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Call of Juarez: Gunslinger

Posted by BinaryMessiah on 07/26/2013
Posted in: Microsoft, Nintendo Consoles, PC Reviews, PlayStation 3, Retro Consoles, Sony, Steam Deck Verification, Steam Deck Verified, Switch, Xbox 360. Tagged: call of juarez, fps, gunslingers, Microsoft, pc, playstation, ps3, shooter, Sony, ubisoft, western, wild west, Xbox 360. Leave a comment

Publisher: Ubisoft

Developer: Techland

Release Date: 5/22/2013


Available On


Call of Juarez has been a very rocky Wild West series. The first game was terrible, the second game was great, the third game was horrible, and the fourth game was great. Will the fifth game be horrible? Who knows. What I do know is that for $15, this is a very enjoyable shooter with a pretty good story and a narrative inspired by Bastion. You play as Silas Greaves, a “retired” bounty hunter who went after the most notorious outlaws in the west, such as Jesse James, Kid Curry, The Dalton Brothers, and The Sundance Kid.

The story’s cutscenes are told through black-and-white stills, but the narrative is really fun. If you have played Bastion, you will know what I’m talking about. As you play the game, it is being narrated as you go. Sometimes things will change right in front of you, on the fly, as Silas narrates his tales. Sometimes you will go through a whole section of a level; a bar patron will ask Silas if that really happened, then he will back up and correct himself. You then play that part again in a different way. It’s really fun, and as you progress, you start to question if Silas is really who he is or if he is even telling the truth. The battles get more outlandish, and even the patrons start questioning him. The story has a nice twist ending, and I have been hooked the whole time thanks to the tight gunplay and fun story.

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The game is very simple and basic at heart. You get four different weapons: dynamite, pistols, shotguns, and rifles. There are a couple variations of them, but they shoot damn well, and I have to say I haven’t had this much fun as a shooter in a long time. While the enemies repeat often and it’s the same shootouts throughout the level, the environments change often, and the fun narrative keeps things mixed up so you are never bored. Every so often, you will have a duel with a boss. You need to use the two analog sticks to control the focus on the enemy and the speed of your hand. It’s tough to concentrate on two things at once, but it makes it fun and a bit challenging. During shootouts, you can slow down time and highlight enemies in red. You also get a “last chance” by being able to dodge the bullet that would normally kill you. Push both sticks in the opposite direction to save yourself. These little elements are just fun and a bit different from your typical military shooter.

Some boss fights require you to hide, sneak around, or use dynamite. There are also hidden secrets in the game that tell the real-life tales and occurrences of these real-life outlaws and skirmishes. They are pretty interesting for anyone who likes some history in their game (Assassin’s Creed fans!). That’s all there really is to it. The game is simple yet a lot of fun. You can do challenge missions afterward and a new game+ to continue with your leveled skills. There are three categories: trapper/melee, long-range, and short-range. As you advance in each section, you unlock a special gun in that category, which makes the game both easier and more fun.

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Overall, Gunslinger is a really fun game. There’s not much wrong here other than it being bitten simply by some people. The graphics are fantastic, the gunplay is solid, and the narrative is a lot of fun and will keep you hooked to the end (I rarely put the controller down!). For $15, this is one of the best downloadable games you can buy this year. It may also be a good jumping-in point for anyone who hasn’t played a Call of Juarez game before.

Reviewed On

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The 3rd Birthday

Posted by BinaryMessiah on 07/25/2013
Posted in: PSP, Retro Consoles, Sony. Tagged: aya brea, parasite eve, playstation, psp, shooter, Sony, square enix, the 3rd birthday. Leave a comment

Publisher: Square Enix

Developer: HexaDrive

Release Date: 3/29/2011


Available Exclusively On

  • psp

This has been a long time coming. I have been trying to get through this game since it was released, but I just gave up. The game is not only difficult, but it’s so repetitive and strange. It has an odd vibe to it, but at least it controls well for the PSP and looks fantastic. The voice acting is spot on, but the story is so strange and broken up that I just couldn’t follow it.

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That’s not to say the game’s horrible. All I know is that you play as Aya Brea from Parasite Eve (this is the spiritual successor), and you get jacked into a system where you can warp into people’s bodies and control them. Think of them as lives. Once one guy is dead, you have to transfer to another body, or you will die. As you bring down the health of these parasites that have taken over New York City, a yellow triangle will flash over them that lets you transfer into them and do massive damage. This is essential to winning most boss fights. You just run around blasting everything with traditional military weapons, but at least you can upgrade them. Adding more power, accuracy, and various other things requires points that you acquire through completing levels. There are a plethora of weapons in the game, from handguns to rocket launchers. It’s nothing special, and I wish there were more unique weapons. The combat is fun at first but gets tiringly repetitive as you get further in.

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Every level nearly plays the same. You blast through parasites, transfer through bodies, and then fight a boss. Sometimes you have to destroy nodes to advance, but it stops being fun less than halfway through. The bosses are extraordinarily tough, and you will die dozens of times. If you shoot stuff long enough, you get Overdrive, which allows you to do massive damage, but there’s a weird pause between every few shots, and it wastes precious time. Some bosses I died on dozens of times and nearly gave up on—they have multiple life bars, and if you don’t beat them a certain way, you never will.

The action never lets up, but the pacing is so poorly balanced. You get a good run through a level, then suddenly you have to run from some unbeatable monster. The platforming is atrocious, and even climbing ladders can be hard. I died multiple times because of how linear the levels are, and I just couldn’t maneuver properly. The game could have been one of the last great PSP games if it had just had more polish. The graphics are fantastic, with some great lighting effects and good-looking textures. There are just too many issues for this to be considered one of the PSPs’ best.

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Overall, The 3rd Birthday has a lot of amazing aspects and ideas, but they fall flat because they weren’t fleshed out all the way. The platforming stinks, the game is just too damn hard, and it’s overly linear. The story is an unfocused mess, but at least the game looks amazing and the controls are great. The shooting feels good as well, and there are a lot of customizable features. It just needs more polish, but what’s here is worth a rental or cheap bargain bin price.

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Mortal Kombat: Goro, Prince of Pain – 19 Years Later

Posted by BinaryMessiah on 07/24/2013
Posted in: Comics, Other. Tagged: comic, goro, malibu, mortal kombat, prince of pain. Leave a comment
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Will it ever end? Why did these comics go on for so long? Thankfully, I was spared by this only being a 3-issue mini-series. It is the most ridiculous piece of crap I have ever read. I’d rather read the other comics in the series again than read this just once. It just doesn’t make any sense. Were the writers on crack? This isn’t even Mortal Kombat anymore!

It starts out with Goro just appearing on Earth for no reason. In Blood & Thunder, he just disappeared in the middle of a battle, just an excuse to create another series. He shows up with two cops on duty; that’s fine, and it makes sense. He beats them senselessly and kills them, which also makes sense. Then a talking crow comes into the scene. What. The. Hell. There are no talking crows in Mortal Kombat! It doesn’t end there; he then meets a talking Spanish magician named Zaggot. WHY?! That’s not even lady-friendly! This magician is the god of chaos, and his brother is the god of order. Why are they magicians, and why do they not even look like something that belongs in Mortal Kombat? Zaggot is apparently older than Shao Kahn himself and has gathered so much chaos energy that he takes the best from every Mortal Kombat character and creates one big one. That sounds kind of original, but why does it look like Goro with the Terminator’s head?! What in God’s name were they thinking?

I’m sorry, they weren’t. Later, his brother gives Goro a giant magical mini-gun, and then he starts making Duke Nukem-style jokes. WHAT?! He mows everyone down with a machine gun, and then Zaggot dies. Why are the writers trying to make the bad guys try to turn good and then suddenly go bad again? This is the stupidest comic series I have ever read. Do yourself a favor and just stay away. Everyone still talks in the third person, narrating their own actions, and the writing is still very juvenile and lame, and everyone looks like blobs!

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Cancertown 2: Blasphemous Tumours

Posted by BinaryMessiah on 07/24/2013
Posted in: Comics, Markosia Publishing. Tagged: blasphemous tumours, cancertown 2, comic, horror. 2 Comments
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The first Cancertown was just fantastic. It told the slow-spiraling downfall of a terminally ill brain cancer patient who has a disease that makes him think he’s already dead. He then slips into Cancertown, a place full of complicated politics between monsters over who controls the town. The second volume tells of the further demise of Vince Morley and the final struggle to get rid of Cancertown or help find another ruler.

You can already tell from the excellent art that Vince is too far gone. His hair is really long; he hasn’t shaved in weeks, and it also looks like he hasn’t bathed in a while. A girl from his apartment continues to bug him and slowly falls in love with him. Vince finds out he can now come in and out of Cancertown freely without crossing points. Sarah ends up in an asylum, and the doctors are curing her. This is causing disorder in Cancertown, and all the players are trying to convince Vince to stay except one: Papercut. She plays a huge role in this series, but there’s a surprise ending, and I love it.

There’s a lot of action and fighting in this one because everyone just starts brawling with each other. Vince’s ambassador skills aren’t working so well, and everyone has had enough, especially since Piecemaker is gone. No one is there to stop them. What we get here is a great conclusion to a very original dark story, and it goes out with a nice bang. The story is still a bit confusing, and even after it was all said and done, I didn’t quite figure some stuff out. Was Vince really diagnosed with a brain tumor, or did his disease tell him he had one? There are a few flashbacks to a psychologist’s visit, but I’m not so sure his disease was making him imagine he had it. Or did he have the brain tumor that was causing the disease? It’s never really clear, but I guess that’s the point.

Cancertown is an amazing comic series, and any horror fan should read it. It’s a deep psychological horror, and the good ones rarely come around. Just be prepared for some deep politics and some unanswered questions.

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Fly

Posted by BinaryMessiah on 07/23/2013
Posted in: Comics, Zenescope. Tagged: comic, fly, Zenescope. Leave a comment
Fly Vol. 1 - Zenescope

It’s one thing to put your heart and soul into a comic. As a writer, when you interpret the hardships of your own life, it becomes a whole ‘other beast. Fly is a new drug that allows you to fly. A boy and a girl fall in love as teenagers, and later in life, she is haunting him and trying to kill him for more fixes of the drug. The comic is very linear, focusing on only a few characters, but that’s okay. The story is gripping, and the flashbacks and forwards are well-balanced, so it all comes together very nicely in the final issue.

I was surprised the story could build like it could in just five short issues. The story starts at the very beginning, when the two characters are kids, and at the very end, as adults. Each side works its way forward and backward until it meets in the middle of the final issue. The story is full of death, heroism, deceit, and heartbreak. You really get attached to these characters early on because they are very human and relatable. I felt I could personally connect with these characters, and it hit home a bit for me, and I’m sure for many other readers. A lot of comics can’t do that because they tell stories about the awesome and powerful that no human being can relate to. The story is really about drug addiction, but they add a sci-fi twist to the drug, making you fly. The actual story is about the writer and his wife’s meth addiction from when they were younger. The story is just gripping and very emotional. It just hits a note that a lot of comics can’t hit. Fly can do it on five issues when some can’t do it in volumes.

The art is fantastic. The colors are bright and vibrant, without any messy penciling. The writing is superb and will keep you hooked from the very first page. The story doesn’t mess around; it gets straight to business. The covers are a bit misleading, though, because they show a very sexy female (the female antagonist), except she never looks like that in the comic, which is kind of weird. I also would have liked to see this story fleshed out more rather than crammed into five issues. What’s here is fantastic, and any sci-fi fan or someone who wants to get away from the superhero stuff should take a look.

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Cancertown: An Inconvenient Tooth

Posted by BinaryMessiah on 07/23/2013
Posted in: Comics, Zenescope. Tagged: cancertown, comic, horror, inconvenient tooth. Leave a comment
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I love these sick and twisted horror comics, and Cancertown is some of the best I have read. You follow a man named Vince Morley who is diagnosed with a mental disorder where patients feel they are missing organs, are already dead, or are missing limbs. He has a terminal brain tumor (that he calls Baby Meatfist), and he ends up slipping into this world of Cancertown. It all started when he met a homeless and deformed girl on the street. He gave her a blanket because his doctor said he should do nice things before he died. Later, another bum steals her blanket, and he slips into Cancertown. The lore is pretty interesting, but the whole story feels convoluted and confusing until the end.

You are always left in the dark, but there are a lot of politics in Cancertown. Crosshair and Corpsegrinder are two sick players who both want Morley dead. Crosshair uses sentient eyeballs as weapons and pets. Corpsegrinder can grow bigger when people fear him. Later on, you mean the piecemaker and the papercut. Papercut ends up being Morley’s ally, but who she is and where she came from are later told in the second volume. All the characters’ names are very unique, and I love their personalities. You can slowly see Vince fall apart as he finds crossing points and slips back into the real world, usually waking up in places he can’t remember being. He wants to destroy Cancertown and everyone in it, but he wants to save this girl as well.

As you can see, the story is really complicated, and it is. The art is very dark and atmospheric, if a bit messy. There’s a lot of gore and violence in this series, as well as a lot of cursing. I was honestly more disturbed by Vince’s mental state than anything else. To see a terminally ill cancer patient fall apart at the seams is just horrifying. I just wish the story made a bit more sense because, even at the end, I was still a bit confused about what was going on, but you end up forgiving it for the entertaining journey that Vince goes through.

Cancertown is a rare mature comic; it delves into the psyche of the human mind rather than superpowers. I loved watching Vince fall apart, and I was horrified at the same time. The characters are fantastic and so original that you won’t put the comic down. If only the story wasn’t as mixed up and complicated or just told better, but that’s the only issue I can pull from this series.

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Mortal Kombat: Blood & Thunder – 18 Years Later

Posted by BinaryMessiah on 07/23/2013
Posted in: Comics, Other. Tagged: blood & thunder, comic, mortal kombat. Leave a comment

Why? Let me ask that question right now. Why did they continue this series? Why did Malibu think that their god-awful Mortal Kombat comics could continue? Because the stupid idiots buying them are making it happen! I read the reader letters at the end of these comics, and I can’t believe they think this is an amazing series. It’s absolute crap! It’s like they just took their brainstorming notes and went straight to drawing! They didn’t even storyboard it or anything. Why did the MK team allow this garbage? There are lore inconsistencies, terrible art, horrific dialog, and most of all, it’s just crap!

What drives me absolutely nuts is that the series never goes anywhere. I mean, nowhere! It’s just the same MK characters introducing themselves in every single issue and fighting over nothing. They get the basic story right, but what about other realms besides Outworld? Not a single realm outside of Outworld and Earth is even mentioned! Why is everyone talking in the third person and narrating their own fight sequences?! Imagine this: Superman comes out to fight Lex Luthor, and he says, “Watch out, Lex! You can’t defeat Superman! He is made of steel!” What kind of crap would that be? Or every time Batman comes out to fight the Joker, he gets a 3-page introduction in the same issue twice in a row! We all know who these characters are, so stop repeating their names 500,000 times!

There are only two characters in the entire MK series that are allowed to talk in third person: Baraka and Ermac. That’s it! The dialog is just so dumb, with lame puns coming out of Jax and Johnny Cage’s mouths. Shang Tsung is trying to solve the seven riddles in the Tao Te Zhen book that will give him ultimate power. Sure, that’s fine and all, but it never goes anywhere! The entire series is just each character introducing themselves and babbling on about God knows what. Rayden keeps giving lame advice, and every character just threatens each other over and over again, then they punch each other in the face!

There’s also no gore! Why is this a kid-friendly comic? There’s hardly any blood at all. There are no fatalities, and the artwork stinks! The characters look deformed, and some shots have them looking like they are melting. They don’t look the same from one page to the next; I felt like I was being tortured with every page that turned. Just do yourself a favor and stay the hell away!

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H.P. Lovecraft’s Cthulhu – The Whisper in the Darkness – 21 Years Later

Posted by BinaryMessiah on 07/19/2013
Posted in: Comics, Other. Tagged: comic, cthulhu, h.p. lovecraft, horror. Leave a comment
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I honestly love the Cthulhu lore, despite how complex it is. H.P. Lovecraft has a very old writing style, and his stories can induce headaches when trying to follow them. This comic series does a decent job of summing up the mythology and bringing newcomers into this grand and dark lore. The world of Cthulhu is all about deep madness—so deep that our minds can’t even comprehend it. Lovecraft went beyond zombies and the boogie man. He dove into the human psyche, tore it to shreds, and tried gluing it back together. This three-part series sees some scientists from Miskatonic University trying to solve a mystery about an evil cult and mysterious beings snatching people.

First off, the atmosphere hits right on the head. Right from the start, you get an eerie feeling. The first issue is a back story that one of the characters tells. It’s about how he came across the cult for the first time. A man named Noyes is actually a puppet behind the strange monsters who have burrowed under old New England. The comics flow pretty well, but with only three issues, not much can come of it. There’s no strange plot twist, but at least there are some creepy scenes and a bit of gore. The art style does a good enough job; it’s all done with colored pencil, so it’s a bit strange coming from the marker and other mediums used in comics. The characters are forgettable due to the short length, but the ending is pretty creepy.

The story is a bit more on the realistic side than the pure fantasy that the series stuck to in the later comics (Fall of Cthulhu). I honestly wish they went the more fantastical way, but seeing this in a more realistic sense makes it a bit more believable. The monsters are drawn just as Lovecraft intended, and they look horrendous. This little mini-adventure is fun while it lasts, but forgettable in the end.

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Far Cry 3: Blood Dragon

Posted by BinaryMessiah on 07/18/2013
Posted in: Microsoft Consoles, PC Reviews, PlayStation 3, PlayStation 4, Retro Consoles, Sony, Sony Consoles, Steam Deck Unsupported, Steam Deck Verification, Xbox 360, Xbox One. Tagged: 80's, blood dragon, directx 11, far cry 3, fps, pc, shooter. Leave a comment
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Publisher: Ubisoft

Developer: Ubisoft Montreal

Release Date: 5/1/2013


Available On


Blood Dragon is a beast all on its own. Forget everything you know about Far Cry. Blood Dragon uses Far Cry 3 as a base—a building block to lay something seriously badass down. You play as a cyborg named Rex who is trying to stop a man named Sloan from taking over the world. It sounds cheesy, and it is, and that’s the best part.

Right, when you launch the game, you will notice the awesome 80s vibe. The loading screen looks like a VCR with a tracking bar down at the bottom. Funny little hints flash across the screen, like “Sniper Rifles…close-range weapons when you select the wrong gun.” Once I saw stuff like this, I knew I was in for a badass ride. The game is short on content; let me just get that out right now. You can beat the story in about 4 hours, but there are bases to take over, like in Far Cry 3. You can use cyber hearts you rip from dead bodies to lure Blood Dragons into these bases, shoot the bad guys up yourself, or go all stealthy. It’s completely up to you. The dragons can hear you once you run or shoot, so stay low and use your hearts to lure them away. Other than that, there are two side missions you can partake in: hostage rescues and hunting. Not exactly different from Far Cry 3, but enough to justify the small price tag.

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There are only a few weapons in the whole game, but they are really awesome. The shotgun has a cool reload animation similar to The Terminator 2, and Rex rests the gun on his wrist. He pops the shells in by letting them fall into the chamber. You get a sniper rifle, a mini-gun, and an assault rifle, as well as a pistol. There are various throwables, but they are all neat, and you will use them all often. One thing I particularly liked was the attention to detail in the animations. When you heal, you fix his cyborg arm by welding it, fixing cables, pulling bullets out with his finger, and a few others. When you run, he looks like the T-1000, with his hand completely straight and pumping his arms really fast. I just love the whole aesthetic of this game. The Tron-looking art direction has neon reds and blues as well as the enemy design. It’s a fun trip back to the past, when my parents showed me all the cool 80s action movies. In the first scene, you are in a helicopter mowing down enemies to Little Richards’s “Long Tall Sally,” like in Predator. The awesomeness just never ends.

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I also can’t help but love the music. It’s stuff straight from the 80s and fits so well that I actually listen to the soundtrack outside of the game. You can tell the team was pressed for time (they only got 6 months) because a lot of the Far Cry 3 stuff is just reskinned, like the hang glider, the jeeps (the only vehicles in the game), the jet skis, and even the helicopters. There’s not really much to do in the game, and once the story mode and all the bases are taken over, there’s no reason to stay. You will see everything the game has to offer in about an hour, but the ending is just badass. You get to ride a dragon that curses and talks while shooting lasers from his eyes and mowing down everyone with a cannon. The story mode is highly entertaining, but I was disappointed with the low-quality storyboard-style cut scenes. They didn’t do the game justice.

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In the end, Blood Dragon is one of the best downloadable games this year and a completely pleasant surprise. Even if you don’t like Far Cry, the 80’s vibe should bring many hardcore gamers along. It’s light on content, the characters are average (except Rex), and the animations and art style are one-of-a-kind; there’s no other game out there like it. I really hope there’s a fully-fledged sequel, even outside of the Far Cry 3 engine.

Reviewed On

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Mortal Kombat: Battle Wave – 18 Years Later

Posted by BinaryMessiah on 07/18/2013
Posted in: Comics, Other. Tagged: battle wave, comic, mortal kombat. Leave a comment
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Mortal Kombat has suffered in many ways: in games, movies, comics, books, and music. I own a lot of the original Mortal Kombat comics but have never read them. I finally got around to it, and it is some of the worst comic material I have laid eyes on. The writing is atrocious, the artwork is sloppy and messy, there are gaps in the lore, and the entire series feels completely unnecessary. Nothing ever happens, and the story never goes anywhere. On each page, I felt like I suffered through torture; the writing never got better; and worst of all, where was the gore?!

Battle Wave is the first series from Malibu Comics and has many fighters from Mortal Kombat 1-3 battling for the sake of the tournament. That’s fine and all, but go somewhere with it! I couldn’t stand the writing one bit. Everyone talks in the third person: “You will now have to face the might of Johnny Cage!” Really? Every single time a new character starts their dialog, they introduce their damn name. We know! Introduce them to the first issue and be done with it. All the fight scenes look like a muddled mess of color and black ink. The entire art style is very distorted, and the character consistency is all over the map. Characters change wardrobes every 5 pages; in every issue, they look different, and sometimes their faces or bodies look completely distorted.

The final issue sees all the characters fighting it out in Shao Kahn’s tower in Outworld, but what about the other realms? Netherrealm? Edenia? Chaos Realm? Why just Outworld and Earth? There is no structure here, just a bunch of random fights with no gore, no fatalities, no babies, and no friendships. Nothing. It felt like a watered-down Mortal Kombat experience if the game was rated for teens. The only thing I give credit to is that the characters’ personalities are spot on. I just hate the dialog structure they used. The constant third-person talk was infuriating. These guys do not know how to write comics. The comics constantly talk about The Order of Light with Liu-Kang and Kung Lao, how Goro is the Prince of Pain, Johnny Cage’s Hollywood exploits, and Jax and Sonya being the U.S. Special Forces, so the backstories are told accurately, but they keep repeating them!

In the end, Battle Wave is an awful series for Mortal Kombat. There are a couple more series; let’s hope it gets better, but even hardcore MK fans like myself will balk and feel this comic series doesn’t do the game justice.

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