Publisher: Iphigames
Developer: Ares Dragonis
Release Date: 04/30/2026
Available On
There are not a lot of good Lovecraft-based games. It seems that there is a curse in the video game industry where Lovecraft-based games tend to excel in one aspect but fail in others. This trend extends from the point-and-click adventure titles for IBM PC compatibles all the way to today. Most of these games were only memorable for their visuals, monsters, or the challenges they faced during development. The games include Call of Cthulhu: Dark Corners of the Earth, Call of Cthulhu (2018), and The Sinking City. These all had interesting elements to them but weren’t great games on their own, often suffering from issues such as poor gameplay mechanics, lacklustre storytelling, or technical problems that hindered the overall experience. The Shore is, sadly, no different, but it does have a striking art style with some fun and memorable moments.
The Shore was already dated on PC back in 2021. It felt like a walking simulator from 2012. It’s very slow, plodding, there’s not much dialogue, and it’s mostly about exploration and soaking up the atmosphere. The new updated version for consoles has improved visuals, combat, and a different opening sequence, making it more engaging and appealing to both new players and fans of the genre. The game starts out similar to other dreamy walking simulators that were a staple of the 2010s. Games like Dear Esther, The game draws inspiration from other dreamy walking simulators, including Among the Sleep, What Remains of Edith Finch, The Suicide of Rachel Foster, and The Vanishing of Ethan Carter. These games defined that genre, and even before that, The Path from 2008 helped drive intriguing story concepts on a lower budget. The Shore has that look and type of voice acting. On an island with a lighthouse, you are a part of a shipwreck. You can wander around collecting items such as notes in bottles that tell what happened to the crew. You must also collect items to progress, which is where the genre’s tropes come in.
There’s no map or any clues as to where to go for the first half of the game. You can come across some fantastic objects that are from another world. The game features a strange ritual pit, a weird reflective orb, several obelisks and monoliths, as well as various Old Gods, including Azathoth, Shub-Niggurath, Nyarlathotep, Dagon, and Cthulhu himself, among others. Some of these sightings are optional and require specific items or just wandering around thoroughly, such as collecting ancient artefacts or completing certain quests to unlock them. These emerging beasts are fantastic. The sheer size is daunting, and I was awestruck at how awesome they looked despite how dated the overall graphics are. As the game moves on, the visuals get weirder and more otherworldly. You end up wandering through intestines, cosmic walkways, and Giger-inspired caverns. The art style is fantastic, and you can see clear inspiration from Giger and his artwork. The biomechanical nature is subtly emerging in various architectural designs while remaining true to the Cthulhu mythos.
The inclusion of combat in this game is unusual, and it does not function effectively. I mean, it does what it needs to, but the game isn’t an FPS at all. You get a strange pyramid object that shoots a beam out that can stop various monsters in their path. There are a couple of chase scenes as well, but later levels are a bit labyrinthine and difficult to navigate, which took some of the fun out of the exploring and sightseeing. After you leave the island, the 2010s-inspired walking simulator vanishes, and you are in the depths of cosmic horror, solving simple puzzles and lasering Under Gods. The game is incredibly short, clocking in at less than 2 hours with a guide. This may not justify the cost of the game to many unless you are a hardcore Lovecraft fan or love weird indie adventure titles. Any fans of the above-mentioned games will have a good time.
In the end, that’s what The Shore is. The Shore offers a delightful experience with stunning monsters to admire. The first part of the game is a bit dry and dull, but thereafter, it picks up. The Old Gods, with their insane level of detail, are a captivating sight, and the constantly changing trippy visuals keep you engaged and push you forward. If you can endure the initial 30-45 minutes, the game gains momentum and becomes quite entertaining. I wish the game were longer. I wanted to see more of these Gods and insanely giant monsters. What’s here is worth a fun afternoon, but it would be difficult to convince those outside of the target audience.
*Review code provided by publisher

Reviewed On
5.1 Surround Sound






























Super, thank you