• About
    • BinaryMessiah
    • Game Collection -BinaryMessiah-
  • Guides
  • Blogs
    • FAQs/Walkthroughs
      • Mortal Kombat (Vita)
      • Mortal Kombat: Deception/Unchained
      • Syphon Filter: Dark Mirror
      • Syphon Filter: Logan’s Shadow
  • Games
    • PC Reviews
      • Mac
      • Steam Deck Verification
        • Steam Deck Verified
        • Steam Deck Playable
        • Steam Deck Unsupported
        • Steam Deck Unknown
    • Microsoft Consoles
      • Xbox One
      • Xbox Series X|S
    • Nintendo Consoles
      • Switch
    • Sony Consoles
      • PlayStation 5
      • PlayStation 4
    • Mobile Reviews
      • Android
      • iOS
    • Retro Consoles
      • Nintendo
        • Game Boy
        • Game Boy Color
        • Nintendo 64
        • Game Boy Advance
        • DS
        • 3DS
        • Super Nintendo
        • Gamecube
        • Wii
        • Wii U
      • Sony
        • PlayStation (PS1)
        • PlayStation 2
        • PlayStation 3
        • PSP
        • PlayStation Vita
      • Sega
        • Sega Master System
        • Sega Genesis
        • Sega 32X
        • Sega CD
        • Sega Saturn
        • Sega Dreamcast
        • Game Gear
      • Microsoft
        • Xbox
        • Xbox 360
      • SNK
        • Neo Geo Pocket
        • Neo Geo Pocket Color
      • NEC
        • TurboGrafx-16/PC Engine
        • TurboGrafx-CD/PC Engine CD
      • Nokia
        • N-Gage
      • Bandai
        • WonderSwan
        • WonderSwan Color
  • Game of the Year Awards
    • 2025
    • 2024
    • 2023
    • 2022
    • 2021
    • 2020
    • 2019
    • 2018
    • 2017
    • 2016
    • 2015
    • 2014
    • 2013
    • 2012
    • 2011
    • 2010
    • Retrospective Round-Up
      • Retrospective: 2009
      • Retrospective: 2008
      • Retrospective: 2007
  • Gadgets
    • Reviews
  • Comics
    • Avatar Press
    • Boom! Studios
    • Dark Horse
    • DC
    • Dynamite
    • IDW Publishing
    • Image
    • Markosia Publishing
    • Marvel
  • Book Reviews
  • Interviews

The Zombie Survival Guide: Complete Protection from the Living Dead

Posted by BinaryMessiah on 10/31/2013
Posted in: Book Reviews. Tagged: book, complete protection, horror, living dead, max brooks, novel, zombie survival guide. Leave a comment
51kfZ29lrGL

Publisher: Broadway Books

Author: Max Brooks

Release Date: 9/16/2003

Pages: 288

MSRP: $14.99 (Paperback), $29.99 (Hardback), $9.99 (Digital), $24.99 (Audio CD)

Recommended Audience: Young Adult


Max Brooks has become the number-one expert on zombies as of late. The Zombie Survival Guide seems like some gag gift or joke for the paranoid or extremely nerdy. Most people will imagine a fat, sweaty bearded man with coke bottle glasses reading this in his mom’s basement with a headlamp in sheer panic. It’s not really like that at all. This guide is so well written, and Max cancels out nearly every contradiction as to how this can’t happen. This book is so believable that you stop sometimes and wonder how that can’t be possible and then realize there isn’t one!

The book is broken up into sections; you get started on what a zombie is and the basic workings of how a zombie functions. Zombies aren’t reanimated from graves; they aren’t voodoo zombies; they are humans who contracted a virus called Solanum, and Max explains this as a scientific medical condition. After you get to know what a zombie is, Max will take you through survival by running and defending yourself. He talks about terrain types, vehicles, supplies, weapons, defense and offense tactics, and various other survival skills. The book does a good job convincing you that this is what you should do, thanks to Max’s writing style, where he gets straight to the point and cuts out all the nonsense.

He talks about how to fight, when not to fight, and how to detect signs of a zombie outbreak. They are in four different classes. 1 is just a few zombies, and class 4 is Armageddon. He will also give you tactics on how to defend and fight in different environments, like large skyscrapers and small one-story homes. He completely cancels out all Hollywood clichés and various other zombie garbage that has become “fake” over the years. This is a very detailed guide, and if zombies do start popping, I actually feel I could survive against them thanks to this novel.

Later on, you can read “real-life stories” that happened and are both scary and somewhat convincing. One was even set in my hometown! Max’s writing is full of suspense and will keep you hooked until the end. I just felt the book was a bit short and could have used more content. One thing I liked was the crappy “survival guide drawings” that were peppered throughout the book. It gave the book a layer of humor that you wouldn’t expect. By the time I flipped to the last cover, I felt educated and prepared for a large and small-scale zombie attack. While I was reading, I was thinking about my own living situation and how I would defend it or run. That’s a good writer if he can make you think that. Zombie Survival Guide is a must-have for any zombie fan or survival guide fanatic.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

The Bureau: XCOM Declassified

Posted by BinaryMessiah on 10/27/2013
Posted in: Mac, Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony, Steam Deck Verification, Steam Deck Verified, Xbox 360. Tagged: alien, directx 11, Microsoft, pc, playstation, ps3, shooter, Sony, the bureau, Xbox 360, xcom declassified. Leave a comment

Publisher: 2K Games

Developer: 2K Marin

Release Date: 8/20/2013


Available On


XCOM: Enemy Unknown was one of the best TBS games to come out in years. It had tightly coordinated tactical gameplay that packed a punch and kept you on your toes. The Bureau kind of keeps this idea while bringing you into the dice-rolled battles firsthand so you can control them. The game takes place after the Cold War, when agent William Carter is tasked with helping save the entire planet from an alien invasion. That is one hefty mission, but you have squadmates to bring alongside you.

BattleFocus_Gameplay

XCOM is a third-person cover-based tactical shooter. It pretty much feels like a zoomed-in, more detailed Enemy Unknown. You will encounter some of the same enemies, and the art style is even the same. You can snap into a cove and order your squad to do things like lift an enemy up, heal, revive, throw out traps like mines, sharpshoot an enemy, etc. You can queue these up while time slows down and watch it all unfold. It’s a very powerful tool in this game and can get you out in a pinch. The shooting itself is mediocre. Weapons never feel all that powerful and somehow just feel off. Ammo runs out constantly, and you can end up weaponless a lot of the time in a hot firefight. At least the levels are well laid out enough for you to find adequate cover and plan your attack.

There’s really not much else to the game outside of shooting. You move from fight to fight, pressing switches or finding the intel. The game is a bit on the cinematic side, and the opening sequence is pretty awesome. Once you are back at HQ, you can walk around and talk to people, start side missions, and upgrade your squad and loadout. You get the same death penalty as in Enemy Unknown. A completely leveled-up squad member can be lost in battle if you don’t revive them in time; however, the revive time is way too quick to pass. It’s not enough time for someone to go to a battleground and save someone. This becomes frustrating since leveling up takes so long. When you do choose squad members, you can choose from snipers, close combat, medics, and various other classes. This mainly just determines their skill tree.

Homecoming

I also found it annoying that weapons are slow to unlock. 25% of the way through the game, I only found a few weapons and two alien weapons. There are various other blueprints or technologies you can find to turn into other things, but they’re not as deep as Enemy Unknown. What’s here is solid fun, but it gets repetitive and boring quickly. Every battle turns out the same; you get the occasional boss fight, but it just gets so monotonous that there would be more substance. The game looks pretty good on PC but looks very dated on consoles. It’s nothing special, but the attention to detail in the Cold War-era atmosphere is pretty awesome and engaging.

LaserGun

As it stands, The Bureau is a solid shooter that takes the tactical RTS gameplay and puts you in the driver’s seat. The atmosphere is well captured, and the skill tree system makes battles easier, but the frustration of perma-loss when a squad member dies is excruciating. The overall combat can get dull and repetitive early on, with nothing in between.

Reviewed On

Keyboard & Mouse


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

GRID 2

Posted by BinaryMessiah on 10/24/2013
Posted in: Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony, Steam Deck Unsupported, Steam Deck Verification, Xbox 360. Tagged: codemasters, directx 11, grid 2, pc, racing. Leave a comment

Publisher: Codemasters

Developer: Codemasters

Release Date: 5/27/2013


Available On


Codemasters have been leading the way for racing simulation since DiRT came out. They were well known for the TOCA Race Driver and Colin McRae series (which later became DiRT). GRID was a great circuit racing simulator that featured high-speed machines that weren’t seen in DiRT. Think of GRID as DiRT’s asphalt cousin. It had a lot of great features and modes, and that continues in GRID 2, but gone are the simulation-type controls and feel. GRID 2 takes a more arcade approach, which is both good and bad for the series.

grid2_2013_06_01_05_27_37_038

You start out with low-end cars like the Ford Focus, a few muscle cars like the Mustang and Camaro, and even a couple of Subarus thrown in. You won’t start with the fast stuff right away. The goal of the game is to make WSR racing known worldwide and earn respect in different regions of the world. You will travel from the US, Europe, the UAE, and Asia. Racing games aren’t really well known for stories, so let’s skip that part. Once you start racing, you will immediately notice one thing: the cockpit view is gone. This is a real shame because DiRT was one of the first games to implement this at the beginning of the current generation of consoles. You are forced into the 3rd-person view or the hood view, which kind of sucks, but once you realize this is an arcade-feeling racer, you won’t mind so much. You can drift easily into turns like an arcade racer, and the sense of speed is great. There’s no turning your vehicles or upgrading them with parts; sure, you can customize the looks, but that’s about it.

ap06_pr_gameplay_01

Once you get over this shock, you will start noticing the variety of tracks and race types. Most are typical for a racing game and seen in many other Codemasters games, like elimination, stand-offs, regular races, and time attacks. There’s nothing really special here, but it’s mixed up enough to keep you from getting bored. You can unlock new tracks and race types by earning fans, but honestly, the game isn’t all that hard. The AI is kind of all over the place, so be prepared for the occasional frustrating race. You pick what kind of car you need based on an average setting, like drift type or balanced type; there’s also grip type, which tends to understeer a bit and isn’t so great for drifting.

Grid_2_Dubai

At least the game looks amazing. The lighting effects are fantastic, and the textures look great, as do the cars. The new smoke effects from Intel’s new 4th generation CPUs look great, and the game even has a mode for laptops. Honestly, the game can look pretty nice even on low-end PCs, but when you turn the graphics settings to max, the game shines and looks spectacular. There’s a good 10+ hours of gameplay here, and the multiplayer is about average. I honestly don’t care for racing multiplayer, but if you want it, you will enjoy it plenty. There are a plethora of cars to choose from, and the more powerful ones start becoming available later on in the game.

Overall, GRID 2 is a solid, fast-paced racing game with a great selection of cars to unlock. It looks really good, the cars handle nicely, and there’s a variety of tracks and race types. The only sad part is that the simulation part of GRID got stripped away for a more approachable arcade-like style. This doesn’t really hurt the game, but hardcore fans of GRID or TOCA Race Driver may find this a turn-off.

Reviewed On

Xbox 360 Controller for Windows


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Shadow Warrior

Posted by BinaryMessiah on 10/23/2013
Posted in: Mac, Microsoft Consoles, PC Reviews, PlayStation 4, Sony Consoles, Steam Deck Verification, Steam Deck Verified, Xbox One. Tagged: flying wild hog, fps, shadow warrior, shooter. Leave a comment

Publisher: Flying Wild Hog

Developer: Devolver Digital

Release Date: 9/26/2013


Available On


Shadow Warrior was an FPS underdog in the vein of Doom and Wolfenstein. It was full of potty humor, gore, and cursing. While it didn’t sell as well as Doom or Duke Nukem, it had a large enough following to get a sequel. Shadow Warrior is a highly entertaining shooter with a decent story, and the same funny dialog is intact.

You play Lo Wang, who is a mercenary working for a Chinese warlord. He hears of a magical ancient sword with a lot of power. Through his trek, he runs into demons and has a demon ally named Hoji, who helps him through his journey. The story mainly focuses on where these three sword pieces are and what the deal with Hoji is. It’s pretty interesting, but nothing fantastic. It’s actually pretty disjointed until towards the end. The game is all about action, and there’s plenty of it, but by the halfway mark, the game gets really dull.

shadow_warrior_2013_01

The game gives you new weapons and things to do very slowly. There are 17 chapters in this game, and it feels a bit long-winded. You start out with your sword and a revolver, which is fine at first. The guns handle very well, and the guns are fun to shoot. Your sword is actually more powerful than you think, and you will use it often. Slicing enemies into bits is a lot of fun and feels satisfying. While you’re killing demons, you get scored based on how you killed them, and multipliers come into effect. Once you finish a wave, you are rated a total of 5 stars, but I could never get 5 stars no matter how hard I tried. I honestly don’t even know how the scoring system really works. When you’re not fighting demons, you can explore old-school style and search for secrets. However, Shadow Warrior has implemented an upgrade and power system. You can use KI crystals to upgrade your powers, such as a shield, shockwave, and push attack. Honestly, I felt these were useless, and I never used them. The only useful one was the healing power. Karma points are used to upgrade your skills such as stamina, healing, swordsmanship, and protection. Then you can use the money you find to upgrade weapons.

sw_2013_09_29_15_35_23_080

All this sounds great, but it takes forever to accumulate enough money to upgrade all your weapons. It was pretty annoying realizing that 10 hours later I couldn’t upgrade everything despite searching every nook and cranny for money and secrets. That’s not the only issue here. The game uses the same 6-7 demons over and over again until you start seeing them in your sleep. Some are hard, while others are super easy. They look cool, but after about 3–4 chapters, I got tired of seeing them. It doesn’t help that it takes so long to acquire all the weapons in the game. The final major issue is the repetitive and boring level design. You have to run around opening doors and flipping switches, which gets really boring. It doesn’t help that all the levels start looking the same. At least there are fun Easter eggs. Arcades are spread throughout the game with Hotline Miami, Serious Sam, and Hard Reset. The Serious Sam one has famous quotes from the game that are funny. There are secret areas with throwbacks to the old game, and Lo Wang will comment on this. There’s even a fun Easter egg in which you kill enough rabbits to get a black rabbit that attacks you with Serious Sam battle music playing.

Shadow-Warrior-8

However, the game is just a lot of fun, despite its repetitive nature. The game looks fantastic, though, with great DirectX 11 visuals and high-resolution textures. The effects look great, but I would have liked to see them in varied environments. As it stands, Shadow Warrior is an entertaining weekend playthrough, but nothing more. There’s some charm here that makes you want to keep playing. Mainly because the game is balanced just right and the shooting mechanics are solid. After your first playthrough, you won’t be visiting this one again.

Reviewed On

Keyboard & Mouse


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Tiger Woods PGA Tour 14

Posted by BinaryMessiah on 10/22/2013
Posted in: Microsoft, PlayStation 3, Retro Consoles, Sony, Xbox 360. Tagged: 14, 2014, ea, golf, Microsoft, pga tour, playstation, ps3, simulator, Sony, tiger woods, Xbox 360. Leave a comment
1270127_Large_1

Publisher: EA

Developer: EA Tiburon

Release Date: 3/26/2013


Available On


Tiger Woods has been the standard golf sim since Jack Nicklaus left the PC scene. Each year doesn’t really bring much new, but 14 has a lot of new features to impress newcomers or any Tiger fan who hasn’t played the game in a few years. The new master’s mode and day/night cycles add a lot to the simulation aspect, while new online interactions make things feel more seamless.

Tiger 14 has a pretty deep customization suite for creating a golfer and upgrading all your equipment, from balls, pins, and clubs. You won’t be disappointed here. The first thing I dug into was the master mode. Playing as legendary golfers starting in the late 1800s is pretty exciting and fun. You get to use old-style clubs, and the game has an old-school sepia-toned grainy camera overlay to make it feel more like the time period. Everyone’s even wearing the appropriate attire, which is fun. There are two goals to get; one is the Legend Win. You have to score the same score that the golfers did back on that day. You play all the way through Arnold Palmer’s day to 2000, when Tiger won his first tournament. It’s very exciting to see all these famous golfers back in their heyday.

2026276-690620_20130131_009

Aside from this huge mode, there is the regular career and online. The career is pretty vast and will take hours to complete. There are plenty of courses as well, but the main part about Tiger is the swinging mechanic. You use the analog stick to swing back and forth (or the Move, which wasn’t tested upon review). A new feature has been added, which is when you do fade and draw shots. You have to swing the stick diagonally, which takes getting used to, and you can never quite get a perfect swing this way. Depending on your controller’s analog stick, some people will do better than others. The swinging mechanic with the stick feels great, though, and has great feedback and responsiveness. Adding night cycles to the game increases the challenge, but honestly, any novice golfer can jump in and play this game. It is so streamlined and easy to learn, which is a great thing.

The game has replay value because you will want to perfect yourself on courses, and the wind variation is random every time you load the course. The difficulty is also tuned just right to where you don’t feel the AI is cheating. I was nailing birdies and a couple of eagles with ease thanks to the great course overview and various handicap options that can be turned on and off. Things like the putter guideline and grid can be turned on and off for added challenge or ease. Outside of all the gameplay are the graphics. Tiger Woods was actually demonstrated during the PS3 launch to show how powerful the console is. Looking at the series now, it’s lacking and looks dated. There are some ugly textures and character models, and the animations are wonky and don’t look right. The commentary is sparse and not very consistent; sometimes it will repeat itself during one course. Thankfully, the ball physics feels spot on, and the effects sound real.

TW14SwingLegends

This sounds like a great recipe for another great Tiger Woods game, right? Well, at least on the PS3, there are so many technical bugs that the game isn’t any fun to play. If you are using Dolby Digital on your speakers, the sound will constantly cut out, and the game freezes and glitches all the time. Not to mention the excruciatingly long load times, and even the saving is long! I don’t think EA will patch this either, which is a shame. This is solely why the game is scored so low. I spent most of my time listening to audio cutouts and restarting the game due to freezing. The menus are sluggish, they chug, and the game just feels like peanut butter shoved into your console. Some people may be patient enough to deal with this, but if you pay $60 for a product, you want it to work properly.

At the end of the day, Tiger Woods 14 is a solid golf sim and probably the best one out there right now, but on the PS3, the game suffers from severe technical issues that make the game nearly unplayable.

Reviewed On


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

The Amazing Spider-Man

Posted by BinaryMessiah on 10/21/2013
Posted in: 3DS, Android, DS, iOS, Microsoft, Mobile Reviews, Nintendo, PC Reviews, PlayStation 3, PlayStation Vita, Retro Consoles, Sony, Wii, Wii U, Xbox 360. Tagged: amazing spider-man, comic, Marvel, movie, pc, peter parker, spider-man, steam. Leave a comment

Publisher: Activision

Developer: Beenox

Release Date: 9/25/2012


Available On


I’m not sure what it is with the Spider-Man series, but the movie-based versions are always the best. This is usually the opposite with video games, but it doesn’t deny this strange truth with Spider-Man. The best Spidey game, in my opinion, was Spider-Man 2, based on the Sam Raimi movie. The huge open world was unheard of in a game like this back then, and the graphics, at the time, were astounding. It felt high-budget, and despite copying the movie, it was really amazing. TASM follows suit as well, with some tricks up its sleeve.

This game is actually a sequel to the recent movie and is highly entertaining. You play as Spidey and are trying to take down the cross-species that Oscorp created. The bad guy here is Alistair Smythe, who runs this place, and this is how the movie ties in. Spidey needs Doctor Connors to create a cure, but he’s locked up in an asylum after the events in the movie. The story is entertaining, but none of the actors from the movie take it apart here, which is probably good. The characters resemble the movie characters but look a little different. This is how you do a movie-based game, right?

The game is more cinematic than previous entries just by the way the camera is angled. The combat is pretty satisfying with just one attack button, but the animations are so fluid and entertaining that you won’t care. Spider-Man doesn’t have a health bar but regenerates health. When you take too many hits (he can only take a few), you have to use the retreat feature, which has Spidey flying off into a corner away from enemies to heal. Use Web Strike to immediately go right back into the fight, which is awesome. Once enemies are stunned, you can use special moves, and all these moves are upgraded by finding tech pieces throughout the game. One of my favorite things is the stealth mechanic, which is done right for the first time in a Spider-Man game. Crawling on the ceiling shows a purple web radius under you, and when guards are on it, Spidey will drop down, wrap them up, and hang them from the ceiling. The health system makes you use this feature because you can’t dodge enemies with guns. Your spy sense will turn red, and this means the attack isn’t dodgeable. Use a quick web retreat and try the stealth again. Very satisfying and well done.

Of course, this wouldn’t be a complete Spidey experience without a huge open Manhattan to explore with side quests. Like Spider-Man 2, there are many missions like saving citizens from crimes, various timed side quests, collecting comic pages, police chases, and various others. They are a lot of fun at first but grow repetitive towards the end. Swinging around as Spidey is just so much fun, and the well-done animations help this a lot.

The only big issue is that the layout of levels repeats often. Disable this lock, take down these turrets, beat up these enemies, and turn this valve. It’s all very mundane, and even the boss fights are really easy with little challenge. Thanks to all the other elements being very solid, you can look past this enough to get through the game. At least the graphics are fantastic, especially on PC. Beenox took the time to give PC users higher-resolution textures and better-looking everything. This is rare in a movie-based game to see such attention to detail. There are some game-breaking bugs and glitches that were never addressed on PC, and that is a real shame.

Overall, TASM is a solid Spider-Man game and probably one of the best yet. This is how you do movie-based games, right? The story is entertaining, the combat is solid and fun, and exploring Manhattan is a lot of fun. The graphics are amazing, but I can’t help but feel annoyed by the repetitive level layout and easy boss fights. This is well worth a purchase, and even if you don’t like the movie, you will enjoy it.

Reviewed On

Xbox 360 Controller for Windows


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Phoenix Wright: Ace Attorney – 8 Years Later

Posted by BinaryMessiah on 10/20/2013
Posted in: DS, Game Boy Advance, iOS, Mobile Reviews, Nintendo, PC Reviews, Retro Consoles, Steam Deck Unknown, Steam Deck Verification, Wii. Tagged: ace attorney, adventure, capcom, ds, Nintendo, pheonix wright, wii. Leave a comment

Publisher: Capcom

Developer: Capcom

Release Date: 10/12/2005


Available On


For almost 10 years, I have been dodging Phoenix Wright, but I can’t fight it any longer. I know all about the characters and what the game is like, but I had no clue that the story was this deep and interesting. Honestly, Phoenix Wright’s biggest flaw is the lack of gameplay, frustrating puzzles, and sometimes no clues on what to do. Despite that, you are going to play this mainly for the story and characters.

phoenix-wright-ace-attorney-20051011041458992

Phoenix Wright is a new attorney straight out of law school. You start out with your first trial and get the trial contradiction puzzles nailed down first. You are presented with a court record that keeps track of all the evidence. Witnesses will take the stand, and you need to press each sentence in their testimony to point out inaccuracies. Wright and the prosecutor will go back and forth with the judge, and once you’ve pressed every statement, you need to find the contradictions. This is where things get frustrating. Sometimes it’s pretty obvious, and it feels good to nail their false statements, but 60% of the time I had no idea what to do. Most of the statements would be very vague and do not give you many clues as to what evidence can catch them in their lies. However, each case and witness vary. Sometimes testimonies will be restarted, and you need to find new contradictions. It sounds confusing, but it is both fun and frustrating at the same time.

phoenix-wright-ace-attorney-3

Once you finish a trial or are on a new day, you need to investigate. This is the other half of the game. You go from place to place, examining the area for clues, talking to witnesses, and sometimes showing them stuff to get things out of them. This can also be frustrating because you won’t have any idea where to go or what to show. On top of all this aimless frustration, there’s hardly any gameplay. You are reading about 80% of the time, and the gameplay just consists of selecting things. Later on, you use the mic a bit, but other than that, it’s mainly just a point-and-click adventure at heart.

That’s not to say any of the games aren’t fun. The story and characters are gripping, and the five cases you end up solving are very interesting. Each case will take about 2–3 hours to complete, so there’s quite a bit of playtime here. I just wish they weren’t all played out the same way. Do a trial, investigate, do a trial, investigate, talk, talk, talk, examine, show some evidence, and talk some more. Point-and-click adventure fans will love this game, but if you want action, you’re out of luck. The trials tend to get heated, and it’s pretty fun to watch everything unfold. The stories have twisting endings and will leave you hanging all the time, but you won’t want to stop playing.

s30208_nds_3

Ace Attorney is a fun adventure game with great characters and stories, but there’s very little gameplay. What’s here is the frustrating puzzle of finding contradictions between witnesses’ testimonies and your evidence. Outside of that, you will wander aimlessly during investigations, trying to figure out what to do and where to go. Phoenix Wright is a great step in the right direction for the DS, but it needs more to make it truly amazing.

Reviewed On


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Grand Theft Auto V

Posted by BinaryMessiah on 10/19/2013
Posted in: Microsoft, Microsoft Consoles, PC Reviews, PlayStation 3, PlayStation 4, PlayStation 5, Retro Consoles, Sony, Sony Consoles, Steam Deck Playable, Steam Deck Verification, Xbox 360, Xbox One, Xbox Series X|S. Tagged: grand theft auto, gta, gta 5, jack thompson, Microsoft, open world, playstation, ps3, rockstar, Sony, Xbox 360. Leave a comment

Publisher: Rockstar North

Developer: Rockstar Games

Release Date: 9/16/2013

Available On


Well, here it is folks. Probably one of the most anticipated games of all time. It’s breaking records everywhere. It has made over $1 billion already, it was the UK’s best-selling game of all time, and the list goes on. Why is such a “real” game-like GTA 5 so popular? Usually sequels and series are dead at their fifth iteration, so what makes GTA 5 so special? Love and care. Rockstar loves their franchise so much, they have put 5 years into GTA 5 to make it what it is, which is nearly perfect. There is so much freaking detail in this game that I could go on forever describing it all. So let’s start with the story.

You play as three characters this time around which is a first for GTA 5. Trevor, Michael, and Franklin are your average Joes trying to get rich quick. The game starts out differently than any other GTA. You aren’t starting out just outside of a car; this time Rockstar got a little cinematic on us. You’re in the middle of a bank heist in a small town. You end up fighting your way out, and the story fast-forwards 10 years. Right from the start, you get introduced to Michael, then Franklin, and Trevor later on. Each character is very well fleshed out, and you end up getting attached to all of them in the game. Of course, the other half of the great characters are people you get your missions from, and this doesn’t change here. While there aren’t as many characters as in past games, they are better designed and original. You end up going through the trials and tribulations of these three men as they get caught up in the mafia, street gangs, the government, and millionaires. Basically, Michael is trying to make amends with his family on the side while Trevor is trying to find out what he really wants—Franklin just wants to get out of the hood.

135

The largest problem with GTA has finally been addressed: the terrible shooting mechanics. GTA IV tried to fix this, but it felt too sticky and too clunky. GTA 5 is finally more refined and feels like a third-person shooter should. You can snap into cover, aim with precision, and do all that great shooter stuff. You can even change the reticle if you want; honestly, GTA 5 gives you more options on a console than any other game I can remember. While we’re in combat, you can finally customize your guns for the first time in a GTA. Add suppressors, scopes, extended mags, flashlights, new paint, etc. It’s not Call of Duty deep, but it’s a huge step up for GTA. However, the combat is still tough as nails. You will die in a few hits if you aren’t careful, and I restarted many missions a lot because of how hard the game is.

Secondly, the vehicles still control like you’re driving on syrup. You will spin out a lot and easily lose control. At least the cars look updated and are actually knock-offs of real cars. The Banshee looks like the Dodge Viper, and there’s a car in here that’s called the Coil. Figure out what that one’s based on. They look good, and you can customize them as well! Yes! It’s a lot deeper than you think. There are different levels of upgrades, and they make a huge difference in how they perform. Some missions even require upgraded cars. Car-wise, the game still shines and doesn’t disappoint.

gta-5-gameworld

While we’re talking about cars and combat, they all tie into missions, just like in previous games. Honestly, GTA 5 feels so polished and refined and is a perfect GTA game. The missions are a huge step up because you get to choose how they play out this time around. There are large heists that you need to perform, and you can pick your accomplices and choose two different routes to go. They are usually sneaking and going through the front, guns blazing. It’s a lot of fun, and you really feel like you earned your cash in the game. During some missions, you can switch between the three characters on the fly for an advantage. This adds a whole new layer to combat in GTA. The missions are much more varied than previous games and are just so much fun; honestly, I haven’t had this much fun in a sandbox game in a long time. You get rated after each mission, and there are side objectives to complete for gold stars.

Outside of those story missions are side missions called Strangers and Freaks. You meet weird people that you help out, and these characters are both funny and strange. On top of that, you have random encounters where you help people on the fly as you pass them. It really helps bring the world to life. While we’re on that subject, GTA 5 is one of the most surreal game worlds ever created. Los Santos is huge, and I mean just huge. There are whole mountain ranges, huge areas of the ocean, and San Andreas, as well as Los Santos itself, to explore. Even the ocean looks so real thanks to the great water physics and underwater effects. Scuba diving is a brand new option here, and yes, there are underwater missions. However, Rockstar took all this to a whole new level when it came to detail. You can hunt in the mountains, and the scenery gradually changes as you move around the world. It’s just so awesome that it’s hard to believe that this is all out of someone’s imagination.

Your cell phone, for example, is an expansion of the one in GTA IV. You can buy stocks and bonds online, buy vehicles to get delivered to your garage, and buy boats, planes, and various other things on the phone. You can now order a cab, and most messages are done through text and email. It helps bring GTA to the present and feels that way. The amount of detail in both the characters, world, graphics, and gameplay is just phenomenal. From the turbulence in aircraft to the way boats bounce off waves, GTA 5 has an unparalleled level of detail that is rarely seen in any entertainment medium.

Grand-Theft-Auto-5-Gameplay-Video-Was-Recorded-on-PS3-2

At the end of your first day, you won’t want to put the controller down. With over 100 missions, GTA 5 is full of things to do and places to explore. Michael, Trevor, and Franklin are great characters, and everyone will have their favorites. Despite the ultra-violence, cursing, and nudity in the game, GTA 5 is gritty and raw, as it should be. Rockstar is one of the only companies that has the guts to show everyone their vision without being afraid of political backlash. I’m sure GTA 5 will have plenty of that (thankfully, Jack Thompson will be absent for this one). GTA 5 is one of the best games I have played in a long time, and I can’t find much wrong with it. Honestly, it’s just typical stuff like frame rate slowdown, some ugly textures, the online component being missing at launch, and a few bugs and glitches here and there, but other than that, the game is almost perfect.

Reviewed On


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Killer is Dead

Posted by BinaryMessiah on 10/14/2013
Posted in: Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony, Steam Deck Unsupported, Steam Deck Verification, Xbox 360. Tagged: action, killer is dead, Microsoft, nurse, playstation, ps3, sexy, Sony, suda 51, Xbox 360. Leave a comment

Publisher: Xseed Games

Developer: Grasshopper Manufacture

Release Date: 8/27/2013


Available On


Suda 51 is known for his crazy art style and weird games. He’s pretty much the Quintin Tarantino of the video game industry. You may know his other games, such as Killer 7, No More Heroes, Lollipop Chainsaw, and Shadows of the Damned. His latest work isn’t his best or his weirdest. Honestly, the game is very short and lacking in every department. Let’s start with the story. You play a hitman named Mondo, who works for a hire-to-kill agency and takes on different people. The goal for this is never explained, and honestly, the story makes zero sense. There’s no wrap-up, no climax, no real anything. You just run around killing people with no real purpose. There’s something about a guy named David who killed Mondo’s mom, and then something about taking back the moon from him. I can’t tell you any more than that because there isn’t anything else. The story could have been interesting, but it seriously stinks.

2035790-666508_20130416_006

Suda 51 is known for having fun and flashy combat. The combat here is very flashy but very shallow and dull. You just mash square and dodge around a lot to hopefully trigger a slow-mo event where you mash the attack button and can do extra damage. Mondo also has a gun arm called the Musselback. There are 4 different weapons you can unlock through gigolo missions (more on that later), but I honestly never used any of them except the default machine gun attachment. Your arm works off of the blood that you gain from killing things, and this also fuels your blood drive. Holding R1 and pressing square allows you to instantly kill enemies that aren’t immortal or shielded. All of this sounds fun and dandy, and it may look awesome, but there’s nothing else to it. Upgrades are bare bones and only let you auto-heal and manual heal while giving you only 5 new attacks, which end up being useless. The combat is seriously flawed and simple.

2045009-666508_20130627_057

Outside of that, there’s nothing else to do. The missions are varied, and the best part of the game is the boss fights and the visuals. The game has Suda 51’s signature art style, similar to Killer 7, but it’s technically dated like all his other games. The textures are blurry and ugly, and it just lacks any technical flair. Other than the main 12-chapter story, you can unlock side missions that are timed with various objectives, or gigolo missions. These are basically dating mini-games where you have to stare down at a woman’s body without her noticing. Once your “guts” are full, you can offer gifts to win her heart. Before you cry foul, there is a purpose: to unlock the Musselback attachments. However, doing these side missions that you unlock will feel pointless because, after you beat the short 5-hour story, you won’t want to come back. The enemies repeat often, there are very few set pieces in the game, you won’t care about the characters, and the story is confusing and non-existent.

2050651-666508_20130816_013

Overall, Killer is Dead is Suda 51’s weakest game. It has the sexual spice, the visual flair, and the weirdness, but not in the good way that it has been put to use before. The combat is bland and shallow, the story stinks, the characters are lame, and there’s no reason to go back. That’s not to say it isn’t worth playing through. Only fans of Suda 51 will really get the game’s concept or general design and appreciate it from an artistic standpoint, but the average gamer will think it’s a load of garbage.

Reviewed On


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Killzone: Mercenary

Posted by BinaryMessiah on 10/14/2013
Posted in: PlayStation Vita, Retro Consoles, Sony. Tagged: fps, guerilla, killzone, mercenary, multiplayer, online, playstation, scea, shooter, Sony, vita. Leave a comment

Publisher: SCEA

Developer: Guerilla Cambridge

Release Date: 9/4/2013


Available Exclusively On

  • psvita

The PS Vita has been really struggling with great games lately, and with the dual analog sticks, everyone has been chomping at the bit for a good FPS. Resistance: Burning Skies was decent, but nowhere near the quality of the console games. Along came Black Ops II, which could have been an amazing experience but instead was a literally unfinished game and has been deemed the worst Vita game ever made. Now that Killzone has come along, we finally have the great portable FPS experience we have all been wanting. While it’s not exactly up to par with the PS3 Killzone games, it’s still a great game.

Killzone has never been famous for its story, but the whole universe of Killzone is interesting in and of itself. You play a mercenary working for both the ISA and Helghast; you basically want the war to go on longer for more money. The story picks up right after Killzone 3, but this isn’t a direct sequel to the events between the warring nations. The game also plays a little differently from other Killzone games. It feels a bit faster, yet still has the heavy-feeling weapons and gunplay fans have grown to love. The game is definitely optimized for portable play and for the Vita. You switch weapons with the touch screen (one secondary and one primary), as well as using grenades and your drone. The controls are actually cleverly laid out, utilizing the entire system without compromising comfort.

Weapons aren’t picked up via enemies this time around; you get access to a black market where you buy them and equip them. You earn cash by picking up ammo, stealth kills, melee kills, multiple kills, or any other way you can think of. This is a brand new feature to the series, and it works well. The only thing about the weapons that I was disappointed about was that they are the same ones we’ve seen through the entire series, and there aren’t that many of them. Even so, the campaign levels are very linear and mostly in enclosed areas, so you will stick with a shotgun and a sub-machine gun most of the time. Speaking of the campaign, there are only 9 short levels. While they are fun, they aren’t anything special and lack the epic set pieces of the console games. However, most people are going to pick this game up for the multiplayer suite.

Mercenary has a brand new valor system that uses decks of cards. You rank up and earn new cards by doing things in the game; most will be earned in multiplayer. This is to extend the longevity of the game and to keep you coming back. The online play is a bit more fast-paced than the PS3 games and is a lot of fun. This really feels like a console game in your hands. It’s so satisfying to sneak up behind someone and execute a brutal melee kill or start getting a kill streak going. Be warned: there is a lack of modes and maps here. I hope more are introduced through DLC, but what’s here is fun for quick bursts of online shooting action. Another new system introduced is drones. These are weapons that can launch missiles down on enemies, put up shields, make you invisible, or even be used as a mobile auto-turret. This adds a whole new level to the series and is a lot of fun.

The graphics in Mercenary are phenomenal. The best portable graphics to ever grace a handheld device. They look nearly as good as the PS3 games. There is so much detail everywhere that it’s nearly impossible to imagine how the Vita can render this or have this much power. Thankfully, the frame rate keeps up with the action, which could have seriously hampered the game. As it stands, Killzone is the best portable FPS game out there, but it isn’t the best Killzone game. It could have been a lot more with more time, but what we get is a decent package with an entertaining, yet short, campaign and a fun multiplayer mode.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Posts navigation

← Older Entries
Newer Entries →
    • Reddit
    • Instagram
    • Bluesky
  • Follow on WordPress.com
    1. BinaryMessiah's avatar
      BinaryMessiah on Advent Rising – 21 Years Later04/05/2026

      Clearly you have been blocking everything you or haven't played the game at all. Maybe pay attention to the story…

    2. Unknown's avatar
      Anonymous on Red Faction – 22 Years Later03/10/2026

      Try multiplayer. A lot of fun !

    3. BinaryMessiah's avatar
      BinaryMessiah on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/25/2026

      Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…

    4. Unknown's avatar
      Anonymous on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/24/2026

      No idea about this game, its not that bad its a 6.5 not a 4....

    5. BinaryMessiah's avatar
      BinaryMessiah on Lonewolf12/10/2025

      Yep! The fact that I forgot about this game until you made a comment proves that.

  • https://www.heavensgate.com/
Blog at WordPress.com.
Blog at WordPress.com.
  • Subscribe Subscribed
    • thebinarymessiah.com
    • Join 204 other subscribers
    • Already have a WordPress.com account? Log in now.
    • thebinarymessiah.com
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...
 

    %d