This has probably been the strongest indie game year yet. Many have even beat out AAA high budget titles so that says a lot. There were so many amazing indie games this year it was really hard to pick just 5. These were the best of the bunch.
thatgamecompany has really proven to be an extremely talented indie developer. From their last game Flower to this, I can’t wait to see what’s next. Hotline Miami came in a close second, but the soundtrack, art style, and just overall beauty of the game really won it over.
Graphics are great in games, but some just strive to be artistically beautiful rather than push your hardware to the limits. There were quite a few beautiful games in the indie department this year, but still a smaller amount than last year. These games look like moving paintings or drawings. These are the most beautiful of them all.
Journey’s art style just breathes artistic flow and imagination. Despite the brown color palette the overall design choices, effects, and visual representation of everything you see are just fantastic. Combined with a beautiful score, Journey is a one of a kind game that AAA titles can’t seem to provide.
Storytelling in games is probably the most important thing. Even if your game has good graphics if there’s nothing to follow why bother? There a few great games with good stories, but most of them were the endings to long-running series. These were the best of the bunch.
A great story isn’t just about plot twists or mystery. Being in suspense and actually giving you the option to make those twists and turns is revolutionary. The Walking Dead has a story that will tug at your heartstrings and even make you shed a tear or two. Being in total control also gives you multiple possibilities throughout the whole series. This is by far the best story this year, and I can’t wait for Season 2.
The best sound design consists of effects, music, voice acting, variety, and overall immersion accomplished through sounds. Ambiance has a huge factor as well. A lot of games these days sound really good, but the best will give you total immersion with background noises and little effects that don’t have to be there, but they are because the developers care that much.
The sound design in AC3 is just fantastic. The various accents, different languages used, the sound effects used in the Frontier such as the wind during snowstorms, the sounds of wildlife, then the bustling city sounds in the cities. The naval battles just pack a punch in your ears. The cannon fire, the various ship crew yelling things at each other, the sounds of the ocean. There is so much variety there and it is so crisp and clear. This is the best sounding game this year.
The atmosphere in a game is the overall immersion you get. You have to believe you are in the game and that the whole world is real, but also feel a part of it. There were a lot of games that pulled off some great atmosphere this year, so this category was tough. Most of the atmosphere this year was focused on realistic or futuristic settings. These were the best of them all.
Assassin’s Creed III really showed off the American Revolution and colonial times. The game really made you feel like you were there. The Frontier, Boston, and New York were both well designed as well as the costumes, accents, objects, and even the hunting! You just felt like you took a trip to the past. This was a tough choice over The Walking Dead, hell, all the games in this category were hard to choose from. This won due to the attention to detail and mainly because it is a setting and time period rarely explored in games.
The Best Music award goes to a game that delivers emotion, atmosphere, and tension through the game’s soundtrack. Whether it be orchestral, licensed, or anything else it must feel just right. There weren’t many games with great soundtracks this year, but there were a few. These were the best, but only one comes out on top.
Journey comes out on top because of how rich and powerful the score is. It reminds me a lot of Skyrim, and hey, it was up for a Grammy! Journey is not only a very unique game, but the soundtrack pulls you in and provides feelings and emotions on top of the visual experience. Mass Effect 3 was very close, but the epic space battle music doesn’t compare to this masterpiece.
Ninja Gaiden for Xbox was considered one of the hardest games in recent gaming history, at least one of the hardest of the 6th generation. I had Ninja Gaiden Black and couldn’t get past the third level; it was so hard. Ninja Gaiden 3 dumbs down the difficulty and concentrates on cinematic combat like God of War, but doesn’t pull it off as well. There is no reward for combat, the levels are highly linear, and the same patterns repeat often. This is a fun weekend rental, but nothing more.
Usually, in a Ninja Gaiden game, you die several times in the first level. The game starts out pretty cinematic, with Ryu jumping from heights and gliding down. The combat consists of light and heavy attacks and dodges. The problem here is that the same moves and animations repeat constantly and just get tiresome less than halfway through. There are no upgrades, no new weapons, no new Ninpos—nothing. Just hack away until everything dies. The game is still really tough, with dozens of enemies being thrown at you at once, but you restore full health after every battle this time, and there are no health potions; in fact, you can’t even shop at Muramasa’s anymore. Why they took such core elements away is beyond me. The only new gameplay element is using Ryu’s infected and cursed arm to instantly kill enemies. When you kill enough, you can hold down Y and do this, and his dragon-fire Ninpo will clear the entire screen. It seems like cheating when it comes to Ninja Gaiden and is hard to get used to.
A lot of people claimed NG3 wasn’t a true sequel and dumbed it down for today’s audience, which is used to being handheld through games. This may be true, but I think the QTEs are what got people so mad. You use them for everything, like combat and even climbing walls and wires. This is fun at first but grows tiresome quickly because they repeat so often. The same helicopter fight, spider bot, and other enemies repeat quite often, and it gets boring and uninteresting. The only thing breaking up the monotony is the unique boss fights, which are a lot of fun and challenging. I wish there was more to this game, but that is about it. The locales are familiar, at least with jungles, city landscapes, military bases, and various others. They change quickly, so at least that doesn’t get boring.
The story is actually quite interesting, despite how much people complained about it. Ryu gets a curse on his arm, and it is rotting his arm away. The Lords of Alchemy are working on some plot to take over the world, and eventually you will find out how towards the end. The characters are at least likable in that quick-satisfaction way. You won’t remember them long after you finish the game, but they are entertaining enough to keep you in the story, and at least the voice acting is decent.
The graphics are really good for the Xbox 360, but you will notice the gore factor is severely toned down. No longer do enemies slice in half and heads fly off. It was a bit disappointing, but there are still buckets of blood. Overall, NG3 is a disappointment in a long-term way. You won’t be trying to master speed runs in this game, but there’s enough challenge here for a bargain bin purchase or weekend rental. The combat is so dumbed down that it becomes repetitive and nearly boring, but at least the fear of death is always near, and there are frequent checkpoints to counter this. There are no upgrades or anything like that, but at least Team Ninja saw that most people never finished previous games and tried to make it easier; this isn’t the way.
I can’t tell you how long I have been waiting for this game—well, I can, since the first one. I didn’t know what AC3 would be, but I knew down the road it would come, and here it is. Somehow, Ubisoft can manage to make each entry feel fresh without having to do drastic reboots. AC3 is set in the American Revolution and is the final chapter in Desmond’s story, or so they say. You play as Connor or the unpronounceable Ratonhnhaké:ton. He is a Mohawk Indian, or half British, half Kanien’kehá:ka. He is actually a likable character, and after Ubisoft created such loved characters as Altair and Ezio, it becomes a huge challenge to create a third. There are so many changes to the game that it feels like a true sequel, but a few flaws that have persisted throughout the series remain.
The first thing you will notice is the change in the HUD design. It is much more streamlined and user-friendly. The second thing you will notice is that the puppeteer system is gone. You do everything with RT only and jump around with A. This is supposed to help streamline climbing (which it does), so you have to press fewer buttons. Connor automatically pushes people out of the way while running, so you no longer stumble and fall down. One major thing I took away was how much you can blend. Being able to run away from guards is much easier now, but you can still hide in stacks. There are different crowd types of blending in, like people leaning against walls, starting riots, etc., but when you are notorious, you can fight or lose them more easily. The whole environment just feels more natural, so you can climb on cliffs in the frontier and use different handholds. Trees can now be climbed because a new V-shaped object has been introduced.
The same flaw persists in parkouring throughout every game. Connor will jump around on handholds that you don’t want him to. He will even sometimes get stopped by invisible barriers if an object is too low. This led to cheap deaths and frustrating restarts. I guess some things can’t ever be ironed out. Thankfully, the combat is much improved, with Ubisoft realizing Assassin’s Creed is a counter-fest and actually building on this. AC3 is my third favorite fight system in an action adventure right under God of War and the new Batmans. Each attack is built around a counter, so you press B when a red triangle appears above an enemy’s head, then press X to instant kill, B again to throw, or A to disarm. The combat system is fast and fluid and leads to fewer deaths, but it is still challenging because you need to be quick. Each assassin you recruit is unique, and there are only six. Each one has a special ability, like escort, marksman, riot, and others. These unique abilities give you much more options when infiltrating restricted areas to either bring you to the heart or distract guards. You can even send them off on missions through the map menu instead of localized areas.
There are many weapons and items you can use in combat. The punch dagger has been reduced to just one, but you have a flintlock pistol (yes, it requires a lengthy reload every time, but you can carry two later on), and you also have a bow and arrow. Other items include mines, poison darts, rope darts, and many others. You also have to watch out because enemies have weapons and will form firing lines. When they do this, press A near an enemy and use them as a human shield. Good stuff.
On another note, combat leads to hunting, which is a great mechanic added to this game. Exploring the large Frontier area and homestead allows you to hunt animals and skin them for items to use for crafting. You can stalk animals (stalking is a whole new feature that allows you to hide in tall brush), assassinate them from the air, and lay snares to trap smaller animals. Laying out bait will make an animal come to the exact area you want, but watch out. Using more aggressive methods of killing will damage the animals’ pelts, such as using a pistol or mine. Hunting also leads to many club challenges, which are extremely difficult to complete. You can even be attacked by animals, which leads to quick-time events.
Now that we have the three major things about the game out of the way, let’s talk about the minor stuff. The menu and HUD design are much more streamlined, such as your health, ammo count, and even the assassins you can call upon. Everything is minimal, and I really like that. Of course, when you pass by new areas, you get briefed on a bit of history about them, which is 25% of the fun in AC3. After you finish the story mode, you can go around finding hundreds of collectibles such as feathers, chests, trinkets, and other items. The club challenges are really tough, though, and require you to meet certain criteria to move onto the next list. It can be fun, but some are nearly impossible to complete.
One of my favorite things in the game is the Peg Leg Trinket missions, which are cinematic and a placeholder for the Templar Tombs that were in previous games. The final piece of loot for these missions is awesome, and each mission is memorable and so much fun. There is a new investigation mechanic added that has you finding clues on the map, which is used for hunting, side missions, and story missions. What’s more, the naval battles are absolutely epic and really fun. Thanks to the new Anvil-Next graphics engine, Ubisoft created some pretty realistic water effects that make you feel like you’re really in the ocean. Steering the ship around and blasting off cannons at enemy ships is so much fun, and each mission has various objectives. Probably the best use of a controllable ship in any game ever!
You are probably wondering about the story. Sure, Connor’s story is touching and has him following every major event in the Revolution along with key people. The characters are entertaining to watch and hear, and Desmond’s story is, like all the other games in the series, very brief, but the ending isn’t as bad as everyone says it is. It isn’t confusing, but just abrupt. Desmond and the gang are trying to stop the solar flare from destroying the world on 12/21/12, and it gets a bit complicated. Connor’s story has a satisfying ending, but you just can’t help but feel giddy when a historic figure like Ben Franklin or George Washington appears on the screen.
Once you finish the epic story mode, there is multiplayer, which is just so addictive. Ubisoft has fine-tuned it and nailed it with the cat-and-mouse gameplay that you can’t get enough of. Each player gets an avatar of another player they have to kill. However, at each level, there are dozens of duplicates walking around, but you can’t just start killing everyone. Killing innocents exposes you and makes you vulnerable. Find your target by watching for suspicious behavior like blending, hiding, or running. You also have people hunting you, but you can’t kill them; just knock them out. If you confront them directly, you just get an honorable death, which reduces their kill score. Stay incognito and knock them out from behind. There are many modes, such as Assassinate, that don’t give you any contracts. You just have to watch your compass and kill everyone you can find. There are deep customization options that allow you to change the appearance, attack moves, stances, taunts, and weapons of each character. You can unlock new items by ranking up and earning credits.
Overall, AC3 is huge and fantastic. Exploring the Frontier, Boston, and New York is amazing, not to mention the fantastic graphics for such dated hardware. Multiplayer is extremely addictive, and other small tidbits just add to that. Weather changes, hunting, crafting, side missions—the list goes on and on. The only way to truly experience this amazing game is to play it. This is definitely a game of the year-worthy game and well worth a purchase.
Limited Edition: For $60 extra, you can get a highly detailed figurine of Connor, a life-size Assassin’s version of the American flag, a beautiful art book, and a belt buckle. This is all well worth the extra money because of how detailed everything is. The flag has metal eyes, so it can be flown on a pole. The statue has so much detail; it looks fantastic. The art book is designed like a 17th-century journal and looks beautiful. It was well worth the purchase.
The band rhythm genre was one of the shortest-lived I have ever seen. Starting with Guitar Hero and quickly being killed off with games like Rock Band 3, Guitar Hero: Warriors of Rock, and DJ Hero 2. There were a ton of them, but because of the constant yearly releases, the public got sick of them quickly, and now the genre is pretty much dead. Harmonix decided to go back to its roots and release another controller-based rhythm game like Amplitude for PS2. Before you insult the game, read on.
Blitz is just as addictive as the other games in the series, but in a different way. You play all the instruments at the same time, but this is a very important thing that you need to remember: This game is about scores and not hitting every note. You only use two buttons on the controller to hit each note on the left and right sides of the track. You play like you normally would in a Rock Band game, but just with two notes. Don’t sit there thinking this is easy. The game can get downright hard, mainly because you have to constantly keep your score multiplier up. As you play along, you will pass gates that will turn the multiplier wheel. It will stop at the lowest-set number. Make sure you switch between tracks and get those multipliers for each one! If you play close to perfect, you can raise each track by four with plenty of room left before the gate.
This sounds hard and stupid, but the game is so much fun! It also helps that you can use power-ups that you unlock by raising your cred. Using the power-ups costs coins that are earned based on your score. There are a lot of fun power-ups, such as a rocket that will shoot ahead and destroy some notes. Certain instruments can have double points, bombs, flames that spread around and increase your score, a 2x multiplier, and the list goes on. You will find yourself trying out different power-ups and using your favorites. I also love how you can use your entire Rock Band library. You can also download any Rock Band song from the store, and it will work with this game! This, of course, increases replayability quite a bit.
Blitz incorporates Facebook integration for co-op play and most multiplayer stuff. This is both good and bad. It’s good for people who use Facebook, but bad for people who don’t or who are paranoid about their internet security. I didn’t have a problem with this, but I know some people will. One issue I did find annoying is that there is only one stage the game plays through. Sure, it changes a bit as you go along, but I would have liked to have seen more. Other than that, there really isn’t much wrong with this game.
In the end, this game is about taste. Some people may think just hitting two buttons is stupid, but if you sit down and play for a while, you will realize how ridiculously addictive this game can be. The game keeps your adrenaline up by constantly having to switch between tracks and keeping your multiplier up. If you are a huge Rock Band fan, then give this a whirl, but due to the small list of songs the game comes with, newcomers will find the game less appealing. You should really only play this if you have a large Rock Band library.
I was so excited about this game because I could see the potential it could bring. Lots of gore in a 3D setting with the awesome monster design from the classic arcade and Sega Genesis games. Man, was I wrong? This game is full of so many flaws and good ideas that have gone wrong that just a little playtesting and polish could have made this game great. It tries to be a modern action/adventure with a bit of softcore porn and a lot of ultra-violence thrown in. The story is somewhat interesting with H.P. Lovecraft-inspired mythos and art styles, but you won’t care because most won’t even finish the game.
Splatterhouse is all about combat, so let’s start there. The combat is just seriously flawed. I can’t explain enough how unbalanced and frustrating the combat is. If the developers only tweaked it some, it would be just right, but there are so many little nuances that drive you crazy. Firstly, you never feel powerful enough. You can acquire new moves, but you never increase in strength. These moves just add to your arsenal of weaknesses. Even the smallest enemy needs a lot of pummeling before they die. This gets really frustrating when the game throws a lot of enemies at you. You are just so overwhelmed, and you rely on your mask powers, which use the poorly balanced blood meter. This meter can be increased with upgrades, but it takes three slots to activate mask mode. In mask mode, you can slaughter enemies easily, but it doesn’t last long. Poor use of this meter is when you do temporary mask attacks like Splatter or Smash. They each use a blood slot. Why?! That is so frustrating because you need to use it because regular attacks aren’t powerful enough. If you use these special attacks, you will never be able to enter mask mode when you really need it. Highly unbalanced and frustrating.
If that isn’t enough, let’s talk about the weapons and 2D platforming sections. They tried to be cute and go back to Splatterhouse roots, but they just ruin your precious memories of that game. Whenever you just touch an obstacle, you get hurt. The jumping is terrible, with no momentum at play. The run button is flawed because you can’t interrupt it, so you have to remember how far you run because Rick just stops, and it takes forever for the animation to end. This leads to cheap deaths, which lead to horrendously long load times that can take up to a minute. You will die a lot in this game, so expect to endure long load times after each death. If that isn’t enough, the weapons break just after a few hits, and instead of creating more interesting enemies, the last four levels of the game are just ridiculously difficult because tons of sub-bosses are thrown at you to compensate for the lazy enemy design. There are only about six different enemies in the whole game, and they are not fun to even kill. The Splatter Kills are fun during the first level, but there are only about 4 different animations! This game just wants you to hate it.
So if that isn’t enough to keep you away, I don’t know what will. A few of the bosses are pretty fun, but towards the end, that kind of stops. There are some interesting combat puzzles that are flawed due to poor hit detection. Even if you beat the game, why would you want to come back for combat arenas? The combat system is just slow, unresponsive, full of uninterruptible animations, and not fun at all. If you really want to play, you can pick up the nude Jenny photos along the way, but it isn’t even worth it for that. Splatterhouse has a lot of potential but ultimately fails due to lazy game design and unbalanced everything. The story and art are nice, with a lot of gore, but even the graphics are lacking due to using the outdated Unreal Engine 3. I honestly can’t even recommend a rental. Stick with the three Sega Genesis games and forget this even exists. Maybe next time? We will have to see.
Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…