I don’t mind sexually driven games, but I like them to be good and done right. Dead or Alive Paradise is a direct port of Dead or Alive Xtreme 2, which was an Xbox 360 exclusive. Everything is intact, with a few additions. One new character is added, Rio, and, as you would guess, the graphics are dumbed down as well as the gambling for some odd reason. No longer are you in a 3D casino, but you get to choose from a list of a few games such as BlackJack, slot machines, and poker, but roulette is now missing.
The whole point of the game is to play mini-games with other DoA ladies and earn their trust and friendship, and this is harder than it seems. The game plays similar to a Japanese dating sim game, and it can take forever to buy a lot of the items and learn how to become friends with these lovely ladies. You have to figure out what each lady likes, loves, and hates and send them gifts accordingly. All you get is a visual guide for each lady with pictures of what they like, but this doesn’t help much. After you spend a whole two weeks at New Zack Island, you pretty much give up trying to gain trust and friendship since it’s so hard to figure out without some in-depth guidance. After a try, you end up just playing the mini-games, ogling the scantily clad women lying around, and even dancing.
The mini-games are the most fun of the game, with pool hopping, flag running, and beach volleyball, except jet skiing and the water slide were scrapped from the game, and that’s not a good thing. Pool hopping consists of pressing the buttons according to what is shown on the floaties. This game tends to be very hard since it requires precise timing. Flag-running is pretty simple, but the best game is probably volleyball. It has tight mechanics and controls, and it can be a blast to play. After you earn enough money from playing mini-games, you can purchase a camera, take sexy photos of the ladies, and view them later in your album.
The casino is the second major part of the game that lets you really earn some bucks. All the games are pretty self-explanatory, but BlackJack is interesting since Rio is dressed in a sexy dealer outfit and spews cute sayings at you with some cute animations. Like I mentioned earlier, roulette is missing, and this was the most intense casino game in the original game, so I have no idea why it was scrapped.
The game really has no purpose except to ogle your favorite DoA girls and try to buy the skimpiest bikini for them. The graphics are pretty good for the PSP and resemble the first DoA Xtreme game for the Xbox. If you are lucky enough to have a hacked PSP with custom firmware, you can use a program called CWCheat and use the “nude” code for the game. Don’t get too excited since the girls have Barbie doll-esque bodies and the really naughty bits aren’t shown, but it does make the game that much more interesting for those lucky enough to figure this out. The audio is pretty mundane, with Japanese audio tracks to cover the horrible English voice actresses. The game isn’t serious, but it could be so much more, and I just hope DoA Xtreme 3 becomes more deep and involved. The game will make you choke your chicken, so DoA fanboys (girls?) should pick this game up and enjoy its simplicity.
Patchwork Heroes is one of those strange, quirky games that makes you really appreciate indie games. Heroes are all about strategy and are less puzzle-like, and I liked this a lot. You play as a team of kids who are hell-bent on destroying airships and scrapping them for parts. There’s really no story involved, but the cutscenes break up the levels nicely.
The main mechanic of the game is sawing parts off a 2D ship. Each ship is measured in feet at the beginning of the stage, and your goal is to cut it all off. There are obstacles on the ship, such as enemies and even prisons, that have your friends trapped. If you break them out, you can use them as bombs to blow up parts of the ship that can’t be cut by your saw, such as metal. Some enemies can patch up what you cut, so you have to distract them by cutting an area that’s not near your target and watching them fall.
You can find power-ups that let you move faster, slow downtime, etc. Once you saw off enough pieces, you can get a special power that will let you continually see up to a certain amount of time without stopping. After you sawed off almost the entire ship, you had to avoid the self-destructing bombs and saw off one final piece. While all this sounds easy, it’s kind of fun at the same time. The graphics are really charming, and the 2Dness of them brings the whole game to life.
I honestly think this is one of the best sleeper handheld hits of the year. It should have gone multi-platform on the DS and iPhone and would have done better on touch screens. Nevertheless, Patchwork Heroes is a great game to pass the time and shouldn’t be passed up.
Well, here it is. After waiting 3 years, we finally get the ending to one of the best video game series ever created. The biggest question that people have is whether the game is enough to stand on its own out of the other next-generation games. The answer is yes, so let’s get down to it.
The game’s story picks up right after God of War II, with Kratos riding on the back of Gaia and climbing Mount Olympus. The game starts out on the back of Gaia, with Kratos fighting hordes of monsters (and learning the controls). The game starts out more epic than ever with an epic boss fight with Poseidon. Giant water serpents come up and try to kill Gaia, so not only do you have to kill Poseidon, but you have to protect Gaia as well. The boss fights are bigger and more epic than ever with Titans that are miles high (fighting Cronos is the most epic of all), and you really feel like you’re taking these beasts down with satisfying results.
I have to first talk about how the game looks. Yes, God of War III is probably the best-looking game made to date, and it really shows in every aspect. The sweeping camera angles, the high-resolution textures, and the models. The gorgeous lighting effects and everything just feel updated and like it should on the PS3. You can see the pores and details in every character, the animation is more fluid, and the combat even feels better and more fluid, especially if you just played the God of War Collection. I can’t really describe just how beautiful this game is. You can see and feel the passion and detail every artist put into the game, from the creatures, levels, and even small things like blood, scrapes, and nicks on metal—just everything.
Combat is what has the biggest upgrades. No longer are you confined to having all your magic items come from your magic meter. There are a ton more weapons (four in total) to get, and each weapon has its own magic attack instead of being collected separately. The Blades of Exile (yes, the name has changed again) have the Spartan Army attack; the Nemean Cestus have a pounding attack; Hades Hooks that let you summon different creatures; and a whip-type weapon that sends electric shocks. All the weapons are similar to the Blades of Exile, and the Blade of Olympus is now used during Rage of Sparta mode (yes, it’s changed and everything turns black). There is now an item meter that is used for your bow, Helios head, and Hermes shoes. All these items sound crazy, but let me explain.
The bow lets you set certain things on fire and is mainly used during the beginning of the game, but not so much later on. The Helios head is used to reveal secrets and blind enemies, and the Hermes shoes are used during wall running sections. The grappling hook still exists, but all of these changes let you use all your items and weapons all the time and don’t rely so much on just magic. Some other changes to combat were made, so everything feels more fluid and you never have to stop fighting no matter where you are. You can evade in the air; there is now a grapple attack that pulls you towards your enemy in the air or on the ground. The combat system is just super fun to use now, and all the additions perfect the combat system and make a fitting end to the trilogy.
The QTEs are still intact, but with a bit of a change. They appear on the edge of the screen according to the controller layout, so you can now watch what’s going on. Using your peripheral vision to see these really helps keep you drawn in, so you don’t have to concentrate so much on the buttons. It is a little confusing at first, but after a while, you will get used to it. The QTEs are also better placed, especially during boss fights. You really feel like you’re making the big kill this time around with a new camera angle that lets you see in a POV of the enemy you pummeling or in Kratos’ view. This adds to the cinematic excitement and brutality of that game.
Another thing I need to talk about is just how much more brutal and explicit the game is. The gore is more detailed, with guts hanging out, cuts being visible where you slashed an enemy, skin stretching when heads are pulled, tendons popping, veins breaking, etc. All this is visible thanks to the power of the PS3, and it really makes you wince in sympathy. The game even has a more explicit sex minigame that is about halfway through with Aphrodite. Instead of just panning over to a table with a vase, you see two topless women talking about what Kratos is doing to Aphrodite, and it is both hot to watch and funny.
The puzzles in the game are what you would expect from a God of War game: clever, fun, and unique. Just like all God of War games, some puzzles are an entire level with little puzzles within that, and Daedalus’s labyrinth is one example. They aren’t as confusing as the last two games and are easier to figure out, but they are just as clever, and some puzzles are now part of the environment, so timing and speed are of the essence.
While there are a lot of game changes, like the combat, additional weapons, and even Icarus’ Ascension (which is a flying section where you dodge falling debris), the game stays true to the series. Everything is just bigger, badder, and meaner, but it does have a few slight flaws. The ending story is cut a bit short, there aren’t enough epic boss fights, and the difficulty is highly unbalanced. These are really all I could find, but they aren’t necessarily flaws. If the game were a bit longer and those three issues didn’t exist, it would get a 10. The game is perfect except for that little tic-tac-sized piece that you feel is missing and can never pin. The game has high replay value to unlock trophies, challenges, and costumes, and there are a ton of making-of videos for die-hard fans to watch.
I just can’t describe the improvements in this game unless you play it yourself. It is probably the best PS3 game out there so far, and it is so enjoyable and chock full of excellence that it’s almost too much to contain. The amazing scale, beauty, and vast improvements make the game worth a purchase tenfold. I just wish this weren’t the end of Kratos’ adventures, or is it?
ULTIMATE EDITION: If you pre-ordered a copy or can still find one floating around and want to shell out an extra $40, you can get the Ultimate Edition. It includes a very detailed Pandora’s Box, a code to get the God of War Trilogy OST, the Blood and Metal soundtrack, an hour-long making-of video, and a full-color art book. The package is a bit disappointing since the box is made of hard plastic and not die-cast metal. The soundtracks were a pain to get during launch day since the site was bogged down and wouldn’t load half the time. The Blood & Metal OST is pretty disappointing since it’s nothing special. It has a couple of big names like Trivium and Killswitch Engage, but only three of the songs on the album were any good. I also wish the soundtracks came in physical CD format, but digital is fine. The making of the video is filmed like a History Channel documentary and can be a snooze fest for hardcore fans who already know all about the game. The Trilogy OST is fantastic and is probably the best part of the whole package, along with the detailed art book. Is it worth $40? Sure, if you’re a hardcore fan; otherwise, pass.
The echo series is a very cerebral puzzle series that really is not for everyone, and echoshift is no exception. The game just makes you really think and screws with your perspective in a way that requires a lot of trial and error, and mainly memorization.
echoshift lets you directly control your echo, but this game uses a time mechanic instead of perspective. Every level is a 2D side view, and you are mainly pressing switches, walking through doors, and basically trying to find the fastest route to the exit. You get 50 seconds for your first echo to try and clear the way. Then your echo will do what you just did. This is the key element in echoshift to solve puzzles, since you can’t always solve them in 50 seconds.
Let’s say you have five sets of switches, but you can only do three in 50 seconds. There are 5 blocks on each set, and only one is the right switch. You would have your first echo solve three, then while that echo redoes what you did, you go solve the third (the final switch your last echo will press), and then you solve the last two. Confused? I don’t blame you since it takes a lot of critical thinking to get these 50 or so levels solved. You get rated on how many echos you had to use, and if you beat the level, you can go back and solve the version to find the key, which really has no purpose.
The graphics are very simple, just black and white, and all the items you interact with are in color. The game is also very slow-paced, so only the patient will find any fun in this game. Echoshift is one of those rare puzzle games that makes you think so much that your brain will explode, and I can’t stress this enough. There were times when I was too tired to think to play this game, but it gets the thinking juices flowing and can be a good exercise to get into the flow of school or any office work.
Real-time strategy games are one thing, but when you add the words fat, princess, and cake to the title, it becomes something magical. Fat Princess is an RTS that really makes your adrenaline pump. You have different classes such as warriors, wizards, priests, workers, etc., but call this game an RTS lite because the game is all about action.
The main story consists of 15 levels, and each one is different and super fun, with a very interesting fairy tale story that is being told. You slowly unlock different units to use, but how you use them is key. Each unit can be upgraded to use different weapons, such as the warrior, who can use a halberd, the archer, who can use a gun, and the worker, who can use bombs to blow up structures. Your main goal is usually getting the enemy’s princess into your dungeon, so think of this as capturing the flag. You can feed your princess cake to fatten her up so it is harder for the enemy to take her away. The enemy will also try to build ladders near your castle or find shortcuts, so watch out.
Workers have two different resources for upgrading “Hat Machines” or completing different objectives that require them. You can gather wood and metal by hacking away at it and carrying it to your base. Most resources will grow back after a few minutes, but it’s a fight for the best areas. You can capture command posts as well to keep a firm hold on the map.
But like I said, the game is about action, so unit building and all the resource gathering are faster. Each unit is AI-controlled, and you can call some guys to fight by your side and help you escort the princess. You can call an archer, a warrior, or a priest who will have hearts under them, and you can move faster. If the enemy’s princess is too fat, however, you can’t carry her at all.
The fun part about Fat Princess is how the tide of the battle is a tug of war and can be really intense. Choosing what to do is up to you. Do you want to help heal everyone as a priest? Help upgrade the hat machines. Do you want to charge right into the castle yourself and get the princess? While the AI-controlled guys may have some issues going online via infrastructure, that is the icing on the cake. Playing against real people can be a blast since they pretty much know what to do.
Besides all this, you can customize the units of your people and do skirmishes, but other than that, the game is light on modes and extras. Fat Princess is chock-full of internet quotes and game-related nuances, so there are laughs all around. Fat Princess is a wonderful light RTS for pick-up and plays action. Plus, the game looks and sounds great on the PSP and doesn’t lose anything from the PS3 port.
The first thing you will notice when you play Dante’s Inferno is that it’s a bold game. The game is one of the darkest, nastiest, and most mature games ever created, and it makes Christianity look like a damned fool. The game is about a man named Dante, who is a crusader and betrays his love, Beatrice. Upon his return to Florence, he sees her dead and watches as Lucifer takes her into hell, and Dante follows. The story is pretty good and keeps you interested, but it’s predictable. The game goes extremely deep into Christian and Greek mythology and pulls out names only hardcore followers would know, but enough of the story, let’s get to the gameplay.
The game has a pretty damn solid combat system. You use your scythe as your main weapon, and you have a cross-projectile attack. You can do aerial combat, launch enemies into the air, and use your magic. You can unlock moves by following the holy or unholy paths (which don’t actually affect the story), and each tree has a different set of moves. You can have four different magic items equipped, and all are useful and powerful. One of the first elements you’ll find that they took away is the relics. They are gone! These really helped you in the console versions, but they are nowhere to be found here. Anyway, the combat system is fluid, fast, powerful, and very deadly. Another element they took away from combat was the redemption meter. Geez, guys, why did you butcher this?! With those two things aside, the combat is fast and as fluid as it is on the consoles.
When it comes to exploration, Inferno both satisfies and disappoints. The game has you descending into the nine circles of hell, and each is harder, more deadly, and more brutal. Some levels are pretty epic, like The City of Dis and Limbo, and some disappoint, like Lust (just an ascending tower) and Gluttony (just fight Cerberus and a few baddies, and you’re down to the next level). The levels are varied in length, and I wish they would have been fleshed out more. Puzzle-solving is pretty rare, and when you do get some puzzles, they are pretty easy to solve. However, most of the puzzles have been solved for you. Yeah why?! Not only this, but a lot of the game’s intense sections are videos of gameplay from the PS3 version. One example is the part when you kill Charon and ride the giant minotaur up the crumbling bridge. You don’t get to play this part; instead, you watch it.
One thing I have to get straight is that the game is pretty epic. Not a God of Warepic, but enough to keep it very cinematic. There are QTEs in the game, such as when you take down a minotaur to ride it, take down bosses, etc. You can punish or absolve most enemies to get fed your tree paths. There are famous historical figures that you find throughout the game that you can punish or absolve upon reading what they ended up in hell for.
The game’s visual style is very impressive. It’s what you think hell would look like—dark, disgusting, and evil. The gluttony level is a good example since you are walking through the intestines, bile, puke, and so forth. The Lust level has female enemies’ wombs coming out of them to attack you. A giant Cleopatra with tongues coming out of her nipples and evil babies—yes, it’s bizarre, but it works, and it’s amazing to look at. However, on the PSP, it’s obviously downgraded quite a bit, and a lot of the beauty from the consoles is lost in translation.
The game is also extremely difficult, even in an easy setting. Wave after wave of enemies come at you from all directions, bosses are extremely hard to beat, and the game can be very frustrating often. However, the game’s major flaws are mainly the length, difficulty, and the fact that the levels weren’t developed to their fullest potential. So with the flaws of the console still here plus relics, redemption, puzzles, and a lot of other things removed from the game, you still get a solid Dante’s Inferno Lite for people who are on the go or don’t own an Xbox 360 or PS3 (you should!).
The first thing you will notice when you play Dante’s Inferno is that it’s a bold game. The game is one of the darkest, nastiest, and most mature games ever created, and it makes Christianity look like a damned fool. The game is about a man named Dante, who is a crusader and betrays his love, Beatrice. Upon his return to Florence, he sees her dead and watches as Lucifer takes her into hell, and Dante follows. The story is pretty good and keeps you interested, but it’s predictable. The game goes extremely deep into Christian and Greek mythology and pulls out names only hardcore followers would know, but enough of the story, let’s get to the gameplay.
The game has a pretty damn solid combat system. You use your scythe as your main weapon, and you have a cross-projectile attack. You can do aerial combat, launch enemies into the air, and use your magic. You can unlock moves by following the holy or unholy paths (which don’t actually affect the story), and each tree has a different set of moves. You can have four different magic items equipped, and all are useful and powerful. You can also find relics throughout the game that benefit Dante in certain ways. For example, one relic allows Dante to have more powerful throw attacks, one lets him instantly break fountains, one lets him take less damage, etc. These are found by talking to Virgil or in secret areas. Anyway, the combat system is fluid, fast, powerful, and very deadly. If you feel you are getting whomped, you can use your redemption meter, which is kind of like Rage of the Titans in God of War.
When it comes to exploration, Inferno both satisfies and disappoints. The game has you descending into the nine circles of hell, and each is harder, more deadly, and more brutal. Some levels are pretty epic, like The City of Dis and Limbo, and some disappoint, like Lust (just an ascending tower) and Gluttony (just fight Cerberus and a few baddies, and you’re down to the next level). The levels are varied in length, and I wish they would have been fleshed out more. Puzzle-solving is pretty rare, and when you do get some puzzles, they are pretty easy to solve.
One thing I have to get straight is that the game is pretty epic. Not a God of War epic, but enough to keep it very cinematic. There are QTEs in the game, such as when you take down a minotaur to ride it, take down bosses, etc. You can punish or absolve most enemies to get fed your tree paths. There are famous historical figures that you find throughout the game that you can punish or absolve upon reading what they ended up in hell for.
The game’s visual style is very impressive. It’s what you think hell would look like—dark, disgusting, and evil. The gluttony level is a good example since you are walking through the intestines, bile, puke, and so forth. The Lust level has female enemies’ wombs coming out of them to attack you. A giant Cleopatra with tongues coming out of her nipples and evil babies—yes, it’s bizarre, but it works, and it’s amazing to look at. The game is also extremely difficult, even in an easy setting. Wave after wave of enemies come at you from all directions, bosses are extremely hard to beat, and the game can be very frustrating often. However, the game’s major flaws are mainly the length, difficulty, and the fact that the levels weren’t developed to their fullest potential.
DIVINE EDITION: Exclusively to the PS3 is the Divine Edition, which includes a different cover, a fully digital version of Dante’s Inferno, and a free code for the Trials of St. Lucia (which is still not out yet). All of this for the same $60 price tag. The only disappointment was that there was no special book that came with the game that included Inferno. Reading the poem in a small window that is over 30 chapters long is not fun at all.
What happens when you put two of the best action-adventure games created on one disc? Ultimate satisfaction. Both God of Wars have been updated in widescreen format with slightly polished visuals for HD display and running at a lightning-fast 60 FPS. If you bought the game new, you will have received a code to download the God of War III demo, but as of now, this code is useless since the demo is now on PSN and the game is due out in just over a week. Other than that, nothing else has changed for the PS3 except trophies, which were the main drive for me to purchase these games all over again. So here is a separate review for each game.
God of War
Being released in 2004, it does feel a bit old. There are more flaws in this game than in the first, but let’s start with the good things. Apart from revolutionizing games and the action-adventure genre single-handedly, the game is amazing and epic. The game is full of huge towering bosses, waves, and waves of enemies, a deep, dark story full of Greek mythology, a fluid, almost perfect combat system, and boobs. Yes, that’s right, boobs. At the time of release, I had never seen a game with so much nudity before, but it shouldn’t really shock gamers as much these days. The game also has some very intricate puzzles that end up being whole levels that you have to solve, such as Pandora’s Temple. The combat system is pretty fast and fluid on its own.
With Kratos whipping his Blades of Chaos around, you feel like you have complete control over him. Another combat element that revolutionized games was quick-time events. After weakening an enemy enough, you press the corresponding button (usually a circle) over them, and a series of buttons flash on-screen. If you don’t press it on time, the enemy knocks you down, and you have to start over. Of course, you can just kill them normally if this gets dull for you. The best QTEs, however, are during boss fights. It just feels awesome to plow a mast through a 200-foot-tall Hydra. Now you do need to realize that there is magic here as well. You get four different powers throughout the game, such as Medusa’s Gaze (freeze enemies), Poseidon’s Rage (shock), and Hade’s Army (souls that continuously attack enemies). These, plus your weapons, can be upgraded by collecting red experience orbs. As you upgrade all your items, you get new moves and increased power. If you’re asking about your health and magic, you can collect Phoenix feathers and Gorgon eyes for magic and health, respectively. These are all found in hidden chests throughout the game, so keep an eye out.
The camera is fixed, so it frees up the right analog stick for dodging moves. The camera does a perfect job of following the action without any problems. Sometimes you can scale up walls and even fight there or on ropes. Combat is pretty much anywhere Kratos goes, and this keeps things mixed up. The level’s traps and puzzles are very well designed and require you to really think or be on your toes.
The story is very deep and memorable. We see Kratos as a fallen Spartan leader who gives his life to Ares if he slays the barbarian leader who is about to behead him. Ares makes Kratos his servant for eternity, but Kratos becomes a raging killer who kills the wrong people. He becomes set on a path to free the nightmares from his mind and kill Ares in the process.
If I were to nitpick about what’s bad about the game, it’s that the game looks kind of dated from today. The textures are a bit low-res and blurry, and there are some collision detection problems when jumping around. The game is also extremely difficult to play, even in the normal setting, so God Mode becomes virtually impossible. The game has a decent length of about 8–10 hours, but other than that, the game is great for the first outing. If you finish up the game, you get to unlock hidden costumes, Challenge of the Gods, and some other hidden treasures.
God of War II
If you think the first game was epic, wait until now. With visuals that surpass the first game twofold and even more huge epic bosses, God of War II became the best game to ever grace the PS2. The story follows just after the events of God of War. Kratos is still sent on a warpath to avenge his nightmares and kill Zeus for killing and betraying him. He must find the Sisters of Fate, turn back time to the moment Zeus betrayed him, and kill him.
The combat system is slightly upgraded but pretty much the same. It feels a bit more fluid, and we even get some more moves. The controls are a bit more refined, and we get new powers. We get some new secondary weapons, such as a hammer and staff, that can be upgraded. The puzzles aren’t as hard as in the first game, but there are a lot more of them this time around. The game also seems to be a bit harder, with even tougher enemies. We get a new grapple hook for swinging around, so this adds a lot to the gameplay. The game also feels more fluid and has a lot more epic moments than the first game, but most of these come towards the end of the game.
While God of War II is pretty much like the first, all the new content makes it an epic and thrilling sequel. The only issues with the game are that it looks a bit dated, and the game can be very tough at times as well. The game is about the same length as the first, but the game obviously feels and plays five times better than the first game. There are plenty of extras, as well as a full-length version of the section on the disc for God of War II.
So if you think all this sounds good, you can now pick up the game brand new for $30. $15 apiece for two of the best games ever made is a great bargain to me. With a separate set of trophies for each game, HD resolution, and faster FPS, this is a huge package that is exploding with awesomeness. God of War Collection is probably one of the best deals to grace consoles since The Orange Box, so don’t hesitate; every PS3 owner has to have this collection or you aren’t a true gamer.
Hate me all you want, but Gran Turismo on the PSP is a huge disappointment. Why? Well, first off, this game has been floating around the vaporware bin since 2004, and now, five years later, we have a half-done game. Where’s the career mode? That’s my biggest question. Instead, we are forced to pick everything ourselves. This doesn’t have anything to do with laziness either. I like my career modes in Gran Turismo, and this is the first game in the series that doesn’t have one. Another thing you’ll notice missing is that there’s no way to upgrade your cars.
Like every GT game, once you start the game, you head to the dealership, but that’s where the problems already start. It’s random. Yeah, you get four or five random dealerships every day in the game. Do you see a car you want? Sure! Normally you just save up for it, but then when you go back, the dealership is gone. Why Polyphony chose this stupid idea is beyond me.
The game also lies in the fact that there are 500 different cars. There are a few models of each different car, so you’re only looking at about 200 or some oddly different types of cars. The game gives you some interesting backstory on each car, but viewing the stats is a nightmare since they just scroll by without a still datasheet or something of the like.
Once you start getting into a race, it’s simple enough. Choose your track, number of laps, and the car from your garage. You can use quick-tune options or do a bit of fine-tuning, but the default works just fine. The number of laps and length of track determine your winning outcome, so you can always change accordingly. If you want money faster, try the license tests. They range from passable to impossible thanks to the game’s new and weird slipstream system. This is only normally seen in street racing games, but GT doesn’t even give you any visual clues as to if you are doing this right or not. The point of the slipstream is to stay behind the opponent so they block the wind for you, giving you a small boost in speed. While it works on paper, it’s very hard to execute in the game.
Once you start racing, you are in for a treat because the cars feel very close to their console counterparts, and it feels like our beloved GT. The game even sports an impressive cockpit view for the tiny handheld that could, not just the floating rearview mirror view we’ve been accustomed to seeing pre-PS3. Each car handles differently, and buying and stocking is a lot of fun, but without a career mode, vehicle upgrades, or even an online mode, it makes you wonder why they even bothered. All of the most beloved features of GT have been stripped out as a joke to us fans waiting for GT5.
When it comes to the looks the game delivers, I know it could be pushed just a bit further. The vehicles look like no other racer on the system, but the tracks are lacking a bit. Still, the game accomplishes a lot more than most PSP games ever have. The audio, however, is also a bit of a disappointment, with a dull soundtrack, and a lot of the engine sounds sound the same as well as sounding a bit tinny. This is probably for hardcore fans only, so fans of other PSP racers should stay away.
DJ Max is a huge rhythm game hit in Korea that uses a DDR-type gameplay style. There is obviously no dance mat, so you have to use the face buttons, and this works out just fine. There are 4-button, 5, 6, and 8-button modes. While 4 is the easiest, 8 can be damn near impossible. You select a song for each of the four stages, and each stage has harder and harder songs.
The game has some RPG elements, such as leveling up to unlock more gear, images, songs, etc. Notes, gear (the whole box in which the notes fall), and your character can have certain attributes that earn you more exp, gold, etc. There is even a speed modifier for people who want more of a challenge or if the game is going too fast for them. This can be changed during the song or before it.
After you get a certain score on a song, you can play a harder version of that song on the same stage by pressing left or right. During play, you must hit each note when it hits the bottom. Depending on your accuracy, a percentage will appear. If you miss a note, you will break your combo, but if you fill your fever bar and use it, your combo will double for a short amount of time. You don’t just hit single notes, however; there are held notes and even “scratched notes” that require you to spin the analog stick.
Once you finish a song, you are scored on how well you performed and given a grade, some experience, and gold. Gold is used to buy more gear. There are 50 songs, and each one has a wonderfully illustrated music video that streams in the background. If you get bored with the main mode, you can complete challenges that have set goals. Reach this score, don’t break more than this many times, etc. If you really love the music in here, you can even listen to the OST or watch the videos. There are dozens of images to unlock and lots of goodies for fans to keep playing.
The game may sound perfect, but it has flaws. There are already four other DJ Max games (including Clazziqai and Black Square Edition), and this is exactly the same as those. Fever takes some of the more popular songs from those games, but it is still missing some key gems. Playing with more than four buttons will frustrate most players; there’s no way to transfer the OST to your memory stick, and you can’t transfer songs from the other versions like you can within those. Other than this, newcomers won’t know a difference and will have a blast with DJ Max Fever.
Try multiplayer. A lot of fun !