game, but you can easily tell what they’re making fun of.

Later levels bring on various enemies and there are three main bosses in the game. There are three different campaigns to play in. You eventually go through the desert, asylum, sewer, forest, and swap levels to eventually get to the F4 Expo campaign to take on Leon Dusk (har har) and his space program. Each level consists of mostly linear hallways to shoot through but there are many blocked doors that require certain items or colored keys. Finding these can sometimes be a bit of a pain as the levels can be quite long and labyrinthine and the level design overall isn’t the best among these Doom clones. I honestly felt a lot of the time that the pacing was off with arenas being way too large for the loadout you get (you frequently lose your entire arsenal and have to gain it back again) and it can sometimes feel overwhelming just in terms of getting your bearings. The enemy designs are well done as you know what enemies are weak against what types of weapons. You have enemies that mob you, strong enemies that stand back, and some with long-range weapons.

The humor in this game is a bit different from the main entries as it stays meta and makes fun of current global issues. Coronavirus (it’s literally a boss), various memes like Elon Musk, the toilet paper shortage, and various one-liners that poke fun at what’s been going on for the last five years globally. No racism, sexism, chauvinism, or anything like that is needed to be a fun game. The game pokes fun at things rather than promoting them. Anyone saying “Twitter will end this game” is just creating fake outrage. It’s funny no matter who you are and isn’t offensive. The developers got with the times and actually had to make an effort to be humorous. What a crazy idea right?

With that aside, the game does get really repetitive after the first campaign is over. Previous enemies cycle in, the same 8 weapons can only do so much, and most of them are pretty basic weapons, but a few are unique like the Pussy Blower that shoots cats out and you can recall them to do damage on the way back. Most other weapons are just clever or funny renditions of normal weapons with alt-fire modes. You do get items to use such as slowing down time, refilling a weapon’s ammo, and refilling health, and you also get a piss button. Peeing on things is useless unless you have fire or nitrogen bottles to burn or freeze enemies with your pee. Yeah, it’s pretty funny. There is also an Akimbo item which is probably the most valuable in the game.

Overall, Brain Damaged has excellent art direction and retro visuals that harken back to the 64-bit era of games like Quake II and Unreal Tournament. The controls are great, the game is fast-paced, the weapons and enemy designs are awesome, there is varied level design, and the humor is actually funny and not offensive just to be offensive. There are plenty of nods to video games, gaming culture, and world events from the last five years that everyone can relate to. If you can get past the repetitious design and so-so-level design problems then you will have a great 5-6 hours on your hands.

Reviewed On

Keyboard & Mouse


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Gigabyte Nvidia RTX 3080ti OC 12GB

Posted by BinaryMessiah on 06/10/2022
Posted in: Hardware, PC Reviews. Leave a comment

This is going to be a “normal” hardware review. I know people like tons of graphs, comparisons, and benchmarks, but I don’t have the extra PCs for this to be time-efficient, and other sites do this better. You will get here a “gamers” review based on the experience of using the card for two weeks.

Installing the GPU was as simple as it gets these days. This card only requires two 8-pin power connectors while some others require three. I did initially install this with a 750W PSU (Thermaltake Toughpower Gold RGB to be exact) and at first, it worked pretty okay for a few days. More on that later. It fits in a mid-size tower just fine. I put this inside of a Corsair 680X and it just barely cleared. There’s maybe 1 or 2mm between it and the front fans. My RTX 2080 was a bit smaller it seems, but this card is quite the beast. It takes up two rear slots (like most cards do these days) and has more Display Port connectors than HDMI which is needed for anything with a super high refresh rate and high resolution. I’m running two monitors. One 1080p 280Hz and one at 3440×1440 120Hz, however, to use G-Sync I have them both capped 3FPS lower than their max refresh rate. I didn’t have any issues upon boot. I did use DDU uninstaller on my 2080 driver and shut the PC down, and I disabled automatic Windows driver updates. So, upon boot, I installed a fresh 3080ti driver and I had zero issues.

This architecture, Ampere, is not very overclocking friendly. This particular third-party card comes overclocked from the factory (1710Mhz compared so stock 1665Mhz) so gains using MSI Afterburner’s OC Scanner yielded negligible results that would warrant more heat from the card. As it is, this GPU is power locked so you can’t increase it past 100% power so that leaves little room for anything else. With my 750W PSU, I was getting shutdowns in almost every game that pushed the card, so while it will use a bit more power than the stock card, my PSU didn’t like this. Even without overclocks, I was still getting shutdowns in certain games so I had to run out and get an 850W PSU. I have an Intel i7-8700 and 9 RGB fans plus a cooling pump, 3 M.2 drives, 2 2.5″ SSDs, and tons of USB devices (which are all RGB) so there’s quite a bit of extra draw outside of the CPU and GPU TDP combo. With a more powerful CPU that has 100+W of TPD, I doubt 750W would work even without lots of RGB, drives, and devices connected. I can’t test this thoroughly, but in my experience this just makes sense. The shutdowns stopped after the extra 100W was added.

Now there could be other reasons for this. The PSU could have been dying (it’s about 5 years old), there could have been some capacitors going out, and the PSU could have been designed to just not like sudden spikes so close to the wattage limit. I’m not sure, and I can’t test this out properly, but for anyone else having this issue or buying this card think about upgrading your PSU as well. Hardware-wise these were the only issues I had. Now for temps, I’m getting around 48c at idle and full blast gaming with ray-tracing on I never pass 65c. I also don’t have my fans at full blast either. The fans on the GPU seem to do a great job and it runs cooler than my RTX 2080 which would get into the low 70s, but it does have a higher idle temp. My ambient temperature is rather mild all year round maybe around 50F or 10C and during testing, I did have outside temp increases due to summer coming along to around 75F or 23C and it still ran in the mid-60s. This might change if temps get blisteringly hot.

As for gaming. Yeah, this is what the 2000 series should have been. The second-generation RT cores make a huge difference. The 2080 couldn’t do ray-tracing for squat outside of 1080p and even then it was iffy. The 3080ti can do 2K ray-tracing maxed out and get above 60FPS with no sweat. Contro, Shadow of the Tomb Raider, Quake II RTX, Amid Evil, and a few others went close to 100FPS at 2K. Other games like Dying Light 2, Metro Exodus, Hellblade: Senua’s Sacrifice, and Cyberpunk 2077 still dipped under 60 or stayed right at 60. Cyberpunk 2077 was probably the worst performing ray-tracing-wise. Non-ray-traced games fly on this thing and only Fallout 76 dipped below 60FPS, but that’s because it’s an unoptimized piece of crap so it doesn’t count (it’s still a fun game these days, but seriously screw the Gambryo AKA The Creation Engine engine to Hell and back). Games like Horizon: Zero Dawn Complete Edition, God of War, Far Cry 6, Days Gone, and Borderlands 3 all ran well above 60 shooting past 100 in some cases at 2K.

I can tell you that many of those games didn’t hit 60FPS maxed out in on the 2080 which is stupid. However, it now comes down to price. I paid below MSRP for my card. I waited until the supply came back up as I refuse to pay scalpers a dime. I got mine for $1,149. That’s the price of two next-gen consoles or a low-end gaming PC alone. These prices are insane, and I only paid them because I can afford to, but 5 years ago it never would have happened. There are many who are priced out of these better cards. Is it worth the difference from the 3080 or even the 3070? It depends on how you game. If ray-tracing is super important to you or gaming above 1080p then yes, this is what you should be getting. If you just have a 1080p monitor then smaller cards would be fine. If you want higher frames then this would be a great buy, but again I don’t have the fancy charts and graphs like other sites do. This is just one PC gamer’s opinion and experience compared to the previous generation. I think it’s worth the purchase, but that doesn’t mean I like the price by the way, but if you paid the $2,000+ for scalping prices shame on you and I don’t have one ounce of pity.

RGB-wise, the card is sad. It just has a small logo in the corner that lights up and can easily be blocked by power cables. Gigabyte has terrible software and hasn’t been updated or revamped in almost 10 years. Their software is basically a terrible clone of what MSI Afterburner can do. There’s a silent mode you can switch to, but I don’t see the point in this. You do need it to change the RGB colors of the card, and it just barely works. So shame on Gigabyte for never updating their terrible software.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Shadow Warrior 3

Posted by BinaryMessiah on 06/08/2022
Posted in: Microsoft Consoles, PC Reviews, PlayStation 4, Sony Consoles, Steam Deck Playable, Steam Deck Verification, Xbox One. Leave a comment

Publisher: Devolver Digital

Developer: Flying Wild Hog

Release Date: 03/01/2022


Available On


Shadow Warrior has been a series that’s just all over the place. The first game in this new reboot was really great. well-balanced weapons, enemies, and great visuals. The second game took a nose dive, adding too much to the game, and Shadow Warrior 3 strips it too far back. Flying Wild Hog just can’t find a good balance for this series. This can almost be a reboot within the trilogy itself. It’s nothing like the first two games at all. It feels more arcade-like. Gone are all the pointless upgrades, chi abilities, and huge arsenals of weapons. The series takes a cue from the first game by giving us a set of six weapons, just a simple chi-blast (that ends up mostly being useless), and more story than ever before.

Lo Wang has hit rock bottom and has lost his ninja mojo because a giant ice dragon god defeated him. The story is told mostly through pre-rendered cutscenes and banter from Lo Wang, Hoji, and Zilla. The cast is really small this time around, and also gone are the hub world and open-level mission structure. This game is incredibly linear and only consists of two gameplay loops. Combat arenas and tons of platforming This consists of grapple swinging, wall running, and jump dashes across chasms. It’s pretty fun if it’s too simple and overused. Some levels are over half of just this. The levels are pretty nice, with a fun new cartoon-like art style that pretty much just sticks with ancient Japanese architecture and demons. With the weapons cut back to just six, you get a varied arsenal and can really get to know them. Yes, there are upgrades, but each weapon gets three upgrades, which adds a menial upgrade to each weapon. The first upgrade increases all ammo by a little bit, and the second upgrade adds some sort of elemental upgrade, while the third is usually the best, but you won’t ever access the third upgrade by the end of the game. It’s just too short.

During combat arenas, you can run around and blast enemies away, but each unique enemy has a finisher. This is a Mortal Kombat-style Fatality, but it gives you a temporary weapon you can use to devastate enemies. This is a really neat system and the best part of the game. You need to fill your meter, as each enemy type requires a certain amount of chunks of your meter. Some weapons vary from melee, explosives, giant machine guns, or a passive portal that sucks everyone into one spot. There’s still not as much of a strategic element to the weapons and enemies in a game like DOOM, but it’s way better than the last game. At least I know what enemies die fastest with what weapon, and smaller enemies can just be hacked away with a sword. It’s faster-paced, and even though the shooting doesn’t have the weight of the last two games, this really feels more arcade-like. It’s like how Ninja Gaiden 3 was compared to the first two games. more arcade-like, more cinematic, and simplistic, but still fun.

That’s all there is to this game. You just platform your way to the next arena, where there are maybe five or so on each level. There are only two boss fights in the entire game, so it does get repetitive super quick, and there just aren’t a lot of enemy types either. The game can be finished in about 4–5 hours. I finished it in two sittings. Each level looks pretty good, despite the visuals not being mind-blowing or anything on a technical scale. The departure from the RPG stuff from the last game makes this one more enjoyable. This game felt like popcorn. I enjoyed it while it was there, but I won’t think about it tomorrow. It’s great as a cheap sale and a weekend gore fest. Lo Wang’s jokes are still pretty lame, but the writing is a bit better than the last game as well. I did get a couple of chuckles out. At this point, the series needs another complete reboot with maybe a different developer.

Reviewed On

Keyboard & Mouse


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Shadow Warrior 2 – 6 Years Later

Posted by BinaryMessiah on 06/05/2022
Posted in: Mac, Microsoft Consoles, PC Reviews, PlayStation 4, Sony Consoles, Steam Deck Verification, Steam Deck Verified, Xbox One. Leave a comment

Publisher: Devolver Digital

Developer: Flying Wild Hog

Release Date: 10/13/2016


Available On


The first Shadow Warrior was a lot of mindless fun that brought back the craziness of the original DOS game. It did a good job with great visuals, crazy monster designs, cool weapons, and that fast-paced feeling of classic FPS action. Shadow Warrior 2 really sets the series back by trying to do too much and not doing any of it very well. First off, the story is just stupid and pointless. You are once again doing jobs for the Chinese mafia, and you end up stuck in some sort of family drama about a woman’s soul getting trapped in your head, and you must reunite her with her body. It’s pretty dumb and uninteresting, including the barely passable voice acting and lame jokes.

After DOOM came out in 2016, it set the standard pretty high for rebooting classic 90s FPS games. Shadow Warrior 2 misses the mark in almost every way. One thing it does get right is the awesome monster and enemy designs and cool levels, as well as plenty of interesting weapons, but less is more, and Shadow Warrior 2 doesn’t implement this practice. For starters, the game is incredibly repetitive and poorly balanced. You repeat the same themed levels just to meet different objectives. A couple of levels were literally repeated twice over, and I just hated it. There are three different themes at play here. There’s Hell with demons and monsters, the real world with assassins and ninjas, and then a weird cyber world with robots, drones, and mechs. The monster designs are pretty awesome, but there’s no strategy for each enemy like in DOOM. In that game, you know what weapons work well against each enemy and can strategize on the fly, but here you just empty all your weapons as fast as you can, starting with the most powerful.

I really hate this, as it leads to more useless filler, such as weapon upgrades. These are just mindless stats that boost weapons, and there’s no strategy here either. There are so many of them, and I literally just equipped the highest-level ones and got rid of the rest. It honestly never mattered. Some enemies are immune to or weak to certain elements, but I didn’t bother with this either. I’m not going to sit and sort through dozens upon dozens of upgrades for different enemy types. DOOM did this right with just a couple of weapon upgrades per weapon, and you knew how you wanted to use these. Less is more. Then there are just an insane amount of weapons. There are different styles that match each area, such as demon, real-world, and cyber weapons. Sure, they look cool, but they all mostly felt the same. They had no personality or uniqueness to them. I just picked the most powerful ones and spaced out my arsenal with one of each type. Then there are the pointless powers. I rarely ever used these, as I was so busy mowing down enemies and trying not to get killed. They’re not even useful. spikes to hold a single enemy down, and it doesn’t work on larger enemies? Invisibility? Why?

So combat is pretty mindless, there’s no strategy here, and the story is pretty silly and pointless. This leads to the fact that you get side quests and trials. I didn’t even bother with these. The game starts feeling like a chore less than halfway through the game. The thing is, I started this game back when it came out and shelved it for years because it was just so boring and monotonous after the first few missions. I had it installed on my PC this entire time, and I finally just plowed through the story in about 7 hours, and I didn’t have a lot of fun. Sure, sometimes when you get the right weapon and kill a group of enemies, it’s pretty satisfying. The bosses are pretty cool and felt good to take down, but these are little bites in a giant cake that just don’t taste very good. The developers should have stuck with a more linear design and fewer weapons and upgrades. Other than that, the visuals are really good, and the art style is great.

Reviewed On

Keyboard & Mouse


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Posts navigation

← Older Entries
Newer Entries →
    • Reddit
    • Instagram
    • Bluesky
  • Follow on WordPress.com
    1. Unknown's avatar
      Anonymous on Red Faction – 22 Years Later03/10/2026

      Try multiplayer. A lot of fun !

    2. BinaryMessiah's avatar
      BinaryMessiah on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/25/2026

      Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…

    3. Unknown's avatar
      Anonymous on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/24/2026

      No idea about this game, its not that bad its a 6.5 not a 4....

    4. BinaryMessiah's avatar
      BinaryMessiah on Lonewolf12/10/2025

      Yep! The fact that I forgot about this game until you made a comment proves that.

    5. Unknown's avatar
      Anonymous on Lonewolf12/10/2025

      completely forgetable?

  • https://www.heavensgate.com/
Blog at WordPress.com.
Blog at WordPress.com.
  • Subscribe Subscribed
    • thebinarymessiah.com
    • Join 204 other subscribers
    • Already have a WordPress.com account? Log in now.
    • thebinarymessiah.com
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...
 

    %d