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Retrospective: HD Era Shooters – Worst First Person Shooters

Posted by BinaryMessiah on 01/18/2022
Posted in: Blogs, Mac, Microsoft Consoles, Nintendo Consoles, PC Reviews, PlayStation 3, Sony Consoles, Wii, Xbox 360. Leave a comment

The seventh generation of consoles was really rough. While we did get some awesome games there were a ton of experiments as developers struggled with rising development costs and complicated hardware tech. With the rise of HD gaming, being games rendered in 720p or higher, there was also the struggle to evolve genres with this newfound hardware. First-person or third-person shooters struggled probably the most in this era as open-world games were evolved and, mostly, well done with games like Grand Theft Auto IV, The Elder Scrolls Oblivion, Skyrim, and Saints Row. Shooters were stuck in the past gameplay and design-wise. Corridor shooters with no story or interesting characters, and not to mention lacking an identity which helped make up for the lack of the latter. Your favorite shooters like Doom and Quake didn’t really have a good story or characters, but they had an identity that helped them stand apart from other shooters. The look, feel, weapons, and overall design were unique to that game. This just didn’t happen with the PlayStation 3 and Xbox 360 shooters, and if it did, it was rare. We’re going to take a look at the worst and best shooters in this generation of consoles and why the genre stalled and didn’t really evolve much until the next generation cycle.

This will be a multi-part series due to the number of games. The next feature will talk about the best FPS games of this generation.

TimeShift

TimeShift had a lot of hype leading up to its release. It looked great and seemed to have this cool sci-fi setting with some unique and cool-looking weapons. It had a suit that could shift time and allow you to solve puzzles and work your way through enemies. In the end, the game was a bore-fest corridor shooter with a few open areas. It had some cool effects like the rain and good-looking textures, but it felt like a shooter from the early-2000s. The time-shifting abilities felt like filler and the puzzles were nothing but a joke. The game enemies repeated throughout the game and the weapons, while looking cool, felt like pop-guns with no real feel or impact. I remember renting this from BlockBuster when it was released for Xbox 360 and was just utterly bored. It was so forgettable that when I replayed it last week I didn’t remember a single thing except for the rain effects.

Turning Point: Fall of Liberty

My god was this game just terrible. I rented this from BlockBuster upon release for Xbox 360 and it was supposed to be a cool World War II shooter with some sci-fi and history changes. With Nazi Germany winning the war you are a soldier stuck in the middle. Instead of having a great story and characters, the game just felt as generic as can be. The guns felt weak, the environments were ugly and boring, and the game had so many glitches and an insane amount of slowdown that it made it nearly unplayable. With the steep fall of WWII-based shooters that the industry was sick of, Turning Point needed something different and cool to make it as people were turning to realistic military shooters. The game was just so gray and ugly and didn’t have its own identity. It didn’t sell well and was panned by critics for good reason.

Legendary

Another shooter with a lot of potentials. This game brought you giant mythological creatures that were taking over a city! Yes! No more boring soldiers, but they just had to screw it up. Developed by the not-so-talented Spark Unlimited, Legendary had decent graphics and cool boss designs, but the shooting itself was awful. There was no feel to them or an identity to the game. Even the story was just barely passable and entertaining enough to push you through the game. This was by far one of the worst games of this generation period. It had a horrible slowdown, glitches, and just didn’t feel good to play at all. I rented this from BlockBuster for Xbox 360 upon release as well and I don’t even think I finished it. That’s how bad it was.

Shadowrun

Shadowrun was a highly anticipated FPS online-only multiplayer game set in the Shadowrun universe. Upon release, however, it was pretty much dead on arrival. The lack of content for the full-price tag pretty much killed the game and it felt like a generic last-generation shooter. There was nothing unique about this game nor did it feel like it was in the Shadowrun universe at all. It felt like a cheap cash grab as were the majority of multiplayer-only games that kicked off in this generation cycle. The servers have long since shut down, but if you really are curious you could play with bots or someone next to you.

Medal of Honor: Airborne

This was actually quite an impressive game before release. I remember being super excited about the demo. The game looked fantastic and actually next-gen. There were great lighting effects, good textures, and the guns felt okay…at first. Upon release, the game was literally just a single map with objectives thrown in it. It felt like a multiplayer setup and just didn’t belong as a single-player experience. The gimmick was that you could drop down anywhere in the map on a parachute, and it looked good doing it. Lots of gunfire below you, explosions, and the sound design were pretty good too. The weapons just didn’t feel right, they were poorly balanced, the difficulty was all over the place, and it didn’t run very well. This “open-ended level design” that EA toted was a joke. It was a lazy excuse to shoehorn multiplayer maps into a single-player experience.

Clive Barker’s Jericho

Jericho had so much potential and it’s one of those games I’m really mad that never turned out well. Clive Barker only did one other game and it was fantastic. Undying is a classic. Jericho was just so good leading up to release. The atmosphere, Clive’s classic monster style, and graphics looked great, and upon release, it was an utter disaster. Switching between numerous squad members was just too clunky and you want to talk about corridor shooters? This is more like a hallway shooter. The levels were too small to move around in for the number of enemies thrown at you and the number of squad members you had to manage and switch between. The game’s difficulty was all over the place, but it was nice to look at. The game bombed hard and didn’t sell really at all and Clive Barker has yet to embark on another video game adventure again.

Hellgate: London

Hellgate was a long-anticipated MMO for PC but was surrounded by controversy. You could play the game offline, but to access new content you had to pay a monthly fee. The game was just ugly, clunky, claustrophobic, and the RPG elements just weren’t implemented well. It felt low budget despite the coverage it got and just didn’t feel finished upon release. You can still play the game today as Hellgate Global is owned by a Korean-based publisher now. It was released on Steam in 2018, but almost no one plays.

BlackSite: Area 51

BlackSite was a game I was personally excited for as I thought it would be an awesome reboot of the 2005 Area 51 game which was fantastic. This game turned out to be just like the other games mentioned. Dull, boring, cookie-cutter, and with no identity. It looked ugly, had lots of glitches, and slow down, and there wasn’t a single redeeming quality to the game. The guns were dumb, the story and characters were pointless, and even the aliens were boring. How could you mess up an IP like this? I remember playing the demo on Xbox 360 before release and it was a decent demo as it showed the only interesting part of the entire game.

Soldier of Fortune: Payback

While not inherently awful, Payback brushes the line between mediocrity and bad, however. The game did have decent graphics and good gore effects. So good in fact that Australia banned the game. Besides all of that, the game was generic, boring, and the weapons felt like pop-guns. There was no character to the shooting, no feeling, no weight, no nothing. The game’s trial-and-error difficulty balancing was terrible as well and not even multiplayer could save this one. The series hasn’t had the best history and mostly lives in “bad game” territory.

Turok

Turok is another game that borderlines bad and awful. Being the second reboot of the franchise, this version barely resembles the amazing Nintendo 64 games. Instead, we get a boring and generic shooter through equally dull jungles and concrete buildings and even messes up dinosaur encounters. The story is bad, the characters and voice acting are bad, and there’s not much worth playing here unless you’re a die-hard Turok fan and want to see what the hoopla was all about. Don’t get me wrong, this was a highly anticipated game because of its positive history, but this wasn’t it man.

Haze

This was a game I skipped upon release due to the terrible reviews it got. I later played in 2020 and was highly disappointed. It had a lot of potentials. The few morsels of the decent story were when the game explored the effect of the Haze serum on soldiers and how they would hallucinate in battle. The use of the serum to overload you during gameplay was a neat idea, but the game looked dated even upon release and felt dated. The weapons were boring, the enemies repeated forever, and there were a lot of game-breaking glitches and slowdown. This game wasn’t even decent or barely passable, it was downright terrible and not worth your 6 hours.

Secret Service

Oh man, this game is laughable. I doubt it sold barely anything. Not only was it a budget shooter, but it felt like something from the early 2000s. It was ugly, boring, generic as can be (white dudes in suits and sunglasses generic) and there are zero reasons to even sniff in this game’s general direction. The idea of being a secret service agent was unique at the time as there aren’t any games that did that, but instead of an interesting story with well-written characters and maybe some unique gameplay with scripted events you just get a corridor shooter mowing down bland enemies with weightless guns.

Shellshock 2: Blood Trails

I had the honorable displeasure of finishing this game on PC years after release. While it did have a few good scenes that depicted PTSD from ‘Nam soldiers, it was just such a terrible game. All the classic signs are here: awful story and characters, stereotypes, boring and generic gunplay, guns that have no weight, ugly visuals, slowdown and glitches, and too linear. Rebellion isn’t that great of developers anyways given their pretty bad track record, but you think after how bad the first was they would tighten it up a bit. There are zero reasons to ever give this series a minute of your time other than sheer curiosity. There are much better military shooters in this era out there.

Section 8 Series

Can you tell the difference between these two? I sure can’t. Only release 2 years apart this is one of the most generic shooters ever made for the Xbox 360 and PC. It’s so boring and generic I can barely remember the game I played years ago on PC without looking it up. Everything is gray, ugly, and the weapons feel weightless and boring to use. I do remember the game has awful difficulty spikes and was a chore to play through. The multiplayer didn’t redeem the series either and the PS3 version of the first game wound up being canceled due to poor sales. The studio had such faith in the sequel that it wound up being a digital-only release.

Painkiller: Resurrection

Yes, this was a PC-only release, as the series home is on PC, but how can you screw up such a high-profile classic? Painkiller may not have been very innovative, but it had a rocking soundtrack, really fun weapons, level, and enemy variety, and just felt good to play. It was a “wave shooter” like Serious Sam and less like Doom and Quake. This sequel just didn’t work and was completely broken gameplay-wise. The levels were awful, the guns weren’t fun to use, and the graphics were incredibly dated. Just how do you mess something like this up? Sadly, the series is dead and the low sales of this game are probably why.

Rogue Warrior

Rogue Warrior wasn’t just a low-budget FPS that littered the scene in the day. This was a somewhat high-profile shooter with a retired Navy Seal helping design the game and Mickey Rourke cussing his way through the game. What we got was just a broken mess that wasn’t finished. The story and characters were lame stereotypes and used cussing as a way to make the story feel mature. The guns felt bad, the controls didn’t work right, animations were broken, there was lots of slowdown and glitches and crashes. It was just a hot mess and it was a tale as old as time back in the late ’00s.

Perfect Dark Zero

What could probably be known as one of the most anticipated games of the seventh generation of consoles, Perfect Dark Zero had a lot of hype behind it. It was a beloved Nintendo 64 franchise debuting on a next-gen console. It looked next-gen leading up to release, but once we finally got a hold of it the game felt like it was stuck in the ’90s. Dated gameplay, boring missions, pointless story, and the stealth gameplay were pretty much ruined. I don’t understand the high scores this game got outside of people just being excited about the game or possibly being paid by Microsoft. Even the multiplayer couldn’t save this one. There’s no redeeming value in this game other than it existed on the N64 at one point.

Call of Juarez: The Cartel

The Call of Juarez series is a causality of the HD era. It came and went in that single generation and this game is what killed it off. The previous games were forgettable but enjoyable experiences. Quick weekend rentals and nothing more or bargain bin purchases. The Cartel was an absolute disaster and it’s sad as it had a lot of hype around it. The game was pretty much unfinished with game-breaking bugs, glitches, and slowdown. This was a by-product and a common scenario of the struggle to bring games to the HD gaming era. This game just didn’t work out and was quickly forgotten about.

The Walking Dead: Survival Instinct

This game was heavily hyped as was the whole The Walking Dead franchise. It was at its peak in the late ’00s with The Walking Dead adventure game by Telltale Games launching the franchise into the stratosphere in the video game world. With the success of that series, everyone wanted their hands in the franchise’s honey pot, but there wasn’t a single good game that came from it. Survival Instinct was dreadful. It was ugly, boring, and despite using Norman Reedus in the game his likeness wasn’t used very well. The game followed the TV series pretty closely, and instead of the tense atmosphere from that show, we got a boring arcade-like shooter.

Sniper: Ghost Warrior Series

I have never seen a game series so consistently terrible as the Sniper series. Both of the first two games were boring and generic as can be for military shooters. The game looked great on PC as it used the Crytek engine, but it ran poorly and looked pretty bad on consoles. There were some great sniper animations, but other than that the voice acting was bad, the levels were borderline free asset quality and there are zero reasons to bother playing this entire series. The series took a 4-year break before releasing Ghost Warrior 3 in 2017 and that one is barely passable.

Dead Island: Riptide

Riptide’s mistake was trying to be a sequel. It was pretty much the exact same game without any changes. This would have been better off as an expansion or DLC. The game also didn’t fix any issues from the decent first game. Lots of bugs, glitches, poor optimization on PC, and overall just not a fun experience. The open-world was void of any interesting characters and the story was just as lame. It did retain the eerie post-apocalyptic atmosphere and setting and was still enjoyable to smash zombies up and run away from them and craft weapons. If you never played the first one you can skip that and go straight for this one, but the entire Dead Island franchise has a sad history and just isn’t very good compared to similar games like Dying Light.

Alien Rage

Alien Rage is another byproduct of the era. Boring and sleep-inducing gameplay with generic aliens, weapons, and an overall feeling of low-budget cheapness. The graphics were awful and there was zero redeeming value to look in this game’s direction. Even by bad shooter standards this one fell into almost infamy of “why did they bother?” The problem is that no one wants to buy your game if it’s bad. The idea of quick cash grabs by releasing quick and dirty shooters just doesn’t work. You couldn’t even save this one with just good graphics or cool aliens. Everything about this game screams “I don’t care”.

Duke Nukem Forever

Probably the most infamous shooter on this list Forever has a well-documented development cycle of hell that can be traced back in detail. What we got was a gross, dated, ugly, and messy game that barely felt like a Duke Nukem game. The jokes were dated, the gameplay, while varied, just wasn’t fun. The game was also poorly optimized, crashed, and glitched everywhere, and the slowdown was abundant. The hype wasn’t enough to make sales and it flopped with collector’s editions rotting on store shelves. Sadly, we haven’t seen hide nor hair of the franchise since outside of some cameos and releases. This game may have single-handedly killed the franchise forever.

Brink

Another well-documented example of the troubles HD gaming brought to the industry. What was here could have worked, but the lack of support, content, and overall polish killed what could have been one of the best multiplayer shooters of the era. The game also had average gunplay that felt generic and the overall aesthetic of the game was very bland and sterile feeling. It didn’t have an identity or rather one that was the culmination of broken or half-baked ideas. No clan support or single-player campaign didn’t help either. Poor sales led to this game’s quick demise and you can’t even play it anymore if you wanted to.

Bodycount

This is a perfect example of generic military shooters. This game tried to be arcade-like but also felt too realistic for its own good. It was boring, ugly, messy, and just wasn’t any fun to play. The first level showed you pretty much everything there was to offer. The guns had no weight, the enemies were copy/paste from other shooters, and the story and characters were pretty much in the background barely existing. Codemasters was trying to capitalize on games like Bulletstorm and Rage with fast-paced FPS action, but this just wasn’t it.

Aliens: Colonial Marines

Probably as infamous as Duke Nukem Forever, and sadly by the same publisher. Aliens was one of the worst games released of the HD era. Period. It was unfinished, rushed, lie and mess. It was so bad that there were glitches in the AI script for the aliens that users had to fix on the PC version. It was so different from what was shown in demos that Gearbox was sued. The game was boring, ugly, and didn’t feel like an Aliens game at all. Even the multiplayer couldn’t save this one. I played through the first level and never touched it again. This isn’t even a game that could have been patched up. It was rotten from its core and it shows.

Medal of Honor Series

Danger Close is talented in the sense they can screw up two games in a row this badly. The first game was an ugly dated mess using the Unreal Engine 3 and just felt like a game stuck in the past. Ditching WWII and trying to capitalize on the realistic military shooters and compete head-to-head with Battlefield, Medal of Honor was just a boring and generic feeling. The use of the Tier 1 operatives didn’t do anything, and the multiplayer had downgraded visuals and felt like a worse game in general. Warfighter looked much better but was a linear, scripted, and boring unoptimized mess that didn’t stand out from the crowd at all. You’re better off playing the older WWII shooters and leaving these to rot. There’s a reason why the series died after Warfighter.

007 Legends

Probably the single worst Bond game to date. Legends shoehorned memorable Bond moments with some of the worst Call of Duty clone shooting you can imagine. This is a perfect example of the HD-era shooters that shouldn’t have existed. This was a plague in the industry to create quick cash grabs from the Call of Duty fanbase. GoldenEye this was not.

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TimeShift – 15 Years Later

Posted by BinaryMessiah on 01/16/2022
Posted in: Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony, Steam Deck Playable, Steam Deck Verification, Xbox 360. Leave a comment

Publisher: Sierra Entertainment

Developer: Saber Interactive

Release Date: 10/30/2007


Available On



I remember renting this at BlockBuster back when it was released. TimeShift didn’t receive the hottest reviews, but it looked good for the time. Fast forward all these years later, and I don’t remember a single thing about the game except the cool rain effects you only see at the beginning and end levels. The story is stupid and non-existent. I have no idea what’s going on. Sadly, this was an issue with many shooters during the HD era of gaming. They didn’t bring an identity like Doom, Quake, Half-Life, or other games before it. They were ugly, boring, and felt so generic. Nothing could capitalize on the success of Gears of War at the time. It was an unstoppable juggernaut, and every studio wanted a piece of that gray shooter pie, but they all failed. That’s the sad thing. Gears of War still stands as the best shooter of that generation, next to Ghost Recon Advanced Warfighter.

You play as some dude in a suit that can manipulate time. Wow, that sounds great, right? It’s not. Instead of giving you enemies that require a certain strategy or an ability to defeat or even puzzles, the game haphazardly throws boring, dumb, and generic soldiers at you, and you only have to use the time abilities because you die in a few hits, and there are just way too many of them at once. You will die a lot in this game, so quick saving is a must. Running through the open levels seems promising enough. The game shows some great visuals on a technical level anyway: some giant robot creatures, lots of allies running around, and a cityscape you must navigate through. This seems not too bad at first until you’re dumped into the next area. It’s just the same boring gray levels with boring generic warehouses throughout the entire game. Even the weapons and shooting can’t save this one.

While the weapons look interesting and are designed in interesting ways, they all feel the same. There’s no weight, no recoil, and the enemies don’t really react to hits in a satisfying way. There are generic assault rifles, shotguns, pistols, and rocket launchers, but the more interesting weapons shoot plasma balls, explosive darts, a machine pistol with a flamethrower as a secondary fire, and a lightning-type gun. These just don’t feel good to shoot, and there was no reason to even use half of them. I went through most of the game with the assault rifle, shotgun, explosive dart gun, and plasma ball gun. That’s it. I didn’t need any of the others, as the game gave me no reason to need them. The enemies barely vary, with some with shields and a few with time warp abilities themselves, but they are easy if you use yours. You just mow through enemy wave after wave, flipping switches, and solve what barely qualifies as puzzles.

Some situations require you to use your time abilities to solve some puzzles, but these are little more than flipping this switch and using the reverse time ability to ride the elevator. Hit this switch, jump on the train, and reverse time back into the depot. Stop time to walk through the fan blades. Just stupid, boring stuff like that. There are a couple of missions in which you are on a turret, and you can man a turret against waves every so often, but it’s just the typical run and hide behind containers to recharge your health and time bar and jump back out and kill more baddies. It doesn’t feel fun, it doesn’t look fun, and there’s not even a cool story to make it worth playing through. The game gives you a few pre-rendered cut-scenes with a few lines of dialog going on about a scientist and a dude you must stop, and it’s so spread out and so razor thin that you won’t care.

Sadly, I even remember back in the day that multiplayer didn’t even redeem this turd. Despite a few cool guns and graphical effects, this is nothing more than a game that will waste your time. It’s a product of a bygone era of developers trying to get a grasp on HD gaming and the gameplay feel.

Reviewed On

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2021 Game of the Year Awards Round-Up

Posted by BinaryMessiah on 12/13/2021
Posted in: 2021, Game of the Year Awards. Leave a comment

Resident Evil Village

Awarded
Game of the Year
Best Action-Adventure Game
Best Multi-Platform Game
Best New Character
Best Atmosphere

Nominated
Best Single-Player Game
Best Graphics, Technical


Kena: Bridge of Spirits

Awarded
Best Indie Game
Best Single-Player Game

Nominated
Best Action-Adventure Game
Best Graphics, Artistic
Best New Character
Best Single-Player Game
Game of the Year


Metroid Dread

Awarded
Best Nintendo Exclusive
Most Exciting Return

Nominated
Game of the Year


Halo Infinite

Awarded
Best Microsoft Exclusive
Best Sound Design

Nominated
Game of the Year
Best Shooter
Best Multiplayer
Least Evolved Sequel
Most Exciting Return
Best Graphics, Technical


Nintendo

Awarded
Best Year in Gaming


Punishing Gray Raven

Awarded
Best Apple Arcade Game


Deathloop

Awarded
Best Shooter

Nominated
Game of the Year
Worst Game Launch
Best New Character
Best Graphics, Technical
Best Voice Acting
Best Story


NieR Replicant

Awarded
Best Reissue


Age of Empires IV

Awarded
Best Strategy Game


Guilty Gear -STRIVE-

Awarded
Best Fighter

Nominated
Best New Character


It Takes Two

Awarded
Best Multiplayer Game

Nominated
Game of the Year
Best Platformer
Best Indie Game


Ratchet & Clank: Rift Apart

Awarded
Best Platformer
Best Voice Acting

Nominated
Game of the Year
Most Exciting Return
Best Single-Player Game
Best New Character


Shin Megami Tensei V

Awarded
Best RPG

Nominated
Game of the Year
Best Nintendo Exclusive


Balan Wonderworld

Awarded
Most Disappointing Game


Call of Duty: Vanguard

Awarded
Least Evolved Sequel

Nominated
Best Shooter


Grand Theft Auto: The Trilogy – Definitive Edition

Awarded
Worst Game Launch

Nominated
Most Disappointing Game


Psychonauts 2

Awarded
Best Graphics, Artistic

Nominated
Game of the Year
Best Platformer
Most Exciting Return
Best Single-Player Game


Forza Horizon 5

Awarded
Best Graphics, Artistic
Best Driving Game

Nominated
Game of the Year
Best Microsoft Exclusive
Best Sound Design
Least Evolved Sequel
Worst Game Launch


Marvel’s Guardians of the Galaxy

Awarded
Best Story

Nominated
Game of the Year
Best Action-Adventure Game
Best Multi-Platform Game


The Medium

Nominated
Game of the Year
Best Atmosphere
Best Sound Design
Best Voice Acting


Life is Strange: True Colors

Nominated
Game of the Year
Best Atmosphere
Best Story
Best Voice Acting


Returnal

Nominated
Game of the Year
Best Atmosphere
Best Sound Design
Best Single Player Game
Best Action-Adventure Game


The Forgotten City

Nominated
Best Atmosphere
Best Story


Lost in Random

Nominated
Best Story
Best Indie Game
Best Graphics, Artistic


Happy Game

Nominated
Best Sound Design
Best Graphics, Artistic


Chicory: A Colorful Tale

Nominated
Best Indie Game
Best Graphics, Artistic


Twelve Minutes

Nominated
Best Indie Game
Best Microsoft Exclusive


Far Cry 6

Nominated
Best Voice Acting
Best Graphics, Technical
Best Multiplatform Game
Least Evolved Sequel
Best Shooter


Diablo II: Resurrected

Nominated
Most Exciting Return
Worst Game Launch
Best Reissue


Battlefield 2042

Nominated
Worst Game Launch
Least Evolved Sequel


Hitman III

Nominated
Game of the Year
Best Multiplatform Game
Best Action-Adventure Game


Back 4 Blood

Nominated
Best Multiplatform Game
Best Multiplayer Game
Best Shooter


Balan Wonderland

Nominated
Most Disappointing Game


Werewolf: The Apocalypse – Earthblood

Nominated
Most Disappointing Game


Dungeons & Dragons: Dark Alliance

Nominated
Most Disappointing Game


Biomutant

Nominated
Most Disappointing Game


Tales of Arise

Nominated
Best RPG


Monster Hunter Stories 2: Wings of Ruin

Nominated
Best RPG


Scarlet Nexus

Nominated
Best RPG


Blue Reflection: Second Light

Nominated
Best RPG


Narita Boy

Nominated
Best Platformer


F.I.S.T.: Forged in Shadow Torch

Nominated
Best Platformer


Chivalry II

Nominated
Best Multiplayer


Valheim

Nominated
Best Multiplayer Game


Hot Wheels Unleashed

Nominated
Best Driving Game


F1 2021

Nominated
Best Driving Game


Cruis’n Blast

Nominated
Best Driving Game


WRC 10

Nominated
Best Driving Game


Melty Blood: Type Lumina

Nominated
Best Fighter


Nickelodeon: All-Stars Brawl

Nominated
Best Fighter


Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles

Nominated
Best Fighter


Jurassic World Evolution 2

Nominated
Best Strategy Game


Humankind

Nominated
Best Strategy Game


Inscryption

Nominated
Best Strategy Game


Shadow Tactics: Blades of the Shogun – Aiko’s Choice

Nominated
Best Strategy Game


Mass Effect Legendary Edition

Nominated
Best Reissue


The Legend of Zelda: Skyward Sword HD

Nominated
Best Reissue


Saga Frontier Remastered

Nominated
Best Reissue


Clap Hanz Golf

Nominated
Best Apple Arcade Game


World of Demons

Nominated
Best Apple Arcade Game


Taiko no Tasujin Pop Tap Beat

Nominated
Best Apple Arcade Game


Fantasian

Nominated
Best Apple Arcade Game


Microsoft

Nominated
Best Year in Gaming


Sony

Nominated
Best Year in Gaming


Apple

Nominated
Best Year in Gaming


Sable

Nominated
Best Microsoft Exclusive


Death’s Door

Nominated
Best Microsoft Exclusive


New Pokemon Snap

Nominated
Best Nintendo Exclusive


Monster Hunter Rise

Nominated
Best Nintendo Exclusive


Mario Party Superstars

Nominated
Best Nintendo Exclusive


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2021 Game of the Year Awards — Achievement Awards — Game of the Year

Posted by BinaryMessiah on 12/13/2021
Posted in: 2021, Game of the Year Awards, PlayStation 4, PlayStation 5, Sony Consoles. Leave a comment

A game-changer for any game is its atmosphere. How it can make you forget you have a controller in your hands and suck you into its world, make you believe in its world, or even scare you. There are many memorable worlds that have been created such as Fallout 3, Silent Hill, and Metro. These games have tons of atmosphere that suck you in and make you fear or delight in the next step that’s coming.

Resident Evil Village

Resident Evil Village brings back the fear factor and not just the action. While VII was more scare than action, I feel Village really balanced the two well. The entire world of Village just feels like absolute terror. Each level has a tense atmosphere of dread, death, and like you just want to get the hell out. There were many games that created convincing worlds, but Village did it the best.

Runner-Ups

The Medium


Life is Strange: True Colors


Returnal


It Takes Two


Hitman 3


Ratchet & Clank: Rift Apart


Psychonauts 2


Kena: Bridge of Spirits


Deathloop


Metroid Dread


Shin Megami Tensei V


Marvel’s Guardians of the Galaxy


Halo Infinite


Forza Horizon 5

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2021 Game of the Year Awards — Achievement Awards — Best Atmosphere

Posted by BinaryMessiah on 12/13/2021
Posted in: 2021, Game of the Year Awards, PlayStation 4, PlayStation 5, Sony Consoles. Leave a comment

A game-changer for any game is its atmosphere. How it can make you forget you have a controller in your hands and suck you into its world, make you believe in its world, or even scare you. There are many memorable worlds that have been created such as Fallout 3, Silent Hill, and Metro. These games have tons of atmosphere that suck you in and make you fear or delight in the next step that’s coming.

Resident Evil Village

Resident Evil Village brings back the fear factor and not just the action. While VII was more scare than action, I feel Village really balanced the two well. The entire world of Village just feels like absolute terror. Each level has a tense atmosphere of dread, death, and like you just want to get the hell out. There were many games that created convincing worlds, but Village did it the best.

Runner-Ups

The Medium


Life is Strange: True Colors


Returnal


The Forgotten City

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2021 Game of the Year Awards — Achievement Awards — Best Story

Posted by BinaryMessiah on 12/13/2021
Posted in: 2021, Game of the Year Awards. Leave a comment

What makes a great story? It needs to be entertaining, understandable, but not necessarily memorable but that helps as well. Stories are one of gaming’s biggest struggles. Very few stand the test of time and even fewer are remembered through time. The characters inside the story are a big part of it as well, including voice acting and the script.

Marvel’s Guardians of the Galaxy

Whether you like Guardians of the Galaxy or superhero games you can’t deny how entertaining and wonderful the story here is. You won’t want to put the game down or shut it off. Many favorite characters debut as well as cameos, and it’s just a blast to watch unfold. Better than the movies and on par with the comics, this was one of the most enjoyable and least convoluted stories this year.

Runner-Ups

Life is Strange: True Colors


Deathloop


Lost in Random


The Forgotten City

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2021 Game of the Year Awards — Achievement Awards — Best Sound Design

Posted by BinaryMessiah on 12/13/2021
Posted in: 2021, Game of the Year Awards. Leave a comment

Sound design is a single category that gets taken for granted the most. People just expect things to sound how they should, but what about how iconic they sound? Mario’s jump, Sonic’s spin dash, Call of Duty’s realistic weapon sounds, these are all amazing sound design libraries. A good soundtrack can also help too.

Halo Infinite

Halo Infinite doesn’t just have great sound design, but it has a fantastic soundtrack that mixes classic songs, and all of your iconic sounds are here. Halo has some of the most memorable sound libraries in any game. The shield charge, the sound of the Needler, the Grunts screaming, the pitch and tone of voices for each of the Covenant. You know what enemy you are going to face just by the sound of their voice or grunt. That’s excellent sound design and Infinite just adds layers on top of this.

Runner-Ups

Forza Horizon 5


The Medium


Returnal


Happy Game

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2021 Game of the Year Awards — Achievement Awards — Best Indie Game

Posted by BinaryMessiah on 12/13/2021
Posted in: 2021, Game of the Year Awards. Leave a comment

Indie games are games developed by small teams or on a low budget. Usually not backed by a large publisher, or if they are they are still a small team. Indie games have been the backbone of the game industry for the last decade and a half ever since AAA games stopped taking the risks indie usually do these days. There are more great indie games every year than I can count, and it’s one of the hardest categories to pick.

Kena: Bridge of Spirits

Kena stood out thanks to the characters, voice acting, and gameplay, but also the striking visuals. The game is colorful, charming, has great animations, and it just a joy to play. This feels like a large budget game you would play in the PS2 era due to its linear level design and combat. This isn’t a bad thing though and feels like a breathe of fresh air amongst the 8-bit platformer clones and boring open worlds we have to trudge through.

Runner-Ups

Lost in Random


Chicory: A Colorful Tale


It Takes two


Twelve Minutes

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2021 Game of the Year Awards — Achievement Awards — Best Voice Acting

Posted by BinaryMessiah on 12/13/2021
Posted in: 2021, Game of the Year Awards. Leave a comment

Voice acting is essential for cinematic story-driven games, but the good voice acting is even more important. The acting can’t just be good though it needs to match the character, give it life, and bring out the other half of what makes a character memorable. We’re far from the days of the original Resident Evil, but there are still many games with good yet forgettable acting and just plain bad voice acting.

Ratchet & Clank: Rift Apart

Rift Apart wins out due to the unhuman nature of getting the characters across. Ratchet & Clank has always had great acting since the first game, but this time around each character just nails it perfectly and it feels like a Pixar movie. Each character comes to life in their voice, they show emotion, excitement, anger, and sadness. Emotion is a huge part in voice acting and it can be hard to pull off without sounding fake. Many games this year featured great voice acting so this was a hard one.

Runner-Ups

Deathloop


Far Cry 6


Life is Strange: True Colors


The Medium

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2021 Game of the Year Awards — Achievement Awards — Best Graphics, Technical

Posted by BinaryMessiah on 12/13/2021
Posted in: 2021, Game of the Year Awards. Leave a comment

Games can stun us with their tech even if they aren’t very colorful or artsy. These games push hardware to their limits or do something new with clever engines. Lighting, textures, models, physics, cloth, water, reflections, and everything else that makes us want those dozens of graphics options to tinker with. These games make you want a new TV, monitor, graphics card, or next-gen console.

Forza Horizon 5

Forza Horizon 5 may be similar to Horizon 4, but the engine has been pushed further and it looks absolutely stunning. Amazing textures, car models, water effects, and lush trees and reflections. There were many technically impressive games this year, mostly taking advantage of AI anti-aliasing and ray-tracing, but we’ve seen that stuff already.

Runner-Ups

Resident Evil Village


Far Cry 6


Deathloop


Halo Infinite

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    1. Unknown's avatar
      Anonymous on Nokia N-Gage QD – 20 Years Later04/21/2026

      Super, thank you

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      Anonymous on Resident Evil: Village – Shadows of Rose04/17/2026

      good

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      Clearly you have been blocking everything you or haven't played the game at all. Maybe pay attention to the story…

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