Reissue of games has been a hit or miss affair for the last 10 years with some doing a decent job to others completely remaking the game from the ground up. While remakes are more highly regarded than straight-up HD ports or touch-ups, it’s still a great way for a new generation of gamers to experience a classic.
Resident Evil 2
Reissues, HD remasters, remakes, whatever you want to call them, they have been part of our lives for the last 10 years and now we are thankfully leaning more towards remakes of our beloved games. Resident Evil 2 does this better than the rest due to the love and care put into the game. It’s not just a lazily updated game to run on current consoles, but a total from-the-ground-up remake of the game with features to enhance that game for current-generation systems.
When playing Rogue Trooper I kept asking myself “Why?” to everything. Why is there no plot? Why was this game even considered good enough to remaster? Why did this game exist in the first place? It’s not all bad, definitely playable, and has some challenging gameplay, but it could have been so much more, right? Well, meet Rebellion! Famous for some of the most mediocre games in the early to mid-2000s that weren’t horrible, but barely passable and very forgettable. I played the original on PC back in 2009 and it wasn’t all that great back then either.
You play as a GI named Rogue (how original) who is a blue alien dude stuck in the middle of a war with a race called the Norts. There’s your story, have a nice day! I’m not kidding at all. This game has more plot holes than a screen door and it boggles my mind as to why they even bothered. These GIs are immune to every poison known to exist, okay…but why? Then there is a single poison that was found to work and the Norts want to mass-produce it to wipe out the GIs, again, why? There are no answers just lines of dialog that need a lot of backstories to explain what is even going on. The characters are paper-thin, don’t have much screen time, and the voice acting is atrocious. So the only reason to play Rogue Trooper is for the shooting and that’s average at best.
Rogue has a gun that is “smart” as well as his backpack and helmet. He installs chips that are cut out from dead comrades and it gives his equipment an AI. That’s a pretty neat idea and it’s the only thing in this game that seemed to have been fully fleshed out. Rogue gathers salvage from dead bodies and piles and uses these to craft ammo, new weapons, and upgrades. You don’t pick up any ammo in the game as you can only craft it. You do have a pistol on hand that has infinite ammo in case you run out, but there’s a constant challenge of keeping your supply up and looting dead bodies. There are a few on-rails levels to mix things up, so the game isn’t boring ever, and the challenge is quite nice as standing out in the open for too long will get you dead and there’s a halfway decent cover system in place.
Rogue can also equip a silencer to his machine gun and sniper rifle as well as use a decoy and attraction tool, but I never actually used these. The game even has a stealth mechanic in place, but after I got the silencer I didn’t bother sneaking around as sniper shots are one-hit kills. You can also place your Gunnar as a turret so it can cover doors that get unlocked, but again, this seemed like a wasted mechanic as the game isn’t quite sure if it wanted to be a tactical stealth game or a run-and-gun shooter. This game is a living breathing embodiment of early to mid-2000s third-person shooters and it hasn’t aged very well. Extremely linear level design, awkward animations, barely manageable aiming, and lots of on-rails and scripted events.
At least the game had a marginal graphics update and looks decent enough but you can still see the age of the game behind the shiny new surface. There’s also a multiplayer mode that is basically pointless since no one is playing this online, and never really did, and the entire game can be beaten in just 4 hours. There’s absolutely no reason to go back either. So I go back to my original question, why? Why should you play a dated 15-year-old game in 2019? Maybe to experience a type of shooter that was incredibly popular at the height of the PS2 era? Maybe you have curious memories of this game and want to relive them? The answer is, that you’re not missing out on anything if you skip this, and you don’t gain anything from playing it. Thankfully it’s dirt cheap, and I can only recommend this to the curious.
The PlayStation is well known for its artsy games and games that push the boundaries of the medium. Team Ico already did this with Ico for the PlayStation 2 and then again with Shadow of the Colossus. Pushing the PS2 beyond its limits they were able to create a huge world with massive colossi that must be wrangled and toppled in hopes to save a nameless girl from an endless sleep. You play as a boy only known as Wander and with your trusty sword, bow, and horse Agro, you follow the light from your sword to each colossus to figure out how to take them down.
Each colossus is a puzzle unto itself that requires using the environment, wits, skill, and thinking. One colossus may require agitating it and having it expose a weak point at which you use your bow to make a graspable part low enough to reach. You then climb the colossus, with some being climbing puzzles, and stab each weak point while they buck and try to toss you off. You can hang on by holding R2 and using X to jump. It’s not as easy as it sounds as letting go of R2 can drop you to your death or make you start a climbing puzzle all over again. The controls have slightly improved with the remaster, but the animations are irritating, and sluggish, and towards the end of the game the frustration really starts to set in.
While the game doesn’t run at 10FPS like in the PS2 version, trying to do more advanced combat and relying on quick controls is not possible and it gets really frustrating at around colossus 12 or 13. One colossus is a small bull that must be chased off a cliff to knock off its armor and then jumping on it just right from that cliff to land on its back is no easy feat. The issue here is that Wander just doesn’t have the agility to dodge attacks as no matter how much I rolled or jumped the bull always hit me. I missed the cliff jump the first time and I died before making it back up to try again. Wander’s get-up animations are incredibly slow with around 7 seconds passing before he gets up. Some colossi can hit you again and kill you quickly if you don’t know what to do. Outside of combat the animations to jump around and grab on are wonky as long climbing puzzles towards the end have to restart if you so much as get a jump at the wrong angle. You can adjust Wander mid-jump so he will go in that direction until he hits the ground.
Outside of taking down these massive colossi, there’s literally nothing else to do. This large open world is completely void of life outside of some birds and it’s my biggest gripe about this game. As beautiful as it is I wanted more, as the story in itself is pretty bare-bones and vague in terms of what’s going on, even towards the end. I feel like this world could have been fully lived in with lore and people whether they’re alive or dead. It takes around 10 minutes to get to each colossus and that time is spent controlling Agro who has sluggish animations and terrible controls still and staring at a barren wasteland. I understand it’s cursed, but it could have been more.
The visual upgrade is probably the most noticeable as it looks amazing with flowing grass, Nvidia HairWorks on the colossi, HDR lighting, and high-resolution models and textures. On my 65″ LG OLED TV it just pops using the PS4 Pro. That’s also another thing, the game has framerate issues and doesn’t look as good in the original PS4, so the Pro is the way to go here.
Overall, Shadow of the Colossus is well worth a purchase for newcomers and anyone who played the previous two versions. The visual upgrade alone and higher framerate are well worth it and I feel this is the version that the developers originally envisioned, but just couldn’t pull off with the technology at the time. Shadow of the Colossus is a piece of gaming history. Pushing gaming conventions to their limits as well as an underpowered piece of hardware, and a vision that was bigger than life, Shadow of the Colossus is a must-play for any PlayStation fan.
If you ignored the original Killzone back in 2004 I can’t blame you. It was a rough road for Guerilla as they tried to make an exclusive first-person shooter for Sony’s underpowered console to out beat Halo and Metroid Prime. Sony never had an FPS that was exclusive to their system, so it was Guerilla’s time to shine. It was dubbed “The Halo Killer” by fanboys and it sadly received lukewarm reviews upon release. I actually got this for Christmas 2004 and ate it up like candy and was a serious fanboy over this game. Fast forward 14 years later and I can see the game’s many flaws, but also appreciate what it did for the PS2.
You play as a squad of four who are tasked with stopping an evil Nazi-like empire known as the Helghast that is trying to destroy all of humanity over the planet Vekta. The story is bare-bones, but there’s a lot of potential here with interesting art assets and great voice acting, but it just falls flat. There’s no background on the main characters of the war you’re fighting in. You’re literally just dropped in with no background or reasoning behind it. This was never done with Halo or Metroid Prime as you were pulled right into the war or battles and understood exactly why you were there. It’s just a bunch of cut-scenes with the squad going after various Generals and moving from Helghan base to Helghan base.
The shooting is very interesting as it’s part of why Killzone was loved by those who did like it. There’s a lot of weight behind the weapons and they are actually quite unique and shoot well. It’s your standard array of military weapons but with a twist and with some personality behind them. Honestly, the weapons are the only thing front and center in Killzone and dominate the entire game. From the ISA and Helghast standard assault rifles to rocket launchers, grenade launchers, pistols, and heavy machine guns. Most weapons have a secondary fire that helps balance their weaknesses such as the Helghan’s rifle has a shotgun attachment and the ISA one has a grenade launcher. I personally stuck with the Helghast assault rifle through the first fourth of the game as you can only play as Templar, but once the other characters were unlocked I played as Rico since he has a chain gun with 800 rounds and a missile launcher. It’s seriously overpowered but feels so good to mow everyone down around you. The only weapon I really disliked was the shotgun as it’s so slow to pump and shoot that unless you are one on one with a single enemy you’ll get killed because you can’t fire fast enough. It’s practically useless even in tight corridors.
The downside to the weapons having a lot of weight behind them is the animations. They are so long that it makes the game more difficult than it needs to be. Every time you switch weapons there’s a long animation of pumping the shotgun, fiddling with a rocket launcher scope, and flipping up the lid on the scope to the sniper rifle, Rico’s chain gun takes at least 2-3 seconds to swing out then there’s a weird pump animation after so you have to hide behind walls every time you switch weapons because of these animations. The same goes for reloading. Some weapons take over 5 seconds to reload with the shotgun taking nearly 10 to load every single round. It’s fun to see and was never done up to that point in time, but it needed to be sped up or changed.
Outside of the weapons the enemy AI is as dumb as a doorknob with the Helghast literally standing around not shooting at all or they won’t move to cover. Part of this is the underpowered CPU in the PS2 and the game engine that pushed it way too far. There’s so much pop-in with fog of war to make up for the lack of a draw distance that enemies pop in and most of the time all at once so an entire room or corner will be full of Helghasts that are easy pickings with a single grenade or kill you really quickly if you don’t notice them. The game engine just chokes the PS2 like no other game with framerates dipping into single digits. I also played the remastered version for PS3 and while the 720p resolution looks sharper, there are still framerate drops because the engine just couldn’t handle the load. Sadly, because of the limitations, environments are bland and boring with claustrophobic corridors and almost no draw distance. The game is gray, dull, and colorless, and while this could have worked, the weak PS2 brings the art backward because not enough can be rendered on the screen to make it look nice.
The entire game pretty much plays the same way and takes about 5 hours to finish. There are no vehicle scenes, no scripted events, it’s all just running and gunning which gets old towards the end. For the PS2, this game is quite impressive and had a decent multiplayer mode, but there are more flaws than there are perfections. I would rather have had an uglier game that played better, but PS2 fanboys were clamoring for something that pushed the system like Halo did the Xbox. Is Killzone a Halo killer? Absolutely not and doesn’t even come close.
Reissues used to get a lot of backlash as being an excuse to release older games just to get some extra cash due to the lack of exclusives. As of late, re-releases have improved with developers putting their heart and soul to painstakingly recreate a game to look amazing and play with a more modern play style. We went from some extra cash to preserving history.
Spyro Reignited Trilogy
Like Crash before it, Spyro is recreated with love and passion that most other remasters don’t have. Somehow Spyro feels like a brand new game in 2018 with gorgeous visuals and all the fun from the previous games preserved.
Shenmue is one of those games I never got a chance to play and have wanted to all these years. You always hear people talking about it, it pops up in “Best Of” videos and “Worst Of” videos, especially for the Dreamcast system itself. Shenmue was a beast all on its own back in the day as no one had tried these gameplay ideas before. Sure, it’s an adventure game on the surface, but it’s also a life simulator, fighting game, and mini-game extravaganza all in one. It’s weird, beautiful, ugly, and frustrating all at the same time, and yet somehow it all kind of works.
You play as a high school boy named Ryo Hazuki. He gets home one day and his father died while fighting a Chinese man named Lhan Di. He steals something called the Dragon Mirror and you must somehow get it back. The weird thing about the story is that the end goal never really matters, but all the stuff in-between. What is this Dragon Mirror and why does Ryo need to get it back? It’s really never explained except something about fulfilling a prophecy and the end times will come if Di keeps it…I don’t know, the story is so unbelievable and weird.
The game starts out like any other adventure game as you wake up in your room and commence rummaging around the house pulling open drawers, finding items, and trying to figure out where to go. Thankfully that’s something Shenmue does do right as I rarely didn’t know what to do or where to go. After setting foot in the village I watched a few cutscenes, knocked on about a dozen doors, and kept going through the town figuring out where to go. Eventually, I ended up in the main city where half of the game takes place. The first few hours have Ryo running around asking questions to get clues to then go to that person or place for either a cutscene or more clues. This continuous cycle of clue finding felt satisfying as I met some interesting characters and felt connected to the world of Shenmue.
Sadly, there’s a huge disappointingly frustrating factor about all of these events: They are time-sensitive. You have to wait for in-game time to pass before certain events unfold. That wouldn’t be so bad but you can’t skip time so I literally went and did other things like chores, cooking, or playing a different game while time passed. Sometimes it would take almost 45 minutes for time to pass where I need it to be, then a small cutscene would play out, then it’s back to waiting again once I find the next clue that requires more waiting. It would also be fine if there were things to do, but outside of a few real Sega arcade games, and collecting Gotcha prizes there are no side quests or anything to do. It’s so incredibly boring to sit and wait through all of this, and if you miss your time frame you have to wait again. Waiting also goes for catching the bus to the harbor and working a real forklift job.
Oh my God, yes the infamous forklift section of the game. This literally took up an entire 4 hours of the game. You work 8-5 for 5 in-game days driving a forklift from one end of the harbor and loading boxes into a warehouse. It’s both beautifully addictive and stupidly frustrating and annoying. All of this is so the Mad Angels, a drug cartel, in the game will pick on you because you’re new and you can obtain information from them after every fight. Not to mention the annoying forklift race at the beginning of each day with the same track. Man, it’s so stupid and frustrating and I both loved it and hated it.
After the forklift section, there are a few more fights and the game is done. The fighting itself is surprisingly impressive with responsive controls, fast and fluid animations, and plenty of combos. Outside of the Free Battles, there are QTE battles which can be hard as well as the reaction time they give you is literally milliseconds. The visuals of the game haven’t been updated all that much. There are newer lighting effects, and better shadows, and the characters have smoothed over textures, but overall it still looks like a 20-year-old game. There are still plenty of bugs and glitches such as being stuck in first-person mode after driving the forklift, hard crashes, and objects disappearing completely.
The music is annoying and repetitive with only one short track per area and it just isn’t very good, the voice acting is awful and even the Japanese voice track is questionable sometimes. The audio in general still sounds compressed and really bad, and the game is just really rough around the edges. So why should you play it? It’s a weird piece of gaming history on a system that died faster than it could blink. The characters are interesting and the various activities are fun, but the long waiting and various missteps keep Shenmue from being a fantastic game.
Shenmue II
I have a weird disposition with the entire Shenmue series. I really want to love it, but the problem is the game is so flawed and so strange that the game almost feels like a chore to complete. The first game was tolerable as it was fairly short and the age made it more forgiving, but Shenmue II has no excuse. It was on a new generation of consoles and I have literally never played a sequel in a series that was a copy and paste of the last game.
The game picks off exactly where the last one took off with Ryo heading to Hong Kong and as soon as I saw the first cutscene I sighed and rolled my eyes and did an entire facepalm. I expected the game to look fairly newer, have a new UI, better controls, and an all-new look but we got a literal engine port from the Dreamcast with just new areas to explore and a story that’s four times longer than the original (the original Xbox game had 4 discs!)
As I got off the boat I really realized it was the exact same game as Ryo controls just as poorly, the gameplay is exactly the same to the T and I buckled in for a long ride. The first third of the game has Ryo running around talking to people gathering clues, meeting a few new faces, and trying to continue to find Lan Di and avenge his father’s death. At least more story is explained and we find out what every mystery in the first game means. To be honest, the first third of the game isn’t all that bad, yes it’s more Shenmue I stuff, but it’s easy and straightforward for the most part. Once I got to the second third of the game things got tedious, frustrating, and a little annoying. This series for some reason loves having Ryo work and be miserable when it comes to progress. Twice I was stuck having to work the most boring and tedious mini-game I have ever played to earn enough money to move on. You can earn $10 a crate by helping someone move them from one side of the room to another and it’s all about QTEs with the directional buttons. You usually never earn more than $60 as there isn’t enough time allotted for more work and gambling is usually risky and out of the question altogether. The game favors the AI more than you so you can easily blow all your cash and have to play that mini-game six or seven times over to earn it back again.
Outside of the awful mini-games, the second third of the game has Ryo running around inside buildings that are built like mazes with hallways that all look the same. It’s not as easy as using the elevator as you will have to use the stairs to go up, use that elevator to go further down, then use the stairs again to go down further. In between are Free Battles, QTE events, and the occasional boss fight. It’s so tedious and frustrating as there are little dialog quips that are in between repetitive gameplay sections that can’t be skipped and just add to what makes the entire game annoying to play.
Once you get past that third of the game the last third is the exact opposite of the rest of the game. It’s a 2-hour-long cutscene that lets you interact every so often via dialog or running down a few paths, QTEs, and more dialog. Let that sink in for a minute: A 2-hour long cutscene. All you’re doing is going through a forest and mountain pass to get to a village with a local accompanying you. This is also where most of the story unfolds and becomes more interesting.
I have a lot of things to complain about with this game and the series as a whole, but the story is still good enough to keep me trucking along and putting up with the repetitive drawn-out nonsense the game dishes out. Not to mention the several times the game crashed and my progress was set back to my last save. The game itself is just ugly to look at and looks like a slightly updated Dreamcast game in only a few ways. The gameplay style is just so dated, frustrating, and unnecessary to get the story across it wanted. I would have rather had cutscenes and just QTEs in between than these weird gameplay “ideas” thrown in. Sure the game is much larger in scope, but it’s still a linear maze of remembering street and building names and participating in fights.
Overall, Shenmue II is both beautiful and terrible at the same time. It’s a game out of time and should have either been less than the sum of its parts or just a 3D anime feature-length movie. As a game, it just doesn’t need to really exist especially being so dated even at the time of release. It suffers from all the same issues as the first game, and even as an HD port, it still doesn’t look or play well. It’s a very niche game that many gamers will not even get 1/4 through before turning it off for good. It requires an immense amount of patience, time, and forgiveness to enjoy, and sometimes that’s just too much to ask for a game.
Conclusion
As it stands, this Shenmue HD port is either good or bad depending on your stance on the series. It’s great to get a piece of gaming history playable on modern consoles, but there are so many flaws with both games, and the port itself, that it’s hard to justify it to anyone except really curious people and hardcore fans. The games are both full of crashes, bugs, and glitches, and they look hideous with no effort put into the game engine at all.
I have a weird disposition with the entire Shenmue series. I really want to love it, but the problem is the game is so flawed and so strange that the game almost feels like a chore to complete. The first game was tolerable as it was fairly short and the age made it more forgiving, but Shenmue II has no excuse. It was on a new generation of consoles and I have literally never played a sequel in a series that was a copy and paste of the last game.
The game picks off exactly where the last one took off with Ryo heading to Hong Kong and as soon as I saw the first cutscene I sighed and rolled my eyes and did an entire facepalm. I expected the game to look fairly newer, have a new UI, better controls, and an all-new look but we got a literal engine port from the Dreamcast with just new areas to explore and a story that’s four times longer than the original (the original Xbox game had 4 discs!)
As I got off the boat I really realized it was the exact same game as Ryo controls just as poorly, the gameplay is exactly the same as the T and I buckled in for a long ride. The first third of the game has Ryo running around talking to people gathering clues, meeting a few new faces, and trying to continue to find Lan Di and avenge his father’s death. At least more story is explained and we find out what every mystery in the first game means. To be honest, the first third of the game isn’t all that bad, yes it’s more Shenmue I stuff, but it’s easy and straightforward for the most part. Once I got to the second third of the game things got tedious, frustrating, and a little annoying. This series for some reason loves having Ryo work and be miserable when it comes to progress. Twice I was stuck having to work on the most boring and tedious mini-game I have ever played to earn enough money to move on. You can earn $10 a crate by helping someone move them from one side of the room to another and it’s all about QTEs with the directional buttons. You usually never earn more than $60 as there isn’t enough time allotted for more work and gambling is usually risky and out of the question altogether. The game favors the AI more than you so you can easily blow all your cash and have to play that mini-game six or seven times over to earn it back again.
Outside of the awful mini-games, the second third of the game has Ryo running around inside buildings that are built like mazes with hallways that all look the same. It’s not as easy as using the elevator as you will have to use the stairs to go up, use that elevator to go further down, then use the stairs again to go down further. In between are Free Battles, QTE events, and the occasional boss fight. It’s so tedious and frustrating as there are little dialog quips that are in between repetitive gameplay sections that can’t be skipped and just add to what makes the entire game annoying to play.
Once you get past that third of the game the last third is the exact opposite of the rest of the game. It’s a 2-hour-long cutscene that lets you interact every so often via dialog or running down a few paths, QTEs, and more dialog. Let that sink in for a minute: A 2-hour long cutscene. All you’re doing is going through a forest and mountain pass to get to a village with a local accompanying you. This is also where most of the story unfolds and becomes more interesting.
I have a lot of things to complain about with this game and the series as a whole, but the story is still good enough to keep me trucking along and putting up with the repetitive drawn-out nonsense the game dishes out. Not to mention the several times the game crashed and my progress was set back to my last save. The game itself is just ugly to look at and looks like a slightly updated Dreamcast game in only a few ways. The gameplay style is just so dated, frustrating, and unnecessary to get the story across it wanted. I would have rather had cutscenes and just QTEs in between than these weird gameplay “ideas” thrown in. Sure the game is much larger in scope, but it’s still a linear maze of remembering street and building names and participating in fights.
Overall, Shenmue II is both beautiful and terrible at the same time. It’s a game out of time and should have either been less than the sum of its parts or just a 3D anime feature-length movie. As a game, it just doesn’t need to really exist especially being so dated even at the time of release. It suffers from all the same issues as the first game, and even as an HD port, it still doesn’t look or play well. It’s a very niche game that many gamers will not even get 1/4 through before turning it off for good. It requires an immense amount of patience, time, and forgiveness to enjoy, and sometimes that’s just too much to ask for a game.
Shenmue is one of those games I never got a chance to play and have wanted to all these years. You always hear people talking about it, it pops up in “Best Of” videos and “Worst Of” videos, especially for the Dreamcast system itself. Shenmue was a beast all on its own back in the day as no one had tried these gameplay ideas before. Sure, it’s an adventure game on the surface, but it’s also a life simulator, fighting game, and mini-game extravaganza all in one. It’s weird, beautiful, ugly, and frustrating all at the same time, and yet somehow it all kind of works.
You play as a high school boy named Ryo Hazuki. He gets home one day and his father died while fighting a Chinese man named Lhan Di. He steals something called the Dragon Mirror and you must somehow get it back. The weird thing about the story is that the end goal never really matters, but all the stuff in-between. What is this Dragon Mirror and why does Ryo need to get it back? It’s really never explained except something about fulfilling a prophecy and the end times will come if Di keeps it…I don’t know, the story is so unbelievable and weird.
The game starts out like any other adventure game as you wake up in your room and commence rummaging around the house pulling open drawers, finding items, and trying to figure out where to go. Thankfully that’s something Shenmue does do right as I rarely didn’t know what to do or where to go. After setting foot in the village I watched a few cutscenes, knocked on about a dozen doors, and kept going through the town figuring out where to go. Eventually, I ended up in the main city where half of the game takes place. The first few hours have Ryo running around asking questions to get clues to then go to that person or place for either a cutscene or more clues. This continuous cycle of clue finding felt satisfying as I met some interesting characters and felt connected to the world of Shenmue.
Sadly, there’s a huge disappointingly frustrating factor about all of these events: They are time-sensitive. You have to wait for in-game time to pass before certain events unfold. That wouldn’t be so bad but you can’t skip time so I literally went and did other things like chores, cooking, or playing a different game while time passed. Sometimes it would take almost 45 minutes for time to pass where I need it to be, then a small cutscene would play out, then it’s back to waiting again once I find the next clue that requires more waiting. It would also be fine if there were things to do, but outside of a few real Sega arcade games, and collecting Gotcha prizes there are no side quests or anything to do. It’s so incredibly boring to sit and wait through all of this, and if you miss your time frame you have to wait again. Waiting also goes for catching the bus to the harbor and working a real forklift job.
Oh my God, yes the infamous forklift section of the game. This literally took up an entire 4 hours of the game. You work 8-5 for 5 in-game days driving a forklift from one end of the harbor and loading boxes into a warehouse. It’s both beautifully addictive and stupidly frustrating and annoying. All of this is so the Mad Angels, a drug cartel, in the game will pick on you because you’re new and you can obtain information from them after every fight. Not to mention the annoying forklift race at the beginning of each day with the same track. Man, it’s so stupid and frustrating and I both loved it and hated it.
After the forklift section, there are a few more fights and the game is done. The fighting itself is surprisingly impressive with responsive controls, fast and fluid animations, and plenty of combos. Outside of the Free Battles, there are QTE battles which can be hard as well as the reaction time they give you is literally milliseconds. The visuals of the game haven’t been updated all that much. There are newer lighting effects, and better shadows, and the characters have smoothed over textures, but overall it still looks like a 20-year-old game. There are still plenty of bugs and glitches such as being stuck in first-person mode after driving the forklift, hard crashes, and objects disappearing completely.
The music is annoying and repetitive with only one short track per area and it just isn’t very good, the voice acting is awful and even the Japanese voice track is questionable sometimes. The audio in general still sounds compressed and really bad, and the game is just really rough around the edges. So why should you play it? It’s a weird piece of gaming history on a system that died faster than it could blink. The characters are interesting and the various activities are fun, but the long waiting and various missteps keep Shenmue from being a fantastic game.
You would never think of Halo and real-time strategy, the two might not mix all that well. Halo Wars was a huge deal when it was first released as it was a huge risk. It was the first time anyone but Bungie touched the Halo franchise and many were skeptical. To my own surprise, the game checks most of a good RTS game off the list, but being the first time into this category it does have its issues.
The first issue is the story. The 15 missions are accompanied by pretty pre-rendered cutscenes we have grown to love from the series with great voice acting and stellar music. You play as Sgt. Forge is assigned to the Spirit of Fire and must destroy an ancient world that is full of an unstoppable army built by an ancient race. The Covenant wants these weapons and they capture a human scientist named Anders as the machines can only be activated by human touch. It’s not the best story and it really fills a minute gap in the Halo timeline and doesn’t really mean all that much.
When it comes to actually playing the game you are greeted with RTS basics, and I mean the minimum basics as the game never moves on past that. Most RTS games require you to find and acquire resources to build an army to defeat the enemy. Halo Wars has only one resource and this is in the form of generic supplies. You can find crates along the ground, but you must build supply pads on your base and this is the first thing you do every single mission. Second, your base has limited slots for buildings, and this is where the game breaks down a little. I would have 3-4 supply pads upgraded to advanced ones and it still takes forever to get enough resources to steadily upgrade all my buildings and troops. A solid 25-30 minutes is needed just to maintain an army to defeat most enemies on a map and even longer to get all the upgrades.
It’s a frustrating battle of nursing your resources with most time spent waiting for them to accumulate which is not fun and quite boring. Nearly every mission where I was given a base had my guys just standing there for 20 minutes so I could research as much as possible for only what I needed for that map. The Armory is used to research tech only and this comes in the form of +10 to population, Spirit of Fire strikes, more troops per unit, etc. After you acquire all research here which is only a couple of tiers the building is useless and you can recycle it and build another supply pad. The Barracks are used for only two ground troops and for researching their upgrades. The Air Depot has three different air types and the Vehicle Depot has a few things as well. It’s very basic with only core Halo units you have seen in the console games. It covers every discipline well and they all do their job fine, but some units require over a thousand supplies and this can take up to 1-2 minutes to accumulate just for one unit. So instead of being able to send out drones to acquire a mass amount of supplies, everything is rigged to a timer essentially and it makes things not very fun.
The population cap is 40 and that’s not many troops considering some larger units can take up to 6 population slots. Once you get them out and fighting it looks pretty awesome and feels just like a Halo game with familiar enemies and sounds. The Spirit of Fire attacks can give you a leg up, but it doesn’t feel as powerful as it should. A MAC attack or carpet bomb, even fully upgraded, may do 1/8 to 1/4 damage on an enemy base. You would expect for the long cooldown time that you can wipe out all of or most of a base and larger enemy units. It’s so incredibly unbalanced and frustrating that I always felt I never had an advantage no matter how well I played. Even when you get multiple bases it doesn’t help outside of giving you quicker access to troops and more supply pads. With the pop cap at 40, you would think more bases would mean a larger population increase.
Missions are at least varied with some escorts, defense, offense, and various others. One frustrating mission had me on a ship fending off Flood with a timed sweep that killed everything in sight. It took almost 45 minutes just to clear everything off the ship. Another mission had me station vehicles at 5 different spots to blow open a large base shield. I had to constantly go back and forth defending them and clearing spots to put them down. There are not enough troops to leave with each vehicle due to the low population cap. Every troop is essential.
With all that said, Halo Wars has the units, looks, and sound down for a great RTS game, but it’s so rudimentary, unbalanced, and boring with a majority of your time waiting for things to build and cooldown. There’s a lot of mission variety, but it won’t matter as the rest of the game plagues these missions. The story is also nothing memorable and doesn’t mean much in the Halo universe. I really can’t recommend this to RTS fans or Halo fans unless you’re curious.
Kratos and God of War are PlayStation icons and symbols of what the system can offer. This game was the biggest hit in 2005 and I went nuts for it like everyone else. It reinvented the action-adventure genre like no one else had with epic boss fights, cinematic combat, and insane-level design. We finally get all of this in portable form on the Vita. While it isn’t the most ideal version it’s still plenty of fun.
God of War is really starting to show its age and flaws these days, that is really clear. It was a new idea, however well executed, but still had some issues. The game isn’t quite as epic as I remember thanks to newer games in the series being insanely huge. There are only two big boss fights in this game and I could swear there were more. The game is brutal in spots, but still rewarding with many secrets and areas to explore.
You play as Kratos, a Spartan general who cried out for Ares to save him and defeat his enemies, but this all came at a huge price. I won’t spoil more of the story if you have never played this series, but longtime fans know it already. The game has amazing combat which is what was praised so much 13 years ago. Using the Blades of Chaos, Kratos can swing and spin them around with amazing animations and kill hordes of enemies. I’m not kidding about hordes, there are some scenes where you must defeat nearly a hundred enemies which is brutal.
The enemy variety is also great as there are small easy enemies to huge lumbering Cyclops that take many hits to kill. God of War is famous for quick-time event kills. After so much damage is taken the enemies will display the circle button above their head. This initiates a quick-time button pressing even that will give you health orbs. Each enemy has its own unique animations. Each enemy is also a challenge on their own as some are dangerous on hordes while not so much alone. The level design is fantastic and the enemy placement is cleverly laid out to offer a challenge every step of the way.
The series is also famous for the magic powers you acquire that are different with every game. You get four which become very useful for various enemies. Poseidon’s Rage is great for clearing hordes of weaker enemies as it’s an AOE attack. Zeus’ Fury is the only long-range weapon you get for picking off ranged enemies. Souls of Hades is like a shield, and Medusa’s Gaze is great for larger single enemies to turn them to stone. On top of the Blades of Chaos you also get Artemis’ Blade which is a powerful short-range heavy weapon, but once the Blades were fully upgraded, I honestly never really used it.
Outside of combat are puzzles that will sometimes slow you down. Most consist of pressing switches in order, climbing puzzles, or jigsaws. Pandora’s temple is a giant puzzle within itself that takes up a third of the game near the middle. I just can’t stress enough how hard this game can be. Some spots had me restarting dozens of times until I got it right and this included platforming sections. The first game’s Hell area is notorious for being brutally difficult. Having to balance on long spinning logs covered in blades and then climbing spinning spiked towers that stretch on forever is daunting, but rewarding when you do complete it.
Overall, God of War is still a blast to play 13 years later and is as well polished as I remember. Outside of hardware limitations at the time Sony did an amazing job creating what they did. There are some cheap deaths, unbalanced difficulty in spots, and the quick-time events do get repetitive, but it’s minor issues that can’t really bring the game down even today.
The Vita version is the only way to play this game in portable form, and it’s not the most ideal version. The PS3 version runs at a smooth 60FPS, but the Vita cleans up the visuals a little and does have some FPS drops when a lot of enemies are on screen, but it’s not often. I’m sad to see this game doesn’t hit 60FPS which it does even on PS2 sometimes, which keeps this game from getting a perfect score.