Battlefield V may seem too similar to Battlefield 1, but it’s still an exemplary shooter with visuals that push boundaries, fantastic multiplayer, and a great campaign with the years of expertise from DICE behind the game.
A great multiplayer game makes you want to come back and engages all players. Communication, fun factor, and great modes are what make a multiplayer game great. We didn’t get too many multiplayer exclusive games like we did last year, that really stood out, but some had great multiplayer modes.
Monster Hunter: World
You don’t always have to wipe each other out or curse profanities at someone because your quick-scope wasn’t quick enough. Sometimes playing together can be just as rewarding as fragging someone and Monster Hunter World proved that this year. There’s nothing more satisfying than wiping out a high-level monster with 3 friends and screaming and cheering on the mic…or dishing out mom jokes when they don’t listen to you. Guess you can’t win them all.
When a game as big as Call of Duty 4 gets remastered, it takes you down a serious memory lane. I remember watching the E3 reveal video of the “All Ghillied Up” level and being blown away. The cinematic gameplay and delivery of CoD4 were unheard of back in the day and helped push that generation of consoles forward. It was a groundbreaking game, despite where the series has gone over the years. Each level was carefully laid out with memorable moments and varied gameplay that most first-person shooters didn’t do 10 years ago, and that’s just the campaign. The multiplayer rewrote how first-person shooter online play should be.
That sound you hear when you hit an opponent and the X that appears in your crosshairs when you nail them? That was all Call of Duty. Being able to earn ranks and upgrade your weapons over time? That was Call of Duty. The maps were fantastically designed, and the weapons felt amazing to shoot. The movement was fluid, the pacing was perfect, and the opening scene on the ship is something I will never forget. Take all of that, fast-forward 10 years, and then stick the game in a current-generation engine, and you have a game that holds up and is better than any recent Call of Duty game.
While the campaign only lasts about 4 hours or so, there’s so much variety. From the stealth missions in Pripyat to using the AC-130 and bombing the crap out of Russian ultranationalists and even running away from choppers in vehicles, There’s various terrain, weapons, and pacing to make the campaign feel far from boring. While the story is generic and barely interesting, the gameplay isn’t. You play as two separate military teams from the US Marine Corps and the SAS. “Soap” MacTavish and Jackson are your two guys, and while it doesn’t really matter gameplay-wise, Captain Price is actually quite a memorable character as he has interesting dialog, cracks jokes, and has such a unique appearance. It seems silly, but Call of Duty 4 was the only game in the series that had anything really interesting or memorable going on.
The multiplayer here is not only groundbreaking but also super addictive and fun. There are several different game modes, but my favorite has always been Team Deathmatch. The maps are perfectly designed and make it easy to remember every nook and cranny. Upgrading weapons and ranking up is so fun in this game, and you could literally spend dozens and dozens of hours just in the multiplayer alone. Despite how much time you spend on the online portion, I just wish the campaign was longer. It’s such an overlooked part of the game and trumps any future Call of Duty campaign.
The visuals have been massively upgraded to the point where current hardware will have a hard time rendering them. The textures look beautiful and have been painstakingly redone to make this game look like it was released yesterday. Lighting, physics, sound, and models have all been redone to look current, and it looks amazing. So much so that you need at least 8GB of VRAM just to see all the textures in glorious detail and at least GTX1060 to get the game off the ground at 1080p.
Overall, Modern Warfare Remastered is a snippet of a game that pushed the first-person military shooter in a new direction, but it also shows just how far downhill the series has fallen. Carefully planned-out campaigns and memorable maps are long gone for this tired franchise, but at least we have an upgraded version of one of the best shooters of the last decade.
Every time I play a Call of Duty game, I expect less and less each time. The game is designed from the ground up for the lowest common denominator and people who have never played games before. Infinite Warfare is no exception, being the third game from Infinity Ward this console cycle. I have to give Infinite Warfare some credit, as it did surprise me more than the series has since Modern Warfare 2, and that’s saying a lot. The game has excellent acting and surprisingly interesting characters that you kind of care for, which scared me coming from such a mindless series.
You play Lieutenant Reyes, who is part of the USDA and is trying to protect Earth from the SDF, who are a bunch of rebels living on Mars and want to wipe out all of Earth. It’s a typical war plot with basic objectives, but the chatter in between is quite entertaining and kept me hooked. I actually sat through the entire game in two long playthroughs, which I have never done for Call of Duty. They usually get boring after the second mission or so. I do have to mention that the use of Kit Harrington (Jon Snow in Game of Thrones) is wasted on a villain that is rarely seen in the game and whose character never evolves or has the potential to grow. Why did they use him for a half dozen lines of dialog? I know Call of Duty is famous for using celebrities in its games (Ghosts being the worst use), but this seemed rather pointless with almost no face time.
Reyes’s partner, Lieutenant Salter, creates a strong duo that helps drive the game forward. I was actually able to figure out what was going on at all times, and the story never got convoluted or overly complicated. The game also changes pace quite often, which keeps it from getting boring despite these changes being the same and just shuffled. Outside of boots-on-the-ground combat, there is some zero-G combat and space combat in a jet. The space combat is great, and the Jackal has buttery smooth controls and feels very cinematic and challenging. The only objectives here are to destroy other fighters and larger ships while keeping missiles off of you and staying out of danger. Locking onto other jets puts you in auto-pilot mode, where the game will automatically follow the jet and you just have to shoot it down.
Zero-G combat is used the least, but it is still quite fun. You can tether to objects for cover, grapple enemies, and initiate pretty awesome melee kills. The environments are rather beautiful, with a lot of detail and massive objects in the background. This is not an ugly game by any means. Once you get indoors, though, the game is boring and stale, with metallic corridors, generic monitors, and the same crap we’ve seen over and over again. There are a few small moments outside of all this, such as when you can call in certain weapons or airstrikes to turn the tide. It feels good to use them, and they always come in handy right at the last moment.
One thing that really surprised me was the use of side missions that you could optionally go on. According to the Trophy listing, most people never played these as they are rare achievements, but it helps divert people away from the main story if they just want to finish real quick and move on. These missions include a few stealth operations as well as flying the Jackal and rescuing hostages. This was a nice mixed bag of gameplay that was fun to play through. The main reason to go through these is to take down top officers from the SDF that are part of the “card system,” which is a series of “hits.” It’s pretty meaningless and just one more reason to unlock an achievement.
Once you finish the campaign (about 6 hours), there is the multiplayer suite, and honestly, the campaign is stronger this time around. The multiplayer is very safe and doesn’t do a single thing different from what we’ve seen before with the same type of maps and modes that we’re used to. Is it worth grinding through the Prestige levels? Probably not, but there is zombie mode, which is even starting to show its teeth these days.
Sadly, Infinite Warfare just doesn’t have any personality, despite all the pluses it brings to the series. At its core, it’s still a generic space shooter that has strayed so far away from what made Modern Warfare great that it’s laughable. With the fake made-up guns (which are actually interesting), robots, and spaceships, this could have been any other name, and it would have still been a good game. The Call of Duty branding seems to hurt the game more than help it these days.
With that said, Infinite Warfare doesn’t’ deserve the flack it has gotten from fans, is surprisingly smart and entertaining, and at least tries to do some new stuff that we haven’t seen before. The multiplayer is passable, but at a bargain bin price, you are in for an entertaining day of shooting robots and saving the planet.
This is always the hardest category for me to pick and I always spend weeks thinking about it. What makes a game better than all the others? Does it have to be revolutionary? One of a kind? Bigger than any other game? Not necessarily. GotY is usually for a game that exceeds expectations and feels solid, structured, fun, and memorable, and just stands out as a whole over any other game. This was a hard year to pick from as there were so many fantastic games that fell under these criteria.
The Legend of Zelda: Breath of the Wild
I’m just as shocked as you are about this. I was on the bandwagon that BotW was overrated, hyped-up nonsense, but after getting a Switch during the holidays and really playing it I started to see just how wrong I was, and how blind all the naysayers are. Nintendo always gets a bad rap for their hardware and using the same franchises for 3 decades, and I get that. However, BotW is something different, something unique and revolutionary for Nintendo themselves. They stepped out of their comfort zone and looked at other popular games that helped influence BotW. BotW has so much going for it, gorgeous visuals, unique puzzle-solving, a vast open world, and so many secrets and things to discover and explore. 30 years of Zelda has all accumulated and is playable in one game. I can’t think of another game that was this ambitious and this well done this year.
The atmosphere in a game can be just as memorable as the story or be a character itself. Fallout 3 proved this as the Capital Wasteland was a character all on its own. A great atmosphere is something that can draw you in and make you feel a part of the world.
Just like Soma, Observer delivered an unrelenting atmosphere that is chilling to the bone, disturbing, and outright immersive. Not a single game this year touched Observer in terms of atmosphere. It was a let down storywise towards the end, but the entire play area of Observer tells its own interesting story.
Sound design isn’t something we normally think of every day, but without great sound design we wouldn’t be as immersed in games, it’s something that’s on the back burner and never gets enough credit.
Call of Duty may get a lot of backlashes, but WWII impressed on sound design. I felt like I was actually in the war thanks to the fantastic explosions, realistic gun sounds, tinging of shells off the ground, people screaming, doors creaking, and snow crunching. WWII went above and beyond…the Call of Duty in sound design.
The best voice acting in games aren’t just the best delivery, but how it fits into the game. Is the character tortured, insane, or psychotic? Delivering the characters the way we would see them in person is how a game delivers the best voice acting.
Wolfenstein doesn’t just have good actors, but each voice type fits the actor, and you feel the personality of the characters bleed off the screen. From BJ to various resistance members, I felt sucked in and became attached to the characters more thanks to the amazing voice acting.
Best technical graphics is all about games that push their system to the limits. Shaders, ambient occlusion, shadow maps, tesselation, anti-aliasing, deferred lighting, and every other piece of tech that makes games look as good as real life.
Forza Motorsport 7
Forza 7 isn’t just passionate about how its cars drive, but how they look. From rain, effects wiping off the windshield, to hydroplaning in puddles, and every button on the dash, Forza 7 looks eye-watering amazing, especially on PC. My own car is in this game and it looks piece by piece identical, I love it.
A great multiplayer game makes you want to come back and engages all players. Communication, fun factor, and great modes are what make a multiplayer game great. We didn’t get too many multiplayer exclusive games like we did last year, that really stood out, but some had great multiplayer modes.
Destiny 2
Destiny 2 isn’t just a fun shooter, but it’s fun with others. Seamlessly mixing the single-player campaign and letting other players pop in and out and play the same missions is just awesome. The raids, crucible missions, and many other modes are challenging fun that requires every teammate to perform their best.
Yep! The fact that I forgot about this game until you made a comment proves that.