The Walking Dead has been a gripping and highly entertaining adventure game thus far, so now that the season finale is here we can see how every choice you made stacks up. Thankfully choices have impacted things throughout the series instead of stacking them up for the end. A few from each episode will affect this episode, but I have to say that this episode is extremely heart-wrenching and the most shocking of them all, not to mention the shortest.
Lee and your surviving gang are on their way to save Clem from a mysterious man who snatched her up. They leave their boat behind for a bit to go find her, but things go completely downhill because the zombies are in the thousands and not to mention all the shocking moments that lead up to the end. Something happens every 20 minutes or so that will make you set your controller down and take a breather and say, “How did that happen?!” That’s how great this series is. Each character is memorable and you will either love them or hate them depending on your choices. The system Telltale set up is so organic and smooth that you don’t really notice your choice caused this until you really think. That is excellent game design, but I will take some time to address issues that I have held off until now.
Firstly, the graphics are pretty dated which I mentioned in the first episode. The art style looks like the comics, but the graphics are about 7 years old. There are hitches and stuttering often which never got addressed. Each episode is extremely short, but this one clocks in at just a measly hour. Why this is a stand-alone episode is beyond me, they could have just made this series four episodes. The pacing is also all over the place. Episode 2 was probably the most disappointing of them all, and Episode 4 was lacking in the shocking moment department. There’s also no challenge in the game with this just being an interactive experience. This is one of my favorite adventure games of all time, but I would like to see some serious upgrades in Season 2.
With all that said Episode 5 ends on a cliffhanger and who knows when we will find out what’s happened next. After seeing how successful this series is I’m sure Season 2 will start pouring out through next year starting in spring. Episode 5 is very touching and after you finish the game you will realize that Season 2 will start with a whole new cast of characters. As it stands Episode 5 delivers a great ending and you really feel satisfied with your journey through Savannah and will sit back and wait for Season 2.
Revelations is the first Resident Evil game on 3DS and is probably the best portable RE game ever made. Not to mention, probably one of the better, more recent Resident Evil games. The controls are solid, the story is at least a little interesting, and the monsters are awesome. Of course, the game has great 3D effects and a lengthy campaign. Hop aboard Queen Zenobia as Jill Valentine and find out for yourself.
You start out as Jill Valentine aboard Queen Zenobia, which is a derelict ship that possibly holds answers for the T-Abyss virus that the terrorist group Veltro unleashed into the ocean (or will unleash). The game has an over-the-shoulder perspective like RE4 and 5, but when you use your weapons, the camera goes into the first person to utilize the 3D effects. It works well, and you can move around while aiming by holding L. There are many different weapons in the game, and you can find custom parts to upgrade them. It really makes a difference when facing tough enemies, but not every custom part is easy to find. Some are hidden away, needing certain keys, but this is grouped into a major issue with the game (I will explain later). The shooting feels great and is really solid. The weapons vary from various machine guns to shotguns and pistols. Each type of weapon shares the same ammo pool, but each weapon is different in range, fire rate, and damage.
The exploration is a lot like early RE games because it is claustrophobic and you are stuck on a ship the whole time. This felt a lot like the mansion in RE1, but I prefer the more open adventure feeling of the later games. This leads to constant backtracking, but Capcom tries to skirt this by blocking off passages or making new ones available via keys. I find these ships confusing to navigate and am always lost until later in the game, when the last few chapters are linear and more cinematic and you only have one way to go. It would help if the map system didn’t stink so much. It is in 3D, but you can’t turn it the way you want, and there are no lines that divide sectors. Half the time, I couldn’t tell if I was on the bottom floor or the top floor and just had to run around guessing. The mini-map is more detailed, but why not the full map too?
This is probably the worst thing about the game, but sometimes the enemies can be tough, and too many spawn. This is a close-quarters game, so having 10 enemies spawn in one hallway is a disaster and leads to frustrating deaths. Not to mention the extremely tough final boss, who is a lot like Nemesis. The game does have a pretty good dodge feature where you push the analog nub towards the enemy at the right moment. This can ease tough boss fights, but finding their weakness is key. The enemy designs are awesome, and some are almost Silent Hill-like. They are creepy and gross, and they stray away from the human zombies that we are used to in this series. It is a nice change and should be introduced more often.
The game also has some pretty awesome gameplay change-ups where you use a turret to fight off a giant monster, carry wounded team members, swim, and do various other things that change up the pace. Revelations is a fun roller coaster ride that is full of surprises and will keep you entertained throughout the entire 10-hour campaign. Once you beat that, you can do co-op missions where you fight off hordes of monsters, but some sort of single-player mission mode would have been nice. Revelations also look fantastic with visuals that fully utilize the 3DS hardware.
Overall, Revelations is fun with great visuals, 3D effects, and awesome gunplay. The monsters look good, and the story is decent but nothing memorable. The gameplay is changed up often, and there is a nice long 10-hour campaign. If you love Resident Evil, then this is a must-have for any 3DS owner.
Serious Sam is one of the original old-school shooters where you just shot everything on sight. Forget about the story, gameplay, cinematic events, or anything else. Serious Sam is one of the less popular FPS series that is shadowed by Doom, Quake, and Duke Nukem. BFE doesn’t really do anything new or add anything new except a spiffy new engine, which is seriously wasted. The game is repetitive, lacks any awesome guns (except a couple), and has the same handful of enemies thousands of times over. BFE is mainly for newcomers because only the super-hardcore fans will truly enjoy this (if that).
The story is paper-thin, with Sam trying to stop an alien invasion. That’s it. This is the prequel to First Encounter, but who really cares? The game tries to be a bit different by starting off slow with a sledgehammer and introducing awesome melee attacks to show off the new engine. You acquire a pistol, then a shotgun, and then more guns as the game goes on. There are dozens of secret areas everywhere (I couldn’t find a single one for some reason). You shoot thousands of enemies throughout the game, but in extremely difficult waves that can be in the hundreds.
I honestly felt that my arsenal was underwhelmed by the vast amounts of enemies the game throws at you. The most effective weapons were the cannon, C4, and Devastator, but the ammo for those is pretty rare (except C4). All the rest were pretty useless except the minigun, which was good at reducing crowds in a wide area but ate up ammo quick. I can’t tell you how boring the game got by the end, and it will really test your endurance. I played on the easy setting and still got my ass kicked sometimes. For the hell of it, I tried it on the hardest difficulty, and it was impossible. I couldn’t get past the third level; it was that hard. By the last level, you are thrown probably a few thousand enemies with wave after wave that takes you about 45 minutes to chew through. The waves get so big that I backpedaled half the level to get some breathing room in some areas.
When it comes to looks, BFE is impressive for a DirectX 9 game. This is the most customizable PC game ever made when it comes to graphics options. There are options here I have never even heard of! There are about 45 options, but when you max the game out, it looks amazing, but it is sadly wasted on a bland and boring art style. Everything is brown and dead, with nothing interesting to look at. Halfway through the game, I couldn’t take it anymore but finished it anyway. I do have to say that I am disappointed that Sam’s macho quips aren’t as funny this time around as in previous games. They just seem stale and are pretty mellow. Oh well.
Multiplayer is where BFE shines, but no one is playing online. During my entire week of playing the campaign, I logged in at different times of the day and night and maybe got 1 or 2 people playing if I was lucky. The server list is almost always empty, which is sad. This is a game that you will have to get buddies to go LAN on. When I did get a tiny game going, it was addictive and felt very old-school with fast movement, lots of jumping, and twitch reaction shooting. There are some neat modes, but I never got to play most of them because this game is nearly abandoned despite Croteam releasing a patch about 2 weeks ago.
I can only recommend this to hardcore FPS fans and hardcore fans of past Sam games. The campaign is nothing special and gets incredibly boring and monotonous halfway through, not to mention freaking tough as nails. The weapon arsenal is disappointing, and there are only a handful of different enemies. There isn’t enough new here to make it a true sequel, but the game looks damn good. For the low price, it is worth a fun play-through, but don’t expect tons of people to be playing online.
The stealth action genre has been in a real slump lately since the last Splinter Cell, and everyone is waiting on Thief 4 and Hitman: Absolution. Dishonored displays a wonderful story, a convincing world, and excellent level design, but the most important thing is the superb stealth mechanics this game gives us. You play Corvo, who is a protector of the royal empress. There is an assassination plot, and of course, you are framed. You join an underground loyalist group to bring the empress’s daughter back to power. In the meantime, you are assassinating higher-ups so Havelock can gain power and restore order, but there is a huge plot twist halfway through that will throw you for a loop. These kinds of twists are what I miss in games, and Dishonored not only does this but also incorporates random ideas that just make sense. There’s a rat plague that everyone is being locked down from; these rats can actually attack you. Whale oil is used to power machines, sorcery gets involved, and guns. Man, this game is just so freaking entertaining. It was well worth the $60 purchase.
Let’s talk about this (what I consider) revolutionary stealth system. The game does something that I have been waiting for since I first played Metal Gear Solid. Arkane Studios worked around the infamous movement issue that all stealth games suffer from. Let me indulge you here. When you learn an enemy pattern and sneak up behind them, they usually turn around and you are spotted. Dishonored not only allows quick saves, but you can use your magic skills to counter-attack the stealth genre quirks that frustrate so many fans. I used my ability to see through walls, leaning, and blinking so much that it just made the game not easier but smoother and more intuitive, and I felt completely in control. That is the beauty of Dishonored. Want to go up on that rock that most games have invisible barriers on? Want to use that rock to go up and over the spiked fence that most games wouldn’t let you do? How about going into that vent using those pipes and that awning? Go ahead. Dishonored lets you by using Blink (teleporting a certain distance) and being able to see through walls made me feel like I was the predator and completely in control.
You are probably thinking of teleporting, and seeing through walls is cheating, right? Not at all. The way the level design is done (which is genius, by the way) allows you to take advantage of these naturally laid-out areas. There are so many ways to approach an objective. You can go completely non-lethal with sleep darts and choking enemies unconscious. You can carry their bodies and still use your crossbow as well as their powers, which in most stealth games makes you completely vulnerable when moving bodies. Or you can use your sword and pistol and just fight your way through, which isn’t as rewarding. Along the way, you can pick up runes to upgrade abilities and bone charms, which are perks. You are also a thief, so you need to steal items and money to afford these upgrades, or you will have a very hard time.
This is how the natural feeling of the world comes in. While you’re advancing toward your target, you can steal things for money, eat food for health, and find mana potions for magic. You can even deviate sometimes for a few side quests, which can be really fun. Unlike most stealth games, I never felt lost or frustrated because you always see your objective marker, so the game doesn’t even need a map. That is purely genius-level design.
At the end of the day, this is all there is to the game, but the story missions are varied enough that you will never feel bored, which I feel is one of the weaker points of the game. Sure, you can say the game is repetitive because you run across the same enemies over and over, the occasional plague victim, and a group of rats or spitting plants. The plague victims and rats that appear reflect on how you play. Kill people all the time, and you make the game harder on yourself. At the end of each level, you will see a score sheet that tells you if you were spotted and how chaotic you were. The game is so much fun and immerses you like no other recent stealth game can.
On top of all this, the art style is phenomenal and beautiful, but it is the attention to detail that draws you in. This steampunk art style looks fantastic, and even the voice acting is top-notch and well delivered. My only complaint here is that the graphics, technically, are a little dated. The game was designed for consoles, so Unreal Engine 3 is naturally used. The PC version looks a tad better with some better lighting effects, better FOV, and anti-aliasing, but in the end, I would have liked to see some DirectX 11 effects here because this game would look amazing with it.
In the end, Dishonored is something fresh, new, and exciting that fans of the genre have been waiting for. The storytelling is similar to Half-Life, with exciting stealth and thievery that reminded me of the Thief series. Dishonored is definitely game-of the year material and is something that will keep you busy for a weekend or two. I just wish the game was longer and had a little more mission diversity, but other than that, there’s not much else to complain about.
Now that we are almost done with this series, I am sad that the next one will be it. Episode 4 sees the gang trying to get on a boat and out of Savannah, Georgia, but things don’t go as planned. There are a bunch of new characters this time around, but most are hard to care for because they make brief appearances. By this point, most or a little of your gang will be with you, but this episode is mainly lacking the suspenseful choices like in the last one. We get bigger areas to explore, a little more action, and finally, a ton of zombies.
The series has been lacking any zombies lately and has just dealt with internal turmoil, but Episode 4 skirts this and brings the gang back to realizing that the zombies are the real threat here. There’s a strange calm before the storm within the group; the conversations are tense and borderline everyone going postal on each other. I found that there was a lack of gameplay here and that it focused more on delivering a story, but that is ok in this series. There is more action with some zombie shooting, action-oriented puzzles, and larger areas to explore. I sat through the whole episode in one go because it was so intense and entertaining. You always want to know what is going to happen next.
The new characters are hard to really like except Molly because of her shady personality. The new guys are brief and seem pretty generic. I really don’t care for Christa or Omid, who we met at the end of the last episode. Christa is selfish, and Omid is boring and just seems useless. What grows even more are the characters you have right now from the original group. Clementine and Lee’s relationship really blossoms here, and their trust will be tested.
This episode is just a mishmash of everything from the past ones: lots of zombies, action, large areas, new characters, and tense conversations, but nothing very serious. What has stayed the same throughout is the constant, intense atmosphere that makes you stay in the game, and you never want to quit until it’s over. This is my favorite adventure series of all time. The game puts you in control just enough to make you feel like you made all the important choices. The game has been built up to the climax, and the cliffhanger ending here is so abrupt and so sudden that you just hang your end, knowing you have to wait another month or two for the last episode. This is just like a good TV series, but better.
Shooting things is what this game is all about, and I mean all about. Borderlands is highly successful in mixing RPG with FPS, bringing the best of both worlds to the table. Borderlands 2 is more of the same, just bigger and more badass. If you didn’t like the first game, you won’t like this one either. Fans of the last game will be very happy with this second installment.
There is actually more of a storyline here, with more main quests. Of course, there are 50+ side quests that you will pour dozens of hours into. You get to play as a new set of characters, but in the same classes. I stuck with Maya the Siren again in this one, and I loved her phase-locking ability, where I could make enemies hover in the air for a bit or do damage to large enemies. You will also be happy to know that you can customize your character’s head and skin as you find new ones as loot, but I would have liked a more detailed character customization system; it just feels a bit tacked on.
There are just so many different enemies and guns in this game that I couldn’t even count. The guns are all varied with different stats, but you will be micromanaging them again, and it does become annoying. I wound up selling or dropping about 80% of the guns I found because a lot of them are pretty useless. This goes for shields, relics, grenade mods, and other things. There are six different classes of weapons: rocket launchers, pistols, assault rifles, sniper rifles, sub-machine guns, and shotguns.
You will always be switching between different weapons in your four slots (that you slowly unlock). I never stuck with a single weapon for too long because I was always finding better ones. Enemies are constantly dropping loot, and some weapons are rarer than others. Some do elemental damage, which is actually a huge factor in Borderlands. Armored enemies are weak against corrosive weapons, and shielded enemies are weak against shock weapons. The new slag weapon coats enemies in purple goop that makes them weak to any weapon fire. Some of the weapons are pretty unique; I never found two that looked the same. Some have unique abilities like faster reload and better accuracy as you fire, and even one gun was cursed that slowed me down and made obnoxious noises when I fired. Some guns you can throw when you reload, and they will explode like grenades and regenerate in your hand. The guns are just awesome in this game, and you will be looking for new ones every second you play.
Of course, the game is tough as nails, but as you level up, you can unlock new abilities. This game is designed for multiple playthroughs because you will probably reach around level 30 and maybe a bit further even after you complete every single quest in the game. You won’t unlock all the abilities or even get the best loot until you do. In fact, Borderlands 2 is more designed around co-op this time around because the best loot is only available to more players on board. The game is also extremely tough without someone playing with you. The game keeps enemies leveled up with you, so that makes the game even more difficult than the last. One thing that I really loved was the badass tokens that would raise stats just a smidgen for completing in-game challenges.
This leads to the biggest complaint I have about the series: Respawns. You respawn at certain points, but you will die hundreds of times in this game. When you do, you have to backtrack to where you died, and these maps are huge. Some maps let you use Catch-A-Ride vehicles, but most of them don’t. This was just so frustrating when I would die 15 times while clearing an area, suffer through the long respawn animation, backtrack, and sometimes die in just one hit. You go into Fight for Your Life mode, which allows you to revive with full shields if you can kill an enemy. This alleviated the frustration a tad, but if there are no enemies nearby to kill quickly, you’re screwed. On top of this, the enemy that killed you will regain full health if you die. That includes bosses. This is just so frustrating and makes me want the game to end. The second thing I really hate about this series is the constant enemy respawning. Once you leave an area and come back, all the enemies respawn. This made doing missions annoying because I just ran by them all. I understand they have to respawn in a game like this, which is focused on large maps, but I personally found it a nuisance.
If you have friends, this isn’t so bad, but be warned when playing by yourself. Besides that, the game keeps the tongue-in-cheek humor of the last game with more characters and returns to the past characters. You really get to know them more this time around with about ten times the amount of dialog. The story is decent but has a pretty crappy ending. It is predictable and isn’t anything special. Just know that you are here to kill everything, and I mean everything. I found myself entertained throughout the whole game with double the number of areas to explore, more side missions, and just more of everything. I really wanted to see more change in the series, so in the end, this game just feels like Borderlands 1.5.
At least PC gamers get enhanced visuals with some nice touch-ups. Higher resolution textures, further draw distance, FXAA, and higher FPS, which can be capped at 120, This is the superior version over the consoles because you can’t get pinpoint precision while aiming with a joystick. I could snipe like I never could on a controller, and it made the game a tad more tolerable in terms of difficulty.
I only have a few major complaints, but they are just staples of the series. If you can tolerate the monotonous trekking around, respawning enemies, and constant death, then pick this up. Fans of the last game know what they are getting into, so this is a warning for newcomers. I recommend playing this with at least one friend because the game is brutal. Lots of enemies, lots of dying. I also didn’t quite care for the constant micromanagement of all the loot. This is a great mix of FPS and RPG elements and should be played by fans of either genre.
War for Cybertron was the first Transformers game that was actually good and not based off of any of the three movies (hey, I liked them!). It’s based on the characters of the Generation One cartoon series and even brings back some of the original voice actors. Fall of Cybertron continues in this fashion, but brings out some of the lesser-known Transformers and puts them in the campaign. The game is overall the same as the last one, but with more polish and fine-tuning.
The story is decent and entertaining, but nothing memorable. It picks up from the last game, where Megatron is still trying to wipe out the Autobots, but this time prevents them from escaping on the Ark. Optimus Prime and his gang are desperately trying to gather enough energy to power the Ark, but Megatron and the Decepticons, as well as the Insecticons, are causing problems for everyone. The planet is pretty much lost at this point, and all Optimus cares about is getting his autobots off the damn planet and to safety. You play through thirteen chapters of various different Transformers from both sides to experience this pretty cinematic and entertaining story.
You play as regular Transformers and the larger ones. Bumblebee is your first one in the first chapter. Optimus Prime and Megatron are used quite a bit, but also Cliff Jumper, Bruticus, Jazz, Vortex, Grimlock, Starscream, and even for a brief moment in the final chapter, Jetfire. I preferred this over choosing between just a few different ones, like in the last game. It made the campaign more unique and less repetitive and boring. Each chapter is completely different, with different gameplay elements, thanks to each Transformer being unique. Sneaking around cloaked as Cliff Jumper, grappling as Jazz, flying around as Vortex, and stomping things into the ground as Bruticus was awesome. The vehicle forms are better controlled, and I used them a lot more than I did in the last game. Even the gunplay is tighter.
The enemies are smarter this time around, and there’s a bit more of a variety. The insects add to this variety and are spread throughout the campaign. Even the objectives are more varied instead of just pulling levers all the time. There’s a new upgrade system via Teletraan 1, which allows you to use Energon Shards to upgrade weapons. These upgrades are actually useful and make a huge difference. I still wish I could upgrade my vehicle, but it is already powerful enough. The campaign just stands as a solid cinematic Transformers story and is just so much better than the last game. There are still a few issues, like difficulty spikes and minor collision detection issues, but they aren’t nearly as abundant as in the last game. This game is hard, and if you don’t take cover and watch out, you will die in a few hits. Using shields and energon packs helps, but at least you won’t die every 5 seconds like in the last game.
The graphics are really good, but it still uses Unreal Engine 3 based on the consoles, and it could look better. I was hoping the PC version would have some enhanced visuals, but it doesn’t. There are some ugly muddy textures here and there, but overall, it looks way better than the last game. War for Cybertron already looked dated when it came out. The art style is gorgeous, and the voice acting is just top-notch. The multiplayer comes back again, but not much else has changed besides being able to build your own robot. After a while, you will get bored with the last game, but hardcore fans may stay. If it makes you feel better, you get to be a T-Rex as Grimlock later in the game. I just can’t tell you how many surprises this game can throw at you. There is just a ton of love put into this game and tidbits for fans.
As it stands, Fall of Cybertron improves immensely over the last game, but still doesn’t offer enough variation and diversity to make this game of the year worthy. There is more variety here than in the last game, with different Transformers used in each chapter, but I really wanted something even more epic. What’s here is great, and this really is the best Transformers game ever made, but I know it can be even better.
Survival games without the horror are hard to come by, and I Am Alive has a lot of potential. Being stranded after a natural disaster that pretty much wipes out the planet, you are trying to find your wife and daughter after getting injured and trekking across the country back to your apartment. You stumble upon a little girl that you end up helping, along with her current caretaker. The story has some interesting points but ultimately isn’t all that interesting. The plot doesn’t thicken very much, and right when it should, the game ends. What we are left with is a disappointing cliffhanger.
There are two main elements in the game: exploration and combat. Each has a huge flaw that makes the game a tad frustrating, but not so bad that you can’t look past it. The exploration is based on a stamina meter that slowly depletes while you climb, combat, run, jump, and pretty much anything else you do. This is fine and all, except when you are down on the ground in the ash. The meter slowly depletes until you are dead or climb up high out of the ash. This is the most frustrating thing in the game and makes you not want to explore and help people. Climbing is just fine because it makes you think quickly and decide whether or not risking your stamina capacity is worth getting a bullet or healing item. If you start to deplete too much while climbing, you can use pistons to recharge or items that give you stamina and stamina capacity. If you run out of stamina, you will go into an effort mode where you quickly tap a button and your capacity starts depleting. If you deplete this, you’re dead. Not once did I completely deplete my capacity, so don’t worry about that being hard.
Secondly, comes the combat. Bullets are extremely rare, but you have to intimidate enemies by pointing your gun at them. They will put their hands up, but enemies with guns will not. You need to use strategy and decide who to kill first. Sometimes an enemy will get cocky and speak up. If you kill him first, the others may surrender. If not, you can order them to back up and knock them into fire or off high ledges. If you put your gun down, they will start charging. If you are out of bullets, you need to be careful and not pull the trigger, or they will know you’re empty. This isn’t as clever as it sounds because, in execution, there are problems. If you are completely out of bullets, you are pretty much screwed if there is more than one enemy with a gun. You can walk up to him and surprise kill him, take his bullet, and shoot another gun wielder, but then you’re out of bullets again. You may have two more guys to kill with knives, so what do you do? That’s the flaw. Each scenario is set up with really only one outcome. Later on, the combat gets really frustrating, despite having a bow with retrievable arrows. These arrows are so rare that I only found three in the whole game. The combat is great on paper but slightly flawed in execution.
When you help people, you will get extra retries, but there are items you need to find to help them. Some want rarer items than others, but in the end, the ash issue kept me from exploring everywhere and helping anyone. They abused this stamina meter and should have held back a bit. That’s pretty much all there is to the game. You rotate around exploration and combat, but in the end, the game could have been a lot more. I love the idea of the combat, but it really needs work in the next game.
Despite those two major flaws, I Am Alive is entertaining, and when you aren’t freely exploring, the game is quite fun. The atmosphere is foreboding, but the story isn’t as interesting as it could have been. At least the PC gets some enhanced visuals with anti-aliasing and anisotropic filtering, so the game doesn’t look as ugly. For the small price, I Am Alive is worth this purchase, but most people may want to download a demo first before buying.
The band rhythm genre was one of the shortest-lived I have ever seen. Starting with Guitar Hero and quickly being killed off with games like Rock Band 3, Guitar Hero: Warriors of Rock, and DJ Hero 2. There were a ton of them, but because of the constant yearly releases, the public got sick of them quickly, and now the genre is pretty much dead. Harmonix decided to go back to its roots and release another controller-based rhythm game like Amplitude for PS2. Before you insult the game, read on.
Blitz is just as addictive as the other games in the series, but in a different way. You play all the instruments at the same time, but this is a very important thing that you need to remember: This game is about scores and not hitting every note. You only use two buttons on the controller to hit each note on the left and right sides of the track. You play like you normally would in a Rock Band game, but just with two notes. Don’t sit there thinking this is easy. The game can get downright hard, mainly because you have to constantly keep your score multiplier up. As you play along, you will pass gates that will turn the multiplier wheel. It will stop at the lowest-set number. Make sure you switch between tracks and get those multipliers for each one! If you play close to perfect, you can raise each track by four with plenty of room left before the gate.
This sounds hard and stupid, but the game is so much fun! It also helps that you can use power-ups that you unlock by raising your cred. Using the power-ups costs coins that are earned based on your score. There are a lot of fun power-ups, such as a rocket that will shoot ahead and destroy some notes. Certain instruments can have double points, bombs, flames that spread around and increase your score, a 2x multiplier, and the list goes on. You will find yourself trying out different power-ups and using your favorites. I also love how you can use your entire Rock Band library. You can also download any Rock Band song from the store, and it will work with this game! This, of course, increases replayability quite a bit.
Blitz incorporates Facebook integration for co-op play and most multiplayer stuff. This is both good and bad. It’s good for people who use Facebook, but bad for people who don’t or who are paranoid about their internet security. I didn’t have a problem with this, but I know some people will. One issue I did find annoying is that there is only one stage the game plays through. Sure, it changes a bit as you go along, but I would have liked to have seen more. Other than that, there really isn’t much wrong with this game.
In the end, this game is about taste. Some people may think just hitting two buttons is stupid, but if you sit down and play for a while, you will realize how ridiculously addictive this game can be. The game keeps your adrenaline up by constantly having to switch between tracks and keeping your multiplier up. If you are a huge Rock Band fan, then give this a whirl, but due to the small list of songs the game comes with, newcomers will find the game less appealing. You should really only play this if you have a large Rock Band library.
The Walking Dead is probably my favorite adventure series of all time. It surpasses most adventure game clichés like inventory management, tank controls, and disjointed pacing. The Walking Dead: Episode 3 is well-paced, and there are some of the toughest choices you have to make. Things get very serious this time around because the group is starting to lose its mental stability. There’s a lot of internal fighting, and you must decide how this all turns out.
The group is trying to get to Savannah, Georgia, because things at the motel didn’t work out so well. They find a train engine that takes them partway, but I won’t say any more. There are a few major areas you can explore with a few simple puzzles, but like usual, the opening is awesome, and I played through this entire episode and wanted the next one right away. There are three new characters introduced, but at the same time, a few people in the group die. Who or how is up to you, but you will be shocked at how this all turns out. I actually had to pause the game with my mouth agape due to the shocking turns and, mainly, how it actually happened.
There’s more zombie killing this time around, but not nearly as much as in the first episode. I found myself glued to my computer more than Episode 2, and I felt like the story was actually progressing better. A lot of bugs are also starting to get ironed out, such as the constant stuttering during cut scenes and some control issues. You won’t be exploring much, just in the main puzzle areas, but this is OK because of how much the story advances through dialog choices. This is about the time when a lot of your choices from the last two episodes will really start blossoming here. Some choices I made actually determined huge plot changes, and I realized either I shouldn’t have done something or wish I had done something, but that’s the excitement of this series. You feel like you are playing a movie and directing it yourself.
I just can’t wait for the fourth episode because things will really start going downhill from there. This episode is a huge turning point for the story, and every fan will want more.
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