I have to admit that I passed this one by as another ridiculous mobile game for kids. This game is one of the most fun I have ever had on a phone. The fast pace and perfectly balanced difficulty make you want to never put this game down. I got all three apples at every level in just a few playthroughs and desperately wanted more. That is how you make a good mobile game.
You play a granny who is chasing down a little boy dressed as a thief. You have to jump, zip line, and somersault your way through each level to collect every apple. Along the way, you get to collect coins, which you can use to buy banana peels, baseballs, and helmets. The helmets shorten your recovery time when you fall, and the other two slow down the little boy when thrown. The basic gameplay is simple yet addictive. One button is used to jump, but if you hold it, you will front-flip, which also makes you jump farther. It was very smart on the developer’s part to do this. The coins are your guideline on where to jump and what to do. Also very smart. I never got stuck because I didn’t know what to do or how to get to an area. The platforming gets a bit trickier with zip-lining and having to use momentum and physics to get around.
Each level is less than a minute long, but you have to do them flawlessly to stay ahead of the boy and get each apple. The level design is very clever, and there’s a nice balance between all the levels. I found that there were a few frustrating sections, but I eventually got past them and mastered the levels. The game is just so fast-paced with the flips, slides, jumps, and zip lines. The fact that you can get every apple and complete every level makes you want to not put the game down. This game wants you to beat it, and it feels really great.
Granny Smith is well worth the $1 and probably even more. More levels are coming soon, but what is here is some seriously addictive and fast-paced fun. I haven’t had this much fun with a mobile game in a long time, and that’s saying a lot. My biggest complaint is probably that you can only buy three items with your coins, and there aren’t enough levels or characters to play as. These are minor issues that don’t really hinder this excellent game.
Black Mesa: Source has been one of the longest-running Half-Life 2 mods, as well as one of the most anticipated. 10 grueling years later, the mod is actually stand-alone, using the Source SDK 2007 instead of being a Half-Life 2 mod. BMS recreates the original Half-Life game in excruciating detail with a few minor tweaks. Every morsel, texture, pixel, and polygon has been redone to use the source engine’s advanced graphics features. The game looks stunning and pushes the engine to its limits.
This could really just be another review for Half-Life, but this is about a better HL. Does this make the game better? Hell yes. In fact, people who couldn’t stand the dated visuals of HL should check this out. The best thing about the game is that so much love was put into it. Every sign, clipboard, paper, poster, mug, pencil—everything was recreated, and it looks fantastic. All the enemies were upgraded, voices were re-done, and the game just feels tighter and more fluid than the original. Several famous areas that I remember really stood out for me, such as the mountainside in the chapter “Surface Tension.” The desert vista looks gorgeous instead of a low-resolution picture posted in the background. The reactor levels toward the end look so much better, but the graphics also help with navigation. The lighting is better, so I could see things that were difficult to figure out in the original.
What makes Half-Life so great is that you have to figure out everything on your own. There is no compass, no map, and no objectives. You figure out puzzles and navigate your way by yourself. There are no cutscenes, just characters you meet that talk to you to give you slight hints. The game does have some cinematic moments, but it’s the unique atmosphere that Valve created that makes this series so famous and memorable. No other shooter has been able to replicate this type of feeling in a game. There is a very interesting story about Gordon Freeman arriving at the Black Mesa research facility for work. A project goes wrong, and all these weird alien creatures start pouring out and overrunning the facility. Suddenly, the military shows up to wipe out every single person here, but Gordon needs to escape and find out how to stop the aliens from spreading to the rest of the planet. However, there are a set of problems that make playing the game a little frustrating.
The game is extremely difficult. There’s no regenerating shield, and a cover will do you a little good. You have a large arsenal of cool weapons that are both original and well-known. Shotguns, revolvers, rocket launchers, pistols, crossbows, and all those weapons you are used to being here, but Valve made each one useful and memorable. Some weapons have an alt-fire mode, like the submachine gun with a grenade launcher. The shotgun can shoot one or two shells, and the crossbow also has a scope. The weapons are balanced for the level design of the game because you will rarely be far enough from an enemy to need a sniper rifle. Most firefights are close to medium range, and that is due to the excellent level of design. You are wearing an HEV suit, which is like a shield, but you need to power it up at stations, and the same goes for health packs.
What also makes this game frustrating is not having a map or compass because you can get lost in these hallways with no idea what to do. Your goal or path isn’t always clear sometimes, but HL incorporates a strange navigation system where you climb around on pipes and places that other games won’t let you do. There’s even a frustrating jump mechanic, the crouch jump, that makes platforming very difficult, but fans have grown to somehow love this. The game can also get repetitive after a while because you are just running around shooting enemies with innovative yet boring storytelling. The game is also about atmosphere, but people who are so used to today’s hand-holding in shooters will probably scoff at this.
Black Mesa: Source is a wonderful re-creation of Half-Life but is missing the final Xen chapter. This is because the team has decided to use this as a whole other chapter and recreate another 8–10-hour game starting here. I have to knock the game a bit, though, because that is the ending, and now we have to wait for God knows how long for it. Longtime fans won’t mind so much, but people who have never played Half-Life will find this annoying and probably stupid. You went through all this to not get the ending. With the few issues I mentioned aside, as well as a lot of crashing and glitches, BMS is a wonderful mod that isn’t a mod.
If you loved Super Meat Boy, you should check this game out. Will you love it as much? Probably not. TBP is all about a little girl who picks up some mysterious cursed book that turns her into a demon in her dreams. The game has a Lovecraftian style but the same 8-bit graphics as Super Meat Boy. The game features twitch reflex platforming and combat.
The platforming is simple enough, with abilities to double jump and cling to walls, but the game requires mastering the controls to maneuver through nigh-impossible paths that require pixel-perfect timing. The combat is actually what brings this game down so much. The developers tried to make it too complicated. Hitting the attack button doesn’t really do much damage to enemies, which is stupid. You also don’t get a multiplier if you use a standard attack. They want you to be “creative” and use the dash attack, knock them into obstacles, and use the high kick. I know these kinds of moves don’t belong in this kind of game. The combat system is convoluted and requires too much thinking for a game that relies on instinct and muscle memory responses. After a platforming section, I start wailing on an enemy and realize I have to think about this combat system. It hurts my brain and really messes with the momentum of the otherwise solid platforming and controls.
There is a neat checkpoint system that allows you to put it wherever you want. If you get enough purple orbs, you can fill up your checkpoint meter and stay still for a while. This will place a checkpoint at that spot, allowing you to save them for complicated platforming sections. This alleviates the frustrating combat that leads to some cheap deaths. If you do well enough on a level, you can unlock special stages that are from the iOS version and user-created.
With all of this combined, They Bleed Pixels would be great if it weren’t for that combat system. You just can’t stop and think about fighting when you are on a good platforming run. The custom checkpoint system helps remove some of that frustration, but in the end, I just want to hit an enemy a few times and be done. Even having to do the complicated moves just to flip switches is pretty annoying. If you can look past this, you will enjoy this game, but most people will just stick with Super Meat Boy.
Sleeping Dogs is actually a True Crime in Hong Kong, for most people who didn’t know. Does anyone care? No, because the True Crime series had two previous games that were mediocre to poor, and there was little hope for this game. Square Enix picked up the project, seeing the potential in the game, and released it as Sleeping Dogs because they did not buy the name from the previous company. What we have here is probably the best GTA clone since Saints Row, and that’s saying a lot. There have been many GTA clones, but very few are any good or do anything different. Sleeping Dogs features a fluid martial arts system, a huge open world, a gripping story and characters, and a few side missions.
The story is actually very gripping and entertaining. You play an ex-triad member turned cop named Wei Shen. You are working undercover to bring down the Son On Yee triad gang and bring in their chairman. Your rival gang is the 18K, which is relentlessly making hits on your turf. This isn’t just your typical gang war story. You actually get to really like the characters and feel for all of them in different ways. While you were working for the triad, you could do cop missions on the side as well as bust drug deals throughout the city. This story is pretty epic and has a satisfying ending. I never once felt bored or detached from the story.
If that isn’t enough, then the combat system should help bring you in. The combat system is simple but deep and requires some skill to stay alive. You can counter when enemies turn red, but you must use the attack button and hold the button in combination to bring them down. The animations are fluid, and you can really feel the punches. This isn’t just some wailing and kicking combat system that feels half-baked and broken. Some enemies may have weapons that you can take and use, but they are pretty rare because they do so much damage. If you are doing really well, you will go into an adrenaline-type state and start to heal, while enemies may flee from you. The other half of this combat is the gunplay, which is really smooth and well designed. The cover system works great because, as you leave cover, you can go into slow motion and shoot out enemies who might be an immediate threat. This also goes for jumping from ledges. Once you actually start completing missions, you will earn Cop, Triad, and Face experience, which allows you to upgrade to better moves. Each one can be upgraded to level 10, but I reached this level way before I finished the game, so I felt all that experience, later on, was wasted. There just aren’t enough upgrades in the game.
Another main feature of the game is a parkour system similar to Assassin’s Creed. Chase sequences play out often, but instead of climbing up walls, you can climb ledges and jump gaps. The trick here is to hit the sprint button just before each obstacle so you can smoothly go over them. Keep fumbling over everything, and you will lose your target. This is something that has never really been incorporated into a GTA clone, and Sleeping Dogs nails it perfectly.
Of course, you can travel around the huge, open city of Hong Kong, but there isn’t much to do. There are the drug-busting side missions, favors, races, and random events, as well as finding hidden boxes for money and clothes. That’s about it. I wound up doing all the favors and most drug-busting side missions, but I didn’t care for the others. There are some hacking mini-games thrown in here, as well as lock picking, bug planting, and other mini-games that are fun. There’s a lot of detail put into the gameplay of Sleeping Dogs, but I just wish I could do more in this huge city.
After you finish the main story, there’s no reason to really go back unless you want to collect all the boxes (which can all be shown on your map, thankfully), but after you finish this, you will probably have had enough. The driving works great; there are lots of different cars; taking taxis is convenient; and there are other things you will be familiar with within this kind of genre, but Sleeping Dogs masters the story, characters, and combat system very well. My biggest complaint is only the lack of variety in side missions and the large number of bugs and glitches in the PC version.
The PC versions do give us some nice DirectX 11 visuals with a free high-resolution texture pack for people who have 1GB video cards or better. There is a huge difference with the game maxed out on the consoles. The anti-aliasing and FXAA make the game look smooth and flawless, plus the ambient occlusion adds a little extra that consoles can’t do. The PC version is by far the superior version, and most of the bugs have been ironed out by now since there have been 5 patches released thus far, but a large number of crashes and bugs were unacceptable at launch.
Sleeping Dogs is a beautiful game, both in execution and spirit. The game really captures the Chinese culture, atmosphere, and triad feel of Hong Kong. This is a must-buy for any fan of the genre, and if you have a high-end PC, make sure to pick that version up.
Resistance is a series that should have stopped with the third game. The series is really starting to run itself into the ground because it ultimately fails to fix issues with previous games or add enough content to deem it an individual sequel. Burning Skies is a bare-bones Resistance sequel that doesn’t really add anything new or interesting to the series. The multiplayer is average, and as it stands, Burning Skies is only good as a weekend rental.
You play Tom Riley, who is a firefighter who gets caught in the middle of the Chimera War. His wife and daughter are taken away by them, and he will do anything to find them. Don’t think this is some heartfelt story like Resistance 3, because it isn’t. There isn’t really that much story here because the campaign is extremely short. You can probably beat this in two long sittings, or about 4-5 hours. The characters are uninteresting, and the voice acting isn’t nearly as good as in the console games. The way it sits now, I forgot about this game the second I finished it.
It doesn’t help that there just isn’t anything memorable in this game. It copies everything from the past games and doesn’t do anything new. The only thing new is probably the touch-screen controls for secondary weapons; that’s it. Touching the screen and sliding the circle where you want projectiles to go is pretty intuitive. The Mule lets you slide back on the crossbow for bolts, and tagging enemies with the Bullseye is as simple as pressing the enemy on-screen for a second. I also liked the fire axe melee button on the side, which came in handy. Even dragging grenade icons to where you want to throw them was a nice touch. One thing I also liked was that there was no health bar, so you don’t have to rely on getting health packs; however, you die just as quickly. A few shots, and you’re down! This game carries over the relentless difficulty from past games, which I didn’t like.
You can upgrade your weapons again, but not like in Resistance 3 through use. Picking up Grey Tech allows you to unlock 2 of 6 upgrades for each weapon at all times. Each weapon has three red and blue upgrades, but only one of each color for each weapon can be active. This system was alright, but finding the Grey Tech was a serious pain and isn’t as intuitive as upgrading through use. You can also collect hidden files in the game, but I also don’t care for this very much.
There really aren’t any bosses in the game except the terrible one at the end. Shooting red, glowing objects and being able to be instantly killed in one hit is just unfair. The game, in general, is just seriously lacking any of the huge epic moments from the PS3 games and even the PSP game, Retribution. The graphics are great and some of the best on the console so far, but they could have done more with them. The visual style is pretty mundane and feels recycled from the first two games. The Chimera is all the same, with only 3 or 4 different types that we have already seen. Burning Skies could have been a whole new game on its own, like Retribution for PSP, but instead, it just copied from past games and added a Vita shell around it. This is a great weekend rental, but nothing really more.
I try to be forgiving with games, but there are some that just can’t be overlooked. Red Ninja is a perfect example that has mechanics that are broken beyond reason or repair. The story is the first thing you will notice that isn’t very interesting. You are trying to stop a rival clan from getting a machine gun blueprint from yours to use to destroy their enemies. The beginning cut scene shows your clan using a machine gun to cut down hordes of samurais. Just one machine gun. After this, your leader tells the man in charge of making it to destroy it because it dishonors the rules of engagement. Sure that’s noble, but all this for one stupid machine gun!
You will notice the game is severely flawed in the tutorial. The camera is completely useless, the controls are awkward, the platforming is uncontrollable, and the enemies are stupid as well as generic. The only interesting thing in the whole game is the tetsugen weapon and Kurenai’s panties. The camera is inverted no matter what you do. In the options, you can turn it off, but it becomes inverted vertically instead of horizontally. I constantly had to consciously remember to turn the camera the opposite way I wanted it to go. This is so frustrating during already busted boss fights or when surveying enemy patrols. On top of all this the combat works a little but needs a lot of work. You can use the tetsugen as a melee weapon or throw it from a distance and slice enemies in half. One awesome feature was being able to run around enemies in a circle while one is tethered and trip them down or cut them in half. Good luck keeping all the enemies focused because of that broken camera.
Secondly is the platforming, this is probably more frustrating than anything because you need to do this to avoid enemy detection. You can shimmy ledges, ropes, wall run, and dash around, but the combination of the camera and the weird controls make it frustrating. Wall running consists of you having to be in a dash while running at a wall. You have to continue running while moving the analog stick in the direction you want Kurenai to run. This is ridiculous and unintuitive. A lot of times I had her bouncing off walls because the camera just couldn’t keep up. Enemies will detect you even when you are on rooftops which is weird. Swimming is no better because enemies can always see you and you can only hide underwater while being still. Completely useless. You can use projectiles by picking them up, but aiming them is just too time to consume. There should be some sort of auto-aim for these.
If that isn’t enough for you to stay away I don’t know what will. I got two levels in and just couldn’t take anymore. The camera constantly going berserk and doing its own thing, the stupid AI, weird control scheme, bad platforming, and just overall an unpolished mess. The combat is somewhat saveable, but the camera and controls make this frustrating as well. The game looks pretty good, but in the end, you won’t even care. Not even the sexy seduction kills are enough to save this game. I hope one day this series is revived but needs to be built from the ground up. Just stay away from this pile of garbage.
I love novels that bend religion, especially ones that take the evil in religion and make that the religion. Paul Hoffman is a no-holds-barred author here with teenage boy Thomas Cale’s murderous attitude and demeanor. You follow him and two of his friends on a forced adventure to escape from the Sanctuary. A religious sanctum of boys only where they are continued to follow the Hanged Man Redeemer and suffer torture and cruel punishment among the Redeemers at this holy (or unholy, depending on how you look at it) remote location.
After the first quarter of the book, you follow the boys throughout Memphis and their involvement in royalty. Everyone finds out how good of a killer Cale is, and everyone wants him by their side as their personal assassin. In the meantime, the redeemers are continuing an ageless war against the antagonists, but their motives move elsewhere. I can’t say much more than this without spoiling the book, but Hoffman’s style of writing is a breath of fresh air. He sidesteps typical clichés, even brings them up from time to time, and explains why he avoids them. The pacing is excellent in this novel, and I promise you will constantly be turning pages and having time pass behind you.
The novel is very dark and gory and features a lot of medieval torture and time-period events. Weapons, armor, ways of living—it is all in here from that time period, and Paul really draws you in and makes you a part of it. Conversations among the characters are great and engaging, plus he doesn’t drag things on with a lot of descriptive narratives or lose focus, which I really hate. This book feels like a smooth train ride with a sudden stop because of the cliffhanger ending, which will make you want to run out and buy the second book.
I can’t say it enough, but the book just has such amazing characters and a great narrative that is paced very well. Events unfold from minor to epic and are spread evenly throughout. Plot twists abound; I felt like I was reading a great movie and was absorbed in such a way as well. If you love religion or the dark parts of religion, this book is for you. Some naysayers or hardcore religious fanatics may turn their noses up at it, but they are missing out on a truly epic novel that I can’t wait to see where it turns next.
Diablo III is one of the most long-awaited games in history. StarCraft II and Duke Nukem Forever are in the same boat, but Diablo III is something else. Everyone who played the last two games was either in high school or college at the time and is now in their 30s and 40s. 12 years in the making with so much turmoil and history to write a novel about. Now that the game is finally out, is it any good? Blizzard surprised us with StarCraft II and how good that game is, but can they do it twice in a row? The answer is yes. The game has its fair share of problems, but they were mainly during launch with a plethora of glitches, balancing, and server issues. Most of the major problems have been patched now, so I won’t spend time complaining about that because I didn’t experience any issues apart from the occasional server error.
The story in Diablo III is fairly good, but only people who played the last two will truly appreciate it. I found the middle of the game to be pretty uneventful, but the ending was great, with a few plot twists. You play as one of many hero classes who are trying to stop the Prime Evils from taking over the world. Not just Diablo, but Azmodan, Mephisto, Belial, and many others. One of the best things about the game is the many different locales, from indoors to outdoors. The art style is absolutely beautiful, leaving you with plenty of great scenery to look at.
Of course, a dungeon crawler isn’t one without a lot of loot, and Diablo III has an endless amount. The best loot is at higher levels (60 is the cap) and on Nightmare difficulty. This is really a game for people who want loot. You can blow through the story and reach around level 30, but it will take another play-through to get the best loot. Why do you want this loot so bad? To sell in the auction house for in-game gold or real-world cash. That’s right. Cash. People can bid on it or buy it outright, but don’t expect anyone to bid on the crappy stuff. Only level 60 loot is really being fought for. I tried selling dozens of rare items throughout my playthrough and only sold one for $1.25. Really sad.
The best loot comes from bosses, which are highlighted in gold. Main bosses give you the best stuff, but they can be tough as nails. Some bosses were pretty easy, such as mid-level bosses or blue sub-bosses. There were a few that just kept killing me, but I didn’t die all that often. The penalty isn’t very severe, with just 10% durability of all your equipped items taken away, but you can always repair it at a town center. One thing I didn’t do at all was buy items. I always found the best ones as drops rather than at shops. I didn’t even craft any items, which is a shame. I found this to be sorely wasted. I did like the new gem ability, which will raise the stats of items significantly. Weaker gems can be crafted into more powerful ones as well.
Of course, you can take a buddy with you, but you really don’t have to. This is only recommended for Nightmare difficulty, but most people will probably want to take a long break from the game and come back a few months later when the game feels a little fresher. After I finished the game, I felt I needed a long break because you are just clicking around madly while using 1-4 keys for your attacks. I sure wasn’t disappointed here because there are plenty of abilities to learn; I just wish you could hotkey more of them instead of just four. I even wish there were some better AoE attacks because the last two acts throw a ton of tough enemies at you, and you are constantly boxed in. I managed, but it would have been nice.
At the end of the day, you are just clicking around furiously at everything that moves and trying to find the best loot in the game to sell in the auction house. This is a game for people who are dedicated. Sure, you can enjoy the single-player mode, but if you really want to experience the way Diablo was built to be played, you must continue on with a second playthrough on a harder difficulty. Sure, the game has good voice acting, some of the most beautiful pre-rendered cutscenes I have ever seen, lots of abilities, and tons of loot, but in the end, this is all this game is about. Looting, clicking, and selling. If you don’t like that, then you will hate this game.
My biggest complaint would have to be that the layout of each level is nearly the same. There is a fog of war on the map, and you have to discover where everything is. There may be some side quests, hidden chests, and sub-bosses, but I found this tiring and kind of boring. What’s here is great; I just wish there was a little more variety. Another thing I will complain about is the game’s DRM. You need to be online at all times, or it will boot you and you will lose your progress. I hated this more than anything, but Blizzard has successfully sidestepped pirates, and I applaud them for that. It’s probably the only video game ever made that isn’t pirateable. Other than this, the game is great and well worth a purchase.
Survival games without the horror are hard to come by, and I Am Alive has a lot of potential. Being stranded after a natural disaster that pretty much wipes out the planet, you are trying to find your wife and daughter after getting injured and trekking across the country back to your apartment. You stumble upon a little girl that you end up helping, along with her current caretaker. The story has some interesting points but ultimately isn’t all that interesting. The plot doesn’t thicken very much, and right when it should, the game ends. What we are left with is a disappointing cliffhanger.
There are two main elements in the game: exploration and combat. Each has a huge flaw that makes the game a tad frustrating, but not so bad that you can’t look past it. The exploration is based on a stamina meter that slowly depletes while you climb, combat, run, jump, and pretty much anything else you do. This is fine and all, except when you are down on the ground in the ash. The meter slowly depletes until you are dead or climb up high out of the ash. This is the most frustrating thing in the game and makes you not want to explore and help people. Climbing is just fine because it makes you think quickly and decide whether or not risking your stamina capacity is worth getting a bullet or healing item. If you start to deplete too much while climbing, you can use pistons to recharge or items that give you stamina and stamina capacity. If you run out of stamina, you will go into an effort mode where you quickly tap a button and your capacity starts depleting. If you deplete this, you’re dead. Not once did I completely deplete my capacity, so don’t worry about that being hard.
Secondly, comes the combat. Bullets are extremely rare, but you have to intimidate enemies by pointing your gun at them. They will put their hands up, but enemies with guns will not. You need to use strategy and decide who to kill first. Sometimes an enemy will get cocky and speak up. If you kill him first, the others may surrender. If not, you can order them to back up and knock them into fire or off high ledges. If you put your gun down, they will start charging. If you are out of bullets, you need to be careful and not pull the trigger, or they will know you’re empty. This isn’t as clever as it sounds because, in execution, there are problems. If you are completely out of bullets, you are pretty much screwed if there is more than one enemy with a gun. You can walk up to him and surprise kill him, take his bullet, and shoot another gun wielder, but then you’re out of bullets again. You may have two more guys to kill with knives, so what do you do? That’s the flaw. Each scenario is set up with really only one outcome. Later on, the combat gets really frustrating, despite having a bow with retrievable arrows. These arrows are so rare that I only found three in the whole game. The combat is great on paper but slightly flawed in execution.
When you help people, you will get extra retries, but there are items you need to find to help them. Some want rarer items than others, but in the end, the ash issue kept me from exploring everywhere and helping anyone. They abused this stamina meter and should have held back a bit. That’s pretty much all there is to the game. You rotate around exploration and combat, but in the end, the game could have been a lot more. I love the idea of the combat, but it really needs work in the next game.
Despite those two major flaws, I Am Alive is entertaining, and when you aren’t freely exploring, the game is quite fun. The atmosphere is foreboding, but the story isn’t as interesting as it could have been. At least the PC gets some enhanced visuals with anti-aliasing and anisotropic filtering, so the game doesn’t look as ugly. For the small price, I Am Alive is worth this purchase, but most people may want to download a demo first before buying.
The band rhythm genre was one of the shortest-lived I have ever seen. Starting with Guitar Hero and quickly being killed off with games like Rock Band 3, Guitar Hero: Warriors of Rock, and DJ Hero 2. There were a ton of them, but because of the constant yearly releases, the public got sick of them quickly, and now the genre is pretty much dead. Harmonix decided to go back to its roots and release another controller-based rhythm game like Amplitude for PS2. Before you insult the game, read on.
Blitz is just as addictive as the other games in the series, but in a different way. You play all the instruments at the same time, but this is a very important thing that you need to remember: This game is about scores and not hitting every note. You only use two buttons on the controller to hit each note on the left and right sides of the track. You play like you normally would in a Rock Band game, but just with two notes. Don’t sit there thinking this is easy. The game can get downright hard, mainly because you have to constantly keep your score multiplier up. As you play along, you will pass gates that will turn the multiplier wheel. It will stop at the lowest-set number. Make sure you switch between tracks and get those multipliers for each one! If you play close to perfect, you can raise each track by four with plenty of room left before the gate.
This sounds hard and stupid, but the game is so much fun! It also helps that you can use power-ups that you unlock by raising your cred. Using the power-ups costs coins that are earned based on your score. There are a lot of fun power-ups, such as a rocket that will shoot ahead and destroy some notes. Certain instruments can have double points, bombs, flames that spread around and increase your score, a 2x multiplier, and the list goes on. You will find yourself trying out different power-ups and using your favorites. I also love how you can use your entire Rock Band library. You can also download any Rock Band song from the store, and it will work with this game! This, of course, increases replayability quite a bit.
Blitz incorporates Facebook integration for co-op play and most multiplayer stuff. This is both good and bad. It’s good for people who use Facebook, but bad for people who don’t or who are paranoid about their internet security. I didn’t have a problem with this, but I know some people will. One issue I did find annoying is that there is only one stage the game plays through. Sure, it changes a bit as you go along, but I would have liked to have seen more. Other than that, there really isn’t much wrong with this game.
In the end, this game is about taste. Some people may think just hitting two buttons is stupid, but if you sit down and play for a while, you will realize how ridiculously addictive this game can be. The game keeps your adrenaline up by constantly having to switch between tracks and keeping your multiplier up. If you are a huge Rock Band fan, then give this a whirl, but due to the small list of songs the game comes with, newcomers will find the game less appealing. You should really only play this if you have a large Rock Band library.
Try multiplayer. A lot of fun !