I love adventure games as they tell incredible stories with such detail that most other games can’t put out. They put action and gameplay on the back burner to bring the story upfront and into your face. They are typically slow-paced and keep you hooked with interesting characters, settings, and atmosphere. Night in the Woods is about a cat named Mae who drops out of college and comes back to her hole-in-the-wall town to hang with friends and discover a mystery plaguing her town.
The game starts out fine with several scenes of character introductions and plot setting. Mae meets up with her four friends, and each day goes by with several activities such as talking to people, attending band practice (complete with a rhythm mini-game), and checking your laptop. This is fine and all, but this dragged on for way too long. Several days went by, and almost nothing happened outside of character development. The game talks about the real-life struggle of today’s younger generation (Millenials) and the day-to-day lives of lower-middle-class Americans. The game is set in a cartoony paper cut-out style but set in real-world problems that are very unique and interesting. I really connected with the characters, and their problems were genuine and real, but I wasn’t sure if I was playing a game sometimes.
Each night you go to sleep (after several days go by), you are presented with the only real gameplay here, which is annoying platforming on confusing “maps” to find four band members to complete the dream sequence. You go through five of these maps, and they are boring, a chore to navigate, and feel like forced gameplay. Outside of these sequences, there’s nothing but text and story. I really think this should have been a visual novel or just an animated cartoon rather than a game.
The actual relevancy of the title only comes into play during the last half-hour of the game, and it’s forgettable and almost feels forced compared to the day-to-day struggles of the characters, which are more interesting. I like how the game is written and the characters it portrays, but if you’re going to make this a game, actually give me a game to play. I started getting bored towards the end and just wanted the entire game to end.
That’s not to say I didn’t enjoy this game, but the praise it is given is a little ridiculous. It doesn’t do anything special in its own genre, and as a game itself, it’s barely that. I can only recommend this game to hardcore adventure game or visual novel fans who are okay going through hours of text and dialog with almost zero gameplay. It’s a great time killer and a fun way to burn away a lazy weekend afternoon, but nothing more than that, and there is no memorable story to care about from this.
Life is Strange is one of my favorite games of all time and one of my top adventure games. The atmosphere, music, characters, writing, and story all made me feel nostalgic to be a rebellious teenager again, and it seriously sparked my imagination long after I finished playing it. Before the Storm pulls us back to Arcadia Bay as Chloe Price and helps us see who Chloe really was before the events of the first game.
We also get to see who Rachel Amber really was to Chloe, as this was a huge mystery in the first game that wasn’t fully explored. Rachel helped shape who Chloe was in the first game, and she had a huge impact on her life, albeit a short-lived one. We also get to see the formation of the people around Chloe in the first game, such as her parents and some schoolmates. Before the Storm still captures that teenage nostalgia of being free and not having to worry about the stresses of adult life such as bills, cars, a job, and food. All we had to worry about was our feelings and friendships, which are probably the most cherished parts of our lives.
What the game fails to capture, however, is the great pace and actual gameplay of the first game. Before the Storm is very slow to start and to pick up and was almost boring for the first hour, and without the gameplay quirks of the first game, all you have is an adventure game with very few decisions to make. Most of BtS is just watching events unfold and clicking on objects. So gameplay takes a backseat, and the story kind of did too. The characters are still as strong as ever, but there’s just not much to build here, as Chloe’s life before the first game was fairly generic and not much different from most teens’ troubles.
Each episode did tend to leave a cliffhanger somehow, and I wanted to know what was going to happen next, but there was a lot of filler content, and most of the actual events that involve the first game are far and few between. If you never played the first game, this would actually be quite a boring and generic adventure game with no meaning. I could have easily settled on this game being just a one-hour animated movie to fill us in on Chloe’s earlier years.
At least the visuals were slightly upgraded with some better lighting, but overall, it’s a seriously dated game that all adventure games have seemingly been doing. I can only recommend this game to anyone who finished the first game, but don’t expect a tear-jerking and emotional roller coaster like it provided. You’ll sit through a few heartfelt moments and some laughs, and that’s about it.
Razer has been the spokesperson for PC gaming hardware for years now, and there seems to be a divide in their products. Some live and die under Razer, and some can’t stand them. I personally have mixed feelings. I’ve only ever used their wireless mice, and I had bad experiences with both. The Razer Mamba cut out constantly, and the material it was made out of slowly fell apart. The Ouroboros was a better-designed mouse, but the laser and software were just plain awful. I then acquired a Razer Firefly mousepad, only to have it die on me in a month. I also owned the Razer Kabuto and Vespula mousepads, only to have both of them slowly disintegrate over the course of a few months. I eventually gave in and bought a Man O’ War headset to be pleasantly surprised by the quality and durability of the product. So, it was time to buy another keyboard, and I realized I had never bought a Razer keyboard before. What could go wrong?
I felt a little lost choosing a Razer keyboard, as there are so many of them. There are the smaller Tournament Editions of the standard keyboards, membrane keyboards, and keyboards with their own version of Cherry keys. I saw mobile keyboards, Chroma keyboards, and licensed keyboards. I started off by knowing I wanted a Chroma keyboard that supported the latest Synapse 3, as I hate Synapse 2 as it is. I had a choice between Blackwidow X and Chroma V2. The Chroma V2 just seemed like a better keyboard all-around, had a wrist rest, and felt better ergonomically.
Once I plugged the keyboard up, I noticed it had three plugs. One for USB passthrough, and then a 3.5mm jack. I didn’t bother with the jack as I have a headset and a speaker and never used standard headphones, but the passthrough was nice. What I do like about Razer products is that you don’t have to go download drivers and firmware updates. Once you plug in your device, Synapse will recognize it and download everything for you. This is one thing Razer has above most other hardware companies.
Once I plugged it in and started fiddling with Synapse 3, I was surprised at how much customization the Chroma lights have. You can literally change every key individually, which is amazing and something I have never seen before. Razer really has a leg up in the lighting department over all other keyboards. The standard effects were really nice, with fire being my favorite. Sadly, Synapse 3 is still in beta as of this review, and chromosome profiles cannot be imported. So, for now, you have to make your own. The Chroma V2 doesn’t have insane customization button-wise like other keyboards, but I bought this as I have learned my lesson, and gimmicks on keyboards are mostly useless and just drive up the price. There are 5 macro keys on the side, media controls, an on-the-fly macro recording feature, and a gaming mode that disables the Windows key.
These features are all fine and all I will ever really use. I prefer lighting on keyboards over other features, and this keyboard has all that. Now, as for actually using it, the keys are a little different than what I’m used to. While they are clicky, they don’t require as much force as Cherry keys, and the clearance is higher than standard membrane keys. They are clicky but feel a little soft, which is weird at first. The wrist rest feels nice and soft and is magnetic, so you can just remove it from the keyboard whenever you want. I am going to question the material of the pad, as it feels soft but seems like cheap vinyl that will crack and fade over time.
Overall, the Blackwidow Chroma V2 is a fantastic keyboard and the best one I have owned. It may not have as many gimmicks or features as other keyboards, but its quality and overall usefulness are at the top. From the amazing Chroma lighting to the magnetic wrist rest and great-feeling keys, as well as the USB and 3.5mm passthrough, the Chroma V2 has a few tricks, and I doubt anyone would be disappointed.
For the first time ever, I finally had a chance to build my own gaming PC the way I wanted. Building gaming PCs isn’t cheap, and I don’t just go for budget builds. I get the latest and greatest, or not at all, because I want to future-proof my system and I want quality products. Searching for a motherboard started with the first priority of having a wireless LAN, as nothing in my house is connected through a wired LAN to save on cable space. I also wanted to acquire everything at my local Fry’s Electronics, and this was the only 300 series motherboard with wifi. The price was a little more than I wanted to spend, coming in at $200, but this motherboard boasts a plethora of features, some of which I will probably never use.
Let’s start out with just how it looks. This is a sexy motherboard with raised accents, gorgeous lighting, and a sleek layout of all ports and plugs. As I started slapping in my parts, the first of which is the CPU, and then bolting it to the tower, I started noticing just how much was on this thing. From the top of my head, there are 6 SATA ports, 3 M2 PCI-E ports, several fan ports, temperature, USB headers, RGB ports, 2 16x PCI-E 3.0 ports, and 3 PCI-E x4 ports. There’s enough here for a powerhouse of a system, and I loved putting this thing together.
All of my fans were able to plug into the same row, which was nice, but the SATA ports being right on top of each other caused retention clamps to get in the way, and it was a bit of a struggle. When I installed my Intel Optane M2 card, I noticed the M2 lanes disabled two whole SATA ports each. With this installed, I’m limited to only 4 SATA ports, and if I wanted to put an M2 SSD in here, it would drop me down to 2 SATA ports. This is an unfortunate thing, but most people won’t be using M2 ports anyway.
The back of the motherboard features a decent array of ports, such as USB 3.1, which I honestly don’t know what supports that, HDMI, a display port, USB-C, 7.1 audio jacks, 2 wifi antenna coaxial ports, 2 USB 3.0, 2 USB 2.0, and LAN. It’s not the largest motherboard input setup, but it’s enough to get the job done. If you need more USB ports, most cases come with front USB headers, or you can buy a 5.25″ USB bay drive or even a PCI-E USB card. I could also go on about the black caps, audio capacitors, and all that boring stuff, and to be honest, it means nothing to me. I know it means the board will last longer and won’t be subject to power issues, but most newer motherboards have all these features.
There’s also a dual BIOS feature for overclockers and various fail-safes in the software. There’s a quick flash feature, and you can even restore the BIOS to default settings if an OC goes belly up. Once you get into Bios itself, there are so many options that I don’t know where to start. The M.I.T. is your first screen, and unless you have a K-series CPU, there’s nothing much for you to do here as it’s all for overclocking. You can change the BLCK clock, startup speed, change the integrated graphics speed and splice it, and various other features. I have the non-K 8700, so I couldn’t use most of this.
There are sections to overclock your RAM, which is actually quite complicated, plus various other settings that allow you to change the basic RGB lights, wake devices, and other little minor settings. What’s nice is that there is an easy mode that displays just the basics and what most people will use. You can even access Speed Fan 5 and change all your fan settings right in the BIOS. It’s rather robust, but it’s very basic-looking and rather bland.
Gigabyte boards come with loads of software, and to be honest, they aren’t that great. They feel outdated and basic, and some don’t even work. There’s a Gigabyte App Center, which I actually like as it detects updates for all of your drivers, but there are so many apps, and most of them I found useless. I wanted to be able to use the 3D OSD, which is a customizable OSD for various information that you can select, but I couldn’t get it to appear on screen in any game. There are various cloud storage apps that I found pointless, power management, and EZ Tune, which allows you to OC your CPU and RAM from within Windows, which was pretty handy, but it’s very basic and doesn’t have the details that the BIOS had. You can flash the BIOS and even export and import straight from the app; you can change the USB DAC, EZ RAID setup, GPU tuner, which is basic, and Smart HUD, which I couldn’t even figure out how to use.
There are a couple of neat apps, such as TimeLock, which allows you to set timers to lock down your computer or shut it down. There’s an app that allows you to backup files and recover them, which is pretty cool and useful; however, there are better-dedicated programs out there for that. SIV is the System Information Viewer, which allows you to control your fans with Smart Fan 5. I just set this to performance and let it go, as it did its job well. You can click on each fan in your system and set it to auto-stop or change its various speeds. There is a game boost app and an app that allows you to upload files from your phone, control your computer from your phone, and even OC remotely. The app is awful, feels like it was made 7 years ago, and seems pretty useless. There’s a BIOS fast boot feature and a blue light killer that would completely mess with your picture setup, and that’s about it. I kept maybe five of the dozen or so apps. This is an overly bloated software suite that needs serious updating and trimming.
This motherboard has a plethora of features and so many options for overclockers and anyone wanting to fine-tune their BIOS and control all of their hardware. The bloated and dated software is a huge disappointment, but there are a few gems in there, for sure. Having the M.2 slots take up 2 SATA lanes each is disappointing, and there aren’t as many rear ports as most people would like, but the addition of wifi and built-in lighting make up for it in the long run.
Specs:
Support for 8th Generation Intel® Core™ i7 processors/Intel® Core™ i5 processors/ Intel® Core™ i3 processors in the LGA1151 package
L3 cache varies with CPU
(Please refer “CPU Support List” for more information.)
Chipset
Intel® Z370 Express Chipset
Memory
4 x DDR4 DIMM sockets supporting up to 64 GB of system memory
Support for 11ac wireless standard and up to 433 Mbps data rate * Actual data rate may vary depending on environment and equipment.
Expansion Slots
1 x PCI Express x16 slot, running at x16 (PCIEX16) * For optimum performance, if only one PCI Express graphics card is to be installed, be sure to install it in the PCIEX16 slot.
1 x PCI Express x16 slot, running at x8 (PCIEX8) * The PCIEX8 slot shares bandwidth with the PCIEX16 slot. When the PCIEX8 slot is populated, the PCIEX16 slot operates at up to x8 mode.
1 x PCI Express x16 slot, running at x4 (PCIEX4) * The PCIEX4 slot shares bandwidth with the M2P_32G connector. The PCIEX4 slot operates at up to x2 mode when a PCIe SSD is installed in the M2P_32G connector.
3 x PCI Express x1 slots * The PCIEX1_3 slot shares bandwidth with the SATA3 1 connector. When the PCIEX1_3 slot is populated, the SATA 3 1 connector becomes unavailable. (All of the PCI Express slots conform to PCI Express 3.0 standard.)
Storage Interface
Chipset:
2 x M.2 connectors (Socket 3, M key, type 2242/2260/2280/22110 SATA and PCIe x4/x2 SSD support) (M2M_32G, M2A_32G)
1 x M.2 connector (Socket 3, M key, type 2242/2260/2280 PCIe x4/x2 SSD support) (M2P_32G)
6 x SATA 6Gb/s connectors
Support for RAID 0, RAID 1, RAID 5, and RAID 10 * Refer to “1-8 Internal Connectors,” for the installation notices for the M.2 and SATA connectors.
Intel® Optane™ Memory Ready
Multi-Graphics Technology
Support for NVIDIA® Quad-GPU SLI™ and 2-Way NVIDIA® SLI™ technologies
Support for AMD Quad-GPU CrossFire™ and 3-Way/2-Way AMD CrossFire™ technologies
USB
Chipset+ASMedia® USB 3.1 Gen 2 Controller:
1 x USB Type-C™ port on the back panel, with USB 3.1 Gen 2 support
1 x USB 3.1 Gen 2 Type-A port (red) on the back panel
Chipset:
1 x USB Type-C™ port with USB 3.1 Gen 1 support, available through the internal USB header
6 x USB 3.1 Gen 1 ports (4 ports on the back panel, 2 ports available through the internal USB header)
6 x USB 2.0/1.1 ports (2 ports on the back panel, 4 ports available through the internal USB headers)
Internal I/O Connectors
1 x 24-pin ATX main power connector
1 x 8-pin ATX 12V power connector
1 x CPU fan header
1 x water cooling CPU fan header
4 x system fan headers
1 x 3 Amp fan/water cooling pump header
1 x system fan/water cooling pump header
2 x digital LED strip headers
2 x digital LED strip power select jumpers
2 x RGB (RGBW) LED strip headers
3 x M.2 Socket 3 connectors
6 x SATA 6Gb/s connectors
1 x front panel header
1 x front panel audio header
1 x S/PDIF Out header
1 x USB Type-C™ port, with USB 3.1 Gen 1 support
1 x USB 3.1 Gen 1 header
2 x USB 2.0/1.1 headers
1 x Trusted Platform Module (TPM) header (2×6 pin, for the GC-TPM2.0_S module only)
1 x Thunderbolt™ add-in card connector
1 x Clear CMOS jumper
2 x temperature sensor headers
Back Panel Connectors
1 x PS/2 keyboard/mouse port
2 x SMA antenna connectors (2T2R)
1 x DisplayPort
1 x HDMI port
1 x USB Type-C™ port, with USB 3.1 Gen 2 support
1 x USB 3.1 Gen 2 Type-A port (red)
4 x USB 3.1 Gen 1 ports
2 x USB 2.0/1.1 ports
1 x RJ-45 port
1 x optical S/PDIF Out connector
5 x audio jacks (Center/Subwoofer Speaker Out, Rear Speaker Out, Line In, Line Out, Mic In)
I/O Controller
iTE® I/O Controller Chip
H/W Monitoring
Voltage detection
Temperature detection
Fan speed detection
Water cooling flow rate detection
Overheating warning
Fan fail warning
Fan speed control * Whether the fan (pump) speed control function is supported will depend on the fan (pump) you install.
I understand everyone wants to praise indie games. I get it; I really do. It’s a middle finger to the corporate world, and developers can explore interesting new ideas without the weight of a watchful eye. A Mortician’s Tale kind of explores this exact idea, but with a funeral home.
The game starts out well and gives me an idea of how the game will progress. A mortician named Rose gets a new job right out of medical school at a family-owned funeral home. You slowly perform different ways to prepare bodies, from embalming to cremating. It’s a cool concept, and things started getting weird when the game walked me through every single body’s preparation. I thought I was in for a long game, as I thought it would take a while to see everything the game had, thus the extended tutorial times.
The story is told through emails on your computer between employees and Rose’s school friend. The sad, morbid music painted an atmosphere I was starting to get into, and the emails told me that something was going to happen. Of course, the tides turned when a corporation bought the funeral home, and I was thinking this was when things would start picking up, but they didn’t. Then the game ended. Yeah, just like that.
I really admire indie games and the unique little adventures and stories they tell. Some are the most memorable I have, such as Soma, Observer, and even Journey, but this isn’t how you do it. Don’t drag the player through tutorials; build an entire game system; create characters and an atmosphere; and end the game when most would start picking up. I hate this so much, and I refuse to give these developers any credit for what they did. They literally skipped to the end of the story, and everything leading up to it had no meaning. I also understand short games; I’ve played games this short and felt very satisfied with their ending. This tale is not worth a second of your time.
First-person military shooters have received more controversy than any other genre in gaming history. Going from WWII games every few months to modern military shooters and then to futuristic, gamers just can never be happy. DICE decided to change things up for the first time in a decade and release a historical military shooter that other franchises are now coat-tailing.
BF1 is also the first AAA World War I shooter to date, and it was a nice change of pace. There is a lot of history behind WWI that never gets talked about, and DICE could have easily just made another WWII shooter. The weapons, historical figures, battles, and politics behind WWI were brutal and fascinating at the same time. WWI was a kind of limbo between modern technology and the warfare of old; it was an interesting time for sure.
BF1 doesn’t follow the traditional sense of telling a tale of a fictional squad and one hero trying to get through the theaters of war. We get to see different mini-stories with quite interesting characters throughout the entire war. These mini-stories are anywhere from 5 to 3 levels long, and they allow us to get a taste of everything rather than bore us to death with a 6-hour campaign of the same thing over and over again. There are five mini-campaigns, to be specific, and they all play differently. One has you running a tank down French frontlines, while another has you gunning enemies down in a jungle, and then you’re in Italy as a heavily armored soldier mowing down opposing soldiers on a mountaintop. Then you get to follow Lawrence of Arabia and a small part of his story in Constantinople. It keeps things interesting, and I felt like I was able to experience all the weapons and various ways to play the game. BF1 actually incorporates a lot of stealth, which is unheard of in this type of game, and it’s completely optional.
Once you’re done with the campaign, BF1 truly shines in multiplayer. Battlefield 3 was already my favorite multiplayer game of the series, and BF1 picks up the baton and carries it with pride. The multiplayer mode has a personality all on its own. Thanks to the many modes, there’s so much fun to be had in multiplayer, and to prove this, it’s one of the few shooters I still play online months after release. You have a few typical modes like Deathmatch and Team Deathmatch, but it’s the Campaign mode that really pushes BF1 to the top of the list. The campaigns are loosely based on the maps of the single-player mode, and these are vast maps that have several objectives that each team needs to complete. Depending on skills, the Allied team will push through and complete them, sweeping across the entire map of 100 players. The Axis players need to keep them back using planes, tanks, motorcycles, and any weapon they can pick up. The tug-of-war aspect is so addictive and allows for a lot of strategies and the feeling of being a small part of a big war.
Multiplayer is just so amazing, and with all the expansions, there’s nearly endless fun. However, the weapons themselves make up half the multiplayer. The WWI-era weapons are predecessors to WWII and feel almost ancient, but not really. From the giant scopes on weapons to various melee weapons and rough-shooting machine guns, BF1 nails weapons down perfectly. These feel so good to shoot and are so satisfying to just try out and mix up. The various classes you can pick incorporate a good balance of weapons and abilities. From medics being able to revive teammates and using single-shot rifles to heavy-mowing down enemies with highly inaccurate machine guns, it’s just a blast to experience. The only letdown is grinding to unlock new skins, and weapons take forever. You earn rare cash for unlocking items, and I highly suggest only spending these on weapons. There are loot boxes you can earn to unlock stuff for free, but it’s a grind, for sure.
Lastly, the visuals are absolutely stunning. Some of the best ever seen in a shooter, and the game actually takes on its own art style rather than looking like a bleak, dry historical shooter. There are lens flares, darkly contrasted visuals, and the various lighting effects are stunning. The audio experience is just as powerful as Battlefield has always excelled in that department time and time again.
Overall, Battlefield 1 is a fantastic historical shooter and one of the best to come out in over a decade. The campaign is refreshing and fun, and the multiplayer will keep you busy for months after beating the campaign. I just wish the campaign was longer, as I wanted more unique stories to play through, and that feeling is always a good sign. Hopefully, Battlefield 2 (?) will expand upon all of this and maybe even jump-start wars.
Good campaigns are kind of rare in FPS games these days, but 2016 brought back a ton of great FPS campaigns, and it was glorious. Wolfenstein II is another game that focuses more on its story and characters than its multiplayer, which is always a welcome change.
You play BJ Blazcowicz as the story picks up right after The New Order. It’s 1961 in America, in which Hitler and his Nazi regime have dug their roots deeper into the world. BJ and his cohorts from the last game are trying to start a revolution and gather the last remaining scraps they can muster. It might sound like another typical FPS, but this game has heart, soul, and character. Every character is memorable, loveable, and downright awesome to experience. The entire cast just works so well together, including the villains. The Nazi villains are ruthless, deadly, and just despicable, and it takes good writing to feel that way about a character.
The story kept me going through the whole game, as there were plot twists and sudden shock moments that had my blood boiling. One moment, I thought everything was over, only to have the story take a turn for the worse or better. It’s so well written and something you will talk about for a while. Outside of the story, the awesome shooting action is back and slightly improved and streamlined. One important thing to mention is that the boss fights are gone, but this is kind of a blessing as they were mediocre in the last game.
There’s a weapon upgrade system, collectibles, and new contraptions (that you acquire halfway through the story) to change things up. Each weapon gets three different upgrades, and they are all extremely useful. From less recoil to suppressors, some even alter the ammo and dynamics of the weapon as a whole. The arsenal is broad and strong, from energy weapons to grenade launchers, three-round auto-shotguns, and assault rifles. Every type of weapon is covered, and they all feel great and unique. You will constantly switch up weapons for different enemies. Enemies are well thought out this time around and are evenly balanced with health. I felt like the difficulty didn’t jump around so much like the last game; the entire game was challenging, with a hard section towards the end of each level.
The gameplay also changes with each level as you enter different environments. On some levels, you’re underwater a lot; on others, you’re wearing environment suits; and on some, you’re weaponless. The entire campaign is mixed up and feels so smooth and well organized that I just couldn’t get enough. Each enemy takedown feels satisfying, and I wanted to go out guns blazing, but stealth is easier to do in this game, so taking down commanders without sounding alarms was so awesome. Using takedown moves, ax throws, and silenced pistol shots was the way to go when you were heavily outnumbered. These areas in the last game were a chore to navigate, and the enemy placement made it nearly impossible to get through a whole section without being detected.
My biggest complaint would be the level design. While the ideas were great, I got lost often and didn’t know where to go. Hallways all looked the same, and there weren’t many landmarks to figure out where to go. The environments are beautifully created, but the layout is a bit dull. There’s at least plenty to do with the optional objectives on the hub base, Das Hammer, and some endgame content to work through.
The visuals are stunning, especially on PC, with all settings cranked up to the max. Great lighting, textures, and highly detailed models made this game come to life. I honestly can’t recommend Wolfenstein II enough; it’s one of the greatest FPS games made in the last decade.
Titanfall was a highly anticipated title for the Xbox One but disappointed everyone with an online-only component and no campaign. Titanfall 2 completely changed things around with a solid campaign, better gameplay, and improved multiplayer.
You play as Pilot Jack Cooper, who was part of a squad tasked with finding a super weapon called the Ark that a warring faction planned to use on a human-colonized planet called Typhon. You gain control of a Titan (you normally shouldn’t, as you’re just a rifleman) called BT, and you storm off to save the day. It sounds like a typical Call of Duty-style story, but it’s a bit more than that and actually has some heart and soul.
BT and Jack are a great pair as they banter back and forth with each other. Jack is sarcastic, and BT has a sterile robotic sense of humor. It kind of reminds me of Data from Star Trek: The Next Generation. The best part of the campaign is the level of design. Each level is completely different and incorporates the pilot’s abilities, such as jetpacking and wall running. One level is comprised entirely of a fabrication factory, and with walls and pieces still moving around, it gives Jack the ability to wall run and maneuver his way around the facility, unlike most other shooters. My favorite level was when Jack got ahold of a time-altering device and had to reconnoiter a facility for information on the Ark. At the press of a button, I could jump back in time to create new ways to get through the level, but this included enemies in that time period as well. It was an awesome wall running and switching back in time to latch onto a wall that was present then. Very cool stuff.
The shooting in Titanfall 2 is satisfying, with awesome weapons and various grenade types. The shooting was punchy, with heads popping and limbs flying off. The action was intense, and going from ground to the Titan kept things fresh, and the entire campaign felt solid and entertaining. The boss fights were fun, as each one was weaker against certain Titan loadouts, which required strategy, usually not seen in shooters today.
The visuals are stunning, with fantastic lighting effects and highly detailed textures. A lot of time was put into this game and some love as well. I only thought some of the indoor environments were dull with too much sterile steel and blank walls, but the outdoor environments were awesome. The sound design was packed with explosions, crunches, and various action-oriented effects that made me feel like I was in a war.
Multiplayer is where you will end up after the 6-hour campaign. It’s fun, for sure, but it just didn’t keep me interested for more than a couple of weeks. Fighting other Titans is fun, as it works just like the campaign but doesn’t seem to register as well against other players. There’s nothing unique that stands out over other shooters outside of the Titans, and the player base is fairly small. I won’t get into too much detail, but your typical modes are here, such as capture the flag, team deathmatch, pilot-only mode, titan-only mode, and deathmatch. It’s fun for a while, but like I said, it just doesn’t seem as satisfying as the campaign does (which is quite replayable, by the way).
At the end of the day, Titanfall 2 is a solid and well-made FPS that isn’t getting the attention it deserves. With amazing sound and visuals, a surprisingly interesting story and characters, and edge-of-your-seat gameplay, this is hard to pass up. I would like to see a Titanfall 3 with a longer campaign and more build-up of the unique level design.
Okami was one of my favorite PS2 games growing up. I got the game for my birthday and was amazed by the beauty of the visuals and the unique gameplay of the Celestial Brush. It may not seem like such a big deal today, but back in 2006, this game sold PS2 units like hotcakes, and it helped the PS2 stand out as the best console of the generation, something the Xbox and GameCube didn’t have.
Fast forward 11 years, and the game still stands out and holds up as if it were released yesterday. You play as Okami Amaterasu, the Sun Goddess, with your Poncle pal Issun, as you embark on an adventure to rid Japan of darkness and evil. It seems like a stereotypical Japanese action-adventure story, but it’s a bit more than that. The characters have depth, and they all feel unique in their own way, with overexaggerated characters and personalities.
The game starts out simple enough by introducing you to basic game mechanics, including the celestial brush, by learning your first brush technique, rejuvenation. By pressing a button, the screen takes a snapshot and turns it into a black-and-white drawing right before your eyes. You then take an actual brush that you control and paint the correct stroke for each technique. This is such a beautiful and amazing game mechanic that works so well and yet has not been matched to this day.
As you progress through the game, the world opens up with larger hub areas that you can explore. Besides going for the main story, you can partake in item collection quests, praise gathering, and finding hidden chests that contain various items. Praise is used to upgrade your health; ink pots; an astral pouch (used to resurrect you when you die); and a money pouch. Praise can be gained by rejuvenating dead areas, feeding animals, and helping villagers in small, yet sparse, side quests. However, 90% of the time, you will be heading ever onward toward the end of your journey.
Combat is actually where the Celestial Brush comes into play the most. You and the enemies are surrounded by a cursed circle, and you can use your various brush techniques to defeat the enemy. There are many enemy types in the game, and they are all based on ancient Japanese myths and legends and look fantastic as well. Each enemy is completely different and weak to different techniques. Enemies are introduced slowly throughout the entire game, all the way to the end.
Boss fights are also unique and fun in their own right. Outside of brush attacks, you can also attack physically and with items. Amaterasu can equip three different types of weapons: mirrors, glaives, and beads. Mirrors are good for quick, rapid medium-range attacks; glaives are for heavier and slower close-range attacks; and beads are for rapid long-range attacks. You can also equip a sub-weapon for a secondary attack that is either close range or projectile. Combat never got old, but it is rather easy. I actually got through the entire game without dying once, and after you start getting a lot of money, you can just buy heavy-damage items and use them over your techniques and weapons. It’s a little unbalanced, but still fun and challenging nonetheless.
As a whole, Okami is beautiful, adventurous, memorable, and unique. However, it does have some flaws. The dialog is the most irritating part of the game, as characters talk in muffled simlish gibberish, and it just gets grating after a while. You also can’t quickly skip through dialog during some cutscenes, so it takes forever to get through. I also found the last 25% of the game long-winded and unnecessary. There’s also a lot of backtracking towards the end and repeated boss battles, which drove me nuts. The game clocks in at about 25–30 hours, which is a little too long for this game. Towards the end, it just felt like the developers were extending the playtime by making you repeat things and dragging things out. I loved my time with Okami, but those last 5–10 hours drove me insane.
Outside of all this, the remastered version looks amazing in widescreen and 1080p and even has 4K textures if you own an appropriate console or PC. It’s nice to see Capcom supporting current tech with their updated games as Okami pops to life on 4K TVs. The price is also a steal, as it was released at a budget price of $20. There’s no excuse not to play this classic.
I never thought I would play a game about sentient corn, but that’s what’s great about games—there’s always an idea someone hasn’t done yet. This is a typical adventure game with puzzles and hallways where you wander around, finding objects with cutscenes thrown in. The game is simple, funny, and has an ending that will leave a smile on your face.
The game starts out with small, funny hints on what to do, like “Pressing Q doesn’t do anything,” which helps open up how this game is going to be. As you wander around the maze-like cornfield, you realize you need to pick up highlighted objects. Most of them are for puzzles, but some are added to your folio and add little story bits. Slowly but surely, you will exhaust each area, as there are only so many areas for you to explore and only a few items in each room.
I made my way underground to the laboratory, where most of the story unfolds. The place is littered with sticky notes from two scientists at each other’s throats, and it also helps add to the story of what’s going on. Most of the puzzles were fairly simple, as they were highlighted with outlines of what items went where, but the problem here was getting lost all the time. The hallways all look the same, and once I searched every new area, there was always the problem of missing something. I had to search each room again several times to figure out what I missed, but this is common with adventure games.
The game looks really nice, and while it won’t smoke your GPU, it uses Unreal Engine 4 to bring the game to life. The sentient corn characters are funny, and each character is interesting and has a personality. I was surprised the developers pulled this off with a playtime of about 5–6 hours. The story kept me pushing forward, as I wanted to know what happened to all these characters and why I was there.
Overall, Maize is a great indie game with funny characters, lots of detail, and a funny story worth seeing through to the end. There isn’t much gameplay here outside of picking up items and wandering hallways, but it’s all for an evening well spent.
Try multiplayer. A lot of fun !